Commit | Line | Data |
---|---|---|
b311480e | 1 | // Created on: 2011-08-05 |
2 | // Created by: Sergey ZERCHANINOV | |
973c2be1 | 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
2166f0fa | 15 | |
5f8b738e | 16 | #include <OpenGl_GlCore11.hxx> |
17 | ||
2166f0fa SK |
18 | #include <OpenGl_Workspace.hxx> |
19 | ||
20 | #include <OpenGl_AspectLine.hxx> | |
21 | #include <OpenGl_AspectFace.hxx> | |
22 | #include <OpenGl_AspectMarker.hxx> | |
23 | #include <OpenGl_AspectText.hxx> | |
30f0ad28 | 24 | #include <OpenGl_Context.hxx> |
25 | #include <OpenGl_ShaderManager.hxx> | |
0f8c0fb8 | 26 | #include <OpenGl_telem_util.hxx> |
2166f0fa SK |
27 | |
28 | /* OCC22218 NOTE: project dependency on gl2ps is specified by macro */ | |
29 | #ifdef HAVE_GL2PS | |
30 | #include <gl2ps.h> | |
bf75be98 | 31 | /* OCC22216 NOTE: linker dependency can be switched off by undefining macro. |
32 | Pragma comment for gl2ps.lib is defined only here. */ | |
33 | #ifdef _MSC_VER | |
2166f0fa SK |
34 | #pragma comment( lib, "gl2ps.lib" ) |
35 | #endif | |
36 | #endif | |
37 | ||
2166f0fa | 38 | #include <Aspect_PolygonOffsetMode.hxx> |
2166f0fa SK |
39 | #include <OpenGl_View.hxx> |
40 | ||
41 | /*----------------------------------------------------------------------*/ | |
42 | ||
550f3b8b | 43 | static void TelUpdatePolygonOffsets (const TEL_POFFSET_PARAM& theOffsetData) |
2166f0fa | 44 | { |
550f3b8b | 45 | if ((theOffsetData.mode & Aspect_POM_Fill) == Aspect_POM_Fill) |
46 | { | |
47 | glEnable (GL_POLYGON_OFFSET_FILL); | |
48 | } | |
bf75be98 | 49 | else |
550f3b8b | 50 | { |
51 | glDisable (GL_POLYGON_OFFSET_FILL); | |
52 | } | |
2166f0fa | 53 | |
ca3c13d1 | 54 | #if !defined(GL_ES_VERSION_2_0) |
550f3b8b | 55 | if ((theOffsetData.mode & Aspect_POM_Line) == Aspect_POM_Line) |
56 | { | |
57 | glEnable (GL_POLYGON_OFFSET_LINE); | |
58 | } | |
2166f0fa | 59 | else |
550f3b8b | 60 | { |
61 | glDisable (GL_POLYGON_OFFSET_LINE); | |
62 | } | |
2166f0fa | 63 | |
550f3b8b | 64 | if ((theOffsetData.mode & Aspect_POM_Point) == Aspect_POM_Point) |
65 | { | |
66 | glEnable (GL_POLYGON_OFFSET_POINT); | |
67 | } | |
2166f0fa | 68 | else |
550f3b8b | 69 | { |
70 | glDisable (GL_POLYGON_OFFSET_POINT); | |
71 | } | |
ca3c13d1 | 72 | #endif |
2166f0fa | 73 | |
550f3b8b | 74 | glPolygonOffset (theOffsetData.factor, theOffsetData.units); |
2166f0fa SK |
75 | } |
76 | ||
77 | /*----------------------------------------------------------------------*/ | |
78 | ||
0adbd30f | 79 | void OpenGl_Workspace::updateMaterial (const int theFlag) |
2166f0fa | 80 | { |
fd4a6963 | 81 | // Case of hidden line |
82 | if (AspectFace_set->InteriorStyle() == Aspect_IS_HIDDENLINE) | |
2166f0fa | 83 | { |
fd4a6963 | 84 | myAspectFaceHl = *AspectFace_set; // copy all values including line edge aspect |
85 | myAspectFaceHl.ChangeIntFront().matcol = BackgroundColor(); | |
86 | myAspectFaceHl.ChangeIntFront().color_mask = 0; | |
87 | myAspectFaceHl.ChangeIntFront().color_mask = 0; | |
2166f0fa | 88 | |
fd4a6963 | 89 | AspectFace_set = &myAspectFaceHl; |
2166f0fa SK |
90 | return; |
91 | } | |
92 | ||
0adbd30f | 93 | const OPENGL_SURF_PROP* aProps = &AspectFace_set->IntFront(); |
94 | GLenum aFace = GL_FRONT_AND_BACK; | |
