0031431: Visualization, PrsMgr_PresentableObject - simplify HLR computing interface
[occt.git] / src / Prs3d / Prs3d_Root.hxx
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42cf5bc1 1// Created on: 1992-12-15
2// Created by: Jean Louis FRENKEL
3// Copyright (c) 1992-1999 Matra Datavision
4// Copyright (c) 1999-2014 OPEN CASCADE SAS
5//
6// This file is part of Open CASCADE Technology software library.
7//
8// This library is free software; you can redistribute it and/or modify it under
9// the terms of the GNU Lesser General Public License version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
13//
14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
16
17#ifndef _Prs3d_Root_HeaderFile
18#define _Prs3d_Root_HeaderFile
19
4ad142d9 20#include <Graphic3d_Group.hxx>
21#include <Prs3d_Presentation.hxx>
42cf5bc1 22#include <Standard.hxx>
23#include <Standard_DefineAlloc.hxx>
24#include <Standard_Handle.hxx>
25
4ad142d9 26//! A root class for the standard presentation algorithms of the StdPrs package.
42cf5bc1 27class Prs3d_Root
28{
29public:
30
31 DEFINE_STANDARD_ALLOC
32
4ad142d9 33 //! Returns the current (last created) group of primititves inside graphic objects in the display.
42cf5bc1 34 //! A group also contains the attributes whose ranges are limited to the primitives in it.
4ad142d9 35 static Handle(Graphic3d_Group) CurrentGroup (const Handle(Prs3d_Presentation)& thePrs3d)
36 {
37 return thePrs3d->CurrentGroup();
38 }
42cf5bc1 39
4ad142d9 40 //! Returns the new group of primitives inside graphic objects in the display.
41 //! A group also contains the attributes whose ranges are limited to the primitives in it.
42 static Handle(Graphic3d_Group) NewGroup (const Handle(Prs3d_Presentation)& thePrs3d)
43 {
44 return thePrs3d->NewGroup();
45 }
42cf5bc1 46
47};
48
42cf5bc1 49#endif // _Prs3d_Root_HeaderFile