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1 | // File: OpenGl_Workspace_3.cxx |
2 | // Created: 20 September 2011 | |
3 | // Author: Sergey ZERCHANINOV | |
4 | // Copyright: OPEN CASCADE 2011 | |
5 | ||
6 | #define BUC60863 /*GG_100401 After any view update, made identical | |
7 | // the front and back buffer to avoid ghost drawing. | |
8 | // Minimize flicking. | |
9 | */ | |
10 | ||
11 | #define IMP150501 /*GG_150501 CADPAK_V2 Enable/Disable Zbuffer | |
12 | NOTE that the previous and unused "double-buffer" | |
13 | arg is changed to "zbuffer" and enable/disable | |
14 | to use the OpenGl zbuffer capabilities during immediat | |
15 | drawing | |
16 | */ | |
17 | ||
18 | #define IMP260601 /*GG Enable correct backing store between 2 different views. | |
19 | */ | |
20 | ||
21 | /*----------------------------------------------------------------------*/ | |
22 | ||
23 | #define RIC120302 /* GG Enable to use the application display | |
24 | // callback at end of traversal | |
25 | */ | |
26 | ||
27 | /* | |
28 | * Includes | |
29 | */ | |
30 | #include <math.h> | |
31 | #include <stdio.h> | |
32 | ||
33 | #ifdef HAVE_GL2PS | |
34 | #include <gl2ps.h> | |
35 | #endif | |
36 | ||
37 | #include <OpenGl_Context.hxx> | |
38 | #include <OpenGl_telem_util.hxx> | |
39 | #include <OpenGl_AspectLine.hxx> | |
40 | #include <OpenGl_Structure.hxx> | |
41 | ||
42 | /*----------------------------------------------------------------------*/ | |
43 | /* | |
44 | * Prototypes Private functions | |
45 | */ | |
46 | ||
47 | static void call_util_transform_pt (float *x, float *y, float *z); | |
48 | static void call_util_transpose_mat (float tmat[16], float mat[4][4]); | |
49 | ||
50 | /*----------------------------------------------------------------------*/ | |
51 | /* | |
52 | * Variables statiques | |
53 | */ | |
54 | ||
55 | static int openglNumberOfPoints = 0; | |
56 | ||
57 | static int myImmediateMatIsIdentity = 1; | |
58 | ||
59 | static int partial = -1; /* -1 init, 0 complete, 1 partielle */ | |
60 | ||
61 | static float xm, ym, zm, XM, YM, ZM; | |
62 | ||
63 | static float myImmediateMat[4][4] = { | |
64 | {1., 0., 0., 0.}, | |
65 | {0., 1., 0., 0.}, | |
66 | {0., 0., 1., 0.}, | |
67 | {0., 0., 0., 1.}, | |
68 | }; | |
69 | ||
70 | /*----------------------------------------------------------------------*/ | |
71 | /* Mode Ajout */ | |
72 | /*----------------------------------------------------------------------*/ | |
73 | ||
74 | //call_togl_begin_ajout_mode | |
75 | Standard_Boolean OpenGl_Workspace::BeginAddMode () | |
76 | { | |
77 | if (!Activate()) | |
78 | return Standard_False; | |
79 | ||
80 | NamedStatus |= OPENGL_NS_ADD; | |
81 | ||
82 | MakeFrontAndBackBufCurrent(); | |
83 | ||
84 | //TsmPushAttri(); | |
85 | ||
86 | return Standard_True; | |
87 | } | |
88 | ||
89 | /*----------------------------------------------------------------------*/ | |
90 | ||
91 | //call_togl_end_ajout_mode | |
92 | void OpenGl_Workspace::EndAddMode () | |
93 | { | |
94 | if (NamedStatus & OPENGL_NS_ADD) | |
95 | { | |
96 | OpenGl_Workspace::MakeBackBufCurrent(); | |
97 | ||
98 | // Clear add mode flag | |
99 | NamedStatus &= ~OPENGL_NS_ADD; | |
100 | } | |
