0028572: Modeling Algorithms - Wrong result of the mkface command
[occt.git] / src / OpenGl / OpenGl_View_Redraw.cxx
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c357e426 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2014 OPEN CASCADE SAS
4//
5// This file is part of Open CASCADE Technology software library.
6//
7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#include <stdio.h>
17#include <stdlib.h>
18
19#include <OpenGl_GlCore11.hxx>
c357e426 20
b40cdc2b 21#include <Aspect_XRSession.hxx>
c357e426 22#include <Graphic3d_GraphicDriver.hxx>
851dacdb 23#include <Graphic3d_StructureManager.hxx>
c357e426 24#include <Graphic3d_TextureParams.hxx>
25#include <Graphic3d_Texture2Dmanual.hxx>
26#include <Graphic3d_TransformUtils.hxx>
27#include <Image_AlienPixMap.hxx>
28
29#include <NCollection_Mat4.hxx>
30
c357e426 31#include <OpenGl_Context.hxx>
15669413 32#include <OpenGl_FrameStats.hxx>
c357e426 33#include <OpenGl_Matrix.hxx>
34#include <OpenGl_Workspace.hxx>
35#include <OpenGl_View.hxx>
c357e426 36#include <OpenGl_GraduatedTrihedron.hxx>
37#include <OpenGl_PrimitiveArray.hxx>
c357e426 38#include <OpenGl_ShaderManager.hxx>
39#include <OpenGl_ShaderProgram.hxx>
40#include <OpenGl_Structure.hxx>
41#include <OpenGl_ArbFBO.hxx>
42
67312b79 43#include "../Textures/Textures_EnvLUT.pxx"
44
a0b49de4 45namespace
46{
47 //! Format Frame Buffer format for logging messages.
48 static TCollection_AsciiString printFboFormat (const Handle(OpenGl_FrameBuffer)& theFbo)
49 {
50 return TCollection_AsciiString() + theFbo->GetInitVPSizeX() + "x" + theFbo->GetInitVPSizeY() + "@" + theFbo->NbSamples();
51 }
52
53 //! Return TRUE if Frame Buffer initialized has failed with the same parameters.
54 static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
55 Standard_Integer theSizeX,
56 Standard_Integer theSizeY,
57 Standard_Integer theNbSamples)
58 {
59 return !theFboToCheck->IsValid()
60 && theFboToCheck->GetInitVPSizeX() == theSizeX
61 && theFboToCheck->GetInitVPSizeY() == theSizeY
62 && theFboToCheck->NbSamples() == theNbSamples;
63 }
64
65 //! Return TRUE if Frame Buffer initialized has failed with the same parameters.
66 static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
67 const Handle(OpenGl_FrameBuffer)& theFboRef)
68 {
69 return checkWasFailedFbo (theFboToCheck, theFboRef->GetVPSizeX(), theFboRef->GetVPSizeY(), theFboRef->NbSamples());
70 }
71}
72
c357e426 73//=======================================================================
a521d90d 74//function : drawBackground
c357e426 75//purpose :
76//=======================================================================
cdc54fb0 77void OpenGl_View::drawBackground (const Handle(OpenGl_Workspace)& theWorkspace,
78 Graphic3d_Camera::Projection theProjection)
c357e426 79{
80 const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
c357e426 81 const Standard_Boolean wasUsedZBuffer = theWorkspace->SetUseZBuffer (Standard_False);
82 if (wasUsedZBuffer)
83 {
84 aCtx->core11fwd->glDisable (GL_DEPTH_TEST);
85 }
86
077a220c 87 if (myBackgroundType == Graphic3d_TOB_CUBEMAP)
c357e426 88 {
077a220c 89 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uZCoeff", myBackgroundCubeMap->ZIsInverted() ? -1 : 1);
90 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uYCoeff", myBackgroundCubeMap->IsTopDown() ? 1 : -1);
91 const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myCubeMapParams);
c357e426 92
cdc54fb0 93 myBackgrounds[Graphic3d_TOB_CUBEMAP]->Render (theWorkspace, theProjection);
c357e426 94
077a220c 95 theWorkspace->SetAspects (anOldAspectFace);
96 }
97 else if (myBackgroundType == Graphic3d_TOB_GRADIENT
98 || myBackgroundType == Graphic3d_TOB_TEXTURE)
99 {
100 // Drawing background gradient if:
101 // - gradient fill type is not Aspect_GFM_NONE and
102 // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode
103 if (myBackgrounds[Graphic3d_TOB_GRADIENT]->IsDefined()
104 && (!myTextureParams->Aspect()->ToMapTexture()
105 || myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_CENTERED
106 || myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_NONE))
c357e426 107 {
cdc54fb0 108 myBackgrounds[Graphic3d_TOB_GRADIENT]->Render(theWorkspace, theProjection);
c357e426 109 }
c357e426 110
077a220c 111 // Drawing background image if it is defined
112 // (texture is defined and fill type is not Aspect_FM_NONE)
113 if (myBackgrounds[Graphic3d_TOB_TEXTURE]->IsDefined()
114 && myTextureParams->Aspect()->ToMapTexture())
115 {
116 aCtx->core11fwd->glDisable (GL_BLEND);
c357e426 117
077a220c 118 const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myTextureParams);
cdc54fb0 119 myBackgrounds[Graphic3d_TOB_TEXTURE]->Render (theWorkspace, theProjection);
077a220c 120 theWorkspace->SetAspects (anOldAspectFace);
121 }
c357e426 122 }
123
c357e426 124 if (wasUsedZBuffer)
125 {
126 theWorkspace->SetUseZBuffer (Standard_True);
127 aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
128 }
129}
130
131//=======================================================================
132//function : Redraw
133//purpose :
134//=======================================================================
135void OpenGl_View::Redraw()
136{
7ccf8676 137 const Standard_Boolean wasDisabledMSAA = myToDisableMSAA;
138 const Standard_Boolean hadFboBlit = myHasFboBlit;
c357e426 139 if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
140 && !myCaps->vboDisable
141 && !myCaps->keepArrayData)
142 {
851dacdb 143 // caps are shared across all views, thus we need to invalidate all of them
144 // if (myWasRedrawnGL) { myStructureManager->SetDeviceLost(); }
145 myDriver->setDeviceLost();
c357e426 146 myCaps->keepArrayData = Standard_True;
147 }
148
149 if (!myWorkspace->Activate())
150 {
151 return;
152 }
153
b40cdc2b 154 // implicitly disable VSync when using HMD composer (can be mirrored in window for debugging)
155 myWindow->SetSwapInterval (IsActiveXR());
c357e426 156
157 ++myFrameCounter;
7c3ef2f7 158 const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
159 Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
ba00aab7 160 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
5e30547b 161 aCtx->FrameStats()->FrameStart (myWorkspace->View(), false);
2a332745 162 aCtx->SetLineFeather (myRenderParams.LineFeather);
c357e426 163
ba00aab7 164 const Standard_Integer anSRgbState = aCtx->ToRenderSRGB() ? 1 : 0;
165 if (mySRgbState != -1
166 && mySRgbState != anSRgbState)
167 {
168 releaseSrgbResources (aCtx);
169 initTextureEnv (aCtx);
170 }
171 mySRgbState = anSRgbState;
172 aCtx->ShaderManager()->UpdateSRgbState();
173
c357e426 174 // release pending GL resources
175 aCtx->ReleaseDelayed();
176
177 // fetch OpenGl context state
178 aCtx->FetchState();
179
ad67e367 180 OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
c357e426 181 bool toSwap = aCtx->IsRender()
182 && !aCtx->caps->buffersNoSwap
b40cdc2b 183 && aFrameBuffer == NULL
184 && (!IsActiveXR() || myRenderParams.ToMirrorComposer);
185
186 Standard_Integer aSizeX = myWindow->Width();
187 Standard_Integer aSizeY = myWindow->Height();
188 if (aFrameBuffer != NULL)
189 {
190 aSizeX = aFrameBuffer->GetVPSizeX();
191 aSizeY = aFrameBuffer->GetVPSizeY();
192 }
193 else if (IsActiveXR())
194 {
195 aSizeX = myXRSession->RecommendedViewport().x();
196 aSizeY = myXRSession->RecommendedViewport().y();
197 }
c357e426 198
d918208a 199 const Standard_Integer aRendSizeX = Standard_Integer(myRenderParams.RenderResolutionScale * aSizeX + 0.5f);
200 const Standard_Integer aRendSizeY = Standard_Integer(myRenderParams.RenderResolutionScale * aSizeY + 0.5f);
201 if (aSizeX < 1
202 || aSizeY < 1
203 || aRendSizeX < 1
204 || aRendSizeY < 1)
205 {
206 myBackBufferRestored = Standard_False;
207 myIsImmediateDrawn = Standard_False;
208 return;
209 }
c357e426 210