95 | if (theFlag == TEL_BACK_MATERIAL) | |
2166f0fa | 96 | { |
0adbd30f | 97 | aFace = GL_BACK; |
98 | aProps = &AspectFace_set->IntBack(); | |
2166f0fa | 99 | } |
0adbd30f | 100 | else if (AspectFace_set->DistinguishingMode() == TOn |
101 | && !(NamedStatus & OPENGL_NS_RESMAT)) | |
2166f0fa | 102 | { |
0adbd30f | 103 | aFace = GL_FRONT; |
2166f0fa SK |
104 | } |
105 | ||
0adbd30f | 106 | myMatTmp.Init (*aProps); |
107 | ||
108 | // handling transparency | |
109 | if (NamedStatus & OPENGL_NS_2NDPASSDO) | |
110 | { | |
111 | // second pass | |
112 | myMatTmp.Diffuse.a() = aProps->env_reflexion; | |
113 | } | |
114 | else | |
2166f0fa | 115 | { |
0adbd30f | 116 | if (aProps->env_reflexion != 0.0f) |
117 | { | |
118 | // if the material reflects the environment scene, the second pass is needed | |
119 | NamedStatus |= OPENGL_NS_2NDPASSNEED; | |
120 | } | |
121 | ||
122 | if (myUseTransparency && aProps->trans != 1.0f) | |
2166f0fa | 123 | { |
0adbd30f | 124 | // render transparent |
125 | myMatTmp.Diffuse.a() = aProps->trans; | |
bf75be98 | 126 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
0adbd30f | 127 | glEnable (GL_BLEND); |
2166f0fa SK |
128 | glDepthMask (GL_FALSE); |
129 | } | |
bf75be98 | 130 | else |
2166f0fa | 131 | { |
0adbd30f | 132 | // render opaque |
133 | if ((NamedStatus & OPENGL_NS_ANTIALIASING) == 0) | |
2166f0fa SK |
134 | { |
135 | glBlendFunc (GL_ONE, GL_ZERO); | |
0adbd30f | 136 | glDisable (GL_BLEND); |
2166f0fa SK |
137 | } |
138 | glDepthMask (GL_TRUE); | |
bf75be98 | 139 | } |
2166f0fa SK |
140 | } |
141 | ||
0adbd30f | 142 | // do not update material properties in case of zero reflection mode, |
143 | // because GL lighting will be disabled by OpenGl_PrimitiveArray::DrawArray() anyway. | |
144 | if (aProps->color_mask == 0) | |
bf75be98 | 145 | { |
0adbd30f | 146 | return; |
bf75be98 | 147 | } |
2166f0fa | 148 | |
0adbd30f | 149 | // reset material |
150 | if (NamedStatus & OPENGL_NS_RESMAT) | |
2166f0fa | 151 | { |
ca3c13d1 | 152 | #if !defined(GL_ES_VERSION_2_0) |
0adbd30f | 153 | glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData()); |
154 | glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData()); | |
155 | glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData()); | |
156 | glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData()); | |
157 | glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine()); | |
ca3c13d1 | 158 | #endif |
2166f0fa | 159 | |
0adbd30f | 160 | if (theFlag == TEL_FRONT_MATERIAL) |
2166f0fa | 161 | { |
0adbd30f | 162 | myMatFront = myMatTmp; |
163 | myMatBack = myMatTmp; | |
2166f0fa SK |
164 | } |
165 | else | |
166 | { | |
0adbd30f | 167 | myMatBack = myMatTmp; |
2166f0fa SK |
168 | } |
169 | ||
0adbd30f | 170 | NamedStatus &= ~OPENGL_NS_RESMAT; |
171 | return; | |
172 | } | |
2166f0fa | 173 | |
0adbd30f | 174 | // reduce updates |
175 | OpenGl_Material& anOld = (theFlag == TEL_FRONT_MATERIAL) | |
176 | ? myMatFront | |
177 | : myMatBack; | |
ca3c13d1 | 178 | #if !defined(GL_ES_VERSION_2_0) |
0adbd30f | 179 | if (myMatTmp.Ambient.r() != anOld.Ambient.r() |
180 | || myMatTmp.Ambient.g() != anOld.Ambient.g() | |
181 | || myMatTmp.Ambient.b() != anOld.Ambient.b()) | |
182 | { | |
