c357e426 |
1 | // Created on: 2011-09-20 |
2 | // Created by: Sergey ZERCHANINOV |
3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #include <stdio.h> |
17 | #include <stdlib.h> |
18 | |
19 | #include <OpenGl_GlCore11.hxx> |
c357e426 |
20 | |
21 | #include <Graphic3d_GraphicDriver.hxx> |
22 | #include <Graphic3d_TextureParams.hxx> |
23 | #include <Graphic3d_Texture2Dmanual.hxx> |
24 | #include <Graphic3d_TransformUtils.hxx> |
25 | #include <Image_AlienPixMap.hxx> |
26 | |
27 | #include <NCollection_Mat4.hxx> |
28 | |
29 | #include <OpenGl_AspectLine.hxx> |
30 | #include <OpenGl_Context.hxx> |
31 | #include <OpenGl_Matrix.hxx> |
32 | #include <OpenGl_Workspace.hxx> |
33 | #include <OpenGl_View.hxx> |
34 | #include <OpenGl_Trihedron.hxx> |
35 | #include <OpenGl_GraduatedTrihedron.hxx> |
36 | #include <OpenGl_PrimitiveArray.hxx> |
37 | #include <OpenGl_PrinterContext.hxx> |
38 | #include <OpenGl_ShaderManager.hxx> |
39 | #include <OpenGl_ShaderProgram.hxx> |
40 | #include <OpenGl_Structure.hxx> |
41 | #include <OpenGl_ArbFBO.hxx> |
42 | |
43 | #define EPSI 0.0001 |
44 | |
45 | namespace |
46 | { |
47 | static const GLfloat THE_DEFAULT_AMBIENT[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; |
48 | static const GLfloat THE_DEFAULT_SPOT_DIR[3] = { 0.0f, 0.0f, -1.0f }; |
49 | static const GLfloat THE_DEFAULT_SPOT_EXPONENT = 0.0f; |
50 | static const GLfloat THE_DEFAULT_SPOT_CUTOFF = 180.0f; |
51 | } |
52 | |
53 | extern void InitLayerProp (const int theListId); //szvgl: defined in OpenGl_GraphicDriver_Layer.cxx |
54 | |
55 | #if !defined(GL_ES_VERSION_2_0) |
56 | |
57 | //======================================================================= |
58 | //function : bindLight |
59 | //purpose : |
60 | //======================================================================= |
61 | static void bindLight (const OpenGl_Light& theLight, |
62 | GLenum& theLightGlId, |
63 | Graphic3d_Vec4& theAmbientColor, |
64 | const Handle(OpenGl_Workspace)& theWorkspace) |
65 | { |
66 | // Only 8 lights in OpenGL... |
67 | if (theLightGlId > GL_LIGHT7) |
68 | { |
69 | return; |
70 | } |
71 | |
72 | if (theLight.Type == Graphic3d_TOLS_AMBIENT) |
73 | { |
74 | // add RGBA intensity of the ambient light |
75 | theAmbientColor += theLight.Color; |
76 | return; |
77 | } |
78 | |
79 | const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); |
80 | |
81 | // the light is a headlight? |
82 | if (theLight.IsHeadlight) |
83 | { |
84 | aContext->WorldViewState.Push(); |
85 | aContext->WorldViewState.SetIdentity(); |
86 | |
87 | aContext->ApplyWorldViewMatrix(); |
88 | } |
89 | |
90 | // setup light type |
91 | switch (theLight.Type) |
92 | { |
93 | case Graphic3d_TOLS_AMBIENT : break; // handled by separate if-clause at beginning of method |
94 | case Graphic3d_TOLS_DIRECTIONAL: |
95 | { |
96 | // if the last parameter of GL_POSITION, is zero, the corresponding light source is a Directional one |
97 | const OpenGl_Vec4 anInfDir = -theLight.Direction; |
98 | |
99 | // to create a realistic effect, set the GL_SPECULAR parameter to the same value as the GL_DIFFUSE. |
100 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); |
101 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); |
102 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); |
103 | glLightfv (theLightGlId, GL_POSITION, anInfDir.GetData()); |
104 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, THE_DEFAULT_SPOT_DIR); |
105 | glLightf (theLightGlId, GL_SPOT_EXPONENT, THE_DEFAULT_SPOT_EXPONENT); |
106 | glLightf (theLightGlId, GL_SPOT_CUTOFF, THE_DEFAULT_SPOT_CUTOFF); |
107 | break; |
108 | } |
109 | case Graphic3d_TOLS_POSITIONAL: |
110 | { |
111 | // to create a realistic effect, set the GL_SPECULAR parameter to the same value as the GL_DIFFUSE |
112 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); |
113 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); |
114 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); |
115 | glLightfv (theLightGlId, GL_POSITION, theLight.Position.GetData()); |
116 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, THE_DEFAULT_SPOT_DIR); |
117 | glLightf (theLightGlId, GL_SPOT_EXPONENT, THE_DEFAULT_SPOT_EXPONENT); |
118 | glLightf (theLightGlId, GL_SPOT_CUTOFF, THE_DEFAULT_SPOT_CUTOFF); |
119 | glLightf (theLightGlId, GL_CONSTANT_ATTENUATION, theLight.ConstAttenuation()); |
120 | glLightf (theLightGlId, GL_LINEAR_ATTENUATION, theLight.LinearAttenuation()); |
121 | glLightf (theLightGlId, GL_QUADRATIC_ATTENUATION, 0.0); |
122 | break; |
123 | } |
124 | case Graphic3d_TOLS_SPOT: |
125 | { |
126 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); |
127 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); |
128 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); |
129 | glLightfv (theLightGlId, GL_POSITION, theLight.Position.GetData()); |
130 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, theLight.Direction.GetData()); |
131 | glLightf (theLightGlId, GL_SPOT_EXPONENT, theLight.Concentration() * 128.0f); |
132 | glLightf (theLightGlId, GL_SPOT_CUTOFF, (theLight.Angle() * 180.0f) / GLfloat(M_PI)); |
133 | glLightf (theLightGlId, GL_CONSTANT_ATTENUATION, theLight.ConstAttenuation()); |
134 | glLightf (theLightGlId, GL_LINEAR_ATTENUATION, theLight.LinearAttenuation()); |
135 | glLightf (theLightGlId, GL_QUADRATIC_ATTENUATION, 0.0f); |
136 | break; |
137 | } |
138 | } |
139 | |
140 | // restore matrix in case of headlight |
141 | if (theLight.IsHeadlight) |
142 | { |
143 | aContext->WorldViewState.Pop(); |
144 | } |
145 | |
146 | glEnable (theLightGlId++); |
147 | } |
148 | #endif |
149 | |
150 | //======================================================================= |
a521d90d |
151 | //function : drawBackground |
c357e426 |
152 | //purpose : |
153 | //======================================================================= |
a521d90d |
154 | void OpenGl_View::drawBackground (const Handle(OpenGl_Workspace)& theWorkspace) |
c357e426 |
155 | { |
156 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
157 | |
158 | if ((theWorkspace->NamedStatus & OPENGL_NS_WHITEBACK) != 0 // no background |
159 | || (!myBgTextureArray->IsDefined() // no texture |
160 | && !myBgGradientArray->IsDefined())) // no gradient |
161 | { |
162 | return; |
163 | } |
164 | |
165 | const Standard_Boolean wasUsedZBuffer = theWorkspace->SetUseZBuffer (Standard_False); |
166 | if (wasUsedZBuffer) |
167 | { |
168 | aCtx->core11fwd->glDisable (GL_DEPTH_TEST); |
169 | } |
170 | |
171 | aCtx->ProjectionState.Push(); |
172 | aCtx->WorldViewState.Push(); |
173 | aCtx->ModelWorldState.Push(); |
174 | aCtx->ProjectionState.SetIdentity(); |
175 | aCtx->WorldViewState.SetIdentity(); |
176 | aCtx->ModelWorldState.SetIdentity(); |
177 | aCtx->ApplyProjectionMatrix(); |
178 | aCtx->ApplyModelViewMatrix(); |
179 | |
180 | // Drawing background gradient if: |
181 | // - gradient fill type is not Aspect_GFM_NONE and |
182 | // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode |
183 | if (myBgGradientArray->IsDefined() |
b6472664 |
184 | && (!myTextureParams->Aspect()->ToMapTexture() |
c357e426 |
185 | || myBgTextureArray->TextureFillMethod() == Aspect_FM_CENTERED |
186 | || myBgTextureArray->TextureFillMethod() == Aspect_FM_NONE)) |
187 | { |
188 | #if !defined(GL_ES_VERSION_2_0) |
189 | GLint aShadingModelOld = GL_SMOOTH; |
190 | if (aCtx->core11 != NULL) |
191 | { |
192 | aCtx->core11fwd->glDisable (GL_LIGHTING); |
193 | aCtx->core11fwd->glGetIntegerv (GL_SHADE_MODEL, &aShadingModelOld); |
194 | aCtx->core11->glShadeModel (GL_SMOOTH); |
195 | } |
196 | #endif |
197 | |
198 | if (myBgGradientArray->IsDataChanged()) |
199 | { |
200 | myBgGradientArray->Init (theWorkspace); |
201 | } |
202 | |
203 | myBgGradientArray->Render (theWorkspace); |
204 | |
205 | #if !defined(GL_ES_VERSION_2_0) |
206 | if (aCtx->core11 != NULL) |
207 | { |
208 | aCtx->core11->glShadeModel (aShadingModelOld); |
209 | } |
210 | #endif |
211 | } |
212 | |
213 | // Drawing background image if it is defined |
214 | // (texture is defined and fill type is not Aspect_FM_NONE) |
215 | if (myBgTextureArray->IsDefined() |
b6472664 |
