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1 | // File: OpenGl_Workspace.hxx |
2 | // Created: 20 September 2011 | |
3 | // Author: Sergey ZERCHANINOV | |
4 | // Copyright: OPEN CASCADE 2011 | |
5 | ||
6 | #ifndef _OpenGl_Workspace_Header | |
7 | #define _OpenGl_Workspace_Header | |
8 | ||
9 | #include <Handle_OpenGl_Workspace.hxx> | |
10 | #include <OpenGl_Window.hxx> | |
11 | ||
12 | #include <TColStd_Array2OfReal.hxx> | |
13 | #include <Quantity_Color.hxx> | |
14 | #include <Graphic3d_TypeOfComposition.hxx> | |
15 | ||
16 | #include <Graphic3d_CView.hxx> | |
17 | #include <Aspect_CLayer2d.hxx> | |
18 | #include <Aspect_Handle.hxx> | |
19 | #include <Aspect_PrintAlgo.hxx> | |
20 | #include <Graphic3d_PtrFrameBuffer.hxx> | |
21 | #include <Image_CRawBufferData.hxx> | |
22 | ||
23 | #include <InterfaceGraphic_Graphic3d.hxx> | |
24 | #include <InterfaceGraphic_Visual3d.hxx> | |
25 | ||
26 | #include <OpenGl_tsm.hxx> | |
27 | ||
28 | #include <OpenGl_Display.hxx> | |
29 | #include <OpenGl_Matrix.hxx> | |
30 | #include <OpenGl_NamedStatus.hxx> | |
31 | #include <OpenGl_TextParam.hxx> | |
32 | ||
33 | #include <Handle_OpenGl_View.hxx> | |
34 | ||
35 | class OpenGl_AspectLine; | |
36 | class OpenGl_AspectFace; | |
37 | class OpenGl_AspectMarker; | |
38 | class OpenGl_AspectText; | |
39 | class OpenGl_FrameBuffer; | |
40 | class OpenGl_Structure; | |
41 | ||
42 | //! Reprepsents window with GL context. | |
43 | //! Provides methods to render primitives and maintan GL state. | |
44 | class OpenGl_Workspace : public OpenGl_Window | |
45 | { | |
46 | public: | |
47 | ||
48 | //! Main constructor - prepare GL context for specified window. | |
49 | OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay, | |
50 | const CALL_DEF_WINDOW& theCWindow, | |
51 | Aspect_RenderingContext theGContext); | |
52 | ||
53 | //! Destructor | |
54 | virtual ~OpenGl_Workspace(); | |
55 | ||
56 | void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; } | |
57 | const Handle(OpenGl_View)& ActiveView () const { return myView; } | |
58 | ||
59 | //! Redraw the window. | |
60 | void Redraw (const Graphic3d_CView& theCView, | |
61 | const Aspect_CLayer2d& theCUnderLayer, | |
62 | const Aspect_CLayer2d& theCOverLayer); | |
63 | ||
64 | //! Redraw window only if needed. | |
65 | void Update (const Graphic3d_CView& theCView, | |
66 | const Aspect_CLayer2d& theCUnderLayer, | |
67 | const Aspect_CLayer2d& theCOverLayer) | |
68 | { | |
69 | if (!myIsUpdated) | |
70 | Redraw (theCView, theCUnderLayer, theCOverLayer); | |
71 | } | |
72 | ||
73 | //! Special method to perform printing. | |
74 | //! System-specific and currently only Win platform implemented. | |
75 | Standard_Boolean Print (const Graphic3d_CView& theCView, | |
76 | const Aspect_CLayer2d& theCUnderLayer, | |
77 | const Aspect_CLayer2d& theCOverLayer, | |
78 | const Aspect_Handle theHPrintDC, | |
79 | const Standard_Boolean theToShowBackground, | |
80 | const Standard_CString theFileName, | |
81 | const Aspect_PrintAlgo thePrintAlgorithm, | |
82 | const Standard_Real theScaleFactor); | |
83 | ||
84 | void DisplayCallback (const Graphic3d_CView& theCView, int theReason); | |
85 | ||
86 | // szvgl: defined in OpenGl_Workspace_1.cxx | |
87 | void BeginAnimation (const Standard_Boolean theUseDegeneration, | |
88 | const Standard_Boolean theUpdateAM); | |
89 | void EndAnimation(); | |
90 | void EraseAnimation(); | |
91 | ||
92 | Standard_Boolean BeginAddMode(); | |
93 | void EndAddMode(); | |
94 | void ClearImmediatMode (const Graphic3d_CView& theCView, | |
95 | const Standard_Boolean theToFlush); | |
96 | void RedrawImmediatMode(); | |
97 | Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView, | |
98 | const Standard_Boolean theUseDepthTest, | |
99 | const Standard_Boolean theRetainMode); | |
100 | void EndImmediatMode(); | |
101 | void Transform (const TColStd_Array2OfReal& theMatrix, const Graphic3d_TypeOfComposition theType); | |
102 | void DrawStructure (const OpenGl_Structure* theStructure); | |
103 | void BeginPolyline(); | |
104 | void EndPolyline(); | |
105 | void Draw (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ); | |
106 | void Move (const Standard_ShortReal theX, const Standard_ShortReal theY, const Standard_ShortReal theZ); | |
107 | void SetLineColor (const Standard_ShortReal theR, const Standard_ShortReal theG, const Standard_ShortReal theB); | |
108 | void SetLineType (const Standard_Integer theType); | |
109 | void SetLineWidth (const Standard_ShortReal theWidth); | |
110 | void SetMinMax (const Standard_ShortReal X1, const Standard_ShortReal Y1, const Standard_ShortReal Z1, | |
