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1 | // Created on: 2015-02-20 |
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2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2015 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
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16 | #include <OpenGl_View.hxx> |
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17 | |
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18 | #include <Graphic3d_TextureParams.hxx> |
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19 | #include <OpenGl_PrimitiveArray.hxx> |
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20 | #include <OpenGl_VertexBuffer.hxx> |
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21 | #include <OpenGl_GlCore44.hxx> |
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22 | #include <OSD_Protection.hxx> |
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23 | #include <OSD_File.hxx> |
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24 | |
25 | using namespace OpenGl_Raytrace; |
26 | |
27 | //! Use this macro to output ray-tracing debug info |
fc73a202 |
28 | // #define RAY_TRACE_PRINT_INFO |
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29 | |
30 | #ifdef RAY_TRACE_PRINT_INFO |
31 | #include <OSD_Timer.hxx> |
32 | #endif |
33 | |
b6472664 |
34 | namespace |
35 | { |
36 | static const OpenGl_Vec4 THE_WHITE_COLOR (1.0f, 1.0f, 1.0f, 1.0f); |
37 | static const OpenGl_Vec4 THE_BLACK_COLOR (0.0f, 0.0f, 0.0f, 1.0f); |
38 | } |
39 | |
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40 | // ======================================================================= |
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41 | // function : updateRaytraceGeometry |
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42 | // purpose : Updates 3D scene geometry for ray-tracing |
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43 | // ======================================================================= |
91c60b57 |
44 | Standard_Boolean OpenGl_View::updateRaytraceGeometry (const RaytraceUpdateMode theMode, |
45 | const Standard_Integer theViewId, |
46 | const Handle(OpenGl_Context)& theGlContext) |
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47 | { |
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48 | // In 'check' mode (OpenGl_GUM_CHECK) the scene geometry is analyzed for |
49 | // modifications. This is light-weight procedure performed on each frame |
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50 | if (theMode == OpenGl_GUM_CHECK) |
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51 | { |
189f85a3 |
52 | if (myLayerListState != myZLayers.ModificationState()) |
91c60b57 |
53 | { |
54 | return updateRaytraceGeometry (OpenGl_GUM_PREPARE, theViewId, theGlContext); |
55 | } |
56 | } |
84c71f29 |
57 | else if (theMode == OpenGl_GUM_PREPARE) |
58 | { |
59 | myRaytraceGeometry.ClearMaterials(); |
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60 | |
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61 | myArrayToTrianglesMap.clear(); |
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62 | |
63 | myIsRaytraceDataValid = Standard_False; |
64 | } |
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65 | |
66 | // The set of processed structures (reflected to ray-tracing) |
67 | // This set is used to remove out-of-date records from the |
68 | // hash map of structures |
69 | std::set<const OpenGl_Structure*> anElements; |
70 | |
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71 | // Set to store all currently visible OpenGL primitive arrays |
72 | // applicable for ray-tracing |
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73 | std::set<Standard_Size> anArrayIDs; |
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74 | |
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75 | // Set to store all non-raytracable elements allowing tracking |
76 | // of changes in OpenGL scene (only for path tracing) |
77 | std::set<Standard_Integer> aNonRaytraceIDs; |
78 | |
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79 | const OpenGl_Layer& aLayer = myZLayers.Layer (Graphic3d_ZLayerId_Default); |
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80 | |
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81 | if (aLayer.NbStructures() != 0) |
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82 | { |
9f112210 |
83 | const OpenGl_ArrayOfIndexedMapOfStructure& aStructArray = aLayer.ArrayOfStructures(); |
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84 | |
68333c8f |
85 | for (Standard_Integer anIndex = 0; anIndex < aStructArray.Length(); ++anIndex) |
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86 | { |
9f112210 |
87 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIt (aStructArray (anIndex)); aStructIt.More(); aStructIt.Next()) |
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88 | { |
89 | const OpenGl_Structure* aStructure = aStructIt.Value(); |
90 | |
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91 | if (theMode == OpenGl_GUM_CHECK) |
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92 | { |
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93 | if (toUpdateStructure (aStructure)) |
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94 | { |
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95 | return updateRaytraceGeometry (OpenGl_GUM_PREPARE, theViewId, theGlContext); |
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96 | } |
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97 | else if (aStructure->IsVisible() && myRaytraceParameters.GlobalIllumination) |
98 | { |
99 | aNonRaytraceIDs.insert (aStructure->highlight ? aStructure->Id : -aStructure->Id); |
100 | } |
e2da917a |
101 | } |
84c71f29 |
102 | else if (theMode == OpenGl_GUM_PREPARE) |
103 | { |
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104 | if (!aStructure->IsRaytracable() || !aStructure->IsVisible()) |
a1954302 |
105 | { |
a272ed94 |
106 | continue; |
107 | } |
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108 | else if (!aStructure->ViewAffinity.IsNull() && !aStructure->ViewAffinity->IsVisible (theViewId)) |
a272ed94 |
109 | { |
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110 | continue; |
a1954302 |
111 | } |
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112 | |
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113 | for (OpenGl_Structure::GroupIterator aGroupIter (aStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
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114 | { |
91c60b57 |
115 | // Extract OpenGL elements from the group (primitives arrays) |
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116 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
117 | { |
118 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
119 | |
120 | if (aPrimArray != NULL) |
121 | { |
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122 | anArrayIDs.insert (aPrimArray->GetUID()); |
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123 | } |
124 | } |
125 | } |
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126 | } |
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127 | else if (theMode == OpenGl_GUM_REBUILD) |
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128 | { |
129 | if (!aStructure->IsRaytracable()) |
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130 | { |
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131 | continue; |
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132 | } |
133 | else if (addRaytraceStructure (aStructure, theGlContext)) |
134 | { |
135 | anElements.insert (aStructure); // structure was processed |
136 | } |
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137 | } |
138 | } |
139 | } |
140 | } |
141 | |
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142 | if (theMode == OpenGl_GUM_PREPARE) |
143 | { |
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144 | BVH_ObjectSet<Standard_ShortReal, 3>::BVH_ObjectList anUnchangedObjects; |
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145 | |
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146 | // Filter out unchanged objects so only their transformations and materials |
147 | // will be updated (and newly added objects will be processed from scratch) |
148 | for (Standard_Integer anObjIdx = 0; anObjIdx < myRaytraceGeometry.Size(); ++anObjIdx) |
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149 | { |
150 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
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151 | myRaytraceGeometry.Objects().ChangeValue (anObjIdx).operator->()); |
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152 | |
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153 | if (aTriangleSet == NULL) |
84c71f29 |
154 | { |
91c60b57 |
155 | continue; |
156 | } |
157 | |
158 | if (anArrayIDs.find (aTriangleSet->AssociatedPArrayID()) != anArrayIDs.end()) |
159 | { |
160 | anUnchangedObjects.Append (myRaytraceGeometry.Objects().Value (anObjIdx)); |
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161 | |
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162 | myArrayToTrianglesMap[aTriangleSet->AssociatedPArrayID()] = aTriangleSet; |
84c71f29 |
163 | } |
164 | } |
165 | |
166 | myRaytraceGeometry.Objects() = anUnchangedObjects; |
167 | |
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168 | return updateRaytraceGeometry (OpenGl_GUM_REBUILD, theViewId, theGlContext); |
84c71f29 |
169 | } |
91c60b57 |
170 | else if (theMode == OpenGl_GUM_REBUILD) |
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171 | { |
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172 | // Actualize the hash map of structures - remove out-of-date records |
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173 | std::map<const OpenGl_Structure*, StructState>::iterator anIter = myStructureStates.begin(); |
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174 | |
175 | while (anIter != myStructureStates.end()) |
176 | { |
177 | if (anElements.find (anIter->first) == anElements.end()) |
178 | { |
179 | myStructureStates.erase (anIter++); |
180 | } |
181 | else |
182 | { |
183 | ++anIter; |
184 | } |
185 | } |
186 | |
187 | // Actualize OpenGL layer list state |
189f85a3 |
188 | myLayerListState = myZLayers.ModificationState(); |
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189 | |
91c60b57 |
190 | // Rebuild two-level acceleration structure |
265d4508 |
191 | myRaytraceGeometry.ProcessAcceleration(); |
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192 | |
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193 | myRaytraceSceneRadius = 2.f /* scale factor */ * std::max ( |
194 | myRaytraceGeometry.Box().CornerMin().cwiseAbs().maxComp(), |
195 | myRaytraceGeometry.Box().CornerMax().cwiseAbs().maxComp()); |
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196 | |
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197 | const BVH_Vec3f aSize = myRaytraceGeometry.Box().Size(); |
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198 | |
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199 | myRaytraceSceneEpsilon = Max (1.0e-6f, 1.0e-4f * aSize.Modulus()); |
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200 | |
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201 | return uploadRaytraceData (theGlContext); |
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202 | } |
203 | |
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204 | if (myRaytraceParameters.GlobalIllumination) |
205 | { |
206 | Standard_Boolean toRestart = |
207 | aNonRaytraceIDs.size() != myNonRaytraceStructureIDs.size(); |
208 | |
209 | for (std::set<Standard_Integer>::iterator anID = aNonRaytraceIDs.begin(); anID != aNonRaytraceIDs.end() && !toRestart; ++anID) |
210 | { |
211 | if (myNonRaytraceStructureIDs.find (*anID) == myNonRaytraceStructureIDs.end()) |
212 | { |
213 | toRestart = Standard_True; |
214 | } |
215 | } |
216 | |
217 | if (toRestart) |
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218 | { |
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219 | myAccumFrames = 0; |
3a9b5dc8 |
220 | } |
189f85a3 |
221 | |
222 | myNonRaytraceStructureIDs = aNonRaytraceIDs; |
223 | } |
224 | |
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225 | return Standard_True; |
226 | } |
227 | |
228 | // ======================================================================= |
189f85a3 |
229 | // function : toUpdateStructure |
e2da917a |
230 | // purpose : Checks to see if the structure is modified |
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231 | // ======================================================================= |
91c60b57 |
232 | Standard_Boolean OpenGl_View::toUpdateStructure (const OpenGl_Structure* theStructure) |
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233 | { |
234 | if (!theStructure->IsRaytracable()) |
235 | { |
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236 | if (theStructure->ModificationState() > 0) |
237 | { |
238 | theStructure->ResetModificationState(); |
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239 | |
240 | return Standard_True; // ray-trace element was removed - need to rebuild |
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241 | } |
242 | |
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243 | return Standard_False; // did not contain ray-trace elements |
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244 | } |
245 | |
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246 | std::map<const OpenGl_Structure*, StructState>::iterator aStructState = myStructureStates.find (theStructure); |
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247 | |
d4aaad5b |
248 | if (aStructState == myStructureStates.end() || aStructState->second.StructureState != theStructure->ModificationState()) |
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249 | { |
d4aaad5b |
250 | return Standard_True; |
251 | } |
252 | else if (theStructure->InstancedStructure() != NULL) |
253 | { |
254 | return aStructState->second.InstancedState != theStructure->InstancedStructure()->ModificationState(); |
91c60b57 |
255 | } |
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256 | |
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257 | return Standard_False; |
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258 | } |
259 | |
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260 | // ======================================================================= |
189f85a3 |
261 | // function : buildTextureTransform |
25ef750e |
262 | // purpose : Constructs texture transformation matrix |
263 | // ======================================================================= |
189f85a3 |
264 | void buildTextureTransform (const Handle(Graphic3d_TextureParams)& theParams, BVH_Mat4f& theMatrix) |
25ef750e |
265 | { |
266 | theMatrix.InitIdentity(); |
267 | |
268 | // Apply scaling |
269 | const Graphic3d_Vec2& aScale = theParams->Scale(); |
270 | |
271 | theMatrix.ChangeValue (0, 0) *= aScale.x(); |
272 | theMatrix.ChangeValue (1, 0) *= aScale.x(); |
273 | theMatrix.ChangeValue (2, 0) *= aScale.x(); |
274 | theMatrix.ChangeValue (3, 0) *= aScale.x(); |
275 | |
276 | theMatrix.ChangeValue (0, 1) *= aScale.y(); |
277 | theMatrix.ChangeValue (1, 1) *= aScale.y(); |
278 | theMatrix.ChangeValue (2, 1) *= aScale.y(); |
279 | theMatrix.ChangeValue (3, 1) *= aScale.y(); |
280 | |
281 | // Apply translation |
282 | const Graphic3d_Vec2 aTrans = -theParams->Translation(); |
283 | |
284 | theMatrix.ChangeValue (0, 3) = theMatrix.GetValue (0, 0) * aTrans.x() + |