216 | && myTextureParams->Aspect()->ToMapTexture()) |
c357e426 |
217 | { |
218 | aCtx->core11fwd->glDisable (GL_BLEND); |
219 | |
220 | const OpenGl_AspectFace* anOldAspectFace = theWorkspace->SetAspectFace (myTextureParams); |
221 | |
222 | if (myBgTextureArray->IsDataChanged() |
223 | || myBgTextureArray->IsViewSizeChanged (theWorkspace)) |
224 | { |
225 | myBgTextureArray->Init (theWorkspace); |
226 | } |
227 | |
228 | myBgTextureArray->Render (theWorkspace); |
229 | |
230 | // restore aspects |
231 | theWorkspace->SetAspectFace (anOldAspectFace); |
232 | } |
233 | |
234 | aCtx->ModelWorldState.Pop(); |
235 | aCtx->WorldViewState.Pop(); |
236 | aCtx->ProjectionState.Pop(); |
237 | aCtx->ApplyProjectionMatrix(); |
238 | aCtx->ApplyModelViewMatrix(); |
239 | |
240 | if (wasUsedZBuffer) |
241 | { |
242 | theWorkspace->SetUseZBuffer (Standard_True); |
243 | aCtx->core11fwd->glEnable (GL_DEPTH_TEST); |
244 | } |
245 | } |
246 | |
247 | //======================================================================= |
248 | //function : Redraw |
249 | //purpose : |
250 | //======================================================================= |
251 | void OpenGl_View::Redraw() |
252 | { |
7ccf8676 |
253 | const Standard_Boolean wasDisabledMSAA = myToDisableMSAA; |
254 | const Standard_Boolean hadFboBlit = myHasFboBlit; |
c357e426 |
255 | if (myRenderParams.Method == Graphic3d_RM_RAYTRACING |
256 | && !myCaps->vboDisable |
257 | && !myCaps->keepArrayData) |
258 | { |
259 | if (myWasRedrawnGL) |
260 | { |
261 | myDeviceLostFlag = Standard_True; |
262 | } |
263 | |
264 | myCaps->keepArrayData = Standard_True; |
265 | } |
266 | |
267 | if (!myWorkspace->Activate()) |
268 | { |
269 | return; |
270 | } |
271 | |
272 | myWindow->SetSwapInterval(); |
273 | |
274 | ++myFrameCounter; |
275 | const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode; |
276 | Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType(); |
277 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
278 | |
279 | // release pending GL resources |
280 | aCtx->ReleaseDelayed(); |
281 | |
282 | // fetch OpenGl context state |
283 | aCtx->FetchState(); |
284 | |
75c262a9 |
285 | // set resolution ratio |
286 | aCtx->SetResolutionRatio (RenderingParams().ResolutionRatio()); |
287 | |
b128c892 |
288 | OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->(); |
c357e426 |
289 | bool toSwap = aCtx->IsRender() |
290 | && !aCtx->caps->buffersNoSwap |
291 | && aFrameBuffer == NULL; |
292 | |
293 | Standard_Integer aSizeX = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeX() : myWindow->Width(); |
294 | Standard_Integer aSizeY = aFrameBuffer != NULL ? aFrameBuffer->GetVPSizeY() : myWindow->Height(); |
295 | |
3c4b62a4 |
296 | // determine multisampling parameters |
7ccf8676 |
297 | Standard_Integer aNbSamples = !myToDisableMSAA |
298 | ? Max (Min (myRenderParams.NbMsaaSamples, aCtx->MaxMsaaSamples()), 0) |
299 | : 0; |
3c4b62a4 |
300 | if (aNbSamples != 0) |
301 | { |
302 | aNbSamples = OpenGl_Context::GetPowerOfTwo (aNbSamples, aCtx->MaxMsaaSamples()); |
303 | } |
304 | |
c357e426 |
305 | if ( aFrameBuffer == NULL |
306 | && !aCtx->DefaultFrameBuffer().IsNull() |
307 | && aCtx->DefaultFrameBuffer()->IsValid()) |
308 | { |
309 | aFrameBuffer = aCtx->DefaultFrameBuffer().operator->(); |
310 | } |
311 | |
312 | if (myHasFboBlit |
3c4b62a4 |
313 | && (myTransientDrawToFront |
314 | || aProjectType == Graphic3d_Camera::Projection_Stereo |
315 | || aNbSamples != 0)) |
c357e426 |
316 | { |
317 | if (myMainSceneFbos[0]->GetVPSizeX() != aSizeX |
3c4b62a4 |
318 | || myMainSceneFbos[0]->GetVPSizeY() != aSizeY |
319 | || myMainSceneFbos[0]->NbSamples() != aNbSamples) |
c357e426 |
320 | { |
321 | // prepare FBOs containing main scene |
322 | // for further blitting and rendering immediate presentations on top |
323 | if (aCtx->core20fwd != NULL) |
324 | { |
3c4b62a4 |
325 | myMainSceneFbos[0]->Init (aCtx, aSizeX, aSizeY, myFboColorFormat, myFboDepthFormat, aNbSamples); |
c357e426 |
326 | } |
327 | if (!aCtx->caps->useSystemBuffer && myMainSceneFbos[0]->IsValid()) |
328 | { |
3c4b62a4 |
329 | myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0]); |
c357e426 |
330 | } |
331 | } |
332 | } |
333 | else |
334 | { |
335 | myMainSceneFbos [0]->Release (aCtx.operator->()); |
336 | myMainSceneFbos [1]->Release (aCtx.operator->()); |
337 | myImmediateSceneFbos[0]->Release (aCtx.operator->()); |
338 | myImmediateSceneFbos[1]->Release (aCtx.operator->()); |
339 | myMainSceneFbos [0]->ChangeViewport (0, 0); |
340 | myMainSceneFbos [1]->ChangeViewport (0, 0); |
341 | myImmediateSceneFbos[0]->ChangeViewport (0, 0); |
342 | myImmediateSceneFbos[1]->ChangeViewport (0, 0); |
343 | } |
344 | |
345 | if (aProjectType == Graphic3d_Camera::Projection_Stereo |
346 | && myMainSceneFbos[0]->IsValid()) |
347 | { |
3c4b62a4 |
348 | myMainSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0]); |
c357e426 |
349 | if (!myMainSceneFbos[1]->IsValid()) |
350 | { |
351 | // no enough memory? |
352 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
353 | } |
354 | else if (!myTransientDrawToFront) |
355 | { |
356 | // |
357 | } |
358 | else if (!aCtx->HasStereoBuffers() || aStereoMode != Graphic3d_StereoMode_QuadBuffer) |
359 | { |
3c4b62a4 |
360 | myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0]); |
361 | myImmediateSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0]); |
c357e426 |
362 | if (!myImmediateSceneFbos[0]->IsValid() |
363 | || !myImmediateSceneFbos[1]->IsValid()) |
364 | { |
365 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
366 | } |
367 | } |
368 | } |
369 | |
370 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
371 | { |
372 | OpenGl_FrameBuffer* aMainFbos[2] = |
373 | { |
374 | myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL, |
375 | myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL |
376 | }; |
377 | OpenGl_FrameBuffer* anImmFbos[2] = |
378 | { |
379 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
380 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
381 | }; |
382 | |
383 | if (!myTransientDrawToFront) |
384 | { |
385 | anImmFbos[0] = aMainFbos[0]; |
386 | anImmFbos[1] = aMainFbos[1]; |
387 | } |
388 | else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
389 | || aStereoMode == Graphic3d_StereoMode_QuadBuffer) |
390 | { |
391 | anImmFbos[0] = NULL; |
392 | anImmFbos[1] = NULL; |
393 | } |
394 | |
395 | #if !defined(GL_ES_VERSION_2_0) |
396 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
397 | #endif |
398 | redraw (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0]); |
399 | myBackBufferRestored = Standard_True; |
400 | myIsImmediateDrawn = Standard_False; |
401 | #if !defined(GL_ES_VERSION_2_0) |
402 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
403 | #endif |
b0dc79bc |
404 | if (!redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], anImmFbos[0])) |
c357e426 |
405 | { |
406 | toSwap = false; |
407 | } |
408 | else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip && toSwap) |
409 | { |
410 | aCtx->SwapBuffers(); |
411 | } |
412 | |
413 | #if !defined(GL_ES_VERSION_2_0) |
414 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK); |
415 | #endif |
416 | redraw (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1]); |
417 | myBackBufferRestored = Standard_True; |
418 | myIsImmediateDrawn = Standard_False; |
b0dc79bc |
419 | if (!redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], anImmFbos[1])) |
c357e426 |
420 | { |
421 | toSwap = false; |
422 | } |
423 | |
424 | if (anImmFbos[0] != NULL) |
425 | { |
3c4b62a4 |
426 | drawStereoPair (aFrameBuffer); |
c357e426 |
427 | } |
428 | } |
429 | else |
430 | { |
431 | OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL; |
432 | OpenGl_FrameBuffer* anImmFbo = aFrameBuffer; |
433 | if (!aCtx->caps->useSystemBuffer && myImmediateSceneFbos[0]->IsValid()) |
434 | { |
435 | anImmFbo = myImmediateSceneFbos[0].operator->(); |
436 | } |
437 | |
438 | #if !defined(GL_ES_VERSION_2_0) |
439 | if (aMainFbo == NULL |
440 | && aFrameBuffer == NULL) |
441 | { |
442 | aCtx->SetReadDrawBuffer (GL_BACK); |
443 | } |
444 | #endif |
