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b311480e | 1 | // Created on: 2011-09-20 |
2 | // Created by: Sergey ZERCHANINOV | |
973c2be1 | 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
b311480e | 15 | |
a577aaab | 16 | #include <OpenGl_GlCore15.hxx> |
b86bb3df | 17 | #include <OpenGl_ArbFBO.hxx> |
5f8b738e | 18 | |
2166f0fa SK |
19 | #include <InterfaceGraphic.hxx> |
20 | ||
2166f0fa SK |
21 | #include <OpenGl_AspectLine.hxx> |
22 | #include <OpenGl_AspectFace.hxx> | |
23 | #include <OpenGl_AspectMarker.hxx> | |
24 | #include <OpenGl_AspectText.hxx> | |
bf75be98 | 25 | #include <OpenGl_Context.hxx> |
679ecdee | 26 | #include <OpenGl_Element.hxx> |
a174a3c5 | 27 | #include <OpenGl_FrameBuffer.hxx> |
679ecdee | 28 | #include <OpenGl_Structure.hxx> |
25ef750e | 29 | #include <OpenGl_Sampler.hxx> |
b86bb3df | 30 | #include <OpenGl_ShaderManager.hxx> |
bf75be98 | 31 | #include <OpenGl_Texture.hxx> |
c827ea3a | 32 | #include <OpenGl_Utils.hxx> |
e276548b | 33 | #include <OpenGl_View.hxx> |
a174a3c5 | 34 | #include <OpenGl_Workspace.hxx> |
2166f0fa | 35 | |
bf75be98 | 36 | #include <Graphic3d_TextureParams.hxx> |
2166f0fa | 37 | |
58655684 | 38 | #if defined(_WIN32) && defined(HAVE_VIDEOCAPTURE) |
a174a3c5 | 39 | #include <OpenGl_AVIWriter.hxx> |
40 | #endif | |
41 | ||
2166f0fa SK |
42 | IMPLEMENT_STANDARD_HANDLE(OpenGl_Workspace,OpenGl_Window) |
43 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Workspace,OpenGl_Window) | |
44 | ||
45 | namespace | |
46 | { | |
0adbd30f | 47 | static const TEL_COLOUR THE_WHITE_COLOR = { { 1.0f, 1.0f, 1.0f, 1.0f } }; |
48 | static const OpenGl_Vec4 THE_BLACK_COLOR (0.0f, 0.0f, 0.0f, 1.0f); | |
2166f0fa SK |
49 | |
50 | static const OpenGl_AspectLine myDefaultAspectLine; | |
51 | static const OpenGl_AspectFace myDefaultAspectFace; | |
52 | static const OpenGl_AspectMarker myDefaultAspectMarker; | |
53 | static const OpenGl_AspectText myDefaultAspectText; | |
54 | ||
55 | static const OpenGl_TextParam myDefaultTextParam = | |
56 | { | |
57 | 16, Graphic3d_HTA_LEFT, Graphic3d_VTA_BOTTOM | |
58 | }; | |
59 | ||
60 | static const OpenGl_Matrix myDefaultMatrix = | |
61 | { | |
62 | {{ 1.0F, 0.0F, 0.0F, 0.0F }, | |
63 | { 0.0F, 1.0F, 0.0F, 0.0F }, | |
64 | { 0.0F, 0.0F, 1.0F, 0.0F }, | |
65 | { 0.0F, 0.0F, 0.0F, 1.0F }} | |
66 | }; | |
bf75be98 | 67 | |
2166f0fa SK |
68 | }; |
69 | ||
0adbd30f | 70 | // ======================================================================= |
71 | // function : Init | |
72 | // purpose : | |
73 | // ======================================================================= | |
74 | void OpenGl_Material::Init (const OPENGL_SURF_PROP& theProp) | |
75 | { | |
76 | // ambient component | |
77 | if (theProp.color_mask & OPENGL_AMBIENT_MASK) | |
78 | { | |
79 | const float* aSrcAmb = theProp.isphysic ? theProp.ambcol.rgb : theProp.matcol.rgb; | |
80 | Ambient = OpenGl_Vec4 (aSrcAmb[0] * theProp.amb, | |
81 | aSrcAmb[1] * theProp.amb, | |
82 | aSrcAmb[2] * theProp.amb, | |
83 | 1.0f); | |
84 | } | |
85 | else | |
86 | { | |
87 | Ambient = THE_BLACK_COLOR; | |
88 | } | |
89 | ||
90 | // diffusion component | |
91 | if (theProp.color_mask & OPENGL_DIFFUSE_MASK) | |
92 | { | |
93 | const float* aSrcDif = theProp.isphysic ? theProp.difcol.rgb : theProp.matcol.rgb; | |
94 | Diffuse = OpenGl_Vec4 (aSrcDif[0] * theProp.diff, | |
95 | aSrcDif[1] * theProp.diff, | |
96 | aSrcDif[2] * theProp.diff, | |
97 | 1.0f); | |
98 | } | |
99 | else | |
100 | { | |
101 | Diffuse = THE_BLACK_COLOR; | |
102 | } | |
103 | ||
104 | // specular component | |
105 | if (theProp.color_mask & OPENGL_SPECULAR_MASK) | |
106 | { | |
107 | const float* aSrcSpe = theProp.isphysic ? theProp.speccol.rgb : THE_WHITE_COLOR.rgb; | |
108 | Specular = OpenGl_Vec4 (aSrcSpe[0] * theProp.spec, | |
109 | aSrcSpe[1] * theProp.spec, | |
110 | aSrcSpe[2] * theProp.spec, | |
111 | 1.0f); | |
112 | } | |
113 | else | |
114 | { | |
115 | Specular = THE_BLACK_COLOR; | |
116 | } | |
117 | ||
118 | // emission component | |
119 | if (theProp.color_mask & OPENGL_EMISSIVE_MASK) | |
120 | { | |
121 | const float* aSrcEms = theProp.isphysic ? theProp.emscol.rgb : theProp.matcol.rgb; | |
122 | Emission = OpenGl_Vec4 (aSrcEms[0] * theProp.emsv, | |
123 | aSrcEms[1] * theProp.emsv, | |
124 | aSrcEms[2] * theProp.emsv, | |
125 | 1.0f); | |
126 | } | |
127 | else | |
128 | { | |
129 | Emission = THE_BLACK_COLOR; | |
130 | } | |
131 | ||
132 | ChangeShine() = theProp.shine; | |
133 | ChangeTransparency() = theProp.trans; | |
134 | } | |
135 | ||
2166f0fa SK |
136 | // ======================================================================= |
137 | // function : OpenGl_Workspace | |
138 | // purpose : | |
139 | // ======================================================================= | |
25b97fac | 140 | OpenGl_Workspace::OpenGl_Workspace (const Handle(OpenGl_GraphicDriver)& theDriver, |
2166f0fa | 141 | const CALL_DEF_WINDOW& theCWindow, |
5e27df78 | 142 | Aspect_RenderingContext theGContext, |
58655684 | 143 | const Handle(OpenGl_Caps)& theCaps, |
5e27df78 | 144 | const Handle(OpenGl_Context)& theShareCtx) |
25b97fac | 145 | : OpenGl_Window (theDriver, theCWindow, theGContext, theCaps, theShareCtx), |
a174a3c5 | 146 | NamedStatus (0), |
0adbd30f | 147 | HighlightColor (&THE_WHITE_COLOR), |
a174a3c5 | 148 | // |
fc73a202 | 149 | myComputeInitStatus (OpenGl_RT_NONE), |
150 | myIsRaytraceDataValid (Standard_False), | |
25ef750e | 151 | myIsRaytraceWarnTextures (Standard_False), |
ee51a9fe | 152 | myHasFboBlit (Standard_True), |
