0026298: Visualization, OpenGl_Text - make font resolution configurable.
[occt.git] / src / OpenGl / OpenGl_Workspace.hxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
1981cb22 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef _OpenGl_Workspace_Header
17#define _OpenGl_Workspace_Header
18
bf75be98 19#include <Graphic3d_PtrFrameBuffer.hxx>
20#include <Graphic3d_BufferType.hxx>
2166f0fa 21
2166f0fa 22#include <InterfaceGraphic_Graphic3d.hxx>
1981cb22 23
bf75be98 24#include <OpenGl_AspectFace.hxx>
c357e426 25#include <OpenGl_CappingAlgo.hxx>
fc73a202 26#include <OpenGl_FrameBuffer.hxx>
c357e426 27#include <OpenGl_LineAttributes.hxx>
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28#include <OpenGl_Matrix.hxx>
29#include <OpenGl_NamedStatus.hxx>
a174a3c5 30#include <OpenGl_PrinterContext.hxx>
4269bd1b 31#include <OpenGl_RenderFilter.hxx>
fc73a202 32#include <OpenGl_ShaderObject.hxx>
33#include <OpenGl_ShaderProgram.hxx>
c357e426 34#include <OpenGl_TextParam.hxx>
fc73a202 35#include <OpenGl_TextureBufferArb.hxx>
c357e426 36#include <OpenGl_Vec.hxx>
37#include <OpenGl_Window.hxx>
fc73a202 38
2166f0fa 39class OpenGl_AspectLine;
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40class OpenGl_AspectMarker;
41class OpenGl_AspectText;
4269bd1b 42class OpenGl_Element;
5b111128 43class OpenGl_View;
692613e5 44class Image_PixMap;
2166f0fa 45
0adbd30f 46//! OpenGL material definition
47struct OpenGl_Material
48{
49
50 OpenGl_Vec4 Ambient; //!< ambient reflection coefficient
51 OpenGl_Vec4 Diffuse; //!< diffuse reflection coefficient
52 OpenGl_Vec4 Specular; //!< glossy reflection coefficient
53 OpenGl_Vec4 Emission; //!< material emission
54 OpenGl_Vec4 Params; //!< extra packed parameters
55
56 Standard_ShortReal Shine() const { return Params.x(); }
57 Standard_ShortReal& ChangeShine() { return Params.x(); }
58
59 Standard_ShortReal Transparency() const { return Params.y(); }
60 Standard_ShortReal& ChangeTransparency() { return Params.y(); }
61
62 //! Initialize material
63 void Init (const OPENGL_SURF_PROP& theProps);
64
65 //! Returns packed (serialized) representation of material properties
66 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
67 static Standard_Integer NbOfVec4() { return 5; }
68
69};
70
c04c30b3 71class OpenGl_RaytraceFilter;
a89742cf 72DEFINE_STANDARD_HANDLE (OpenGl_RaytraceFilter, OpenGl_RenderFilter)
73
25ef750e 74//! Graphical ray-tracing filter.
a89742cf 75//! Filters out all raytracable structures.
76class OpenGl_RaytraceFilter : public OpenGl_RenderFilter
77{
78public:
79
80 //! Default constructor.
81 OpenGl_RaytraceFilter() {}
82
91c60b57 83 //! Returns the previously set filter.
84 const Handle(OpenGl_RenderFilter)& PrevRenderFilter()
85 {
86 return myPrevRenderFilter;
87 }
88
a89742cf 89 //! Remembers the previously set filter.
91c60b57 90 void SetPrevRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
a89742cf 91 {
92 myPrevRenderFilter = theFilter;
93 }
94
95 //! Checks whether the element can be rendered or not.
96 //! @param theElement [in] the element to check.
97 //! @return True if element can be rendered.