3c4b62a4 211 // determine multisampling parameters
56689b27 212 Standard_Integer aNbSamples = !myToDisableMSAA && aSizeX == aRendSizeX
7ccf8676 213 ? Max (Min (myRenderParams.NbMsaaSamples, aCtx->MaxMsaaSamples()), 0)
214 : 0;
3c4b62a4 215 if (aNbSamples != 0)
216 {
217 aNbSamples = OpenGl_Context::GetPowerOfTwo (aNbSamples, aCtx->MaxMsaaSamples());
218 }
219
a1073ae2 220 bool toUseOit = myRenderParams.TransparencyMethod == Graphic3d_RTM_BLEND_OIT
221 && checkOitCompatibility (aCtx, aNbSamples > 0);
222
223 const bool toInitImmediateFbo = myTransientDrawToFront
224 && (!aCtx->caps->useSystemBuffer || (toUseOit && HasImmediateStructures()));
225
c357e426 226 if ( aFrameBuffer == NULL
227 && !aCtx->DefaultFrameBuffer().IsNull()
228 && aCtx->DefaultFrameBuffer()->IsValid())
229 {
230 aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
231 }
232
233 if (myHasFboBlit
3c4b62a4 234 && (myTransientDrawToFront
235 || aProjectType == Graphic3d_Camera::Projection_Stereo
56689b27 236 || aNbSamples != 0
a1073ae2 237 || toUseOit
56689b27 238 || aSizeX != aRendSizeX))
c357e426 239 {
56689b27 240 if (myMainSceneFbos[0]->GetVPSizeX() != aRendSizeX
241 || myMainSceneFbos[0]->GetVPSizeY() != aRendSizeY
3c4b62a4 242 || myMainSceneFbos[0]->NbSamples() != aNbSamples)
c357e426 243 {
521b0d7f 244 if (!myTransientDrawToFront)
245 {
246 myImmediateSceneFbos[0]->Release (aCtx.operator->());
247 myImmediateSceneFbos[1]->Release (aCtx.operator->());
248 myImmediateSceneFbos[0]->ChangeViewport (0, 0);
249 myImmediateSceneFbos[1]->ChangeViewport (0, 0);
250 }
251
c357e426 252 // prepare FBOs containing main scene
253 // for further blitting and rendering immediate presentations on top
254 if (aCtx->core20fwd != NULL)
255 {
a0b49de4 256 const bool wasFailedMain0 = checkWasFailedFbo (myMainSceneFbos[0], aRendSizeX, aRendSizeY, aNbSamples);
257 if (!myMainSceneFbos[0]->Init (aCtx, aRendSizeX, aRendSizeY, myFboColorFormat, myFboDepthFormat, aNbSamples)
258 && !wasFailedMain0)
259 {
260 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO "
261 + printFboFormat (myMainSceneFbos[0]) + " initialization has failed";
262 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
263 }
c357e426 264 }
a1073ae2 265 }
266 if (myMainSceneFbos[0]->IsValid() && (toInitImmediateFbo || myImmediateSceneFbos[0]->IsValid()))
267 {
a0b49de4 268 const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
269 if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0])
270 && !wasFailedImm0)
271 {
272 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO "
273 + printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
274 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
275 }
c357e426 276 }
277 }
278 else
279 {
280 myMainSceneFbos [0]->Release (aCtx.operator->());
281 myMainSceneFbos [1]->Release (aCtx.operator->());
282 myImmediateSceneFbos[0]->Release (aCtx.operator->());
283 myImmediateSceneFbos[1]->Release (aCtx.operator->());
b40cdc2b 284 myXrSceneFbo ->Release (aCtx.operator->());
c357e426 285 myMainSceneFbos [0]->ChangeViewport (0, 0);
286 myMainSceneFbos [1]->ChangeViewport (0, 0);
287 myImmediateSceneFbos[0]->ChangeViewport (0, 0);
288 myImmediateSceneFbos[1]->ChangeViewport (0, 0);
b40cdc2b 289 myXrSceneFbo ->ChangeViewport (0, 0);
c357e426 290 }
291
b40cdc2b 292 bool hasXRBlitFbo = false;
c357e426 293 if (aProjectType == Graphic3d_Camera::Projection_Stereo
b40cdc2b 294 && IsActiveXR()
c357e426 295 && myMainSceneFbos[0]->IsValid())
b40cdc2b 296 {
297 if (aNbSamples != 0
298 || aSizeX != aRendSizeX)
299 {
300 hasXRBlitFbo = myXrSceneFbo->InitLazy (aCtx, aSizeX, aSizeY, myFboColorFormat, myFboDepthFormat, 0);
301 if (!hasXRBlitFbo)
302 {
303 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! VR FBO "
304 + printFboFormat (myXrSceneFbo) + " initialization has failed";
305 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
306 }
307 }
308 }
309 else if (aProjectType == Graphic3d_Camera::Projection_Stereo
310 && myMainSceneFbos[0]->IsValid())
c357e426 311 {
a0b49de4 312 const bool wasFailedMain1 = checkWasFailedFbo (myMainSceneFbos[1], myMainSceneFbos[0]);
313 if (!myMainSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0])
314 && !wasFailedMain1)
315 {
316 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO (second) "
317 + printFboFormat (myMainSceneFbos[1]) + " initialization has failed";
318 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
319 }
c357e426 320 if (!myMainSceneFbos[1]->IsValid())
321 {
322 // no enough memory?
323 aProjectType = Graphic3d_Camera::Projection_Perspective;
324 }
325 else if (!myTransientDrawToFront)
326 {
327 //
328 }
329 else if (!aCtx->HasStereoBuffers() || aStereoMode != Graphic3d_StereoMode_QuadBuffer)
330 {
a0b49de4 331 const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
332 const bool wasFailedImm1 = checkWasFailedFbo (myImmediateSceneFbos[1], myMainSceneFbos[0]);
333 if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0])
334 && !wasFailedImm0)
335 {
336 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
337 + printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
338 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
339 }
340 if (!myImmediateSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0])
341 && !wasFailedImm1)
342 {
343 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
344 + printFboFormat (myImmediateSceneFbos[1]) + " initialization has failed";
345 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
346 }
c357e426 347 if (!myImmediateSceneFbos[0]->IsValid()
348 || !myImmediateSceneFbos[1]->IsValid())
349 {
350 aProjectType = Graphic3d_Camera::Projection_Perspective;
351 }
352 }
353 }
b40cdc2b 354 if (!hasXRBlitFbo)
355 {
356 myXrSceneFbo->Release (aCtx.get());
357 myXrSceneFbo->ChangeViewport (0, 0);
358 }
c357e426 359
67312b79 360 // process PBR environment
361 if (myShadingModel == Graphic3d_TOSM_PBR
362 || myShadingModel == Graphic3d_TOSM_PBR_FACET)
363 {
364 if (!myPBREnvironment.IsNull()
365 && myPBREnvironment->SizesAreDifferent (myRenderParams.PbrEnvPow2Size,
366 myRenderParams.PbrEnvSpecMapNbLevels))
367 {
368 myPBREnvironment->Release (aCtx.get());
369 myPBREnvironment.Nullify();
370 myPBREnvState = OpenGl_PBREnvState_NONEXISTENT;
371 myPBREnvRequest = OpenGl_PBREnvRequest_BAKE;
372 ++myLightsRevision;
373 }
374
375 if (myPBREnvState == OpenGl_PBREnvState_NONEXISTENT
376 && aCtx->HasPBR())
377 {
378 myPBREnvironment = OpenGl_PBREnvironment::Create (aCtx, myRenderParams.PbrEnvPow2Size, myRenderParams.PbrEnvSpecMapNbLevels);
379 myPBREnvState = myPBREnvironment.IsNull() ? OpenGl_PBREnvState_UNAVAILABLE : OpenGl_PBREnvState_CREATED;
380 if (myPBREnvState == OpenGl_PBREnvState_CREATED)
381 {
382 Handle(OpenGl_Texture) anEnvLUT;
383 static const TCollection_AsciiString THE_SHARED_ENV_LUT_KEY("EnvLUT");
384 if (!aCtx->GetResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT))
385 {
386 Handle(Graphic3d_TextureParams) aParams = new Graphic3d_TextureParams();
387 aParams->SetFilter (Graphic3d_TOTF_BILINEAR);
388 aParams->SetRepeat (Standard_False);
389 aParams->SetTextureUnit (aCtx->PBREnvLUTTexUnit());
390 anEnvLUT = new OpenGl_Texture(THE_SHARED_ENV_LUT_KEY, aParams);
391 Handle(Image_PixMap) aPixMap = new Image_PixMap();
392 aPixMap->InitWrapper (Image_Format_RGF, (Standard_Byte*)Textures_EnvLUT, Textures_EnvLUTSize, Textures_EnvLUTSize);
393 OpenGl_TextureFormat aTexFormat = OpenGl_TextureFormat::FindFormat (aCtx, aPixMap->Format(), false);
394 #if defined(GL_ES_VERSION_2_0)
395 // GL_RG32F is not texture-filterable format on OpenGL ES without OES_texture_float_linear extension.
396 // GL_RG16F is texture-filterable since OpenGL ES 3.0 and can be initialized from 32-bit floats.
397 // Note that it is expected that GL_RG16F has enough precision for this table, so that it can be used also on desktop OpenGL.