fc73a202 | 153 | myViewModificationStatus (0), |
154 | myLayersModificationStatus (0), | |
155 | // | |
a89742cf | 156 | myRaytraceFilter (new OpenGl_RaytraceFilter()), |
157 | myToRedrawGL (Standard_True), | |
a272ed94 | 158 | myViewId (-1), |
73192b37 | 159 | myAntiAliasingMode (3), |
a174a3c5 | 160 | myTransientDrawToFront (Standard_True), |
679ecdee | 161 | myBackBufferRestored (Standard_False), |
162 | myIsImmediateDrawn (Standard_False), | |
2166f0fa SK |
163 | myUseZBuffer (Standard_False), |
164 | myUseDepthTest (Standard_True), | |
165 | myUseGLLight (Standard_True), | |
b7cd4ba7 | 166 | myIsCullingEnabled (Standard_False), |
a89742cf | 167 | myFrameCounter (0), |
2166f0fa | 168 | // |
2166f0fa SK |
169 | AspectLine_set (&myDefaultAspectLine), |
170 | AspectLine_applied (NULL), | |
171 | AspectFace_set (&myDefaultAspectFace), | |
172 | AspectFace_applied (NULL), | |
173 | AspectMarker_set (&myDefaultAspectMarker), | |
174 | AspectMarker_applied (NULL), | |
175 | AspectText_set (&myDefaultAspectText), | |
176 | AspectText_applied (NULL), | |
177 | TextParam_set (&myDefaultTextParam), | |
178 | TextParam_applied (NULL), | |
179 | ViewMatrix_applied (&myDefaultMatrix), | |
180 | StructureMatrix_applied (&myDefaultMatrix), | |
3b1817a9 | 181 | myCullingMode (TelCullUndefined), |
0f8c0fb8 | 182 | myModelViewMatrix (myDefaultMatrix), |
550f3b8b | 183 | PolygonOffset_applied (THE_DEFAULT_POFFSET) |
2166f0fa | 184 | { |
73192b37 | 185 | myGlContext->core11fwd->glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
b86bb3df | 186 | myResultFBO = new OpenGl_FrameBuffer(); |
73192b37 | 187 | |
188 | if (!myGlContext->GetResource ("OpenGl_LineAttributes", myLineAttribs)) | |
189 | { | |
190 | // share and register for release once the resource is no longer used | |
191 | myLineAttribs = new OpenGl_LineAttributes(); | |
192 | myGlContext->ShareResource ("OpenGl_LineAttributes", myLineAttribs); | |
193 | myLineAttribs->Init (myGlContext); | |
194 | } | |
2166f0fa SK |
195 | |
196 | // General initialization of the context | |
197 | ||
ca3c13d1 | 198 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 199 | if (myGlContext->core11 != NULL) |
200 | { | |
201 | // Eviter d'avoir les faces mal orientees en noir. | |
202 | // Pourrait etre utiliser pour detecter les problemes d'orientation | |
203 | glLightModeli ((GLenum )GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE); | |
204 | ||
205 | // Optimisation pour le Fog et l'antialiasing | |
206 | glHint (GL_FOG_HINT, GL_FASTEST); | |
207 | glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST); | |
208 | } | |
2166f0fa | 209 | |
2166f0fa SK |
210 | glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST); |
211 | glHint (GL_POLYGON_SMOOTH_HINT, GL_FASTEST); | |
ca3c13d1 | 212 | #endif |
2166f0fa | 213 | |
73192b37 | 214 | // AA mode |
215 | const char* anAaEnv = ::getenv ("CALL_OPENGL_ANTIALIASING_MODE"); | |
216 | if (anAaEnv != NULL) | |
217 | { | |
218 | int v; | |
219 | if (sscanf (anAaEnv, "%d", &v) > 0) myAntiAliasingMode = v; | |
220 | } | |
2166f0fa SK |
221 | } |
222 | ||
1981cb22 | 223 | // ======================================================================= |
224 | // function : SetImmediateModeDrawToFront | |
225 | // purpose : | |
226 | // ======================================================================= | |
227 | Standard_Boolean OpenGl_Workspace::SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) | |
228 | { | |
229 | const Standard_Boolean aPrevMode = myTransientDrawToFront; | |
230 | myTransientDrawToFront = theDrawToFrontBuffer; | |
231 | return aPrevMode; | |
232 | } | |
233 | ||
2166f0fa SK |
234 | // ======================================================================= |
235 | // function : ~OpenGl_Workspace | |
236 | // purpose : | |
237 | // ======================================================================= | |
238 | OpenGl_Workspace::~OpenGl_Workspace() | |
239 | { | |
73192b37 | 240 | if (!myLineAttribs.IsNull()) |
241 | { | |
242 | myLineAttribs.Nullify(); | |
243 | myGlContext->ReleaseResource ("OpenGl_LineAttributes", Standard_True); | |
244 | } | |
245 | ||
b86bb3df | 246 | if (!myResultFBO.IsNull()) |
247 | { | |
248 | myResultFBO->Release (myGlContext.operator->()); | |
249 | myResultFBO.Nullify(); | |
250 | } | |
251 | if (myFullScreenQuad.IsValid()) | |
252 | { | |
253 | myFullScreenQuad.Release (myGlContext.operator->()); | |
254 | } | |
255 | ||
fc73a202 | 256 | ReleaseRaytraceResources(); |
2166f0fa SK |
257 | } |
258 | ||
259 | // ======================================================================= | |
260 | // function : Activate | |
261 | // purpose : | |
262 | // ======================================================================= | |
263 | Standard_Boolean OpenGl_Workspace::Activate() | |
264 | { | |
265 | if (!OpenGl_Window::Activate()) | |
266 | return Standard_False; | |
267 | ||
2166f0fa SK |
268 | ViewMatrix_applied = &myDefaultMatrix; |
269 | StructureMatrix_applied = &myDefaultMatrix; | |
26395493 | 270 | |
271 | ResetAppliedAspect(); | |
272 | ||
273 | return Standard_True; | |
2166f0fa SK |
274 | } |
275 | ||
26395493 | 276 | //======================================================================= |
277 | //function : ResetAppliedAspect | |
278 | //purpose : Sets default values of GL parameters in accordance with default aspects | |
279 | //======================================================================= | |
280 | void OpenGl_Workspace::ResetAppliedAspect() | |
281 | { | |
4e1523ef | 282 | myGlContext->BindDefaultVao(); |