285 | theMatrix.GetValue (0, 1) * aTrans.y(); |
286 | |
287 | theMatrix.ChangeValue (1, 3) = theMatrix.GetValue (1, 0) * aTrans.x() + |
288 | theMatrix.GetValue (1, 1) * aTrans.y(); |
289 | |
290 | theMatrix.ChangeValue (2, 3) = theMatrix.GetValue (2, 0) * aTrans.x() + |
291 | theMatrix.GetValue (2, 1) * aTrans.y(); |
292 | |
293 | // Apply rotation |
294 | const Standard_ShortReal aSin = std::sin ( |
295 | -theParams->Rotation() * static_cast<Standard_ShortReal> (M_PI / 180.0)); |
296 | const Standard_ShortReal aCos = std::cos ( |
297 | -theParams->Rotation() * static_cast<Standard_ShortReal> (M_PI / 180.0)); |
298 | |
299 | BVH_Mat4f aRotationMat; |
300 | aRotationMat.SetValue (0, 0, aCos); |
301 | aRotationMat.SetValue (1, 1, aCos); |
302 | aRotationMat.SetValue (0, 1, -aSin); |
303 | aRotationMat.SetValue (1, 0, aSin); |
304 | |
305 | theMatrix = theMatrix * aRotationMat; |
306 | } |
307 | |
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308 | // ======================================================================= |
189f85a3 |
309 | // function : convertMaterial |
e276548b |
310 | // purpose : Creates ray-tracing material properties |
311 | // ======================================================================= |
91c60b57 |
312 | OpenGl_RaytraceMaterial OpenGl_View::convertMaterial (const OpenGl_AspectFace* theAspect, |
313 | const Handle(OpenGl_Context)& theGlContext) |
e276548b |
314 | { |
91c60b57 |
315 | OpenGl_RaytraceMaterial theMaterial; |
25ef750e |
316 | |
b6472664 |
317 | const Graphic3d_MaterialAspect& aSrcMat = theAspect->Aspect()->FrontMaterial(); |
318 | const OpenGl_Vec3& aMatCol = theAspect->Aspect()->InteriorColor(); |
319 | const float aShine = 128.0f * float(aSrcMat.Shininess()); |
320 | const bool isPhysic = aSrcMat.MaterialType (Graphic3d_MATERIAL_PHYSIC) == Standard_True; |
321 | |
322 | // ambient component |
323 | if (aSrcMat.ReflectionMode (Graphic3d_TOR_AMBIENT)) |
324 | { |
325 | const OpenGl_Vec3& aSrcAmb = isPhysic ? aSrcMat.AmbientColor() : aMatCol; |
326 | theMaterial.Ambient = BVH_Vec4f (aSrcAmb * (float )aSrcMat.Ambient(), 1.0f); |
327 | } |
328 | else |
329 | { |
330 | theMaterial.Ambient = THE_BLACK_COLOR; |
331 | } |
332 | |
333 | // diffusion component |
334 | if (aSrcMat.ReflectionMode (Graphic3d_TOR_DIFFUSE)) |
335 | { |
336 | const OpenGl_Vec3& aSrcDif = isPhysic ? aSrcMat.DiffuseColor() : aMatCol; |
337 | theMaterial.Diffuse = BVH_Vec4f (aSrcDif * (float )aSrcMat.Diffuse(), -1.0f); // -1 is no texture |
338 | } |
339 | else |
340 | { |
341 | theMaterial.Diffuse = BVH_Vec4f (THE_BLACK_COLOR.rgb(), -1.0f); |
342 | } |
343 | |
344 | // specular component |
345 | if (aSrcMat.ReflectionMode (Graphic3d_TOR_SPECULAR)) |
346 | { |
347 | const OpenGl_Vec3& aSrcSpe = aSrcMat.SpecularColor(); |
348 | const OpenGl_Vec3& aSrcSpe2 = isPhysic ? aSrcSpe : THE_WHITE_COLOR.rgb(); |
349 | theMaterial.Specular = BVH_Vec4f (aSrcSpe2 * (float )aSrcMat.Specular(), aShine); |
350 | |
351 | const Standard_ShortReal aMaxRefl = Max (theMaterial.Diffuse.x() + theMaterial.Specular.x(), |
352 | Max (theMaterial.Diffuse.y() + theMaterial.Specular.y(), |
353 | theMaterial.Diffuse.z() + theMaterial.Specular.z())); |
354 | |
355 | const Standard_ShortReal aReflectionScale = 0.75f / aMaxRefl; |
356 | |
357 | // ignore isPhysic here |
358 | theMaterial.Reflection = BVH_Vec4f (aSrcSpe * (float )aSrcMat.Specular() * aReflectionScale, 0.0f); |
359 | } |
360 | else |
361 | { |
362 | theMaterial.Specular = BVH_Vec4f (THE_BLACK_COLOR.rgb(), aShine); |
363 | } |
364 | |
365 | // emission component |
366 | if (aSrcMat.ReflectionMode (Graphic3d_TOR_EMISSION)) |
367 | { |
368 | const OpenGl_Vec3& aSrcEms = isPhysic ? aSrcMat.EmissiveColor() : aMatCol; |
369 | theMaterial.Emission = BVH_Vec4f (aSrcEms * (float )aSrcMat.Emissive(), 1.0f); |
370 | } |
371 | else |
372 | { |
373 | theMaterial.Emission = THE_BLACK_COLOR; |
374 | } |
375 | |
376 | const float anIndex = (float )aSrcMat.RefractionIndex(); |
377 | theMaterial.Transparency = BVH_Vec4f (1.0f - (float )aSrcMat.Transparency(), |
378 | (float )aSrcMat.Transparency(), |
379 | anIndex == 0 ? 1.0f : anIndex, |
380 | anIndex == 0 ? 1.0f : 1.0f / anIndex); |
25ef750e |
381 | |
189f85a3 |
382 | // Serialize physically-based material properties |
b6472664 |
383 | const Graphic3d_BSDF& aBSDF = aSrcMat.BSDF(); |
189f85a3 |
384 | |
385 | theMaterial.BSDF.Le = BVH_Vec4f (aBSDF.Le, 0.f); |
386 | theMaterial.BSDF.Kd = BVH_Vec4f (aBSDF.Kd, -1.f /* no tex */); |
387 | theMaterial.BSDF.Kr = BVH_Vec4f (aBSDF.Kr, 0.f); |
388 | theMaterial.BSDF.Kt = BVH_Vec4f (aBSDF.Kt, 0.f); |
389 | theMaterial.BSDF.Ks = BVH_Vec4f (aBSDF.Ks, aBSDF.Roughness); |
390 | |
391 | theMaterial.BSDF.Fresnel = aBSDF.Fresnel.Serialize(); |
392 | |
393 | theMaterial.BSDF.Absorption = BVH_Vec4f (aBSDF.AbsorptionColor, |
394 | aBSDF.AbsorptionCoeff); |
395 | |
396 | // Handle material textures |
b6472664 |
397 | if (theAspect->Aspect()->ToMapTexture()) |
25ef750e |
398 | { |
3a9b5dc8 |
399 | if (theGlContext->HasRayTracingTextures()) |
25ef750e |
400 | { |
189f85a3 |
401 | buildTextureTransform (theAspect->TextureParams(), theMaterial.TextureTransform); |
91c60b57 |
402 | |
189f85a3 |
403 | // write texture ID to diffuse w-component |
404 | theMaterial.Diffuse.w() = theMaterial.BSDF.Kd.w() = |
405 | static_cast<Standard_ShortReal> (myRaytraceGeometry.AddTexture (theAspect->TextureRes (theGlContext))); |
25ef750e |
406 | } |
407 | else if (!myIsRaytraceWarnTextures) |
408 | { |
91c60b57 |
409 | const TCollection_ExtendedString aWarnMessage = |
410 | "Warning: texturing in Ray-Trace requires GL_ARB_bindless_texture extension which is missing. " |
411 | "Please try to update graphics card driver. At the moment textures will be ignored."; |
412 | |
3b523c4c |
413 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
414 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_HIGH, aWarnMessage); |
91c60b57 |
415 | |
25ef750e |
416 | myIsRaytraceWarnTextures = Standard_True; |
417 | } |
418 | } |
e276548b |
419 | |
91c60b57 |
420 | return theMaterial; |
e276548b |
421 | } |
422 | |
423 | // ======================================================================= |
189f85a3 |
424 | // function : addRaytraceStructure |
e276548b |
425 | // purpose : Adds OpenGL structure to ray-traced scene geometry |
426 | // ======================================================================= |
91c60b57 |
427 | Standard_Boolean OpenGl_View::addRaytraceStructure (const OpenGl_Structure* theStructure, |
428 | const Handle(OpenGl_Context)& theGlContext) |
e276548b |
429 | { |
e276548b |
430 | if (!theStructure->IsVisible()) |
431 | { |
d4aaad5b |
432 | myStructureStates[theStructure] = StructState (theStructure); |
91c60b57 |
433 | |
e276548b |
434 | return Standard_True; |
435 | } |
436 | |
437 | // Get structure material |
2831708b |
438 | OpenGl_RaytraceMaterial aDefaultMaterial; |
1f7f5a90 |
439 | Standard_Boolean aResult = addRaytraceGroups (theStructure, aDefaultMaterial, theStructure->Transformation(), theGlContext); |
0717ddc1 |
440 | |
441 | // Process all connected OpenGL structures |
d4aaad5b |
442 | const OpenGl_Structure* anInstanced = theStructure->InstancedStructure(); |
443 | |
444 | if (anInstanced != NULL && anInstanced->IsRaytracable()) |
0717ddc1 |
445 | { |
1f7f5a90 |
446 | aResult &= addRaytraceGroups (anInstanced, aDefaultMaterial, theStructure->Transformation(), theGlContext); |
0717ddc1 |
447 | } |
448 | |
d4aaad5b |
449 | myStructureStates[theStructure] = StructState (theStructure); |
91c60b57 |
450 | |
451 | return aResult; |
0717ddc1 |
452 | } |
453 | |
454 | // ======================================================================= |
189f85a3 |
455 | // function : addRaytraceGroups |
0717ddc1 |
456 | // purpose : Adds OpenGL groups to ray-traced scene geometry |
457 | // ======================================================================= |
8c820969 |
458 | Standard_Boolean OpenGl_View::addRaytraceGroups (const OpenGl_Structure* theStructure, |
459 | const OpenGl_RaytraceMaterial& theStructMat, |
1f7f5a90 |
460 | const Handle(Geom_Transformation)& theTrsf, |
8c820969 |
461 | const Handle(OpenGl_Context)& theGlContext) |
0717ddc1 |
462 | { |
1f7f5a90 |
463 | OpenGl_Mat4 aMat4; |
3e05329c |
464 | for (OpenGl_Structure::GroupIterator aGroupIter (theStructure->Groups()); aGroupIter.More(); aGroupIter.Next()) |
e276548b |
465 | { |
466 | // Get group material |
8c820969 |
467 | OpenGl_RaytraceMaterial aGroupMaterial; |
b64d84be |
468 | if (aGroupIter.Value()->AspectFace() != NULL) |
e276548b |
469 | { |
8c820969 |
470 | aGroupMaterial = convertMaterial ( |
91c60b57 |
471 | aGroupIter.Value()->AspectFace(), theGlContext); |
e276548b |
472 | } |
473 | |
8c820969 |
474 | Standard_Integer aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
e276548b |
475 | |
8c820969 |
476 | // Use group material if available, otherwise use structure material |
477 | myRaytraceGeometry.Materials.push_back ( |
478 | aGroupIter.Value()->AspectFace() != NULL ? aGroupMaterial : theStructMat); |
e276548b |
479 | |
265d4508 |
480 | // Add OpenGL elements from group (extract primitives arrays and aspects) |
b64d84be |
481 | for (const OpenGl_ElementNode* aNode = aGroupIter.Value()->FirstNode(); aNode != NULL; aNode = aNode->next) |
e276548b |
482 | { |
5322131b |
483 | OpenGl_AspectFace* anAspect = dynamic_cast<OpenGl_AspectFace*> (aNode->elem); |
91c60b57 |
484 | |
5322131b |
485 | if (anAspect != NULL) |
e276548b |
486 | { |
5322131b |
487 | aMatID = static_cast<Standard_Integer> (myRaytraceGeometry.Materials.size()); |
e276548b |
488 | |
91c60b57 |
489 | OpenGl_RaytraceMaterial aMaterial = convertMaterial (anAspect, theGlContext); |
e276548b |
490 | |
5322131b |
491 | myRaytraceGeometry.Materials.push_back (aMaterial); |
e276548b |
492 | } |
5322131b |
493 | else |
e276548b |
494 | { |
495 | OpenGl_PrimitiveArray* aPrimArray = dynamic_cast<OpenGl_PrimitiveArray*> (aNode->elem); |
84c71f29 |
496 | |
e276548b |
497 | if (aPrimArray != NULL) |
498 | { |
8d3f219f |
499 | std::map<Standard_Size, OpenGl_TriangleSet*>::iterator aSetIter = myArrayToTrianglesMap.find (aPrimArray->GetUID()); |
500 | |
84c71f29 |
501 | if (aSetIter != myArrayToTrianglesMap.end()) |
502 | { |
503 | OpenGl_TriangleSet* aSet = aSetIter->second; |
25ef750e |
504 | |
84c71f29 |
505 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>(); |
506 | |
1f7f5a90 |
507 | if (!theTrsf.IsNull()) |
84c71f29 |
508 | { |
1f7f5a90 |
509 | theTrsf->Trsf().GetMat4 (aMat4); |
510 | aTransform->SetTransform (aMat4); |
84c71f29 |
511 | } |
91c60b57 |
512 | |
84c71f29 |
513 | aSet->SetProperties (aTransform); |
514 | |
25ef750e |
515 | if (aSet->MaterialIndex() != OpenGl_TriangleSet::INVALID_MATERIAL && aSet->MaterialIndex() != aMatID) |
84c71f29 |
516 | { |
517 | aSet->SetMaterialIndex (aMatID); |
518 | } |
519 | } |
520 | else |
521 | { |
25ef750e |
522 | NCollection_Handle<BVH_Object<Standard_ShortReal, 3> > aSet = |
91c60b57 |
523 | addRaytracePrimitiveArray (aPrimArray, aMatID, 0); |
265d4508 |
524 | |
84c71f29 |
525 | if (!aSet.IsNull()) |
526 | { |
527 | BVH_Transform<Standard_ShortReal, 4>* aTransform = new BVH_Transform<Standard_ShortReal, 4>; |
528 | |
1f7f5a90 |
529 | if (!theTrsf.IsNull()) |
84c71f29 |
530 | { |
1f7f5a90 |
531 | theTrsf->Trsf().GetMat4 (aMat4); |
532 | aTransform->SetTransform (aMat4); |
84c71f29 |
533 | } |
534 | |
535 | aSet->SetProperties (aTransform); |
536 | |
537 | myRaytraceGeometry.Objects().Append (aSet); |
538 | } |
539 | } |
e276548b |
540 | } |
541 | } |
542 | } |
e276548b |
543 | } |
544 | |
e276548b |
545 | return Standard_True; |
546 | } |
547 | |
548 | // ======================================================================= |
189f85a3 |
549 | // function : addRaytracePrimitiveArray |
e276548b |
550 | // purpose : Adds OpenGL primitive array to ray-traced scene geometry |
551 | // ======================================================================= |
91c60b57 |
552 | OpenGl_TriangleSet* OpenGl_View::addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray, |
553 | const Standard_Integer theMaterial, |
554 | const OpenGl_Mat4* theTransform) |
e276548b |
555 | { |
91c60b57 |
556 | const Handle(Graphic3d_BoundBuffer)& aBounds = theArray->Bounds(); |
871fa103 |
557 | const Handle(Graphic3d_IndexBuffer)& anIndices = theArray->Indices(); |
558 | const Handle(Graphic3d_Buffer)& anAttribs = theArray->Attributes(); |
91c60b57 |
559 | |
871fa103 |
560 | if (theArray->DrawMode() < GL_TRIANGLES |
91c60b57 |
561 | #ifndef GL_ES_VERSION_2_0 |
871fa103 |
562 | || theArray->DrawMode() > GL_POLYGON |
ca3c13d1 |
563 | #else |
564 | || theArray->DrawMode() > GL_TRIANGLE_FAN |
565 | #endif |
871fa103 |
566 | || anAttribs.IsNull()) |
e276548b |
567 | { |
265d4508 |
568 | return NULL; |
e276548b |
569 | } |
570 | |
25ef750e |
571 | OpenGl_Mat4 aNormalMatrix; |
572 | |
573 | if (theTransform != NULL) |
574 | { |
575 | Standard_ASSERT_RETURN (theTransform->Inverted (aNormalMatrix), |
576 | "Error: Failed to compute normal transformation matrix", NULL); |
577 | |
578 | aNormalMatrix.Transpose(); |
579 | } |
580 | |
8d3f219f |
581 | OpenGl_TriangleSet* aSet = new OpenGl_TriangleSet (theArray->GetUID()); |
e276548b |
582 | { |
871fa103 |
583 | aSet->Vertices.reserve (anAttribs->NbElements); |
91c60b57 |
584 | aSet->Normals.reserve (anAttribs->NbElements); |
585 | aSet->TexCrds.reserve (anAttribs->NbElements); |
25ef750e |
586 | |
871fa103 |
587 | const size_t aVertFrom = aSet->Vertices.size(); |
91c60b57 |
588 | |
871fa103 |
589 | for (Standard_Integer anAttribIter = 0; anAttribIter < anAttribs->NbAttributes; ++anAttribIter) |
265d4508 |
590 | { |
871fa103 |
591 | const Graphic3d_Attribute& anAttrib = anAttribs->Attribute (anAttribIter); |
592 | const size_t anOffset = anAttribs->AttributeOffset (anAttribIter); |
593 | if (anAttrib.Id == Graphic3d_TOA_POS) |
594 | { |
595 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
596 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
597 | { |
598 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
599 | { |
25ef750e |
600 | aSet->Vertices.push_back ( |
91c60b57 |
601 | *reinterpret_cast<const Graphic3d_Vec3*> (anAttribs->value (aVertIter) + anOffset)); |
871fa103 |
602 | } |
603 | } |
604 | else if (anAttrib.DataType == Graphic3d_TOD_VEC2) |
605 | { |
606 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
607 | { |
91c60b57 |
608 | const Standard_ShortReal* aCoords = |
609 | reinterpret_cast<const Standard_ShortReal*> (anAttribs->value (aVertIter) + anOffset); |
610 | |
611 | aSet->Vertices.push_back (BVH_Vec3f (aCoords[0], aCoords[1], 0.0f)); |
871fa103 |
612 | } |
613 | } |
614 | } |
615 | else if (anAttrib.Id == Graphic3d_TOA_NORM) |
616 | { |
617 | if (anAttrib.DataType == Graphic3d_TOD_VEC3 |
618 | || anAttrib.DataType == Graphic3d_TOD_VEC4) |
619 | { |
620 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
621 | { |
25ef750e |
622 | aSet->Normals.push_back ( |
91c60b57 |
623 | *reinterpret_cast<const Graphic3d_Vec3*> (anAttribs->value (aVertIter) + anOffset)); |
25ef750e |
624 | } |
625 | } |
626 | } |
627 | else if (anAttrib.Id == Graphic3d_TOA_UV) |
628 | { |
629 | if (anAttrib.DataType == Graphic3d_TOD_VEC2) |
630 | { |
631 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
632 | { |
633 | aSet->TexCrds.push_back ( |
91c60b57 |
634 | *reinterpret_cast<const Graphic3d_Vec2*> (anAttribs->value (aVertIter) + anOffset)); |
871fa103 |
635 | } |
636 | } |
637 | } |
265d4508 |
638 | } |
e276548b |
639 | |
871fa103 |
640 | if (aSet->Normals.size() != aSet->Vertices.size()) |
265d4508 |
641 | { |
871fa103 |