445 | redraw (aProjectType, aMainFbo != NULL ? aMainFbo : aFrameBuffer); |
446 | myBackBufferRestored = Standard_True; |
447 | myIsImmediateDrawn = Standard_False; |
448 | if (!redrawImmediate (aProjectType, aMainFbo, anImmFbo)) |
449 | { |
450 | toSwap = false; |
451 | } |
452 | |
453 | if (anImmFbo != NULL |
454 | && anImmFbo != aFrameBuffer) |
455 | { |
456 | blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput); |
457 | } |
458 | } |
459 | |
460 | #if defined(_WIN32) && defined(HAVE_VIDEOCAPTURE) |
461 | if (OpenGl_AVIWriter_AllowWriting (myWindow->PlatformWindow()->NativeHandle())) |
462 | { |
463 | GLint params[4]; |
464 | glGetIntegerv (GL_VIEWPORT, params); |
465 | int nWidth = params[2] & ~0x7; |
466 | int nHeight = params[3] & ~0x7; |
467 | |
468 | const int nBitsPerPixel = 24; |
469 | GLubyte* aDumpData = new GLubyte[nWidth * nHeight * nBitsPerPixel / 8]; |
470 | |
471 | glPixelStorei (GL_PACK_ALIGNMENT, 1); |
472 | glReadPixels (0, 0, nWidth, nHeight, GL_BGR_EXT, GL_UNSIGNED_BYTE, aDumpData); |
473 | OpenGl_AVIWriter_AVIWriter (aDumpData, nWidth, nHeight, nBitsPerPixel); |
474 | delete[] aDumpData; |
475 | } |
476 | #endif |
477 | |
bf02aa7d |
478 | if (myRenderParams.Method == Graphic3d_RM_RAYTRACING |
479 | && myRenderParams.IsGlobalIlluminationEnabled) |
480 | { |
481 | myAccumFrames++; |
482 | } |
483 | |
c357e426 |
484 | // bind default FBO |
485 | bindDefaultFbo(); |
486 | |
7ccf8676 |
487 | if (wasDisabledMSAA != myToDisableMSAA |
488 | || hadFboBlit != myHasFboBlit) |
489 | { |
490 | // retry on error |
491 | Redraw(); |
492 | } |
493 | |
c357e426 |
494 | // Swap the buffers |
495 | if (toSwap) |
496 | { |
497 | aCtx->SwapBuffers(); |
498 | if (!myMainSceneFbos[0]->IsValid()) |
499 | { |
500 | myBackBufferRestored = Standard_False; |
501 | } |
502 | } |
503 | else |
504 | { |
505 | aCtx->core11fwd->glFlush(); |
506 | } |
507 | |
508 | // reset render mode state |
509 | aCtx->FetchState(); |
510 | |
511 | myWasRedrawnGL = Standard_True; |
512 | } |
513 | |
514 | // ======================================================================= |
515 | // function : RedrawImmediate |
516 | // purpose : |
517 | // ======================================================================= |
518 | void OpenGl_View::RedrawImmediate() |
519 | { |
520 | if (!myWorkspace->Activate()) |
521 | return; |
522 | |
523 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
524 | if (!myTransientDrawToFront |
525 | || !myBackBufferRestored |
526 | || (aCtx->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid())) |
527 | { |
528 | Redraw(); |
529 | return; |
530 | } |
531 | |
532 | const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode; |
533 | Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType(); |
b128c892 |
534 | OpenGl_FrameBuffer* aFrameBuffer = myFBO.operator->(); |
c357e426 |
535 | |
536 | if ( aFrameBuffer == NULL |
537 | && !aCtx->DefaultFrameBuffer().IsNull() |
538 | && aCtx->DefaultFrameBuffer()->IsValid()) |
539 | { |
540 | aFrameBuffer = aCtx->DefaultFrameBuffer().operator->(); |
541 | } |
542 | |
543 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
544 | { |
545 | if (myMainSceneFbos[0]->IsValid() |
546 | && !myMainSceneFbos[1]->IsValid()) |
547 | { |
548 | aProjectType = Graphic3d_Camera::Projection_Perspective; |
549 | } |
550 | } |
551 | |
552 | bool toSwap = false; |
553 | if (aProjectType == Graphic3d_Camera::Projection_Stereo) |
554 | { |
555 | OpenGl_FrameBuffer* aMainFbos[2] = |
556 | { |
557 | myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL, |
558 | myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL |
559 | }; |
560 | OpenGl_FrameBuffer* anImmFbos[2] = |
561 | { |
562 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
563 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
564 | }; |
565 | if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
566 | || aStereoMode == Graphic3d_StereoMode_QuadBuffer) |
567 | { |
568 | anImmFbos[0] = NULL; |
569 | anImmFbos[1] = NULL; |
570 | } |
571 | |
572 | if (aCtx->arbFBO != NULL) |
573 | { |
574 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
575 | } |
576 | #if !defined(GL_ES_VERSION_2_0) |
577 | if (anImmFbos[0] == NULL) |
578 | { |
579 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK); |
580 | } |
581 | #endif |
582 | toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, |
583 | aMainFbos[0], |
584 | anImmFbos[0], |
585 | Standard_True) || toSwap; |
586 | if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip |
587 | && toSwap |
588 | && !aCtx->caps->buffersNoSwap) |
589 | { |
590 | aCtx->SwapBuffers(); |
591 | } |
592 | |
593 | if (aCtx->arbFBO != NULL) |
594 | { |
595 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
596 | } |
597 | #if !defined(GL_ES_VERSION_2_0) |
598 | if (anImmFbos[1] == NULL) |
599 | { |
600 | aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK); |
601 | } |
602 | #endif |
603 | toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, |
604 | aMainFbos[1], |
605 | anImmFbos[1], |
606 | Standard_True) || toSwap; |
607 | if (anImmFbos[0] != NULL) |
608 | { |
3c4b62a4 |
609 | drawStereoPair (aFrameBuffer); |
c357e426 |
610 | } |
611 | } |
612 | else |
613 | { |
614 | OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL; |
615 | OpenGl_FrameBuffer* anImmFbo = aFrameBuffer; |
616 | if (!aCtx->caps->useSystemBuffer && myImmediateSceneFbos[0]->IsValid()) |
617 | { |
618 | anImmFbo = myImmediateSceneFbos[0].operator->(); |
619 | } |
620 | #if !defined(GL_ES_VERSION_2_0) |
621 | if (aMainFbo == NULL) |
622 | { |
623 | aCtx->SetReadDrawBuffer (GL_BACK); |
624 | } |
625 | #endif |
626 | toSwap = redrawImmediate (aProjectType, |
627 | aMainFbo, |
628 | anImmFbo, |
629 | Standard_True) || toSwap; |
630 | if (anImmFbo != NULL |
631 | && anImmFbo != aFrameBuffer) |
632 | { |
633 | blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput); |
634 | } |
635 | } |
636 | |
637 | // bind default FBO |
638 | bindDefaultFbo(); |
639 | |
640 | if (toSwap && !aCtx->caps->buffersNoSwap) |
641 | { |
642 | aCtx->SwapBuffers(); |
643 | } |
644 | else |
645 | { |
646 | aCtx->core11fwd->glFlush(); |
647 | } |
648 | |
649 | myWasRedrawnGL = Standard_True; |
650 | } |
651 | |
652 | // ======================================================================= |
653 | // function : redraw |
654 | // purpose : |
655 | // ======================================================================= |
656 | void OpenGl_View::redraw (const Graphic3d_Camera::Projection theProjection, OpenGl_FrameBuffer* theReadDrawFbo) |
657 | { |
658 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
659 | if (theReadDrawFbo != NULL) |
660 | { |
661 | theReadDrawFbo->BindBuffer (aCtx); |
662 | theReadDrawFbo->SetupViewport (aCtx); |
663 | } |
664 | else |
665 | { |
666 | aCtx->core11fwd->glViewport (0, 0, myWindow->Width(), myWindow->Height()); |
667 | } |
668 | |
669 | // request reset of material |
670 | myWorkspace->NamedStatus |= OPENGL_NS_RESMAT; |
671 | myWorkspace->UseZBuffer() = Standard_True; |
672 | myWorkspace->UseDepthWrite() = Standard_True; |
673 | GLbitfield toClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT; |
674 | glDepthFunc (GL_LEQUAL); |
675 | glDepthMask (GL_TRUE); |
676 | glEnable (GL_DEPTH_TEST); |
677 | |
678 | #if !defined(GL_ES_VERSION_2_0) |
679 | glClearDepth (1.0); |
680 | #else |
681 | glClearDepthf (1.0f); |
682 | #endif |
683 | |
684 | if (myWorkspace->NamedStatus & OPENGL_NS_WHITEBACK) |
685 | { |
686 | // set background to white |
687 | glClearColor (1.0f, 1.0f, 1.0f, 1.0f); |
688 | } |
689 | else |
690 | { |
b6472664 |
691 | const OpenGl_Vec4& aBgColor = myBgColor; |
692 | glClearColor (aBgColor.r(), aBgColor.g(), aBgColor.b(), 0.0f); |
c357e426 |
693 | } |
694 | |
695 | glClear (toClear); |
696 | |
697 | render (theProjection, theReadDrawFbo, Standard_False); |
698 | } |
699 | |
700 | // ======================================================================= |
701 | // function : redrawMonoImmediate |
702 | // purpose : |
703 | // ======================================================================= |