283 | ||
bf75be98 | 284 | NamedStatus = !myTextureBound.IsNull() ? OPENGL_NS_TEXTURE : 0; |
0adbd30f | 285 | HighlightColor = &THE_WHITE_COLOR; |
26395493 | 286 | AspectLine_set = &myDefaultAspectLine; |
287 | AspectLine_applied = NULL; | |
288 | AspectFace_set = &myDefaultAspectFace; | |
289 | AspectFace_applied = NULL; | |
290 | AspectMarker_set = &myDefaultAspectMarker; | |
291 | AspectMarker_applied = NULL; | |
292 | AspectText_set = &myDefaultAspectText; | |
293 | AspectText_applied = NULL; | |
294 | TextParam_set = &myDefaultTextParam; | |
295 | TextParam_applied = NULL; | |
550f3b8b | 296 | PolygonOffset_applied = THE_DEFAULT_POFFSET; |
3b1817a9 | 297 | myCullingMode = TelCullUndefined; |
26395493 | 298 | |
299 | AspectLine(Standard_True); | |
300 | AspectFace(Standard_True); | |
301 | AspectMarker(Standard_True); | |
302 | AspectText(Standard_True); | |
303 | } | |
bf75be98 | 304 | |
305 | // ======================================================================= | |
306 | // function : DisableTexture | |
307 | // purpose : | |
308 | // ======================================================================= | |
309 | Handle(OpenGl_Texture) OpenGl_Workspace::DisableTexture() | |
310 | { | |
311 | if (myTextureBound.IsNull()) | |
312 | { | |
313 | return myTextureBound; | |
314 | } | |
315 | ||
e3414ada | 316 | const Handle(OpenGl_Sampler)& aSampler = myGlContext->TextureSampler(); |
317 | if (!aSampler.IsNull()) | |
318 | { | |
319 | aSampler->Unbind (*myGlContext); | |
320 | } | |
321 | ||
ca3c13d1 | 322 | #if !defined(GL_ES_VERSION_2_0) |
bf75be98 | 323 | // reset texture matrix because some code may expect it is identity |
4e1523ef | 324 | if (myGlContext->core11 != NULL) |
325 | { | |
326 | GLint aMatrixMode = GL_TEXTURE; | |
327 | glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode); | |
328 | glMatrixMode (GL_TEXTURE); | |
329 | glLoadIdentity(); | |
330 | glMatrixMode (aMatrixMode); | |
331 | } | |
ca3c13d1 | 332 | #endif |
bf75be98 | 333 | |
334 | myTextureBound->Unbind (myGlContext); | |
335 | switch (myTextureBound->GetTarget()) | |
336 | { | |
ca3c13d1 | 337 | #if !defined(GL_ES_VERSION_2_0) |
bf75be98 | 338 | case GL_TEXTURE_1D: |
339 | { | |
4e1523ef | 340 | if (myGlContext->core11 != NULL) |
bf75be98 | 341 | { |
4e1523ef | 342 | if (myTextureBound->GetParams()->GenMode() != GL_NONE) |
343 | { | |
344 | glDisable (GL_TEXTURE_GEN_S); | |
345 | } | |
346 | glDisable (GL_TEXTURE_1D); | |
bf75be98 | 347 | } |
bf75be98 | 348 | break; |
349 | } | |
ca3c13d1 | 350 | #endif |
bf75be98 | 351 | case GL_TEXTURE_2D: |
352 | { | |
ca3c13d1 | 353 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 354 | if (myGlContext->core11 != NULL) |
bf75be98 | 355 | { |
4e1523ef | 356 | if (myTextureBound->GetParams()->GenMode() != GL_NONE) |
a577aaab | 357 | { |
4e1523ef | 358 | glDisable (GL_TEXTURE_GEN_S); |
359 | glDisable (GL_TEXTURE_GEN_T); | |
360 | if (myTextureBound->GetParams()->GenMode() == Graphic3d_TOTM_SPRITE) | |
361 | { | |
362 | glDisable (GL_POINT_SPRITE); | |
363 | } | |
a577aaab | 364 | } |
4e1523ef | 365 | glDisable (GL_TEXTURE_2D); |
bf75be98 | 366 | } |
05e2200b | 367 | #endif |
bf75be98 | 368 | break; |
369 | } | |
370 | default: break; | |
371 | } | |
372 | ||
373 | Handle(OpenGl_Texture) aPrevTexture = myTextureBound; | |
374 | myTextureBound.Nullify(); | |
375 | return aPrevTexture; | |
376 | } | |
377 | ||
378 | // ======================================================================= | |
379 | // function : setTextureParams | |
380 | // purpose : | |
381 | // ======================================================================= | |
382 | void OpenGl_Workspace::setTextureParams (Handle(OpenGl_Texture)& theTexture, | |
383 | const Handle(Graphic3d_TextureParams)& theParams) | |
384 | { | |
385 | const Handle(Graphic3d_TextureParams)& aParams = theParams.IsNull() ? theTexture->GetParams() : theParams; | |
386 | if (aParams.IsNull()) | |
387 | { | |
388 | return; | |
389 | } | |
390 | ||
ca3c13d1 | 391 | #if !defined(GL_ES_VERSION_2_0) |
bf75be98 | 392 | GLint aMatrixMode = GL_TEXTURE; |
4e1523ef | 393 | if (myGlContext->core11 != NULL) |
394 | { | |
395 | glGetIntegerv (GL_MATRIX_MODE, &aMatrixMode); | |
396 | ||
397 | // setup texture matrix | |
398 | glMatrixMode (GL_TEXTURE); | |
399 | OpenGl_Mat4 aTextureMat; | |
400 | const Graphic3d_Vec2& aScale = aParams->Scale(); | |
401 | const Graphic3d_Vec2& aTrans = aParams->Translation(); | |
402 | OpenGl_Utils::Scale (aTextureMat, aScale.x(), aScale.y(), 1.0f); | |
403 | OpenGl_Utils::Translate (aTextureMat, -aTrans.x(), -aTrans.y(), 0.0f); | |
404 | OpenGl_Utils::Rotate (aTextureMat, -aParams->Rotation(), 0.0f, 0.0f, 1.0f); | |
405 | glLoadMatrixf (aTextureMat); | |
406 | ||
407 | GLint anEnvMode = GL_MODULATE; // lighting mode | |
408 | if (!aParams->IsModulate()) | |
076ca35c | 409 | { |
4e1523ef | 410 | anEnvMode = GL_DECAL; |
411 | if (theTexture->GetFormat() == GL_ALPHA | |
412 | || theTexture->GetFormat() == GL_LUMINANCE) | |
413 | { | |
414 | anEnvMode = GL_REPLACE; | |
415 | } | |
076ca35c | 416 | } |
076ca35c | 417 | |
4e1523ef | 418 | // setup generation of texture coordinates |
419 | switch (aParams->GenMode()) | |
bf75be98 | 420 | { |
4e1523ef | 421 | case Graphic3d_TOTM_OBJECT: |
bf75be98 | 422 | { |
4e1523ef | 423 | glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); |
424 | glTexGenfv (GL_S, GL_OBJECT_PLANE, aParams->GenPlaneS().GetData()); | |
425 | if (theTexture->GetTarget() != GL_TEXTURE_1D) | |
426 | { | |