98 virtual Standard_Boolean CanRender (const OpenGl_Element* theElement);
99
100private:
101
102 Handle(OpenGl_RenderFilter) myPrevRenderFilter;
103
104public:
105
ec357c5c 106 DEFINE_STANDARD_RTTI(OpenGl_RaytraceFilter, OpenGl_RenderFilter)
a89742cf 107};
108
c04c30b3 109class OpenGl_Workspace;
c357e426 110DEFINE_STANDARD_HANDLE(OpenGl_Workspace,Standard_Transient)
c04c30b3 111
c357e426 112//! Rendering workspace.
e276548b 113//! Provides methods to render primitives and maintain GL state.
c357e426 114class OpenGl_Workspace : public Standard_Transient
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115{
116public:
117
c357e426 118 //! Constructor of rendering workspace.
119 Standard_EXPORT OpenGl_Workspace (OpenGl_View* theView, const Handle(OpenGl_Window)& theWindow);
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120
121 //! Destructor
62e1beed 122 Standard_EXPORT virtual ~OpenGl_Workspace();
2166f0fa 123
c357e426 124 //! Activate rendering context.
125 Standard_EXPORT Standard_Boolean Activate();
a272ed94 126
c357e426 127 OpenGl_View* View() const { return myView; }
2166f0fa 128
c357e426 129 const Handle(OpenGl_Context)& GetGlContext() { return myGlContext; }
2166f0fa 130
c357e426 131 Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
679ecdee 132
c357e426 133 Standard_EXPORT void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
a174a3c5 134
692613e5 135 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
136 Image_PixMap& theImage,
137 const Graphic3d_BufferType& theBufferType);
2166f0fa 138
c357e426 139 Standard_EXPORT Standard_Integer Width() const;
140
141 Standard_EXPORT Standard_Integer Height() const;
142
eae454e3 143 //! Setup Z-buffer usage flag (without affecting GL state!).
144 //! Returns previously set flag.
145 Standard_Boolean SetUseZBuffer (const Standard_Boolean theToUse)
146 {
147 const Standard_Boolean wasUsed = myUseZBuffer;
148 myUseZBuffer = theToUse;
149 return wasUsed;
150 }
151
c357e426 152 Handle(OpenGl_PrinterContext)& PrinterContext() { return myPrintContext; }
153
154 //! @return true if usage of Z buffer is enabled.
155 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
156
157 //! @return true if depth writing is enabled.
eae454e3 158 Standard_Boolean& UseDepthWrite() { return myUseDepthWrite; }
2166f0fa 159
c357e426 160 //! @return true if usage of GL light is enabled.
161 Standard_EXPORT Standard_Boolean UseGLLight() const;
73192b37 162
c357e426 163 //! @return true if antialiasing is enabled.
164 Standard_EXPORT Standard_Integer AntiAliasingMode() const;
2166f0fa 165
c357e426 166 //! @return true if clipping algorithm enabled
167 Standard_EXPORT Standard_Boolean IsCullingEnabled() const;
168
169 Standard_Integer NamedStatus;
170
171 //// RELATED TO STATUS ////
2166f0fa 172
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173 const TEL_COLOUR* HighlightColor;
174
71c6e1e5 175 Standard_EXPORT const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
176 Standard_EXPORT const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
177 Standard_EXPORT const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
178 Standard_EXPORT const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
2166f0fa 179
3946774d 180 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
181 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
182 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
183 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
184 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
2166f0fa 185
34a44cbd 186 //! Clear the applied aspect state.
187 void ResetAppliedAspect();
188
bf75be98 189 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
190 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
191 const Handle(Graphic3d_TextureParams)& theParams = NULL);
8625ef7e 192 const Handle(OpenGl_Texture)& ActiveTexture() const { return myTextureBound; }
bf75be98 193
4269bd1b 194 //! Set filter for restricting rendering of particular elements.
195 //! Filter can be applied for rendering passes used by recursive
196 //! rendering algorithms for rendering elements of groups.
197 //! @param theFilter [in] the filter instance.
198 inline void SetRenderFilter (const Handle(OpenGl_RenderFilter)& theFilter)
199 {
5322131b 200 myRenderFilter = theFilter;
4269bd1b 201 }
202
203 //! Get rendering filter.