398 //if (!aCtx->hasTexFloatLinear)
399 aTexFormat.SetInternalFormat (GL_RG16F);
400 #endif
401 if (!aTexFormat.IsValid()
402 || !anEnvLUT->Init (aCtx, aTexFormat, Graphic3d_Vec2i((Standard_Integer)Textures_EnvLUTSize), Graphic3d_TOT_2D, aPixMap.get()))
403 {
404 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed allocation of LUT for PBR");
405 anEnvLUT.Nullify();
406 }
407 aCtx->ShareResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT);
408 }
409 if (!anEnvLUT.IsNull())
410 {
411 anEnvLUT->Bind (aCtx);
412 }
413 myWorkspace->ApplyAspects();
414 }
415 }
416 processPBREnvRequest (aCtx);
417 }
418
a1073ae2 419 // create color and coverage accumulation buffers required for OIT algorithm
420 if (toUseOit)
421 {
422 Standard_Integer anFboIt = 0;
423 for (; anFboIt < 2; ++anFboIt)
424 {
425 Handle(OpenGl_FrameBuffer)& aMainSceneFbo = myMainSceneFbos [anFboIt];
426 Handle(OpenGl_FrameBuffer)& aMainSceneFboOit = myMainSceneFbosOit [anFboIt];
427 Handle(OpenGl_FrameBuffer)& anImmediateSceneFbo = myImmediateSceneFbos [anFboIt];
428 Handle(OpenGl_FrameBuffer)& anImmediateSceneFboOit = myImmediateSceneFbosOit[anFboIt];
429 if (aMainSceneFbo->IsValid()
430 && (aMainSceneFboOit->GetVPSizeX() != aRendSizeX
431 || aMainSceneFboOit->GetVPSizeY() != aRendSizeY
432 || aMainSceneFboOit->NbSamples() != aNbSamples))
433 {
434 Standard_Integer aColorConfig = 0;
435 for (;;) // seemly responding to driver limitation (GL_FRAMEBUFFER_UNSUPPORTED)
436 {
437 if (myFboOitColorConfig.IsEmpty())
438 {
439 if (!chooseOitColorConfiguration (aCtx, aColorConfig++, myFboOitColorConfig))
440 {
441 break;
442 }
443 }
444 if (aMainSceneFboOit->Init (aCtx, aRendSizeX, aRendSizeY, myFboOitColorConfig, aMainSceneFbo->DepthStencilTexture(), aNbSamples))
445 {
446 break;
447 }
448 myFboOitColorConfig.Clear();
449 }
450 if (!aMainSceneFboOit->IsValid())
451 {
452 break;
453 }
454 }
455 else if (!aMainSceneFbo->IsValid())
456 {
457 aMainSceneFboOit->Release (aCtx.operator->());
458 aMainSceneFboOit->ChangeViewport (0, 0);
459 }
460
461 if (anImmediateSceneFbo->IsValid()
462 && (anImmediateSceneFboOit->GetVPSizeX() != aRendSizeX
463 || anImmediateSceneFboOit->GetVPSizeY() != aRendSizeY
464 || anImmediateSceneFboOit->NbSamples() != aNbSamples))
465 {
466 if (!anImmediateSceneFboOit->Init (aCtx, aRendSizeX, aRendSizeY, myFboOitColorConfig,
467 anImmediateSceneFbo->DepthStencilTexture(), aNbSamples))
468 {
469 break;
470 }
471 }
472 else if (!anImmediateSceneFbo->IsValid())
473 {
474 anImmediateSceneFboOit->Release (aCtx.operator->());
475 anImmediateSceneFboOit->ChangeViewport (0, 0);
476 }
477 }
478 if (anFboIt == 0) // only the first OIT framebuffer is mandatory
479 {
480 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
481 "Initialization of float texture framebuffer for use with\n"
482 " blended order-independent transparency rendering algorithm has failed.\n"
483 " Blended order-independent transparency will not be available.\n");
484 if (aNbSamples > 0)
485 {
486 myToDisableOITMSAA = Standard_True;
487 }
488 else
489 {
490 myToDisableOIT = Standard_True;
491 }
492 toUseOit = false;
493 }
494 }
495 if (!toUseOit && myMainSceneFbosOit[0]->IsValid())
496 {
497 myMainSceneFbosOit [0]->Release (aCtx.operator->());
498 myMainSceneFbosOit [1]->Release (aCtx.operator->());
499 myImmediateSceneFbosOit[0]->Release (aCtx.operator->());
500 myImmediateSceneFbosOit[1]->Release (aCtx.operator->());
501 myMainSceneFbosOit [0]->ChangeViewport (0, 0);
502 myMainSceneFbosOit [1]->ChangeViewport (0, 0);
503 myImmediateSceneFbosOit[0]->ChangeViewport (0, 0);
504 myImmediateSceneFbosOit[1]->ChangeViewport (0, 0);
505 }
506
c357e426 507 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
508 {
509 OpenGl_FrameBuffer* aMainFbos[2] =
510 {
511 myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
512 myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
513 };
a1073ae2 514 OpenGl_FrameBuffer* aMainFbosOit[2] =
515 {
516 myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL,
517 myMainSceneFbosOit[1]->IsValid() ? myMainSceneFbosOit[1].operator->() :
518 myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL
519 };
520
c357e426 521 OpenGl_FrameBuffer* anImmFbos[2] =
522 {
523 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
524 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
525 };
a1073ae2 526 OpenGl_FrameBuffer* anImmFbosOit[2] =
527 {
528 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
529 myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
530 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
531 };
c357e426 532
b40cdc2b 533 if (IsActiveXR())
534 {
535 // use single frame for both views - caching main scene content makes no sense
536 // when head position is expected to be updated each frame redraw with high accuracy
537 aMainFbos[1] = aMainFbos[0];
538 aMainFbosOit[1] = aMainFbosOit[0];
539 anImmFbos[0] = aMainFbos[0];
540 anImmFbos[1] = aMainFbos[1];
541 anImmFbosOit[0] = aMainFbosOit[0];
542 anImmFbosOit[1] = aMainFbosOit[1];
543 }
544 else if (!myTransientDrawToFront)
c357e426 545 {
a1073ae2 546 anImmFbos [0] = aMainFbos [0];
547 anImmFbos [1] = aMainFbos [1];
548 anImmFbosOit[0] = aMainFbosOit[0];
549 anImmFbosOit[1] = aMainFbosOit[1];
c357e426 550 }
551 else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
552 || aStereoMode == Graphic3d_StereoMode_QuadBuffer)
553 {
a1073ae2 554 anImmFbos [0] = NULL;
555 anImmFbos [1] = NULL;
556 anImmFbosOit[0] = NULL;
557 anImmFbosOit[1] = NULL;
c357e426 558 }
559
560 #if !defined(GL_ES_VERSION_2_0)
561 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
562 #endif
56689b27 563 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
564 aMainFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
565
a1073ae2 566 redraw (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], aMainFbosOit[0]);
c357e426 567 myBackBufferRestored = Standard_True;
568 myIsImmediateDrawn = Standard_False;
569 #if !defined(GL_ES_VERSION_2_0)
570 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
571 #endif
56689b27 572 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
573 anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
a1073ae2 574 if (!redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], anImmFbos[0], anImmFbosOit[0]))
c357e426 575 {
576 toSwap = false;
577 }
578 else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip && toSwap)
579 {
580 aCtx->SwapBuffers();
581 }
582
b40cdc2b 583 if (IsActiveXR())
584 {
585 // push Left frame to HMD display composer
586 OpenGl_FrameBuffer* anXRFbo = hasXRBlitFbo ? myXrSceneFbo.get() : aMainFbos[0];
587 if (anXRFbo != aMainFbos[0])
588 {
589 blitBuffers (aMainFbos[0], anXRFbo); // resize or resolve MSAA samples
590 }
591 #if !defined(GL_ES_VERSION_2_0)
592 const Aspect_GraphicsLibrary aGraphicsLib = Aspect_GraphicsLibrary_OpenGL;
593 #else
594 const Aspect_GraphicsLibrary aGraphicsLib = Aspect_GraphicsLibrary_OpenGLES;
595 #endif
596 myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
597 aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Left);
598 }
599
c357e426 600 #if !defined(GL_ES_VERSION_2_0)
601 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
602 #endif
56689b27 603 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
604 aMainFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
605
a1073ae2 606 redraw (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], aMainFbosOit[1]);
c357e426 607 myBackBufferRestored = Standard_True;
608 myIsImmediateDrawn = Standard_False;
56689b27 609 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
610 anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
a1073ae2 611 if (!redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], anImmFbos[1], anImmFbosOit[1]))
c357e426 612 {
613 toSwap = false;
614 }
615
b40cdc2b 616 if (IsActiveXR())
617 {
618 // push Right frame to HMD display composer
619 OpenGl_FrameBuffer* anXRFbo = hasXRBlitFbo ? myXrSceneFbo.get() : aMainFbos[1];
620 if (anXRFbo != aMainFbos[1])
621 {
622 blitBuffers (aMainFbos[1], anXRFbo); // resize or resolve MSAA samples
623 }
624 #if !defined(GL_ES_VERSION_2_0)
625 const Aspect_GraphicsLibrary aGraphicsLib = Aspect_GraphicsLibrary_OpenGL;
626 #else
627 const Aspect_GraphicsLibrary aGraphicsLib = Aspect_GraphicsLibrary_OpenGLES;
628 #endif
629 myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
630 aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Right);
631 ::glFinish();
632
633 if (myRenderParams.ToMirrorComposer)
634 {
635 blitBuffers (anXRFbo, aFrameBuffer, myToFlipOutput);
636 }
637 }
638 else if (anImmFbos[0] != NULL)
c357e426 639 {
56689b27 640 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), 1.0f);
3c4b62a4 641 drawStereoPair (aFrameBuffer);
c357e426 642 }
643 }
644 else
645 {
a1073ae2 646 OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : aFrameBuffer;
647 OpenGl_FrameBuffer* aMainFboOit = myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL;
648 OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
649 OpenGl_FrameBuffer* anImmFboOit = NULL;
650 if (!myTransientDrawToFront)
c357e426 651 {
a1073ae2 652 anImmFbo = aMainFbo;
653 anImmFboOit = aMainFboOit;
c357e426 654 }
a1073ae2 655 else if (myImmediateSceneFbos[0]->IsValid())
521b0d7f 656 {
a1073ae2 657 anImmFbo = myImmediateSceneFbos[0].operator->();
658 anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
521b0d7f 659 }
c357e426 660
661 #if !defined(GL_ES_VERSION_2_0)
3bffef55 662 if (aMainFbo == NULL)
c357e426 663 {
664 aCtx->SetReadDrawBuffer (GL_BACK);
665 }
666 #endif
56689b27 667 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
668 aMainFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
a1073ae2 669
670 redraw (aProjectType, aMainFbo, aMainFboOit);
c357e426 671 myBackBufferRestored = Standard_True;
672 myIsImmediateDrawn = Standard_False;
56689b27 673 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
674 anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
a1073ae2 675 if (!redrawImmediate (aProjectType, aMainFbo, anImmFbo, anImmFboOit))
c357e426 676 {
677 toSwap = false;
678 }
679
680 if (anImmFbo != NULL
681 && anImmFbo != aFrameBuffer)
682 {
683 blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
684 }
685 }
686
bf02aa7d 687 if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
688 && myRenderParams.IsGlobalIlluminationEnabled)
689 {
690 myAccumFrames++;
691 }
692
c357e426 693 // bind default FBO
694 bindDefaultFbo();
695
7ccf8676 696 if (wasDisabledMSAA != myToDisableMSAA
697 || hadFboBlit != myHasFboBlit)
698 {
699 // retry on error
700 Redraw();
701 }
702
8613985b 703 // reset state for safety
704 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
dd1ae9df 705 if (aCtx->caps->ffpEnable)
706 {
707 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
708 }
8613985b 709
c357e426 710 // Swap the buffers
711 if (toSwap)
712 {
713 aCtx->SwapBuffers();
714 if (!myMainSceneFbos[0]->IsValid())
715 {
716 myBackBufferRestored = Standard_False;
717 }
718 }
719 else
720 {
721 aCtx->core11fwd->glFlush();
722 }
723
724 // reset render mode state
725 aCtx->FetchState();
5e30547b 726 aCtx->FrameStats()->FrameEnd (myWorkspace->View(), false);
c357e426 727
728 myWasRedrawnGL = Standard_True;
