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1 | -- Created on: 1993-04-26 |
2 | -- Created by: Jean-Louis Frenkel |
3 | -- Copyright (c) 1993-1999 Matra Datavision |
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4 | -- Copyright (c) 1999-2014 OPEN CASCADE SAS |
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5 | -- |
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6 | -- This file is part of Open CASCADE Technology software library. |
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7 | -- |
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8 | -- This library is free software; you can redistribute it and/or modify it under |
9 | -- the terms of the GNU Lesser General Public License version 2.1 as published |
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10 | -- by the Free Software Foundation, with special exception defined in the file |
11 | -- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
12 | -- distribution for complete text of the license and disclaimer of any warranty. |
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13 | -- |
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14 | -- Alternatively, this file may be used under the terms of Open CASCADE |
15 | -- commercial license or contractual agreement. |
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16 | |
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17 | -- GG : GER61351 17/11/1999 Change SetColor() with a compatible Quantity_Color instead |
18 | -- the restricted NameOfColor. |
19 | -- Parameters the color model rule (not especially the front & back side) |
20 | -- Add the SetTransparency() method. |
21 | -- Add the Color(),Material() and Transparency() methods |
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22 | |
23 | |
24 | class ShadingAspect from Prs3d inherits BasicAspect from Prs3d |
25 | ---Purpose: A framework to define the display of shading. |
26 | -- The attributes which make up this definition include: |
27 | -- - fill aspect |
28 | -- - color, and |
29 | -- - material |
30 | uses |
31 | |
32 | TypeOfFacingModel from Aspect, |
33 | AspectFillArea3d from Graphic3d, |
34 | NameOfColor from Quantity, |
35 | Color from Quantity, |
36 | NameOfMaterial from Graphic3d, |
37 | --NameOfMaterialPhysic from Graphic3d, |
38 | MaterialAspect from Graphic3d, |
39 | TypeOfLine from Aspect |
40 | |
41 | is |
42 | Create |
43 | ---Purpose: Constructs an empty framework to display shading. |
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44 | returns ShadingAspect from Prs3d; |
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45 | |
46 | SetColor (me: mutable; aColor: Color from Quantity; |
47 | aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE) |
48 | is static; |
49 | --- Purpose: Change the polygons interior color and material ambient color. |
50 | |
51 | SetColor (me: mutable; aColor: NameOfColor from Quantity; |
52 | aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE) |
53 | is static; |
54 | --- Purpose: Change the polygons interior color and material ambient color. |
55 | |
56 | SetMaterial(me: mutable; aMaterial: MaterialAspect from Graphic3d; |
57 | aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE) |
58 | is static; |
59 | --- Purpose: Change the polygons material aspect. |
60 | |
61 | SetMaterial(me: mutable; aMaterial: NameOfMaterial from Graphic3d; |
62 | aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE) |
63 | is static; |
64 | |
65 | SetTransparency(me: mutable; aValue: Real from Standard; |
66 | aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE) |
67 | is static; |
68 | --- Purpose: Change the polygons transparency value. |
69 | -- Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) |
70 | |
71 | SetAspect(me:mutable; Asp : AspectFillArea3d from Graphic3d); |
72 | --- Purpose: Change the polygons aspect properties. |
73 | |
74 | Color (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE) |
75 | returns Color from Quantity is static; |
76 | --- Purpose: Returns the polygons color. |
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77 | ---C++: return const & |
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78 | |
79 | Material (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE) |
80 | returns MaterialAspect from Graphic3d is static; |
81 | --- Purpose: Returns the polygons material aspect. |
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82 | ---C++: return const & |
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83 | |
84 | Transparency (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE) |
85 | returns Real from Standard is static; |
86 | --- Purpose: Returns the polygons transparency value. |
87 | |
88 | Aspect (me) returns AspectFillArea3d from Graphic3d; |
89 | --- Purpose: Returns the polygons aspect properties. |
90 | |
91 | fields |
92 | |
93 | myAspect: AspectFillArea3d from Graphic3d; |
94 | |
95 | end ShadingAspect from Prs3d; |