704 | bool OpenGl_View::redrawImmediate (const Graphic3d_Camera::Projection theProjection, |
705 | OpenGl_FrameBuffer* theReadFbo, |
706 | OpenGl_FrameBuffer* theDrawFbo, |
707 | const Standard_Boolean theIsPartialUpdate) |
708 | { |
709 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
710 | GLboolean toCopyBackToFront = GL_FALSE; |
711 | if (!myTransientDrawToFront) |
712 | { |
713 | myBackBufferRestored = Standard_False; |
714 | } |
715 | else if (theReadFbo != NULL |
716 | && theReadFbo->IsValid() |
717 | && aCtx->IsRender()) |
718 | { |
719 | if (!blitBuffers (theReadFbo, theDrawFbo)) |
720 | { |
721 | return true; |
722 | } |
723 | } |
724 | else if (theDrawFbo == NULL) |
725 | { |
726 | #if !defined(GL_ES_VERSION_2_0) |
727 | aCtx->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront); |
728 | #endif |
729 | if (toCopyBackToFront) |
730 | { |
731 | if (!HasImmediateStructures() |
732 | && !theIsPartialUpdate) |
733 | { |
734 | // prefer Swap Buffers within Redraw in compatibility mode (without FBO) |
735 | return true; |
736 | } |
737 | copyBackToFront(); |
738 | } |
739 | else |
740 | { |
741 | myBackBufferRestored = Standard_False; |
742 | } |
743 | } |
744 | else |
745 | { |
746 | myBackBufferRestored = Standard_False; |
747 | } |
748 | myIsImmediateDrawn = Standard_True; |
749 | |
750 | myWorkspace->UseZBuffer() = Standard_True; |
751 | myWorkspace->UseDepthWrite() = Standard_True; |
752 | glDepthFunc (GL_LEQUAL); |
753 | glDepthMask (GL_TRUE); |
754 | glEnable (GL_DEPTH_TEST); |
755 | #if !defined(GL_ES_VERSION_2_0) |
756 | glClearDepth (1.0); |
757 | #else |
758 | glClearDepthf (1.0f); |
759 | #endif |
760 | |
761 | render (theProjection, theDrawFbo, Standard_True); |
762 | |
763 | return !toCopyBackToFront; |
764 | } |
765 | |
766 | //======================================================================= |
767 | //function : Render |
768 | //purpose : |
769 | //======================================================================= |
770 | void OpenGl_View::render (Graphic3d_Camera::Projection theProjection, |
771 | OpenGl_FrameBuffer* theOutputFBO, |
772 | const Standard_Boolean theToDrawImmediate) |
773 | { |
774 | // ================================== |
775 | // Step 1: Prepare for render |
776 | // ================================== |
777 | |
778 | const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext(); |
779 | |
780 | #if !defined(GL_ES_VERSION_2_0) |
781 | // Disable current clipping planes |
782 | if (aContext->core11 != NULL) |
783 | { |
784 | const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes(); |
785 | for (Standard_Integer aClipPlaneId = GL_CLIP_PLANE0; aClipPlaneId < GL_CLIP_PLANE0 + aMaxPlanes; ++aClipPlaneId) |
786 | { |
787 | aContext->core11fwd->glDisable (aClipPlaneId); |
788 | } |
789 | } |
790 | #endif |
791 | |
792 | // Update states of OpenGl_BVHTreeSelector (frustum culling algorithm). |
793 | myBVHSelector.SetViewVolume (myCamera); |
91d96372 |
794 | myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height()); |
c357e426 |
795 | |
796 | const Handle(OpenGl_ShaderManager)& aManager = aContext->ShaderManager(); |
797 | if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState) |
798 | { |
016e5959 |
799 | aManager->UpdateLightSourceStateTo (myShadingModel == Graphic3d_TOSM_NONE ? &myNoShadingLight : &myLights); |
c357e426 |
800 | myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()); |
801 | } |
802 | |
803 | // Update matrices if camera has changed. |
804 | Graphic3d_WorldViewProjState aWVPState = myCamera->WorldViewProjState(); |
805 | const Standard_Boolean isCameraChanged = myWorldViewProjState != aWVPState; |
806 | const Standard_Boolean isSameView = aManager->IsSameView (this); |
807 | if (isCameraChanged) |
808 | { |
809 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionMatrixF()); |
810 | aContext->WorldViewState .SetCurrent (myCamera->OrientationMatrixF()); |
bf02aa7d |
811 | myAccumFrames = 0; |
c357e426 |
812 | } |
813 | |
814 | // Apply new matrix state if camera has changed or this view differs from the one |
815 | // that was previously used for configuring matrices of shader manager |
816 | // (ApplyProjectionMatrix and ApplyWorldViewMatrix will affect the manager). |
817 | if (isCameraChanged || !isSameView) |
818 | { |
819 | aContext->ApplyProjectionMatrix(); |
820 | aContext->ApplyWorldViewMatrix(); |
821 | } |
822 | |
823 | if (aManager->ModelWorldState().Index() == 0) |
824 | { |
825 | aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4()); |
826 | } |
827 | |
828 | myWorldViewProjState = aWVPState; |
829 | |
830 | // ==================================== |
831 | // Step 2: Redraw background |
832 | // ==================================== |
833 | |
834 | // Render background |
835 | if (!theToDrawImmediate) |
836 | { |
a521d90d |
837 | drawBackground (myWorkspace); |
c357e426 |
838 | } |
839 | |
840 | #if !defined(GL_ES_VERSION_2_0) |
841 | // Switch off lighting by default |
842 | if (aContext->core11 != NULL) |
843 | { |
844 | glDisable(GL_LIGHTING); |
845 | } |
846 | #endif |
847 | |
848 | // ================================= |
849 | // Step 3: Redraw main plane |
850 | // ================================= |
851 | |
852 | // Setup face culling |
853 | GLboolean isCullFace = GL_FALSE; |
854 | if (myBackfacing != Graphic3d_TOBM_AUTOMATIC) |
855 | { |
856 | isCullFace = glIsEnabled (GL_CULL_FACE); |
857 | if (myBackfacing == Graphic3d_TOBM_DISABLE) |
858 | { |
859 | glEnable (GL_CULL_FACE); |
860 | glCullFace (GL_BACK); |
861 | } |
862 | else |
863 | glDisable (GL_CULL_FACE); |
864 | } |
865 | |
866 | #if !defined(GL_ES_VERSION_2_0) |
867 | // if the view is scaled normal vectors are scaled to unit |
868 | // length for correct displaying of shaded objects |
869 | const gp_Pnt anAxialScale = myCamera->AxialScale(); |
870 | if (anAxialScale.X() != 1.F || |
871 | anAxialScale.Y() != 1.F || |
872 | anAxialScale.Z() != 1.F) |
873 | { |
874 | aContext->SetGlNormalizeEnabled (Standard_True); |
875 | } |
876 | else |
877 | { |
878 | aContext->SetGlNormalizeEnabled (Standard_False); |
879 | } |
880 | |
881 | // Apply Fog |
882 | if (myFog.IsOn |
883 | && aContext->core11 != NULL) |
884 | { |
885 | Standard_Real aFogFrontConverted = (Standard_Real )myFog.Front + myCamera->Distance(); |
886 | if (myCamera->ZFar() < aFogFrontConverted) |
887 | { |
888 | aFogFrontConverted = myCamera->ZFar(); |
889 | myFog.Front = (Standard_ShortReal )(aFogFrontConverted - myCamera->Distance()); |
890 | } |
891 | |
892 | Standard_Real aFogBackConverted = (Standard_Real )myFog.Back + myCamera->Distance(); |
893 | if (myCamera->ZFar() < aFogFrontConverted) |
894 | { |
895 | aFogBackConverted = myCamera->ZFar(); |
896 | myFog.Back = (Standard_ShortReal )(aFogBackConverted - myCamera->Distance()); |
897 | } |
898 | |
899 | if (aFogFrontConverted > aFogBackConverted) |
900 | { |
901 | myFog.Front = (Standard_ShortReal )(aFogFrontConverted - myCamera->Distance()); |
902 | myFog.Back = (Standard_ShortReal )(aFogBackConverted - myCamera->Distance()); |
903 | } |
904 | |
905 | glFogi(GL_FOG_MODE, GL_LINEAR); |
906 | glFogf(GL_FOG_START, (Standard_ShortReal )aFogFrontConverted); |
907 | glFogf(GL_FOG_END, (Standard_ShortReal )aFogBackConverted); |
b6472664 |
908 | glFogfv(GL_FOG_COLOR, myFog.Color.GetData()); |
c357e426 |
909 | glEnable(GL_FOG); |
910 | } |
911 | else if (aContext->core11 != NULL) |
912 | { |
913 | glDisable (GL_FOG); |
914 | } |
915 | |
916 | // Apply InteriorShadingMethod |
917 | if (aContext->core11 != NULL) |
918 | { |
919 | aContext->core11->glShadeModel (myShadingModel == Graphic3d_TOSM_FACET |
920 | || myShadingModel == Graphic3d_TOSM_NONE ? GL_FLAT : GL_SMOOTH); |
921 | } |
922 | #endif |
923 | |
924 | aManager->SetShadingModel (myShadingModel); |
c357e426 |
925 | |
926 | // Redraw 3d scene |
927 | if (theProjection == Graphic3d_Camera::Projection_MonoLeftEye) |
928 | { |
929 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoLeftF()); |
930 | aContext->ApplyProjectionMatrix(); |
931 | } |
932 | else if (theProjection == Graphic3d_Camera::Projection_MonoRightEye) |
933 | { |
934 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoRightF()); |