729}
730
731// =======================================================================
732// function : RedrawImmediate
733// purpose :
734// =======================================================================
735void OpenGl_View::RedrawImmediate()
736{
737 if (!myWorkspace->Activate())
738 return;
739
b40cdc2b 740 // no special handling of HMD display, since it will force full Redraw() due to no frame caching (myBackBufferRestored)
c357e426 741 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
742 if (!myTransientDrawToFront
743 || !myBackBufferRestored
744 || (aCtx->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
745 {
746 Redraw();
747 return;
748 }
749
750 const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
751 Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
ad67e367 752 OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
5e30547b 753 aCtx->FrameStats()->FrameStart (myWorkspace->View(), true);
c357e426 754
755 if ( aFrameBuffer == NULL
756 && !aCtx->DefaultFrameBuffer().IsNull()
757 && aCtx->DefaultFrameBuffer()->IsValid())
758 {
759 aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
760 }
761
762 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
763 {
764 if (myMainSceneFbos[0]->IsValid()
765 && !myMainSceneFbos[1]->IsValid())
766 {
767 aProjectType = Graphic3d_Camera::Projection_Perspective;
768 }
769 }
770
771 bool toSwap = false;
772 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
773 {
774 OpenGl_FrameBuffer* aMainFbos[2] =
775 {
776 myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
777 myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
778 };
779 OpenGl_FrameBuffer* anImmFbos[2] =
780 {
781 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
782 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
783 };
a1073ae2 784 OpenGl_FrameBuffer* anImmFbosOit[2] =
785 {
786 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
787 myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
788 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
789 };
c357e426 790 if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
791 || aStereoMode == Graphic3d_StereoMode_QuadBuffer)
792 {
a1073ae2 793 anImmFbos[0] = NULL;
794 anImmFbos[1] = NULL;
795 anImmFbosOit[0] = NULL;
796 anImmFbosOit[1] = NULL;
c357e426 797 }
798
799 if (aCtx->arbFBO != NULL)
800 {
801 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
802 }
803 #if !defined(GL_ES_VERSION_2_0)
804 if (anImmFbos[0] == NULL)
805 {
806 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
807 }
808 #endif
56689b27 809
810 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
811 anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
c357e426 812 toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye,
813 aMainFbos[0],
814 anImmFbos[0],
a1073ae2 815 anImmFbosOit[0],
c357e426 816 Standard_True) || toSwap;
817 if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
818 && toSwap
819 && !aCtx->caps->buffersNoSwap)
820 {
821 aCtx->SwapBuffers();
822 }
823
824 if (aCtx->arbFBO != NULL)
825 {
826 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
827 }
828 #if !defined(GL_ES_VERSION_2_0)
829 if (anImmFbos[1] == NULL)
830 {
831 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
832 }
833 #endif
56689b27 834 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
835 anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
c357e426 836 toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye,
837 aMainFbos[1],
838 anImmFbos[1],
a1073ae2 839 anImmFbosOit[1],
c357e426 840 Standard_True) || toSwap;
841 if (anImmFbos[0] != NULL)
842 {
3c4b62a4 843 drawStereoPair (aFrameBuffer);
c357e426 844 }
845 }
846 else
847 {
848 OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
849 OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
a1073ae2 850 OpenGl_FrameBuffer* anImmFboOit = NULL;
851 if (myImmediateSceneFbos[0]->IsValid())
c357e426 852 {
a1073ae2 853 anImmFbo = myImmediateSceneFbos[0].operator->();
854 anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
c357e426 855 }
856 #if !defined(GL_ES_VERSION_2_0)
857 if (aMainFbo == NULL)
858 {
859 aCtx->SetReadDrawBuffer (GL_BACK);
860 }
861 #endif
56689b27 862 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
863 anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
c357e426 864 toSwap = redrawImmediate (aProjectType,
865 aMainFbo,
866 anImmFbo,
a1073ae2 867 anImmFboOit,
c357e426 868 Standard_True) || toSwap;
869 if (anImmFbo != NULL
870 && anImmFbo != aFrameBuffer)
871 {
872 blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
873 }
874 }
875
876 // bind default FBO
877 bindDefaultFbo();
878
8613985b 879 // reset state for safety
880 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
dd1ae9df 881 if (aCtx->caps->ffpEnable)
882 {
883 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
884 }
8613985b 885
c357e426 886 if (toSwap && !aCtx->caps->buffersNoSwap)
887 {
888 aCtx->SwapBuffers();
889 }
890 else
891 {
892 aCtx->core11fwd->glFlush();
893 }
5e30547b 894 aCtx->FrameStats()->FrameEnd (myWorkspace->View(), true);
c357e426 895
896 myWasRedrawnGL = Standard_True;
897}
898
899// =======================================================================
900// function : redraw
901// purpose :
902// =======================================================================
a1073ae2 903void OpenGl_View::redraw (const Graphic3d_Camera::Projection theProjection,
904 OpenGl_FrameBuffer* theReadDrawFbo,
905 OpenGl_FrameBuffer* theOitAccumFbo)
c357e426 906{
907 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
908 if (theReadDrawFbo != NULL)
909 {
910 theReadDrawFbo->BindBuffer (aCtx);
911 theReadDrawFbo->SetupViewport (aCtx);
912 }
913 else
914 {
3bffef55 915 const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
916 aCtx->ResizeViewport (aViewport);
c357e426 917 }
918
919 // request reset of material
8613985b 920 aCtx->ShaderManager()->UpdateMaterialState();
921
c357e426 922 myWorkspace->UseZBuffer() = Standard_True;
923 myWorkspace->UseDepthWrite() = Standard_True;
924 GLbitfield toClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
925 glDepthFunc (GL_LEQUAL);
926 glDepthMask (GL_TRUE);
927 glEnable (GL_DEPTH_TEST);
928
929#if !defined(GL_ES_VERSION_2_0)
930 glClearDepth (1.0);
931#else
932 glClearDepthf (1.0f);
933#endif
934
ba00aab7 935 const OpenGl_Vec4 aBgColor = aCtx->Vec4FromQuantityColor (myBgColor);
8613985b 936 glClearColor (aBgColor.r(), aBgColor.g(), aBgColor.b(), 0.0f);
c357e426 937
938 glClear (toClear);
939
a1073ae2 940 render (theProjection, theReadDrawFbo, theOitAccumFbo, Standard_False);
c357e426 941}
942
943// =======================================================================
944// function : redrawMonoImmediate
945// purpose :
946// =======================================================================
947bool OpenGl_View::redrawImmediate (const Graphic3d_Camera::Projection theProjection,
a1073ae2 948 OpenGl_FrameBuffer* theReadFbo,
949 OpenGl_FrameBuffer* theDrawFbo,
950 OpenGl_FrameBuffer* theOitAccumFbo,
951 const Standard_Boolean theIsPartialUpdate)
c357e426 952{
1202160b 953 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
c357e426 954 GLboolean toCopyBackToFront = GL_FALSE;
521b0d7f 955 if (theDrawFbo == theReadFbo
b40cdc2b 956 && theDrawFbo != NULL
957 && theDrawFbo->IsValid())
c357e426 958 {
959 myBackBufferRestored = Standard_False;
b40cdc2b 960 theDrawFbo->BindBuffer (aCtx);
c357e426 961 }
962 else if (theReadFbo != NULL
963 && theReadFbo->IsValid()
964 && aCtx->IsRender())
965 {
966 if (!blitBuffers (theReadFbo, theDrawFbo))
967 {
968 return true;
969 }
970 }
971 else if (theDrawFbo == NULL)
972 {
973 #if !defined(GL_ES_VERSION_2_0)
974 aCtx->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront);
975 #endif
6cde53c4 976 if (toCopyBackToFront
977 && myTransientDrawToFront)
c357e426 978 {
979 if (!HasImmediateStructures()
980 && !theIsPartialUpdate)
981 {
982 // prefer Swap Buffers within Redraw in compatibility mode (without FBO)
983 return true;
984 }
a0b49de4 985 if (!copyBackToFront())
986 {
987 toCopyBackToFront = GL_FALSE;
988 myBackBufferRestored = Standard_False;
989 }
c357e426 990 }
991 else
992 {
1202160b 993 toCopyBackToFront = GL_FALSE;
c357e426 994 myBackBufferRestored = Standard_False;
995 }
996 }
997 else
998 {
999 myBackBufferRestored = Standard_False;
1000 }
1001 myIsImmediateDrawn = Standard_True;
1002
1003 myWorkspace->UseZBuffer() = Standard_True;
1004 myWorkspace->UseDepthWrite() = Standard_True;
1005 glDepthFunc (GL_LEQUAL);
1006 glDepthMask (GL_TRUE);
1007 glEnable (GL_DEPTH_TEST);
1008#if !defined(GL_ES_VERSION_2_0)
1009 glClearDepth (1.0);
1010#else
1011 glClearDepthf (1.0f);
1012#endif
1013
a1073ae2 1014 render (theProjection, theDrawFbo, theOitAccumFbo, Standard_True);
c357e426 1015
1016 return !toCopyBackToFront;
1017}
1018
1019//=======================================================================
1020//function : Render
1021//purpose :
1022//=======================================================================
1023void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
1024 OpenGl_FrameBuffer* theOutputFBO,
a1073ae2 1025 OpenGl_FrameBuffer* theOitAccumFbo,
c357e426 1026 const Standard_Boolean theToDrawImmediate)
1027{
1028 // ==================================
1029 // Step 1: Prepare for render
1030 // ==================================
1031
1032 const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
2a332745 1033 aContext->SetAllowSampleAlphaToCoverage (myRenderParams.ToEnableAlphaToCoverage
1034 && theOutputFBO != NULL
1035 && theOutputFBO->NbSamples() != 0);
c357e426 1036
1037#if !defined(GL_ES_VERSION_2_0)
1038 // Disable current clipping planes
1039 if (aContext->core11 != NULL)
1040 {
1041 const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes();
1042 for (Standard_Integer aClipPlaneId = GL_CLIP_PLANE0; aClipPlaneId < GL_CLIP_PLANE0 + aMaxPlanes; ++aClipPlaneId)
1043 {
1044 aContext->core11fwd->glDisable (aClipPlaneId);
1045 }
1046 }
1047#endif
1048
4ecf34cc 1049 // update states of OpenGl_BVHTreeSelector (frustum culling algorithm);
1050 // note that we pass here window dimensions ignoring Graphic3d_RenderingParams::RenderResolutionScale
c357e426 1051 myBVHSelector.SetViewVolume (myCamera);
4ecf34cc 1052 myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height(), myRenderParams.ResolutionRatio());
2b8832bb 1053 myBVHSelector.CacheClipPtsProjections();
c357e426 1054
992ed6b3 1055 const Handle(OpenGl_ShaderManager)& aManager = aContext->ShaderManager();
dc89236f 1056 const Handle(Graphic3d_LightSet)& aLights = myShadingModel == Graphic3d_TOSM_UNLIT ? myNoShadingLight : myLights;
992ed6b3 1057 Standard_Size aLightsRevision = 0;
1058 if (!aLights.IsNull())
c357e426 1059 {
992ed6b3 1060 aLightsRevision = aLights->UpdateRevision();
1061 }
1062 if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState
1063 || aLightsRevision != myLightsRevision)
1064 {
1065 myLightsRevision = aLightsRevision;
67312b79 1066 aManager->UpdateLightSourceStateTo (aLights, SpecIBLMapLevels());
c357e426 1067 myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index());
1068 }
1069
1070 // Update matrices if camera has changed.
