0023428: Extend OpenGl_Context to use Geometry Shaders extension
[occt.git] / src / OpenGl / glext.h
CommitLineData
5f8b738e 1#ifndef __glext_h_
2#define __glext_h_
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright (c) 2007-2012 The Khronos Group Inc.
b311480e 10**
5f8b738e 11** Permission is hereby granted, free of charge, to any person obtaining a
12** copy of this software and/or associated documentation files (the
13** "Materials"), to deal in the Materials without restriction, including
14** without limitation the rights to use, copy, modify, merge, publish,
15** distribute, sublicense, and/or sell copies of the Materials, and to
16** permit persons to whom the Materials are furnished to do so, subject to
17** the following conditions:
b311480e 18**
5f8b738e 19** The above copyright notice and this permission notice shall be included
20** in all copies or substantial portions of the Materials.
b311480e 21**
5f8b738e 22** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
26** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
27** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
28** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
29*/
30
31/* Header file version number, required by OpenGL ABI for Linux */
32/* glext.h last updated $Date: 2012-03-05 02:52:51 -0800 (Mon, 05 Mar 2012) $ */
33/* Current version at http://www.opengl.org/registry/ */
34#define GL_GLEXT_VERSION 76
35/* Function declaration macros - to move into glplatform.h */
36
37#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
38#define WIN32_LEAN_AND_MEAN 1
39#include <windows.h>
40#endif
41
42#ifndef APIENTRY
43#define APIENTRY
44#endif
45#ifndef APIENTRYP
46#define APIENTRYP APIENTRY *
47#endif
48#ifndef GLAPI
49#define GLAPI extern
50#endif
51
52/*************************************************************/
53
54#ifndef GL_VERSION_1_2
55#define GL_UNSIGNED_BYTE_3_3_2 0x8032
56#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
57#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
58#define GL_UNSIGNED_INT_8_8_8_8 0x8035
59#define GL_UNSIGNED_INT_10_10_10_2 0x8036
60#define GL_TEXTURE_BINDING_3D 0x806A
61#define GL_PACK_SKIP_IMAGES 0x806B
62#define GL_PACK_IMAGE_HEIGHT 0x806C
63#define GL_UNPACK_SKIP_IMAGES 0x806D
64#define GL_UNPACK_IMAGE_HEIGHT 0x806E
65#define GL_TEXTURE_3D 0x806F
66#define GL_PROXY_TEXTURE_3D 0x8070
67#define GL_TEXTURE_DEPTH 0x8071
68#define GL_TEXTURE_WRAP_R 0x8072
69#define GL_MAX_3D_TEXTURE_SIZE 0x8073
70#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
71#define GL_UNSIGNED_SHORT_5_6_5 0x8363
72#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
73#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
74#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
75#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
76#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
77#define GL_BGR 0x80E0
78#define GL_BGRA 0x80E1
79#define GL_MAX_ELEMENTS_VERTICES 0x80E8
80#define GL_MAX_ELEMENTS_INDICES 0x80E9
81#define GL_CLAMP_TO_EDGE 0x812F
82#define GL_TEXTURE_MIN_LOD 0x813A
83#define GL_TEXTURE_MAX_LOD 0x813B
84#define GL_TEXTURE_BASE_LEVEL 0x813C
85#define GL_TEXTURE_MAX_LEVEL 0x813D
86#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
87#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
88#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
89#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
90#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
91#endif
92
93#ifndef GL_VERSION_1_2_DEPRECATED
94#define GL_RESCALE_NORMAL 0x803A
95#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
96#define GL_SINGLE_COLOR 0x81F9
97#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
98#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
99#endif
100
101#ifndef GL_ARB_imaging
102#define GL_CONSTANT_COLOR 0x8001
103#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
104#define GL_CONSTANT_ALPHA 0x8003
105#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
106#define GL_BLEND_COLOR 0x8005
107#define GL_FUNC_ADD 0x8006
108#define GL_MIN 0x8007
109#define GL_MAX 0x8008
110#define GL_BLEND_EQUATION 0x8009
111#define GL_FUNC_SUBTRACT 0x800A
112#define GL_FUNC_REVERSE_SUBTRACT 0x800B
113#endif
114
115#ifndef GL_ARB_imaging_DEPRECATED
116#define GL_CONVOLUTION_1D 0x8010
117#define GL_CONVOLUTION_2D 0x8011
118#define GL_SEPARABLE_2D 0x8012
119#define GL_CONVOLUTION_BORDER_MODE 0x8013
120#define GL_CONVOLUTION_FILTER_SCALE 0x8014
121#define GL_CONVOLUTION_FILTER_BIAS 0x8015
122#define GL_REDUCE 0x8016
123#define GL_CONVOLUTION_FORMAT 0x8017
124#define GL_CONVOLUTION_WIDTH 0x8018
125#define GL_CONVOLUTION_HEIGHT 0x8019
126#define GL_MAX_CONVOLUTION_WIDTH 0x801A
127#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
128#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
129#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
130#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
131#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
132#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
133#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
134#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
135#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
136#define GL_HISTOGRAM 0x8024
137#define GL_PROXY_HISTOGRAM 0x8025
138#define GL_HISTOGRAM_WIDTH 0x8026
139#define GL_HISTOGRAM_FORMAT 0x8027
140#define GL_HISTOGRAM_RED_SIZE 0x8028
141#define GL_HISTOGRAM_GREEN_SIZE 0x8029
142#define GL_HISTOGRAM_BLUE_SIZE 0x802A
143#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
144#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
145#define GL_HISTOGRAM_SINK 0x802D
146#define GL_MINMAX 0x802E
147#define GL_MINMAX_FORMAT 0x802F
148#define GL_MINMAX_SINK 0x8030
149#define GL_TABLE_TOO_LARGE 0x8031
150#define GL_COLOR_MATRIX 0x80B1
151#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
152#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
153#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
154#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
155#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
156#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
157#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
158#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
159#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
160#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
161#define GL_COLOR_TABLE 0x80D0
162#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
163#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
164#define GL_PROXY_COLOR_TABLE 0x80D3
165#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
166#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
167#define GL_COLOR_TABLE_SCALE 0x80D6
168#define GL_COLOR_TABLE_BIAS 0x80D7
169#define GL_COLOR_TABLE_FORMAT 0x80D8
170#define GL_COLOR_TABLE_WIDTH 0x80D9
171#define GL_COLOR_TABLE_RED_SIZE 0x80DA
172#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
173#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
174#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
175#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
176#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
177#define GL_CONSTANT_BORDER 0x8151
178#define GL_REPLICATE_BORDER 0x8153
179#define GL_CONVOLUTION_BORDER_COLOR 0x8154
180#endif
181
182#ifndef GL_VERSION_1_3
183#define GL_TEXTURE0 0x84C0
184#define GL_TEXTURE1 0x84C1
185#define GL_TEXTURE2 0x84C2
186#define GL_TEXTURE3 0x84C3
187#define GL_TEXTURE4 0x84C4
188#define GL_TEXTURE5 0x84C5
189#define GL_TEXTURE6 0x84C6
190#define GL_TEXTURE7 0x84C7
191#define GL_TEXTURE8 0x84C8
192#define GL_TEXTURE9 0x84C9
193#define GL_TEXTURE10 0x84CA
194#define GL_TEXTURE11 0x84CB
195#define GL_TEXTURE12 0x84CC
196#define GL_TEXTURE13 0x84CD
197#define GL_TEXTURE14 0x84CE
198#define GL_TEXTURE15 0x84CF
199#define GL_TEXTURE16 0x84D0
200#define GL_TEXTURE17 0x84D1
201#define GL_TEXTURE18 0x84D2
202#define GL_TEXTURE19 0x84D3
203#define GL_TEXTURE20 0x84D4
204#define GL_TEXTURE21 0x84D5
205#define GL_TEXTURE22 0x84D6
206#define GL_TEXTURE23 0x84D7
207#define GL_TEXTURE24 0x84D8
208#define GL_TEXTURE25 0x84D9
209#define GL_TEXTURE26 0x84DA
210#define GL_TEXTURE27 0x84DB
211#define GL_TEXTURE28 0x84DC
212#define GL_TEXTURE29 0x84DD
213#define GL_TEXTURE30 0x84DE
214#define GL_TEXTURE31 0x84DF
215#define GL_ACTIVE_TEXTURE 0x84E0
216#define GL_MULTISAMPLE 0x809D
217#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
218#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
219#define GL_SAMPLE_COVERAGE 0x80A0
220#define GL_SAMPLE_BUFFERS 0x80A8
221#define GL_SAMPLES 0x80A9
222#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
223#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
224#define GL_TEXTURE_CUBE_MAP 0x8513
225#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
226#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
227#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
228#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
229#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
230#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
231#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
232#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
233#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
234#define GL_COMPRESSED_RGB 0x84ED
235#define GL_COMPRESSED_RGBA 0x84EE
236#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
237#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
238#define GL_TEXTURE_COMPRESSED 0x86A1
239#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
240#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
241#define GL_CLAMP_TO_BORDER 0x812D
242#endif
243
244#ifndef GL_VERSION_1_3_DEPRECATED
245#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
246#define GL_MAX_TEXTURE_UNITS 0x84E2
247#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
248#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
249#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
250#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
251#define GL_MULTISAMPLE_BIT 0x20000000
252#define GL_NORMAL_MAP 0x8511
253#define GL_REFLECTION_MAP 0x8512
254#define GL_COMPRESSED_ALPHA 0x84E9
255#define GL_COMPRESSED_LUMINANCE 0x84EA
256#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
257#define GL_COMPRESSED_INTENSITY 0x84EC
258#define GL_COMBINE 0x8570
259#define GL_COMBINE_RGB 0x8571
260#define GL_COMBINE_ALPHA 0x8572
261#define GL_SOURCE0_RGB 0x8580
262#define GL_SOURCE1_RGB 0x8581
263#define GL_SOURCE2_RGB 0x8582
264#define GL_SOURCE0_ALPHA 0x8588
265#define GL_SOURCE1_ALPHA 0x8589
266#define GL_SOURCE2_ALPHA 0x858A
267#define GL_OPERAND0_RGB 0x8590
268#define GL_OPERAND1_RGB 0x8591
269#define GL_OPERAND2_RGB 0x8592
270#define GL_OPERAND0_ALPHA 0x8598
271#define GL_OPERAND1_ALPHA 0x8599
272#define GL_OPERAND2_ALPHA 0x859A
273#define GL_RGB_SCALE 0x8573
274#define GL_ADD_SIGNED 0x8574
275#define GL_INTERPOLATE 0x8575
276#define GL_SUBTRACT 0x84E7
277#define GL_CONSTANT 0x8576
278#define GL_PRIMARY_COLOR 0x8577
279#define GL_PREVIOUS 0x8578
280#define GL_DOT3_RGB 0x86AE
281#define GL_DOT3_RGBA 0x86AF
282#endif
283
284#ifndef GL_VERSION_1_4
285#define GL_BLEND_DST_RGB 0x80C8
286#define GL_BLEND_SRC_RGB 0x80C9
287#define GL_BLEND_DST_ALPHA 0x80CA
288#define GL_BLEND_SRC_ALPHA 0x80CB
289#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
290#define GL_DEPTH_COMPONENT16 0x81A5
291#define GL_DEPTH_COMPONENT24 0x81A6
292#define GL_DEPTH_COMPONENT32 0x81A7
293#define GL_MIRRORED_REPEAT 0x8370
294#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
295#define GL_TEXTURE_LOD_BIAS 0x8501
296#define GL_INCR_WRAP 0x8507
297#define GL_DECR_WRAP 0x8508
298#define GL_TEXTURE_DEPTH_SIZE 0x884A
299#define GL_TEXTURE_COMPARE_MODE 0x884C
300#define GL_TEXTURE_COMPARE_FUNC 0x884D
301#endif
302
303#ifndef GL_VERSION_1_4_DEPRECATED
304#define GL_POINT_SIZE_MIN 0x8126
305#define GL_POINT_SIZE_MAX 0x8127
306#define GL_POINT_DISTANCE_ATTENUATION 0x8129
307#define GL_GENERATE_MIPMAP 0x8191
308#define GL_GENERATE_MIPMAP_HINT 0x8192
309#define GL_FOG_COORDINATE_SOURCE 0x8450
310#define GL_FOG_COORDINATE 0x8451
311#define GL_FRAGMENT_DEPTH 0x8452
312#define GL_CURRENT_FOG_COORDINATE 0x8453
313#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
314#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
315#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
316#define GL_FOG_COORDINATE_ARRAY 0x8457
317#define GL_COLOR_SUM 0x8458
318#define GL_CURRENT_SECONDARY_COLOR 0x8459
319#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
320#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
321#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
322#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
323#define GL_SECONDARY_COLOR_ARRAY 0x845E
324#define GL_TEXTURE_FILTER_CONTROL 0x8500
325#define GL_DEPTH_TEXTURE_MODE 0x884B
326#define GL_COMPARE_R_TO_TEXTURE 0x884E
327#endif
328
329#ifndef GL_VERSION_1_5
330#define GL_BUFFER_SIZE 0x8764
331#define GL_BUFFER_USAGE 0x8765
332#define GL_QUERY_COUNTER_BITS 0x8864
333#define GL_CURRENT_QUERY 0x8865
334#define GL_QUERY_RESULT 0x8866
335#define GL_QUERY_RESULT_AVAILABLE 0x8867
336#define GL_ARRAY_BUFFER 0x8892
337#define GL_ELEMENT_ARRAY_BUFFER 0x8893
338#define GL_ARRAY_BUFFER_BINDING 0x8894
339#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
340#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
341#define GL_READ_ONLY 0x88B8
342#define GL_WRITE_ONLY 0x88B9
343#define GL_READ_WRITE 0x88BA
344#define GL_BUFFER_ACCESS 0x88BB
345#define GL_BUFFER_MAPPED 0x88BC
346#define GL_BUFFER_MAP_POINTER 0x88BD
347#define GL_STREAM_DRAW 0x88E0
348#define GL_STREAM_READ 0x88E1
349#define GL_STREAM_COPY 0x88E2
350#define GL_STATIC_DRAW 0x88E4
351#define GL_STATIC_READ 0x88E5
352#define GL_STATIC_COPY 0x88E6
353#define GL_DYNAMIC_DRAW 0x88E8
354#define GL_DYNAMIC_READ 0x88E9
355#define GL_DYNAMIC_COPY 0x88EA
356#define GL_SAMPLES_PASSED 0x8914
357#endif
358
359#ifndef GL_VERSION_1_5_DEPRECATED
360#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
361#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
362#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
363#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
364#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
365#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
366#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
367#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
368#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
369#define GL_FOG_COORD_SRC 0x8450
370#define GL_FOG_COORD 0x8451
371#define GL_CURRENT_FOG_COORD 0x8453
372#define GL_FOG_COORD_ARRAY_TYPE 0x8454
373#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
374#define GL_FOG_COORD_ARRAY_POINTER 0x8456
375#define GL_FOG_COORD_ARRAY 0x8457
376#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
377#define GL_SRC0_RGB 0x8580
378#define GL_SRC1_RGB 0x8581
379#define GL_SRC2_RGB 0x8582
380#define GL_SRC0_ALPHA 0x8588
381#define GL_SRC1_ALPHA 0x8589
382#define GL_SRC2_ALPHA 0x858A
383#endif
384
385#ifndef GL_VERSION_2_0
386#define GL_BLEND_EQUATION_RGB 0x8009
387#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
388#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
389#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
390#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
391#define GL_CURRENT_VERTEX_ATTRIB 0x8626
392#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
393#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
394#define GL_STENCIL_BACK_FUNC 0x8800
395#define GL_STENCIL_BACK_FAIL 0x8801
396#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
397#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
398#define GL_MAX_DRAW_BUFFERS 0x8824
399#define GL_DRAW_BUFFER0 0x8825
400#define GL_DRAW_BUFFER1 0x8826
401#define GL_DRAW_BUFFER2 0x8827
402#define GL_DRAW_BUFFER3 0x8828
403#define GL_DRAW_BUFFER4 0x8829
404#define GL_DRAW_BUFFER5 0x882A
405#define GL_DRAW_BUFFER6 0x882B
406#define GL_DRAW_BUFFER7 0x882C
407#define GL_DRAW_BUFFER8 0x882D
408#define GL_DRAW_BUFFER9 0x882E
409#define GL_DRAW_BUFFER10 0x882F
410#define GL_DRAW_BUFFER11 0x8830
411#define GL_DRAW_BUFFER12 0x8831
412#define GL_DRAW_BUFFER13 0x8832
413#define GL_DRAW_BUFFER14 0x8833
414#define GL_DRAW_BUFFER15 0x8834
415#define GL_BLEND_EQUATION_ALPHA 0x883D
416#define GL_MAX_VERTEX_ATTRIBS 0x8869
417#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
418#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
419#define GL_FRAGMENT_SHADER 0x8B30
420#define GL_VERTEX_SHADER 0x8B31
421#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
422#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
423#define GL_MAX_VARYING_FLOATS 0x8B4B
424#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
425#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
426#define GL_SHADER_TYPE 0x8B4F
427#define GL_FLOAT_VEC2 0x8B50
428#define GL_FLOAT_VEC3 0x8B51
429#define GL_FLOAT_VEC4 0x8B52
430#define GL_INT_VEC2 0x8B53
431#define GL_INT_VEC3 0x8B54
432#define GL_INT_VEC4 0x8B55
433#define GL_BOOL 0x8B56
434#define GL_BOOL_VEC2 0x8B57
435#define GL_BOOL_VEC3 0x8B58
436#define GL_BOOL_VEC4 0x8B59
437#define GL_FLOAT_MAT2 0x8B5A
438#define GL_FLOAT_MAT3 0x8B5B
439#define GL_FLOAT_MAT4 0x8B5C
440#define GL_SAMPLER_1D 0x8B5D
441#define GL_SAMPLER_2D 0x8B5E
442#define GL_SAMPLER_3D 0x8B5F
443#define GL_SAMPLER_CUBE 0x8B60
444#define GL_SAMPLER_1D_SHADOW 0x8B61
445#define GL_SAMPLER_2D_SHADOW 0x8B62
446#define GL_DELETE_STATUS 0x8B80
447#define GL_COMPILE_STATUS 0x8B81
448#define GL_LINK_STATUS 0x8B82
449#define GL_VALIDATE_STATUS 0x8B83
450#define GL_INFO_LOG_LENGTH 0x8B84
451#define GL_ATTACHED_SHADERS 0x8B85
452#define GL_ACTIVE_UNIFORMS 0x8B86
453#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
454#define GL_SHADER_SOURCE_LENGTH 0x8B88
455#define GL_ACTIVE_ATTRIBUTES 0x8B89
456#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
457#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
458#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
459#define GL_CURRENT_PROGRAM 0x8B8D
460#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
461#define GL_LOWER_LEFT 0x8CA1
462#define GL_UPPER_LEFT 0x8CA2
463#define GL_STENCIL_BACK_REF 0x8CA3
464#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
465#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
466#endif
467
468#ifndef GL_VERSION_2_0_DEPRECATED
469#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
470#define GL_POINT_SPRITE 0x8861
471#define GL_COORD_REPLACE 0x8862
472#define GL_MAX_TEXTURE_COORDS 0x8871
473#endif
474
475#ifndef GL_VERSION_2_1
476#define GL_PIXEL_PACK_BUFFER 0x88EB
477#define GL_PIXEL_UNPACK_BUFFER 0x88EC
478#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
479#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
480#define GL_FLOAT_MAT2x3 0x8B65
481#define GL_FLOAT_MAT2x4 0x8B66
482#define GL_FLOAT_MAT3x2 0x8B67
483#define GL_FLOAT_MAT3x4 0x8B68
484#define GL_FLOAT_MAT4x2 0x8B69
485#define GL_FLOAT_MAT4x3 0x8B6A
486#define GL_SRGB 0x8C40
487#define GL_SRGB8 0x8C41
488#define GL_SRGB_ALPHA 0x8C42
489#define GL_SRGB8_ALPHA8 0x8C43
490#define GL_COMPRESSED_SRGB 0x8C48
491#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
492#endif
493
494#ifndef GL_VERSION_2_1_DEPRECATED
495#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
496#define GL_SLUMINANCE_ALPHA 0x8C44
497#define GL_SLUMINANCE8_ALPHA8 0x8C45
498#define GL_SLUMINANCE 0x8C46
499#define GL_SLUMINANCE8 0x8C47
500#define GL_COMPRESSED_SLUMINANCE 0x8C4A
501#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
502#endif
503
504#ifndef GL_VERSION_3_0
505#define GL_COMPARE_REF_TO_TEXTURE 0x884E
506#define GL_CLIP_DISTANCE0 0x3000
507#define GL_CLIP_DISTANCE1 0x3001
508#define GL_CLIP_DISTANCE2 0x3002