642 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
265d4508 |
643 | { |
25ef750e |
644 | aSet->Normals.push_back (BVH_Vec3f()); |
645 | } |
646 | } |
647 | |
648 | if (aSet->TexCrds.size() != aSet->Vertices.size()) |
649 | { |
650 | for (Standard_Integer aVertIter = 0; aVertIter < anAttribs->NbElements; ++aVertIter) |
651 | { |
652 | aSet->TexCrds.push_back (BVH_Vec2f()); |
265d4508 |
653 | } |
871fa103 |
654 | } |
e276548b |
655 | |
25ef750e |
656 | if (theTransform != NULL) |
871fa103 |
657 | { |
658 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Vertices.size(); ++aVertIter) |
659 | { |
25ef750e |
660 | BVH_Vec3f& aVertex = aSet->Vertices[aVertIter]; |
661 | |
91c60b57 |
662 | BVH_Vec4f aTransVertex = *theTransform * |
663 | BVH_Vec4f (aVertex.x(), aVertex.y(), aVertex.z(), 1.f); |
25ef750e |
664 | |
665 | aVertex = BVH_Vec3f (aTransVertex.x(), aTransVertex.y(), aTransVertex.z()); |
871fa103 |
666 | } |
667 | for (size_t aVertIter = aVertFrom; aVertIter < aSet->Normals.size(); ++aVertIter) |
668 | { |
25ef750e |
669 | BVH_Vec3f& aNormal = aSet->Normals[aVertIter]; |
670 | |
91c60b57 |
671 | BVH_Vec4f aTransNormal = aNormalMatrix * |
672 | BVH_Vec4f (aNormal.x(), aNormal.y(), aNormal.z(), 0.f); |
25ef750e |
673 | |
674 | aNormal = BVH_Vec3f (aTransNormal.x(), aTransNormal.y(), aTransNormal.z()); |
871fa103 |
675 | } |
e276548b |
676 | } |
677 | |
871fa103 |
678 | if (!aBounds.IsNull()) |
265d4508 |
679 | { |
91c60b57 |
680 | for (Standard_Integer aBound = 0, aBoundStart = 0; aBound < aBounds->NbBounds; ++aBound) |
265d4508 |
681 | { |
871fa103 |
682 | const Standard_Integer aVertNum = aBounds->Bounds[aBound]; |
e276548b |
683 | |
91c60b57 |
684 | if (!addRaytraceVertexIndices (*aSet, theMaterial, aVertNum, aBoundStart, *theArray)) |
265d4508 |
685 | { |
686 | delete aSet; |
687 | return NULL; |
688 | } |
689 | |
690 | aBoundStart += aVertNum; |
691 | } |
692 | } |
693 | else |
e276548b |
694 | { |
871fa103 |
695 | const Standard_Integer aVertNum = !anIndices.IsNull() ? anIndices->NbElements : anAttribs->NbElements; |
e276548b |
696 | |
91c60b57 |
697 | if (!addRaytraceVertexIndices (*aSet, theMaterial, aVertNum, 0, *theArray)) |
e276548b |
698 | { |
265d4508 |
699 | delete aSet; |
700 | return NULL; |
e276548b |
701 | } |
e276548b |
702 | } |
703 | } |
e276548b |
704 | |
265d4508 |
705 | if (aSet->Size() != 0) |
91c60b57 |
706 | { |
265d4508 |
707 | aSet->MarkDirty(); |
91c60b57 |
708 | } |
e276548b |
709 | |
265d4508 |
710 | return aSet; |
e276548b |
711 | } |
712 | |
713 | // ======================================================================= |
189f85a3 |
714 | // function : addRaytraceVertexIndices |
e276548b |
715 | // purpose : Adds vertex indices to ray-traced scene geometry |
716 | // ======================================================================= |
91c60b57 |
717 | Standard_Boolean OpenGl_View::addRaytraceVertexIndices (OpenGl_TriangleSet& theSet, |
718 | const Standard_Integer theMatID, |
719 | const Standard_Integer theCount, |
720 | const Standard_Integer theOffset, |
721 | const OpenGl_PrimitiveArray& theArray) |
e276548b |
722 | { |
871fa103 |
723 | switch (theArray.DrawMode()) |
e276548b |
724 | { |
91c60b57 |
725 | case GL_TRIANGLES: return addRaytraceTriangleArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
726 | case GL_TRIANGLE_FAN: return addRaytraceTriangleFanArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
727 | case GL_TRIANGLE_STRIP: return addRaytraceTriangleStripArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
ca3c13d1 |
728 | #if !defined(GL_ES_VERSION_2_0) |
91c60b57 |
729 | case GL_QUAD_STRIP: return addRaytraceQuadrangleStripArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
730 | case GL_QUADS: return addRaytraceQuadrangleArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
731 | case GL_POLYGON: return addRaytracePolygonArray (theSet, theMatID, theCount, theOffset, theArray.Indices()); |
ca3c13d1 |
732 | #endif |
e276548b |
733 | } |
91c60b57 |
734 | |
871fa103 |
735 | return Standard_False; |
e276548b |
736 | } |
737 | |
738 | // ======================================================================= |
189f85a3 |
739 | // function : addRaytraceTriangleArray |
e276548b |
740 | // purpose : Adds OpenGL triangle array to ray-traced scene geometry |
741 | // ======================================================================= |
91c60b57 |
742 | Standard_Boolean OpenGl_View::addRaytraceTriangleArray (OpenGl_TriangleSet& theSet, |
743 | const Standard_Integer theMatID, |
744 | const Standard_Integer theCount, |
745 | const Standard_Integer theOffset, |
746 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
747 | { |
265d4508 |
748 | if (theCount < 3) |
91c60b57 |
749 | { |
e276548b |
750 | return Standard_True; |
91c60b57 |
751 | } |
e276548b |
752 | |
871fa103 |
753 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 3); |
265d4508 |
754 | |
871fa103 |
755 | if (!theIndices.IsNull()) |
e276548b |
756 | { |
265d4508 |
757 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
e276548b |
758 | { |
871fa103 |
759 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
760 | theIndices->Index (aVert + 1), |
761 | theIndices->Index (aVert + 2), |
762 | theMatID)); |
e276548b |
763 | } |
764 | } |
765 | else |
766 | { |
265d4508 |
767 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; aVert += 3) |
e276548b |
768 | { |
91c60b57 |
769 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, theMatID)); |
e276548b |
770 | } |
771 | } |
772 | |
773 | return Standard_True; |
774 | } |
775 | |
776 | // ======================================================================= |
189f85a3 |
777 | // function : addRaytraceTriangleFanArray |
e276548b |
778 | // purpose : Adds OpenGL triangle fan array to ray-traced scene geometry |
779 | // ======================================================================= |
91c60b57 |
780 | Standard_Boolean OpenGl_View::addRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet, |
781 | const Standard_Integer theMatID, |
782 | const Standard_Integer theCount, |
783 | const Standard_Integer theOffset, |
784 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
785 | { |
265d4508 |
786 | if (theCount < 3) |
91c60b57 |
787 | { |
e276548b |
788 | return Standard_True; |
91c60b57 |
789 | } |
e276548b |
790 | |
871fa103 |
791 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
265d4508 |
792 | |
871fa103 |
793 | if (!theIndices.IsNull()) |
e276548b |
794 | { |
265d4508 |
795 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
e276548b |
796 | { |
871fa103 |
797 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
798 | theIndices->Index (aVert + 1), |
799 | theIndices->Index (aVert + 2), |
800 | theMatID)); |
e276548b |
801 | } |
802 | } |
803 | else |
804 | { |
265d4508 |
805 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
e276548b |
806 | { |
871fa103 |
807 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
808 | aVert + 1, |
809 | aVert + 2, |
810 | theMatID)); |
e276548b |
811 | } |
812 | } |
813 | |
814 | return Standard_True; |
815 | } |
816 | |
817 | // ======================================================================= |
189f85a3 |
818 | // function : addRaytraceTriangleStripArray |
e276548b |
819 | // purpose : Adds OpenGL triangle strip array to ray-traced scene geometry |
820 | // ======================================================================= |
91c60b57 |
821 | Standard_Boolean OpenGl_View::addRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet, |
822 | const Standard_Integer theMatID, |
823 | const Standard_Integer theCount, |
824 | const Standard_Integer theOffset, |
825 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
826 | { |
265d4508 |
827 | if (theCount < 3) |
91c60b57 |
828 | { |
e276548b |
829 | return Standard_True; |
91c60b57 |
830 | } |
e276548b |
831 | |
871fa103 |
832 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
265d4508 |
833 | |
871fa103 |
834 | if (!theIndices.IsNull()) |
e276548b |
835 | { |
265d4508 |
836 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
e276548b |
837 | { |
ad2a55b2 |
838 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + (aCW ? 1 : 0)), |
839 | theIndices->Index (aVert + (aCW ? 0 : 1)), |
871fa103 |
840 | theIndices->Index (aVert + 2), |
841 | theMatID)); |
e276548b |
842 | } |
843 | } |
844 | else |
845 | { |
265d4508 |
846 | for (Standard_Integer aVert = theOffset, aCW = 0; aVert < theOffset + theCount - 2; ++aVert, aCW = (aCW + 1) % 2) |
e276548b |
847 | { |
ad2a55b2 |
848 | theSet.Elements.push_back (BVH_Vec4i (aVert + (aCW ? 1 : 0), |
849 | aVert + (aCW ? 0 : 1), |
871fa103 |
850 | aVert + 2, |
851 | theMatID)); |
e276548b |
852 | } |
853 | } |
854 | |
855 | return Standard_True; |
856 | } |
857 | |
858 | // ======================================================================= |
189f85a3 |
859 | // function : addRaytraceQuadrangleArray |
e276548b |
860 | // purpose : Adds OpenGL quad array to ray-traced scene geometry |
861 | // ======================================================================= |
91c60b57 |
862 | Standard_Boolean OpenGl_View::addRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet, |
863 | const Standard_Integer theMatID, |
864 | const Standard_Integer theCount, |
865 | const Standard_Integer theOffset, |
866 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
867 | { |
265d4508 |
868 | if (theCount < 4) |
91c60b57 |
869 | { |
e276548b |
870 | return Standard_True; |
91c60b57 |
871 | } |
e276548b |
872 | |
871fa103 |
873 | theSet.Elements.reserve (theSet.Elements.size() + theCount / 2); |
265d4508 |
874 | |
871fa103 |
875 | if (!theIndices.IsNull()) |
e276548b |
876 | { |
265d4508 |
877 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
e276548b |
878 | { |
871fa103 |
879 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
880 | theIndices->Index (aVert + 1), |
881 | theIndices->Index (aVert + 2), |
882 | theMatID)); |
883 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
884 | theIndices->Index (aVert + 2), |
885 | theIndices->Index (aVert + 3), |
886 | theMatID)); |
e276548b |
887 | } |
888 | } |
889 | else |
890 | { |
265d4508 |
891 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 4) |
e276548b |
892 | { |
871fa103 |
893 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 1, aVert + 2, |
894 | theMatID)); |
895 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, aVert + 2, aVert + 3, |
896 | theMatID)); |
e276548b |
897 | } |
898 | } |
899 | |
900 | return Standard_True; |
901 | } |
902 | |
903 | // ======================================================================= |
189f85a3 |
904 | // function : addRaytraceQuadrangleStripArray |
e276548b |
905 | // purpose : Adds OpenGL quad strip array to ray-traced scene geometry |
906 | // ======================================================================= |
91c60b57 |
907 | Standard_Boolean OpenGl_View::addRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet, |
908 | const Standard_Integer theMatID, |
909 | const Standard_Integer theCount, |
910 | const Standard_Integer theOffset, |
911 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
912 | { |
265d4508 |
913 | if (theCount < 4) |
91c60b57 |
914 | { |
e276548b |
915 | return Standard_True; |
91c60b57 |
916 | } |
e276548b |
917 | |
871fa103 |
918 | theSet.Elements.reserve (theSet.Elements.size() + 2 * theCount - 6); |
265d4508 |
919 | |
871fa103 |
920 | if (!theIndices.IsNull()) |
e276548b |
921 | { |
265d4508 |
922 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
e276548b |
923 | { |
871fa103 |
924 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 0), |
925 | theIndices->Index (aVert + 1), |
926 | theIndices->Index (aVert + 2), |
927 | theMatID)); |
928 | |
929 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (aVert + 1), |
930 | theIndices->Index (aVert + 3), |
931 | theIndices->Index (aVert + 2), |
932 | theMatID)); |
e276548b |
933 | } |
934 | } |
935 | else |
936 | { |
265d4508 |
937 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 3; aVert += 2) |
e276548b |
938 | { |
871fa103 |
939 | theSet.Elements.push_back (BVH_Vec4i (aVert + 0, |
940 | aVert + 1, |
941 | aVert + 2, |
942 | theMatID)); |
943 | |
944 | theSet.Elements.push_back (BVH_Vec4i (aVert + 1, |
945 | aVert + 3, |
946 | aVert + 2, |
947 | theMatID)); |
e276548b |
948 | } |
949 | } |
950 | |
951 | return Standard_True; |
952 | } |
953 | |
954 | // ======================================================================= |
189f85a3 |
955 | // function : addRaytracePolygonArray |
e276548b |
956 | // purpose : Adds OpenGL polygon array to ray-traced scene geometry |
957 | // ======================================================================= |
91c60b57 |
958 | Standard_Boolean OpenGl_View::addRaytracePolygonArray (OpenGl_TriangleSet& theSet, |
959 | const Standard_Integer theMatID, |
960 | const Standard_Integer theCount, |
961 | const Standard_Integer theOffset, |
962 | const Handle(Graphic3d_IndexBuffer)& theIndices) |
e276548b |
963 | { |
265d4508 |
964 | if (theCount < 3) |
91c60b57 |
965 | { |
e276548b |
966 | return Standard_True; |
91c60b57 |
967 | } |
e276548b |
968 | |
871fa103 |
969 | theSet.Elements.reserve (theSet.Elements.size() + theCount - 2); |
265d4508 |
970 | |
871fa103 |
971 | if (!theIndices.IsNull()) |
e276548b |
972 | { |
265d4508 |
973 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
e276548b |
974 | { |
871fa103 |
975 | theSet.Elements.push_back (BVH_Vec4i (theIndices->Index (theOffset), |
976 | theIndices->Index (aVert + 1), |
977 | theIndices->Index (aVert + 2), |
978 | theMatID)); |
e276548b |
979 | } |
980 | } |
981 | else |
982 | { |
265d4508 |
983 | for (Standard_Integer aVert = theOffset; aVert < theOffset + theCount - 2; ++aVert) |
e276548b |
984 | { |
871fa103 |
985 | theSet.Elements.push_back (BVH_Vec4i (theOffset, |
986 | aVert + 1, |
987 | aVert + 2, |
988 | theMatID)); |
e276548b |
989 | } |
990 | } |
991 | |
992 | return Standard_True; |
993 | } |
994 | |
189f85a3 |
995 | const TCollection_AsciiString OpenGl_View::ShaderSource::EMPTY_PREFIX; |
996 | |
e276548b |
997 | // ======================================================================= |
fc73a202 |
998 | // function : Source |
999 | // purpose : Returns shader source combined with prefix |
e276548b |
1000 | // ======================================================================= |
91c60b57 |
1001 | TCollection_AsciiString OpenGl_View::ShaderSource::Source() const |
e276548b |
1002 | { |
f8ae3605 |
1003 | const TCollection_AsciiString aVersion = "#version 140"; |
e276548b |
1004 | |
fc73a202 |
1005 | if (myPrefix.IsEmpty()) |
e276548b |
1006 | { |
fc73a202 |
1007 | return aVersion + "\n" + mySource; |
e276548b |
1008 | } |
1009 | |
fc73a202 |
1010 | return aVersion + "\n" + myPrefix + "\n" + mySource; |
e276548b |
1011 | } |
1012 | |
1013 | // ======================================================================= |
fc73a202 |
1014 | // function : Load |
1015 | // purpose : Loads shader source from specified files |
e276548b |
1016 | // ======================================================================= |
73722cc9 |
1017 | Standard_Boolean OpenGl_View::ShaderSource::Load (const TCollection_AsciiString* theFileNames, |
1018 | const TCollection_AsciiString& thePrefix) |
e276548b |
1019 | { |
73722cc9 |
1020 | myError.Clear(); |
fc73a202 |
1021 | mySource.Clear(); |
73722cc9 |
1022 | TCollection_AsciiString aMissingFiles; |
189f85a3 |
1023 | for (Standard_Integer anIndex = 0; !theFileNames[anIndex].IsEmpty(); ++anIndex) |
fc73a202 |
1024 | { |
1025 | OSD_File aFile (theFileNames[anIndex]); |
73722cc9 |
1026 | if (aFile.Exists()) |