1071 Graphic3d_WorldViewProjState aWVPState = myCamera->WorldViewProjState();
7c3ef2f7 1072 if (myWorldViewProjState != aWVPState)
c357e426 1073 {
bf02aa7d 1074 myAccumFrames = 0;
7c3ef2f7 1075 myWorldViewProjState = aWVPState;
c357e426 1076 }
1077
7c3ef2f7 1078 myLocalOrigin.SetCoord (0.0, 0.0, 0.0);
b40cdc2b 1079 aContext->SetCamera (myCamera);
c357e426 1080 if (aManager->ModelWorldState().Index() == 0)
1081 {
1082 aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4());
1083 }
1084
c357e426 1085 // ====================================
1086 // Step 2: Redraw background
1087 // ====================================
1088
1089 // Render background
1090 if (!theToDrawImmediate)
1091 {
cdc54fb0 1092 drawBackground (myWorkspace, theProjection);
c357e426 1093 }
1094
1095#if !defined(GL_ES_VERSION_2_0)
1096 // Switch off lighting by default
dd1ae9df 1097 if (aContext->core11 != NULL
1098 && aContext->caps->ffpEnable)
c357e426 1099 {
1100 glDisable(GL_LIGHTING);
1101 }
1102#endif
1103
1104 // =================================
1105 // Step 3: Redraw main plane
1106 // =================================
1107
1108 // Setup face culling
1109 GLboolean isCullFace = GL_FALSE;
1110 if (myBackfacing != Graphic3d_TOBM_AUTOMATIC)
1111 {
1112 isCullFace = glIsEnabled (GL_CULL_FACE);
1113 if (myBackfacing == Graphic3d_TOBM_DISABLE)
1114 {
1115 glEnable (GL_CULL_FACE);
1116 glCullFace (GL_BACK);
1117 }
1118 else
1119 glDisable (GL_CULL_FACE);
1120 }
1121
1122#if !defined(GL_ES_VERSION_2_0)
1123 // if the view is scaled normal vectors are scaled to unit
1124 // length for correct displaying of shaded objects
b40cdc2b 1125 const gp_Pnt anAxialScale = aContext->Camera()->AxialScale();
c357e426 1126 if (anAxialScale.X() != 1.F ||
1127 anAxialScale.Y() != 1.F ||
1128 anAxialScale.Z() != 1.F)
1129 {
1130 aContext->SetGlNormalizeEnabled (Standard_True);
1131 }
1132 else
1133 {
1134 aContext->SetGlNormalizeEnabled (Standard_False);
1135 }
c357e426 1136#endif
1137
67312b79 1138 aManager->SetShadingModel (OpenGl_ShaderManager::PBRShadingModelFallback (myShadingModel, checkPBRAvailability()));
c357e426 1139
1140 // Redraw 3d scene
1141 if (theProjection == Graphic3d_Camera::Projection_MonoLeftEye)
1142 {
b40cdc2b 1143 aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoLeftF());
c357e426 1144 aContext->ApplyProjectionMatrix();
1145 }
1146 else if (theProjection == Graphic3d_Camera::Projection_MonoRightEye)
1147 {
b40cdc2b 1148 aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoRightF());
c357e426 1149 aContext->ApplyProjectionMatrix();
1150 }
83da37b1 1151
1152 myWorkspace->SetEnvironmentTexture (myTextureEnv);
1153
a1073ae2 1154 renderScene (theProjection, theOutputFBO, theOitAccumFbo, theToDrawImmediate);
c357e426 1155
cc8cbabe 1156 myWorkspace->SetEnvironmentTexture (Handle(OpenGl_TextureSet)());
83da37b1 1157
c357e426 1158 // ===============================
1159 // Step 4: Trihedron
1160 // ===============================
1161
1162 // Resetting GL parameters according to the default aspects
1163 // in order to synchronize GL state with the graphic driver state
1164 // before drawing auxiliary stuff (trihedrons, overlayer)
c357e426 1165 myWorkspace->ResetAppliedAspect();
1166
c357e426 1167 // Render trihedron
1168 if (!theToDrawImmediate)
1169 {
1170 renderTrihedron (myWorkspace);
1171
1172 // Restore face culling
1173 if (myBackfacing != Graphic3d_TOBM_AUTOMATIC)
1174 {
1175 if (isCullFace)
1176 {
1177 glEnable (GL_CULL_FACE);
1178 glCullFace (GL_BACK);
1179 }
1180 else
1181 glDisable (GL_CULL_FACE);
1182 }
1183 }
15669413 1184 else
1185 {
1186 renderFrameStats();
1187 }
c357e426 1188
c40eb6b9 1189 myWorkspace->ResetAppliedAspect();
2a332745 1190 aContext->SetAllowSampleAlphaToCoverage (false);
c40eb6b9 1191 aContext->SetSampleAlphaToCoverage (false);
1192
8613985b 1193 // reset FFP state for safety
1194 aContext->BindProgram (Handle(OpenGl_ShaderProgram)());
dd1ae9df 1195 if (aContext->caps->ffpEnable)
1196 {
1197 aContext->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
1198 }
8613985b 1199
c357e426 1200 // ==============================================================
1201 // Step 6: Keep shader manager informed about last View
1202 // ==============================================================
1203
1204 if (!aManager.IsNull())
1205 {
1206 aManager->SetLastView (this);
1207 }
1208}
1209
1210// =======================================================================
1211// function : InvalidateBVHData
1212// purpose :
1213// =======================================================================
1214void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId)
1215{
1216 myZLayers.InvalidateBVHData (theLayerId);
1217}
1218
1219//=======================================================================
1220//function : renderStructs
1221//purpose :
1222//=======================================================================
bf02aa7d 1223void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection,
1224 OpenGl_FrameBuffer* theReadDrawFbo,
a1073ae2 1225 OpenGl_FrameBuffer* theOitAccumFbo,
bf02aa7d 1226 const Standard_Boolean theToDrawImmediate)
c357e426 1227{
0de16e29 1228 myZLayers.UpdateCulling (myWorkspace, theToDrawImmediate);
c357e426 1229 if ( myZLayers.NbStructures() <= 0 )
1230 return;
1231
1232 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
c357e426 1233 Standard_Boolean toRenderGL = theToDrawImmediate ||
1234 myRenderParams.Method != Graphic3d_RM_RAYTRACING ||
1235 myRaytraceInitStatus == OpenGl_RT_FAIL ||
1236 aCtx->IsFeedback();
1237
1238 if (!toRenderGL)
1239 {
66d1cdc6 1240 const Standard_Integer aSizeX = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeX() : myWindow->Width();
1241 const Standard_Integer aSizeY = theReadDrawFbo != NULL ? theReadDrawFbo->GetVPSizeY() : myWindow->Height();
1242
1243 toRenderGL = !initRaytraceResources (aSizeX, aSizeY, aCtx)
1244 || !updateRaytraceGeometry (OpenGl_GUM_CHECK, myId, aCtx);
c357e426 1245
1246 toRenderGL |= !myIsRaytraceDataValid; // if no ray-trace data use OpenGL
1247
1248 if (!toRenderGL)
1249 {
3c4b62a4 1250 myOpenGlFBO ->InitLazy (aCtx, aSizeX, aSizeY, myFboColorFormat, myFboDepthFormat, 0);
c357e426 1251
c357e426 1252 if (theReadDrawFbo != NULL)
1253 theReadDrawFbo->UnbindBuffer (aCtx);
1254
1255 // Prepare preliminary OpenGL output
1256 if (aCtx->arbFBOBlit != NULL)
1257 {
1258 // Render bottom OSD layer
a1073ae2 1259 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Bottom, theReadDrawFbo, theOitAccumFbo);
c357e426 1260
1b661a81 1261 const Standard_Integer aPrevFilter = myWorkspace->RenderFilter() & ~(Standard_Integer )(OpenGl_RenderFilter_NonRaytraceableOnly);
1262 myWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_NonRaytraceableOnly);
c357e426 1263 {
1264 if (theReadDrawFbo != NULL)
1265 {
3a9b5dc8 1266 theReadDrawFbo->BindDrawBuffer (aCtx);
c357e426 1267 }
1268 else
1269 {
3a9b5dc8 1270 aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
ba00aab7 1271 aCtx->SetFrameBufferSRGB (false);
c357e426 1272 }
1273
c357e426 1274 // Render non-polygonal elements in default layer
1c728f2d 1275 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_RayTracable, theReadDrawFbo, theOitAccumFbo);
c357e426 1276 }
1b661a81 1277 myWorkspace->SetRenderFilter (aPrevFilter);
c357e426 1278 }
1279
1280 if (theReadDrawFbo != NULL)
1281 {
1282 theReadDrawFbo->BindBuffer (aCtx);
1283 }
1284 else
1285 {
1286 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, 0);
ba00aab7 1287 aCtx->SetFrameBufferSRGB (false);
c357e426 1288 }
1289
f55ba97f 1290 // Reset OpenGl aspects state to default to avoid enabling of
1291 // backface culling which is not supported in ray-tracing.
