0023457: Slow text rendering
[occt.git] / src / OpenGl / OpenGl_Workspace.hxx
CommitLineData
b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
1981cb22 3// Copyright (c) 2011-2013 OPEN CASCADE SAS
b311480e 4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
2166f0fa
SK
20#ifndef _OpenGl_Workspace_Header
21#define _OpenGl_Workspace_Header
22
23#include <Handle_OpenGl_Workspace.hxx>
24#include <OpenGl_Window.hxx>
25
26#include <TColStd_Array2OfReal.hxx>
27#include <Quantity_Color.hxx>
bf75be98 28#include <Graphic3d_CView.hxx>
2166f0fa 29#include <Graphic3d_TypeOfComposition.hxx>
bf75be98 30#include <Graphic3d_TypeOfTexture.hxx>
31#include <Graphic3d_PtrFrameBuffer.hxx>
32#include <Graphic3d_BufferType.hxx>
33#include <Handle_Graphic3d_TextureParams.hxx>
2166f0fa 34
2166f0fa
SK
35#include <Aspect_CLayer2d.hxx>
36#include <Aspect_Handle.hxx>
37#include <Aspect_PrintAlgo.hxx>
2166f0fa
SK
38
39#include <InterfaceGraphic_Graphic3d.hxx>
40#include <InterfaceGraphic_Visual3d.hxx>
41
1981cb22 42#include <NCollection_Sequence.hxx>
43
2166f0fa
SK
44#include <OpenGl_tsm.hxx>
45
bf75be98 46#include <OpenGl_AspectFace.hxx>
2166f0fa
SK
47#include <OpenGl_Display.hxx>
48#include <OpenGl_Matrix.hxx>
49#include <OpenGl_NamedStatus.hxx>
a174a3c5 50#include <OpenGl_PrinterContext.hxx>
2166f0fa
SK
51#include <OpenGl_TextParam.hxx>
52
53#include <Handle_OpenGl_View.hxx>
bf75be98 54#include <Handle_OpenGl_Texture.hxx>
2166f0fa
SK
55
56class OpenGl_AspectLine;
2166f0fa
SK
57class OpenGl_AspectMarker;
58class OpenGl_AspectText;
59class OpenGl_FrameBuffer;
60class OpenGl_Structure;
692613e5 61class Image_PixMap;
2166f0fa
SK
62
63//! Reprepsents window with GL context.
64//! Provides methods to render primitives and maintan GL state.
65class OpenGl_Workspace : public OpenGl_Window
66{
67public:
68
69 //! Main constructor - prepare GL context for specified window.
70 OpenGl_Workspace (const Handle(OpenGl_Display)& theDisplay,
71 const CALL_DEF_WINDOW& theCWindow,
5e27df78 72 Aspect_RenderingContext theGContext,
73 const Handle(OpenGl_Context)& theShareCtx);
2166f0fa
SK
74
75 //! Destructor
76 virtual ~OpenGl_Workspace();
77
78 void SetActiveView (const Handle(OpenGl_View)& theView) { myView = theView; }
79 const Handle(OpenGl_View)& ActiveView () const { return myView; }
80
81 //! Redraw the window.
82 void Redraw (const Graphic3d_CView& theCView,
83 const Aspect_CLayer2d& theCUnderLayer,
84 const Aspect_CLayer2d& theCOverLayer);
85
298f9ad7 86 //! Deprecated. Simply calls Redraw().
2166f0fa
SK
87 void Update (const Graphic3d_CView& theCView,
88 const Aspect_CLayer2d& theCUnderLayer,
89 const Aspect_CLayer2d& theCOverLayer)
90 {
298f9ad7 91 Redraw (theCView, theCUnderLayer, theCOverLayer);
2166f0fa
SK
92 }
93
94 //! Special method to perform printing.
95 //! System-specific and currently only Win platform implemented.
a174a3c5 96 Standard_Boolean Print (const Handle(OpenGl_PrinterContext)& thePrintContext,
97 const Graphic3d_CView& theCView,
bf75be98 98 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa
SK
99 const Aspect_CLayer2d& theCOverLayer,
100 const Aspect_Handle theHPrintDC,
101 const Standard_Boolean theToShowBackground,
102 const Standard_CString theFileName,
103 const Aspect_PrintAlgo thePrintAlgorithm,
104 const Standard_Real theScaleFactor);
105
a174a3c5 106 const Handle(OpenGl_PrinterContext)& PrinterContext() const
107 {
108 return myPrintContext;
109 }
110
2166f0fa
SK
111 void DisplayCallback (const Graphic3d_CView& theCView, int theReason);
112
113 // szvgl: defined in OpenGl_Workspace_1.cxx
114 void BeginAnimation (const Standard_Boolean theUseDegeneration,
bf75be98 115 const Standard_Boolean theUpdateAM);
2166f0fa
SK
116 void EndAnimation();
117 void EraseAnimation();
118
1981cb22 119 Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer);
2166f0fa
SK
120 Standard_Boolean BeginAddMode();
121 void EndAddMode();
122 void ClearImmediatMode (const Graphic3d_CView& theCView,
123 const Standard_Boolean theToFlush);
124 void RedrawImmediatMode();
125 Standard_Boolean BeginImmediatMode (const Graphic3d_CView& theCView,
126 const Standard_Boolean theUseDepthTest,
127 const Standard_Boolean theRetainMode);
128 void EndImmediatMode();
2166f0fa 129 void DrawStructure (const OpenGl_Structure* theStructure);
2166f0fa
SK
130
131 Graphic3d_PtrFrameBuffer FBOCreate (const Standard_Integer theWidth, const Standard_Integer theHeight);