183 | glMaterialfv (aFace, GL_AMBIENT, myMatTmp.Ambient.GetData()); | |
184 | } | |
185 | if (myMatTmp.Diffuse.r() != anOld.Diffuse.r() | |
186 | || myMatTmp.Diffuse.g() != anOld.Diffuse.g() | |
187 | || myMatTmp.Diffuse.b() != anOld.Diffuse.b() | |
188 | || fabs (myMatTmp.Diffuse.a() - anOld.Diffuse.a()) > 0.01f) | |
189 | { | |
190 | glMaterialfv (aFace, GL_DIFFUSE, myMatTmp.Diffuse.GetData()); | |
191 | } | |
192 | if (myMatTmp.Specular.r() != anOld.Specular.r() | |
193 | || myMatTmp.Specular.g() != anOld.Specular.g() | |
194 | || myMatTmp.Specular.b() != anOld.Specular.b()) | |
195 | { | |
196 | glMaterialfv (aFace, GL_SPECULAR, myMatTmp.Specular.GetData()); | |
197 | } | |
198 | if (myMatTmp.Emission.r() != anOld.Emission.r() | |
199 | || myMatTmp.Emission.g() != anOld.Emission.g() | |
200 | || myMatTmp.Emission.b() != anOld.Emission.b()) | |
201 | { | |
202 | glMaterialfv (aFace, GL_EMISSION, myMatTmp.Emission.GetData()); | |
203 | } | |
204 | if (myMatTmp.Shine() != anOld.Shine()) | |
205 | { | |
206 | glMaterialf (aFace, GL_SHININESS, myMatTmp.Shine()); | |
207 | } | |
ca3c13d1 | 208 | #endif |
0adbd30f | 209 | anOld = myMatTmp; |
210 | if (aFace == GL_FRONT_AND_BACK) | |
211 | { | |
212 | myMatBack = myMatTmp; | |
2166f0fa SK |
213 | } |
214 | } | |
215 | ||
216 | /*----------------------------------------------------------------------*/ | |
217 | ||
218 | const OpenGl_AspectLine * OpenGl_Workspace::SetAspectLine(const OpenGl_AspectLine *AnAspect) | |
219 | { | |
220 | const OpenGl_AspectLine *AspectLine_old = AspectLine_set; | |
221 | AspectLine_set = AnAspect; | |
222 | return AspectLine_old; | |
223 | } | |
224 | ||
225 | /*----------------------------------------------------------------------*/ | |
226 | ||
227 | const OpenGl_AspectFace * OpenGl_Workspace::SetAspectFace(const OpenGl_AspectFace *AnAspect) | |
228 | { | |
229 | const OpenGl_AspectFace *AspectFace_old = AspectFace_set; | |
230 | AspectFace_set = AnAspect; | |
231 | return AspectFace_old; | |
232 | } | |
233 | ||
234 | /*----------------------------------------------------------------------*/ | |
235 | ||
236 | const OpenGl_AspectMarker * OpenGl_Workspace::SetAspectMarker(const OpenGl_AspectMarker *AnAspect) | |
237 | { | |
238 | const OpenGl_AspectMarker *AspectMarker_old = AspectMarker_set; | |
239 | AspectMarker_set = AnAspect; | |
240 | return AspectMarker_old; | |
241 | } | |
242 | ||
243 | /*----------------------------------------------------------------------*/ | |
244 | ||
245 | const OpenGl_AspectText * OpenGl_Workspace::SetAspectText(const OpenGl_AspectText *AnAspect) | |
246 | { | |
247 | const OpenGl_AspectText *AspectText_old = AspectText_set; | |
248 | AspectText_set = AnAspect; | |
249 | return AspectText_old; | |
250 | } | |
251 | ||
252 | /*----------------------------------------------------------------------*/ | |
253 | ||
0f8c0fb8 | 254 | const OpenGl_Matrix * OpenGl_Workspace::SetViewMatrix (const OpenGl_Matrix *AMatrix) |
2166f0fa SK |
255 | { |
256 | const OpenGl_Matrix *ViewMatrix_old = ViewMatrix_applied; | |
257 | ViewMatrix_applied = AMatrix; | |
258 | ||
0f8c0fb8 | 259 | // Update model-view matrix with new view matrix |
260 | UpdateModelViewMatrix(); | |
