0023226: Extend OpenGl_Context to store map of shared GPU resources
[occt.git] / src / OpenGl / OpenGl_Workspace_4.cxx
CommitLineData
b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
2166f0fa 20
5f8b738e 21#include <OpenGl_GlCore11.hxx>
22
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23#if (defined(_WIN32) || defined(__WIN32__))
24 #include <OpenGl_AVIWriter.hxx>
2166f0fa 25#endif
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26
27#include <OpenGl_FrameBuffer.hxx>
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28#include <InterfaceGraphic_Graphic3d.hxx>
29#include <InterfaceGraphic_Visual3d.hxx>
30
31#include <OpenGl_Workspace.hxx>
32
33//call_togl_redraw
34void OpenGl_Workspace::Redraw (const Graphic3d_CView& theCView,
35 const Aspect_CLayer2d& theCUnderLayer,
36 const Aspect_CLayer2d& theCOverLayer)
37{
38 if (!Activate())
39 return;
40
41 // release pending GL resources
664cae74 42 Handle(OpenGl_Context) aGlCtx = GetGlContext();
5e27df78 43 aGlCtx->ReleaseDelayed();
2166f0fa 44
664cae74 45 // cache render mode state
46 GLint aRendMode = GL_RENDER;
47 glGetIntegerv (GL_RENDER_MODE, &aRendMode);
48 aGlCtx->SetFeedback (aRendMode == GL_FEEDBACK);
49
50 Tint toSwap = (aRendMode == GL_RENDER); // swap buffers
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51 GLint aViewPortBack[4];
52 OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer* )theCView.ptrFBO;
53 if (aFrameBuffer != NULL)
54 {
55 glGetIntegerv (GL_VIEWPORT, aViewPortBack);
56 aFrameBuffer->SetupViewport();
664cae74 57 aFrameBuffer->BindBuffer (aGlCtx);
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58 toSwap = 0; // no need to swap buffers
59 }
60
61 Redraw1 (theCView, theCUnderLayer, theCOverLayer, toSwap);
62 RedrawImmediatMode();
63
64 if (aFrameBuffer != NULL)
65 {
664cae74 66 aFrameBuffer->UnbindBuffer (aGlCtx);
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67 // move back original viewport
68 glViewport (aViewPortBack[0], aViewPortBack[1], aViewPortBack[2], aViewPortBack[3]);
69 }
70
71#if (defined(_WIN32) || defined(__WIN32__))
72 if (OpenGl_AVIWriter_AllowWriting (theCView.DefWindow.XWindow))
73 {
74 GLint params[4];
75 glGetIntegerv (GL_VIEWPORT, params);
76 int nWidth = params[2] & ~0x7;
77 int nHeight = params[3] & ~0x7;
78
79 const int nBitsPerPixel = 24;
80 GLubyte* aDumpData = new GLubyte[nWidth * nHeight * nBitsPerPixel / 8];
81
82 glPixelStorei (GL_PACK_ALIGNMENT, 1);
83 glReadPixels (0, 0, nWidth, nHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, aDumpData);
84 OpenGl_AVIWriter_AVIWriter (aDumpData, nWidth, nHeight, nBitsPerPixel);
85 delete[] aDumpData;
86 }
87#endif
664cae74 88
89 // reset render mode state
90 aGlCtx->SetFeedback (Standard_False);
2166f0fa 91}