1027 | { |
1028 | aFile.Open (OSD_ReadOnly, OSD_Protection()); |
1029 | } |
1030 | if (!aFile.IsOpen()) |
1031 | { |
1032 | if (!aMissingFiles.IsEmpty()) |
1033 | { |
1034 | aMissingFiles += ", "; |
1035 | } |
1036 | aMissingFiles += TCollection_AsciiString("'") + theFileNames[anIndex] + "'"; |
1037 | continue; |
1038 | } |
1039 | else if (!aMissingFiles.IsEmpty()) |
1040 | { |
1041 | aFile.Close(); |
1042 | continue; |
1043 | } |
265d4508 |
1044 | |
fc73a202 |
1045 | TCollection_AsciiString aSource; |
fc73a202 |
1046 | aFile.Read (aSource, (Standard_Integer) aFile.Size()); |
fc73a202 |
1047 | if (!aSource.IsEmpty()) |
1048 | { |
1049 | mySource += TCollection_AsciiString ("\n") + aSource; |
1050 | } |
fc73a202 |
1051 | aFile.Close(); |
68333c8f |
1052 | } |
189f85a3 |
1053 | |
1054 | myPrefix = thePrefix; |
73722cc9 |
1055 | if (!aMissingFiles.IsEmpty()) |
1056 | { |
1057 | myError = TCollection_AsciiString("Shader files ") + aMissingFiles + " are missing or inaccessible"; |
1058 | return Standard_False; |
1059 | } |
1060 | return Standard_True; |
e276548b |
1061 | } |
1062 | |
1063 | // ======================================================================= |
189f85a3 |
1064 | // function : generateShaderPrefix |
91c60b57 |
1065 | // purpose : Generates shader prefix based on current ray-tracing options |
1066 | // ======================================================================= |
1067 | TCollection_AsciiString OpenGl_View::generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const |
1068 | { |
1069 | TCollection_AsciiString aPrefixString = |
1070 | TCollection_AsciiString ("#define STACK_SIZE ") + TCollection_AsciiString (myRaytraceParameters.StackSize) + "\n" + |
1071 | TCollection_AsciiString ("#define NB_BOUNCES ") + TCollection_AsciiString (myRaytraceParameters.NbBounces); |
1072 | |
1073 | if (myRaytraceParameters.TransparentShadows) |
1074 | { |
1075 | aPrefixString += TCollection_AsciiString ("\n#define TRANSPARENT_SHADOWS"); |
1076 | } |
1077 | |
f483f2ed |
1078 | // If OpenGL driver supports bindless textures and texturing |
1079 | // is actually used, activate texturing in ray-tracing mode |
1080 | if (myRaytraceParameters.UseBindlessTextures && theGlContext->arbTexBindless != NULL) |
91c60b57 |
1081 | { |
1082 | aPrefixString += TCollection_AsciiString ("\n#define USE_TEXTURES") + |
1083 | TCollection_AsciiString ("\n#define MAX_TEX_NUMBER ") + TCollection_AsciiString (OpenGl_RaytraceGeometry::MAX_TEX_NUMBER); |
1084 | } |
1085 | |
3a9b5dc8 |
1086 | if (myRaytraceParameters.GlobalIllumination) // path tracing activated |
189f85a3 |
1087 | { |
1088 | aPrefixString += TCollection_AsciiString ("\n#define PATH_TRACING"); |
3a9b5dc8 |
1089 | |
1090 | if (myRaytraceParameters.AdaptiveScreenSampling) // adaptive screen sampling requested |
1091 | { |
1092 | // to activate the feature we need OpenGL 4.4 and GL_NV_shader_atomic_float extension |
1093 | if (theGlContext->IsGlGreaterEqual (4, 4) && theGlContext->CheckExtension ("GL_NV_shader_atomic_float")) |
1094 | { |
1095 | aPrefixString += TCollection_AsciiString ("\n#define ADAPTIVE_SAMPLING") + |
1096 | TCollection_AsciiString ("\n#define BLOCK_SIZE ") + TCollection_AsciiString (OpenGl_TileSampler::TileSize()); |
1097 | } |
1098 | } |
189f85a3 |
1099 | } |
1100 | |
91c60b57 |
1101 | return aPrefixString; |
1102 | } |
1103 | |
1104 | // ======================================================================= |
189f85a3 |
1105 | // function : safeFailBack |
91c60b57 |
1106 | // purpose : Performs safe exit when shaders initialization fails |
1107 | // ======================================================================= |
1108 | Standard_Boolean OpenGl_View::safeFailBack (const TCollection_ExtendedString& theMessage, |
1109 | const Handle(OpenGl_Context)& theGlContext) |
1110 | { |
3b523c4c |
1111 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1112 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, theMessage); |
91c60b57 |
1113 | |
1114 | myRaytraceInitStatus = OpenGl_RT_FAIL; |
1115 | |
1116 | releaseRaytraceResources (theGlContext); |
1117 | |
1118 | return Standard_False; |
1119 | } |
1120 | |
1121 | // ======================================================================= |
189f85a3 |
1122 | // function : initShader |
fc73a202 |
1123 | // purpose : Creates new shader object with specified source |
e276548b |
1124 | // ======================================================================= |
91c60b57 |
1125 | Handle(OpenGl_ShaderObject) OpenGl_View::initShader (const GLenum theType, |
1126 | const ShaderSource& theSource, |
1127 | const Handle(OpenGl_Context)& theGlContext) |
e276548b |
1128 | { |
fc73a202 |
1129 | Handle(OpenGl_ShaderObject) aShader = new OpenGl_ShaderObject (theType); |
e276548b |
1130 | |
91c60b57 |
1131 | if (!aShader->Create (theGlContext)) |
e276548b |
1132 | { |
07039714 |
1133 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to create ") + |
1134 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader object"; |
1135 | |
3b523c4c |
1136 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1137 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
e276548b |
1138 | |
91c60b57 |
1139 | aShader->Release (theGlContext.operator->()); |
e276548b |
1140 | |
fc73a202 |
1141 | return Handle(OpenGl_ShaderObject)(); |
e276548b |
1142 | } |
5322131b |
1143 | |
91c60b57 |
1144 | if (!aShader->LoadSource (theGlContext, theSource.Source())) |
fc73a202 |
1145 | { |
07039714 |
1146 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to set ") + |
1147 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader source"; |
1148 | |
3b523c4c |
1149 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1150 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
e276548b |
1151 | |
91c60b57 |
1152 | aShader->Release (theGlContext.operator->()); |
e276548b |
1153 | |
fc73a202 |
1154 | return Handle(OpenGl_ShaderObject)(); |
1155 | } |
e276548b |
1156 | |
fc73a202 |
1157 | TCollection_AsciiString aBuildLog; |
e276548b |
1158 | |
91c60b57 |
1159 | if (!aShader->Compile (theGlContext)) |
e276548b |
1160 | { |
91c60b57 |
1161 | aShader->FetchInfoLog (theGlContext, aBuildLog); |
fc73a202 |
1162 | |
07039714 |
1163 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ("Error: Failed to compile ") + |
1164 | (theType == GL_VERTEX_SHADER ? "vertex" : "fragment") + " shader object:\n" + aBuildLog; |
1165 | |
3b523c4c |
1166 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1167 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
e276548b |
1168 | |
91c60b57 |
1169 | aShader->Release (theGlContext.operator->()); |
fc73a202 |
1170 | |
3a9b5dc8 |
1171 | #ifdef RAY_TRACE_PRINT_INFO |
1172 | std::cout << "Shader build log:\n" << aBuildLog << "\n"; |
1173 | #endif |
1174 | |
fc73a202 |
1175 | return Handle(OpenGl_ShaderObject)(); |
1176 | } |
91c60b57 |
1177 | else if (theGlContext->caps->glslWarnings) |
fc73a202 |
1178 | { |
91c60b57 |
1179 | aShader->FetchInfoLog (theGlContext, aBuildLog); |
07039714 |
1180 | |
1181 | if (!aBuildLog.IsEmpty() && !aBuildLog.IsEqual ("No errors.\n")) |
fc73a202 |
1182 | { |
07039714 |
1183 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString (theType == GL_VERTEX_SHADER ? |
1184 | "Vertex" : "Fragment") + " shader was compiled with following warnings:\n" + aBuildLog; |
1185 | |
3b523c4c |
1186 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1187 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMessage); |
fc73a202 |
1188 | } |
3a9b5dc8 |
1189 | |
1190 | #ifdef RAY_TRACE_PRINT_INFO |
1191 | std::cout << "Shader build log:\n" << aBuildLog << "\n"; |
1192 | #endif |
07039714 |
1193 | } |
e276548b |
1194 | |
fc73a202 |
1195 | return aShader; |
e276548b |
1196 | } |
1197 | |
1198 | // ======================================================================= |
189f85a3 |
1199 | // function : initProgram |
1200 | // purpose : Creates GLSL program from the given shader objects |
1201 | // ======================================================================= |
1202 | Handle(OpenGl_ShaderProgram) OpenGl_View::initProgram (const Handle(OpenGl_Context)& theGlContext, |
1203 | const Handle(OpenGl_ShaderObject)& theVertShader, |
1204 | const Handle(OpenGl_ShaderObject)& theFragShader) |
1205 | { |
1206 | Handle(OpenGl_ShaderProgram) aProgram = new OpenGl_ShaderProgram; |
1207 | |
1208 | if (!aProgram->Create (theGlContext)) |
1209 | { |
1210 | theVertShader->Release (theGlContext.operator->()); |
1211 | |
3b523c4c |
1212 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1213 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed to create shader program"); |
189f85a3 |
1214 | |
1215 | return Handle(OpenGl_ShaderProgram)(); |
1216 | } |
1217 | |
1218 | if (!aProgram->AttachShader (theGlContext, theVertShader) |
1219 | || !aProgram->AttachShader (theGlContext, theFragShader)) |
1220 | { |
1221 | theVertShader->Release (theGlContext.operator->()); |
1222 | |
3b523c4c |
1223 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1224 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed to attach shader objects"); |
189f85a3 |
1225 | |
1226 | return Handle(OpenGl_ShaderProgram)(); |
1227 | } |
1228 | |
1229 | aProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
1230 | |
1231 | TCollection_AsciiString aLinkLog; |
1232 | |
1233 | if (!aProgram->Link (theGlContext)) |
1234 | { |
1235 | aProgram->FetchInfoLog (theGlContext, aLinkLog); |
1236 | |
1237 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ( |
1238 | "Failed to link shader program:\n") + aLinkLog; |
1239 | |
3b523c4c |
1240 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1241 | GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMessage); |
189f85a3 |
1242 | |
1243 | return Handle(OpenGl_ShaderProgram)(); |
1244 | } |
1245 | else if (theGlContext->caps->glslWarnings) |
1246 | { |
47e9c178 |
1247 | aProgram->FetchInfoLog (theGlContext, aLinkLog); |
189f85a3 |
1248 | if (!aLinkLog.IsEmpty() && !aLinkLog.IsEqual ("No errors.\n")) |
1249 | { |
1250 | const TCollection_ExtendedString aMessage = TCollection_ExtendedString ( |
1251 | "Shader program was linked with following warnings:\n") + aLinkLog; |
1252 | |
3b523c4c |
1253 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, |
1254 | GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, aMessage); |
189f85a3 |
1255 | } |
1256 | } |
1257 | |
1258 | return aProgram; |
1259 | } |
1260 | |
1261 | // ======================================================================= |
1262 | // function : initRaytraceResources |
91c60b57 |
1263 | // purpose : Initializes OpenGL/GLSL shader programs |
e276548b |
1264 | // ======================================================================= |
c357e426 |
1265 | Standard_Boolean OpenGl_View::initRaytraceResources (const Handle(OpenGl_Context)& theGlContext) |
e276548b |
1266 | { |
91c60b57 |
1267 | if (myRaytraceInitStatus == OpenGl_RT_FAIL) |
1268 | { |
1269 | return Standard_False; |
1270 | } |
265d4508 |
1271 | |
91c60b57 |
1272 | Standard_Boolean aToRebuildShaders = Standard_False; |
265d4508 |
1273 | |
d877e610 |
1274 | if (myRenderParams.RebuildRayTracingShaders) // requires complete re-initialization |
1275 | { |
1276 | myRaytraceInitStatus = OpenGl_RT_NONE; |
1277 | releaseRaytraceResources (theGlContext, Standard_True); |
1278 | myRenderParams.RebuildRayTracingShaders = Standard_False; // clear rebuilding flag |
1279 | } |
1280 | |
91c60b57 |
1281 | if (myRaytraceInitStatus == OpenGl_RT_INIT) |
1282 | { |
1283 | if (!myIsRaytraceDataValid) |
d877e610 |
1284 | { |
91c60b57 |
1285 | return Standard_True; |
d877e610 |
1286 | } |
07039714 |
1287 | |
91c60b57 |
1288 | const Standard_Integer aRequiredStackSize = |
f2474958 |
1289 | myRaytraceGeometry.TopLevelTreeDepth() + myRaytraceGeometry.BotLevelTreeDepth(); |
e276548b |
1290 | |
91c60b57 |
1291 | if (myRaytraceParameters.StackSize < aRequiredStackSize) |
1292 | { |
1293 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
e276548b |
1294 | |
fc73a202 |
1295 | aToRebuildShaders = Standard_True; |
1296 | } |
1297 | else |
1298 | { |
bc8c79bb |
1299 | if (aRequiredStackSize < myRaytraceParameters.StackSize) |
fc73a202 |
1300 | { |
bc8c79bb |
1301 | if (myRaytraceParameters.StackSize > THE_DEFAULT_STACK_SIZE) |
fc73a202 |
1302 | { |
bc8c79bb |
1303 | myRaytraceParameters.StackSize = Max (aRequiredStackSize, THE_DEFAULT_STACK_SIZE); |
fc73a202 |
1304 | aToRebuildShaders = Standard_True; |
1305 | } |
1306 | } |
1307 | } |
e276548b |
1308 | |
c357e426 |
1309 | if (myRenderParams.RaytracingDepth != myRaytraceParameters.NbBounces) |
bc8c79bb |
1310 | { |
c357e426 |
1311 | myRaytraceParameters.NbBounces = myRenderParams.RaytracingDepth; |
bc8c79bb |
1312 | aToRebuildShaders = Standard_True; |
1313 | } |
1314 | |
f483f2ed |
1315 | if (myRaytraceGeometry.HasTextures() != myRaytraceParameters.UseBindlessTextures) |
1316 | { |
1317 | myRaytraceParameters.UseBindlessTextures = myRaytraceGeometry.HasTextures(); |
1318 | aToRebuildShaders = Standard_True; |
1319 | } |
1320 | |
c357e426 |
1321 | if (myRenderParams.IsTransparentShadowEnabled != myRaytraceParameters.TransparentShadows) |
bc8c79bb |
1322 | { |
c357e426 |
1323 | myRaytraceParameters.TransparentShadows = myRenderParams.IsTransparentShadowEnabled; |
bc8c79bb |
1324 | aToRebuildShaders = Standard_True; |
1325 | } |
1326 | |
c357e426 |
1327 | if (myRenderParams.IsGlobalIlluminationEnabled != myRaytraceParameters.GlobalIllumination) |
189f85a3 |
1328 | { |
c357e426 |
1329 | myRaytraceParameters.GlobalIllumination = myRenderParams.IsGlobalIlluminationEnabled; |
189f85a3 |
1330 | aToRebuildShaders = Standard_True; |
1331 | } |
1332 | |
3a9b5dc8 |
1333 | if (myRenderParams.AdaptiveScreenSampling != myRaytraceParameters.AdaptiveScreenSampling) |
1334 | { |
1335 | myRaytraceParameters.AdaptiveScreenSampling = myRenderParams.AdaptiveScreenSampling; |
1336 | if (myRenderParams.AdaptiveScreenSampling) // adaptive sampling was requested |
1337 | { |
1338 | if (!theGlContext->HasRayTracingAdaptiveSampling()) |
1339 | { |
1340 | // disable the feature if it is not supported |
1341 | myRaytraceParameters.AdaptiveScreenSampling = myRenderParams.AdaptiveScreenSampling = Standard_False; |
1342 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, 0, GL_DEBUG_SEVERITY_LOW, |
1343 | "Adaptive sampling not supported (OpenGL 4.4 or GL_NV_shader_atomic_float is missing)"); |
1344 | } |
1345 | } |
1346 | |
1347 | aToRebuildShaders = Standard_True; |
1348 | } |
1349 | |
fc73a202 |
1350 | if (aToRebuildShaders) |
1351 | { |
189f85a3 |
1352 | // Reject accumulated frames |
1353 | myAccumFrames = 0; |
e276548b |
1354 | |
3a9b5dc8 |
1355 | // Environment map should be updated |
91c60b57 |
1356 | myToUpdateEnvironmentMap = Standard_True; |
84c71f29 |
1357 | |
3a9b5dc8 |
1358 | const TCollection_AsciiString aPrefixString = generateShaderPrefix (theGlContext); |
bc8c79bb |
1359 | |
1360 | #ifdef RAY_TRACE_PRINT_INFO |
1361 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
1362 | #endif |
265d4508 |
1363 | |
bc8c79bb |
1364 | myRaytraceShaderSource.SetPrefix (aPrefixString); |
1365 | myPostFSAAShaderSource.SetPrefix (aPrefixString); |
3a9b5dc8 |
1366 | myOutImageShaderSource.SetPrefix (aPrefixString); |
265d4508 |
1367 | |
91c60b57 |
1368 | if (!myRaytraceShader->LoadSource (theGlContext, myRaytraceShaderSource.Source()) |
3a9b5dc8 |
1369 | || !myPostFSAAShader->LoadSource (theGlContext, myPostFSAAShaderSource.Source()) |
1370 | || !myOutImageShader->LoadSource (theGlContext, myOutImageShaderSource.Source())) |
fc73a202 |
1371 | { |
91c60b57 |
1372 | return safeFailBack ("Failed to load source into ray-tracing fragment shaders", theGlContext); |