427 | glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); | |
428 | glTexGenfv (GL_T, GL_OBJECT_PLANE, aParams->GenPlaneT().GetData()); | |
429 | } | |
430 | break; | |
bf75be98 | 431 | } |
4e1523ef | 432 | case Graphic3d_TOTM_SPHERE: |
bf75be98 | 433 | { |
4e1523ef | 434 | glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); |
435 | if (theTexture->GetTarget() != GL_TEXTURE_1D) | |
436 | { | |
437 | glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | |
438 | } | |
439 | break; | |
bf75be98 | 440 | } |
4e1523ef | 441 | case Graphic3d_TOTM_EYE: |
442 | { | |
443 | myGlContext->WorldViewState.Push(); | |
c827ea3a | 444 | |
4e1523ef | 445 | myGlContext->WorldViewState.SetIdentity(); |
446 | myGlContext->ApplyWorldViewMatrix(); | |
bf75be98 | 447 | |
4e1523ef | 448 | glTexGeni (GL_S, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); |
449 | glTexGenfv (GL_S, GL_EYE_PLANE, aParams->GenPlaneS().GetData()); | |
bf75be98 | 450 | |
4e1523ef | 451 | if (theTexture->GetTarget() != GL_TEXTURE_1D) |
452 | { | |
453 | glTexGeni (GL_T, GL_TEXTURE_GEN_MODE, GL_EYE_LINEAR); | |
454 | glTexGenfv (GL_T, GL_EYE_PLANE, aParams->GenPlaneT().GetData()); | |
455 | } | |
c827ea3a | 456 | |
4e1523ef | 457 | myGlContext->WorldViewState.Pop(); |
c827ea3a | 458 | |
4e1523ef | 459 | break; |
460 | } | |
461 | case Graphic3d_TOTM_SPRITE: | |
a577aaab | 462 | { |
4e1523ef | 463 | if (GetGlContext()->core20fwd != NULL) |
464 | { | |
465 | glEnable (GL_POINT_SPRITE); | |
466 | glTexEnvi (GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); | |
467 | anEnvMode = GL_REPLACE; | |
468 | GetGlContext()->core15->glPointParameteri (GL_POINT_SPRITE_COORD_ORIGIN, GL_LOWER_LEFT); | |
469 | } | |
470 | break; | |
a577aaab | 471 | } |
4e1523ef | 472 | case Graphic3d_TOTM_MANUAL: |
473 | default: break; | |
a577aaab | 474 | } |
bf75be98 | 475 | |
4e1523ef | 476 | // setup lighting |
477 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, anEnvMode); | |
478 | } | |
ca3c13d1 | 479 | #endif |
bf75be98 | 480 | |
25ef750e | 481 | // get active sampler object to override default texture parameters |
482 | const Handle(OpenGl_Sampler)& aSampler = myGlContext->TextureSampler(); | |
483 | ||
bf75be98 | 484 | // setup texture filtering and wrapping |
485 | //if (theTexture->GetParams() != theParams) | |
486 | const GLenum aFilter = (aParams->Filter() == Graphic3d_TOTF_NEAREST) ? GL_NEAREST : GL_LINEAR; | |
ca3c13d1 | 487 | const GLenum aWrapMode = aParams->IsRepeat() ? GL_REPEAT : myGlContext->TextureWrapClamp(); |
bf75be98 | 488 | switch (theTexture->GetTarget()) |
489 | { | |
ca3c13d1 | 490 | #if !defined(GL_ES_VERSION_2_0) |
bf75be98 | 491 | case GL_TEXTURE_1D: |
492 | { | |
25ef750e | 493 | if (aSampler.IsNull() || !aSampler->IsValid()) |
494 | { | |
495 | glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, aFilter); | |
496 | glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, aFilter); | |
497 | glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, aWrapMode); | |
498 | } | |
499 | else | |
500 | { | |
501 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_MAG_FILTER, aFilter); | |
502 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_MIN_FILTER, aFilter); | |
503 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_WRAP_S, aWrapMode); | |
504 | } | |
505 | ||
bf75be98 | 506 | break; |
507 | } | |
ca3c13d1 | 508 | #endif |
bf75be98 | 509 | case GL_TEXTURE_2D: |
510 | { | |
511 | GLenum aFilterMin = aFilter; | |
512 | if (theTexture->HasMipmaps()) | |
513 | { | |
514 | aFilterMin = GL_NEAREST_MIPMAP_NEAREST; | |
515 | if (aParams->Filter() == Graphic3d_TOTF_BILINEAR) | |
516 | { | |
517 | aFilterMin = GL_LINEAR_MIPMAP_NEAREST; | |
518 | } | |
519 | else if (aParams->Filter() == Graphic3d_TOTF_TRILINEAR) | |
520 | { | |
521 | aFilterMin = GL_LINEAR_MIPMAP_LINEAR; | |
522 | } | |
523 | ||
524 | if (myGlContext->extAnis) | |
525 | { | |
526 | // setup degree of anisotropy filter | |
527 | const GLint aMaxDegree = myGlContext->MaxDegreeOfAnisotropy(); | |
25ef750e | 528 | GLint aDegree; |
bf75be98 | 529 | switch (aParams->AnisoFilter()) |
530 | { | |
531 | case Graphic3d_LOTA_QUALITY: | |
532 | { | |
25ef750e | 533 | aDegree = aMaxDegree; |
bf75be98 | 534 | break; |
535 | } | |
536 | case Graphic3d_LOTA_MIDDLE: | |
537 | { | |
25ef750e | 538 | aDegree = (aMaxDegree <= 4) ? 2 : (aMaxDegree / 2); |
bf75be98 | 539 | break; |
540 | } | |
541 | case Graphic3d_LOTA_FAST: | |
542 | { | |
25ef750e | 543 | aDegree = 2; |
bf75be98 | 544 | break; |
545 | } | |
546 | case Graphic3d_LOTA_OFF: | |
547 | default: | |
548 | { | |
25ef750e | 549 | aDegree = 1; |
bf75be98 | 550 | break; |
551 | } | |
552 | } | |
25ef750e | 553 | |
554 | if (aSampler.IsNull() || !aSampler->IsValid()) | |
555 | { | |
556 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, aDegree); | |
557 | } | |
558 | else | |
559 | { | |
560 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_MAX_ANISOTROPY_EXT, aDegree); | |
561 | } | |
bf75be98 | 562 | } |
563 | } | |
25ef750e | 564 | |
565 | if (aSampler.IsNull() || !aSampler->IsValid()) | |
566 | { | |
567 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterMin); | |
568 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilter); | |
569 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, aWrapMode); | |
570 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, aWrapMode); | |
571 | } | |
572 | else | |
573 | { | |
574 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_MIN_FILTER, aFilterMin); | |