509#define GL_CLIP_DISTANCE3 0x3003
510#define GL_CLIP_DISTANCE4 0x3004
511#define GL_CLIP_DISTANCE5 0x3005
512#define GL_CLIP_DISTANCE6 0x3006
513#define GL_CLIP_DISTANCE7 0x3007
514#define GL_MAX_CLIP_DISTANCES 0x0D32
515#define GL_MAJOR_VERSION 0x821B
516#define GL_MINOR_VERSION 0x821C
517#define GL_NUM_EXTENSIONS 0x821D
518#define GL_CONTEXT_FLAGS 0x821E
519#define GL_COMPRESSED_RED 0x8225
520#define GL_COMPRESSED_RG 0x8226
521#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
522#define GL_RGBA32F 0x8814
523#define GL_RGB32F 0x8815
524#define GL_RGBA16F 0x881A
525#define GL_RGB16F 0x881B
526#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
527#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
528#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
529#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
530#define GL_CLAMP_READ_COLOR 0x891C
531#define GL_FIXED_ONLY 0x891D
532#define GL_MAX_VARYING_COMPONENTS 0x8B4B
533#define GL_TEXTURE_1D_ARRAY 0x8C18
534#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
535#define GL_TEXTURE_2D_ARRAY 0x8C1A
536#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
537#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
538#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
539#define GL_R11F_G11F_B10F 0x8C3A
540#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
541#define GL_RGB9_E5 0x8C3D
542#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
543#define GL_TEXTURE_SHARED_SIZE 0x8C3F
544#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
545#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
546#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
547#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
548#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
549#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
550#define GL_PRIMITIVES_GENERATED 0x8C87
551#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
552#define GL_RASTERIZER_DISCARD 0x8C89
553#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
554#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
555#define GL_INTERLEAVED_ATTRIBS 0x8C8C
556#define GL_SEPARATE_ATTRIBS 0x8C8D
557#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
558#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
559#define GL_RGBA32UI 0x8D70
560#define GL_RGB32UI 0x8D71
561#define GL_RGBA16UI 0x8D76
562#define GL_RGB16UI 0x8D77
563#define GL_RGBA8UI 0x8D7C
564#define GL_RGB8UI 0x8D7D
565#define GL_RGBA32I 0x8D82
566#define GL_RGB32I 0x8D83
567#define GL_RGBA16I 0x8D88
568#define GL_RGB16I 0x8D89
569#define GL_RGBA8I 0x8D8E
570#define GL_RGB8I 0x8D8F
571#define GL_RED_INTEGER 0x8D94
572#define GL_GREEN_INTEGER 0x8D95
573#define GL_BLUE_INTEGER 0x8D96
574#define GL_RGB_INTEGER 0x8D98
575#define GL_RGBA_INTEGER 0x8D99
576#define GL_BGR_INTEGER 0x8D9A
577#define GL_BGRA_INTEGER 0x8D9B
578#define GL_SAMPLER_1D_ARRAY 0x8DC0
579#define GL_SAMPLER_2D_ARRAY 0x8DC1
580#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
581#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
582#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
583#define GL_UNSIGNED_INT_VEC2 0x8DC6
584#define GL_UNSIGNED_INT_VEC3 0x8DC7
585#define GL_UNSIGNED_INT_VEC4 0x8DC8
586#define GL_INT_SAMPLER_1D 0x8DC9
587#define GL_INT_SAMPLER_2D 0x8DCA
588#define GL_INT_SAMPLER_3D 0x8DCB
589#define GL_INT_SAMPLER_CUBE 0x8DCC
590#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
591#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
592#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
593#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
594#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
595#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
596#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
597#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
598#define GL_QUERY_WAIT 0x8E13
599#define GL_QUERY_NO_WAIT 0x8E14
600#define GL_QUERY_BY_REGION_WAIT 0x8E15
601#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
602#define GL_BUFFER_ACCESS_FLAGS 0x911F
603#define GL_BUFFER_MAP_LENGTH 0x9120
604#define GL_BUFFER_MAP_OFFSET 0x9121
605/* Reuse tokens from ARB_depth_buffer_float */
606/* reuse GL_DEPTH_COMPONENT32F */
607/* reuse GL_DEPTH32F_STENCIL8 */
608/* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
609/* Reuse tokens from ARB_framebuffer_object */
610/* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
611/* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
612/* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
613/* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
614/* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
615/* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
616/* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
617/* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
618/* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
619/* reuse GL_FRAMEBUFFER_DEFAULT */
620/* reuse GL_FRAMEBUFFER_UNDEFINED */
621/* reuse GL_DEPTH_STENCIL_ATTACHMENT */
622/* reuse GL_INDEX */
623/* reuse GL_MAX_RENDERBUFFER_SIZE */
624/* reuse GL_DEPTH_STENCIL */
625/* reuse GL_UNSIGNED_INT_24_8 */
626/* reuse GL_DEPTH24_STENCIL8 */
627/* reuse GL_TEXTURE_STENCIL_SIZE */
628/* reuse GL_TEXTURE_RED_TYPE */
629/* reuse GL_TEXTURE_GREEN_TYPE */
630/* reuse GL_TEXTURE_BLUE_TYPE */
631/* reuse GL_TEXTURE_ALPHA_TYPE */
632/* reuse GL_TEXTURE_DEPTH_TYPE */
633/* reuse GL_UNSIGNED_NORMALIZED */
634/* reuse GL_FRAMEBUFFER_BINDING */
635/* reuse GL_DRAW_FRAMEBUFFER_BINDING */
636/* reuse GL_RENDERBUFFER_BINDING */
637/* reuse GL_READ_FRAMEBUFFER */
638/* reuse GL_DRAW_FRAMEBUFFER */
639/* reuse GL_READ_FRAMEBUFFER_BINDING */
640/* reuse GL_RENDERBUFFER_SAMPLES */
641/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
642/* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
643/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
644/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
645/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
646/* reuse GL_FRAMEBUFFER_COMPLETE */
647/* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
648/* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
649/* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
650/* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
651/* reuse GL_FRAMEBUFFER_UNSUPPORTED */
652/* reuse GL_MAX_COLOR_ATTACHMENTS */
653/* reuse GL_COLOR_ATTACHMENT0 */
654/* reuse GL_COLOR_ATTACHMENT1 */
655/* reuse GL_COLOR_ATTACHMENT2 */
656/* reuse GL_COLOR_ATTACHMENT3 */
657/* reuse GL_COLOR_ATTACHMENT4 */
658/* reuse GL_COLOR_ATTACHMENT5 */
659/* reuse GL_COLOR_ATTACHMENT6 */
660/* reuse GL_COLOR_ATTACHMENT7 */
661/* reuse GL_COLOR_ATTACHMENT8 */
662/* reuse GL_COLOR_ATTACHMENT9 */
663/* reuse GL_COLOR_ATTACHMENT10 */
664/* reuse GL_COLOR_ATTACHMENT11 */
665/* reuse GL_COLOR_ATTACHMENT12 */
666/* reuse GL_COLOR_ATTACHMENT13 */
667/* reuse GL_COLOR_ATTACHMENT14 */
668/* reuse GL_COLOR_ATTACHMENT15 */
669/* reuse GL_DEPTH_ATTACHMENT */
670/* reuse GL_STENCIL_ATTACHMENT */
671/* reuse GL_FRAMEBUFFER */
672/* reuse GL_RENDERBUFFER */
673/* reuse GL_RENDERBUFFER_WIDTH */
674/* reuse GL_RENDERBUFFER_HEIGHT */
675/* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
676/* reuse GL_STENCIL_INDEX1 */
677/* reuse GL_STENCIL_INDEX4 */
678/* reuse GL_STENCIL_INDEX8 */
679/* reuse GL_STENCIL_INDEX16 */
680/* reuse GL_RENDERBUFFER_RED_SIZE */
681/* reuse GL_RENDERBUFFER_GREEN_SIZE */
682/* reuse GL_RENDERBUFFER_BLUE_SIZE */
683/* reuse GL_RENDERBUFFER_ALPHA_SIZE */
684/* reuse GL_RENDERBUFFER_DEPTH_SIZE */
685/* reuse GL_RENDERBUFFER_STENCIL_SIZE */
686/* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
687/* reuse GL_MAX_SAMPLES */
688/* Reuse tokens from ARB_framebuffer_sRGB */
689/* reuse GL_FRAMEBUFFER_SRGB */
690/* Reuse tokens from ARB_half_float_vertex */
691/* reuse GL_HALF_FLOAT */
692/* Reuse tokens from ARB_map_buffer_range */
693/* reuse GL_MAP_READ_BIT */
694/* reuse GL_MAP_WRITE_BIT */
695/* reuse GL_MAP_INVALIDATE_RANGE_BIT */
696/* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
697/* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
698/* reuse GL_MAP_UNSYNCHRONIZED_BIT */
699/* Reuse tokens from ARB_texture_compression_rgtc */
700/* reuse GL_COMPRESSED_RED_RGTC1 */
701/* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
702/* reuse GL_COMPRESSED_RG_RGTC2 */
703/* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
704/* Reuse tokens from ARB_texture_rg */
705/* reuse GL_RG */
706/* reuse GL_RG_INTEGER */
707/* reuse GL_R8 */
708/* reuse GL_R16 */
709/* reuse GL_RG8 */
710/* reuse GL_RG16 */
711/* reuse GL_R16F */
712/* reuse GL_R32F */
713/* reuse GL_RG16F */
714/* reuse GL_RG32F */
715/* reuse GL_R8I */
716/* reuse GL_R8UI */
717/* reuse GL_R16I */
718/* reuse GL_R16UI */
719/* reuse GL_R32I */
720/* reuse GL_R32UI */
721/* reuse GL_RG8I */
722/* reuse GL_RG8UI */
723/* reuse GL_RG16I */
724/* reuse GL_RG16UI */
725/* reuse GL_RG32I */
726/* reuse GL_RG32UI */
727/* Reuse tokens from ARB_vertex_array_object */
728/* reuse GL_VERTEX_ARRAY_BINDING */
729#endif
730
731#ifndef GL_VERSION_3_0_DEPRECATED
732#define GL_CLAMP_VERTEX_COLOR 0x891A
733#define GL_CLAMP_FRAGMENT_COLOR 0x891B
734#define GL_ALPHA_INTEGER 0x8D97
735/* Reuse tokens from ARB_framebuffer_object */
736/* reuse GL_TEXTURE_LUMINANCE_TYPE */
737/* reuse GL_TEXTURE_INTENSITY_TYPE */
738#endif
739
740#ifndef GL_VERSION_3_1
741#define GL_SAMPLER_2D_RECT 0x8B63
742#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
743#define GL_SAMPLER_BUFFER 0x8DC2
744#define GL_INT_SAMPLER_2D_RECT 0x8DCD
745#define GL_INT_SAMPLER_BUFFER 0x8DD0
746#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
747#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
748#define GL_TEXTURE_BUFFER 0x8C2A
749#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
750#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
751#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
752#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
753#define GL_TEXTURE_RECTANGLE 0x84F5
754#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
755#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
756#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
757#define GL_RED_SNORM 0x8F90
758#define GL_RG_SNORM 0x8F91
759#define GL_RGB_SNORM 0x8F92
760#define GL_RGBA_SNORM 0x8F93
761#define GL_R8_SNORM 0x8F94
762#define GL_RG8_SNORM 0x8F95
763#define GL_RGB8_SNORM 0x8F96
764#define GL_RGBA8_SNORM 0x8F97
765#define GL_R16_SNORM 0x8F98
766#define GL_RG16_SNORM 0x8F99
767#define GL_RGB16_SNORM 0x8F9A
768#define GL_RGBA16_SNORM 0x8F9B
769#define GL_SIGNED_NORMALIZED 0x8F9C
770#define GL_PRIMITIVE_RESTART 0x8F9D
771#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
772/* Reuse tokens from ARB_copy_buffer */
773/* reuse GL_COPY_READ_BUFFER */
774/* reuse GL_COPY_WRITE_BUFFER */
775/* Reuse tokens from ARB_draw_instanced (none) */
776/* Reuse tokens from ARB_uniform_buffer_object */
777/* reuse GL_UNIFORM_BUFFER */
778/* reuse GL_UNIFORM_BUFFER_BINDING */
779/* reuse GL_UNIFORM_BUFFER_START */
780/* reuse GL_UNIFORM_BUFFER_SIZE */
781/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
782/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
783/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
784/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
785/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
786/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
787/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
788/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
789/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
790/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
791/* reuse GL_UNIFORM_TYPE */
792/* reuse GL_UNIFORM_SIZE */
793/* reuse GL_UNIFORM_NAME_LENGTH */
794/* reuse GL_UNIFORM_BLOCK_INDEX */
795/* reuse GL_UNIFORM_OFFSET */
796/* reuse GL_UNIFORM_ARRAY_STRIDE */
797/* reuse GL_UNIFORM_MATRIX_STRIDE */
798/* reuse GL_UNIFORM_IS_ROW_MAJOR */
799/* reuse GL_UNIFORM_BLOCK_BINDING */
800/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
801/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
802/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
803/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
804/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
805/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
806/* reuse GL_INVALID_INDEX */
807#endif
808
809#ifndef GL_VERSION_3_2
810#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
811#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
812#define GL_LINES_ADJACENCY 0x000A
813#define GL_LINE_STRIP_ADJACENCY 0x000B
814#define GL_TRIANGLES_ADJACENCY 0x000C
815#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
816#define GL_PROGRAM_POINT_SIZE 0x8642
817#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
818#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
819#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
820#define GL_GEOMETRY_SHADER 0x8DD9
821#define GL_GEOMETRY_VERTICES_OUT 0x8916
822#define GL_GEOMETRY_INPUT_TYPE 0x8917
823#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
824#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
825#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
826#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
827#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
828#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
829#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
830#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
831#define GL_CONTEXT_PROFILE_MASK 0x9126
832/* reuse GL_MAX_VARYING_COMPONENTS */
833/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
834/* Reuse tokens from ARB_depth_clamp */
835/* reuse GL_DEPTH_CLAMP */
836/* Reuse tokens from ARB_draw_elements_base_vertex (none) */
837/* Reuse tokens from ARB_fragment_coord_conventions (none) */
838/* Reuse tokens from ARB_provoking_vertex */
839/* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
840/* reuse GL_FIRST_VERTEX_CONVENTION */
841/* reuse GL_LAST_VERTEX_CONVENTION */
842/* reuse GL_PROVOKING_VERTEX */
843/* Reuse tokens from ARB_seamless_cube_map */
844/* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
845/* Reuse tokens from ARB_sync */
846/* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
847/* reuse GL_OBJECT_TYPE */
848/* reuse GL_SYNC_CONDITION */
849/* reuse GL_SYNC_STATUS */
850/* reuse GL_SYNC_FLAGS */
851/* reuse GL_SYNC_FENCE */
852/* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
853/* reuse GL_UNSIGNALED */
854/* reuse GL_SIGNALED */
855/* reuse GL_ALREADY_SIGNALED */
856/* reuse GL_TIMEOUT_EXPIRED */
857/* reuse GL_CONDITION_SATISFIED */
858/* reuse GL_WAIT_FAILED */
859/* reuse GL_TIMEOUT_IGNORED */
860/* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
861/* reuse GL_TIMEOUT_IGNORED */
862/* Reuse tokens from ARB_texture_multisample */
863/* reuse GL_SAMPLE_POSITION */
864/* reuse GL_SAMPLE_MASK */
865/* reuse GL_SAMPLE_MASK_VALUE */
866/* reuse GL_MAX_SAMPLE_MASK_WORDS */
867/* reuse GL_TEXTURE_2D_MULTISAMPLE */
868/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
869/* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
870/* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
871/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
872/* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
873/* reuse GL_TEXTURE_SAMPLES */
874/* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
875/* reuse GL_SAMPLER_2D_MULTISAMPLE */
876/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
877/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
878/* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
879/* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
880/* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
881/* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
882/* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
883/* reuse GL_MAX_INTEGER_SAMPLES */
884/* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
885#endif
886
887#ifndef GL_VERSION_3_3
888#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
889/* Reuse tokens from ARB_blend_func_extended */
890/* reuse GL_SRC1_COLOR */
891/* reuse GL_ONE_MINUS_SRC1_COLOR */
892/* reuse GL_ONE_MINUS_SRC1_ALPHA */
893/* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
894/* Reuse tokens from ARB_explicit_attrib_location (none) */
895/* Reuse tokens from ARB_occlusion_query2 */
896/* reuse GL_ANY_SAMPLES_PASSED */
897/* Reuse tokens from ARB_sampler_objects */
898/* reuse GL_SAMPLER_BINDING */
899/* Reuse tokens from ARB_shader_bit_encoding (none) */
900/* Reuse tokens from ARB_texture_rgb10_a2ui */
901/* reuse GL_RGB10_A2UI */
902/* Reuse tokens from ARB_texture_swizzle */
903/* reuse GL_TEXTURE_SWIZZLE_R */
904/* reuse GL_TEXTURE_SWIZZLE_G */
905/* reuse GL_TEXTURE_SWIZZLE_B */
906/* reuse GL_TEXTURE_SWIZZLE_A */
907/* reuse GL_TEXTURE_SWIZZLE_RGBA */
908/* Reuse tokens from ARB_timer_query */
909/* reuse GL_TIME_ELAPSED */
910/* reuse GL_TIMESTAMP */
911/* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
912/* reuse GL_INT_2_10_10_10_REV */
913#endif
914
915#ifndef GL_VERSION_4_0
916#define GL_SAMPLE_SHADING 0x8C36
917#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
918#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
919#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
920#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
921#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
922#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
923#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
924#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
925#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
926#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
927/* Reuse tokens from ARB_texture_query_lod (none) */
928/* Reuse tokens from ARB_draw_buffers_blend (none) */
929/* Reuse tokens from ARB_draw_indirect */
930/* reuse GL_DRAW_INDIRECT_BUFFER */
931/* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
932/* Reuse tokens from ARB_gpu_shader5 */
933/* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
934/* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
935/* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
936/* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
937/* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
938/* reuse GL_MAX_VERTEX_STREAMS */
939/* Reuse tokens from ARB_gpu_shader_fp64 */
940/* reuse GL_DOUBLE_VEC2 */
941/* reuse GL_DOUBLE_VEC3 */
942/* reuse GL_DOUBLE_VEC4 */
943/* reuse GL_DOUBLE_MAT2 */
944/* reuse GL_DOUBLE_MAT3 */
945/* reuse GL_DOUBLE_MAT4 */
946/* reuse GL_DOUBLE_MAT2x3 */
947/* reuse GL_DOUBLE_MAT2x4 */
948/* reuse GL_DOUBLE_MAT3x2 */
949/* reuse GL_DOUBLE_MAT3x4 */
950/* reuse GL_DOUBLE_MAT4x2 */
951/* reuse GL_DOUBLE_MAT4x3 */
952/* Reuse tokens from ARB_shader_subroutine */
953/* reuse GL_ACTIVE_SUBROUTINES */
954/* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
955/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
956/* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
957/* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
958/* reuse GL_MAX_SUBROUTINES */
959/* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
960/* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
961/* reuse GL_COMPATIBLE_SUBROUTINES */
962/* Reuse tokens from ARB_tessellation_shader */
963/* reuse GL_PATCHES */
964/* reuse GL_PATCH_VERTICES */
965/* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
966/* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
967/* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
968/* reuse GL_TESS_GEN_MODE */
969/* reuse GL_TESS_GEN_SPACING */
970/* reuse GL_TESS_GEN_VERTEX_ORDER */
971/* reuse GL_TESS_GEN_POINT_MODE */