2166f0fa SK |
261 | |
262 | return ViewMatrix_old; | |
263 | } | |
264 | ||
265 | /*----------------------------------------------------------------------*/ | |
266 | ||
30f0ad28 | 267 | const OpenGl_Matrix * OpenGl_Workspace::SetStructureMatrix (const OpenGl_Matrix *AMatrix, bool aRevert) |
2166f0fa SK |
268 | { |
269 | const OpenGl_Matrix *StructureMatrix_old = StructureMatrix_applied; | |
270 | StructureMatrix_applied = AMatrix; | |
271 | ||
272 | OpenGl_Matrix lmat; | |
273 | OpenGl_Transposemat3( &lmat, AMatrix ); | |
274 | ||
0f8c0fb8 | 275 | // Update model-view matrix with new structure matrix |
276 | UpdateModelViewMatrix(); | |
2166f0fa | 277 | |
30f0ad28 | 278 | if (!myGlContext->ShaderManager()->IsEmpty()) |
279 | { | |
280 | if (aRevert) | |
392ac980 | 281 | { |
b5ac8292 | 282 | myGlContext->ShaderManager()->RevertModelWorldStateTo (&lmat.mat); |
392ac980 | 283 | } |
284 | else | |
285 | { | |
b5ac8292 | 286 | myGlContext->ShaderManager()->UpdateModelWorldStateTo (&lmat.mat); |
392ac980 | 287 | } |
30f0ad28 | 288 | } |
289 | ||
2166f0fa SK |
290 | return StructureMatrix_old; |
291 | } | |
292 | ||
293 | /*----------------------------------------------------------------------*/ | |
294 | ||
0f8c0fb8 | 295 | const void OpenGl_Workspace::UpdateModelViewMatrix() |
296 | { | |
297 | OpenGl_Matrix aStructureMatT; | |
298 | OpenGl_Transposemat3( &aStructureMatT, StructureMatrix_applied); | |
0f8c0fb8 | 299 | OpenGl_Multiplymat3 (&myModelViewMatrix, &aStructureMatT, ViewMatrix_applied); |
ca3c13d1 | 300 | #if !defined(GL_ES_VERSION_2_0) |
301 | glMatrixMode (GL_MODELVIEW); | |
0f8c0fb8 | 302 | glLoadMatrixf ((const GLfloat* )&myModelViewMatrix.mat); |
ca3c13d1 | 303 | #endif |
0f8c0fb8 | 304 | } |
305 | ||
306 | /*----------------------------------------------------------------------*/ | |
307 | ||
2166f0fa SK |
308 | const OpenGl_AspectLine * OpenGl_Workspace::AspectLine(const Standard_Boolean WithApply) |
309 | { | |
310 | if ( WithApply && (AspectLine_set != AspectLine_applied) ) | |
311 | { | |
ca3c13d1 | 312 | const GLfloat* anRgb = AspectLine_set->Color().rgb; |
313 | #if !defined(GL_ES_VERSION_2_0) | |
314 | glColor3fv(anRgb); | |
315 | #endif | |
2166f0fa SK |
316 | |
317 | if ( !AspectLine_applied || (AspectLine_set->Type() != AspectLine_applied->Type() ) ) | |
318 | { | |
73192b37 | 319 | myLineAttribs->SetTypeOfLine (AspectLine_set->Type()); |
2166f0fa SK |
320 | } |
321 | ||
322 | if ( !AspectLine_applied || ( AspectLine_set->Width() != AspectLine_applied->Width() ) ) | |
323 | { | |
324 | glLineWidth( (GLfloat)AspectLine_set->Width() ); | |
325 | #ifdef HAVE_GL2PS | |
326 | gl2psLineWidth( (GLfloat)AspectLine_set->Width() ); | |
327 | #endif | |
328 | } | |
329 | ||
330 | AspectLine_applied = AspectLine_set; | |
331 | } | |
332 | return AspectLine_set; | |
333 | } | |
334 | ||
335 | /*----------------------------------------------------------------------*/ | |
336 | ||
bf75be98 | 337 | const OpenGl_AspectFace* OpenGl_Workspace::AspectFace (const Standard_Boolean theToApply) |
2166f0fa | 338 | { |
3b1817a9 | 339 | if (!theToApply) |
340 | { | |
341 | return AspectFace_set; | |
342 | } | |
343 | ||
344 | if (!ActiveView()->Backfacing()) | |