935 | aContext->ApplyProjectionMatrix(); |
936 | } |
83da37b1 |
937 | |
938 | myWorkspace->SetEnvironmentTexture (myTextureEnv); |
939 | |
bf02aa7d |
940 | renderScene (theProjection, theOutputFBO, theToDrawImmediate); |
c357e426 |
941 | |
83da37b1 |
942 | myWorkspace->SetEnvironmentTexture (Handle(OpenGl_Texture)()); |
943 | |
c357e426 |
944 | // =============================== |
945 | // Step 4: Trihedron |
946 | // =============================== |
947 | |
948 | // Resetting GL parameters according to the default aspects |
949 | // in order to synchronize GL state with the graphic driver state |
950 | // before drawing auxiliary stuff (trihedrons, overlayer) |
c357e426 |
951 | myWorkspace->ResetAppliedAspect(); |
952 | |
c357e426 |
953 | |
deb02f86 |
954 | // We need to disable (unbind) all shaders programs to ensure |
955 | // that all objects without specified aspect will be drawn |
956 | // correctly (such as background) |
957 | aContext->BindProgram (NULL); |
c357e426 |
958 | |
959 | // Render trihedron |
960 | if (!theToDrawImmediate) |
961 | { |
962 | renderTrihedron (myWorkspace); |
963 | |
964 | // Restore face culling |
965 | if (myBackfacing != Graphic3d_TOBM_AUTOMATIC) |
966 | { |
967 | if (isCullFace) |
968 | { |
969 | glEnable (GL_CULL_FACE); |
970 | glCullFace (GL_BACK); |
971 | } |
972 | else |
973 | glDisable (GL_CULL_FACE); |
974 | } |
975 | } |
976 | |
c357e426 |
977 | // ============================================================== |
978 | // Step 6: Keep shader manager informed about last View |
979 | // ============================================================== |
980 | |
981 | if (!aManager.IsNull()) |
982 | { |
983 | aManager->SetLastView (this); |
984 | } |
985 | } |
986 | |
987 | // ======================================================================= |
988 | // function : InvalidateBVHData |
989 | // purpose : |
990 | // ======================================================================= |
991 | void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) |
992 | { |
993 | myZLayers.InvalidateBVHData (theLayerId); |
994 | } |
995 | |
996 | //======================================================================= |
997 | //function : renderStructs |
998 | //purpose : |
999 | //======================================================================= |
bf02aa7d |
1000 | void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection, |
1001 | OpenGl_FrameBuffer* theReadDrawFbo, |
1002 | const Standard_Boolean theToDrawImmediate) |
c357e426 |
1003 | { |
1004 | if ( myZLayers.NbStructures() <= 0 ) |
1005 | return; |
1006 | |
1007 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
c357e426 |
1008 | Standard_Boolean toRenderGL = theToDrawImmediate || |
1009 | myRenderParams.Method != Graphic3d_RM_RAYTRACING || |
1010 | myRaytraceInitStatus == OpenGl_RT_FAIL || |
1011 | aCtx->IsFeedback(); |
1012 | |
1013 | if (!toRenderGL) |
1014 | { |
1015 | toRenderGL = !initRaytraceResources (aCtx) || |
1016 | !updateRaytraceGeometry (OpenGl_GUM_CHECK, myId, aCtx); |
1017 | |
1018 | toRenderGL |= !myIsRaytraceDataValid; // if no ray-trace data use OpenGL |
1019 | |
1020 | if (!toRenderGL) |
1021 | { |
1022 | const Standard_Integer aSizeX = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeX() : myWindow->Width(); |
1023 | const Standard_Integer aSizeY = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeY() : myWindow->Height(); |
3c4b62a4 |
1024 | myOpenGlFBO ->InitLazy (aCtx, aSizeX, aSizeY, myFboColorFormat, myFboDepthFormat, 0); |
c357e426 |
1025 | |
1026 | if (myRaytraceFilter.IsNull()) |
1027 | myRaytraceFilter = new OpenGl_RaytraceFilter; |
1028 | |
1029 | myRaytraceFilter->SetPrevRenderFilter (myWorkspace->GetRenderFilter()); |
1030 | |
1031 | if (theReadDrawFbo != NULL) |
1032 | theReadDrawFbo->UnbindBuffer (aCtx); |
1033 | |
1034 | // Prepare preliminary OpenGL output |
1035 | if (aCtx->arbFBOBlit != NULL) |
1036 | { |
1037 | // Render bottom OSD layer |
1038 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Bottom); |
1039 | |
1040 | myWorkspace->SetRenderFilter (myRaytraceFilter); |
1041 | { |
1042 | if (theReadDrawFbo != NULL) |
1043 | { |
1044 | theReadDrawFbo->BindReadBuffer (aCtx); |
1045 | } |
1046 | else |
1047 | { |
1048 | aCtx->arbFBO->glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); |
1049 | } |
1050 | |
1051 | myOpenGlFBO->BindDrawBuffer (aCtx); |
1052 | |
1053 | aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aSizeX, aSizeY, |
1054 | 0, 0, aSizeX, aSizeY, |
1055 | GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, |
1056 | GL_NEAREST); |
1057 | |
1058 | // Render non-polygonal elements in default layer |
1059 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Default); |
1060 | } |
1061 | myWorkspace->SetRenderFilter (myRaytraceFilter->PrevRenderFilter()); |
1062 | } |
1063 | |
1064 | if (theReadDrawFbo != NULL) |
1065 | { |
1066 | theReadDrawFbo->BindBuffer (aCtx); |
1067 | } |
1068 | else |
1069 | { |
1070 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, 0); |
1071 | } |
1072 | |
f55ba97f |
1073 | // Reset OpenGl aspects state to default to avoid enabling of |
1074 | // backface culling which is not supported in ray-tracing. |
1075 | myWorkspace->ResetAppliedAspect(); |
1076 | |
c357e426 |
1077 | // Ray-tracing polygonal primitive arrays |
bf02aa7d |
1078 | raytrace (aSizeX, aSizeY, theProjection, theReadDrawFbo, aCtx); |
c357e426 |
1079 | |
1080 | // Render upper (top and topmost) OpenGL layers |
1081 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Upper); |
1082 | } |
1083 | } |
1084 | |
1085 | // Redraw 3D scene using OpenGL in standard |
1086 | // mode or in case of ray-tracing failure |
1087 | if (toRenderGL) |
1088 | { |
1089 | myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_All); |
1090 | |
1091 | // Set flag that scene was redrawn by standard pipeline |
1092 | myWasRedrawnGL = Standard_True; |
1093 | } |
1094 | } |
1095 | |
1096 | //======================================================================= |
1097 | //function : renderTrihedron |
1098 | //purpose : |
1099 | //======================================================================= |
1100 | void OpenGl_View::renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace) |
1101 | { |
1102 | // display global trihedron |
1103 | if (myToShowTrihedron) |
1104 | { |
83da37b1 |
1105 | // disable environment texture |
1106 | Handle(OpenGl_Texture) anEnvironmentTexture = theWorkspace->EnvironmentTexture(); |
1107 | theWorkspace->SetEnvironmentTexture (Handle(OpenGl_Texture)()); |
1108 | |
c357e426 |
1109 | myTrihedron.Render (theWorkspace); |
83da37b1 |
1110 | |
1111 | // restore environment texture |
1112 | theWorkspace->SetEnvironmentTexture (anEnvironmentTexture); |
c357e426 |
1113 | } |
1114 | if (myToShowGradTrihedron) |
1115 | { |
1116 | myGraduatedTrihedron.Render (theWorkspace); |
1117 | } |
1118 | } |
1119 | |
1120 | // ======================================================================= |
1121 | // function : Invalidate |
1122 | // purpose : |
1123 | // ======================================================================= |
1124 | void OpenGl_View::Invalidate() |
1125 | { |
1126 | myBackBufferRestored = Standard_False; |
1127 | } |
1128 | |
1129 | //======================================================================= |
1130 | //function : renderScene |
1131 | //purpose : |
1132 | //======================================================================= |
bf02aa7d |
1133 | void OpenGl_View::renderScene (Graphic3d_Camera::Projection theProjection, |
1134 | OpenGl_FrameBuffer* theReadDrawFbo, |
1135 | const Standard_Boolean theToDrawImmediate) |
c357e426 |
1136 | { |
1137 | const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext(); |
1138 | |
1139 | if (myZClip.Back.IsOn || myZClip.Front.IsOn) |
1140 | { |
1141 | Handle(Graphic3d_ClipPlane) aPlaneBack; |
1142 | Handle(Graphic3d_ClipPlane) aPlaneFront; |
1143 | |
1144 | if (myZClip.Back.IsOn) |
1145 | { |
1146 | Standard_Real aClipBackConverted = (Standard_Real )myZClip.Front.Limit + myCamera->Distance(); |
1147 | if (myCamera->ZFar() < aClipBackConverted) |