101 | ||
102 | myImmediateMatIsIdentity = 1; | |
103 | ||
104 | /* FMN necessaire pour l'affichage sur WNT */ | |
105 | glFlush(); | |
106 | ||
107 | //TsmPopAttri(); | |
108 | } | |
109 | ||
110 | /*----------------------------------------------------------------------*/ | |
111 | /* Mode Transient */ | |
112 | /*----------------------------------------------------------------------*/ | |
113 | ||
114 | //call_togl_clear_immediat_mode | |
115 | void OpenGl_Workspace::ClearImmediatMode (const Graphic3d_CView& ACView, const Standard_Boolean AFlush) | |
116 | { | |
117 | if ( myIsTransientOpen ) | |
118 | EndImmediatMode(); | |
119 | ||
120 | if (!Activate()) return; | |
121 | ||
122 | if ( !myBackBufferRestored ) | |
123 | { | |
124 | EraseAnimation(); | |
125 | ||
126 | Redraw1(ACView,*((CALL_DEF_LAYER *)ACView.ptrUnderLayer),*((CALL_DEF_LAYER *)ACView.ptrOverLayer),AFlush); | |
127 | ||
128 | // After a redraw, | |
129 | // Made the back identical to the front buffer. | |
130 | // Always perform full copy (partial update optimization is useless on mordern hardware)! | |
131 | if (myRetainMode) | |
132 | CopyBuffers (ACView.ViewId, 1 /* GL_FRONT -> GL_BACK */, xm, ym, zm, XM, YM, ZM, 0); | |
133 | ||
134 | myBackBufferRestored = Standard_True; | |
135 | } | |
136 | else if ( partial >= 0 ) | |
137 | { | |
138 | // Restore pixels from the back buffer. | |
139 | // Always perform full copy (partial update optimization is useless on mordern hardware)! | |
140 | CopyBuffers (ACView.ViewId, 0 /* GL_BACK -> GL_FRONT */, xm, ym, zm, XM, YM, ZM, 0); | |
141 | } | |
142 | ||
143 | if (myTransientList) | |
144 | { | |
145 | /* Clear current list contents */ | |
146 | glNewList( (GLuint) myTransientList, GL_COMPILE_AND_EXECUTE); | |
147 | glEndList(); | |
148 | } | |
149 | partial = -1; | |
150 | XM = YM = ZM = (float ) shortrealfirst (); | |
151 | xm = ym = zm = (float ) shortreallast (); | |
152 | } | |
153 | ||
154 | /*----------------------------------------------------------------------*/ | |
155 | ||
156 | //call_togl_redraw_immediat_mode | |
157 | void OpenGl_Workspace::RedrawImmediatMode () | |
158 | { | |
159 | if (myRetainMode) | |
160 | { | |
161 | if (myTransientList) | |
162 | { | |
163 | MakeFrontBufCurrent(); | |
164 | glDisable(GL_LIGHTING); | |
165 | glCallList((GLuint) myTransientList); | |
166 | /* FMN necessaire pour l'affichage sur WNT */ | |
167 | glFlush(); | |
168 | MakeBackBufCurrent(); | |
169 | } | |
170 | } | |
171 | } | |
172 | ||
173 | /*----------------------------------------------------------------------*/ | |
174 | ||
175 | //call_togl_begin_immediat_mode | |
176 | Standard_Boolean OpenGl_Workspace::BeginImmediatMode (const Graphic3d_CView& ACView, const Standard_Boolean UseDepthTest, const Standard_Boolean RetainMode) | |
177 | { | |
178 | if (!Activate()) | |
179 | return Standard_False; | |
180 | ||
181 | OpenGl_Workspace::ClearImmediatMode(ACView,1); | |
182 | ||
183 | NamedStatus |= OPENGL_NS_IMMEDIATE; | |
184 | myRetainMode = RetainMode; | |
185 | ||
186 | MakeFrontBufCurrent(); | |
187 | ||
188 | //TsmPushAttri(); | |
189 | ||
190 | if ( myRetainMode ) | |
191 | { | |
192 | GLuint listid = (GLuint) myTransientList; | |