972/* reuse GL_ISOLINES */
973/* reuse GL_FRACTIONAL_ODD */
974/* reuse GL_FRACTIONAL_EVEN */
975/* reuse GL_MAX_PATCH_VERTICES */
976/* reuse GL_MAX_TESS_GEN_LEVEL */
977/* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
978/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
979/* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
980/* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
981/* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
982/* reuse GL_MAX_TESS_PATCH_COMPONENTS */
983/* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
984/* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
985/* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
986/* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
987/* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
988/* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
989/* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
990/* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
991/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
992/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
993/* reuse GL_TESS_EVALUATION_SHADER */
994/* reuse GL_TESS_CONTROL_SHADER */
995/* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
996/* Reuse tokens from ARB_transform_feedback2 */
997/* reuse GL_TRANSFORM_FEEDBACK */
998/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
999/* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1000/* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1001/* Reuse tokens from ARB_transform_feedback3 */
1002/* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1003/* reuse GL_MAX_VERTEX_STREAMS */
1004#endif
1005
1006#ifndef GL_VERSION_4_1
1007/* Reuse tokens from ARB_ES2_compatibility */
1008/* reuse GL_FIXED */
1009/* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1010/* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1011/* reuse GL_LOW_FLOAT */
1012/* reuse GL_MEDIUM_FLOAT */
1013/* reuse GL_HIGH_FLOAT */
1014/* reuse GL_LOW_INT */
1015/* reuse GL_MEDIUM_INT */
1016/* reuse GL_HIGH_INT */
1017/* reuse GL_SHADER_COMPILER */
1018/* reuse GL_NUM_SHADER_BINARY_FORMATS */
1019/* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1020/* reuse GL_MAX_VARYING_VECTORS */
1021/* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1022/* Reuse tokens from ARB_get_program_binary */
1023/* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1024/* reuse GL_PROGRAM_BINARY_LENGTH */
1025/* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1026/* reuse GL_PROGRAM_BINARY_FORMATS */
1027/* Reuse tokens from ARB_separate_shader_objects */
1028/* reuse GL_VERTEX_SHADER_BIT */
1029/* reuse GL_FRAGMENT_SHADER_BIT */
1030/* reuse GL_GEOMETRY_SHADER_BIT */
1031/* reuse GL_TESS_CONTROL_SHADER_BIT */
1032/* reuse GL_TESS_EVALUATION_SHADER_BIT */
1033/* reuse GL_ALL_SHADER_BITS */
1034/* reuse GL_PROGRAM_SEPARABLE */
1035/* reuse GL_ACTIVE_PROGRAM */
1036/* reuse GL_PROGRAM_PIPELINE_BINDING */
1037/* Reuse tokens from ARB_shader_precision (none) */
1038/* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1039/* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1040/* reuse GL_MAX_VIEWPORTS */
1041/* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1042/* reuse GL_VIEWPORT_BOUNDS_RANGE */
1043/* reuse GL_LAYER_PROVOKING_VERTEX */
1044/* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1045/* reuse GL_UNDEFINED_VERTEX */
1046#endif
1047
1048#ifndef GL_VERSION_4_2
1049/* Reuse tokens from ARB_base_instance (none) */
1050/* Reuse tokens from ARB_shading_language_420pack (none) */
1051/* Reuse tokens from ARB_transform_feedback_instanced (none) */
1052/* Reuse tokens from ARB_compressed_texture_pixel_storage */
1053/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
1054/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
1055/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
1056/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
1057/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
1058/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
1059/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
1060/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
1061/* Reuse tokens from ARB_conservative_depth (none) */
1062/* Reuse tokens from ARB_internalformat_query */
1063/* reuse GL_NUM_SAMPLE_COUNTS */
1064/* Reuse tokens from ARB_map_buffer_alignment */
1065/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
1066/* Reuse tokens from ARB_shader_atomic_counters */
1067/* reuse GL_ATOMIC_COUNTER_BUFFER */
1068/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
1069/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
1070/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
1071/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
1072/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
1073/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
1074/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
1075/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
1076/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
1077/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
1078/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
1079/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
1080/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
1081/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
1082/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
1083/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
1084/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
1085/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
1086/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
1087/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
1088/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
1089/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
1090/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
1091/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
1092/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
1093/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
1094/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
1095/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
1096/* Reuse tokens from ARB_shader_image_load_store */
1097/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
1098/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
1099/* reuse GL_UNIFORM_BARRIER_BIT */
1100/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
1101/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
1102/* reuse GL_COMMAND_BARRIER_BIT */
1103/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
1104/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
1105/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
1106/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
1107/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
1108/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
1109/* reuse GL_ALL_BARRIER_BITS */
1110/* reuse GL_MAX_IMAGE_UNITS */
1111/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
1112/* reuse GL_IMAGE_BINDING_NAME */
1113/* reuse GL_IMAGE_BINDING_LEVEL */
1114/* reuse GL_IMAGE_BINDING_LAYERED */
1115/* reuse GL_IMAGE_BINDING_LAYER */
1116/* reuse GL_IMAGE_BINDING_ACCESS */
1117/* reuse GL_IMAGE_1D */
1118/* reuse GL_IMAGE_2D */
1119/* reuse GL_IMAGE_3D */
1120/* reuse GL_IMAGE_2D_RECT */
1121/* reuse GL_IMAGE_CUBE */
1122/* reuse GL_IMAGE_BUFFER */
1123/* reuse GL_IMAGE_1D_ARRAY */
1124/* reuse GL_IMAGE_2D_ARRAY */
1125/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
1126/* reuse GL_IMAGE_2D_MULTISAMPLE */
1127/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
1128/* reuse GL_INT_IMAGE_1D */
1129/* reuse GL_INT_IMAGE_2D */
1130/* reuse GL_INT_IMAGE_3D */
1131/* reuse GL_INT_IMAGE_2D_RECT */
1132/* reuse GL_INT_IMAGE_CUBE */
1133/* reuse GL_INT_IMAGE_BUFFER */
1134/* reuse GL_INT_IMAGE_1D_ARRAY */
1135/* reuse GL_INT_IMAGE_2D_ARRAY */
1136/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
1137/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
1138/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1139/* reuse GL_UNSIGNED_INT_IMAGE_1D */
1140/* reuse GL_UNSIGNED_INT_IMAGE_2D */
1141/* reuse GL_UNSIGNED_INT_IMAGE_3D */
1142/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
1143/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
1144/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
1145/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
1146/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
1147/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
1148/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
1149/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
1150/* reuse GL_MAX_IMAGE_SAMPLES */
1151/* reuse GL_IMAGE_BINDING_FORMAT */
1152/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
1153/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
1154/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
1155/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
1156/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
1157/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
1158/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
1159/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
1160/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
1161/* Reuse tokens from ARB_shading_language_packing (none) */
1162/* Reuse tokens from ARB_texture_storage */
1163/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
1164#endif
1165
1166#ifndef GL_ARB_multitexture
1167#define GL_TEXTURE0_ARB 0x84C0
1168#define GL_TEXTURE1_ARB 0x84C1
1169#define GL_TEXTURE2_ARB 0x84C2
1170#define GL_TEXTURE3_ARB 0x84C3
1171#define GL_TEXTURE4_ARB 0x84C4
1172#define GL_TEXTURE5_ARB 0x84C5
1173#define GL_TEXTURE6_ARB 0x84C6
1174#define GL_TEXTURE7_ARB 0x84C7
1175#define GL_TEXTURE8_ARB 0x84C8
1176#define GL_TEXTURE9_ARB 0x84C9
1177#define GL_TEXTURE10_ARB 0x84CA
1178#define GL_TEXTURE11_ARB 0x84CB
1179#define GL_TEXTURE12_ARB 0x84CC
1180#define GL_TEXTURE13_ARB 0x84CD
1181#define GL_TEXTURE14_ARB 0x84CE
1182#define GL_TEXTURE15_ARB 0x84CF
1183#define GL_TEXTURE16_ARB 0x84D0
1184#define GL_TEXTURE17_ARB 0x84D1
1185#define GL_TEXTURE18_ARB 0x84D2
1186#define GL_TEXTURE19_ARB 0x84D3
1187#define GL_TEXTURE20_ARB 0x84D4
1188#define GL_TEXTURE21_ARB 0x84D5
1189#define GL_TEXTURE22_ARB 0x84D6
1190#define GL_TEXTURE23_ARB 0x84D7
1191#define GL_TEXTURE24_ARB 0x84D8
1192#define GL_TEXTURE25_ARB 0x84D9
1193#define GL_TEXTURE26_ARB 0x84DA
1194#define GL_TEXTURE27_ARB 0x84DB
1195#define GL_TEXTURE28_ARB 0x84DC
1196#define GL_TEXTURE29_ARB 0x84DD
1197#define GL_TEXTURE30_ARB 0x84DE
1198#define GL_TEXTURE31_ARB 0x84DF
1199#define GL_ACTIVE_TEXTURE_ARB 0x84E0
1200#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
1201#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
1202#endif
1203
1204#ifndef GL_ARB_transpose_matrix
1205#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1206#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1207#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
1208#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
1209#endif
1210
1211#ifndef GL_ARB_multisample
1212#define GL_MULTISAMPLE_ARB 0x809D
1213#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
1214#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
1215#define GL_SAMPLE_COVERAGE_ARB 0x80A0
1216#define GL_SAMPLE_BUFFERS_ARB 0x80A8
1217#define GL_SAMPLES_ARB 0x80A9
1218#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
1219#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
1220#define GL_MULTISAMPLE_BIT_ARB 0x20000000
1221#endif
1222
1223#ifndef GL_ARB_texture_env_add
1224#endif
1225
1226#ifndef GL_ARB_texture_cube_map
1227#define GL_NORMAL_MAP_ARB 0x8511
1228#define GL_REFLECTION_MAP_ARB 0x8512
1229#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
1230#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
1231#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1232#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1233#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1234#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1235#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1236#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1237#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
1238#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
1239#endif
1240
1241#ifndef GL_ARB_texture_compression
1242#define GL_COMPRESSED_ALPHA_ARB 0x84E9
1243#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
1244#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1245#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
1246#define GL_COMPRESSED_RGB_ARB 0x84ED
1247#define GL_COMPRESSED_RGBA_ARB 0x84EE
1248#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
1249#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1250#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
1251#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1252#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1253#endif
1254
1255#ifndef GL_ARB_texture_border_clamp
1256#define GL_CLAMP_TO_BORDER_ARB 0x812D
1257#endif
1258
1259#ifndef GL_ARB_point_parameters
1260#define GL_POINT_SIZE_MIN_ARB 0x8126
1261#define GL_POINT_SIZE_MAX_ARB 0x8127
1262#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
1263#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1264#endif
1265
1266#ifndef GL_ARB_vertex_blend
1267#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
1268#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
1269#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
1270#define GL_VERTEX_BLEND_ARB 0x86A7
1271#define GL_CURRENT_WEIGHT_ARB 0x86A8
1272#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
1273#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
1274#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
1275#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
1276#define GL_WEIGHT_ARRAY_ARB 0x86AD
1277#define GL_MODELVIEW0_ARB 0x1700
1278#define GL_MODELVIEW1_ARB 0x850A
1279#define GL_MODELVIEW2_ARB 0x8722
1280#define GL_MODELVIEW3_ARB 0x8723
1281#define GL_MODELVIEW4_ARB 0x8724
1282#define GL_MODELVIEW5_ARB 0x8725
1283#define GL_MODELVIEW6_ARB 0x8726
1284#define GL_MODELVIEW7_ARB 0x8727
1285#define GL_MODELVIEW8_ARB 0x8728
1286#define GL_MODELVIEW9_ARB 0x8729
1287#define GL_MODELVIEW10_ARB 0x872A
1288#define GL_MODELVIEW11_ARB 0x872B
1289#define GL_MODELVIEW12_ARB 0x872C
1290#define GL_MODELVIEW13_ARB 0x872D
1291#define GL_MODELVIEW14_ARB 0x872E
1292#define GL_MODELVIEW15_ARB 0x872F
1293#define GL_MODELVIEW16_ARB 0x8730
1294#define GL_MODELVIEW17_ARB 0x8731
1295#define GL_MODELVIEW18_ARB 0x8732
1296#define GL_MODELVIEW19_ARB 0x8733
1297#define GL_MODELVIEW20_ARB 0x8734
1298#define GL_MODELVIEW21_ARB 0x8735
1299#define GL_MODELVIEW22_ARB 0x8736
1300#define GL_MODELVIEW23_ARB 0x8737
1301#define GL_MODELVIEW24_ARB 0x8738
1302#define GL_MODELVIEW25_ARB 0x8739
1303#define GL_MODELVIEW26_ARB 0x873A
1304#define GL_MODELVIEW27_ARB 0x873B
1305#define GL_MODELVIEW28_ARB 0x873C
1306#define GL_MODELVIEW29_ARB 0x873D
1307#define GL_MODELVIEW30_ARB 0x873E
1308#define GL_MODELVIEW31_ARB 0x873F
1309#endif
1310
1311#ifndef GL_ARB_matrix_palette
1312#define GL_MATRIX_PALETTE_ARB 0x8840
1313#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1314#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
1315#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
1316#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
1317#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
1318#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
1319#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
1320#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
1321#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1322#endif
1323
1324#ifndef GL_ARB_texture_env_combine
1325#define GL_COMBINE_ARB 0x8570
1326#define GL_COMBINE_RGB_ARB 0x8571
1327#define GL_COMBINE_ALPHA_ARB 0x8572
1328#define GL_SOURCE0_RGB_ARB 0x8580
1329#define GL_SOURCE1_RGB_ARB 0x8581
1330#define GL_SOURCE2_RGB_ARB 0x8582
1331#define GL_SOURCE0_ALPHA_ARB 0x8588
1332#define GL_SOURCE1_ALPHA_ARB 0x8589
1333#define GL_SOURCE2_ALPHA_ARB 0x858A
1334#define GL_OPERAND0_RGB_ARB 0x8590
1335#define GL_OPERAND1_RGB_ARB 0x8591
1336#define GL_OPERAND2_RGB_ARB 0x8592
1337#define GL_OPERAND0_ALPHA_ARB 0x8598
1338#define GL_OPERAND1_ALPHA_ARB 0x8599
1339#define GL_OPERAND2_ALPHA_ARB 0x859A
1340#define GL_RGB_SCALE_ARB 0x8573
1341#define GL_ADD_SIGNED_ARB 0x8574
1342#define GL_INTERPOLATE_ARB 0x8575
1343#define GL_SUBTRACT_ARB 0x84E7
1344#define GL_CONSTANT_ARB 0x8576
1345#define GL_PRIMARY_COLOR_ARB 0x8577
1346#define GL_PREVIOUS_ARB 0x8578
1347#endif
1348
1349#ifndef GL_ARB_texture_env_crossbar
1350#endif
1351
1352#ifndef GL_ARB_texture_env_dot3
1353#define GL_DOT3_RGB_ARB 0x86AE
1354#define GL_DOT3_RGBA_ARB 0x86AF
1355#endif
1356
1357#ifndef GL_ARB_texture_mirrored_repeat
1358#define GL_MIRRORED_REPEAT_ARB 0x8370
1359#endif
1360
1361#ifndef GL_ARB_depth_texture
1362#define GL_DEPTH_COMPONENT16_ARB 0x81A5
1363#define GL_DEPTH_COMPONENT24_ARB 0x81A6
1364#define GL_DEPTH_COMPONENT32_ARB 0x81A7
1365#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
1366#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
1367#endif
1368
1369#ifndef GL_ARB_shadow
1370#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
1371#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
1372#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
1373#endif
1374
1375#ifndef GL_ARB_shadow_ambient
1376#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1377#endif
1378
1379#ifndef GL_ARB_window_pos
1380#endif
1381
1382#ifndef GL_ARB_vertex_program
1383#define GL_COLOR_SUM_ARB 0x8458
1384#define GL_VERTEX_PROGRAM_ARB 0x8620
1385#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1386#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
1387#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1388#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
1389#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
1390#define GL_PROGRAM_LENGTH_ARB 0x8627
1391#define GL_PROGRAM_STRING_ARB 0x8628
1392#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1393#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
1394#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1395#define GL_CURRENT_MATRIX_ARB 0x8641
1396#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
1397#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
1398#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1399#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
1400#define GL_PROGRAM_BINDING_ARB 0x8677
1401#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
1402#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1403#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
1404#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
1405#define GL_PROGRAM_FORMAT_ARB 0x8876
1406#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
1407#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
1408#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1409#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1410#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
1411#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
1412#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1413#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1414#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
1415#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
1416#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
1417#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1418#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
1419#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
1420#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