fc73a202 |
1373 | } |
265d4508 |
1374 | |
91c60b57 |
1375 | if (!myRaytraceShader->Compile (theGlContext) |
3a9b5dc8 |
1376 | || !myPostFSAAShader->Compile (theGlContext) |
1377 | || !myOutImageShader->Compile (theGlContext)) |
fc73a202 |
1378 | { |
91c60b57 |
1379 | return safeFailBack ("Failed to compile ray-tracing fragment shaders", theGlContext); |
fc73a202 |
1380 | } |
1381 | |
91c60b57 |
1382 | myRaytraceProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
1383 | myPostFSAAProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
3a9b5dc8 |
1384 | myOutImageProgram->SetAttributeName (theGlContext, Graphic3d_TOA_POS, "occVertex"); |
1385 | |
91c60b57 |
1386 | if (!myRaytraceProgram->Link (theGlContext) |
3a9b5dc8 |
1387 | || !myPostFSAAProgram->Link (theGlContext) |
1388 | || !myOutImageProgram->Link (theGlContext)) |
fc73a202 |
1389 | { |
91c60b57 |
1390 | return safeFailBack ("Failed to initialize vertex attributes for ray-tracing program", theGlContext); |
fc73a202 |
1391 | } |
1392 | } |
e276548b |
1393 | } |
1394 | |
91c60b57 |
1395 | if (myRaytraceInitStatus == OpenGl_RT_NONE) |
fc73a202 |
1396 | { |
d877e610 |
1397 | myAccumFrames = 0; // reject accumulated frames |
1398 | |
91c60b57 |
1399 | if (!theGlContext->IsGlGreaterEqual (3, 1)) |
fc73a202 |
1400 | { |
91c60b57 |
1401 | return safeFailBack ("Ray-tracing requires OpenGL 3.1 and higher", theGlContext); |
25ef750e |
1402 | } |
91c60b57 |
1403 | else if (!theGlContext->arbTboRGB32) |
25ef750e |
1404 | { |
91c60b57 |
1405 | return safeFailBack ("Ray-tracing requires OpenGL 4.0+ or GL_ARB_texture_buffer_object_rgb32 extension", theGlContext); |
1406 | } |
1407 | else if (!theGlContext->arbFBOBlit) |
1408 | { |
1409 | return safeFailBack ("Ray-tracing requires EXT_framebuffer_blit extension", theGlContext); |
fc73a202 |
1410 | } |
5322131b |
1411 | |
c357e426 |
1412 | myRaytraceParameters.NbBounces = myRenderParams.RaytracingDepth; |
bc8c79bb |
1413 | |
3a9b5dc8 |
1414 | const TCollection_AsciiString aFolder = Graphic3d_ShaderProgram::ShadersFolder(); |
265d4508 |
1415 | |
fc73a202 |
1416 | if (aFolder.IsEmpty()) |
1417 | { |
91c60b57 |
1418 | return safeFailBack ("Failed to locate shaders directory", theGlContext); |
fc73a202 |
1419 | } |
265d4508 |
1420 | |
fc73a202 |
1421 | if (myIsRaytraceDataValid) |
1422 | { |
bc8c79bb |
1423 | myRaytraceParameters.StackSize = Max (THE_DEFAULT_STACK_SIZE, |
f2474958 |
1424 | myRaytraceGeometry.TopLevelTreeDepth() + myRaytraceGeometry.BotLevelTreeDepth()); |
fc73a202 |
1425 | } |
265d4508 |
1426 | |
3a9b5dc8 |
1427 | const TCollection_AsciiString aPrefixString = generateShaderPrefix (theGlContext); |
bc8c79bb |
1428 | |
1429 | #ifdef RAY_TRACE_PRINT_INFO |
1430 | std::cout << "GLSL prefix string:" << std::endl << aPrefixString << std::endl; |
1431 | #endif |
1432 | |
73722cc9 |
1433 | ShaderSource aBasicVertShaderSrc; |
fc73a202 |
1434 | { |
73722cc9 |
1435 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.vs", "" }; |
1436 | if (!aBasicVertShaderSrc.Load (aFiles)) |
fc73a202 |
1437 | { |
73722cc9 |
1438 | return safeFailBack (aBasicVertShaderSrc.ErrorDescription(), theGlContext); |
fc73a202 |
1439 | } |
73722cc9 |
1440 | } |
265d4508 |
1441 | |
73722cc9 |
1442 | { |
07039714 |
1443 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", |
189f85a3 |
1444 | aFolder + "/PathtraceBase.fs", |
1445 | aFolder + "/RaytraceRender.fs", |
1446 | "" }; |
73722cc9 |
1447 | if (!myRaytraceShaderSource.Load (aFiles, aPrefixString)) |
1448 | { |
1449 | return safeFailBack (myRaytraceShaderSource.ErrorDescription(), theGlContext); |
1450 | } |
e276548b |
1451 | |
73722cc9 |
1452 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
1453 | if (aBasicVertShader.IsNull()) |
1454 | { |
1455 | return safeFailBack ("Failed to initialize ray-trace vertex shader", theGlContext); |
1456 | } |
265d4508 |
1457 | |
91c60b57 |
1458 | myRaytraceShader = initShader (GL_FRAGMENT_SHADER, myRaytraceShaderSource, theGlContext); |
fc73a202 |
1459 | if (myRaytraceShader.IsNull()) |
1460 | { |
91c60b57 |
1461 | aBasicVertShader->Release (theGlContext.operator->()); |
91c60b57 |
1462 | return safeFailBack ("Failed to initialize ray-trace fragment shader", theGlContext); |
fc73a202 |
1463 | } |
265d4508 |
1464 | |
189f85a3 |
1465 | myRaytraceProgram = initProgram (theGlContext, aBasicVertShader, myRaytraceShader); |
189f85a3 |
1466 | if (myRaytraceProgram.IsNull()) |
fc73a202 |
1467 | { |
189f85a3 |
1468 | return safeFailBack ("Failed to initialize ray-trace shader program", theGlContext); |
fc73a202 |
1469 | } |
1470 | } |
265d4508 |
1471 | |
fc73a202 |
1472 | { |
73722cc9 |
1473 | TCollection_AsciiString aFiles[] = { aFolder + "/RaytraceBase.fs", |
1474 | aFolder + "/RaytraceSmooth.fs", |
1475 | "" }; |
1476 | if (!myPostFSAAShaderSource.Load (aFiles, aPrefixString)) |
1477 | { |
1478 | return safeFailBack (myPostFSAAShaderSource.ErrorDescription(), theGlContext); |
1479 | } |
265d4508 |
1480 | |
73722cc9 |
1481 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
fc73a202 |
1482 | if (aBasicVertShader.IsNull()) |
1483 | { |
91c60b57 |
1484 | return safeFailBack ("Failed to initialize FSAA vertex shader", theGlContext); |
fc73a202 |
1485 | } |
265d4508 |
1486 | |
91c60b57 |
1487 | myPostFSAAShader = initShader (GL_FRAGMENT_SHADER, myPostFSAAShaderSource, theGlContext); |
fc73a202 |
1488 | if (myPostFSAAShader.IsNull()) |
1489 | { |
91c60b57 |
1490 | aBasicVertShader->Release (theGlContext.operator->()); |
91c60b57 |
1491 | return safeFailBack ("Failed to initialize FSAA fragment shader", theGlContext); |
fc73a202 |
1492 | } |
265d4508 |
1493 | |
189f85a3 |
1494 | myPostFSAAProgram = initProgram (theGlContext, aBasicVertShader, myPostFSAAShader); |
189f85a3 |
1495 | if (myPostFSAAProgram.IsNull()) |
fc73a202 |
1496 | { |
189f85a3 |
1497 | return safeFailBack ("Failed to initialize FSAA shader program", theGlContext); |
fc73a202 |
1498 | } |
189f85a3 |
1499 | } |
fc73a202 |
1500 | |
189f85a3 |
1501 | { |
73722cc9 |
1502 | TCollection_AsciiString aFiles[] = { aFolder + "/Display.fs", "" }; |
3a9b5dc8 |
1503 | if (!myOutImageShaderSource.Load (aFiles, aPrefixString)) |
73722cc9 |
1504 | { |
3a9b5dc8 |
1505 | return safeFailBack (myOutImageShaderSource.ErrorDescription(), theGlContext); |
73722cc9 |
1506 | } |
fc73a202 |
1507 | |
73722cc9 |
1508 | Handle(OpenGl_ShaderObject) aBasicVertShader = initShader (GL_VERTEX_SHADER, aBasicVertShaderSrc, theGlContext); |
189f85a3 |
1509 | if (aBasicVertShader.IsNull()) |
1510 | { |
1511 | return safeFailBack ("Failed to set vertex shader source", theGlContext); |
fc73a202 |
1512 | } |
1513 | |
3a9b5dc8 |
1514 | myOutImageShader = initShader (GL_FRAGMENT_SHADER, myOutImageShaderSource, theGlContext); |
1515 | if (myOutImageShader.IsNull()) |
fc73a202 |
1516 | { |
189f85a3 |
1517 | aBasicVertShader->Release (theGlContext.operator->()); |
189f85a3 |
1518 | return safeFailBack ("Failed to set display fragment shader source", theGlContext); |
07039714 |
1519 | } |
fc73a202 |
1520 | |
3a9b5dc8 |
1521 | myOutImageProgram = initProgram (theGlContext, aBasicVertShader, myOutImageShader); |
189f85a3 |
1522 | if (myOutImageProgram.IsNull()) |
1523 | { |
3a9b5dc8 |
1524 | return safeFailBack ("Failed to initialize display shader program", theGlContext); |
fc73a202 |
1525 | } |
e276548b |
1526 | } |
fc73a202 |
1527 | } |
e276548b |
1528 | |
91c60b57 |
1529 | if (myRaytraceInitStatus == OpenGl_RT_NONE || aToRebuildShaders) |
fc73a202 |
1530 | { |
1531 | for (Standard_Integer anIndex = 0; anIndex < 2; ++anIndex) |
e276548b |
1532 | { |
fc73a202 |
1533 | Handle(OpenGl_ShaderProgram)& aShaderProgram = |
1534 | (anIndex == 0) ? myRaytraceProgram : myPostFSAAProgram; |
1535 | |
91c60b57 |
1536 | theGlContext->BindProgram (aShaderProgram); |
fc73a202 |
1537 | |
91c60b57 |
1538 | aShaderProgram->SetSampler (theGlContext, |
fc73a202 |
1539 | "uSceneMinPointTexture", OpenGl_RT_SceneMinPointTexture); |
91c60b57 |
1540 | aShaderProgram->SetSampler (theGlContext, |
fc73a202 |
1541 | "uSceneMaxPointTexture", OpenGl_RT_SceneMaxPointTexture); |
91c60b57 |
1542 | aShaderProgram->SetSampler (theGlContext, |
fc73a202 |
1543 | "uSceneNodeInfoTexture", OpenGl_RT_SceneNodeInfoTexture); |
91c60b57 |
1544 | aShaderProgram->SetSampler (theGlContext, |
fc73a202 |
1545 | "uGeometryVertexTexture", OpenGl_RT_GeometryVertexTexture); |
91c60b57 |
1546 | aShaderProgram->SetSampler (theGlContext, |
fc73a202 |
1547 | "uGeometryNormalTexture", OpenGl_RT_GeometryNormalTexture); |
91c60b57 |
1548 | aShaderProgram->SetSampler (theGlContext, |
25ef750e |
1549 | "uGeometryTexCrdTexture", OpenGl_RT_GeometryTexCrdTexture); |
91c60b57 |
1550 | aShaderProgram->SetSampler (theGlContext, |
25ef750e |
1551 | "uGeometryTriangTexture", OpenGl_RT_GeometryTriangTexture); |
91c60b57 |
1552 | aShaderProgram->SetSampler (theGlContext, |
84c71f29 |
1553 | "uSceneTransformTexture", OpenGl_RT_SceneTransformTexture); |
91c60b57 |
1554 | aShaderProgram->SetSampler (theGlContext, |
84c71f29 |
1555 | "uEnvironmentMapTexture", OpenGl_RT_EnvironmentMapTexture); |
91c60b57 |
1556 | aShaderProgram->SetSampler (theGlContext, |
25ef750e |
1557 | "uRaytraceMaterialTexture", OpenGl_RT_RaytraceMaterialTexture); |
91c60b57 |
1558 | aShaderProgram->SetSampler (theGlContext, |
25ef750e |
1559 | "uRaytraceLightSrcTexture", OpenGl_RT_RaytraceLightSrcTexture); |
fc73a202 |
1560 | |
1561 | if (anIndex == 1) |
1562 | { |
91c60b57 |
1563 | aShaderProgram->SetSampler (theGlContext, |
189f85a3 |
1564 | "uFSAAInputTexture", OpenGl_RT_FsaaInputTexture); |
1565 | } |
1566 | else |
1567 | { |
1568 | aShaderProgram->SetSampler (theGlContext, |
1569 | "uAccumTexture", OpenGl_RT_PrevAccumTexture); |
fc73a202 |
1570 | } |
265d4508 |
1571 | |
fc73a202 |
1572 | myUniformLocations[anIndex][OpenGl_RT_aPosition] = |
91c60b57 |
1573 | aShaderProgram->GetAttributeLocation (theGlContext, "occVertex"); |
fc73a202 |
1574 | |
1575 | myUniformLocations[anIndex][OpenGl_RT_uOriginLB] = |
91c60b57 |
1576 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginLB"); |
fc73a202 |
1577 | myUniformLocations[anIndex][OpenGl_RT_uOriginRB] = |
91c60b57 |
1578 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginRB"); |
fc73a202 |
1579 | myUniformLocations[anIndex][OpenGl_RT_uOriginLT] = |
91c60b57 |
1580 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginLT"); |
fc73a202 |
1581 | myUniformLocations[anIndex][OpenGl_RT_uOriginRT] = |
91c60b57 |
1582 | aShaderProgram->GetUniformLocation (theGlContext, "uOriginRT"); |
fc73a202 |
1583 | myUniformLocations[anIndex][OpenGl_RT_uDirectLB] = |
91c60b57 |
1584 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectLB"); |
fc73a202 |
1585 | myUniformLocations[anIndex][OpenGl_RT_uDirectRB] = |
91c60b57 |
1586 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectRB"); |
fc73a202 |
1587 | myUniformLocations[anIndex][OpenGl_RT_uDirectLT] = |
91c60b57 |
1588 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectLT"); |
fc73a202 |
1589 | myUniformLocations[anIndex][OpenGl_RT_uDirectRT] = |
91c60b57 |
1590 | aShaderProgram->GetUniformLocation (theGlContext, "uDirectRT"); |
3a9b5dc8 |
1591 | myUniformLocations[anIndex][OpenGl_RT_uViewPrMat] = |
1d865689 |
1592 | aShaderProgram->GetUniformLocation (theGlContext, "uViewMat"); |
25ef750e |
1593 | myUniformLocations[anIndex][OpenGl_RT_uUnviewMat] = |
91c60b57 |
1594 | aShaderProgram->GetUniformLocation (theGlContext, "uUnviewMat"); |
fc73a202 |
1595 | |
1596 | myUniformLocations[anIndex][OpenGl_RT_uSceneRad] = |
91c60b57 |
1597 | aShaderProgram->GetUniformLocation (theGlContext, "uSceneRadius"); |
fc73a202 |
1598 | myUniformLocations[anIndex][OpenGl_RT_uSceneEps] = |
91c60b57 |
1599 | aShaderProgram->GetUniformLocation (theGlContext, "uSceneEpsilon"); |
25ef750e |
1600 | myUniformLocations[anIndex][OpenGl_RT_uLightCount] = |
91c60b57 |
1601 | aShaderProgram->GetUniformLocation (theGlContext, "uLightCount"); |
25ef750e |
1602 | myUniformLocations[anIndex][OpenGl_RT_uLightAmbnt] = |
91c60b57 |
1603 | aShaderProgram->GetUniformLocation (theGlContext, "uGlobalAmbient"); |
fc73a202 |
1604 | |
1605 | myUniformLocations[anIndex][OpenGl_RT_uOffsetX] = |
91c60b57 |
1606 | aShaderProgram->GetUniformLocation (theGlContext, "uOffsetX"); |
fc73a202 |
1607 | myUniformLocations[anIndex][OpenGl_RT_uOffsetY] = |
91c60b57 |
1608 | aShaderProgram->GetUniformLocation (theGlContext, "uOffsetY"); |
fc73a202 |
1609 | myUniformLocations[anIndex][OpenGl_RT_uSamples] = |
91c60b57 |
1610 | aShaderProgram->GetUniformLocation (theGlContext, "uSamples"); |
84c71f29 |
1611 | |
189f85a3 |
1612 | myUniformLocations[anIndex][OpenGl_RT_uTexSamplersArray] = |
91c60b57 |
1613 | aShaderProgram->GetUniformLocation (theGlContext, "uTextureSamplers"); |
25ef750e |
1614 | |
189f85a3 |
1615 | myUniformLocations[anIndex][OpenGl_RT_uShadowsEnabled] = |
1616 | aShaderProgram->GetUniformLocation (theGlContext, "uShadowsEnabled"); |
1617 | myUniformLocations[anIndex][OpenGl_RT_uReflectEnabled] = |
1618 | aShaderProgram->GetUniformLocation (theGlContext, "uReflectEnabled"); |
1619 | myUniformLocations[anIndex][OpenGl_RT_uSphereMapEnabled] = |
1620 | aShaderProgram->GetUniformLocation (theGlContext, "uSphereMapEnabled"); |
1621 | myUniformLocations[anIndex][OpenGl_RT_uSphereMapForBack] = |
1622 | aShaderProgram->GetUniformLocation (theGlContext, "uSphereMapForBack"); |
8c820969 |
1623 | myUniformLocations[anIndex][OpenGl_RT_uBlockedRngEnabled] = |
1624 | aShaderProgram->GetUniformLocation (theGlContext, "uBlockedRngEnabled"); |
189f85a3 |
1625 | |
3a9b5dc8 |
1626 | myUniformLocations[anIndex][OpenGl_RT_uWinSizeX] = |
1627 | aShaderProgram->GetUniformLocation (theGlContext, "uWinSizeX"); |
1628 | myUniformLocations[anIndex][OpenGl_RT_uWinSizeY] = |
1629 | aShaderProgram->GetUniformLocation (theGlContext, "uWinSizeY"); |
1630 | |
189f85a3 |
1631 | myUniformLocations[anIndex][OpenGl_RT_uSampleWeight] = |
1632 | aShaderProgram->GetUniformLocation (theGlContext, "uSampleWeight"); |
1633 | myUniformLocations[anIndex][OpenGl_RT_uFrameRndSeed] = |
1634 | aShaderProgram->GetUniformLocation (theGlContext, "uFrameRndSeed"); |
1635 | |
3a9b5dc8 |
1636 | myUniformLocations[anIndex][OpenGl_RT_uRenderImage] = |
1637 | aShaderProgram->GetUniformLocation (theGlContext, "uRenderImage"); |
1638 | myUniformLocations[anIndex][OpenGl_RT_uOffsetImage] = |
1639 | aShaderProgram->GetUniformLocation (theGlContext, "uOffsetImage"); |
1640 | |
189f85a3 |
1641 | myUniformLocations[anIndex][OpenGl_RT_uBackColorTop] = |
1642 | aShaderProgram->GetUniformLocation (theGlContext, "uBackColorTop"); |
1643 | myUniformLocations[anIndex][OpenGl_RT_uBackColorBot] = |
1644 | aShaderProgram->GetUniformLocation (theGlContext, "uBackColorBot"); |
fc73a202 |
1645 | } |
265d4508 |
1646 | |
189f85a3 |
1647 | theGlContext->BindProgram (myOutImageProgram); |
1648 | |
1649 | myOutImageProgram->SetSampler (theGlContext, |
1650 | "uInputTexture", OpenGl_RT_PrevAccumTexture); |
1651 | |
1d865689 |
1652 | myOutImageProgram->SetSampler (theGlContext, |
3a9b5dc8 |
1653 | "uDepthTexture", OpenGl_RT_RaytraceDepthTexture); |
1d865689 |
1654 | |
91c60b57 |
1655 | theGlContext->BindProgram (NULL); |
fc73a202 |
1656 | } |
265d4508 |
1657 | |
91c60b57 |
1658 | if (myRaytraceInitStatus != OpenGl_RT_NONE) |
fc73a202 |
1659 | { |
91c60b57 |
1660 | return myRaytraceInitStatus == OpenGl_RT_INIT; |
fc73a202 |
1661 | } |
265d4508 |
1662 | |
fc73a202 |
1663 | const GLfloat aVertices[] = { -1.f, -1.f, 0.f, |
1664 | -1.f, 1.f, 0.f, |
1665 | 1.f, 1.f, 0.f, |
1666 | 1.f, 1.f, 0.f, |
1667 | 1.f, -1.f, 0.f, |
1668 | -1.f, -1.f, 0.f }; |
265d4508 |
1669 | |
91c60b57 |