193 | if (!listid) | |
194 | listid = glGenLists(1); | |
195 | if (!listid) return Standard_False; | |
196 | ||
197 | glNewList(listid, GL_COMPILE_AND_EXECUTE); | |
198 | myTransientList = listid; | |
199 | myIsTransientOpen = Standard_True; | |
200 | } | |
201 | ||
202 | if ( UseDepthTest ) | |
203 | glEnable(GL_DEPTH_TEST); | |
204 | else | |
205 | glDisable(GL_DEPTH_TEST); | |
206 | ||
207 | return Standard_True; | |
208 | } | |
209 | ||
210 | /*----------------------------------------------------------------------*/ | |
211 | ||
212 | //call_togl_end_immediat_mode | |
213 | void OpenGl_Workspace::EndImmediatMode () | |
214 | { | |
215 | if (NamedStatus & OPENGL_NS_IMMEDIATE) | |
216 | { | |
217 | if (myIsTransientOpen) | |
218 | { | |
219 | glEndList(); | |
220 | myIsTransientOpen = Standard_False; | |
221 | } | |
222 | MakeBackBufCurrent(); | |
223 | ||
224 | // Clear immediate mode flag | |
225 | NamedStatus &= ~OPENGL_NS_IMMEDIATE; | |
226 | } | |
227 | ||
228 | // Ajout CAL : pour voir quelque chose avant le prochain begin_immediat_mode | |
229 | glFinish (); | |
230 | ||
231 | myImmediateMatIsIdentity = 1; | |
232 | ||
233 | //TsmPopAttri(); | |
234 | } | |
235 | ||
236 | /*----------------------------------------------------------------------*/ | |
237 | ||
238 | //call_togl_transform | |
239 | void OpenGl_Workspace::Transform (const TColStd_Array2OfReal& AMatrix, const Graphic3d_TypeOfComposition AType) | |
240 | { | |
241 | //call_togl_transform in OpenGl_togl_begin_immediat_mode.cxx | |
242 | const Standard_Integer lr = AMatrix.LowerRow (); | |
243 | const Standard_Integer lc = AMatrix.LowerCol (); | |
244 | ||
245 | Standard_Integer i, j; | |
246 | if ((AType == Graphic3d_TOC_REPLACE) || myImmediateMatIsIdentity) | |
247 | { | |
248 | for (i=0; i<4; i++) | |
249 | for (j=0; j<4; j++) | |
250 | myImmediateMat[i][j] = float (AMatrix (i+lr, j+lc)); | |
251 | } | |
252 | else | |
253 | { | |
254 | float theMatrix[4][4]; | |
255 | for (i=0; i<4; i++) | |
256 | for (j=0; j<4; j++) | |
257 | theMatrix[i][j] = float (AMatrix (i+lr, j+lc)); | |
258 | ||
259 | TelMultiplymat3 (myImmediateMat, myImmediateMat, theMatrix); | |
260 | } | |
261 | ||
262 | myImmediateMatIsIdentity = 1; | |
263 | for (i = 0; i < 4; i++) | |
264 | for (j = 0; j < 4; j++) | |
265 | if (myImmediateMat[i][j] != (i == j? 1. : 0.)) | |
266 | { | |
267 | myImmediateMatIsIdentity = 0; | |
268 | return; | |
269 | } | |
270 | } | |
271 | ||
272 | /*----------------------------------------------------------------------*/ | |
273 | ||
274 | //call_togl_begin_polyline | |
275 | void OpenGl_Workspace::BeginPolyline () | |
276 | { | |
277 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
278 | { | |
279 | openglNumberOfPoints = 0; | |
280 | glDisable(GL_LIGHTING); | |
281 | glBegin(GL_LINE_STRIP); | |
282 | } | |
283 | } | |
284 | ||
285 | /*----------------------------------------------------------------------*/ | |
286 | ||
287 | //call_togl_end_polyline | |
288 | void OpenGl_Workspace::EndPolyline () | |
289 | { | |
290 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
291 | glEnd(); | |
292 | } | |
293 | ||