1421#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1422#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
1423#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1424#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1425#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1426#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1427#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1428#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1429#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
1430#define GL_MATRIX0_ARB 0x88C0
1431#define GL_MATRIX1_ARB 0x88C1
1432#define GL_MATRIX2_ARB 0x88C2
1433#define GL_MATRIX3_ARB 0x88C3
1434#define GL_MATRIX4_ARB 0x88C4
1435#define GL_MATRIX5_ARB 0x88C5
1436#define GL_MATRIX6_ARB 0x88C6
1437#define GL_MATRIX7_ARB 0x88C7
1438#define GL_MATRIX8_ARB 0x88C8
1439#define GL_MATRIX9_ARB 0x88C9
1440#define GL_MATRIX10_ARB 0x88CA
1441#define GL_MATRIX11_ARB 0x88CB
1442#define GL_MATRIX12_ARB 0x88CC
1443#define GL_MATRIX13_ARB 0x88CD
1444#define GL_MATRIX14_ARB 0x88CE
1445#define GL_MATRIX15_ARB 0x88CF
1446#define GL_MATRIX16_ARB 0x88D0
1447#define GL_MATRIX17_ARB 0x88D1
1448#define GL_MATRIX18_ARB 0x88D2
1449#define GL_MATRIX19_ARB 0x88D3
1450#define GL_MATRIX20_ARB 0x88D4
1451#define GL_MATRIX21_ARB 0x88D5
1452#define GL_MATRIX22_ARB 0x88D6
1453#define GL_MATRIX23_ARB 0x88D7
1454#define GL_MATRIX24_ARB 0x88D8
1455#define GL_MATRIX25_ARB 0x88D9
1456#define GL_MATRIX26_ARB 0x88DA
1457#define GL_MATRIX27_ARB 0x88DB
1458#define GL_MATRIX28_ARB 0x88DC
1459#define GL_MATRIX29_ARB 0x88DD
1460#define GL_MATRIX30_ARB 0x88DE
1461#define GL_MATRIX31_ARB 0x88DF
1462#endif
1463
1464#ifndef GL_ARB_fragment_program
1465#define GL_FRAGMENT_PROGRAM_ARB 0x8804
1466#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
1467#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
1468#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
1469#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1470#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1471#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1472#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1473#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1474#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1475#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1476#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1477#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1478#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
1479#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
1480#endif
1481
1482#ifndef GL_ARB_vertex_buffer_object
1483#define GL_BUFFER_SIZE_ARB 0x8764
1484#define GL_BUFFER_USAGE_ARB 0x8765
1485#define GL_ARRAY_BUFFER_ARB 0x8892
1486#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
1487#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
1488#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1489#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1490#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1491#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1492#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1493#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1494#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1495#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1496#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1497#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1498#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1499#define GL_READ_ONLY_ARB 0x88B8
1500#define GL_WRITE_ONLY_ARB 0x88B9
1501#define GL_READ_WRITE_ARB 0x88BA
1502#define GL_BUFFER_ACCESS_ARB 0x88BB
1503#define GL_BUFFER_MAPPED_ARB 0x88BC
1504#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
1505#define GL_STREAM_DRAW_ARB 0x88E0
1506#define GL_STREAM_READ_ARB 0x88E1
1507#define GL_STREAM_COPY_ARB 0x88E2
1508#define GL_STATIC_DRAW_ARB 0x88E4
1509#define GL_STATIC_READ_ARB 0x88E5
1510#define GL_STATIC_COPY_ARB 0x88E6
1511#define GL_DYNAMIC_DRAW_ARB 0x88E8
1512#define GL_DYNAMIC_READ_ARB 0x88E9
1513#define GL_DYNAMIC_COPY_ARB 0x88EA
1514#endif
1515
1516#ifndef GL_ARB_occlusion_query
1517#define GL_QUERY_COUNTER_BITS_ARB 0x8864
1518#define GL_CURRENT_QUERY_ARB 0x8865
1519#define GL_QUERY_RESULT_ARB 0x8866
1520#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
1521#define GL_SAMPLES_PASSED_ARB 0x8914
1522#endif
1523
1524#ifndef GL_ARB_shader_objects
1525#define GL_PROGRAM_OBJECT_ARB 0x8B40
1526#define GL_SHADER_OBJECT_ARB 0x8B48
1527#define GL_OBJECT_TYPE_ARB 0x8B4E
1528#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
1529#define GL_FLOAT_VEC2_ARB 0x8B50
1530#define GL_FLOAT_VEC3_ARB 0x8B51
1531#define GL_FLOAT_VEC4_ARB 0x8B52
1532#define GL_INT_VEC2_ARB 0x8B53
1533#define GL_INT_VEC3_ARB 0x8B54
1534#define GL_INT_VEC4_ARB 0x8B55
1535#define GL_BOOL_ARB 0x8B56
1536#define GL_BOOL_VEC2_ARB 0x8B57
1537#define GL_BOOL_VEC3_ARB 0x8B58
1538#define GL_BOOL_VEC4_ARB 0x8B59
1539#define GL_FLOAT_MAT2_ARB 0x8B5A
1540#define GL_FLOAT_MAT3_ARB 0x8B5B
1541#define GL_FLOAT_MAT4_ARB 0x8B5C
1542#define GL_SAMPLER_1D_ARB 0x8B5D
1543#define GL_SAMPLER_2D_ARB 0x8B5E
1544#define GL_SAMPLER_3D_ARB 0x8B5F
1545#define GL_SAMPLER_CUBE_ARB 0x8B60
1546#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
1547#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
1548#define GL_SAMPLER_2D_RECT_ARB 0x8B63
1549#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
1550#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
1551#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
1552#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
1553#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
1554#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
1555#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
1556#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
1557#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1558#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1559#endif
1560
1561#ifndef GL_ARB_vertex_shader
1562#define GL_VERTEX_SHADER_ARB 0x8B31
1563#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1564#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
1565#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1566#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1567#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
1568#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1569#endif
1570
1571#ifndef GL_ARB_fragment_shader
1572#define GL_FRAGMENT_SHADER_ARB 0x8B30
1573#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1574#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1575#endif
1576
1577#ifndef GL_ARB_shading_language_100
1578#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
1579#endif
1580
1581#ifndef GL_ARB_texture_non_power_of_two
1582#endif
1583
1584#ifndef GL_ARB_point_sprite
1585#define GL_POINT_SPRITE_ARB 0x8861
1586#define GL_COORD_REPLACE_ARB 0x8862
1587#endif
1588
1589#ifndef GL_ARB_fragment_program_shadow
1590#endif
1591
1592#ifndef GL_ARB_draw_buffers
1593#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
1594#define GL_DRAW_BUFFER0_ARB 0x8825
1595#define GL_DRAW_BUFFER1_ARB 0x8826
1596#define GL_DRAW_BUFFER2_ARB 0x8827
1597#define GL_DRAW_BUFFER3_ARB 0x8828
1598#define GL_DRAW_BUFFER4_ARB 0x8829
1599#define GL_DRAW_BUFFER5_ARB 0x882A
1600#define GL_DRAW_BUFFER6_ARB 0x882B
1601#define GL_DRAW_BUFFER7_ARB 0x882C
1602#define GL_DRAW_BUFFER8_ARB 0x882D
1603#define GL_DRAW_BUFFER9_ARB 0x882E
1604#define GL_DRAW_BUFFER10_ARB 0x882F
1605#define GL_DRAW_BUFFER11_ARB 0x8830
1606#define GL_DRAW_BUFFER12_ARB 0x8831
1607#define GL_DRAW_BUFFER13_ARB 0x8832
1608#define GL_DRAW_BUFFER14_ARB 0x8833
1609#define GL_DRAW_BUFFER15_ARB 0x8834
1610#endif
1611
1612#ifndef GL_ARB_texture_rectangle
1613#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1614#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1615#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1616#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1617#endif
1618
1619#ifndef GL_ARB_color_buffer_float
1620#define GL_RGBA_FLOAT_MODE_ARB 0x8820
1621#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
1622#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
1623#define GL_CLAMP_READ_COLOR_ARB 0x891C
1624#define GL_FIXED_ONLY_ARB 0x891D
1625#endif
1626
1627#ifndef GL_ARB_half_float_pixel
1628#define GL_HALF_FLOAT_ARB 0x140B
1629#endif
1630
1631#ifndef GL_ARB_texture_float
1632#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
1633#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
1634#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
1635#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
1636#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
1637#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
1638#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
1639#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
1640#define GL_RGBA32F_ARB 0x8814
1641#define GL_RGB32F_ARB 0x8815
1642#define GL_ALPHA32F_ARB 0x8816
1643#define GL_INTENSITY32F_ARB 0x8817
1644#define GL_LUMINANCE32F_ARB 0x8818
1645#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
1646#define GL_RGBA16F_ARB 0x881A
1647#define GL_RGB16F_ARB 0x881B
1648#define GL_ALPHA16F_ARB 0x881C
1649#define GL_INTENSITY16F_ARB 0x881D
1650#define GL_LUMINANCE16F_ARB 0x881E
1651#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
1652#endif
1653
1654#ifndef GL_ARB_pixel_buffer_object
1655#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
1656#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
1657#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
1658#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1659#endif
1660
1661#ifndef GL_ARB_depth_buffer_float
1662#define GL_DEPTH_COMPONENT32F 0x8CAC
1663#define GL_DEPTH32F_STENCIL8 0x8CAD
1664#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1665#endif
1666
1667#ifndef GL_ARB_draw_instanced
1668#endif
1669
1670#ifndef GL_ARB_framebuffer_object
1671#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
1672#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1673#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1674#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1675#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1676#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1677#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1678#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1679#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1680#define GL_FRAMEBUFFER_DEFAULT 0x8218
1681#define GL_FRAMEBUFFER_UNDEFINED 0x8219
1682#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
1683#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
1684#define GL_DEPTH_STENCIL 0x84F9
1685#define GL_UNSIGNED_INT_24_8 0x84FA
1686#define GL_DEPTH24_STENCIL8 0x88F0
1687#define GL_TEXTURE_STENCIL_SIZE 0x88F1
1688#define GL_TEXTURE_RED_TYPE 0x8C10
1689#define GL_TEXTURE_GREEN_TYPE 0x8C11
1690#define GL_TEXTURE_BLUE_TYPE 0x8C12
1691#define GL_TEXTURE_ALPHA_TYPE 0x8C13
1692#define GL_TEXTURE_DEPTH_TYPE 0x8C16
1693#define GL_UNSIGNED_NORMALIZED 0x8C17
1694#define GL_FRAMEBUFFER_BINDING 0x8CA6
1695#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
1696#define GL_RENDERBUFFER_BINDING 0x8CA7
1697#define GL_READ_FRAMEBUFFER 0x8CA8
1698#define GL_DRAW_FRAMEBUFFER 0x8CA9
1699#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1700#define GL_RENDERBUFFER_SAMPLES 0x8CAB
1701#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1702#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1703#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1704#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1705#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1706#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1707#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1708#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1709#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1710#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1711#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1712#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1713#define GL_COLOR_ATTACHMENT0 0x8CE0
1714#define GL_COLOR_ATTACHMENT1 0x8CE1
1715#define GL_COLOR_ATTACHMENT2 0x8CE2
1716#define GL_COLOR_ATTACHMENT3 0x8CE3
1717#define GL_COLOR_ATTACHMENT4 0x8CE4
1718#define GL_COLOR_ATTACHMENT5 0x8CE5
1719#define GL_COLOR_ATTACHMENT6 0x8CE6
1720#define GL_COLOR_ATTACHMENT7 0x8CE7
1721#define GL_COLOR_ATTACHMENT8 0x8CE8
1722#define GL_COLOR_ATTACHMENT9 0x8CE9
1723#define GL_COLOR_ATTACHMENT10 0x8CEA
1724#define GL_COLOR_ATTACHMENT11 0x8CEB
1725#define GL_COLOR_ATTACHMENT12 0x8CEC
1726#define GL_COLOR_ATTACHMENT13 0x8CED
1727#define GL_COLOR_ATTACHMENT14 0x8CEE
1728#define GL_COLOR_ATTACHMENT15 0x8CEF
1729#define GL_DEPTH_ATTACHMENT 0x8D00
1730#define GL_STENCIL_ATTACHMENT 0x8D20
1731#define GL_FRAMEBUFFER 0x8D40
1732#define GL_RENDERBUFFER 0x8D41
1733#define GL_RENDERBUFFER_WIDTH 0x8D42
1734#define GL_RENDERBUFFER_HEIGHT 0x8D43
1735#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1736#define GL_STENCIL_INDEX1 0x8D46
1737#define GL_STENCIL_INDEX4 0x8D47
1738#define GL_STENCIL_INDEX8 0x8D48
1739#define GL_STENCIL_INDEX16 0x8D49
1740#define GL_RENDERBUFFER_RED_SIZE 0x8D50
1741#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1742#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1743#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1744#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1745#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1746#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1747#define GL_MAX_SAMPLES 0x8D57
1748#endif
1749
1750#ifndef GL_ARB_framebuffer_object_DEPRECATED
1751#define GL_INDEX 0x8222
1752#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1753#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1754#endif
1755
1756#ifndef GL_ARB_framebuffer_sRGB
1757#define GL_FRAMEBUFFER_SRGB 0x8DB9
1758#endif
1759
1760#ifndef GL_ARB_geometry_shader4
1761#define GL_LINES_ADJACENCY_ARB 0x000A
1762#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
1763#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
1764#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
1765#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
1766#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1767#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1768#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1769#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1770#define GL_GEOMETRY_SHADER_ARB 0x8DD9
1771#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
1772#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
1773#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
1774#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1775#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1776#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1777#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1778#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1779/* reuse GL_MAX_VARYING_COMPONENTS */
1780/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1781#endif
1782
1783#ifndef GL_ARB_half_float_vertex
1784#define GL_HALF_FLOAT 0x140B
1785#endif
1786
1787#ifndef GL_ARB_instanced_arrays
1788#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1789#endif
1790
1791#ifndef GL_ARB_map_buffer_range
1792#define GL_MAP_READ_BIT 0x0001
1793#define GL_MAP_WRITE_BIT 0x0002
1794#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1795#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1796#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1797#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1798#endif
1799
1800#ifndef GL_ARB_texture_buffer_object
1801#define GL_TEXTURE_BUFFER_ARB 0x8C2A
1802#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
1803#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
1804#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1805#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
1806#endif
1807
1808#ifndef GL_ARB_texture_compression_rgtc
1809#define GL_COMPRESSED_RED_RGTC1 0x8DBB
1810#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1811#define GL_COMPRESSED_RG_RGTC2 0x8DBD
1812#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1813#endif
1814
1815#ifndef GL_ARB_texture_rg
1816#define GL_RG 0x8227
1817#define GL_RG_INTEGER 0x8228
1818#define GL_R8 0x8229
1819#define GL_R16 0x822A
1820#define GL_RG8 0x822B
1821#define GL_RG16 0x822C
1822#define GL_R16F 0x822D
1823#define GL_R32F 0x822E
1824#define GL_RG16F 0x822F
1825#define GL_RG32F 0x8230
1826#define GL_R8I 0x8231
1827#define GL_R8UI 0x8232
1828#define GL_R16I 0x8233
1829#define GL_R16UI 0x8234
1830#define GL_R32I 0x8235
1831#define GL_R32UI 0x8236
1832#define GL_RG8I 0x8237
1833#define GL_RG8UI 0x8238
1834#define GL_RG16I 0x8239
1835#define GL_RG16UI 0x823A
1836#define GL_RG32I 0x823B
1837#define GL_RG32UI 0x823C
1838#endif
1839
1840#ifndef GL_ARB_vertex_array_object
1841#define GL_VERTEX_ARRAY_BINDING 0x85B5
1842#endif
1843
1844#ifndef GL_ARB_uniform_buffer_object
1845#define GL_UNIFORM_BUFFER 0x8A11
1846#define GL_UNIFORM_BUFFER_BINDING 0x8A28
1847#define GL_UNIFORM_BUFFER_START 0x8A29
1848#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1849#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1850#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1851#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1852#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1853#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1854#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1855#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1856#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1857#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1858#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1859#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1860#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1861#define GL_UNIFORM_TYPE 0x8A37
1862#define GL_UNIFORM_SIZE 0x8A38
1863#define GL_UNIFORM_NAME_LENGTH 0x8A39
1864#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1865#define GL_UNIFORM_OFFSET 0x8A3B
1866#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1867#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1868#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1869#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1870#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1871#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1872#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1873#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1874#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1875#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1876#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1877#define GL_INVALID_INDEX 0xFFFFFFFFu
1878#endif
1879
1880#ifndef GL_ARB_compatibility
1881/* ARB_compatibility just defines tokens from core 3.0 */
1882#endif
1883
1884#ifndef GL_ARB_copy_buffer
1885#define GL_COPY_READ_BUFFER 0x8F36
1886#define GL_COPY_WRITE_BUFFER 0x8F37
1887#endif
1888
1889#ifndef GL_ARB_shader_texture_lod
1890#endif
1891
1892#ifndef GL_ARB_depth_clamp
1893#define GL_DEPTH_CLAMP 0x864F
1894#endif
1895
1896#ifndef GL_ARB_draw_elements_base_vertex
1897#endif
1898
1899#ifndef GL_ARB_fragment_coord_conventions
1900#endif
1901
1902#ifndef GL_ARB_provoking_vertex
1903#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1904#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1905#define GL_LAST_VERTEX_CONVENTION 0x8E4E
1906#define GL_PROVOKING_VERTEX 0x8E4F
1907#endif
1908
1909#ifndef GL_ARB_seamless_cube_map
1910#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1911#endif
1912
1913#ifndef GL_ARB_sync
1914#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1915#define GL_OBJECT_TYPE 0x9112