345 | { | |
346 | // manage back face culling mode, disable culling when clipping is enabled | |
347 | TelCullMode aCullingMode = (myGlContext->Clipping().IsClippingOrCappingOn() | |
348 | || AspectFace_set->InteriorStyle() == Aspect_IS_HATCH) | |
349 | ? TelCullNone | |
350 | : (TelCullMode )AspectFace_set->CullingMode(); | |
351 | if (aCullingMode != TelCullNone | |
352 | && myUseTransparency && !(NamedStatus & OPENGL_NS_2NDPASSDO)) | |
353 | { | |
354 | // disable culling in case of translucent shading aspect | |
355 | if (AspectFace_set->IntFront().trans != 1.0f) | |
356 | { | |
357 | aCullingMode = TelCullNone; | |
358 | } | |
359 | } | |
360 | if (myCullingMode != aCullingMode) | |
361 | { | |
362 | myCullingMode = aCullingMode; | |
363 | switch (myCullingMode) | |
364 | { | |
365 | case TelCullNone: | |
366 | case TelCullUndefined: | |
367 | { | |
368 | glDisable (GL_CULL_FACE); | |
369 | break; | |
370 | } | |
371 | case TelCullFront: | |
372 | { | |
373 | glCullFace (GL_FRONT); | |
374 | glEnable (GL_CULL_FACE); | |
375 | break; | |
376 | } | |
377 | case TelCullBack: | |
378 | { | |
379 | glCullFace (GL_BACK); | |
380 | glEnable (GL_CULL_FACE); | |
381 | break; | |
382 | } | |
383 | } | |
384 | } | |
385 | } | |
386 | ||
387 | if (AspectFace_set == AspectFace_applied) | |
bf75be98 | 388 | { |
389 | return AspectFace_set; | |
390 | } | |
391 | ||
ca3c13d1 | 392 | #if !defined(GL_ES_VERSION_2_0) |
fd4a6963 | 393 | const Aspect_InteriorStyle anIntstyle = AspectFace_set->InteriorStyle(); |
394 | if (AspectFace_applied == NULL || AspectFace_applied->InteriorStyle() != anIntstyle) | |
2166f0fa | 395 | { |
bf75be98 | 396 | switch (anIntstyle) |
2166f0fa | 397 | { |
bf75be98 | 398 | case Aspect_IS_EMPTY: |
399 | case Aspect_IS_HOLLOW: | |
2166f0fa | 400 | { |
bf75be98 | 401 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
402 | break; | |
2166f0fa | 403 | } |
bf75be98 | 404 | case Aspect_IS_HATCH: |
405 | { | |
406 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); | |
73192b37 | 407 | myLineAttribs->SetTypeOfHatch (AspectFace_applied != NULL ? AspectFace_applied->Hatch() : TEL_HS_SOLID); |
bf75be98 | 408 | break; |
409 | } | |
410 | case Aspect_IS_SOLID: | |
411 | case Aspect_IS_HIDDENLINE: | |
412 | { | |
413 | glPolygonMode (GL_FRONT_AND_BACK, GL_FILL); | |
414 | glDisable (GL_POLYGON_STIPPLE); | |
415 | break; | |
416 | } | |
0adbd30f | 417 | case Aspect_IS_POINT: |
2166f0fa | 418 | { |
0adbd30f | 419 | glPolygonMode (GL_FRONT_AND_BACK, GL_POINT); |
bf75be98 | 420 | break; |
2166f0fa SK |
421 | } |
422 | } | |
bf75be98 | 423 | } |
424 | ||
425 | if (anIntstyle == Aspect_IS_HATCH) | |
426 | { | |
fd4a6963 | 427 | const Tint hatchstyle = AspectFace_set->Hatch(); |
428 | if (AspectFace_applied == NULL || AspectFace_applied->Hatch() != hatchstyle) | |
bf75be98 | 429 | { |
73192b37 | 430 | myLineAttribs->SetTypeOfHatch (hatchstyle); |
bf75be98 | 431 | } |
432 | } | |
ca3c13d1 | 433 | #endif |
bf75be98 | 434 | |
bf75be98 | 435 | // Aspect_POM_None means: do not change current settings |
fd4a6963 | 436 | if ((AspectFace_set->PolygonOffset().mode & Aspect_POM_None) != Aspect_POM_None) |
bf75be98 | 437 | { |
550f3b8b | 438 | if (PolygonOffset_applied.mode != AspectFace_set->PolygonOffset().mode |