575 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_MAG_FILTER, aFilter); | |
576 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_WRAP_S, aWrapMode); | |
577 | aSampler->SetParameter (*myGlContext, GL_TEXTURE_WRAP_T, aWrapMode); | |
578 | } | |
579 | ||
bf75be98 | 580 | break; |
581 | } | |
582 | default: break; | |
583 | } | |
584 | ||
585 | switch (theTexture->GetTarget()) | |
586 | { | |
ca3c13d1 | 587 | #if !defined(GL_ES_VERSION_2_0) |
bf75be98 | 588 | case GL_TEXTURE_1D: |
589 | { | |
4e1523ef | 590 | if (myGlContext->core11 != NULL) |
bf75be98 | 591 | { |
4e1523ef | 592 | if (aParams->GenMode() != Graphic3d_TOTM_MANUAL) |
593 | { | |
594 | glEnable (GL_TEXTURE_GEN_S); | |
595 | } | |
596 | glEnable (GL_TEXTURE_1D); | |
bf75be98 | 597 | } |
bf75be98 | 598 | break; |
599 | } | |
ca3c13d1 | 600 | #endif |
bf75be98 | 601 | case GL_TEXTURE_2D: |
602 | { | |
ca3c13d1 | 603 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 604 | if (myGlContext->core11 != NULL) |
bf75be98 | 605 | { |
4e1523ef | 606 | if (aParams->GenMode() != Graphic3d_TOTM_MANUAL) |
607 | { | |
608 | glEnable (GL_TEXTURE_GEN_S); | |
609 | glEnable (GL_TEXTURE_GEN_T); | |
610 | } | |
611 | glEnable (GL_TEXTURE_2D); | |
bf75be98 | 612 | } |
05e2200b | 613 | #endif |
bf75be98 | 614 | break; |
615 | } | |
616 | default: break; | |
617 | } | |
618 | ||
ca3c13d1 | 619 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 620 | if (myGlContext->core11 != NULL) |
621 | { | |
622 | glMatrixMode (aMatrixMode); // turn back active matrix | |
623 | } | |
ca3c13d1 | 624 | #endif |
bf75be98 | 625 | theTexture->SetParams (aParams); |
626 | } | |
627 | ||
628 | // ======================================================================= | |
629 | // function : EnableTexture | |
630 | // purpose : | |
631 | // ======================================================================= | |
632 | Handle(OpenGl_Texture) OpenGl_Workspace::EnableTexture (const Handle(OpenGl_Texture)& theTexture, | |
633 | const Handle(Graphic3d_TextureParams)& theParams) | |
634 | { | |
635 | if (theTexture.IsNull() || !theTexture->IsValid()) | |
636 | { | |
637 | return DisableTexture(); | |
638 | } | |
639 | ||
bca1d6e2 | 640 | if (myTextureBound == theTexture |
641 | && (theParams.IsNull() || theParams == theTexture->GetParams())) | |
bf75be98 | 642 | { |
bca1d6e2 | 643 | // already bound |
644 | return myTextureBound; | |
bf75be98 | 645 | } |
646 | ||
647 | Handle(OpenGl_Texture) aPrevTexture = DisableTexture(); | |
648 | myTextureBound = theTexture; | |
649 | myTextureBound->Bind (myGlContext); | |
650 | setTextureParams (myTextureBound, theParams); | |
651 | ||
25ef750e | 652 | // If custom sampler object is available it will be |
653 | // used for overriding default texture parameters | |
654 | const Handle(OpenGl_Sampler)& aSampler = myGlContext->TextureSampler(); | |
655 | ||
656 | if (!aSampler.IsNull() && aSampler->IsValid()) | |
657 | { | |
658 | aSampler->Bind (*myGlContext); | |
659 | } | |
660 | ||
bf75be98 | 661 | return aPrevTexture; |
662 | } | |
a174a3c5 | 663 | |
664 | // ======================================================================= | |
665 | // function : Redraw | |
666 | // purpose : | |
667 | // ======================================================================= | |
668 | void OpenGl_Workspace::Redraw (const Graphic3d_CView& theCView, | |
669 | const Aspect_CLayer2d& theCUnderLayer, | |
670 | const Aspect_CLayer2d& theCOverLayer) | |
671 | { | |
672 | if (!Activate()) | |
673 | { | |
674 | return; | |
675 | } | |
676 | ||
a89742cf | 677 | ++myFrameCounter; |
b7cd4ba7 | 678 | myIsCullingEnabled = theCView.IsCullingEnabled; |
679 | ||
a174a3c5 | 680 | // release pending GL resources |
ee51a9fe | 681 | myGlContext->ReleaseDelayed(); |
a174a3c5 | 682 | |
b5ac8292 | 683 | // fetch OpenGl context state |
ee51a9fe | 684 | myGlContext->FetchState(); |
a174a3c5 | 685 | |
a174a3c5 | 686 | OpenGl_FrameBuffer* aFrameBuffer = (OpenGl_FrameBuffer* )theCView.ptrFBO; |
687 | if (aFrameBuffer != NULL) | |
688 | { | |
ee51a9fe | 689 | aFrameBuffer->SetupViewport (myGlContext); |
a174a3c5 | 690 | } |
e3573bb9 | 691 | else |
692 | { | |
ee51a9fe | 693 | myGlContext->core11fwd->glViewport (0, 0, myWidth, myHeight); |
e3573bb9 | 694 | } |
ee51a9fe | 695 | bool toSwap = myGlContext->IsRender() |
696 | && !myGlContext->caps->buffersNoSwap | |
697 | && aFrameBuffer == NULL; | |
a174a3c5 | 698 | |
b86bb3df | 699 | Standard_Integer aSizeX = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeX() : myWidth; |
700 | Standard_Integer aSizeY = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeY() : myHeight; | |
701 | ||
ee51a9fe | 702 | if (myHasFboBlit |
703 | && myTransientDrawToFront) | |
b86bb3df | 704 | { |
ee51a9fe | 705 | if (myResultFBO->GetVPSizeX() != aSizeX |
706 | || myResultFBO->GetVPSizeY() != aSizeY) | |
760c21c2 | 707 | { |
ee51a9fe | 708 | // prepare FBOs containing main scene |
709 | // for further blitting and rendering immediate presentations on top | |
710 | if (myGlContext->core20fwd != NULL) | |
711 | { | |
712 | myResultFBO->Init (myGlContext, aSizeX, aSizeY); | |
713 | } | |
714 | } | |
715 | ||
716 | if (myResultFBO->IsValid()) | |
717 | { | |
718 | myResultFBO->SetupViewport (myGlContext); | |
760c21c2 | 719 | } |
b86bb3df | 720 | } |
ee51a9fe | 721 | else |
b86bb3df | 722 | { |
ee51a9fe | 723 | myResultFBO->Release (myGlContext.operator->()); |
b86bb3df | 724 | } |
725 | ||
a89742cf | 726 | myToRedrawGL = Standard_True; |
727 | if (theCView.RenderParams.Method == Graphic3d_RM_RAYTRACING | |