1916#define GL_SYNC_CONDITION 0x9113
1917#define GL_SYNC_STATUS 0x9114
1918#define GL_SYNC_FLAGS 0x9115
1919#define GL_SYNC_FENCE 0x9116
1920#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1921#define GL_UNSIGNALED 0x9118
1922#define GL_SIGNALED 0x9119
1923#define GL_ALREADY_SIGNALED 0x911A
1924#define GL_TIMEOUT_EXPIRED 0x911B
1925#define GL_CONDITION_SATISFIED 0x911C
1926#define GL_WAIT_FAILED 0x911D
1927#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1928#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1929#endif
1930
1931#ifndef GL_ARB_texture_multisample
1932#define GL_SAMPLE_POSITION 0x8E50
1933#define GL_SAMPLE_MASK 0x8E51
1934#define GL_SAMPLE_MASK_VALUE 0x8E52
1935#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1936#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1937#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1938#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1939#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1940#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1941#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1942#define GL_TEXTURE_SAMPLES 0x9106
1943#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1944#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1945#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1946#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1947#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1948#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1949#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1950#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1951#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1952#define GL_MAX_INTEGER_SAMPLES 0x9110
1953#endif
1954
1955#ifndef GL_ARB_vertex_array_bgra
1956/* reuse GL_BGRA */
1957#endif
1958
1959#ifndef GL_ARB_draw_buffers_blend
1960#endif
1961
1962#ifndef GL_ARB_sample_shading
1963#define GL_SAMPLE_SHADING_ARB 0x8C36
1964#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
1965#endif
1966
1967#ifndef GL_ARB_texture_cube_map_array
1968#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
1969#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1970#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1971#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
1972#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1973#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1974#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1975#endif
1976
1977#ifndef GL_ARB_texture_gather
1978#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1979#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1980#endif
1981
1982#ifndef GL_ARB_texture_query_lod
1983#endif
1984
1985#ifndef GL_ARB_shading_language_include
1986#define GL_SHADER_INCLUDE_ARB 0x8DAE
1987#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
1988#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
1989#endif
1990
1991#ifndef GL_ARB_texture_compression_bptc
1992#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1993#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1994#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1995#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1996#endif
1997
1998#ifndef GL_ARB_blend_func_extended
1999#define GL_SRC1_COLOR 0x88F9
2000/* reuse GL_SRC1_ALPHA */
2001#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
2002#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
2003#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
2004#endif
2005
2006#ifndef GL_ARB_explicit_attrib_location
2007#endif
2008
2009#ifndef GL_ARB_occlusion_query2
2010#define GL_ANY_SAMPLES_PASSED 0x8C2F
2011#endif
2012
2013#ifndef GL_ARB_sampler_objects
2014#define GL_SAMPLER_BINDING 0x8919
2015#endif
2016
2017#ifndef GL_ARB_shader_bit_encoding
2018#endif
2019
2020#ifndef GL_ARB_texture_rgb10_a2ui
2021#define GL_RGB10_A2UI 0x906F
2022#endif
2023
2024#ifndef GL_ARB_texture_swizzle
2025#define GL_TEXTURE_SWIZZLE_R 0x8E42
2026#define GL_TEXTURE_SWIZZLE_G 0x8E43
2027#define GL_TEXTURE_SWIZZLE_B 0x8E44
2028#define GL_TEXTURE_SWIZZLE_A 0x8E45
2029#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
2030#endif
2031
2032#ifndef GL_ARB_timer_query
2033#define GL_TIME_ELAPSED 0x88BF
2034#define GL_TIMESTAMP 0x8E28
2035#endif
2036
2037#ifndef GL_ARB_vertex_type_2_10_10_10_rev
2038/* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2039#define GL_INT_2_10_10_10_REV 0x8D9F
2040#endif
2041
2042#ifndef GL_ARB_draw_indirect
2043#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
2044#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
2045#endif
2046
2047#ifndef GL_ARB_gpu_shader5
2048#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
2049#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2050#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2051#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2052#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2053/* reuse GL_MAX_VERTEX_STREAMS */
2054#endif
2055
2056#ifndef GL_ARB_gpu_shader_fp64
2057/* reuse GL_DOUBLE */
2058#define GL_DOUBLE_VEC2 0x8FFC
2059#define GL_DOUBLE_VEC3 0x8FFD
2060#define GL_DOUBLE_VEC4 0x8FFE
2061#define GL_DOUBLE_MAT2 0x8F46
2062#define GL_DOUBLE_MAT3 0x8F47
2063#define GL_DOUBLE_MAT4 0x8F48
2064#define GL_DOUBLE_MAT2x3 0x8F49
2065#define GL_DOUBLE_MAT2x4 0x8F4A
2066#define GL_DOUBLE_MAT3x2 0x8F4B
2067#define GL_DOUBLE_MAT3x4 0x8F4C
2068#define GL_DOUBLE_MAT4x2 0x8F4D
2069#define GL_DOUBLE_MAT4x3 0x8F4E
2070#endif
2071
2072#ifndef GL_ARB_shader_subroutine
2073#define GL_ACTIVE_SUBROUTINES 0x8DE5
2074#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
2075#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2076#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
2077#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2078#define GL_MAX_SUBROUTINES 0x8DE7
2079#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2080#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
2081#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
2082/* reuse GL_UNIFORM_SIZE */
2083/* reuse GL_UNIFORM_NAME_LENGTH */
2084#endif
2085
2086#ifndef GL_ARB_tessellation_shader
2087#define GL_PATCHES 0x000E
2088#define GL_PATCH_VERTICES 0x8E72
2089#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
2090#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
2091#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
2092#define GL_TESS_GEN_MODE 0x8E76
2093#define GL_TESS_GEN_SPACING 0x8E77
2094#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
2095#define GL_TESS_GEN_POINT_MODE 0x8E79
2096/* reuse GL_TRIANGLES */
2097/* reuse GL_QUADS */
2098#define GL_ISOLINES 0x8E7A
2099/* reuse GL_EQUAL */
2100#define GL_FRACTIONAL_ODD 0x8E7B
2101#define GL_FRACTIONAL_EVEN 0x8E7C
2102/* reuse GL_CCW */
2103/* reuse GL_CW */
2104#define GL_MAX_PATCH_VERTICES 0x8E7D
2105#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
2106#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2107#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2108#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2109#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2110#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2111#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
2112#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2113#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2114#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2115#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2116#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2117#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2118#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2119#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2120#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2121#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2122#define GL_TESS_EVALUATION_SHADER 0x8E87
2123#define GL_TESS_CONTROL_SHADER 0x8E88
2124#endif
2125
2126#ifndef GL_ARB_texture_buffer_object_rgb32
2127/* reuse GL_RGB32F */
2128/* reuse GL_RGB32UI */
2129/* reuse GL_RGB32I */
2130#endif
2131
2132#ifndef GL_ARB_transform_feedback2
2133#define GL_TRANSFORM_FEEDBACK 0x8E22
2134#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2135#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2136#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
2137#endif
2138
2139#ifndef GL_ARB_transform_feedback3
2140#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2141#define GL_MAX_VERTEX_STREAMS 0x8E71
2142#endif
2143
2144#ifndef GL_ARB_ES2_compatibility
2145#define GL_FIXED 0x140C
2146#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2147#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2148#define GL_LOW_FLOAT 0x8DF0
2149#define GL_MEDIUM_FLOAT 0x8DF1
2150#define GL_HIGH_FLOAT 0x8DF2
2151#define GL_LOW_INT 0x8DF3
2152#define GL_MEDIUM_INT 0x8DF4
2153#define GL_HIGH_INT 0x8DF5
2154#define GL_SHADER_COMPILER 0x8DFA
2155#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2156#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2157#define GL_MAX_VARYING_VECTORS 0x8DFC
2158#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2159#endif
2160
2161#ifndef GL_ARB_get_program_binary
2162#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2163#define GL_PROGRAM_BINARY_LENGTH 0x8741
2164#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
2165#define GL_PROGRAM_BINARY_FORMATS 0x87FF
2166#endif
2167
2168#ifndef GL_ARB_separate_shader_objects
2169#define GL_VERTEX_SHADER_BIT 0x00000001
2170#define GL_FRAGMENT_SHADER_BIT 0x00000002
2171#define GL_GEOMETRY_SHADER_BIT 0x00000004
2172#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
2173#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
2174#define GL_ALL_SHADER_BITS 0xFFFFFFFF
2175#define GL_PROGRAM_SEPARABLE 0x8258
2176#define GL_ACTIVE_PROGRAM 0x8259
2177#define GL_PROGRAM_PIPELINE_BINDING 0x825A
2178#endif
2179
2180#ifndef GL_ARB_shader_precision
2181#endif
2182
2183#ifndef GL_ARB_vertex_attrib_64bit
2184/* reuse GL_RGB32I */
2185/* reuse GL_DOUBLE_VEC2 */
2186/* reuse GL_DOUBLE_VEC3 */
2187/* reuse GL_DOUBLE_VEC4 */
2188/* reuse GL_DOUBLE_MAT2 */
2189/* reuse GL_DOUBLE_MAT3 */
2190/* reuse GL_DOUBLE_MAT4 */
2191/* reuse GL_DOUBLE_MAT2x3 */
2192/* reuse GL_DOUBLE_MAT2x4 */
2193/* reuse GL_DOUBLE_MAT3x2 */
2194/* reuse GL_DOUBLE_MAT3x4 */
2195/* reuse GL_DOUBLE_MAT4x2 */
2196/* reuse GL_DOUBLE_MAT4x3 */
2197#endif
2198
2199#ifndef GL_ARB_viewport_array
2200/* reuse GL_SCISSOR_BOX */
2201/* reuse GL_VIEWPORT */
2202/* reuse GL_DEPTH_RANGE */
2203/* reuse GL_SCISSOR_TEST */
2204#define GL_MAX_VIEWPORTS 0x825B
2205#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
2206#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
2207#define GL_LAYER_PROVOKING_VERTEX 0x825E
2208#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2209#define GL_UNDEFINED_VERTEX 0x8260
2210/* reuse GL_FIRST_VERTEX_CONVENTION */
2211/* reuse GL_LAST_VERTEX_CONVENTION */
2212/* reuse GL_PROVOKING_VERTEX */
2213#endif
2214
2215#ifndef GL_ARB_cl_event
2216#define GL_SYNC_CL_EVENT_ARB 0x8240
2217#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2218#endif
2219
2220#ifndef GL_ARB_debug_output
2221#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
2222#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2223#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
2224#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
2225#define GL_DEBUG_SOURCE_API_ARB 0x8246
2226#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2227#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2228#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
2229#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
2230#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
2231#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
2232#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2233#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2234#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
2235#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
2236#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
2237#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
2238#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
2239#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
2240#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
2241#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
2242#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
2243#endif
2244
2245#ifndef GL_ARB_robustness
2246/* reuse GL_NO_ERROR */
2247#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2248#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
2249#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
2250#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
2251#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
2252#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2253#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
2254#endif
2255
2256#ifndef GL_ARB_shader_stencil_export
2257#endif
2258
2259#ifndef GL_ARB_base_instance
2260#endif
2261
2262#ifndef GL_ARB_shading_language_420pack
2263#endif
2264
2265#ifndef GL_ARB_transform_feedback_instanced
2266#endif
2267
2268#ifndef GL_ARB_compressed_texture_pixel_storage
2269#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2270#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2271#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2272#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2273#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2274#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2275#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2276#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2277#endif
2278
2279#ifndef GL_ARB_conservative_depth
2280#endif
2281
2282#ifndef GL_ARB_internalformat_query
2283#define GL_NUM_SAMPLE_COUNTS 0x9380
2284#endif
2285
2286#ifndef GL_ARB_map_buffer_alignment
2287#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2288#endif
2289
2290#ifndef GL_ARB_shader_atomic_counters
2291#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2292#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2293#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2294#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2295#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2296#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2297#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2298#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2299#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2300#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2301#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2302#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2303#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2304#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2305#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2306#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2307#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2308#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2309#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2310#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2311#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2312#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2313#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2314#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2315#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2316#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2317#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2318#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2319#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2320#endif
2321
2322#ifndef GL_ARB_shader_image_load_store
2323#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2324#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2325#define GL_UNIFORM_BARRIER_BIT 0x00000004
2326#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2327#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2328#define GL_COMMAND_BARRIER_BIT 0x00000040
2329#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2330#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2331#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2332#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2333#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2334#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2335#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2336#define GL_MAX_IMAGE_UNITS 0x8F38
2337#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2338#define GL_IMAGE_BINDING_NAME 0x8F3A
2339#define GL_IMAGE_BINDING_LEVEL 0x8F3B
2340#define GL_IMAGE_BINDING_LAYERED 0x8F3C
2341#define GL_IMAGE_BINDING_LAYER 0x8F3D
2342#define GL_IMAGE_BINDING_ACCESS 0x8F3E
2343#define GL_IMAGE_1D 0x904C
2344#define GL_IMAGE_2D 0x904D
2345#define GL_IMAGE_3D 0x904E
2346#define GL_IMAGE_2D_RECT 0x904F
2347#define GL_IMAGE_CUBE 0x9050
2348#define GL_IMAGE_BUFFER 0x9051
2349#define GL_IMAGE_1D_ARRAY 0x9052
2350#define GL_IMAGE_2D_ARRAY 0x9053
2351#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2352#define GL_IMAGE_2D_MULTISAMPLE 0x9055
2353#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2354#define GL_INT_IMAGE_1D 0x9057
2355#define GL_INT_IMAGE_2D 0x9058
2356#define GL_INT_IMAGE_3D 0x9059
2357#define GL_INT_IMAGE_2D_RECT 0x905A
2358#define GL_INT_IMAGE_CUBE 0x905B
2359#define GL_INT_IMAGE_BUFFER 0x905C
2360#define GL_INT_IMAGE_1D_ARRAY 0x905D
2361#define GL_INT_IMAGE_2D_ARRAY 0x905E
2362#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2363#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2364#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2365#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2366#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2367#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2368#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2369#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2370#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2371#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2372#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2373#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2374#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2375#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2376#define GL_MAX_IMAGE_SAMPLES 0x906D
2377#define GL_IMAGE_BINDING_FORMAT 0x906E
2378#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2379#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2380#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2381#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2382#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2383#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2384#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2385#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2386#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2387#endif
2388
2389#ifndef GL_ARB_shading_language_packing
2390#endif
2391
2392#ifndef GL_ARB_texture_storage
2393#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2394#endif
2395
2396#ifndef GL_EXT_abgr
2397#define GL_ABGR_EXT 0x8000
2398#endif
2399
2400#ifndef GL_EXT_blend_color
2401#define GL_CONSTANT_COLOR_EXT 0x8001
2402#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
2403#define GL_CONSTANT_ALPHA_EXT 0x8003
2404#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
2405#define GL_BLEND_COLOR_EXT 0x8005
2406#endif
2407
2408#ifndef GL_EXT_polygon_offset
2409#define GL_POLYGON_OFFSET_EXT 0x8037
2410#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
2411#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
2412#endif
2413
2414#ifndef GL_EXT_texture
2415#define GL_ALPHA4_EXT 0x803B
2416#define GL_ALPHA8_EXT 0x803C
2417#define GL_ALPHA12_EXT 0x803D