132 void FBORelease (Graphic3d_PtrFrameBuffer theFBOPtr);
692613e5 133 Standard_Boolean BufferDump (OpenGl_FrameBuffer* theFBOPtr,
134 Image_PixMap& theImage,
135 const Graphic3d_BufferType& theBufferType);
2166f0fa 136
2166f0fa
SK
137 void UseTransparency (const Standard_Boolean theFlag);
138 Standard_Boolean& UseZBuffer() { return myUseZBuffer; }
139 Standard_Boolean& UseDepthTest() { return myUseDepthTest; }
140 Standard_Boolean& UseGLLight() { return myUseGLLight; }
141
142 //// RELATED TO STATUS ////
143
144 Standard_Integer NamedStatus;
145
146 Standard_Integer DegenerateModel;
147 Standard_ShortReal SkipRatio;
148
149 const TEL_COLOUR* HighlightColor;
150
151 const OpenGl_Matrix* SetViewMatrix (const OpenGl_Matrix* );
152 const OpenGl_Matrix* SetStructureMatrix (const OpenGl_Matrix* );
153
154 const OpenGl_AspectLine* SetAspectLine (const OpenGl_AspectLine* theAspect);
155 const OpenGl_AspectFace* SetAspectFace (const OpenGl_AspectFace* theAspect);
156 const OpenGl_AspectMarker* SetAspectMarker (const OpenGl_AspectMarker* theAspect);
157 const OpenGl_AspectText* SetAspectText (const OpenGl_AspectText* theAspect);
158
159 void SetTextParam (const OpenGl_TextParam* theParam) { TextParam_set = theParam; }
160
3946774d 161 //// THESE METHODS ARE EXPORTED AS THEY PROVIDE STATE INFO TO USERDRAW
162 Standard_EXPORT const OpenGl_AspectLine* AspectLine (const Standard_Boolean theWithApply);
163 Standard_EXPORT const OpenGl_AspectFace* AspectFace (const Standard_Boolean theWithApply);
164 Standard_EXPORT const OpenGl_AspectMarker* AspectMarker (const Standard_Boolean theWithApply);
165 Standard_EXPORT const OpenGl_AspectText* AspectText (const Standard_Boolean theWithApply);
a174a3c5 166 inline const OpenGl_TextParam* AspectTextParams() const
167 {
168 return TextParam_applied;
169 }
2166f0fa 170
34a44cbd 171 //! Clear the applied aspect state.
172 void ResetAppliedAspect();
173
bf75be98 174 Standard_EXPORT Handle(OpenGl_Texture) DisableTexture();
175 Standard_EXPORT Handle(OpenGl_Texture) EnableTexture (const Handle(OpenGl_Texture)& theTexture,
176 const Handle(Graphic3d_TextureParams)& theParams = NULL);
177
2166f0fa
SK
178protected:
179
1981cb22 180 void CopyBuffers (const Standard_Boolean theFrontToBack);
2166f0fa
SK
181
182 virtual Standard_Boolean Activate();
183
184 // TEMPORARY!!!
bf75be98 185 void Redraw1 (const Graphic3d_CView& theCView,
186 const Aspect_CLayer2d& theCUnderLayer,
2166f0fa
SK
187 const Aspect_CLayer2d& theCOverLayer,
188 const int theToSwap);
189
bf75be98 190 void UpdateMaterial (const int flag);
2166f0fa 191
bf75be98 192 void setTextureParams (Handle(OpenGl_Texture)& theTexture,
193 const Handle(Graphic3d_TextureParams)& theParams);
2166f0fa 194
bf75be98 195protected: //! @name protected fields
2166f0fa 196
a174a3c5 197 Handle(OpenGl_PrinterContext) myPrintContext;
bf75be98 198 Handle(OpenGl_View) myView; // WSViews - now just one view is supported
bf75be98 199 Standard_Boolean myIsTransientOpen; // transientOpen
1981cb22 200 Standard_Boolean myRetainMode;
201 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
202
203 NCollection_Sequence<const OpenGl_Structure*> myTransientList;
2166f0fa 204
bf75be98 205 Standard_Boolean myUseTransparency;
206 Standard_Boolean myUseZBuffer;
207 Standard_Boolean myUseDepthTest;
208 Standard_Boolean myUseGLLight;
209 Standard_Boolean myBackBufferRestored;
2166f0fa 210
bf75be98 211protected: //! @name fields related to status
212
213 Handle(OpenGl_Texture) myTextureBound; //!< currently bound texture (managed by OpenGl_AspectFace and OpenGl_View environment texture)
2166f0fa
SK
214 const OpenGl_AspectLine *AspectLine_set, *AspectLine_applied;
215 const OpenGl_AspectFace *AspectFace_set, *AspectFace_applied;
216 const OpenGl_AspectMarker *AspectMarker_set, *AspectMarker_applied;
217 const OpenGl_AspectText *AspectText_set, *AspectText_applied;
218
219 const OpenGl_TextParam *TextParam_set, *TextParam_applied;
220
221 const OpenGl_Matrix* ViewMatrix_applied;
222 const OpenGl_Matrix* StructureMatrix_applied;
223
224 const TEL_POFFSET_PARAM* PolygonOffset_applied;
225
bf75be98 226 OpenGl_AspectFace myAspectFaceHl; // Hiddenline aspect
227
228public: //! @name type definition
2166f0fa 229
bf75be98 230 DEFINE_STANDARD_RTTI(OpenGl_Workspace)
1c35b92f 231 DEFINE_STANDARD_ALLOC
2166f0fa
SK
232
233};
234
bf75be98 235#endif // _OpenGl_Workspace_Header