728 | && myComputeInitStatus != OpenGl_RT_FAIL) | |
e276548b | 729 | { |
a89742cf | 730 | if (UpdateRaytraceGeometry (OpenGl_GUM_CHECK) && myIsRaytraceDataValid) |
731 | { | |
732 | myToRedrawGL = Standard_False; | |
733 | ||
734 | // Only non-raytracable structures should be rendered in OpenGL mode. | |
735 | Handle(OpenGl_RenderFilter) aRenderFilter = GetRenderFilter(); | |
736 | myRaytraceFilter->SetPrevRenderFilter (aRenderFilter); | |
737 | SetRenderFilter (myRaytraceFilter); | |
738 | ||
a89742cf | 739 | if (myOpenGlFBO.IsNull()) |
740 | { | |
741 | myOpenGlFBO = new OpenGl_FrameBuffer(); | |
742 | } | |
743 | if (myOpenGlFBO->GetVPSizeX() != aSizeX | |
744 | || myOpenGlFBO->GetVPSizeY() != aSizeY) | |
745 | { | |
ee51a9fe | 746 | myOpenGlFBO->Init (myGlContext, aSizeX, aSizeY); |
a89742cf | 747 | } |
748 | ||
749 | // OverLayer and UnderLayer shouldn't be drawn by OpenGL. | |
750 | // They will be drawn during ray-tracing. | |
751 | Aspect_CLayer2d anEmptyCLayer; | |
752 | anEmptyCLayer.ptrLayer = NULL; | |
753 | ||
ee51a9fe | 754 | myOpenGlFBO->BindBuffer (myGlContext); |
755 | redraw1 (theCView, anEmptyCLayer, anEmptyCLayer); | |
756 | myOpenGlFBO->UnbindBuffer (myGlContext); | |
a89742cf | 757 | |
ee51a9fe | 758 | Raytrace (theCView, aSizeX, aSizeY, |
b86bb3df | 759 | theCOverLayer, theCUnderLayer, |
760 | myResultFBO->IsValid() ? myResultFBO.operator->() : aFrameBuffer); | |
ee51a9fe | 761 | myBackBufferRestored = Standard_True; |
762 | myIsImmediateDrawn = Standard_False; | |
763 | if (!redrawImmediate (theCView, theCOverLayer, theCUnderLayer, aFrameBuffer)) | |
a89742cf | 764 | { |
ee51a9fe | 765 | toSwap = false; |
a89742cf | 766 | } |
767 | ||
768 | SetRenderFilter (aRenderFilter); | |
769 | ||
770 | theCView.WasRedrawnGL = Standard_False; | |
771 | } | |
772 | } | |
773 | ||
774 | if (myToRedrawGL) | |
775 | { | |
776 | // draw entire frame using normal OpenGL pipeline | |
b86bb3df | 777 | if (myResultFBO->IsValid()) |
778 | { | |
ee51a9fe | 779 | myResultFBO->BindBuffer (myGlContext); |
b86bb3df | 780 | } |
781 | else if (aFrameBuffer != NULL) | |
a89742cf | 782 | { |
ee51a9fe | 783 | aFrameBuffer->BindBuffer (myGlContext); |
a89742cf | 784 | } |
785 | ||
ee51a9fe | 786 | redraw1 (theCView, theCUnderLayer, theCOverLayer); |
787 | myBackBufferRestored = Standard_True; | |
788 | myIsImmediateDrawn = Standard_False; | |
789 | if (!redrawImmediate (theCView, theCOverLayer, theCUnderLayer, aFrameBuffer)) | |
e276548b | 790 | { |
ee51a9fe | 791 | toSwap = false; |
e276548b | 792 | } |
793 | ||
794 | theCView.WasRedrawnGL = Standard_True; | |
e276548b | 795 | } |
a174a3c5 | 796 | |
797 | if (aFrameBuffer != NULL) | |
798 | { | |
ee51a9fe | 799 | aFrameBuffer->UnbindBuffer (myGlContext); |
a174a3c5 | 800 | // move back original viewport |
ee51a9fe | 801 | myGlContext->core11fwd->glViewport (0, 0, myWidth, myHeight); |
a174a3c5 | 802 | } |
803 | ||
679ecdee | 804 | #if defined(_WIN32) && defined(HAVE_VIDEOCAPTURE) |
a174a3c5 | 805 | if (OpenGl_AVIWriter_AllowWriting (theCView.DefWindow.XWindow)) |
806 | { | |
807 | GLint params[4]; | |
808 | glGetIntegerv (GL_VIEWPORT, params); | |
809 | int nWidth = params[2] & ~0x7; | |
810 | int nHeight = params[3] & ~0x7; | |
811 | ||
812 | const int nBitsPerPixel = 24; | |
813 | GLubyte* aDumpData = new GLubyte[nWidth * nHeight * nBitsPerPixel / 8]; | |
814 | ||
815 | glPixelStorei (GL_PACK_ALIGNMENT, 1); | |
816 | glReadPixels (0, 0, nWidth, nHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, aDumpData); | |
817 | OpenGl_AVIWriter_AVIWriter (aDumpData, nWidth, nHeight, nBitsPerPixel); | |
818 | delete[] aDumpData; | |
819 | } | |
820 | #endif | |
821 | ||
ee51a9fe | 822 | // Swap the buffers |
823 | if (toSwap) | |
824 | { | |
825 | GetGlContext()->SwapBuffers(); | |
826 | if (!myResultFBO->IsValid()) | |
827 | { | |
828 | myBackBufferRestored = Standard_False; | |
829 | } | |
830 | } | |
831 | else | |
832 | { | |
833 | myGlContext->core11fwd->glFlush(); | |
834 | } | |
835 | ||
a174a3c5 | 836 | // reset render mode state |
ee51a9fe | 837 | myGlContext->FetchState(); |
a174a3c5 | 838 | } |
679ecdee | 839 | |
840 | // ======================================================================= | |
841 | // function : redraw1 | |
842 | // purpose : | |
843 | // ======================================================================= | |
844 | void OpenGl_Workspace::redraw1 (const Graphic3d_CView& theCView, | |
845 | const Aspect_CLayer2d& theCUnderLayer, | |
ee51a9fe | 846 | const Aspect_CLayer2d& theCOverLayer) |
679ecdee | 847 | { |
73192b37 | 848 | if (myView.IsNull()) |
679ecdee | 849 | { |
850 | return; | |
851 | } | |
852 | ||
853 | // request reset of material | |
854 | NamedStatus |= OPENGL_NS_RESMAT; | |
855 | ||
679ecdee | 856 | GLbitfield toClear = GL_COLOR_BUFFER_BIT; |
857 | if (myUseZBuffer) | |
858 | { | |
859 | glDepthFunc (GL_LEQUAL); | |
860 | glDepthMask (GL_TRUE); | |
861 | if (myUseDepthTest) | |
862 | { | |
863 | glEnable (GL_DEPTH_TEST); | |
864 | } | |
865 | else | |
866 | { | |
867 | glDisable (GL_DEPTH_TEST); | |
868 | } | |
869 | ||
ca3c13d1 | 870 | #if !defined(GL_ES_VERSION_2_0) |
679ecdee | 871 | glClearDepth (1.0); |
ca3c13d1 | 872 | #else |
873 | glClearDepthf (1.0f); | |
874 | #endif | |
679ecdee | 875 | toClear |= GL_DEPTH_BUFFER_BIT; |
876 | } | |
877 | else | |
878 | { | |
879 | glDisable (GL_DEPTH_TEST); | |
880 | } | |
881 | ||
a89742cf | 882 | if (!ToRedrawGL()) |
679ecdee | 883 | { |
a89742cf | 884 | // set background to black |