2418#define GL_ALPHA16_EXT 0x803E
2419#define GL_LUMINANCE4_EXT 0x803F
2420#define GL_LUMINANCE8_EXT 0x8040
2421#define GL_LUMINANCE12_EXT 0x8041
2422#define GL_LUMINANCE16_EXT 0x8042
2423#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
2424#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
2425#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
2426#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
2427#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
2428#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
2429#define GL_INTENSITY_EXT 0x8049
2430#define GL_INTENSITY4_EXT 0x804A
2431#define GL_INTENSITY8_EXT 0x804B
2432#define GL_INTENSITY12_EXT 0x804C
2433#define GL_INTENSITY16_EXT 0x804D
2434#define GL_RGB2_EXT 0x804E
2435#define GL_RGB4_EXT 0x804F
2436#define GL_RGB5_EXT 0x8050
2437#define GL_RGB8_EXT 0x8051
2438#define GL_RGB10_EXT 0x8052
2439#define GL_RGB12_EXT 0x8053
2440#define GL_RGB16_EXT 0x8054
2441#define GL_RGBA2_EXT 0x8055
2442#define GL_RGBA4_EXT 0x8056
2443#define GL_RGB5_A1_EXT 0x8057
2444#define GL_RGBA8_EXT 0x8058
2445#define GL_RGB10_A2_EXT 0x8059
2446#define GL_RGBA12_EXT 0x805A
2447#define GL_RGBA16_EXT 0x805B
2448#define GL_TEXTURE_RED_SIZE_EXT 0x805C
2449#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
2450#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
2451#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
2452#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
2453#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
2454#define GL_REPLACE_EXT 0x8062
2455#define GL_PROXY_TEXTURE_1D_EXT 0x8063
2456#define GL_PROXY_TEXTURE_2D_EXT 0x8064
2457#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
2458#endif
2459
2460#ifndef GL_EXT_texture3D
2461#define GL_PACK_SKIP_IMAGES_EXT 0x806B
2462#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
2463#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
2464#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
2465#define GL_TEXTURE_3D_EXT 0x806F
2466#define GL_PROXY_TEXTURE_3D_EXT 0x8070
2467#define GL_TEXTURE_DEPTH_EXT 0x8071
2468#define GL_TEXTURE_WRAP_R_EXT 0x8072
2469#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
2470#endif
2471
2472#ifndef GL_SGIS_texture_filter4
2473#define GL_FILTER4_SGIS 0x8146
2474#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
2475#endif
2476
2477#ifndef GL_EXT_subtexture
2478#endif
2479
2480#ifndef GL_EXT_copy_texture
2481#endif
2482
2483#ifndef GL_EXT_histogram
2484#define GL_HISTOGRAM_EXT 0x8024
2485#define GL_PROXY_HISTOGRAM_EXT 0x8025
2486#define GL_HISTOGRAM_WIDTH_EXT 0x8026
2487#define GL_HISTOGRAM_FORMAT_EXT 0x8027
2488#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
2489#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
2490#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
2491#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
2492#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
2493#define GL_HISTOGRAM_SINK_EXT 0x802D
2494#define GL_MINMAX_EXT 0x802E
2495#define GL_MINMAX_FORMAT_EXT 0x802F
2496#define GL_MINMAX_SINK_EXT 0x8030
2497#define GL_TABLE_TOO_LARGE_EXT 0x8031
2498#endif
2499
2500#ifndef GL_EXT_convolution
2501#define GL_CONVOLUTION_1D_EXT 0x8010
2502#define GL_CONVOLUTION_2D_EXT 0x8011
2503#define GL_SEPARABLE_2D_EXT 0x8012
2504#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
2505#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
2506#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
2507#define GL_REDUCE_EXT 0x8016
2508#define GL_CONVOLUTION_FORMAT_EXT 0x8017
2509#define GL_CONVOLUTION_WIDTH_EXT 0x8018
2510#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
2511#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
2512#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
2513#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2514#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2515#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2516#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2517#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
2518#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2519#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2520#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2521#endif
2522
2523#ifndef GL_SGI_color_matrix
2524#define GL_COLOR_MATRIX_SGI 0x80B1
2525#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
2526#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2527#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2528#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2529#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2530#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2531#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2532#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2533#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2534#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2535#endif
2536
2537#ifndef GL_SGI_color_table
2538#define GL_COLOR_TABLE_SGI 0x80D0
2539#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2540#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2541#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
2542#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2543#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2544#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
2545#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
2546#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
2547#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
2548#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
2549#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
2550#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
2551#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
2552#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2553#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2554#endif
2555
2556#ifndef GL_SGIS_pixel_texture
2557#define GL_PIXEL_TEXTURE_SGIS 0x8353
2558#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2559#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2560#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
2561#endif
2562
2563#ifndef GL_SGIX_pixel_texture
2564#define GL_PIXEL_TEX_GEN_SGIX 0x8139
2565#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
2566#endif
2567
2568#ifndef GL_SGIS_texture4D
2569#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
2570#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
2571#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
2572#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
2573#define GL_TEXTURE_4D_SGIS 0x8134
2574#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
2575#define GL_TEXTURE_4DSIZE_SGIS 0x8136
2576#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
2577#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
2578#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
2579#endif
2580
2581#ifndef GL_SGI_texture_color_table
2582#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
2583#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
2584#endif
2585
2586#ifndef GL_EXT_cmyka
2587#define GL_CMYK_EXT 0x800C
2588#define GL_CMYKA_EXT 0x800D
2589#define GL_PACK_CMYK_HINT_EXT 0x800E
2590#define GL_UNPACK_CMYK_HINT_EXT 0x800F
2591#endif
2592
2593#ifndef GL_EXT_texture_object
2594#define GL_TEXTURE_PRIORITY_EXT 0x8066
2595#define GL_TEXTURE_RESIDENT_EXT 0x8067
2596#define GL_TEXTURE_1D_BINDING_EXT 0x8068
2597#define GL_TEXTURE_2D_BINDING_EXT 0x8069
2598#define GL_TEXTURE_3D_BINDING_EXT 0x806A
2599#endif
2600
2601#ifndef GL_SGIS_detail_texture
2602#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
2603#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2604#define GL_LINEAR_DETAIL_SGIS 0x8097
2605#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
2606#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
2607#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
2608#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
2609#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2610#endif
2611
2612#ifndef GL_SGIS_sharpen_texture
2613#define GL_LINEAR_SHARPEN_SGIS 0x80AD
2614#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
2615#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
2616#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2617#endif
2618
2619#ifndef GL_EXT_packed_pixels
2620#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
2621#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
2622#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
2623#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
2624#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
2625#endif
2626
2627#ifndef GL_SGIS_texture_lod
2628#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
2629#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
2630#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
2631#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
2632#endif
2633
2634#ifndef GL_SGIS_multisample
2635#define GL_MULTISAMPLE_SGIS 0x809D
2636#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
2637#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
2638#define GL_SAMPLE_MASK_SGIS 0x80A0
2639#define GL_1PASS_SGIS 0x80A1
2640#define GL_2PASS_0_SGIS 0x80A2
2641#define GL_2PASS_1_SGIS 0x80A3
2642#define GL_4PASS_0_SGIS 0x80A4
2643#define GL_4PASS_1_SGIS 0x80A5
2644#define GL_4PASS_2_SGIS 0x80A6
2645#define GL_4PASS_3_SGIS 0x80A7
2646#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
2647#define GL_SAMPLES_SGIS 0x80A9
2648#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
2649#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
2650#define GL_SAMPLE_PATTERN_SGIS 0x80AC
2651#endif
2652
2653#ifndef GL_EXT_rescale_normal
2654#define GL_RESCALE_NORMAL_EXT 0x803A
2655#endif
2656
2657#ifndef GL_EXT_vertex_array
2658#define GL_VERTEX_ARRAY_EXT 0x8074
2659#define GL_NORMAL_ARRAY_EXT 0x8075
2660#define GL_COLOR_ARRAY_EXT 0x8076
2661#define GL_INDEX_ARRAY_EXT 0x8077
2662#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
2663#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
2664#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
2665#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
2666#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
2667#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
2668#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
2669#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
2670#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
2671#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
2672#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
2673#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
2674#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
2675#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
2676#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
2677#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
2678#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
2679#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
2680#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2681#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
2682#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
2683#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
2684#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
2685#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
2686#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
2687#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
2688#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2689#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
2690#endif
2691
2692#ifndef GL_EXT_misc_attribute
2693#endif
2694
2695#ifndef GL_SGIS_generate_mipmap
2696#define GL_GENERATE_MIPMAP_SGIS 0x8191
2697#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
2698#endif
2699
2700#ifndef GL_SGIX_clipmap
2701#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
2702#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
2703#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
2704#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
2705#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2706#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2707#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
2708#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
2709#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2710#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
2711#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
2712#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
2713#endif
2714
2715#ifndef GL_SGIX_shadow
2716#define GL_TEXTURE_COMPARE_SGIX 0x819A
2717#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
2718#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
2719#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
2720#endif
2721
2722#ifndef GL_SGIS_texture_edge_clamp
2723#define GL_CLAMP_TO_EDGE_SGIS 0x812F
2724#endif
2725
2726#ifndef GL_SGIS_texture_border_clamp
2727#define GL_CLAMP_TO_BORDER_SGIS 0x812D
2728#endif
2729
2730#ifndef GL_EXT_blend_minmax
2731#define GL_FUNC_ADD_EXT 0x8006
2732#define GL_MIN_EXT 0x8007
2733#define GL_MAX_EXT 0x8008
2734#define GL_BLEND_EQUATION_EXT 0x8009
2735#endif
2736
2737#ifndef GL_EXT_blend_subtract
2738#define GL_FUNC_SUBTRACT_EXT 0x800A
2739#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
2740#endif
2741
2742#ifndef GL_EXT_blend_logic_op
2743#endif
2744
2745#ifndef GL_SGIX_interlace
2746#define GL_INTERLACE_SGIX 0x8094
2747#endif
2748
2749#ifndef GL_SGIX_pixel_tiles
2750#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2751#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2752#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
2753#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
2754#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
2755#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
2756#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
2757#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
2758#endif
2759
2760#ifndef GL_SGIS_texture_select
2761#define GL_DUAL_ALPHA4_SGIS 0x8110
2762#define GL_DUAL_ALPHA8_SGIS 0x8111
2763#define GL_DUAL_ALPHA12_SGIS 0x8112
2764#define GL_DUAL_ALPHA16_SGIS 0x8113
2765#define GL_DUAL_LUMINANCE4_SGIS 0x8114
2766#define GL_DUAL_LUMINANCE8_SGIS 0x8115
2767#define GL_DUAL_LUMINANCE12_SGIS 0x8116
2768#define GL_DUAL_LUMINANCE16_SGIS 0x8117
2769#define GL_DUAL_INTENSITY4_SGIS 0x8118
2770#define GL_DUAL_INTENSITY8_SGIS 0x8119
2771#define GL_DUAL_INTENSITY12_SGIS 0x811A
2772#define GL_DUAL_INTENSITY16_SGIS 0x811B
2773#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
2774#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
2775#define GL_QUAD_ALPHA4_SGIS 0x811E
2776#define GL_QUAD_ALPHA8_SGIS 0x811F
2777#define GL_QUAD_LUMINANCE4_SGIS 0x8120
2778#define GL_QUAD_LUMINANCE8_SGIS 0x8121
2779#define GL_QUAD_INTENSITY4_SGIS 0x8122
2780#define GL_QUAD_INTENSITY8_SGIS 0x8123
2781#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
2782#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
2783#endif
2784
2785#ifndef GL_SGIX_sprite
2786#define GL_SPRITE_SGIX 0x8148
2787#define GL_SPRITE_MODE_SGIX 0x8149
2788#define GL_SPRITE_AXIS_SGIX 0x814A
2789#define GL_SPRITE_TRANSLATION_SGIX 0x814B
2790#define GL_SPRITE_AXIAL_SGIX 0x814C
2791#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
2792#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
2793#endif
2794
2795#ifndef GL_SGIX_texture_multi_buffer
2796#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2797#endif
2798
2799#ifndef GL_EXT_point_parameters
2800#define GL_POINT_SIZE_MIN_EXT 0x8126
2801#define GL_POINT_SIZE_MAX_EXT 0x8127
2802#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
2803#define GL_DISTANCE_ATTENUATION_EXT 0x8129
2804#endif
2805
2806#ifndef GL_SGIS_point_parameters
2807#define GL_POINT_SIZE_MIN_SGIS 0x8126
2808#define GL_POINT_SIZE_MAX_SGIS 0x8127
2809#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2810#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
2811#endif
2812
2813#ifndef GL_SGIX_instruments
2814#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2815#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
2816#endif
2817
2818#ifndef GL_SGIX_texture_scale_bias
2819#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
2820#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2821#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2822#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2823#endif
2824
2825#ifndef GL_SGIX_framezoom
2826#define GL_FRAMEZOOM_SGIX 0x818B
2827#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
2828#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
2829#endif
2830
2831#ifndef GL_SGIX_tag_sample_buffer
2832#endif
2833
2834#ifndef GL_FfdMaskSGIX
2835#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
2836#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
2837#endif
2838
2839#ifndef GL_SGIX_polynomial_ffd
2840#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
2841#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
2842#define GL_DEFORMATIONS_MASK_SGIX 0x8196
2843#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
2844#endif
2845
2846#ifndef GL_SGIX_reference_plane
2847#define GL_REFERENCE_PLANE_SGIX 0x817D
2848#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
2849#endif
2850
2851#ifndef GL_SGIX_flush_raster
2852#endif
2853
2854#ifndef GL_SGIX_depth_texture
2855#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
2856#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
2857#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
2858#endif
2859
2860#ifndef GL_SGIS_fog_function
2861#define GL_FOG_FUNC_SGIS 0x812A
2862#define GL_FOG_FUNC_POINTS_SGIS 0x812B
2863#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
2864#endif
2865
2866#ifndef GL_SGIX_fog_offset
2867#define GL_FOG_OFFSET_SGIX 0x8198
2868#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
2869#endif
2870
2871#ifndef GL_HP_image_transform
2872#define GL_IMAGE_SCALE_X_HP 0x8155
2873#define GL_IMAGE_SCALE_Y_HP 0x8156
2874#define GL_IMAGE_TRANSLATE_X_HP 0x8157
2875#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
2876#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
2877#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
2878#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
2879#define GL_IMAGE_MAG_FILTER_HP 0x815C
2880#define GL_IMAGE_MIN_FILTER_HP 0x815D
2881#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
2882#define GL_CUBIC_HP 0x815F
2883#define GL_AVERAGE_HP 0x8160
2884#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
2885#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2886#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2887#endif
2888
2889#ifndef GL_HP_convolution_border_modes
2890#define GL_IGNORE_BORDER_HP 0x8150
2891#define GL_CONSTANT_BORDER_HP 0x8151
2892#define GL_REPLICATE_BORDER_HP 0x8153
2893#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
2894#endif
2895
2896#ifndef GL_INGR_palette_buffer
2897#endif
2898
2899#ifndef GL_SGIX_texture_add_env
2900#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
2901#endif
2902
2903#ifndef GL_EXT_color_subtable
2904#endif
2905
2906#ifndef GL_PGI_vertex_hints
2907#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
2908#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
2909#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
2910#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
2911#define GL_COLOR3_BIT_PGI 0x00010000
2912#define GL_COLOR4_BIT_PGI 0x00020000
2913#define GL_EDGEFLAG_BIT_PGI 0x00040000
2914#define GL_INDEX_BIT_PGI 0x00080000
2915#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
2916#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2917#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