439 | || PolygonOffset_applied.factor != AspectFace_set->PolygonOffset().factor | |
440 | || PolygonOffset_applied.units != AspectFace_set->PolygonOffset().units) | |
2166f0fa | 441 | { |
550f3b8b | 442 | SetPolygonOffset (AspectFace_set->PolygonOffset().mode, |
443 | AspectFace_set->PolygonOffset().factor, | |
444 | AspectFace_set->PolygonOffset().units); | |
2166f0fa | 445 | } |
bf75be98 | 446 | } |
2166f0fa | 447 | |
0adbd30f | 448 | updateMaterial (TEL_FRONT_MATERIAL); |
fd4a6963 | 449 | if (AspectFace_set->DistinguishingMode() == TOn) |
bf75be98 | 450 | { |
0adbd30f | 451 | updateMaterial (TEL_BACK_MATERIAL); |
bf75be98 | 452 | } |
2166f0fa | 453 | |
bf75be98 | 454 | if ((NamedStatus & OPENGL_NS_FORBIDSETTEX) == 0) |
455 | { | |
fd4a6963 | 456 | if (AspectFace_set->DoTextureMap()) |
bf75be98 | 457 | { |
8625ef7e | 458 | EnableTexture (AspectFace_set->TextureRes (myGlContext), |
fd4a6963 | 459 | AspectFace_set->TextureParams()); |
bf75be98 | 460 | } |
461 | else | |
2166f0fa SK |
462 | { |
463 | DisableTexture(); | |
2166f0fa | 464 | } |
2166f0fa | 465 | } |
bf75be98 | 466 | |
467 | AspectFace_applied = AspectFace_set; | |
2166f0fa SK |
468 | return AspectFace_set; |
469 | } | |
470 | ||
550f3b8b | 471 | //======================================================================= |
472 | //function : SetPolygonOffset | |
473 | //purpose : | |
474 | //======================================================================= | |
475 | void OpenGl_Workspace::SetPolygonOffset (int theMode, | |
476 | Standard_ShortReal theFactor, | |
477 | Standard_ShortReal theUnits) | |
478 | { | |
479 | PolygonOffset_applied.mode = theMode; | |
480 | PolygonOffset_applied.factor = theFactor; | |
481 | PolygonOffset_applied.units = theUnits; | |
482 | ||
483 | TelUpdatePolygonOffsets (PolygonOffset_applied); | |
484 | } | |
485 | ||
2166f0fa SK |
486 | /*----------------------------------------------------------------------*/ |
487 | ||
17f65eb2 | 488 | const OpenGl_AspectMarker* OpenGl_Workspace::AspectMarker (const Standard_Boolean theToApply) |
2166f0fa | 489 | { |
17f65eb2 | 490 | if (theToApply && (AspectMarker_set != AspectMarker_applied)) |
2166f0fa | 491 | { |
17f65eb2 | 492 | if (!AspectMarker_applied || (AspectMarker_set->Scale() != AspectMarker_applied->Scale())) |
493 | { | |
ca3c13d1 | 494 | #if !defined(GL_ES_VERSION_2_0) |
17f65eb2 | 495 | glPointSize (AspectMarker_set->Scale()); |
496 | #ifdef HAVE_GL2PS | |
497 | gl2psPointSize (AspectMarker_set->Scale()); | |
498 | #endif | |
ca3c13d1 | 499 | #endif |
17f65eb2 | 500 | } |
2166f0fa SK |
501 | AspectMarker_applied = AspectMarker_set; |
502 | } | |
503 | return AspectMarker_set; | |
504 | } | |
505 | ||
506 | /*----------------------------------------------------------------------*/ | |
507 | ||
a174a3c5 | 508 | const OpenGl_AspectText* OpenGl_Workspace::AspectText (const Standard_Boolean theWithApply) |
2166f0fa | 509 | { |
a174a3c5 | 510 | if (theWithApply) |
2166f0fa | 511 | { |
a174a3c5 | 512 | AspectText_applied = AspectText_set; |
513 | TextParam_applied = TextParam_set; | |
2166f0fa | 514 | } |
a174a3c5 | 515 | |
2166f0fa SK |
516 | return AspectText_set; |
517 | } |