885 | glClearColor (0.0f, 0.0f, 0.0f, 0.0f); | |
886 | toClear |= GL_DEPTH_BUFFER_BIT; // | |
679ecdee | 887 | } |
888 | else | |
889 | { | |
a89742cf | 890 | if (NamedStatus & OPENGL_NS_WHITEBACK) |
891 | { | |
892 | // set background to white | |
893 | glClearColor (1.0f, 1.0f, 1.0f, 1.0f); | |
894 | toClear |= GL_DEPTH_BUFFER_BIT; | |
895 | } | |
896 | else | |
897 | { | |
898 | glClearColor (myBgColor.rgb[0], myBgColor.rgb[1], myBgColor.rgb[2], 0.0f); | |
899 | } | |
679ecdee | 900 | } |
901 | glClear (toClear); | |
902 | ||
903 | Handle(OpenGl_Workspace) aWS (this); | |
a1954302 | 904 | myView->Render (myPrintContext, aWS, theCView, theCUnderLayer, theCOverLayer, Standard_False); |
679ecdee | 905 | } |
906 | ||
907 | // ======================================================================= | |
908 | // function : copyBackToFront | |
909 | // purpose : | |
910 | // ======================================================================= | |
911 | void OpenGl_Workspace::copyBackToFront() | |
912 | { | |
ca3c13d1 | 913 | #if !defined(GL_ES_VERSION_2_0) |
ca3c13d1 | 914 | |
c827ea3a | 915 | OpenGl_Mat4 aProjectMat; |
916 | OpenGl_Utils::Ortho2D<Standard_ShortReal> (aProjectMat, | |
917 | 0.f, static_cast<GLfloat> (myWidth), 0.f, static_cast<GLfloat> (myHeight)); | |
918 | ||
919 | myGlContext->WorldViewState.Push(); | |
920 | myGlContext->ProjectionState.Push(); | |
921 | ||
922 | myGlContext->WorldViewState.SetIdentity(); | |
923 | myGlContext->ProjectionState.SetCurrent (aProjectMat); | |
924 | ||
925 | myGlContext->ApplyProjectionMatrix(); | |
926 | myGlContext->ApplyWorldViewMatrix(); | |
679ecdee | 927 | |
928 | DisableFeatures(); | |
929 | ||
930 | glDrawBuffer (GL_FRONT); | |
931 | glReadBuffer (GL_BACK); | |
932 | ||
933 | glRasterPos2i (0, 0); | |
934 | glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_COLOR); | |
a1954302 | 935 | //glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH); |
679ecdee | 936 | |
937 | EnableFeatures(); | |
938 | ||
c827ea3a | 939 | myGlContext->WorldViewState.Pop(); |
940 | myGlContext->ProjectionState.Pop(); | |
941 | myGlContext->ApplyProjectionMatrix(); | |
679ecdee | 942 | glDrawBuffer (GL_BACK); |
943 | ||
ca3c13d1 | 944 | #endif |
679ecdee | 945 | myIsImmediateDrawn = Standard_False; |
946 | } | |
947 | ||
948 | // ======================================================================= | |
949 | // function : DisplayCallback | |
950 | // purpose : | |
951 | // ======================================================================= | |
952 | void OpenGl_Workspace::DisplayCallback (const Graphic3d_CView& theCView, | |
953 | Standard_Integer theReason) | |
954 | { | |
955 | if (theCView.GDisplayCB == NULL) | |
956 | { | |
957 | return; | |
958 | } | |
959 | ||
960 | Aspect_GraphicCallbackStruct aCallData; | |
961 | aCallData.reason = theReason; | |
4e1523ef | 962 | aCallData.glContext = myGlContext; |
679ecdee | 963 | aCallData.wsID = theCView.WsId; |
964 | aCallData.viewID = theCView.ViewId; | |
4e1523ef | 965 | aCallData.IsCoreProfile = (myGlContext->core11 == NULL); |
679ecdee | 966 | theCView.GDisplayCB (theCView.DefWindow.XWindow, theCView.GClientData, &aCallData); |
967 | } | |
968 | ||
969 | // ======================================================================= | |
970 | // function : RedrawImmediate | |
971 | // purpose : | |
972 | // ======================================================================= | |
973 | void OpenGl_Workspace::RedrawImmediate (const Graphic3d_CView& theCView, | |
974 | const Aspect_CLayer2d& theCUnderLayer, | |
ee51a9fe | 975 | const Aspect_CLayer2d& theCOverLayer) |
679ecdee | 976 | { |
ee51a9fe | 977 | if (!myTransientDrawToFront |
978 | || !myBackBufferRestored | |
979 | || (myGlContext->caps->buffersNoSwap && !myResultFBO->IsValid())) | |
679ecdee | 980 | { |
ee51a9fe | 981 | Redraw (theCView, theCUnderLayer, theCOverLayer); |
679ecdee | 982 | return; |
983 | } | |
ee51a9fe | 984 | else if (!Activate()) |
679ecdee | 985 | { |
679ecdee | 986 | return; |
987 | } | |
988 | ||
ee51a9fe | 989 | if (redrawImmediate (theCView, theCUnderLayer, theCOverLayer, NULL, Standard_True)) |
b86bb3df | 990 | { |
ee51a9fe | 991 | myGlContext->SwapBuffers(); |
992 | } | |
993 | else | |
994 | { | |
995 | myGlContext->core11fwd->glFlush(); | |
996 | MakeBackBufCurrent(); | |
997 | } | |
998 | } | |
b86bb3df | 999 | |
ee51a9fe | 1000 | // ======================================================================= |
1001 | // function : redrawImmediate | |
1002 | // purpose : | |
1003 | // ======================================================================= | |
1004 | bool OpenGl_Workspace::redrawImmediate (const Graphic3d_CView& theCView, | |
1005 | const Aspect_CLayer2d& theCUnderLayer, | |
1006 | const Aspect_CLayer2d& theCOverLayer, | |
1007 | OpenGl_FrameBuffer* theTargetFBO, | |
1008 | const Standard_Boolean theIsPartialUpdate) | |
1009 | { | |
1010 | GLboolean toCopyBackToFront = GL_FALSE; | |
1011 | if (!myTransientDrawToFront) | |
1012 | { | |
1013 | myBackBufferRestored = Standard_False; | |
1014 | } | |
1015 | else if (myResultFBO->IsValid() | |
1016 | && myGlContext->IsRender()) | |
1017 | { | |
b86bb3df | 1018 | // clear destination before blitting |
1019 | if (theTargetFBO != NULL) | |
1020 | { | |
1021 | theTargetFBO->BindBuffer (myGlContext); | |
1022 | } | |
1023 | else | |
1024 | { | |
1025 | myGlContext->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); | |
1026 | } | |
1027 | #if !defined(GL_ES_VERSION_2_0) | |
1028 | myGlContext->core20fwd->glClearDepth (1.0); | |