1148 | { |
1149 | aClipBackConverted = myCamera->ZFar(); |
1150 | myZClip.Back.Limit = (Standard_ShortReal )(aClipBackConverted - myCamera->Distance()); |
1151 | } |
1152 | const Graphic3d_ClipPlane::Equation aBackEquation (0.0, 0.0, 1.0, (Standard_ShortReal )aClipBackConverted); |
1153 | aPlaneBack = new Graphic3d_ClipPlane (aBackEquation); |
1154 | } |
1155 | |
1156 | if (myZClip.Front.IsOn) |
1157 | { |
1158 | Standard_Real aClipFrontConverted = (Standard_Real )myZClip.Front.Limit + myCamera->Distance(); |
1159 | if (myCamera->ZNear() > aClipFrontConverted) |
1160 | { |
1161 | aClipFrontConverted = myCamera->ZNear(); |
1162 | myZClip.Front.Limit = (Standard_ShortReal )(aClipFrontConverted - myCamera->Distance()); |
1163 | } |
1164 | const Graphic3d_ClipPlane::Equation aFrontEquation (0.0, 0.0, -1.0, (Standard_ShortReal )-aClipFrontConverted); |
1165 | aPlaneFront = new Graphic3d_ClipPlane (aFrontEquation); |
1166 | } |
1167 | |
1168 | // Specify slicing planes with identity transformation |
1169 | if (!aPlaneBack.IsNull() || !aPlaneFront.IsNull()) |
1170 | { |
1171 | Graphic3d_SequenceOfHClipPlane aSlicingPlanes; |
1172 | if (!aPlaneBack.IsNull()) |
1173 | { |
1174 | aSlicingPlanes.Append (aPlaneBack); |
1175 | } |
1176 | |
1177 | if (!aPlaneFront.IsNull()) |
1178 | { |
1179 | aSlicingPlanes.Append (aPlaneFront); |
1180 | } |
1181 | |
1182 | // add planes at loaded view matrix state |
79f4f036 |
1183 | aContext->ChangeClipping().AddView (aContext, aSlicingPlanes); |
c357e426 |
1184 | } |
deb02f86 |
1185 | |
1186 | aContext->ShaderManager()->UpdateClippingState(); |
c357e426 |
1187 | } |
1188 | |
1189 | #ifdef _WIN32 |
1190 | // set printing scale/tiling transformation |
1191 | Handle(OpenGl_PrinterContext) aPrintContext = myWorkspace->PrinterContext(); |
1192 | if (!aPrintContext.IsNull()) |
1193 | { |
1194 | aContext->ProjectionState.Push(); |
1195 | aContext->ProjectionState.SetCurrent (aPrintContext->ProjTransformation() * aContext->ProjectionState.Current()); |
1196 | aContext->ApplyProjectionMatrix(); |
1197 | } |
1198 | #endif |
1199 | |
1200 | // Specify clipping planes in view transformation space |
1201 | if (!myClipPlanes.IsEmpty()) |
1202 | { |
1203 | Graphic3d_SequenceOfHClipPlane aUserPlanes; |
1204 | Graphic3d_SequenceOfHClipPlane::Iterator aClippingIt (myClipPlanes); |
1205 | for (; aClippingIt.More(); aClippingIt.Next()) |
1206 | { |
1207 | const Handle(Graphic3d_ClipPlane)& aClipPlane = aClippingIt.Value(); |
1208 | if (aClipPlane->IsOn()) |
1209 | { |
1210 | aUserPlanes.Append (aClipPlane); |
1211 | } |
1212 | } |
1213 | |
1214 | if (!aUserPlanes.IsEmpty()) |
1215 | { |
deb02f86 |
1216 | aContext->ChangeClipping().AddWorld (aContext, aUserPlanes); |
c357e426 |
1217 | } |
1218 | |
deb02f86 |
1219 | aContext->ShaderManager()->UpdateClippingState(); |
c357e426 |
1220 | } |
1221 | |
1222 | #if !defined(GL_ES_VERSION_2_0) |
1223 | // Apply Lights |
1224 | if (aContext->core11 != NULL) |
1225 | { |
1226 | // setup lights |
1227 | Graphic3d_Vec4 anAmbientColor (THE_DEFAULT_AMBIENT[0], |
1228 | THE_DEFAULT_AMBIENT[1], |
1229 | THE_DEFAULT_AMBIENT[2], |
1230 | THE_DEFAULT_AMBIENT[3]); |
1231 | GLenum aLightGlId = GL_LIGHT0; |
1232 | |
016e5959 |
1233 | OpenGl_ListOfLight::Iterator aLightIt (myShadingModel == Graphic3d_TOSM_NONE ? myNoShadingLight : myLights); |
c357e426 |
1234 | for (; aLightIt.More(); aLightIt.Next()) |
1235 | { |
1236 | bindLight (aLightIt.Value(), aLightGlId, anAmbientColor, myWorkspace); |
1237 | } |
1238 | |
1239 | // apply accumulated ambient color |
1240 | anAmbientColor.a() = 1.0f; |
1241 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, anAmbientColor.GetData()); |
1242 | |
1243 | if (aLightGlId != GL_LIGHT0) |
1244 | { |
1245 | glEnable (GL_LIGHTING); |
1246 | } |
1247 | // switch off unused lights |
1248 | for (; aLightGlId <= GL_LIGHT7; ++aLightGlId) |
1249 | { |
1250 | glDisable (aLightGlId); |
1251 | } |
1252 | } |
1253 | #endif |
1254 | |
1255 | // Clear status bitfields |
1256 | myWorkspace->NamedStatus &= ~(OPENGL_NS_2NDPASSNEED | OPENGL_NS_2NDPASSDO); |
1257 | |
83da37b1 |
1258 | // First pass |
1259 | renderStructs (theProjection, theReadDrawFbo, theToDrawImmediate); |
1260 | myWorkspace->DisableTexture(); |
c357e426 |
1261 | |
83da37b1 |
1262 | // Second pass |
1263 | if (myWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) |
c357e426 |
1264 | { |
83da37b1 |
1265 | myWorkspace->NamedStatus |= OPENGL_NS_2NDPASSDO; |
c357e426 |
1266 | |
83da37b1 |
1267 | // Remember OpenGl properties |
1268 | GLint aSaveBlendDst = GL_ONE_MINUS_SRC_ALPHA, aSaveBlendSrc = GL_SRC_ALPHA; |
1269 | GLint aSaveZbuffFunc; |
1270 | GLboolean aSaveZbuffWrite; |
1271 | glGetBooleanv (GL_DEPTH_WRITEMASK, &aSaveZbuffWrite); |
1272 | glGetIntegerv (GL_DEPTH_FUNC, &aSaveZbuffFunc); |
1273 | #if !defined(GL_ES_VERSION_2_0) |
1274 | glGetIntegerv (GL_BLEND_DST, &aSaveBlendDst); |
1275 | glGetIntegerv (GL_BLEND_SRC, &aSaveBlendSrc); |
1276 | #endif |
1277 | GLboolean wasZbuffEnabled = glIsEnabled (GL_DEPTH_TEST); |
1278 | GLboolean wasBlendEnabled = glIsEnabled (GL_BLEND); |
c357e426 |
1279 | |
83da37b1 |
1280 | // Change the properties for second rendering pass |
1281 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1282 | glEnable (GL_BLEND); |
c357e426 |
1283 | |
83da37b1 |
1284 | glDepthFunc (GL_EQUAL); |
1285 | glDepthMask (GL_FALSE); |
1286 | glEnable (GL_DEPTH_TEST); |
c357e426 |
1287 | |
83da37b1 |
1288 | // Render the view |
1289 | renderStructs (theProjection, theReadDrawFbo, theToDrawImmediate); |
1290 | myWorkspace->DisableTexture(); |
1291 | |
1292 | // Restore properties back |
1293 | glBlendFunc (aSaveBlendSrc, aSaveBlendDst); |
1294 | if (!wasBlendEnabled) |
1295 | glDisable (GL_BLEND); |
1296 | |
1297 | glDepthFunc (aSaveZbuffFunc); |
1298 | glDepthMask (aSaveZbuffWrite); |
1299 | if (!wasZbuffEnabled) |
1300 | glDisable (GL_DEPTH_FUNC); |
c357e426 |
1301 | } |
1302 | |
1303 | // Apply restored view matrix. |
1304 | aContext->ApplyWorldViewMatrix(); |
1305 | |
deb02f86 |
1306 | aContext->ChangeClipping().RemoveAll (aContext); |
1307 | if (!myClipPlanes.IsEmpty()) |
1308 | { |
1309 | aContext->ShaderManager()->RevertClippingState(); |
1310 | } |
1311 | if (myZClip.Back.IsOn || myZClip.Front.IsOn) |
1312 | { |
1313 | aContext->ShaderManager()->RevertClippingState(); |
1314 | } |
1315 | |
c357e426 |
1316 | #ifdef _WIN32 |
1317 | // set printing scale/tiling transformation |
1318 | if (!aPrintContext.IsNull()) |
1319 | { |
1320 | aContext->ProjectionState.Pop(); |
1321 | aContext->ApplyProjectionMatrix(); |
1322 | } |
1323 | #endif |
1324 | } |
1325 | |
1326 | // ======================================================================= |
1327 | // function : bindDefaultFbo |
1328 | // purpose : |
1329 | // ======================================================================= |
1330 | void OpenGl_View::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo) |
1331 | { |
1332 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
1333 | OpenGl_FrameBuffer* anFbo = (theCustomFbo != NULL && theCustomFbo->IsValid()) |
1334 | ? theCustomFbo |
1335 | : (!aCtx->DefaultFrameBuffer().IsNull() |
1336 | && aCtx->DefaultFrameBuffer()->IsValid() |
1337 | ? aCtx->DefaultFrameBuffer().operator->() |
1338 | : NULL); |
1339 | if (anFbo != NULL) |
1340 | { |
1341 | anFbo->BindBuffer (aCtx); |
1342 | } |
1343 | else |
1344 | { |
1345 | #if !defined(GL_ES_VERSION_2_0) |
1346 | aCtx->SetReadDrawBuffer (GL_BACK); |
1347 | #else |
1348 | if (aCtx->arbFBO != NULL) |
1349 | { |
1350 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
1351 | } |
1352 | #endif |
1353 | } |
1354 | aCtx->core11fwd->glViewport (0, 0, myWindow->Width(), myWindow->Height()); |
1355 | } |
1356 | |
1357 | // ======================================================================= |
1358 | // function : initBlitQuad |
1359 | // purpose : |
1360 | // ======================================================================= |
1361 | OpenGl_VertexBuffer* OpenGl_View::initBlitQuad (const Standard_Boolean theToFlip) |
1362 | { |
1363 | OpenGl_VertexBuffer* aVerts = NULL; |
1364 | if (!theToFlip) |
