0024157: Parallelization of assembly part of BO
[occt.git] / src / Prs3d / Prs3d_Root.cdl
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b311480e 1-- Created on: 1992-12-15
2-- Created by: Jean Louis FRENKEL
3-- Copyright (c) 1992-1999 Matra Datavision
4-- Copyright (c) 1999-2012 OPEN CASCADE SAS
5--
6-- The content of this file is subject to the Open CASCADE Technology Public
7-- License Version 6.5 (the "License"). You may not use the content of this file
8-- except in compliance with the License. Please obtain a copy of the License
9-- at http://www.opencascade.org and read it completely before using this file.
10--
11-- The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
12-- main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
13--
14-- The Original Code and all software distributed under the License is
15-- distributed on an "AS IS" basis, without warranty of any kind, and the
16-- Initial Developer hereby disclaims all such warranties, including without
17-- limitation, any warranties of merchantability, fitness for a particular
18-- purpose or non-infringement. Please see the License for the specific terms
19-- and conditions governing the rights and limitations under the License.
20
7fd59977 21
22
23deferred class Root from Prs3d
24
25 ---Purpose: A root class for the standard presentation algorithms
26 -- of the StdPrs package.
27 --
28uses
29 Presentation from Prs3d,
30 Structure from Graphic3d,
31 Group from Graphic3d
32
33is
34 CurrentGroup(myclass; Prs3d: Presentation from Prs3d) returns Group from Graphic3d;
35 ---Purpose: Returns the current group of primititves inside graphic
36 -- objects in the display.
37 -- A group also contains the attributes whose ranges are
38 -- limited to the primitives in it.
39
40 NewGroup (myclass; Prs3d: Presentation from Prs3d ) returns Group from Graphic3d ;
41 ---Purpose: Returns the new group of primitives inside graphic
42 -- objects in the display.
43 -- A group also contains the attributes whose ranges are limited to the primitives in it.
44
45end Root from Prs3d;