0024023: Revamp the OCCT Handle -- downcast (automatic)
[occt.git] / src / Prs3d / Prs3d_ShadingAspect.cdl
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b311480e 1-- Created on: 1993-04-26
2-- Created by: Jean-Louis Frenkel
3-- Copyright (c) 1993-1999 Matra Datavision
973c2be1 4-- Copyright (c) 1999-2014 OPEN CASCADE SAS
b311480e 5--
973c2be1 6-- This file is part of Open CASCADE Technology software library.
b311480e 7--
d5f74e42 8-- This library is free software; you can redistribute it and/or modify it under
9-- the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 10-- by the Free Software Foundation, with special exception defined in the file
11-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12-- distribution for complete text of the license and disclaimer of any warranty.
b311480e 13--
973c2be1 14-- Alternatively, this file may be used under the terms of Open CASCADE
15-- commercial license or contractual agreement.
b311480e 16
7fd59977 17class ShadingAspect from Prs3d inherits BasicAspect from Prs3d
18 ---Purpose: A framework to define the display of shading.
19 -- The attributes which make up this definition include:
20 -- - fill aspect
21 -- - color, and
22 -- - material
23uses
24
25 TypeOfFacingModel from Aspect,
26 AspectFillArea3d from Graphic3d,
27 NameOfColor from Quantity,
28 Color from Quantity,
29 NameOfMaterial from Graphic3d,
30 --NameOfMaterialPhysic from Graphic3d,
31 MaterialAspect from Graphic3d,
32 TypeOfLine from Aspect
33
34is
35 Create
36 ---Purpose: Constructs an empty framework to display shading.
6e33d3ce 37 returns ShadingAspect from Prs3d;
1a75746e 38
39 Create( theAspect: AspectFillArea3d from Graphic3d )
40 returns ShadingAspect from Prs3d;
7fd59977 41
42 SetColor (me: mutable; aColor: Color from Quantity;
43 aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE)
44 is static;
45 --- Purpose: Change the polygons interior color and material ambient color.
46
47 SetColor (me: mutable; aColor: NameOfColor from Quantity;
48 aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE)
49 is static;
50 --- Purpose: Change the polygons interior color and material ambient color.
51
52 SetMaterial(me: mutable; aMaterial: MaterialAspect from Graphic3d;
53 aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE)
54 is static;
55 --- Purpose: Change the polygons material aspect.
56
57 SetMaterial(me: mutable; aMaterial: NameOfMaterial from Graphic3d;
58 aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE)
59 is static;
60
61 SetTransparency(me: mutable; aValue: Real from Standard;
62 aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_BOTH_SIDE)
63 is static;
64 --- Purpose: Change the polygons transparency value.
65 -- Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
66
7fd59977 67 Color (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
68 returns Color from Quantity is static;
69 --- Purpose: Returns the polygons color.
e0608a8d 70 ---C++: return const &
7fd59977 71
72 Material (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
73 returns MaterialAspect from Graphic3d is static;
74 --- Purpose: Returns the polygons material aspect.
e0608a8d 75 ---C++: return const &
7fd59977 76
77 Transparency (me; aModel: TypeOfFacingModel from Aspect = Aspect_TOFM_FRONT_SIDE)
78 returns Real from Standard is static;
79 --- Purpose: Returns the polygons transparency value.
80
81 Aspect (me) returns AspectFillArea3d from Graphic3d;
82 --- Purpose: Returns the polygons aspect properties.
1a75746e 83
84 SetAspect( me: mutable; theAspect: AspectFillArea3d from Graphic3d );
7fd59977 85
86fields
87
88 myAspect: AspectFillArea3d from Graphic3d;
89
90end ShadingAspect from Prs3d;