1670 | myRaytraceScreenQuad.Init (theGlContext, 3, 6, aVertices); |
265d4508 |
1671 | |
91c60b57 |
1672 | myRaytraceInitStatus = OpenGl_RT_INIT; // initialized in normal way |
ca3c13d1 |
1673 | |
fc73a202 |
1674 | return Standard_True; |
1675 | } |
265d4508 |
1676 | |
fc73a202 |
1677 | // ======================================================================= |
189f85a3 |
1678 | // function : nullifyResource |
3a9b5dc8 |
1679 | // purpose : Releases OpenGL resource |
fc73a202 |
1680 | // ======================================================================= |
aa00364d |
1681 | template <class T> |
3a9b5dc8 |
1682 | inline void nullifyResource (const Handle(OpenGl_Context)& theGlContext, Handle(T)& theResource) |
fc73a202 |
1683 | { |
1684 | if (!theResource.IsNull()) |
1685 | { |
91c60b57 |
1686 | theResource->Release (theGlContext.operator->()); |
fc73a202 |
1687 | theResource.Nullify(); |
1688 | } |
1689 | } |
265d4508 |
1690 | |
fc73a202 |
1691 | // ======================================================================= |
189f85a3 |
1692 | // function : releaseRaytraceResources |
fc73a202 |
1693 | // purpose : Releases OpenGL/GLSL shader programs |
1694 | // ======================================================================= |
d877e610 |
1695 | void OpenGl_View::releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext, const Standard_Boolean theToRebuild) |
fc73a202 |
1696 | { |
d877e610 |
1697 | // release shader resources |
189f85a3 |
1698 | nullifyResource (theGlContext, myRaytraceShader); |
1699 | nullifyResource (theGlContext, myPostFSAAShader); |
265d4508 |
1700 | |
189f85a3 |
1701 | nullifyResource (theGlContext, myRaytraceProgram); |
1702 | nullifyResource (theGlContext, myPostFSAAProgram); |
1703 | nullifyResource (theGlContext, myOutImageProgram); |
265d4508 |
1704 | |
d877e610 |
1705 | if (!theToRebuild) // complete release |
1706 | { |
1707 | myRaytraceFBO1[0]->Release (theGlContext.operator->()); |
1708 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
1709 | myRaytraceFBO2[0]->Release (theGlContext.operator->()); |
1710 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
1711 | |
1712 | nullifyResource (theGlContext, myRaytraceOutputTexture[0]); |
1713 | nullifyResource (theGlContext, myRaytraceOutputTexture[1]); |
265d4508 |
1714 | |
d877e610 |
1715 | nullifyResource (theGlContext, myRaytraceTileOffsetsTexture); |
1716 | nullifyResource (theGlContext, myRaytraceVisualErrorTexture); |
265d4508 |
1717 | |
d877e610 |
1718 | nullifyResource (theGlContext, mySceneNodeInfoTexture); |
1719 | nullifyResource (theGlContext, mySceneMinPointTexture); |
1720 | nullifyResource (theGlContext, mySceneMaxPointTexture); |
265d4508 |
1721 | |
d877e610 |
1722 | nullifyResource (theGlContext, myGeometryVertexTexture); |
1723 | nullifyResource (theGlContext, myGeometryNormalTexture); |
1724 | nullifyResource (theGlContext, myGeometryTexCrdTexture); |
1725 | nullifyResource (theGlContext, myGeometryTriangTexture); |
1726 | nullifyResource (theGlContext, mySceneTransformTexture); |
47e9c178 |
1727 | |
d877e610 |
1728 | nullifyResource (theGlContext, myRaytraceLightSrcTexture); |
1729 | nullifyResource (theGlContext, myRaytraceMaterialTexture); |
1730 | |
1731 | myRaytraceGeometry.ReleaseResources (theGlContext); |
1732 | |
1733 | if (myRaytraceScreenQuad.IsValid ()) |
1734 | { |
1735 | myRaytraceScreenQuad.Release (theGlContext.operator->()); |
1736 | } |
3a9b5dc8 |
1737 | } |
91c60b57 |
1738 | } |
1739 | |
1740 | // ======================================================================= |
bf02aa7d |
1741 | // function : updateRaytraceBuffers |
1742 | // purpose : Updates auxiliary OpenGL frame buffers. |
91c60b57 |
1743 | // ======================================================================= |
bf02aa7d |
1744 | Standard_Boolean OpenGl_View::updateRaytraceBuffers (const Standard_Integer theSizeX, |
91c60b57 |
1745 | const Standard_Integer theSizeY, |
1746 | const Handle(OpenGl_Context)& theGlContext) |
1747 | { |
bf02aa7d |
1748 | // Auxiliary buffers are not used. |
1749 | if (!myRaytraceParameters.GlobalIllumination && !myRenderParams.IsAntialiasingEnabled) |
91c60b57 |
1750 | { |
bf02aa7d |
1751 | myRaytraceFBO1[0]->Release (theGlContext.operator->()); |
1752 | myRaytraceFBO2[0]->Release (theGlContext.operator->()); |
1753 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
1754 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
3a9b5dc8 |
1755 | |
bf02aa7d |
1756 | return Standard_True; |
1757 | } |
1758 | |
3c4b62a4 |
1759 | myRaytraceFBO1[0]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
1760 | myRaytraceFBO2[0]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
bf02aa7d |
1761 | |
1762 | // Init second set of buffers for stereographic rendering. |
1763 | if (myCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo) |
1764 | { |
3c4b62a4 |
1765 | myRaytraceFBO1[1]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
1766 | myRaytraceFBO2[1]->InitLazy (theGlContext, theSizeX, theSizeY, GL_RGBA32F, myFboDepthFormat); |
bf02aa7d |
1767 | } |
1768 | else |
1769 | { |
1770 | myRaytraceFBO1[1]->Release (theGlContext.operator->()); |
1771 | myRaytraceFBO2[1]->Release (theGlContext.operator->()); |
91c60b57 |
1772 | } |
1773 | |
3a9b5dc8 |
1774 | myTileSampler.SetSize (theSizeX, theSizeY); |
1775 | |
1776 | if (myRaytraceTileOffsetsTexture.IsNull()) |
1777 | { |
1778 | myRaytraceOutputTexture[0] = new OpenGl_Texture(); |
1779 | myRaytraceOutputTexture[1] = new OpenGl_Texture(); |
1780 | |
1781 | myRaytraceTileOffsetsTexture = new OpenGl_Texture(); |
1782 | myRaytraceVisualErrorTexture = new OpenGl_Texture(); |
1783 | } |
1784 | |
1785 | if (myRaytraceOutputTexture[0]->SizeX() / 3 != theSizeX |
1786 | || myRaytraceOutputTexture[0]->SizeY() / 2 != theSizeY) |
1787 | { |
1788 | // Due to limitations of OpenGL image load-store extension |
1789 | // atomic operations are supported only for single-channel |
1790 | // images, so we define GL_R32F image. It is used as array |
1791 | // of 6D floating point vectors: |
1792 | // 0 - R color channel |
1793 | // 1 - G color channel |
1794 | // 2 - B color channel |
1795 | // 3 - hit time transformed into OpenGL NDC space |
1796 | // 4 - luminance accumulated for odd samples only |
1797 | myRaytraceOutputTexture[0]->InitRectangle (theGlContext, |
1798 | theSizeX * 3, theSizeY * 2, OpenGl_TextureFormat::Create<GLfloat, 1>()); |
1799 | |
1800 | myRaytraceVisualErrorTexture->Init (theGlContext, |
1801 | GL_R32I, GL_RED_INTEGER, GL_INT, myTileSampler.NbTilesX(), myTileSampler.NbTilesY(), Graphic3d_TOT_2D); |
1802 | |
1803 | myRaytraceTileOffsetsTexture->Init (theGlContext, |
1804 | GL_RG32I, GL_RG_INTEGER, GL_INT, myTileSampler.NbTilesX(), myTileSampler.NbTilesY(), Graphic3d_TOT_2D); |
1805 | } |
1806 | |
1807 | if (myCamera->ProjectionType() == Graphic3d_Camera::Projection_Stereo) |
1808 | { |
1809 | if (myRaytraceOutputTexture[1]->SizeX() / 3 != theSizeX |
1810 | || myRaytraceOutputTexture[1]->SizeY() / 2 != theSizeY) |
1811 | { |
1812 | myRaytraceOutputTexture[1]->InitRectangle (theGlContext, |
1813 | theSizeX * 3, theSizeY * 2, OpenGl_TextureFormat::Create<GLfloat, 1>()); |
1814 | } |
1815 | } |
1816 | else |
1817 | { |
1818 | myRaytraceOutputTexture[1]->Release (theGlContext.operator->()); |
1819 | } |
1820 | |
91c60b57 |
1821 | return Standard_True; |
1822 | } |
1823 | |
1824 | // ======================================================================= |
189f85a3 |
1825 | // function : updateCamera |
91c60b57 |
1826 | // purpose : Generates viewing rays for corners of screen quad |
1827 | // ======================================================================= |
1828 | void OpenGl_View::updateCamera (const OpenGl_Mat4& theOrientation, |
1829 | const OpenGl_Mat4& theViewMapping, |
1830 | OpenGl_Vec3* theOrigins, |
1831 | OpenGl_Vec3* theDirects, |
3a9b5dc8 |
1832 | OpenGl_Mat4& theViewPr, |
91c60b57 |
1833 | OpenGl_Mat4& theUnview) |
1834 | { |
1d865689 |
1835 | // compute view-projection matrix |
3a9b5dc8 |
1836 | theViewPr = theViewMapping * theOrientation; |
1d865689 |
1837 | |
1838 | // compute inverse view-projection matrix |
3a9b5dc8 |
1839 | theViewPr.Inverted (theUnview); |
91c60b57 |
1840 | |
1841 | Standard_Integer aOriginIndex = 0; |
1842 | Standard_Integer aDirectIndex = 0; |
1843 | |
1844 | for (Standard_Integer aY = -1; aY <= 1; aY += 2) |
1845 | { |
1846 | for (Standard_Integer aX = -1; aX <= 1; aX += 2) |
1847 | { |
1848 | OpenGl_Vec4 aOrigin (GLfloat(aX), |
1849 | GLfloat(aY), |
1850 | -1.0f, |
1851 | 1.0f); |
1852 | |
1853 | aOrigin = theUnview * aOrigin; |
1854 | |
1855 | aOrigin.x() = aOrigin.x() / aOrigin.w(); |
1856 | aOrigin.y() = aOrigin.y() / aOrigin.w(); |
1857 | aOrigin.z() = aOrigin.z() / aOrigin.w(); |
1858 | |
1859 | OpenGl_Vec4 aDirect (GLfloat(aX), |
1860 | GLfloat(aY), |
1861 | 1.0f, |
1862 | 1.0f); |
1863 | |
1864 | aDirect = theUnview * aDirect; |
1865 | |
1866 | aDirect.x() = aDirect.x() / aDirect.w(); |
1867 | aDirect.y() = aDirect.y() / aDirect.w(); |
1868 | aDirect.z() = aDirect.z() / aDirect.w(); |
1869 | |
1870 | aDirect = aDirect - aOrigin; |
1871 | |
91c60b57 |
1872 | theOrigins[aOriginIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aOrigin.x()), |
1873 | static_cast<GLfloat> (aOrigin.y()), |
1874 | static_cast<GLfloat> (aOrigin.z())); |
1875 | |
b0dc79bc |
1876 | theDirects[aDirectIndex++] = OpenGl_Vec3 (static_cast<GLfloat> (aDirect.x()), |
1877 | static_cast<GLfloat> (aDirect.y()), |
1878 | static_cast<GLfloat> (aDirect.z())); |
91c60b57 |
1879 | } |
1880 | } |
fc73a202 |
1881 | } |
265d4508 |
1882 | |
fc73a202 |
1883 | // ======================================================================= |
189f85a3 |
1884 | // function : uploadRaytraceData |
fc73a202 |
1885 | // purpose : Uploads ray-trace data to the GPU |
1886 | // ======================================================================= |
91c60b57 |
1887 | Standard_Boolean OpenGl_View::uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext) |
fc73a202 |
1888 | { |
91c60b57 |
1889 | if (!theGlContext->IsGlGreaterEqual (3, 1)) |
fc73a202 |
1890 | { |
265d4508 |
1891 | #ifdef RAY_TRACE_PRINT_INFO |
fc73a202 |
1892 | std::cout << "Error: OpenGL version is less than 3.1" << std::endl; |
265d4508 |
1893 | #endif |
fc73a202 |
1894 | return Standard_False; |
e276548b |
1895 | } |
1896 | |
189f85a3 |
1897 | myAccumFrames = 0; // accumulation should be restarted |
1898 | |
25ef750e |
1899 | ///////////////////////////////////////////////////////////////////////////// |
1900 | // Prepare OpenGL textures |
1901 | |
91c60b57 |
1902 | if (theGlContext->arbTexBindless != NULL) |
25ef750e |
1903 | { |
1904 | // If OpenGL driver supports bindless textures we need |
1905 | // to get unique 64- bit handles for using on the GPU |
91c60b57 |
1906 | if (!myRaytraceGeometry.UpdateTextureHandles (theGlContext)) |
25ef750e |
1907 | { |
1908 | #ifdef RAY_TRACE_PRINT_INFO |
1909 | std::cout << "Error: Failed to get OpenGL texture handles" << std::endl; |
1910 | #endif |
1911 | return Standard_False; |
1912 | } |
1913 | } |
1914 | |
265d4508 |
1915 | ///////////////////////////////////////////////////////////////////////////// |
e2da917a |
1916 | // Create OpenGL BVH buffers |
265d4508 |
1917 | |
3a9b5dc8 |
1918 | if (mySceneNodeInfoTexture.IsNull()) // create scene BVH buffers |
e276548b |
1919 | { |
e2da917a |
1920 | mySceneNodeInfoTexture = new OpenGl_TextureBufferArb; |
1921 | mySceneMinPointTexture = new OpenGl_TextureBufferArb; |
1922 | mySceneMaxPointTexture = new OpenGl_TextureBufferArb; |
84c71f29 |
1923 | mySceneTransformTexture = new OpenGl_TextureBufferArb; |
265d4508 |
1924 | |
91c60b57 |
1925 | if (!mySceneNodeInfoTexture->Create (theGlContext) |
1926 | || !mySceneMinPointTexture->Create (theGlContext) |
1927 | || !mySceneMaxPointTexture->Create (theGlContext) |
1928 | || !mySceneTransformTexture->Create (theGlContext)) |
e276548b |
1929 | { |
fc73a202 |
1930 | #ifdef RAY_TRACE_PRINT_INFO |
e2da917a |
1931 | std::cout << "Error: Failed to create scene BVH buffers" << std::endl; |
fc73a202 |
1932 | #endif |
1933 | return Standard_False; |
1934 | } |
1935 | } |
5322131b |
1936 | |
3a9b5dc8 |
1937 | if (myGeometryVertexTexture.IsNull()) // create geometry buffers |
265d4508 |
1938 | { |
fc73a202 |
1939 | myGeometryVertexTexture = new OpenGl_TextureBufferArb; |
1940 | myGeometryNormalTexture = new OpenGl_TextureBufferArb; |
25ef750e |
1941 | myGeometryTexCrdTexture = new OpenGl_TextureBufferArb; |
fc73a202 |
1942 | myGeometryTriangTexture = new OpenGl_TextureBufferArb; |
e276548b |
1943 | |
91c60b57 |
1944 | if (!myGeometryVertexTexture->Create (theGlContext) |
1945 | || !myGeometryNormalTexture->Create (theGlContext) |
1946 | || !myGeometryTexCrdTexture->Create (theGlContext) |
1947 | || !myGeometryTriangTexture->Create (theGlContext)) |
fc73a202 |
1948 | { |
1949 | #ifdef RAY_TRACE_PRINT_INFO |
1950 | std::cout << "Error: Failed to create buffers for triangulation data" << std::endl; |
1951 | #endif |
1952 | return Standard_False; |
1953 | } |
265d4508 |
1954 | } |
5322131b |
1955 | |
e2da917a |
1956 | if (myRaytraceMaterialTexture.IsNull()) // create material buffer |
fc73a202 |
1957 | { |
1958 | myRaytraceMaterialTexture = new OpenGl_TextureBufferArb; |
e276548b |
1959 | |
91c60b57 |
1960 | if (!myRaytraceMaterialTexture->Create (theGlContext)) |
fc73a202 |
1961 | { |
1962 | #ifdef RAY_TRACE_PRINT_INFO |
1963 | std::cout << "Error: Failed to create buffers for material data" << std::endl; |
e276548b |
1964 | #endif |
fc73a202 |
1965 | return Standard_False; |
1966 | } |
1967 | } |
e2da917a |
1968 | |
84c71f29 |
1969 | ///////////////////////////////////////////////////////////////////////////// |
1970 | // Write transform buffer |
1971 | |
1972 | BVH_Mat4f* aNodeTransforms = new BVH_Mat4f[myRaytraceGeometry.Size()]; |
84c71f29 |
1973 | |
e2da917a |
1974 | bool aResult = true; |
1975 | |
84c71f29 |
1976 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
1977 | { |
1978 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
1979 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
1980 | |
1981 | const BVH_Transform<Standard_ShortReal, 4>* aTransform = |
1982 | dynamic_cast<const BVH_Transform<Standard_ShortReal, 4>* > (aTriangleSet->Properties().operator->()); |
1983 | |
1984 | Standard_ASSERT_RETURN (aTransform != NULL, |
1985 | "OpenGl_TriangleSet does not contain transform", Standard_False); |
1986 | |
1987 | aNodeTransforms[anElemIndex] = aTransform->Inversed(); |
84c71f29 |
1988 | } |
1989 | |
91c60b57 |
1990 | aResult &= mySceneTransformTexture->Init (theGlContext, 4, |
84c71f29 |
1991 | myRaytraceGeometry.Size() * 4, reinterpret_cast<const GLfloat*> (aNodeTransforms)); |
1992 | |
25ef750e |
1993 | delete [] aNodeTransforms; |
84c71f29 |
1994 | |
1995 | ///////////////////////////////////////////////////////////////////////////// |
bc8c79bb |
1996 | // Write geometry and bottom-level BVH buffers |
84c71f29 |
1997 | |
fc73a202 |
1998 | Standard_Size aTotalVerticesNb = 0; |
1999 | Standard_Size aTotalElementsNb = 0; |
2000 | Standard_Size aTotalBVHNodesNb = 0; |
265d4508 |
2001 | |
fc73a202 |
2002 | for (Standard_Integer anElemIndex = 0; anElemIndex < myRaytraceGeometry.Size(); ++anElemIndex) |
2003 | { |
2004 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> ( |
2005 | myRaytraceGeometry.Objects().ChangeValue (anElemIndex).operator->()); |
265d4508 |
2006 | |
fc73a202 |
2007 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
2008 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
2009 | |
2010 | aTotalVerticesNb += aTriangleSet->Vertices.size(); |