1292 myWorkspace->ResetAppliedAspect();
1293
c357e426 1294 // Ray-tracing polygonal primitive arrays
bf02aa7d 1295 raytrace (aSizeX, aSizeY, theProjection, theReadDrawFbo, aCtx);
c357e426 1296
1297 // Render upper (top and topmost) OpenGL layers
a1073ae2 1298 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Upper, theReadDrawFbo, theOitAccumFbo);
c357e426 1299 }
1300 }
1301
1302 // Redraw 3D scene using OpenGL in standard
1303 // mode or in case of ray-tracing failure
1304 if (toRenderGL)
1305 {
a1073ae2 1306 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_All, theReadDrawFbo, theOitAccumFbo);
c357e426 1307
1308 // Set flag that scene was redrawn by standard pipeline
1309 myWasRedrawnGL = Standard_True;
1310 }
1311}
1312
1313//=======================================================================
1314//function : renderTrihedron
1315//purpose :
1316//=======================================================================
1317void OpenGl_View::renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace)
1318{
c357e426 1319 if (myToShowGradTrihedron)
1320 {
1321 myGraduatedTrihedron.Render (theWorkspace);
1322 }
1323}
1324
15669413 1325//=======================================================================
1326//function : renderFrameStats
1327//purpose :
1328//=======================================================================
1329void OpenGl_View::renderFrameStats()
1330{
1331 if (myRenderParams.ToShowStats
1332 && myRenderParams.CollectedStats != Graphic3d_RenderingParams::PerfCounters_NONE)
1333 {
1334 myFrameStatsPrs.Update (myWorkspace);
1335 myFrameStatsPrs.Render (myWorkspace);
1336 }
1337}
1338
c357e426 1339// =======================================================================
1340// function : Invalidate
1341// purpose :
1342// =======================================================================
1343void OpenGl_View::Invalidate()
1344{
1345 myBackBufferRestored = Standard_False;
1346}
1347
1348//=======================================================================
1349//function : renderScene
1350//purpose :
1351//=======================================================================
bf02aa7d 1352void OpenGl_View::renderScene (Graphic3d_Camera::Projection theProjection,
1353 OpenGl_FrameBuffer* theReadDrawFbo,
a1073ae2 1354 OpenGl_FrameBuffer* theOitAccumFbo,
bf02aa7d 1355 const Standard_Boolean theToDrawImmediate)
c357e426 1356{
1357 const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
1358
c357e426 1359 // Specify clipping planes in view transformation space
25c35042 1360 aContext->ChangeClipping().Reset (myClipPlanes);
3202bf1e 1361 if (!myClipPlanes.IsNull()
1362 && !myClipPlanes->IsEmpty())
c357e426 1363 {
deb02f86 1364 aContext->ShaderManager()->UpdateClippingState();
c357e426 1365 }
1366
a1073ae2 1367 renderStructs (theProjection, theReadDrawFbo, theOitAccumFbo, theToDrawImmediate);
72f6dc61 1368 aContext->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
c357e426 1369
c357e426 1370 // Apply restored view matrix.
1371 aContext->ApplyWorldViewMatrix();
1372
25c35042 1373 aContext->ChangeClipping().Reset (Handle(Graphic3d_SequenceOfHClipPlane)());
3202bf1e 1374 if (!myClipPlanes.IsNull()
1375 && !myClipPlanes->IsEmpty())
deb02f86 1376 {
1377 aContext->ShaderManager()->RevertClippingState();
deb02f86 1378 }
c357e426 1379}
1380
1381// =======================================================================
1382// function : bindDefaultFbo
1383// purpose :
1384// =======================================================================
1385void OpenGl_View::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo)
1386{
1387 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
1388 OpenGl_FrameBuffer* anFbo = (theCustomFbo != NULL && theCustomFbo->IsValid())
1389 ? theCustomFbo
1390 : (!aCtx->DefaultFrameBuffer().IsNull()
1391 && aCtx->DefaultFrameBuffer()->IsValid()
1392 ? aCtx->DefaultFrameBuffer().operator->()
1393 : NULL);
1394 if (anFbo != NULL)
1395 {
1396 anFbo->BindBuffer (aCtx);
521b0d7f 1397 anFbo->SetupViewport (aCtx);
c357e426 1398 }
1399 else
1400 {
1401 #if !defined(GL_ES_VERSION_2_0)
1402 aCtx->SetReadDrawBuffer (GL_BACK);
1403 #else
1404 if (aCtx->arbFBO != NULL)
1405 {
1406 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
1407 }
1408 #endif
3bffef55 1409 const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
1410 aCtx->ResizeViewport (aViewport);
c357e426 1411 }
c357e426 1412}
1413
1414// =======================================================================
1415// function : initBlitQuad
1416// purpose :
1417// =======================================================================
1418OpenGl_VertexBuffer* OpenGl_View::initBlitQuad (const Standard_Boolean theToFlip)
1419{
1420 OpenGl_VertexBuffer* aVerts = NULL;
1421 if (!theToFlip)
1422 {
1423 aVerts = &myFullScreenQuad;
1424 if (!aVerts->IsValid())
1425 {
1426 OpenGl_Vec4 aQuad[4] =
1427 {
1428 OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
1429 OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
1430 OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
1431 OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
1432 };
1433 aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
1434 }
1435 }
1436 else
1437 {
1438 aVerts = &myFullScreenQuadFlip;
1439 if (!aVerts->IsValid())
1440 {
1441 OpenGl_Vec4 aQuad[4] =
1442 {
1443 OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f),
1444 OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f),
1445 OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
1446 OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f)
1447 };
1448 aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
1449 }
1450 }
1451 return aVerts;
1452}
1453
1454// =======================================================================
1455// function : blitBuffers
1456// purpose :
1457// =======================================================================
1458bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
1459 OpenGl_FrameBuffer* theDrawFbo,
1460 const Standard_Boolean theToFlip)
1461{
1462 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
56689b27 1463 const Standard_Integer aReadSizeX = theReadFbo != NULL ? theReadFbo->GetVPSizeX() : myWindow->Width();
1464 const Standard_Integer aReadSizeY = theReadFbo != NULL ? theReadFbo->GetVPSizeY() : myWindow->Height();
1465 const Standard_Integer aDrawSizeX = theDrawFbo != NULL ? theDrawFbo->GetVPSizeX() : myWindow->Width();
1466 const Standard_Integer aDrawSizeY = theDrawFbo != NULL ? theDrawFbo->GetVPSizeY() : myWindow->Height();
c357e426 1467 if (theReadFbo == NULL || aCtx->IsFeedback())
1468 {
1469 return false;
1470 }
1471 else if (theReadFbo == theDrawFbo)
1472 {
1473 return true;
1474 }
1475
1476 // clear destination before blitting
1477 if (theDrawFbo != NULL
1478 && theDrawFbo->IsValid())
1479 {
1480 theDrawFbo->BindBuffer (aCtx);
1481 }
1482 else
1483 {
1484 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
ba00aab7 1485 aCtx->SetFrameBufferSRGB (false);
c357e426 1486 }
56689b27 1487 const Standard_Integer aViewport[4] = { 0, 0, aDrawSizeX, aDrawSizeY };
1488 aCtx->ResizeViewport (aViewport);
1489
c357e426 1490#if !defined(GL_ES_VERSION_2_0)
1491 aCtx->core20fwd->glClearDepth (1.0);
1492#else
1493 aCtx->core20fwd->glClearDepthf (1.0f);
1494#endif
1495 aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
1496
ba00aab7 1497 const bool toApplyGamma = aCtx->ToRenderSRGB() != aCtx->IsFrameBufferSRGB();
3c4b62a4 1498 if (aCtx->arbFBOBlit != NULL
ba00aab7 1499 && !toApplyGamma
1500 && theReadFbo->NbSamples() != 0)
c357e426 1501 {
3c4b62a4 1502 GLbitfield aCopyMask = 0;
c357e426 1503 theReadFbo->BindReadBuffer (aCtx);
1504 if (theDrawFbo != NULL
1505 && theDrawFbo->IsValid())
1506 {
1507 theDrawFbo->BindDrawBuffer (aCtx);
3c4b62a4 1508 if (theDrawFbo->HasColor()
1509 && theReadFbo->HasColor())
1510 {
1511 aCopyMask |= GL_COLOR_BUFFER_BIT;
1512 }
1513 if (theDrawFbo->HasDepth()
1514 && theReadFbo->HasDepth())
1515 {
1516 aCopyMask |= GL_DEPTH_BUFFER_BIT;
1517 }
c357e426 1518 }
1519 else
1520 {
3c4b62a4 1521 if (theReadFbo->HasColor())
1522 {
1523 aCopyMask |= GL_COLOR_BUFFER_BIT;
1524 }
1525 if (theReadFbo->HasDepth())
1526 {
1527 aCopyMask |= GL_DEPTH_BUFFER_BIT;
1528 }
c357e426 1529 aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
ba00aab7 1530 aCtx->SetFrameBufferSRGB (false);
c357e426 1531 }
3c4b62a4 1532
c357e426 1533 // we don't copy stencil buffer here... does it matter for performance?