294 | /*----------------------------------------------------------------------*/ | |
295 | ||
296 | //call_togl_draw | |
297 | void OpenGl_Workspace::Draw (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) | |
298 | { | |
299 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
300 | { | |
301 | openglNumberOfPoints++; | |
302 | float x = X, y = Y, z = Z; | |
303 | if (!myImmediateMatIsIdentity) | |
304 | call_util_transform_pt (&x, &y, &z); | |
305 | if (x > XM) XM = x; | |
306 | if (y > YM) YM = y; | |
307 | if (z > ZM) ZM = z; | |
308 | if (x < xm) xm = x; | |
309 | if (y < ym) ym = y; | |
310 | if (z < zm) zm = z; | |
311 | glVertex3f (x, y, z); | |
312 | partial = 1; | |
313 | } | |
314 | } | |
315 | ||
316 | /*----------------------------------------------------------------------*/ | |
317 | ||
318 | //call_togl_move | |
319 | void OpenGl_Workspace::Move (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) | |
320 | { | |
321 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
322 | { | |
323 | if (openglNumberOfPoints != 0) | |
324 | { | |
325 | OpenGl_Workspace::EndPolyline(); | |
326 | OpenGl_Workspace::BeginPolyline(); | |
327 | } | |
328 | OpenGl_Workspace::Draw(X,Y,Z); | |
329 | } | |
330 | } | |
331 | ||
332 | /*----------------------------------------------------------------------*/ | |
333 | ||
334 | //call_togl_set_linecolor | |
335 | void OpenGl_Workspace::SetLineColor (const Standard_ShortReal R, const Standard_ShortReal G, const Standard_ShortReal B) | |
336 | { | |
337 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
338 | { | |
339 | GLfloat color[3]; | |
340 | color[0] = R; | |
341 | color[1] = G; | |
342 | color[2] = B; | |
343 | glColor3fv(color); | |
344 | } | |
345 | } | |
346 | ||
347 | /*----------------------------------------------------------------------*/ | |
348 | ||
349 | //call_togl_set_linetype | |
350 | void OpenGl_Workspace::SetLineType (const Standard_Integer Type) | |
351 | { | |
352 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
353 | { | |
354 | myDisplay->SetTypeOfLine((Aspect_TypeOfLine)Type); | |
355 | } | |
356 | } | |
357 | ||
358 | /*----------------------------------------------------------------------*/ | |
359 | ||
360 | //call_togl_set_linewidth | |
361 | void OpenGl_Workspace::SetLineWidth (const Standard_ShortReal Width) | |
362 | { | |
363 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
364 | { | |
365 | glLineWidth( (GLfloat)Width ); | |
366 | #ifdef HAVE_GL2PS | |
367 | gl2psLineWidth( (GLfloat)Width ); | |
368 | #endif | |
369 | } | |
370 | } | |
371 | ||
372 | /*----------------------------------------------------------------------*/ | |
373 | ||
374 | //call_togl_draw_structure | |
375 | void OpenGl_Workspace::DrawStructure (const OpenGl_Structure *AStructure) | |
376 | { | |
377 | if (NamedStatus & (OPENGL_NS_ADD | OPENGL_NS_IMMEDIATE)) | |
378 | { | |
379 | float mat16[16]; | |
380 | GLint mode1; | |
381 | ||
382 | //TsmPushAttri(); | |
383 | ||
384 | /* mise en place de la matrice de transformation du trace transient */ | |
385 | if (!myImmediateMatIsIdentity) | |
386 | { | |
387 | call_util_transpose_mat (mat16, myImmediateMat); | |
388 | glGetIntegerv (GL_MATRIX_MODE, &mode1); | |