2011 | aTotalElementsNb += aTriangleSet->Elements.size(); |
e276548b |
2012 | |
f2474958 |
2013 | Standard_ASSERT_RETURN (!aTriangleSet->QuadBVH().IsNull(), |
fc73a202 |
2014 | "Error: Failed to get bottom-level BVH of OpenGL element", Standard_False); |
265d4508 |
2015 | |
f2474958 |
2016 | aTotalBVHNodesNb += aTriangleSet->QuadBVH()->NodeInfoBuffer().size(); |
fc73a202 |
2017 | } |
e276548b |
2018 | |
f2474958 |
2019 | aTotalBVHNodesNb += myRaytraceGeometry.QuadBVH()->NodeInfoBuffer().size(); |
e2da917a |
2020 | |
fc73a202 |
2021 | if (aTotalBVHNodesNb != 0) |
e276548b |
2022 | { |
e2da917a |
2023 | aResult &= mySceneNodeInfoTexture->Init ( |
91c60b57 |
2024 | theGlContext, 4, GLsizei (aTotalBVHNodesNb), static_cast<const GLuint*> (NULL)); |
e2da917a |
2025 | aResult &= mySceneMinPointTexture->Init ( |
91c60b57 |
2026 | theGlContext, 3, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
e2da917a |
2027 | aResult &= mySceneMaxPointTexture->Init ( |
91c60b57 |
2028 | theGlContext, 3, GLsizei (aTotalBVHNodesNb), static_cast<const GLfloat*> (NULL)); |
fc73a202 |
2029 | } |
265d4508 |
2030 | |
fc73a202 |
2031 | if (!aResult) |
2032 | { |
2033 | #ifdef RAY_TRACE_PRINT_INFO |
2034 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVH" << std::endl; |
2035 | #endif |
2036 | return Standard_False; |
2037 | } |
e276548b |
2038 | |
fc73a202 |
2039 | if (aTotalElementsNb != 0) |
2040 | { |
25ef750e |
2041 | aResult &= myGeometryTriangTexture->Init ( |
91c60b57 |
2042 | theGlContext, 4, GLsizei (aTotalElementsNb), static_cast<const GLuint*> (NULL)); |
fc73a202 |
2043 | } |
265d4508 |
2044 | |
fc73a202 |
2045 | if (aTotalVerticesNb != 0) |
2046 | { |
25ef750e |
2047 | aResult &= myGeometryVertexTexture->Init ( |
91c60b57 |
2048 | theGlContext, 3, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
25ef750e |
2049 | aResult &= myGeometryNormalTexture->Init ( |
91c60b57 |
2050 | theGlContext, 3, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
25ef750e |
2051 | aResult &= myGeometryTexCrdTexture->Init ( |
91c60b57 |
2052 | theGlContext, 2, GLsizei (aTotalVerticesNb), static_cast<const GLfloat*> (NULL)); |
fc73a202 |
2053 | } |
265d4508 |
2054 | |
fc73a202 |
2055 | if (!aResult) |
2056 | { |
2057 | #ifdef RAY_TRACE_PRINT_INFO |
2058 | std::cout << "Error: Failed to upload buffers for scene geometry" << std::endl; |
2059 | #endif |
2060 | return Standard_False; |
2061 | } |
265d4508 |
2062 | |
f2474958 |
2063 | const QuadBvhHandle& aBVH = myRaytraceGeometry.QuadBVH(); |
91c60b57 |
2064 | |
2065 | if (aBVH->Length() > 0) |
1e99558f |
2066 | { |
91c60b57 |
2067 | aResult &= mySceneNodeInfoTexture->SubData (theGlContext, 0, aBVH->Length(), |
1e99558f |
2068 | reinterpret_cast<const GLuint*> (&aBVH->NodeInfoBuffer().front())); |
91c60b57 |
2069 | aResult &= mySceneMinPointTexture->SubData (theGlContext, 0, aBVH->Length(), |
1e99558f |
2070 | reinterpret_cast<const GLfloat*> (&aBVH->MinPointBuffer().front())); |
91c60b57 |
2071 | aResult &= mySceneMaxPointTexture->SubData (theGlContext, 0, aBVH->Length(), |
1e99558f |
2072 | reinterpret_cast<const GLfloat*> (&aBVH->MaxPointBuffer().front())); |
2073 | } |
e2da917a |
2074 | |
fc73a202 |
2075 | for (Standard_Integer aNodeIdx = 0; aNodeIdx < aBVH->Length(); ++aNodeIdx) |
2076 | { |
2077 | if (!aBVH->IsOuter (aNodeIdx)) |
2078 | continue; |
265d4508 |
2079 | |
fc73a202 |
2080 | OpenGl_TriangleSet* aTriangleSet = myRaytraceGeometry.TriangleSet (aNodeIdx); |
e276548b |
2081 | |
fc73a202 |
2082 | Standard_ASSERT_RETURN (aTriangleSet != NULL, |
2083 | "Error: Failed to get triangulation of OpenGL element", Standard_False); |
e276548b |
2084 | |
e2da917a |
2085 | Standard_Integer aBVHOffset = myRaytraceGeometry.AccelerationOffset (aNodeIdx); |
e276548b |
2086 | |
fc73a202 |
2087 | Standard_ASSERT_RETURN (aBVHOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
2088 | "Error: Failed to get offset for bottom-level BVH", Standard_False); |
e276548b |
2089 | |
f2474958 |
2090 | const Standard_Integer aBvhBuffersSize = aTriangleSet->QuadBVH()->Length(); |
265d4508 |
2091 | |
e2da917a |
2092 | if (aBvhBuffersSize != 0) |
fc73a202 |
2093 | { |
91c60b57 |
2094 | aResult &= mySceneNodeInfoTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
f2474958 |
2095 | reinterpret_cast<const GLuint*> (&aTriangleSet->QuadBVH()->NodeInfoBuffer().front())); |
91c60b57 |
2096 | aResult &= mySceneMinPointTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
f2474958 |
2097 | reinterpret_cast<const GLfloat*> (&aTriangleSet->QuadBVH()->MinPointBuffer().front())); |
91c60b57 |
2098 | aResult &= mySceneMaxPointTexture->SubData (theGlContext, aBVHOffset, aBvhBuffersSize, |
f2474958 |
2099 | reinterpret_cast<const GLfloat*> (&aTriangleSet->QuadBVH()->MaxPointBuffer().front())); |
91c60b57 |
2100 | |
fc73a202 |
2101 | if (!aResult) |
e276548b |
2102 | { |
fc73a202 |
2103 | #ifdef RAY_TRACE_PRINT_INFO |
2104 | std::cout << "Error: Failed to upload buffers for bottom-level scene BVHs" << std::endl; |
2105 | #endif |
e276548b |
2106 | return Standard_False; |
2107 | } |
2108 | } |
2109 | |
fc73a202 |
2110 | const Standard_Integer aVerticesOffset = myRaytraceGeometry.VerticesOffset (aNodeIdx); |
265d4508 |
2111 | |
fc73a202 |
2112 | Standard_ASSERT_RETURN (aVerticesOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
2113 | "Error: Failed to get offset for triangulation vertices of OpenGL element", Standard_False); |
265d4508 |
2114 | |
fc73a202 |
2115 | if (!aTriangleSet->Vertices.empty()) |
2116 | { |
91c60b57 |
2117 | aResult &= myGeometryNormalTexture->SubData (theGlContext, aVerticesOffset, |
2118 | GLsizei (aTriangleSet->Normals.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->Normals.front())); |
2119 | aResult &= myGeometryTexCrdTexture->SubData (theGlContext, aVerticesOffset, |
2120 | GLsizei (aTriangleSet->TexCrds.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->TexCrds.front())); |
2121 | aResult &= myGeometryVertexTexture->SubData (theGlContext, aVerticesOffset, |
2122 | GLsizei (aTriangleSet->Vertices.size()), reinterpret_cast<const GLfloat*> (&aTriangleSet->Vertices.front())); |
fc73a202 |
2123 | } |
e276548b |
2124 | |
fc73a202 |
2125 | const Standard_Integer anElementsOffset = myRaytraceGeometry.ElementsOffset (aNodeIdx); |
265d4508 |
2126 | |
fc73a202 |
2127 | Standard_ASSERT_RETURN (anElementsOffset != OpenGl_RaytraceGeometry::INVALID_OFFSET, |
2128 | "Error: Failed to get offset for triangulation elements of OpenGL element", Standard_False); |
e276548b |
2129 | |
fc73a202 |
2130 | if (!aTriangleSet->Elements.empty()) |
e276548b |
2131 | { |
91c60b57 |
2132 | aResult &= myGeometryTriangTexture->SubData (theGlContext, anElementsOffset, GLsizei (aTriangleSet->Elements.size()), |
5cff985a |
2133 | reinterpret_cast<const GLuint*> (&aTriangleSet->Elements.front())); |
e276548b |
2134 | } |
265d4508 |
2135 | |
fc73a202 |
2136 | if (!aResult) |
2137 | { |
2138 | #ifdef RAY_TRACE_PRINT_INFO |
2139 | std::cout << "Error: Failed to upload triangulation buffers for OpenGL element" << std::endl; |
e276548b |
2140 | #endif |
fc73a202 |
2141 | return Standard_False; |
2142 | } |
e276548b |
2143 | } |
e276548b |
2144 | |
25ef750e |
2145 | ///////////////////////////////////////////////////////////////////////////// |
2146 | // Write material buffer |
2147 | |
fc73a202 |
2148 | if (myRaytraceGeometry.Materials.size() != 0) |
2149 | { |
91c60b57 |
2150 | aResult &= myRaytraceMaterialTexture->Init (theGlContext, 4, |
189f85a3 |
2151 | GLsizei (myRaytraceGeometry.Materials.size() * 18), myRaytraceGeometry.Materials.front().Packed()); |
25ef750e |
2152 | |
fc73a202 |
2153 | if (!aResult) |
2154 | { |
2155 | #ifdef RAY_TRACE_PRINT_INFO |
2156 | std::cout << "Error: Failed to upload material buffer" << std::endl; |
2157 | #endif |
2158 | return Standard_False; |
2159 | } |
2160 | } |
e276548b |
2161 | |
fc73a202 |
2162 | myIsRaytraceDataValid = myRaytraceGeometry.Objects().Size() != 0; |
e276548b |
2163 | |
fc73a202 |
2164 | #ifdef RAY_TRACE_PRINT_INFO |
e276548b |
2165 | |
f2474958 |
2166 | Standard_ShortReal aMemTrgUsed = 0.f; |
2167 | Standard_ShortReal aMemBvhUsed = 0.f; |
e276548b |
2168 | |
fc73a202 |
2169 | for (Standard_Integer anElemIdx = 0; anElemIdx < myRaytraceGeometry.Size(); ++anElemIdx) |
2170 | { |
f2474958 |
2171 | OpenGl_TriangleSet* aTriangleSet = dynamic_cast<OpenGl_TriangleSet*> (myRaytraceGeometry.Objects()(anElemIdx).get()); |
e276548b |
2172 | |
f2474958 |
2173 | aMemTrgUsed += static_cast<Standard_ShortReal> ( |
25ef750e |
2174 | aTriangleSet->Vertices.size() * sizeof (BVH_Vec3f)); |
f2474958 |
2175 | aMemTrgUsed += static_cast<Standard_ShortReal> ( |
25ef750e |
2176 | aTriangleSet->Normals.size() * sizeof (BVH_Vec3f)); |
f2474958 |
2177 | aMemTrgUsed += static_cast<Standard_ShortReal> ( |
25ef750e |
2178 | aTriangleSet->TexCrds.size() * sizeof (BVH_Vec2f)); |
f2474958 |
2179 | aMemTrgUsed += static_cast<Standard_ShortReal> ( |
fc73a202 |
2180 | aTriangleSet->Elements.size() * sizeof (BVH_Vec4i)); |
e276548b |
2181 | |
f2474958 |
2182 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2183 | aTriangleSet->QuadBVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
2184 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2185 | aTriangleSet->QuadBVH()->MinPointBuffer().size() * sizeof (BVH_Vec3f)); |
2186 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2187 | aTriangleSet->QuadBVH()->MaxPointBuffer().size() * sizeof (BVH_Vec3f)); |
fc73a202 |
2188 | } |
e276548b |
2189 | |
f2474958 |
2190 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2191 | myRaytraceGeometry.QuadBVH()->NodeInfoBuffer().size() * sizeof (BVH_Vec4i)); |
2192 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2193 | myRaytraceGeometry.QuadBVH()->MinPointBuffer().size() * sizeof (BVH_Vec3f)); |
2194 | aMemBvhUsed += static_cast<Standard_ShortReal> ( |
2195 | myRaytraceGeometry.QuadBVH()->MaxPointBuffer().size() * sizeof (BVH_Vec3f)); |
e276548b |
2196 | |
f2474958 |
2197 | std::cout << "GPU Memory Used (Mb):\n" |
2198 | << "\tFor mesh: " << aMemTrgUsed / 1048576 << "\n" |
2199 | << "\tFor BVHs: " << aMemBvhUsed / 1048576 << "\n"; |
e276548b |
2200 | |
fc73a202 |
2201 | #endif |
e276548b |
2202 | |
fc73a202 |
2203 | return aResult; |
2204 | } |
e276548b |
2205 | |
fc73a202 |
2206 | // ======================================================================= |
189f85a3 |
2207 | // function : updateRaytraceLightSources |
91c60b57 |
2208 | // purpose : Updates 3D scene light sources for ray-tracing |
fc73a202 |
2209 | // ======================================================================= |
91c60b57 |
2210 | Standard_Boolean OpenGl_View::updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext) |
fc73a202 |
2211 | { |
91c60b57 |
2212 | myRaytraceGeometry.Sources.clear(); |
2213 | |
2214 | myRaytraceGeometry.Ambient = BVH_Vec4f (0.0f, 0.0f, 0.0f, 0.0f); |
2215 | |
016e5959 |
2216 | OpenGl_ListOfLight::Iterator aLightIter (myShadingModel == Graphic3d_TOSM_NONE ? myNoShadingLight : myLights); |
c357e426 |
2217 | for (; aLightIter.More(); aLightIter.Next()) |
91c60b57 |
2218 | { |
189f85a3 |
2219 | const OpenGl_Light& aLight = aLightIter.Value(); |
91c60b57 |
2220 | |
c357e426 |
2221 | if (aLight.Type == Graphic3d_TOLS_AMBIENT) |
91c60b57 |
2222 | { |
189f85a3 |
2223 | myRaytraceGeometry.Ambient += BVH_Vec4f (aLight.Color.r() * aLight.Intensity, |
2224 | aLight.Color.g() * aLight.Intensity, |
2225 | aLight.Color.b() * aLight.Intensity, |
91c60b57 |
2226 | 0.0f); |
2227 | continue; |
2228 | } |
2229 | |
189f85a3 |
2230 | BVH_Vec4f aDiffuse (aLight.Color.r() * aLight.Intensity, |
2231 | aLight.Color.g() * aLight.Intensity, |
2232 | aLight.Color.b() * aLight.Intensity, |
91c60b57 |
2233 | 1.0f); |
2234 | |
2235 | BVH_Vec4f aPosition (-aLight.Direction.x(), |
2236 | -aLight.Direction.y(), |
2237 | -aLight.Direction.z(), |
2238 | 0.0f); |
2239 | |
c357e426 |
2240 | if (aLight.Type != Graphic3d_TOLS_DIRECTIONAL) |
91c60b57 |
2241 | { |
2242 | aPosition = BVH_Vec4f (aLight.Position.x(), |
2243 | aLight.Position.y(), |
2244 | aLight.Position.z(), |
2245 | 1.0f); |
189f85a3 |
2246 | |
2247 | // store smoothing radius in w-component |
2248 | aDiffuse.w() = Max (aLight.Smoothness, 0.f); |
2249 | } |
2250 | else |
2251 | { |
2252 | // store cosine of smoothing angle in w-component |
2253 | aDiffuse.w() = cosf (Min (Max (aLight.Smoothness, 0.f), static_cast<Standard_ShortReal> (M_PI / 2.0))); |
91c60b57 |
2254 | } |
2255 | |
2256 | if (aLight.IsHeadlight) |
2257 | { |
2258 | aPosition = theInvModelView * aPosition; |
2259 | } |
2260 | |
2261 | myRaytraceGeometry.Sources.push_back (OpenGl_RaytraceLight (aDiffuse, aPosition)); |
2262 | } |
2263 | |
2264 | if (myRaytraceLightSrcTexture.IsNull()) // create light source buffer |
2265 | { |
2266 | myRaytraceLightSrcTexture = new OpenGl_TextureBufferArb; |
2267 | |
2268 | if (!myRaytraceLightSrcTexture->Create (theGlContext)) |
2269 | { |
2270 | #ifdef RAY_TRACE_PRINT_INFO |
2271 | std::cout << "Error: Failed to create light source buffer" << std::endl; |
2272 | #endif |
2273 | return Standard_False; |
2274 | } |
2275 | } |
189f85a3 |
2276 | |
91c60b57 |
2277 | if (myRaytraceGeometry.Sources.size() != 0) |
fc73a202 |
2278 | { |
91c60b57 |
2279 | const GLfloat* aDataPtr = myRaytraceGeometry.Sources.front().Packed(); |
2280 | if (!myRaytraceLightSrcTexture->Init (theGlContext, 4, GLsizei (myRaytraceGeometry.Sources.size() * 2), aDataPtr)) |
2281 | { |
2282 | #ifdef RAY_TRACE_PRINT_INFO |
2283 | std::cout << "Error: Failed to upload light source buffer" << std::endl; |
2284 | #endif |
2285 | return Standard_False; |
2286 | } |
fc73a202 |
2287 | } |
e276548b |
2288 | |
fc73a202 |
2289 | return Standard_True; |
e276548b |
2290 | } |
2291 | |
2292 | // ======================================================================= |
189f85a3 |
2293 | // function : updateRaytraceEnvironmentMap |
91c60b57 |
2294 | // purpose : Updates environment map for ray-tracing |
e276548b |
2295 | // ======================================================================= |
91c60b57 |
2296 | Standard_Boolean OpenGl_View::updateRaytraceEnvironmentMap (const Handle(OpenGl_Context)& theGlContext) |
e276548b |
2297 | { |
91c60b57 |
2298 | Standard_Boolean aResult = Standard_True; |
e276548b |
2299 | |
91c60b57 |
2300 | if (!myToUpdateEnvironmentMap) |
e276548b |
2301 | { |
91c60b57 |
2302 | return aResult; |
2303 | } |
e276548b |
2304 | |
3a9b5dc8 |
2305 | Handle(OpenGl_ShaderProgram) aPrograms[] = { myRaytraceProgram, |
2306 | myPostFSAAProgram }; |
2307 | |
91c60b57 |
2308 | for (Standard_Integer anIdx = 0; anIdx < 2; ++anIdx) |
2309 | { |
3a9b5dc8 |
2310 | if (!aPrograms[anIdx].IsNull()) |
91c60b57 |
2311 | { |
3a9b5dc8 |
2312 | aResult &= theGlContext->BindProgram (aPrograms[anIdx]); |
e276548b |
2313 | |
83da37b1 |
2314 | if (!myTextureEnv.IsNull()) |
91c60b57 |
2315 | { |
2316 | myTextureEnv->Bind (theGlContext, |
2317 | GL_TEXTURE0 + OpenGl_RT_EnvironmentMapTexture); |
b5ac8292 |
2318 | |
3a9b5dc8 |
2319 | aResult &= aPrograms[anIdx]->SetUniform (theGlContext, |
189f85a3 |
2320 | myUniformLocations[anIdx][OpenGl_RT_uSphereMapEnabled], 1); |
91c60b57 |
2321 | } |
2322 | else |
2323 | { |
3a9b5dc8 |
2324 | aResult &= aPrograms[anIdx]->SetUniform (theGlContext, |
189f85a3 |
2325 | myUniformLocations[anIdx][OpenGl_RT_uSphereMapEnabled], 0); |
91c60b57 |
2326 | } |
2327 | } |
2328 | } |
e276548b |
2329 | |
91c60b57 |
2330 | myToUpdateEnvironmentMap = Standard_False; |
e276548b |
2331 | |
91c60b57 |
2332 | theGlContext->BindProgram (NULL); |
fc73a202 |
2333 | |
91c60b57 |
2334 | return aResult; |
fc73a202 |
2335 | } |
2336 | |
25ef750e |