56689b27 1534 aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aReadSizeX, aReadSizeY,
1535 0, 0, aDrawSizeX, aDrawSizeY,
3c4b62a4 1536 aCopyMask, GL_NEAREST);
7ccf8676 1537 const int anErr = ::glGetError();
1538 if (anErr != GL_NO_ERROR)
1539 {
1540 // glBlitFramebuffer() might fail in several cases:
1541 // - Both FBOs have MSAA and they are samples number does not match.
1542 // OCCT checks that this does not happen,
1543 // however some graphics drivers provide an option for overriding MSAA.
1544 // In this case window MSAA might be non-zero (and application can not check it)
1545 // and might not match MSAA of our offscreen FBOs.
1546 // - Pixel formats of FBOs do not match.
1547 // This also might happen with window has pixel format,
1548 // e.g. Mesa fails blitting RGBA8 -> RGB8 while other drivers support this conversion.
1549 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error #" + anErr + "]\n"
1550 + " Please check your graphics driver settings or try updating driver.";
1551 if (theReadFbo->NbSamples() != 0)
1552 {
1553 myToDisableMSAA = true;
1554 aMsg += "\n MSAA settings should not be overridden by driver!";
1555 }
1556 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1557 GL_DEBUG_TYPE_ERROR,
1558 0,
1559 GL_DEBUG_SEVERITY_HIGH,
1560 aMsg);
1561 }
1562
c357e426 1563 if (theDrawFbo != NULL
3c4b62a4 1564 && theDrawFbo->IsValid())
c357e426 1565 {
1566 theDrawFbo->BindBuffer (aCtx);
1567 }
1568 else
1569 {
1570 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
ba00aab7 1571 aCtx->SetFrameBufferSRGB (false);
c357e426 1572 }
1573 }
1574 else
c357e426 1575 {
1576 aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
1577 aCtx->core20fwd->glDepthMask (GL_TRUE);
1578 aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
1ce0716b 1579 #if defined(GL_ES_VERSION_2_0)
1580 if (!aCtx->IsGlGreaterEqual (3, 0)
1581 && !aCtx->extFragDepth)
1582 {
1583 aCtx->core20fwd->glDisable (GL_DEPTH_TEST);
1584 }
1585 #endif
c357e426 1586
72f6dc61 1587 aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
c357e426 1588
56689b27 1589 const Graphic3d_TypeOfTextureFilter aFilter = (aDrawSizeX == aReadSizeX && aDrawSizeY == aReadSizeY) ? Graphic3d_TOTF_NEAREST : Graphic3d_TOTF_BILINEAR;
1590 const GLint aFilterGl = aFilter == Graphic3d_TOTF_NEAREST ? GL_NEAREST : GL_LINEAR;
1591
c357e426 1592 OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip);
1593 const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
1594 if (aVerts->IsValid()
ba00aab7 1595 && aManager->BindFboBlitProgram (theReadFbo != NULL ? theReadFbo->NbSamples() : 0, toApplyGamma))
c357e426 1596 {
bf5f0ca2 1597 aCtx->SetSampleAlphaToCoverage (false);
cc8cbabe 1598 theReadFbo->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_0);
1599 if (theReadFbo->ColorTexture()->Sampler()->Parameters()->Filter() != aFilter)
56689b27 1600 {
cc8cbabe 1601 theReadFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (aFilter);
56689b27 1602 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
1603 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
1604 }
1605
cc8cbabe 1606 theReadFbo->DepthStencilTexture()->Bind (aCtx, Graphic3d_TextureUnit_1);
1607 if (theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->Filter() != aFilter)
56689b27 1608 {
cc8cbabe 1609 theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->SetFilter (aFilter);
56689b27 1610 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
1611 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
1612 }
1613
c357e426 1614 aVerts->BindVertexAttrib (aCtx, Graphic3d_TOA_POS);
1615
1616 aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
1617
1618 aVerts->UnbindVertexAttrib (aCtx, Graphic3d_TOA_POS);
cc8cbabe 1619 theReadFbo->DepthStencilTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
1620 theReadFbo->ColorTexture() ->Unbind (aCtx, Graphic3d_TextureUnit_0);
a521d90d 1621 aCtx->BindProgram (NULL);
c357e426 1622 }
1623 else
1624 {
1625 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
1626 + "Error! FBO blitting has failed";
3b523c4c 1627 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1628 GL_DEBUG_TYPE_ERROR,
c357e426 1629 0,
3b523c4c 1630 GL_DEBUG_SEVERITY_HIGH,
c357e426 1631 aMsg);
1632 myHasFboBlit = Standard_False;
1633 theReadFbo->Release (aCtx.operator->());
1634 return true;
1635 }
1636 }
1637 return true;
1638}
1639
1640// =======================================================================
1641// function : drawStereoPair
1642// purpose :
1643// =======================================================================
3c4b62a4 1644void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
c357e426 1645{
3c4b62a4 1646 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
1647 bindDefaultFbo (theDrawFbo);
c357e426 1648 OpenGl_FrameBuffer* aPair[2] =
1649 {
1650 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
1651 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
1652 };
1653 if (aPair[0] == NULL
1654 || aPair[1] == NULL
1655 || !myTransientDrawToFront)
1656 {
1657 aPair[0] = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
1658 aPair[1] = myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL;
1659 }
1660
1661 if (aPair[0] == NULL
1662 || aPair[1] == NULL)
1663 {
1664 return;
1665 }
1666
3c4b62a4 1667 if (aPair[0]->NbSamples() != 0)
1668 {
1669 // resolve MSAA buffers before drawing
1670 if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, myFboDepthFormat, 0)
1671 || !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSizeX(), aPair[0]->GetVPSizeY(), myFboColorFormat, 0, 0))
1672 {
82f443b6 1673 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1674 GL_DEBUG_TYPE_ERROR,
3c4b62a4 1675 0,
82f443b6 1676 GL_DEBUG_SEVERITY_HIGH,
3c4b62a4 1677 "Error! Unable to allocate FBO for blitting stereo pair");
1678 bindDefaultFbo (theDrawFbo);
1679 return;
1680 }
1681
1682 if (!blitBuffers (aPair[0], myOpenGlFBO .operator->(), Standard_False)
1683 || !blitBuffers (aPair[1], myOpenGlFBO2.operator->(), Standard_False))
1684 {
1685 bindDefaultFbo (theDrawFbo);
1686 return;
1687 }
1688
1689 aPair[0] = myOpenGlFBO .operator->();
1690 aPair[1] = myOpenGlFBO2.operator->();
1691 bindDefaultFbo (theDrawFbo);
1692 }
1693
c357e426 1694 struct
1695 {
1696 Standard_Integer left;
1697 Standard_Integer top;
1698 Standard_Integer right;
1699 Standard_Integer bottom;
1700 Standard_Integer dx() { return right - left; }
1701 Standard_Integer dy() { return bottom - top; }
1702 } aGeom;
1703
1704 myWindow->PlatformWindow()->Position (aGeom.left, aGeom.top, aGeom.right, aGeom.bottom);
1705
1706 Standard_Boolean toReverse = myRenderParams.ToReverseStereo;
1707 const Standard_Boolean isOddY = (aGeom.top + aGeom.dy()) % 2 == 1;
1708 const Standard_Boolean isOddX = aGeom.left % 2 == 1;
1709 if (isOddY
1710 && (myRenderParams.StereoMode == Graphic3d_StereoMode_RowInterlaced
1711 || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
1712 {
1713 toReverse = !toReverse;
1714 }
1715 if (isOddX
1716 && (myRenderParams.StereoMode == Graphic3d_StereoMode_ColumnInterlaced
1717 || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
1718 {
1719 toReverse = !toReverse;
1720 }
1721
1722 if (toReverse)
1723 {
1724 std::swap (aPair[0], aPair[1]);
1725 }
1726
c357e426 1727 aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
1728 aCtx->core20fwd->glDepthMask (GL_TRUE);
1729 aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
1730
72f6dc61 1731 aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
c357e426 1732 OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput);
1733
1734 const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
1735 if (aVerts->IsValid()
1736 && aManager->BindStereoProgram (myRenderParams.StereoMode))
1737 {
1738 if (myRenderParams.StereoMode == Graphic3d_StereoMode_Anaglyph)
1739 {
1740 OpenGl_Mat4 aFilterL, aFilterR;
1741 aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
1742 aFilterR.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
1743 switch (myRenderParams.AnaglyphFilter)
1744 {
1745 case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple:
1746 {
1747 aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
1748 aFilterR.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
1749 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
1750 break;
1751 }
1752 case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized:
1753 {
1754 aFilterL.SetRow (0, Graphic3d_Vec4 ( 0.4154f, 0.4710f, 0.16666667f, 0.0f));
1755 aFilterL.SetRow (1, Graphic3d_Vec4 (-0.0458f, -0.0484f, -0.0257f, 0.0f));
1756 aFilterL.SetRow (2, Graphic3d_Vec4 (-0.0547f, -0.0615f, 0.0128f, 0.0f));
1757 aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
1758 aFilterR.SetRow (0, Graphic3d_Vec4 (-0.01090909f, -0.03636364f, -0.00606061f, 0.0f));
1759 aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.37560000f, 0.73333333f, 0.01111111f, 0.0f));
1760 aFilterR.SetRow (2, Graphic3d_Vec4 (-0.06510000f, -0.12870000f, 1.29710000f, 0.0f));
1761 aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
1762 break;
1763 }
1764 case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple:
1765 {
1766 aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
1767 aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
1768 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