1365 | { |
1366 | aVerts = &myFullScreenQuad; |
1367 | if (!aVerts->IsValid()) |
1368 | { |
1369 | OpenGl_Vec4 aQuad[4] = |
1370 | { |
1371 | OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f), |
1372 | OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f), |
1373 | OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f), |
1374 | OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f) |
1375 | }; |
1376 | aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData()); |
1377 | } |
1378 | } |
1379 | else |
1380 | { |
1381 | aVerts = &myFullScreenQuadFlip; |
1382 | if (!aVerts->IsValid()) |
1383 | { |
1384 | OpenGl_Vec4 aQuad[4] = |
1385 | { |
1386 | OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f), |
1387 | OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f), |
1388 | OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f), |
1389 | OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f) |
1390 | }; |
1391 | aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData()); |
1392 | } |
1393 | } |
1394 | return aVerts; |
1395 | } |
1396 | |
1397 | // ======================================================================= |
1398 | // function : blitBuffers |
1399 | // purpose : |
1400 | // ======================================================================= |
1401 | bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo, |
1402 | OpenGl_FrameBuffer* theDrawFbo, |
1403 | const Standard_Boolean theToFlip) |
1404 | { |
1405 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
1406 | if (theReadFbo == NULL || aCtx->IsFeedback()) |
1407 | { |
1408 | return false; |
1409 | } |
1410 | else if (theReadFbo == theDrawFbo) |
1411 | { |
1412 | return true; |
1413 | } |
1414 | |
1415 | // clear destination before blitting |
1416 | if (theDrawFbo != NULL |
1417 | && theDrawFbo->IsValid()) |
1418 | { |
1419 | theDrawFbo->BindBuffer (aCtx); |
1420 | } |
1421 | else |
1422 | { |
1423 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
1424 | } |
1425 | #if !defined(GL_ES_VERSION_2_0) |
1426 | aCtx->core20fwd->glClearDepth (1.0); |
1427 | #else |
1428 | aCtx->core20fwd->glClearDepthf (1.0f); |
1429 | #endif |
1430 | aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
1431 | |
3c4b62a4 |
1432 | #if !defined(GL_ES_VERSION_2_0) |
1433 | if (aCtx->arbFBOBlit != NULL |
1434 | && theReadFbo->NbSamples() != 0) |
c357e426 |
1435 | { |
3c4b62a4 |
1436 | GLbitfield aCopyMask = 0; |
c357e426 |
1437 | theReadFbo->BindReadBuffer (aCtx); |
1438 | if (theDrawFbo != NULL |
1439 | && theDrawFbo->IsValid()) |
1440 | { |
1441 | theDrawFbo->BindDrawBuffer (aCtx); |
3c4b62a4 |
1442 | if (theDrawFbo->HasColor() |
1443 | && theReadFbo->HasColor()) |
1444 | { |
1445 | aCopyMask |= GL_COLOR_BUFFER_BIT; |
1446 | } |
1447 | if (theDrawFbo->HasDepth() |
1448 | && theReadFbo->HasDepth()) |
1449 | { |
1450 | aCopyMask |= GL_DEPTH_BUFFER_BIT; |
1451 | } |
c357e426 |
1452 | } |
1453 | else |
1454 | { |
3c4b62a4 |
1455 | if (theReadFbo->HasColor()) |
1456 | { |
1457 | aCopyMask |= GL_COLOR_BUFFER_BIT; |
1458 | } |
1459 | if (theReadFbo->HasDepth()) |
1460 | { |
1461 | aCopyMask |= GL_DEPTH_BUFFER_BIT; |
1462 | } |
c357e426 |
1463 | aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
1464 | } |
3c4b62a4 |
1465 | |
c357e426 |
1466 | // we don't copy stencil buffer here... does it matter for performance? |
1467 | aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, theReadFbo->GetVPSizeX(), theReadFbo->GetVPSizeY(), |
1468 | 0, 0, theReadFbo->GetVPSizeX(), theReadFbo->GetVPSizeY(), |
3c4b62a4 |
1469 | aCopyMask, GL_NEAREST); |
7ccf8676 |
1470 | const int anErr = ::glGetError(); |
1471 | if (anErr != GL_NO_ERROR) |
1472 | { |
1473 | // glBlitFramebuffer() might fail in several cases: |
1474 | // - Both FBOs have MSAA and they are samples number does not match. |
1475 | // OCCT checks that this does not happen, |
1476 | // however some graphics drivers provide an option for overriding MSAA. |
1477 | // In this case window MSAA might be non-zero (and application can not check it) |
1478 | // and might not match MSAA of our offscreen FBOs. |
1479 | // - Pixel formats of FBOs do not match. |
1480 | // This also might happen with window has pixel format, |
1481 | // e.g. Mesa fails blitting RGBA8 -> RGB8 while other drivers support this conversion. |
1482 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error #" + anErr + "]\n" |
1483 | + " Please check your graphics driver settings or try updating driver."; |
1484 | if (theReadFbo->NbSamples() != 0) |
1485 | { |
1486 | myToDisableMSAA = true; |
1487 | aMsg += "\n MSAA settings should not be overridden by driver!"; |
1488 | } |
1489 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1490 | GL_DEBUG_TYPE_ERROR, |
1491 | 0, |
1492 | GL_DEBUG_SEVERITY_HIGH, |
1493 | aMsg); |
1494 | } |
1495 | |
c357e426 |
1496 | if (theDrawFbo != NULL |
3c4b62a4 |
1497 | && theDrawFbo->IsValid()) |
c357e426 |
1498 | { |
1499 | theDrawFbo->BindBuffer (aCtx); |
1500 | } |
1501 | else |
1502 | { |
1503 | aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER); |
1504 | } |
1505 | } |
1506 | else |
3c4b62a4 |
1507 | #endif |
c357e426 |
1508 | { |
1509 | aCtx->core20fwd->glDepthFunc (GL_ALWAYS); |
1510 | aCtx->core20fwd->glDepthMask (GL_TRUE); |
1511 | aCtx->core20fwd->glEnable (GL_DEPTH_TEST); |
1512 | |
1513 | myWorkspace->DisableTexture(); |
1514 | |
1515 | OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip); |
1516 | const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager(); |
1517 | if (aVerts->IsValid() |
1518 | && aManager->BindFboBlitProgram()) |
1519 | { |
1520 | theReadFbo->ColorTexture() ->Bind (aCtx, GL_TEXTURE0 + 0); |
1521 | theReadFbo->DepthStencilTexture()->Bind (aCtx, GL_TEXTURE0 + 1); |
1522 | aVerts->BindVertexAttrib (aCtx, Graphic3d_TOA_POS); |
1523 | |
1524 | aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); |
1525 | |
1526 | aVerts->UnbindVertexAttrib (aCtx, Graphic3d_TOA_POS); |
1527 | theReadFbo->DepthStencilTexture()->Unbind (aCtx, GL_TEXTURE0 + 1); |
1528 | theReadFbo->ColorTexture() ->Unbind (aCtx, GL_TEXTURE0 + 0); |
a521d90d |
1529 | aCtx->BindProgram (NULL); |
c357e426 |
1530 | } |
1531 | else |
1532 | { |
1533 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() |
1534 | + "Error! FBO blitting has failed"; |
3b523c4c |
1535 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1536 | GL_DEBUG_TYPE_ERROR, |
c357e426 |
1537 | 0, |
3b523c4c |
1538 | GL_DEBUG_SEVERITY_HIGH, |
c357e426 |
1539 | aMsg); |
1540 | myHasFboBlit = Standard_False; |
1541 | theReadFbo->Release (aCtx.operator->()); |
1542 | return true; |
1543 | } |
1544 | } |
1545 | return true; |
1546 | } |
1547 | |
1548 | // ======================================================================= |
1549 | // function : drawStereoPair |
1550 | // purpose : |
1551 | // ======================================================================= |
3c4b62a4 |
1552 | void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo) |
c357e426 |
1553 | { |
3c4b62a4 |
1554 | const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext(); |
1555 | bindDefaultFbo (theDrawFbo); |
c357e426 |
1556 | OpenGl_FrameBuffer* aPair[2] = |
1557 | { |
1558 | myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL, |
1559 | myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL |
1560 | }; |
1561 | if (aPair[0] == NULL |
1562 | || aPair[1] == NULL |
1563 | || !myTransientDrawToFront) |
1564 | { |
1565 | aPair[0] = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL; |
1566 | aPair[1] = myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL; |
1567 | } |
1568 | |
1569 | if (aPair[0] == NULL |
1570 | || aPair[1] == NULL) |
1571 | { |
1572 | return; |
1573 | } |
1574 | |
3c4b62a4 |
1575 | if (aPair[0]->NbSamples() != 0) |
1576 | { |
1577 | // resolve MSAA buffers before drawing |
1578 | if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, myFboDepthFormat, 0) |
1579 | || !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, 0, 0)) |
1580 | { |
82f443b6 |
1581 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1582 | GL_DEBUG_TYPE_ERROR, |
3c4b62a4 |
1583 | 0, |
82f443b6 |