2918#define GL_MAT_EMISSION_BIT_PGI 0x00800000
2919#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
2920#define GL_MAT_SHININESS_BIT_PGI 0x02000000
2921#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
2922#define GL_NORMAL_BIT_PGI 0x08000000
2923#define GL_TEXCOORD1_BIT_PGI 0x10000000
2924#define GL_TEXCOORD2_BIT_PGI 0x20000000
2925#define GL_TEXCOORD3_BIT_PGI 0x40000000
2926#define GL_TEXCOORD4_BIT_PGI 0x80000000
2927#define GL_VERTEX23_BIT_PGI 0x00000004
2928#define GL_VERTEX4_BIT_PGI 0x00000008
2929#endif
2930
2931#ifndef GL_PGI_misc_hints
2932#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
2933#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
2934#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
2935#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
2936#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2937#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
2938#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
2939#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
2940#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
2941#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
2942#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
2943#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
2944#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
2945#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
2946#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
2947#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
2948#define GL_CLIP_NEAR_HINT_PGI 0x1A220
2949#define GL_CLIP_FAR_HINT_PGI 0x1A221
2950#define GL_WIDE_LINE_HINT_PGI 0x1A222
2951#define GL_BACK_NORMALS_HINT_PGI 0x1A223
2952#endif
2953
2954#ifndef GL_EXT_paletted_texture
2955#define GL_COLOR_INDEX1_EXT 0x80E2
2956#define GL_COLOR_INDEX2_EXT 0x80E3
2957#define GL_COLOR_INDEX4_EXT 0x80E4
2958#define GL_COLOR_INDEX8_EXT 0x80E5
2959#define GL_COLOR_INDEX12_EXT 0x80E6
2960#define GL_COLOR_INDEX16_EXT 0x80E7
2961#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
2962#endif
2963
2964#ifndef GL_EXT_clip_volume_hint
2965#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
2966#endif
2967
2968#ifndef GL_SGIX_list_priority
2969#define GL_LIST_PRIORITY_SGIX 0x8182
2970#endif
2971
2972#ifndef GL_SGIX_ir_instrument1
2973#define GL_IR_INSTRUMENT1_SGIX 0x817F
2974#endif
2975
2976#ifndef GL_SGIX_calligraphic_fragment
2977#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
2978#endif
2979
2980#ifndef GL_SGIX_texture_lod_bias
2981#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
2982#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
2983#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
2984#endif
2985
2986#ifndef GL_SGIX_shadow_ambient
2987#define GL_SHADOW_AMBIENT_SGIX 0x80BF
2988#endif
2989
2990#ifndef GL_EXT_index_texture
2991#endif
2992
2993#ifndef GL_EXT_index_material
2994#define GL_INDEX_MATERIAL_EXT 0x81B8
2995#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
2996#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
2997#endif
2998
2999#ifndef GL_EXT_index_func
3000#define GL_INDEX_TEST_EXT 0x81B5
3001#define GL_INDEX_TEST_FUNC_EXT 0x81B6
3002#define GL_INDEX_TEST_REF_EXT 0x81B7
3003#endif
3004
3005#ifndef GL_EXT_index_array_formats
3006#define GL_IUI_V2F_EXT 0x81AD
3007#define GL_IUI_V3F_EXT 0x81AE
3008#define GL_IUI_N3F_V2F_EXT 0x81AF
3009#define GL_IUI_N3F_V3F_EXT 0x81B0
3010#define GL_T2F_IUI_V2F_EXT 0x81B1
3011#define GL_T2F_IUI_V3F_EXT 0x81B2
3012#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
3013#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
3014#endif
3015
3016#ifndef GL_EXT_compiled_vertex_array
3017#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
3018#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
3019#endif
3020
3021#ifndef GL_EXT_cull_vertex
3022#define GL_CULL_VERTEX_EXT 0x81AA
3023#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
3024#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
3025#endif
3026
3027#ifndef GL_SGIX_ycrcb
3028#define GL_YCRCB_422_SGIX 0x81BB
3029#define GL_YCRCB_444_SGIX 0x81BC
3030#endif
3031
3032#ifndef GL_SGIX_fragment_lighting
3033#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
3034#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
3035#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
3036#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
3037#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
3038#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
3039#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
3040#define GL_LIGHT_ENV_MODE_SGIX 0x8407
3041#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
3042#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
3043#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
3044#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
3045#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
3046#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
3047#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
3048#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
3049#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
3050#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
3051#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
3052#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
3053#endif
3054
3055#ifndef GL_IBM_rasterpos_clip
3056#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
3057#endif
3058
3059#ifndef GL_HP_texture_lighting
3060#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
3061#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
3062#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
3063#endif
3064
3065#ifndef GL_EXT_draw_range_elements
3066#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
3067#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
3068#endif
3069
3070#ifndef GL_WIN_phong_shading
3071#define GL_PHONG_WIN 0x80EA
3072#define GL_PHONG_HINT_WIN 0x80EB
3073#endif
3074
3075#ifndef GL_WIN_specular_fog
3076#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
3077#endif
3078
3079#ifndef GL_EXT_light_texture
3080#define GL_FRAGMENT_MATERIAL_EXT 0x8349
3081#define GL_FRAGMENT_NORMAL_EXT 0x834A
3082#define GL_FRAGMENT_COLOR_EXT 0x834C
3083#define GL_ATTENUATION_EXT 0x834D
3084#define GL_SHADOW_ATTENUATION_EXT 0x834E
3085#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
3086#define GL_TEXTURE_LIGHT_EXT 0x8350
3087#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
3088#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
3089/* reuse GL_FRAGMENT_DEPTH_EXT */
3090#endif
3091
3092#ifndef GL_SGIX_blend_alpha_minmax
3093#define GL_ALPHA_MIN_SGIX 0x8320
3094#define GL_ALPHA_MAX_SGIX 0x8321
3095#endif
3096
3097#ifndef GL_SGIX_impact_pixel_texture
3098#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
3099#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
3100#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
3101#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
3102#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
3103#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
3104#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
3105#endif
3106
3107#ifndef GL_EXT_bgra
3108#define GL_BGR_EXT 0x80E0
3109#define GL_BGRA_EXT 0x80E1
3110#endif
3111
3112#ifndef GL_SGIX_async
3113#define GL_ASYNC_MARKER_SGIX 0x8329
3114#endif
3115
3116#ifndef GL_SGIX_async_pixel
3117#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
3118#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
3119#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
3120#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
3121#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
3122#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
3123#endif
3124
3125#ifndef GL_SGIX_async_histogram
3126#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
3127#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
3128#endif
3129
3130#ifndef GL_INTEL_texture_scissor
3131#endif
3132
3133#ifndef GL_INTEL_parallel_arrays
3134#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
3135#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
3136#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
3137#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
3138#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
3139#endif
3140
3141#ifndef GL_HP_occlusion_test
3142#define GL_OCCLUSION_TEST_HP 0x8165
3143#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
3144#endif
3145
3146#ifndef GL_EXT_pixel_transform
3147#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
3148#define GL_PIXEL_MAG_FILTER_EXT 0x8331
3149#define GL_PIXEL_MIN_FILTER_EXT 0x8332
3150#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
3151#define GL_CUBIC_EXT 0x8334
3152#define GL_AVERAGE_EXT 0x8335
3153#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
3154#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
3155#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
3156#endif
3157
3158#ifndef GL_EXT_pixel_transform_color_table
3159#endif
3160
3161#ifndef GL_EXT_shared_texture_palette
3162#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
3163#endif
3164
3165#ifndef GL_EXT_separate_specular_color
3166#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
3167#define GL_SINGLE_COLOR_EXT 0x81F9
3168#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
3169#endif
3170
3171#ifndef GL_EXT_secondary_color
3172#define GL_COLOR_SUM_EXT 0x8458
3173#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
3174#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
3175#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3176#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3177#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3178#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
3179#endif
3180
3181#ifndef GL_EXT_texture_perturb_normal
3182#define GL_PERTURB_EXT 0x85AE
3183#define GL_TEXTURE_NORMAL_EXT 0x85AF
3184#endif
3185
3186#ifndef GL_EXT_multi_draw_arrays
3187#endif
3188
3189#ifndef GL_EXT_fog_coord
3190#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
3191#define GL_FOG_COORDINATE_EXT 0x8451
3192#define GL_FRAGMENT_DEPTH_EXT 0x8452
3193#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
3194#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
3195#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3196#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3197#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
3198#endif
3199
3200#ifndef GL_REND_screen_coordinates
3201#define GL_SCREEN_COORDINATES_REND 0x8490
3202#define GL_INVERTED_SCREEN_W_REND 0x8491
3203#endif
3204
3205#ifndef GL_EXT_coordinate_frame
3206#define GL_TANGENT_ARRAY_EXT 0x8439
3207#define GL_BINORMAL_ARRAY_EXT 0x843A
3208#define GL_CURRENT_TANGENT_EXT 0x843B
3209#define GL_CURRENT_BINORMAL_EXT 0x843C
3210#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
3211#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
3212#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
3213#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
3214#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
3215#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
3216#define GL_MAP1_TANGENT_EXT 0x8444
3217#define GL_MAP2_TANGENT_EXT 0x8445
3218#define GL_MAP1_BINORMAL_EXT 0x8446
3219#define GL_MAP2_BINORMAL_EXT 0x8447
3220#endif
3221
3222#ifndef GL_EXT_texture_env_combine
3223#define GL_COMBINE_EXT 0x8570
3224#define GL_COMBINE_RGB_EXT 0x8571
3225#define GL_COMBINE_ALPHA_EXT 0x8572
3226#define GL_RGB_SCALE_EXT 0x8573
3227#define GL_ADD_SIGNED_EXT 0x8574
3228#define GL_INTERPOLATE_EXT 0x8575
3229#define GL_CONSTANT_EXT 0x8576
3230#define GL_PRIMARY_COLOR_EXT 0x8577
3231#define GL_PREVIOUS_EXT 0x8578
3232#define GL_SOURCE0_RGB_EXT 0x8580
3233#define GL_SOURCE1_RGB_EXT 0x8581
3234#define GL_SOURCE2_RGB_EXT 0x8582
3235#define GL_SOURCE0_ALPHA_EXT 0x8588
3236#define GL_SOURCE1_ALPHA_EXT 0x8589
3237#define GL_SOURCE2_ALPHA_EXT 0x858A
3238#define GL_OPERAND0_RGB_EXT 0x8590
3239#define GL_OPERAND1_RGB_EXT 0x8591
3240#define GL_OPERAND2_RGB_EXT 0x8592
3241#define GL_OPERAND0_ALPHA_EXT 0x8598
3242#define GL_OPERAND1_ALPHA_EXT 0x8599
3243#define GL_OPERAND2_ALPHA_EXT 0x859A
3244#endif
3245
3246#ifndef GL_APPLE_specular_vector
3247#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3248#endif
3249
3250#ifndef GL_APPLE_transform_hint
3251#define GL_TRANSFORM_HINT_APPLE 0x85B1
3252#endif
3253
3254#ifndef GL_SGIX_fog_scale
3255#define GL_FOG_SCALE_SGIX 0x81FC
3256#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
3257#endif
3258
3259#ifndef GL_SUNX_constant_data
3260#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
3261#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
3262#endif
3263
3264#ifndef GL_SUN_global_alpha
3265#define GL_GLOBAL_ALPHA_SUN 0x81D9
3266#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
3267#endif
3268
3269#ifndef GL_SUN_triangle_list
3270#define GL_RESTART_SUN 0x0001
3271#define GL_REPLACE_MIDDLE_SUN 0x0002
3272#define GL_REPLACE_OLDEST_SUN 0x0003
3273#define GL_TRIANGLE_LIST_SUN 0x81D7
3274#define GL_REPLACEMENT_CODE_SUN 0x81D8
3275#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
3276#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3277#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3278#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3279#define GL_R1UI_V3F_SUN 0x85C4
3280#define GL_R1UI_C4UB_V3F_SUN 0x85C5
3281#define GL_R1UI_C3F_V3F_SUN 0x85C6
3282#define GL_R1UI_N3F_V3F_SUN 0x85C7
3283#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
3284#define GL_R1UI_T2F_V3F_SUN 0x85C9
3285#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
3286#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
3287#endif
3288
3289#ifndef GL_SUN_vertex
3290#endif
3291
3292#ifndef GL_EXT_blend_func_separate
3293#define GL_BLEND_DST_RGB_EXT 0x80C8
3294#define GL_BLEND_SRC_RGB_EXT 0x80C9
3295#define GL_BLEND_DST_ALPHA_EXT 0x80CA
3296#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
3297#endif
3298
3299#ifndef GL_INGR_color_clamp
3300#define GL_RED_MIN_CLAMP_INGR 0x8560
3301#define GL_GREEN_MIN_CLAMP_INGR 0x8561
3302#define GL_BLUE_MIN_CLAMP_INGR 0x8562
3303#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
3304#define GL_RED_MAX_CLAMP_INGR 0x8564
3305#define GL_GREEN_MAX_CLAMP_INGR 0x8565
3306#define GL_BLUE_MAX_CLAMP_INGR 0x8566
3307#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
3308#endif
3309
3310#ifndef GL_INGR_interlace_read
3311#define GL_INTERLACE_READ_INGR 0x8568
3312#endif
3313
3314#ifndef GL_EXT_stencil_wrap
3315#define GL_INCR_WRAP_EXT 0x8507
3316#define GL_DECR_WRAP_EXT 0x8508
3317#endif
3318
3319#ifndef GL_EXT_422_pixels
3320#define GL_422_EXT 0x80CC
3321#define GL_422_REV_EXT 0x80CD
3322#define GL_422_AVERAGE_EXT 0x80CE
3323#define GL_422_REV_AVERAGE_EXT 0x80CF
3324#endif
3325
3326#ifndef GL_NV_texgen_reflection
3327#define GL_NORMAL_MAP_NV 0x8511
3328#define GL_REFLECTION_MAP_NV 0x8512
3329#endif
3330
3331#ifndef GL_EXT_texture_cube_map
3332#define GL_NORMAL_MAP_EXT 0x8511
3333#define GL_REFLECTION_MAP_EXT 0x8512
3334#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
3335#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
3336#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3337#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3338#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3339#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3340#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3341#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3342#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
3343#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
3344#endif
3345
3346#ifndef GL_SUN_convolution_border_modes
3347#define GL_WRAP_BORDER_SUN 0x81D4
3348#endif
3349
3350#ifndef GL_EXT_texture_env_add
3351#endif
3352
3353#ifndef GL_EXT_texture_lod_bias
3354#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
3355#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
3356#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
3357#endif
3358
3359#ifndef GL_EXT_texture_filter_anisotropic
3360#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
3361#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3362#endif
3363
3364#ifndef GL_EXT_vertex_weighting
3365#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
3366#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
3367#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
3368#define GL_MODELVIEW1_MATRIX_EXT 0x8506
3369#define GL_VERTEX_WEIGHTING_EXT 0x8509
3370#define GL_MODELVIEW0_EXT GL_MODELVIEW
3371#define GL_MODELVIEW1_EXT 0x850A
3372#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
3373#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
3374#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
3375#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
3376#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3377#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3378#endif
3379
3380#ifndef GL_NV_light_max_exponent
3381#define GL_MAX_SHININESS_NV 0x8504
3382#define GL_MAX_SPOT_EXPONENT_NV 0x8505
3383#endif
3384
3385#ifndef GL_NV_vertex_array_range
3386#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
3387#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
3388#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
3389#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3390#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
3391#endif
3392
3393#ifndef GL_NV_register_combiners
3394#define GL_REGISTER_COMBINERS_NV 0x8522
3395#define GL_VARIABLE_A_NV 0x8523
3396#define GL_VARIABLE_B_NV 0x8524
3397#define GL_VARIABLE_C_NV 0x8525
3398#define GL_VARIABLE_D_NV 0x8526
3399#define GL_VARIABLE_E_NV 0x8527
3400#define GL_VARIABLE_F_NV 0x8528
3401#define GL_VARIABLE_G_NV 0x8529
3402#define GL_CONSTANT_COLOR0_NV 0x852A
3403#define GL_CONSTANT_COLOR1_NV 0x852B
3404#define GL_PRIMARY_COLOR_NV 0x852C
3405#define GL_SECONDARY_COLOR_NV 0x852D
3406#define GL_SPARE0_NV 0x852E
3407#define GL_SPARE1_NV 0x852F
3408#define GL_DISCARD_NV 0x8530
3409#define GL_E_TIMES_F_NV 0x8531
3410#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3411#define GL_UNSIGNED_IDENTITY_NV 0x8536
3412#define GL_UNSIGNED_INVERT_NV 0x8537
3413#define GL_EXPAND_NORMAL_NV 0x8538
3414#define GL_EXPAND_NEGATE_NV 0x8539
3415#define GL_HALF_BIAS_NORMAL_NV 0x853A
3416#define GL_HALF_BIAS_NEGATE_NV 0x853B
3417#define GL_SIGNED_IDENTITY_NV 0x853C
3418#define GL_SIGNED_NEGATE_NV 0x853D
3419#define GL_SCALE_BY_TWO_NV 0x853E
3420#define GL_SCALE_BY_FOUR_NV 0x853F
3421#define GL_SCALE_BY_ONE_HALF_NV 0x8540
3422#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
3423#define GL_COMBINER_INPUT_NV 0x8542
3424#define GL_COMBINER_MAPPING_NV 0x8543
3425#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
3426#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
3427#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
3428#define GL_COMBINER_MUX_SUM_NV 0x8547
3429#define GL_COMBINER_SCALE_NV 0x8548
3430#define GL_COMBINER_BIAS_NV 0x8549
3431#define GL_COMBINER_AB_OUTPUT_NV 0x854A
3432#define GL_COMBINER_CD_OUTPUT_NV 0x854B
3433#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
3434#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
3435#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
3436#define GL_COLOR_SUM_CLAMP_NV 0x854F
3437#define GL_COMBINER0_NV 0x8550
3438#define GL_COMBINER1_NV 0x8551
3439#define GL_COMBINER2_NV 0x8552
3440#define GL_COMBINER3_NV 0x8553
3441#define GL_COMBINER4_NV 0x8554
3442#define GL_COMBINER5_NV 0x8555
3443#define GL_COMBINER6_NV 0x8556
3444#define GL_COMBINER7_NV 0x8557
3445/* reuse GL_TEXTURE0_ARB */
3446/* reuse GL_TEXTURE1_ARB */
3447/* reuse GL_ZERO */
3448/* reuse GL_NONE */
3449/* reuse GL_FOG */
3450#endif
3451