389 | glMatrixMode (GL_MODELVIEW); | |
390 | glPushMatrix (); | |
391 | glScalef (1.F, 1.F, 1.F); | |
392 | glMultMatrixf (mat16); | |
393 | } | |
394 | ||
395 | // Render structure | |
396 | Handle(OpenGl_Workspace) aWS(this); | |
397 | AStructure->Render(aWS); | |
398 | ||
399 | //TsmPopAttri(); | |
400 | ||
401 | if (!myImmediateMatIsIdentity) | |
402 | { | |
403 | glPopMatrix (); | |
404 | glMatrixMode (mode1); | |
405 | } | |
406 | } | |
407 | } | |
408 | ||
409 | /*----------------------------------------------------------------------*/ | |
410 | ||
411 | //call_togl_set_minmax | |
412 | void OpenGl_Workspace::SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2) | |
413 | { | |
414 | if ((X1 > shortreallast ()) || (Y1 > shortreallast ()) || (Z1 > shortreallast ()) || | |
415 | (X2 > shortreallast ()) || (Y2 > shortreallast ()) || (Z2 > shortreallast ()) || | |
416 | (X1 < shortrealfirst ()) || (Y1 < shortrealfirst ()) || (Z1 < shortrealfirst ()) || | |
417 | (X2 < shortrealfirst ()) || (Y2 < shortrealfirst ()) || (Z2 < shortrealfirst ())) | |
418 | { | |
419 | XM = YM = ZM = (float ) shortreallast (); | |
420 | xm = ym = zm = (float ) shortrealfirst (); | |
421 | partial = 0; | |
422 | } | |
423 | else | |
424 | { | |
425 | float x1=X1,y1=Y1,z1=Z1,x2=X2,y2=Y2,z2=Z2; | |
426 | if (!myImmediateMatIsIdentity) | |
427 | { | |
428 | call_util_transform_pt (&x1, &y1, &z1); | |
429 | call_util_transform_pt (&x2, &y2, &z2); | |
430 | } | |
431 | if (x1 > XM) XM = x1; | |
432 | if (x1 < xm) xm = x1; | |
433 | if (y1 > YM) YM = y1; | |
434 | if (y1 < ym) ym = y1; | |
435 | if (z1 > ZM) ZM = z1; | |
436 | if (z1 < zm) zm = z1; | |
437 | ||
438 | if (x2 > XM) XM = x2; | |
439 | if (x2 < xm) xm = x2; | |
440 | if (y2 > YM) YM = y2; | |
441 | if (y2 < ym) ym = y2; | |
442 | if (z2 > ZM) ZM = z2; | |
443 | if (z2 < zm) zm = z2; | |
444 | if (partial != 0) partial = 1; | |
445 | } | |
446 | } | |
447 | ||
448 | /*----------------------------------------------------------------------*/ | |
449 | /* | |
450 | * Private functions | |
451 | */ | |
452 | ||
453 | /*----------------------------------------------------------------------*/ | |
454 | /* | |
455 | Transform the point pt | |
456 | */ | |
457 | static void call_util_transform_pt ( float *x, float *y, float *z ) | |
458 | { | |
459 | float tpt[4], pt[4]; | |
460 | pt[0] = *x, pt[1] = *y, pt[2] = *z, pt[3] = 1.0; | |
461 | ||
462 | int i, j; | |
463 | for (i = 0; i < 4; i++) | |
464 | { | |
465 | float sum = 0.; | |
466 | for (j = 0; j < 4; j++) | |
467 | sum += myImmediateMat[i][j] * pt[j]; | |
468 | tpt[i] = sum; | |
469 | } | |
470 | ||
471 | *x = tpt[0], *y = tpt[1], *z = tpt[2]; | |
472 | } | |
473 | ||
474 | /*----------------------------------------------------------------------*/ | |
475 | /* | |
476 | void call_util_transpose_mat (tmat, mat) | |
477 | float tmat[16]; | |
478 | float mat[4][4]; | |
479 | ||
480 | Transpose mat and returns tmat. | |
481 | */ | |
482 | ||
483 | static void call_util_transpose_mat (float tmat[16], float mat[4][4]) | |
484 | { | |
485 | int i, j; | |
486 | ||
487 | for (i=0; i<4; i++) | |
488 | for (j=0; j<4; j++) | |
489 | tmat[j*4+i] = mat[i][j]; | |
490 | } |