1584 | GL_DEBUG_SEVERITY_HIGH, |
3c4b62a4 |
1585 | "Error! Unable to allocate FBO for blitting stereo pair"); |
1586 | bindDefaultFbo (theDrawFbo); |
1587 | return; |
1588 | } |
1589 | |
1590 | if (!blitBuffers (aPair[0], myOpenGlFBO .operator->(), Standard_False) |
1591 | || !blitBuffers (aPair[1], myOpenGlFBO2.operator->(), Standard_False)) |
1592 | { |
1593 | bindDefaultFbo (theDrawFbo); |
1594 | return; |
1595 | } |
1596 | |
1597 | aPair[0] = myOpenGlFBO .operator->(); |
1598 | aPair[1] = myOpenGlFBO2.operator->(); |
1599 | bindDefaultFbo (theDrawFbo); |
1600 | } |
1601 | |
c357e426 |
1602 | struct |
1603 | { |
1604 | Standard_Integer left; |
1605 | Standard_Integer top; |
1606 | Standard_Integer right; |
1607 | Standard_Integer bottom; |
1608 | Standard_Integer dx() { return right - left; } |
1609 | Standard_Integer dy() { return bottom - top; } |
1610 | } aGeom; |
1611 | |
1612 | myWindow->PlatformWindow()->Position (aGeom.left, aGeom.top, aGeom.right, aGeom.bottom); |
1613 | |
1614 | Standard_Boolean toReverse = myRenderParams.ToReverseStereo; |
1615 | const Standard_Boolean isOddY = (aGeom.top + aGeom.dy()) % 2 == 1; |
1616 | const Standard_Boolean isOddX = aGeom.left % 2 == 1; |
1617 | if (isOddY |
1618 | && (myRenderParams.StereoMode == Graphic3d_StereoMode_RowInterlaced |
1619 | || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard)) |
1620 | { |
1621 | toReverse = !toReverse; |
1622 | } |
1623 | if (isOddX |
1624 | && (myRenderParams.StereoMode == Graphic3d_StereoMode_ColumnInterlaced |
1625 | || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard)) |
1626 | { |
1627 | toReverse = !toReverse; |
1628 | } |
1629 | |
1630 | if (toReverse) |
1631 | { |
1632 | std::swap (aPair[0], aPair[1]); |
1633 | } |
1634 | |
c357e426 |
1635 | aCtx->core20fwd->glDepthFunc (GL_ALWAYS); |
1636 | aCtx->core20fwd->glDepthMask (GL_TRUE); |
1637 | aCtx->core20fwd->glEnable (GL_DEPTH_TEST); |
1638 | |
1639 | myWorkspace->DisableTexture(); |
1640 | OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput); |
1641 | |
1642 | const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager(); |
1643 | if (aVerts->IsValid() |
1644 | && aManager->BindStereoProgram (myRenderParams.StereoMode)) |
1645 | { |
1646 | if (myRenderParams.StereoMode == Graphic3d_StereoMode_Anaglyph) |
1647 | { |
1648 | OpenGl_Mat4 aFilterL, aFilterR; |
1649 | aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
1650 | aFilterR.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f)); |
1651 | switch (myRenderParams.AnaglyphFilter) |
1652 | { |
1653 | case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple: |
1654 | { |
1655 | aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
1656 | aFilterR.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
1657 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
1658 | break; |
1659 | } |
1660 | case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized: |
1661 | { |
1662 | aFilterL.SetRow (0, Graphic3d_Vec4 ( 0.4154f, 0.4710f, 0.16666667f, 0.0f)); |
1663 | aFilterL.SetRow (1, Graphic3d_Vec4 (-0.0458f, -0.0484f, -0.0257f, 0.0f)); |
1664 | aFilterL.SetRow (2, Graphic3d_Vec4 (-0.0547f, -0.0615f, 0.0128f, 0.0f)); |
1665 | aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
1666 | aFilterR.SetRow (0, Graphic3d_Vec4 (-0.01090909f, -0.03636364f, -0.00606061f, 0.0f)); |
1667 | aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.37560000f, 0.73333333f, 0.01111111f, 0.0f)); |
1668 | aFilterR.SetRow (2, Graphic3d_Vec4 (-0.06510000f, -0.12870000f, 1.29710000f, 0.0f)); |
1669 | aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
1670 | break; |
1671 | } |
1672 | case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple: |
1673 | { |
1674 | aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
1675 | aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
1676 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
1677 | break; |
1678 | } |
1679 | case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized: |
1680 | { |
1681 | aFilterL.SetRow (0, Graphic3d_Vec4 ( 1.062f, -0.205f, 0.299f, 0.0f)); |
1682 | aFilterL.SetRow (1, Graphic3d_Vec4 (-0.026f, 0.908f, 0.068f, 0.0f)); |
1683 | aFilterL.SetRow (2, Graphic3d_Vec4 (-0.038f, -0.173f, 0.022f, 0.0f)); |
1684 | aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
1685 | aFilterR.SetRow (0, Graphic3d_Vec4 (-0.016f, -0.123f, -0.017f, 0.0f)); |
1686 | aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.006f, 0.062f, -0.017f, 0.0f)); |
1687 | aFilterR.SetRow (2, Graphic3d_Vec4 ( 0.094f, 0.185f, 0.911f, 0.0f)); |
1688 | aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f)); |
1689 | break; |
1690 | } |
1691 | case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple: |
1692 | { |
1693 | aFilterR.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f)); |
1694 | aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f)); |
1695 | aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f)); |
1696 | break; |
1697 | } |
1698 | case Graphic3d_RenderingParams::Anaglyph_UserDefined: |
1699 | { |
1700 | aFilterL = myRenderParams.AnaglyphLeft; |
1701 | aFilterR = myRenderParams.AnaglyphRight; |
1702 | break; |
1703 | } |
1704 | } |
1705 | aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL); |
1706 | aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR); |
1707 | } |
1708 | |
1709 | aPair[0]->ColorTexture()->Bind (aCtx, GL_TEXTURE0 + 0); |
1710 | aPair[1]->ColorTexture()->Bind (aCtx, GL_TEXTURE0 + 1); |
1711 | aVerts->BindVertexAttrib (aCtx, 0); |
1712 | |
1713 | aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4); |
1714 | |
1715 | aVerts->UnbindVertexAttrib (aCtx, 0); |
1716 | aPair[1]->ColorTexture()->Unbind (aCtx, GL_TEXTURE0 + 1); |
1717 | aPair[0]->ColorTexture()->Unbind (aCtx, GL_TEXTURE0 + 0); |
1718 | } |
1719 | else |
1720 | { |
1721 | TCollection_ExtendedString aMsg = TCollection_ExtendedString() |
1722 | + "Error! Anaglyph has failed"; |
3b523c4c |
1723 | aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1724 | GL_DEBUG_TYPE_ERROR, |
c357e426 |
1725 | 0, |
3b523c4c |
1726 | GL_DEBUG_SEVERITY_HIGH, |
c357e426 |
1727 | aMsg); |
1728 | } |
1729 | } |
1730 | |
1731 | // ======================================================================= |
1732 | // function : copyBackToFront |
1733 | // purpose : |
1734 | // ======================================================================= |
1735 | void OpenGl_View::copyBackToFront() |
1736 | { |
1737 | #if !defined(GL_ES_VERSION_2_0) |
1738 | |
1739 | OpenGl_Mat4 aProjectMat; |
1740 | Graphic3d_TransformUtils::Ortho2D (aProjectMat, |
1741 | 0.f, static_cast<GLfloat> (myWindow->Width()), 0.f, static_cast<GLfloat> (myWindow->Height())); |
1742 | |
1743 | Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext(); |
1744 | aCtx->WorldViewState.Push(); |
1745 | aCtx->ProjectionState.Push(); |
1746 | |
1747 | aCtx->WorldViewState.SetIdentity(); |
1748 | aCtx->ProjectionState.SetCurrent (aProjectMat); |
1749 | |
1750 | aCtx->ApplyProjectionMatrix(); |
1751 | aCtx->ApplyWorldViewMatrix(); |
1752 | |
1753 | aCtx->DisableFeatures(); |
1754 | |
1755 | switch (aCtx->DrawBuffer()) |
1756 | { |
1757 | case GL_BACK_LEFT: |
1758 | { |
1759 | aCtx->SetReadBuffer (GL_BACK_LEFT); |
1760 | aCtx->SetDrawBuffer (GL_FRONT_LEFT); |
1761 | break; |
1762 | } |
1763 | case GL_BACK_RIGHT: |
1764 | { |
1765 | aCtx->SetReadBuffer (GL_BACK_RIGHT); |
1766 | aCtx->SetDrawBuffer (GL_FRONT_RIGHT); |
1767 | break; |
1768 | } |
1769 | default: |
1770 | { |
1771 | aCtx->SetReadBuffer (GL_BACK); |
1772 | aCtx->SetDrawBuffer (GL_FRONT); |
1773 | break; |
1774 | } |
1775 | } |
1776 | |
1777 | glRasterPos2i (0, 0); |
1778 | glCopyPixels (0, 0, myWindow->Width() + 1, myWindow->Height() + 1, GL_COLOR); |
1779 | //glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH); |
1780 | |
1781 | aCtx->EnableFeatures(); |
1782 | |
1783 | aCtx->WorldViewState.Pop(); |
1784 | aCtx->ProjectionState.Pop(); |
1785 | aCtx->ApplyProjectionMatrix(); |
1786 | |
1787 | // read/write from front buffer now |
1788 | aCtx->SetReadBuffer (aCtx->DrawBuffer()); |
1789 | #endif |
1790 | myIsImmediateDrawn = Standard_False; |
1791 | } |