3452#ifndef GL_NV_fog_distance
3453#define GL_FOG_DISTANCE_MODE_NV 0x855A
3454#define GL_EYE_RADIAL_NV 0x855B
3455#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
3456/* reuse GL_EYE_PLANE */
3457#endif
3458
3459#ifndef GL_NV_texgen_emboss
3460#define GL_EMBOSS_LIGHT_NV 0x855D
3461#define GL_EMBOSS_CONSTANT_NV 0x855E
3462#define GL_EMBOSS_MAP_NV 0x855F
3463#endif
3464
3465#ifndef GL_NV_blend_square
3466#endif
3467
3468#ifndef GL_NV_texture_env_combine4
3469#define GL_COMBINE4_NV 0x8503
3470#define GL_SOURCE3_RGB_NV 0x8583
3471#define GL_SOURCE3_ALPHA_NV 0x858B
3472#define GL_OPERAND3_RGB_NV 0x8593
3473#define GL_OPERAND3_ALPHA_NV 0x859B
3474#endif
3475
3476#ifndef GL_MESA_resize_buffers
3477#endif
3478
3479#ifndef GL_MESA_window_pos
3480#endif
3481
3482#ifndef GL_EXT_texture_compression_s3tc
3483#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
3484#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
3485#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
3486#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
3487#endif
3488
3489#ifndef GL_IBM_cull_vertex
3490#define GL_CULL_VERTEX_IBM 103050
3491#endif
3492
3493#ifndef GL_IBM_multimode_draw_arrays
3494#endif
3495
3496#ifndef GL_IBM_vertex_array_lists
3497#define GL_VERTEX_ARRAY_LIST_IBM 103070
3498#define GL_NORMAL_ARRAY_LIST_IBM 103071
3499#define GL_COLOR_ARRAY_LIST_IBM 103072
3500#define GL_INDEX_ARRAY_LIST_IBM 103073
3501#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
3502#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
3503#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
3504#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3505#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
3506#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
3507#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
3508#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
3509#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3510#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3511#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3512#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3513#endif
3514
3515#ifndef GL_SGIX_subsample
3516#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
3517#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
3518#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
3519#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
3520#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
3521#endif
3522
3523#ifndef GL_SGIX_ycrcb_subsample
3524#endif
3525
3526#ifndef GL_SGIX_ycrcba
3527#define GL_YCRCB_SGIX 0x8318
3528#define GL_YCRCBA_SGIX 0x8319
3529#endif
3530
3531#ifndef GL_SGI_depth_pass_instrument
3532#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
3533#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3534#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3535#endif
3536
3537#ifndef GL_3DFX_texture_compression_FXT1
3538#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
3539#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
3540#endif
3541
3542#ifndef GL_3DFX_multisample
3543#define GL_MULTISAMPLE_3DFX 0x86B2
3544#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
3545#define GL_SAMPLES_3DFX 0x86B4
3546#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
3547#endif
3548
3549#ifndef GL_3DFX_tbuffer
3550#endif
3551
3552#ifndef GL_EXT_multisample
3553#define GL_MULTISAMPLE_EXT 0x809D
3554#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
3555#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
3556#define GL_SAMPLE_MASK_EXT 0x80A0
3557#define GL_1PASS_EXT 0x80A1
3558#define GL_2PASS_0_EXT 0x80A2
3559#define GL_2PASS_1_EXT 0x80A3
3560#define GL_4PASS_0_EXT 0x80A4
3561#define GL_4PASS_1_EXT 0x80A5
3562#define GL_4PASS_2_EXT 0x80A6
3563#define GL_4PASS_3_EXT 0x80A7
3564#define GL_SAMPLE_BUFFERS_EXT 0x80A8
3565#define GL_SAMPLES_EXT 0x80A9
3566#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
3567#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
3568#define GL_SAMPLE_PATTERN_EXT 0x80AC
3569#define GL_MULTISAMPLE_BIT_EXT 0x20000000
3570#endif
3571
3572#ifndef GL_SGIX_vertex_preclip
3573#define GL_VERTEX_PRECLIP_SGIX 0x83EE
3574#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
3575#endif
3576
3577#ifndef GL_SGIX_convolution_accuracy
3578#define GL_CONVOLUTION_HINT_SGIX 0x8316
3579#endif
3580
3581#ifndef GL_SGIX_resample
3582#define GL_PACK_RESAMPLE_SGIX 0x842C
3583#define GL_UNPACK_RESAMPLE_SGIX 0x842D
3584#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
3585#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
3586#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
3587#endif
3588
3589#ifndef GL_SGIS_point_line_texgen
3590#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
3591#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
3592#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
3593#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
3594#define GL_EYE_POINT_SGIS 0x81F4
3595#define GL_OBJECT_POINT_SGIS 0x81F5
3596#define GL_EYE_LINE_SGIS 0x81F6
3597#define GL_OBJECT_LINE_SGIS 0x81F7
3598#endif
3599
3600#ifndef GL_SGIS_texture_color_mask
3601#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
3602#endif
3603
3604#ifndef GL_EXT_texture_env_dot3
3605#define GL_DOT3_RGB_EXT 0x8740
3606#define GL_DOT3_RGBA_EXT 0x8741
3607#endif
3608
3609#ifndef GL_ATI_texture_mirror_once
3610#define GL_MIRROR_CLAMP_ATI 0x8742
3611#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
3612#endif
3613
3614#ifndef GL_NV_fence
3615#define GL_ALL_COMPLETED_NV 0x84F2
3616#define GL_FENCE_STATUS_NV 0x84F3
3617#define GL_FENCE_CONDITION_NV 0x84F4
3618#endif
3619
3620#ifndef GL_IBM_texture_mirrored_repeat
3621#define GL_MIRRORED_REPEAT_IBM 0x8370
3622#endif
3623
3624#ifndef GL_NV_evaluators
3625#define GL_EVAL_2D_NV 0x86C0
3626#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
3627#define GL_MAP_TESSELLATION_NV 0x86C2
3628#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
3629#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
3630#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3631#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
3632#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
3633#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
3634#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
3635#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
3636#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
3637#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
3638#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
3639#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
3640#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
3641#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
3642#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
3643#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
3644#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
3645#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
3646#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
3647#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
3648#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
3649#endif
3650
3651#ifndef GL_NV_packed_depth_stencil
3652#define GL_DEPTH_STENCIL_NV 0x84F9
3653#define GL_UNSIGNED_INT_24_8_NV 0x84FA
3654#endif
3655
3656#ifndef GL_NV_register_combiners2
3657#define GL_PER_STAGE_CONSTANTS_NV 0x8535
3658#endif
3659
3660#ifndef GL_NV_texture_compression_vtc
3661#endif
3662
3663#ifndef GL_NV_texture_rectangle
3664#define GL_TEXTURE_RECTANGLE_NV 0x84F5
3665#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
3666#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
3667#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
3668#endif
3669
3670#ifndef GL_NV_texture_shader
3671#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
3672#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3673#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3674#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3675#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
3676#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
3677#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
3678#define GL_SHADER_CONSISTENT_NV 0x86DD
3679#define GL_TEXTURE_SHADER_NV 0x86DE
3680#define GL_SHADER_OPERATION_NV 0x86DF
3681#define GL_CULL_MODES_NV 0x86E0
3682#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
3683#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
3684#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
3685#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
3686#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
3687#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
3688#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
3689#define GL_CONST_EYE_NV 0x86E5
3690#define GL_PASS_THROUGH_NV 0x86E6
3691#define GL_CULL_FRAGMENT_NV 0x86E7
3692#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
3693#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
3694#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
3695#define GL_DOT_PRODUCT_NV 0x86EC
3696#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
3697#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
3698#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3699#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3700#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3701#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3702#define GL_HILO_NV 0x86F4
3703#define GL_DSDT_NV 0x86F5
3704#define GL_DSDT_MAG_NV 0x86F6
3705#define GL_DSDT_MAG_VIB_NV 0x86F7
3706#define GL_HILO16_NV 0x86F8
3707#define GL_SIGNED_HILO_NV 0x86F9
3708#define GL_SIGNED_HILO16_NV 0x86FA
3709#define GL_SIGNED_RGBA_NV 0x86FB
3710#define GL_SIGNED_RGBA8_NV 0x86FC
3711#define GL_SIGNED_RGB_NV 0x86FE
3712#define GL_SIGNED_RGB8_NV 0x86FF
3713#define GL_SIGNED_LUMINANCE_NV 0x8701
3714#define GL_SIGNED_LUMINANCE8_NV 0x8702
3715#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
3716#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
3717#define GL_SIGNED_ALPHA_NV 0x8705
3718#define GL_SIGNED_ALPHA8_NV 0x8706
3719#define GL_SIGNED_INTENSITY_NV 0x8707
3720#define GL_SIGNED_INTENSITY8_NV 0x8708
3721#define GL_DSDT8_NV 0x8709
3722#define GL_DSDT8_MAG8_NV 0x870A
3723#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
3724#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
3725#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3726#define GL_HI_SCALE_NV 0x870E
3727#define GL_LO_SCALE_NV 0x870F
3728#define GL_DS_SCALE_NV 0x8710
3729#define GL_DT_SCALE_NV 0x8711
3730#define GL_MAGNITUDE_SCALE_NV 0x8712
3731#define GL_VIBRANCE_SCALE_NV 0x8713
3732#define GL_HI_BIAS_NV 0x8714
3733#define GL_LO_BIAS_NV 0x8715
3734#define GL_DS_BIAS_NV 0x8716
3735#define GL_DT_BIAS_NV 0x8717
3736#define GL_MAGNITUDE_BIAS_NV 0x8718
3737#define GL_VIBRANCE_BIAS_NV 0x8719
3738#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
3739#define GL_TEXTURE_HI_SIZE_NV 0x871B
3740#define GL_TEXTURE_LO_SIZE_NV 0x871C
3741#define GL_TEXTURE_DS_SIZE_NV 0x871D
3742#define GL_TEXTURE_DT_SIZE_NV 0x871E
3743#define GL_TEXTURE_MAG_SIZE_NV 0x871F
3744#endif
3745
3746#ifndef GL_NV_texture_shader2
3747#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
3748#endif
3749
3750#ifndef GL_NV_vertex_array_range2
3751#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3752#endif
3753
3754#ifndef GL_NV_vertex_program
3755#define GL_VERTEX_PROGRAM_NV 0x8620
3756#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
3757#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
3758#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
3759#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
3760#define GL_CURRENT_ATTRIB_NV 0x8626
3761#define GL_PROGRAM_LENGTH_NV 0x8627
3762#define GL_PROGRAM_STRING_NV 0x8628
3763#define GL_MODELVIEW_PROJECTION_NV 0x8629
3764#define GL_IDENTITY_NV 0x862A
3765#define GL_INVERSE_NV 0x862B
3766#define GL_TRANSPOSE_NV 0x862C
3767#define GL_INVERSE_TRANSPOSE_NV 0x862D
3768#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3769#define GL_MAX_TRACK_MATRICES_NV 0x862F
3770#define GL_MATRIX0_NV 0x8630
3771#define GL_MATRIX1_NV 0x8631
3772#define GL_MATRIX2_NV 0x8632
3773#define GL_MATRIX3_NV 0x8633
3774#define GL_MATRIX4_NV 0x8634
3775#define GL_MATRIX5_NV 0x8635
3776#define GL_MATRIX6_NV 0x8636
3777#define GL_MATRIX7_NV 0x8637
3778#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
3779#define GL_CURRENT_MATRIX_NV 0x8641
3780#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
3781#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
3782#define GL_PROGRAM_PARAMETER_NV 0x8644
3783#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
3784#define GL_PROGRAM_TARGET_NV 0x8646
3785#define GL_PROGRAM_RESIDENT_NV 0x8647
3786#define GL_TRACK_MATRIX_NV 0x8648
3787#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
3788#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
3789#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
3790#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
3791#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
3792#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
3793#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
3794#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
3795#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
3796#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
3797#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
3798#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
3799#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
3800#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
3801#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
3802#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
3803#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
3804#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
3805#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
3806#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
3807#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
3808#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
3809#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
3810#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
3811#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
3812#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
3813#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
3814#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
3815#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
3816#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
3817#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
3818#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
3819#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
3820#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
3821#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
3822#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
3823#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
3824#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
3825#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
3826#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
3827#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
3828#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
3829#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
3830#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
3831#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
3832#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
3833#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
3834#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
3835#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
3836#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
3837#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
3838#endif
3839
3840#ifndef GL_SGIX_texture_coordinate_clamp
3841#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
3842#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
3843#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
3844#endif
3845
3846#ifndef GL_SGIX_scalebias_hint
3847#define GL_SCALEBIAS_HINT_SGIX 0x8322
3848#endif
3849
3850#ifndef GL_OML_interlace
3851#define GL_INTERLACE_OML 0x8980
3852#define GL_INTERLACE_READ_OML 0x8981
3853#endif
3854
3855#ifndef GL_OML_subsample
3856#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
3857#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
3858#endif
3859
3860#ifndef GL_OML_resample
3861#define GL_PACK_RESAMPLE_OML 0x8984
3862#define GL_UNPACK_RESAMPLE_OML 0x8985
3863#define GL_RESAMPLE_REPLICATE_OML 0x8986
3864#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
3865#define GL_RESAMPLE_AVERAGE_OML 0x8988
3866#define GL_RESAMPLE_DECIMATE_OML 0x8989
3867#endif
3868
3869#ifndef GL_NV_copy_depth_to_color
3870#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
3871#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
3872#endif
3873
3874#ifndef GL_ATI_envmap_bumpmap
3875#define GL_BUMP_ROT_MATRIX_ATI 0x8775
3876#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
3877#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
3878#define GL_BUMP_TEX_UNITS_ATI 0x8778
3879#define GL_DUDV_ATI 0x8779
3880#define GL_DU8DV8_ATI 0x877A
3881#define GL_BUMP_ENVMAP_ATI 0x877B
3882#define GL_BUMP_TARGET_ATI 0x877C
3883#endif
3884
3885#ifndef GL_ATI_fragment_shader
3886#define GL_FRAGMENT_SHADER_ATI 0x8920
3887#define GL_REG_0_ATI 0x8921
3888#define GL_REG_1_ATI 0x8922
3889#define GL_REG_2_ATI 0x8923
3890#define GL_REG_3_ATI 0x8924
3891#define GL_REG_4_ATI 0x8925
3892#define GL_REG_5_ATI 0x8926
3893#define GL_REG_6_ATI 0x8927
3894#define GL_REG_7_ATI 0x8928
3895#define GL_REG_8_ATI 0x8929
3896#define GL_REG_9_ATI 0x892A
3897#define GL_REG_10_ATI 0x892B
3898#define GL_REG_11_ATI 0x892C
3899#define GL_REG_12_ATI 0x892D
3900#define GL_REG_13_ATI 0x892E
3901#define GL_REG_14_ATI 0x892F
3902#define GL_REG_15_ATI 0x8930
3903#define GL_REG_16_ATI 0x8931
3904#define GL_REG_17_ATI 0x8932
3905#define GL_REG_18_ATI 0x8933
3906#define GL_REG_19_ATI 0x8934
3907#define GL_REG_20_ATI 0x8935
3908#define GL_REG_21_ATI 0x8936
3909#define GL_REG_22_ATI 0x8937
3910#define GL_REG_23_ATI 0x8938
3911#define GL_REG_24_ATI 0x8939
3912#define GL_REG_25_ATI 0x893A
3913#define GL_REG_26_ATI 0x893B
3914#define GL_REG_27_ATI 0x893C
3915#define GL_REG_28_ATI 0x893D
3916#define GL_REG_29_ATI 0x893E
3917#define GL_REG_30_ATI 0x893F
3918#define GL_REG_31_ATI 0x8940
3919#define GL_CON_0_ATI 0x8941
3920#define GL_CON_1_ATI 0x8942
3921#define GL_CON_2_ATI 0x8943
3922#define GL_CON_3_ATI 0x8944
3923#define GL_CON_4_ATI 0x8945
3924#define GL_CON_5_ATI 0x8946
3925#define GL_CON_6_ATI 0x8947
3926#define GL_CON_7_ATI 0x8948
3927#define GL_CON_8_ATI 0x8949
3928#define GL_CON_9_ATI 0x894A
3929#define GL_CON_10_ATI 0x894B
3930#define GL_CON_11_ATI 0x894C
3931#define GL_CON_12_ATI 0x894D
3932#define GL_CON_13_ATI 0x894E
3933#define GL_CON_14_ATI 0x894F
3934#define GL_CON_15_ATI 0x8950
3935#define GL_CON_16_ATI 0x8951
3936#define GL_CON_17_ATI 0x8952
3937#define GL_CON_18_ATI 0x8953
3938#define GL_CON_19_ATI 0x8954
3939#define GL_CON_20_ATI 0x8955
3940#define GL_CON_21_ATI 0x8956
3941#define GL_CON_22_ATI 0x8957
3942#define GL_CON_23_ATI 0x8958
3943#define GL_CON_24_ATI 0x8959
3944#define GL_CON_25_ATI 0x895A
3945#define GL_CON_26_ATI 0x895B
3946#define GL_CON_27_ATI 0x895C
3947#define GL_CON_28_ATI 0x895D
3948#define GL_CON_29_ATI 0x895E
3949#define GL_CON_30_ATI 0x895F
3950#define GL_CON_31_ATI 0x8960
3951#define GL_MOV_ATI 0x8961
3952#define GL_ADD_ATI 0x8963
3953#define GL_MUL_ATI 0x8964
3954#define GL_SUB_ATI 0x8965
3955#define GL_DOT3_ATI 0x8966
3956#define GL_DOT4_ATI 0x8967
3957#define GL_MAD_ATI 0x8968
3958#define GL_LERP_ATI 0x8969
3959#define GL_CND_ATI 0x896A
3960#define GL_CND0_ATI 0x896B