1029 | #else | |
1030 | myGlContext->core20fwd->glClearDepthf (1.0f); | |
1031 | #endif | |
1032 | myGlContext->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | |
1033 | ||
1034 | /*#if !defined(GL_ES_VERSION_2_0) | |
1035 | if (myGlContext->arbFBOBlit != NULL) | |
1036 | { | |
1037 | myResultFBO->BindReadBuffer (myGlContext); | |
1038 | if (theTargetFBO != NULL) | |
1039 | { | |
1040 | theTargetFBO->BindDrawBuffer (myGlContext); | |
1041 | } | |
1042 | else | |
1043 | { | |
1044 | myGlContext->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); | |
1045 | } | |
1046 | // we don't copy stencil buffer here... does it matter for performance? | |
1047 | myGlContext->arbFBOBlit->glBlitFramebuffer (0, 0, myResultFBO->GetVPSizeX(), myResultFBO->GetVPSizeY(), | |
1048 | 0, 0, myResultFBO->GetVPSizeX(), myResultFBO->GetVPSizeY(), | |
1049 | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST); | |
1050 | ||
1051 | if (theTargetFBO != NULL) | |
1052 | { | |
1053 | theTargetFBO->BindBuffer (myGlContext); | |
1054 | } | |
1055 | else | |
1056 | { | |
1057 | myGlContext->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); | |
1058 | } | |
1059 | } | |
1060 | else | |
1061 | #endif*/ | |
1062 | { | |
1063 | myGlContext->core20fwd->glDepthFunc (GL_ALWAYS); | |
1064 | myGlContext->core20fwd->glDepthMask (GL_TRUE); | |
1065 | myGlContext->core20fwd->glEnable (GL_DEPTH_TEST); | |
1066 | ||
1067 | DisableTexture(); | |
1068 | if (!myFullScreenQuad.IsValid()) | |
1069 | { | |
1070 | OpenGl_Vec4 aQuad[4] = | |
1071 | { | |
1072 | OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f), | |
1073 | OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f), | |
1074 | OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f), | |
1075 | OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f) | |
1076 | }; | |
1077 | myFullScreenQuad.Init (myGlContext, 4, 4, aQuad[0].GetData()); | |
1078 | } | |
1079 | ||
1080 | const Handle(OpenGl_ShaderManager)& aManager = myGlContext->ShaderManager(); | |
1081 | if (myFullScreenQuad.IsValid() | |
1082 | && aManager->BindFboBlitProgram()) | |
1083 | { | |
1084 | myResultFBO->ColorTexture() ->Bind (myGlContext, GL_TEXTURE0 + 0); | |
1085 | myResultFBO->DepthStencilTexture()->Bind (myGlContext, GL_TEXTURE0 + 1); | |
1086 | myFullScreenQuad.BindVertexAttrib (myGlContext, 0); | |
1087 | ||
1088 | myGlContext->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); | |
1089 | ||
1090 | myFullScreenQuad.UnbindVertexAttrib (myGlContext, 0); | |
1091 | myResultFBO->DepthStencilTexture()->Unbind (myGlContext, GL_TEXTURE0 + 1); | |
1092 | myResultFBO->ColorTexture() ->Unbind (myGlContext, GL_TEXTURE0 + 0); | |
1093 | } | |
ee51a9fe | 1094 | else |
1095 | { | |
1096 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() | |
1097 | + "Error! FBO blitting has failed"; | |
1098 | myGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, | |
1099 | GL_DEBUG_TYPE_ERROR_ARB, | |
1100 | 0, | |
1101 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
1102 | aMsg); | |
1103 | myHasFboBlit = Standard_False; | |
1104 | myResultFBO->Release (myGlContext.operator->()); | |
1105 | return true; | |
1106 | } | |
b86bb3df | 1107 | } |
1108 | } | |
ee51a9fe | 1109 | else if (theTargetFBO == NULL) |
679ecdee | 1110 | { |
ee51a9fe | 1111 | #if !defined(GL_ES_VERSION_2_0) |
1112 | myGlContext->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront); | |
1113 | #endif | |
1114 | if (toCopyBackToFront) | |
679ecdee | 1115 | { |
ee51a9fe | 1116 | if (!myView->HasImmediateStructures() |
1117 | && !theIsPartialUpdate) | |
1118 | { | |
1119 | // prefer Swap Buffers within Redraw in compatibility mode (without FBO) | |
1120 | return true; | |
1121 | } | |
1122 | copyBackToFront(); | |
1123 | MakeFrontBufCurrent(); | |
1124 | } | |
1125 | else | |
1126 | { | |
1127 | myBackBufferRestored = Standard_False; | |
679ecdee | 1128 | } |
679ecdee | 1129 | } |
1130 | else | |
1131 | { | |
1132 | myBackBufferRestored = Standard_False; | |
1133 | } | |
1134 | myIsImmediateDrawn = Standard_True; | |
1135 | ||
679ecdee | 1136 | Handle(OpenGl_Workspace) aWS (this); |
a1954302 | 1137 | |
1138 | if (myUseZBuffer) | |
1139 | { | |
1140 | glDepthFunc (GL_LEQUAL); | |
1141 | glDepthMask (GL_TRUE); | |
1142 | if (myUseDepthTest) | |
1143 | { | |
1144 | glEnable (GL_DEPTH_TEST); | |
1145 | } | |
1146 | else | |
1147 | { | |
1148 | glDisable (GL_DEPTH_TEST); | |
1149 | } | |
1150 | ||
1151 | #if !defined(GL_ES_VERSION_2_0) | |
1152 | glClearDepth (1.0); | |
1153 | #else | |
1154 | glClearDepthf (1.0f); | |
1155 | #endif | |
1156 | } | |
1157 | else | |
1158 | { | |
1159 | glDisable (GL_DEPTH_TEST); | |
1160 | } | |
1161 | ||
1162 | myView->Render (myPrintContext, aWS, theCView, theCUnderLayer, theCOverLayer, Standard_True); | |
1163 | if (!myView->ImmediateStructures().IsEmpty()) | |
1164 | { | |
1165 | glDisable (GL_DEPTH_TEST); | |
1166 | } | |
679ecdee | 1167 | for (OpenGl_SequenceOfStructure::Iterator anIter (myView->ImmediateStructures()); |
1168 | anIter.More(); anIter.Next()) | |
1169 | { | |
1170 | const OpenGl_Structure* aStructure = anIter.Value(); | |
a1954302 | 1171 | if (!aStructure->IsVisible()) |
1172 | { | |
1173 | continue; | |
1174 | } | |
1175 | ||
679ecdee | 1176 | aStructure->Render (aWS); |
1177 | } | |
1178 | ||
ee51a9fe | 1179 | if (toCopyBackToFront) |
679ecdee | 1180 | { |
679ecdee | 1181 | MakeBackBufCurrent(); |
ee51a9fe | 1182 | return false; |
679ecdee | 1183 | } |
ee51a9fe | 1184 | return true; |
679ecdee | 1185 | } |