111 | const Standard_ShortReal X2, const Standard_ShortReal Y2, const Standard_ShortReal Z2); | |
112 | ||
113 | Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight); | |
114 | void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr); | |
115 | Standard_Boolean BufferDump (OpenGl_FrameBuffer *theFBOPtr, Image_CRawBufferData& theBuffer); | |
116 | ||
117 | //! Mark this window to be redrawn on next update. | |
118 | void Invalidate() { myIsUpdated = Standard_False; } | |
119 | ||
120 | void UseTransparency (const Standard_Boolean theFlag); | |
121 | Standard_Boolean& UseZBuffer() { return myUseZBuffer; } | |
122 | Standard_Boolean& UseDepthTest() { return myUseDepthTest; } | |
123 | Standard_Boolean& UseGLLight() { return myUseGLLight; } | |
124 | ||
125 | //// RELATED TO STATUS //// | |
126 | ||
127 | Standard_Integer NamedStatus; | |
128 | ||
129 | Standard_Integer DegenerateModel; | |
130 | Standard_ShortReal SkipRatio; | |
131 | ||
132 | const TEL_COLOUR* HighlightColor; | |
133 | ||
134 | const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* ); | |
135 | const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* ); | |
136 | ||
137 | const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect); | |
138 | const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect); | |
139 | const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect); | |
140 | const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect); | |
141 | ||
142 | void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; } | |
143 | ||
144 | const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply); | |
145 | const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply); | |
146 | const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply); | |
147 | const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply); | |
148 | ||
149 | //// RELATED TO FONTS //// | |
150 | ||
151 | int FindFont (const char* theFontName, | |
152 | const OSD_FontAspect theFontAspect, | |
153 | const int theBestSize = -1, | |
154 | const float theXScale = 1.0f, | |
155 | const float theYScale = 1.0f) | |
156 | { | |
157 | return myDisplay->FindFont (theFontName, theFontAspect, theBestSize, theXScale, theYScale); | |
158 | } | |
159 | ||
160 | void StringSize (const wchar_t* theText, int& theWidth, int& theAscent, int& theDescent) | |
161 | { | |
162 | myDisplay->StringSize (theText, theWidth, theAscent, theDescent); | |
163 | } | |
164 | ||
165 | void RenderText (const wchar_t* theText, const int theIs2d, | |
166 | const float theX, const float theY, const float theZ) | |
167 | { | |
168 | const OpenGl_AspectText* anAspect = AspectText (Standard_True); | |
169 | myDisplay->RenderText (theText, theIs2d, theX, theY, theZ, anAspect, TextParam_applied); | |
170 | } | |
171 | ||
172 | protected: | |
173 | ||
174 | void CopyBuffers (Tint vid, int FrontToBack, | |
175 | Tfloat xm, Tfloat ym, Tfloat zm, | |
176 | Tfloat XM, Tfloat YM, Tfloat ZM, | |
177 | Tint flag); | |
178 | ||
179 | virtual Standard_Boolean Activate(); | |
180 | ||
181 | // TEMPORARY!!! | |
182 | void Redraw1 (const Graphic3d_CView& theCView, | |
183 | const Aspect_CLayer2d& theCUnderLayer, | |
184 | const Aspect_CLayer2d& theCOverLayer, | |
185 | const int theToSwap); | |
186 | ||
187 | protected: | |
188 | ||
189 | Handle(OpenGl_View) myView; // WSViews - now just one view is supported | |
190 | Standard_Boolean myIsUpdated; // WSUpdateState | |
191 | Tint myTransientList; // WSTransient | |
192 | Standard_Boolean myIsTransientOpen; // transientOpen | |
193 | Tint myRetainMode; // WSRetainMode | |
194 | ||
195 | Standard_Boolean myUseTransparency; | |
196 | Standard_Boolean myUseZBuffer; | |
197 | Standard_Boolean myUseDepthTest; | |
198 | Standard_Boolean myUseGLLight; | |
199 | Standard_Boolean myBackBufferRestored; | |
200 | ||
201 | //// RELATED TO STATUS //// | |
202 | ||
203 | void UpdateMaterial (const int flag); | |
204 | ||
205 | const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied; | |
206 | const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied; | |
207 | const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied; | |
208 | const OpenGl_AspectText *AspectText_set, *AspectText_applied; | |
209 | ||
210 | const OpenGl_TextParam *TextParam_set, *TextParam_applied; | |
211 | ||
212 | const OpenGl_Matrix* ViewMatrix_applied; | |
213 | const OpenGl_Matrix* StructureMatrix_applied; | |
214 | ||
215 | const TEL_POFFSET_PARAM* PolygonOffset_applied; | |
216 | ||
217 | public: | |
218 | ||
219 | DEFINE_STANDARD_RTTI(OpenGl_Workspace) // Type definition | |
1c35b92f | 220 | DEFINE_STANDARD_ALLOC |
2166f0fa SK |
221 | |
222 | }; | |
223 | ||
224 | #endif //_OpenGl_Workspace_Header |