204 //! @return filter instance.
5322131b 205 inline const Handle(OpenGl_RenderFilter)& GetRenderFilter() const
206 {
207 return myRenderFilter;
4269bd1b 208 }
209
210 //! @return applied view matrix.
211 inline const OpenGl_Matrix* ViewMatrix() const { return ViewMatrix_applied; }
212
213 //! @return applied model structure matrix.
214 inline const OpenGl_Matrix* ModelMatrix() const { return StructureMatrix_applied; }
215
550f3b8b 216 //! Sets and applies current polygon offset.
217 void SetPolygonOffset (int theMode, Standard_ShortReal theFactor, Standard_ShortReal theUnits);
218
219 //! Returns currently applied polygon offset params.
220 const TEL_POFFSET_PARAM& AppliedPolygonOffset() { return PolygonOffset_applied; }
221
f8ae3605 222 //! Returns capping algorithm rendering filter.
223 const Handle(OpenGl_CappingAlgoFilter)& DefaultCappingAlgoFilter() const
224 {
225 return myDefaultCappingAlgoFilter;
226 }
227
228 //! Returns face aspect for none culling mode.
229 const OpenGl_AspectFace& NoneCulling() const
230 {
231 return myNoneCulling;
232 }
233
234 //! Returns face aspect for front face culling mode.
235 const OpenGl_AspectFace& FrontCulling() const
236 {
237 return myFrontCulling;
238 }
239
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240protected:
241
0adbd30f 242 void updateMaterial (const int theFlag);
2166f0fa 243
bf75be98 244 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
245 const Handle(Graphic3d_TextureParams)& theParams);
2166f0fa 246
91c60b57 247protected: //! @name protected fields
265d4508 248
c357e426 249 OpenGl_View* myView;
250 Handle(OpenGl_Window) myWindow;
251 Handle(OpenGl_Context) myGlContext;
252 Handle(OpenGl_PrinterContext) myPrintContext;
253 Handle(OpenGl_LineAttributes) myLineAttribs;
254 Standard_Integer myAntiAliasingMode;
255 Standard_Boolean myUseZBuffer;
256 Standard_Boolean myUseDepthWrite;
257 Standard_Boolean myUseGLLight;
f8ae3605 258 Handle(OpenGl_CappingAlgoFilter) myDefaultCappingAlgoFilter;
259 OpenGl_AspectFace myNoneCulling;
260 OpenGl_AspectFace myFrontCulling;
261
bf75be98 262protected: //! @name fields related to status
263
4269bd1b 264 Handle(OpenGl_RenderFilter) myRenderFilter;
bf75be98 265 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
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266 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
267 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
268 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
269 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
270
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271 const OpenGl_Matrix* ViewMatrix_applied;
272 const OpenGl_Matrix* StructureMatrix_applied;
273
3b1817a9 274 OpenGl_Material myMatFront; //!< current front material state (cached to reduce GL context updates)
275 OpenGl_Material myMatBack; //!< current back material state
276 OpenGl_Material myMatTmp; //!< temporary variable
277 TelCullMode myCullingMode; //!< back face culling mode, applied from face aspect
0adbd30f 278
550f3b8b 279 OpenGl_Matrix myModelViewMatrix; //!< Model matrix with applied structure transformations
0f8c0fb8 280
550f3b8b 281 TEL_POFFSET_PARAM PolygonOffset_applied; //!< Currently applied polygon offset.
2166f0fa 282
550f3b8b 283 OpenGl_AspectFace myAspectFaceHl; //!< Hiddenline aspect
bf75be98 284
285public: //! @name type definition
2166f0fa 286
c357e426 287 DEFINE_STANDARD_RTTI(OpenGl_Workspace, Standard_Transient)
1c35b92f 288 DEFINE_STANDARD_ALLOC
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289
290};
291
bf75be98 292#endif // _OpenGl_Workspace_Header