1769 break;
1770 }
1771 case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized:
1772 {
1773 aFilterL.SetRow (0, Graphic3d_Vec4 ( 1.062f, -0.205f, 0.299f, 0.0f));
1774 aFilterL.SetRow (1, Graphic3d_Vec4 (-0.026f, 0.908f, 0.068f, 0.0f));
1775 aFilterL.SetRow (2, Graphic3d_Vec4 (-0.038f, -0.173f, 0.022f, 0.0f));
1776 aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
1777 aFilterR.SetRow (0, Graphic3d_Vec4 (-0.016f, -0.123f, -0.017f, 0.0f));
1778 aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.006f, 0.062f, -0.017f, 0.0f));
1779 aFilterR.SetRow (2, Graphic3d_Vec4 ( 0.094f, 0.185f, 0.911f, 0.0f));
1780 aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
1781 break;
1782 }
1783 case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple:
1784 {
1785 aFilterR.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
1786 aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
1787 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
1788 break;
1789 }
1790 case Graphic3d_RenderingParams::Anaglyph_UserDefined:
1791 {
1792 aFilterL = myRenderParams.AnaglyphLeft;
1793 aFilterR = myRenderParams.AnaglyphRight;
1794 break;
1795 }
1796 }
1797 aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL);
1798 aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR);
1799 }
1800
cc8cbabe 1801 aPair[0]->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_0);
1802 aPair[1]->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_1);
c357e426 1803 aVerts->BindVertexAttrib (aCtx, 0);
1804
1805 aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
1806
1807 aVerts->UnbindVertexAttrib (aCtx, 0);
cc8cbabe 1808 aPair[1]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
1809 aPair[0]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_0);
c357e426 1810 }
1811 else
1812 {
1813 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
1814 + "Error! Anaglyph has failed";
3b523c4c 1815 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1816 GL_DEBUG_TYPE_ERROR,
c357e426 1817 0,
3b523c4c 1818 GL_DEBUG_SEVERITY_HIGH,
c357e426 1819 aMsg);
1820 }
1821}
1822
1823// =======================================================================
1824// function : copyBackToFront
1825// purpose :
1826// =======================================================================
a0b49de4 1827bool OpenGl_View::copyBackToFront()
c357e426 1828{
a0b49de4 1829 myIsImmediateDrawn = Standard_False;
c357e426 1830#if !defined(GL_ES_VERSION_2_0)
a0b49de4 1831 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
1832 if (aCtx->core11 == NULL)
1833 {
1834 return false;
1835 }
c357e426 1836
1837 OpenGl_Mat4 aProjectMat;
1838 Graphic3d_TransformUtils::Ortho2D (aProjectMat,
8613985b 1839 0.0f, static_cast<GLfloat> (myWindow->Width()),
1840 0.0f, static_cast<GLfloat> (myWindow->Height()));
1841
c357e426 1842 aCtx->WorldViewState.Push();
1843 aCtx->ProjectionState.Push();
1844
1845 aCtx->WorldViewState.SetIdentity();
1846 aCtx->ProjectionState.SetCurrent (aProjectMat);
1847
1848 aCtx->ApplyProjectionMatrix();
1849 aCtx->ApplyWorldViewMatrix();
1850
8613985b 1851 // synchronize FFP state before copying pixels
1852 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
1853 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
c357e426 1854 aCtx->DisableFeatures();
1855
1856 switch (aCtx->DrawBuffer())
1857 {
1858 case GL_BACK_LEFT:
1859 {
1860 aCtx->SetReadBuffer (GL_BACK_LEFT);
1861 aCtx->SetDrawBuffer (GL_FRONT_LEFT);
1862 break;
1863 }
1864 case GL_BACK_RIGHT:
1865 {
1866 aCtx->SetReadBuffer (GL_BACK_RIGHT);
1867 aCtx->SetDrawBuffer (GL_FRONT_RIGHT);
1868 break;
1869 }
1870 default:
1871 {
1872 aCtx->SetReadBuffer (GL_BACK);
1873 aCtx->SetDrawBuffer (GL_FRONT);
1874 break;
1875 }
1876 }
1877
a0b49de4 1878 aCtx->core11->glRasterPos2i (0, 0);
1879 aCtx->core11->glCopyPixels (0, 0, myWindow->Width() + 1, myWindow->Height() + 1, GL_COLOR);
1880 //aCtx->core11->glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH);
c357e426 1881
1882 aCtx->EnableFeatures();
1883
1884 aCtx->WorldViewState.Pop();
1885 aCtx->ProjectionState.Pop();
1886 aCtx->ApplyProjectionMatrix();
1887
1888 // read/write from front buffer now
1889 aCtx->SetReadBuffer (aCtx->DrawBuffer());
a0b49de4 1890 return true;
1891#else
1892 return false;
c357e426 1893#endif
c357e426 1894}
a1073ae2 1895
1896// =======================================================================
1897// function : checkOitCompatibility
1898// purpose :
1899// =======================================================================
1900Standard_Boolean OpenGl_View::checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
1901 const Standard_Boolean theMSAA)
1902{
1903 // determine if OIT is supported by current OpenGl context
1904 Standard_Boolean& aToDisableOIT = theMSAA ? myToDisableMSAA : myToDisableOIT;
1905 if (aToDisableOIT)
1906 {
1907 return Standard_False;
1908 }
1909
1910 TCollection_ExtendedString aCompatibilityMsg;
177781da 1911 if (theGlContext->hasFloatBuffer == OpenGl_FeatureNotAvailable
1912 && theGlContext->hasHalfFloatBuffer == OpenGl_FeatureNotAvailable)
a1073ae2 1913 {
1914 aCompatibilityMsg += "OpenGL context does not support floating-point RGBA color buffer format.\n";
1915 }
177781da 1916 if (theMSAA && theGlContext->hasSampleVariables == OpenGl_FeatureNotAvailable)
a1073ae2 1917 {
1918 aCompatibilityMsg += "Current version of GLSL does not support built-in sample variables.\n";
1919 }
177781da 1920 if (theGlContext->hasDrawBuffers == OpenGl_FeatureNotAvailable)
a1073ae2 1921 {
1922 aCompatibilityMsg += "OpenGL context does not support multiple draw buffers.\n";
1923 }
1924 if (aCompatibilityMsg.IsEmpty())
1925 {
1926 return Standard_True;
1927 }
1928
1929 aCompatibilityMsg += " Blended order-independent transparency will not be available.\n";
1930 theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
1931 GL_DEBUG_TYPE_ERROR,
1932 0,
1933 GL_DEBUG_SEVERITY_HIGH,
1934 aCompatibilityMsg);
1935
1936 aToDisableOIT = Standard_True;
1937 return Standard_False;
1938}
1939
1940// =======================================================================
1941// function : chooseOitColorConfiguration
1942// purpose :
1943// =======================================================================
1944bool OpenGl_View::chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
1945 const Standard_Integer theConfigIndex,
1946 OpenGl_ColorFormats& theFormats)
1947{
1948 theFormats.Clear();
1949 switch (theConfigIndex)
1950 {
1951 case 0: // choose best applicable color format combination
1952 {
177781da 1953 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
1954 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_R16F : GL_R32F);
a1073ae2 1955 return true;
1956 }
1957 case 1: // choose non-optimal applicable color format combination
1958 {
177781da 1959 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
1960 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
a1073ae2 1961 return true;
1962 }
1963 }
1964 return false; // color combination does not exist
1965}
67312b79 1966
1967// =======================================================================
1968// function : checkPBRAvailability
1969// purpose :
1970// =======================================================================
1971Standard_Boolean OpenGl_View::checkPBRAvailability() const
1972{
1973 return myWorkspace->GetGlContext()->HasPBR()
1974 && !myPBREnvironment.IsNull();
1975}
1976
1977// =======================================================================
1978// function : bakePBREnvironment
1979// purpose :
1980// =======================================================================
1981void OpenGl_View::bakePBREnvironment (const Handle(OpenGl_Context)& theCtx)
1982{
1983 const Handle(OpenGl_TextureSet)& aTextureSet = myCubeMapParams->TextureSet (theCtx);
1984 if (!aTextureSet.IsNull()
1985 && !aTextureSet->IsEmpty())
1986 {
1987 myPBREnvironment->Bake (theCtx,
1988 aTextureSet->First(),
1989 myBackgroundCubeMap->ZIsInverted(),
1990 myBackgroundCubeMap->IsTopDown(),
1991 myRenderParams.PbrEnvBakingDiffNbSamples,
1992 myRenderParams.PbrEnvBakingSpecNbSamples,
1993 myRenderParams.PbrEnvBakingProbability);
1994 }
1995 else
1996 {
1997 myPBREnvironment->Clear (theCtx);
1998 }
1999}
2000
2001// =======================================================================
2002// function : clearPBREnvironment
2003// purpose :
2004// =======================================================================
2005void OpenGl_View::clearPBREnvironment (const Handle(OpenGl_Context)& theCtx)
2006{
2007 myPBREnvironment->Clear (theCtx);
2008}
2009
2010// =======================================================================
2011// function : clearPBREnvironment
2012// purpose :
2013// =======================================================================
2014void OpenGl_View::processPBREnvRequest (const Handle(OpenGl_Context)& theCtx)
2015{
2016 if (myPBREnvState == OpenGl_PBREnvState_CREATED)
2017 {
2018 switch (myPBREnvRequest)
2019 {
2020 case OpenGl_PBREnvRequest_NONE: return;
2021 case OpenGl_PBREnvRequest_BAKE: bakePBREnvironment (theCtx); break;
2022 case OpenGl_PBREnvRequest_CLEAR: clearPBREnvironment (theCtx); break;
2023 }
2024 }
2025 myPBREnvRequest = OpenGl_PBREnvRequest_NONE;
2026}