2337 | // ======================================================================= |
189f85a3 |
2338 | // function : setUniformState |
25ef750e |
2339 | // purpose : Sets uniform state for the given ray-tracing shader program |
2340 | // ======================================================================= |
3a9b5dc8 |
2341 | Standard_Boolean OpenGl_View::setUniformState (const Standard_Integer theProgramId, |
2342 | const Standard_Integer theWinSizeX, |
2343 | const Standard_Integer theWinSizeY, |
91c60b57 |
2344 | const Handle(OpenGl_Context)& theGlContext) |
25ef750e |
2345 | { |
3a9b5dc8 |
2346 | // Get projection state |
2347 | OpenGl_MatrixState<Standard_ShortReal>& aCntxProjectionState = theGlContext->ProjectionState; |
2348 | |
2349 | OpenGl_Mat4 aViewPrjMat; |
2350 | OpenGl_Mat4 anUnviewMat; |
2351 | OpenGl_Vec3 aOrigins[4]; |
2352 | OpenGl_Vec3 aDirects[4]; |
2353 | |
2354 | updateCamera (myCamera->OrientationMatrixF(), |
2355 | aCntxProjectionState.Current(), |
2356 | aOrigins, |
2357 | aDirects, |
2358 | aViewPrjMat, |
2359 | anUnviewMat); |
2360 | |
2361 | Handle(OpenGl_ShaderProgram)& theProgram = theProgramId == 0 |
2362 | ? myRaytraceProgram |
2363 | : myPostFSAAProgram; |
91c60b57 |
2364 | |
2365 | if (theProgram.IsNull()) |
25ef750e |
2366 | { |
2367 | return Standard_False; |
2368 | } |
2369 | |
25ef750e |
2370 | // Set camera state |
189f85a3 |
2371 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2372 | myUniformLocations[theProgramId][OpenGl_RT_uOriginLB], aOrigins[0]); |
189f85a3 |
2373 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2374 | myUniformLocations[theProgramId][OpenGl_RT_uOriginRB], aOrigins[1]); |
189f85a3 |
2375 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2376 | myUniformLocations[theProgramId][OpenGl_RT_uOriginLT], aOrigins[2]); |
189f85a3 |
2377 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2378 | myUniformLocations[theProgramId][OpenGl_RT_uOriginRT], aOrigins[3]); |
189f85a3 |
2379 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2380 | myUniformLocations[theProgramId][OpenGl_RT_uDirectLB], aDirects[0]); |
189f85a3 |
2381 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2382 | myUniformLocations[theProgramId][OpenGl_RT_uDirectRB], aDirects[1]); |
189f85a3 |
2383 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2384 | myUniformLocations[theProgramId][OpenGl_RT_uDirectLT], aDirects[2]); |
189f85a3 |
2385 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2386 | myUniformLocations[theProgramId][OpenGl_RT_uDirectRT], aDirects[3]); |
1d865689 |
2387 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2388 | myUniformLocations[theProgramId][OpenGl_RT_uViewPrMat], aViewPrjMat); |
189f85a3 |
2389 | theProgram->SetUniform (theGlContext, |
3a9b5dc8 |
2390 | myUniformLocations[theProgramId][OpenGl_RT_uUnviewMat], anUnviewMat); |
312a4043 |
2391 | |
3a9b5dc8 |
2392 | // Set ray-tracing intersection parameters |
189f85a3 |
2393 | theProgram->SetUniform (theGlContext, |
91c60b57 |
2394 | myUniformLocations[theProgramId][OpenGl_RT_uSceneRad], myRaytraceSceneRadius); |
189f85a3 |
2395 | theProgram->SetUniform (theGlContext, |
91c60b57 |
2396 | myUniformLocations[theProgramId][OpenGl_RT_uSceneEps], myRaytraceSceneEpsilon); |
3a9b5dc8 |
2397 | |
2398 | const Standard_Integer aLightSourceBufferSize = |
2399 | static_cast<Standard_Integer> (myRaytraceGeometry.Sources.size()); |
2400 | |
2401 | // Set ray-tracing light source parameters |
189f85a3 |
2402 | theProgram->SetUniform (theGlContext, |
91c60b57 |
2403 | myUniformLocations[theProgramId][OpenGl_RT_uLightCount], aLightSourceBufferSize); |
189f85a3 |
2404 | theProgram->SetUniform (theGlContext, |
91c60b57 |
2405 | myUniformLocations[theProgramId][OpenGl_RT_uLightAmbnt], myRaytraceGeometry.Ambient); |
2406 | |
3a9b5dc8 |
2407 | // Enable/disable run time rendering effects |
189f85a3 |
2408 | theProgram->SetUniform (theGlContext, |
c357e426 |
2409 | myUniformLocations[theProgramId][OpenGl_RT_uShadowsEnabled], myRenderParams.IsShadowEnabled ? 1 : 0); |
189f85a3 |
2410 | theProgram->SetUniform (theGlContext, |
c357e426 |
2411 | myUniformLocations[theProgramId][OpenGl_RT_uReflectEnabled], myRenderParams.IsReflectionEnabled ? 1 : 0); |
25ef750e |
2412 | |
3a9b5dc8 |
2413 | // Set screen dimensions |
2414 | myRaytraceProgram->SetUniform (theGlContext, |
2415 | myUniformLocations[theProgramId][OpenGl_RT_uWinSizeX], theWinSizeX); |
2416 | myRaytraceProgram->SetUniform (theGlContext, |
2417 | myUniformLocations[theProgramId][OpenGl_RT_uWinSizeY], theWinSizeY); |
2418 | |
2419 | if (myRenderParams.IsGlobalIlluminationEnabled) // if Monte-Carlo sampling enabled |
8c820969 |
2420 | { |
2421 | theProgram->SetUniform (theGlContext, |
c357e426 |
2422 | myUniformLocations[theProgramId][OpenGl_RT_uBlockedRngEnabled], myRenderParams.CoherentPathTracingMode ? 1 : 0); |
8c820969 |
2423 | } |
2424 | |
25ef750e |
2425 | // Set array of 64-bit texture handles |
91c60b57 |
2426 | if (theGlContext->arbTexBindless != NULL && myRaytraceGeometry.HasTextures()) |
25ef750e |
2427 | { |
47e9c178 |
2428 | const std::vector<GLuint64>& aTextures = myRaytraceGeometry.TextureHandles(); |
2429 | |
189f85a3 |
2430 | theProgram->SetUniform (theGlContext, myUniformLocations[theProgramId][OpenGl_RT_uTexSamplersArray], |
3a9b5dc8 |
2431 | static_cast<GLsizei> (aTextures.size()), reinterpret_cast<const OpenGl_Vec2u*> (&aTextures.front())); |
25ef750e |
2432 | } |
2433 | |
189f85a3 |
2434 | // Set background colors (only gradient background supported) |
3a9b5dc8 |
2435 | if (myBgGradientArray != NULL && myBgGradientArray->IsDefined()) |
25ef750e |
2436 | { |
189f85a3 |
2437 | theProgram->SetUniform (theGlContext, |
2438 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorTop], myBgGradientArray->GradientColor (0)); |
2439 | theProgram->SetUniform (theGlContext, |
2440 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorBot], myBgGradientArray->GradientColor (1)); |
25ef750e |
2441 | } |
67c12d80 |
2442 | else |
2443 | { |
b6472664 |
2444 | const OpenGl_Vec4& aBackColor = myBgColor; |
3a9b5dc8 |
2445 | |
67c12d80 |
2446 | theProgram->SetUniform (theGlContext, |
2447 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorTop], aBackColor); |
2448 | theProgram->SetUniform (theGlContext, |
2449 | myUniformLocations[theProgramId][OpenGl_RT_uBackColorBot], aBackColor); |
2450 | } |
25ef750e |
2451 | |
189f85a3 |
2452 | theProgram->SetUniform (theGlContext, |
c357e426 |
2453 | myUniformLocations[theProgramId][OpenGl_RT_uSphereMapForBack], myRenderParams.UseEnvironmentMapBackground ? 1 : 0); |
189f85a3 |
2454 | |
2455 | return Standard_True; |
25ef750e |
2456 | } |
2457 | |
91c60b57 |
2458 | // ======================================================================= |
189f85a3 |
2459 | // function : bindRaytraceTextures |
91c60b57 |
2460 | // purpose : Binds ray-trace textures to corresponding texture units |
2461 | // ======================================================================= |
2462 | void OpenGl_View::bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext) |
2463 | { |
3a9b5dc8 |
2464 | if (myRaytraceParameters.AdaptiveScreenSampling) |
2465 | { |
2466 | #if !defined(GL_ES_VERSION_2_0) |
2467 | theGlContext->core42->glBindImageTexture (OpenGl_RT_OutputImageLft, |
2468 | myRaytraceOutputTexture[0]->TextureId(), 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32F); |
2469 | theGlContext->core42->glBindImageTexture (OpenGl_RT_OutputImageRgh, |
2470 | myRaytraceOutputTexture[1]->TextureId(), 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32F); |
2471 | |
2472 | theGlContext->core42->glBindImageTexture (OpenGl_RT_VisualErrorImage, |
2473 | myRaytraceVisualErrorTexture->TextureId(), 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32I); |
2474 | theGlContext->core42->glBindImageTexture (OpenGl_RT_TileOffsetsImage, |
2475 | myRaytraceTileOffsetsTexture->TextureId(), 0, GL_TRUE, 0, GL_READ_ONLY, GL_RG32I); |
2476 | #endif |
2477 | } |
2478 | |
91c60b57 |
2479 | mySceneMinPointTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMinPointTexture); |
2480 | mySceneMaxPointTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMaxPointTexture); |
2481 | mySceneNodeInfoTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneNodeInfoTexture); |
2482 | myGeometryVertexTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryVertexTexture); |
2483 | myGeometryNormalTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryNormalTexture); |
2484 | myGeometryTexCrdTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTexCrdTexture); |
2485 | myGeometryTriangTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTriangTexture); |
2486 | mySceneTransformTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneTransformTexture); |
2487 | myRaytraceMaterialTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceMaterialTexture); |
2488 | myRaytraceLightSrcTexture->BindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceLightSrcTexture); |
91c60b57 |
2489 | } |
2490 | |
2491 | // ======================================================================= |
189f85a3 |
2492 | // function : unbindRaytraceTextures |
91c60b57 |
2493 | // purpose : Unbinds ray-trace textures from corresponding texture units |
2494 | // ======================================================================= |
2495 | void OpenGl_View::unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext) |
2496 | { |
2497 | mySceneMinPointTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMinPointTexture); |
2498 | mySceneMaxPointTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneMaxPointTexture); |
2499 | mySceneNodeInfoTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneNodeInfoTexture); |
2500 | myGeometryVertexTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryVertexTexture); |
2501 | myGeometryNormalTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryNormalTexture); |
2502 | myGeometryTexCrdTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTexCrdTexture); |
2503 | myGeometryTriangTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_GeometryTriangTexture); |
2504 | mySceneTransformTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_SceneTransformTexture); |
2505 | myRaytraceMaterialTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceMaterialTexture); |
2506 | myRaytraceLightSrcTexture->UnbindTexture (theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceLightSrcTexture); |
2507 | |
91c60b57 |
2508 | theGlContext->core15fwd->glActiveTexture (GL_TEXTURE0); |
2509 | } |
2510 | |
fc73a202 |
2511 | // ======================================================================= |
189f85a3 |
2512 | // function : runRaytraceShaders |
fc73a202 |
2513 | // purpose : Runs ray-tracing shader programs |
2514 | // ======================================================================= |
c357e426 |
2515 | Standard_Boolean OpenGl_View::runRaytraceShaders (const Standard_Integer theSizeX, |
91c60b57 |
2516 | const Standard_Integer theSizeY, |
bf02aa7d |
2517 | Graphic3d_Camera::Projection theProjection, |
38a0206f |
2518 | OpenGl_FrameBuffer* theReadDrawFbo, |
91c60b57 |
2519 | const Handle(OpenGl_Context)& theGlContext) |
fc73a202 |
2520 | { |
3a9b5dc8 |
2521 | Standard_Boolean aResult = theGlContext->BindProgram (myRaytraceProgram); |
189f85a3 |
2522 | |
3a9b5dc8 |
2523 | aResult &= setUniformState (0, |
2524 | theSizeX, |
2525 | theSizeY, |
2526 | theGlContext); |
bf02aa7d |
2527 | |
3a9b5dc8 |
2528 | if (myRaytraceParameters.GlobalIllumination) // path tracing |
189f85a3 |
2529 | { |
3a9b5dc8 |
2530 | aResult &= runPathtrace (theProjection, theReadDrawFbo, theGlContext); |
189f85a3 |
2531 | } |
3a9b5dc8 |
2532 | else // Whitted-style ray-tracing |
fc73a202 |
2533 | { |
3a9b5dc8 |
2534 | aResult &= runRaytrace (theSizeX, theSizeY, theProjection, theReadDrawFbo, theGlContext); |
fc73a202 |
2535 | } |
2536 | |
3a9b5dc8 |
2537 | return aResult; |
2538 | } |
fc73a202 |
2539 | |
3a9b5dc8 |
2540 | // ======================================================================= |
2541 | // function : runRaytrace |
2542 | // purpose : Runs Whitted-style ray-tracing |
2543 | // ======================================================================= |
2544 | Standard_Boolean OpenGl_View::runRaytrace (const Standard_Integer theSizeX, |
2545 | const Standard_Integer theSizeY, |
2546 | Graphic3d_Camera::Projection theProjection, |
2547 | OpenGl_FrameBuffer* theReadDrawFbo, |
2548 | const Handle(OpenGl_Context)& theGlContext) |
2549 | { |
2550 | Standard_Boolean aResult = Standard_True; |
fc73a202 |
2551 | |
3a9b5dc8 |
2552 | bindRaytraceTextures (theGlContext); |
1bd2fee4 |
2553 | |
3a9b5dc8 |
2554 | Handle(OpenGl_FrameBuffer) aRenderImageFramebuffer; |
2555 | Handle(OpenGl_FrameBuffer) aDepthSourceFramebuffer; |
189f85a3 |
2556 | |
3a9b5dc8 |
2557 | // Choose proper set of frame buffers for stereo rendering |
2558 | const Standard_Integer aFBOIdx (theProjection == Graphic3d_Camera::Projection_MonoRightEye); |
2559 | |
2560 | if (myRenderParams.IsAntialiasingEnabled) // if second FSAA pass is used |
2561 | { |
2562 | myRaytraceFBO1[aFBOIdx]->BindBuffer (theGlContext); |
2563 | |
2564 | glClear (GL_DEPTH_BUFFER_BIT); // render the image with depth |
fc73a202 |
2565 | } |
25ef750e |
2566 | |
189f85a3 |
2567 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
fc73a202 |
2568 | |
3a9b5dc8 |
2569 | if (myRenderParams.IsAntialiasingEnabled) |
189f85a3 |
2570 | { |
3a9b5dc8 |
2571 | glDisable (GL_DEPTH_TEST); // improve jagged edges without depth buffer |
1d865689 |
2572 | |
3a9b5dc8 |
2573 | // bind ray-tracing output image as input |
bf02aa7d |
2574 | myRaytraceFBO1[aFBOIdx]->ColorTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_FsaaInputTexture); |
189f85a3 |
2575 | |
2576 | aResult &= theGlContext->BindProgram (myPostFSAAProgram); |
2577 | |
3a9b5dc8 |
2578 | aResult &= setUniformState (1 /* FSAA ID */, |
2579 | theSizeX, |
2580 | theSizeY, |
189f85a3 |
2581 | theGlContext); |
2582 | |
91c60b57 |
2583 | // Perform multi-pass adaptive FSAA using ping-pong technique. |
2584 | // We use 'FLIPTRI' sampling pattern changing for every pixel |
2585 | // (3 additional samples per pixel, the 1st sample is already |
2586 | // available from initial ray-traced image). |
2587 | for (Standard_Integer anIt = 1; anIt < 4; ++anIt) |
50d0e1ce |
2588 | { |
91c60b57 |
2589 | GLfloat aOffsetX = 1.f / theSizeX; |
2590 | GLfloat aOffsetY = 1.f / theSizeY; |
50d0e1ce |
2591 | |
91c60b57 |
2592 | if (anIt == 1) |
2593 | { |
2594 | aOffsetX *= -0.55f; |
2595 | aOffsetY *= 0.55f; |
2596 | } |
2597 | else if (anIt == 2) |
2598 | { |
2599 | aOffsetX *= 0.00f; |
2600 | aOffsetY *= -0.55f; |
2601 | } |
2602 | else if (anIt == 3) |
2603 | { |
2604 | aOffsetX *= 0.55f; |
2605 | aOffsetY *= 0.00f; |
2606 | } |
fc73a202 |
2607 | |
91c60b57 |
2608 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
2609 | myUniformLocations[1][OpenGl_RT_uSamples], anIt + 1); |
2610 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
2611 | myUniformLocations[1][OpenGl_RT_uOffsetX], aOffsetX); |
2612 | aResult &= myPostFSAAProgram->SetUniform (theGlContext, |
2613 | myUniformLocations[1][OpenGl_RT_uOffsetY], aOffsetY); |
fc73a202 |
2614 | |
3a9b5dc8 |
2615 | Handle(OpenGl_FrameBuffer)& aFramebuffer = anIt % 2 |
2616 | ? myRaytraceFBO2[aFBOIdx] |
2617 | : myRaytraceFBO1[aFBOIdx]; |
fc73a202 |
2618 | |
d9e72440 |
2619 | aFramebuffer->BindBuffer (theGlContext); |
50d0e1ce |
2620 | |
3a9b5dc8 |
2621 | // perform adaptive FSAA pass |
91c60b57 |
2622 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
e276548b |
2623 | |
d9e72440 |
2624 | aFramebuffer->ColorTexture()->Bind (theGlContext, GL_TEXTURE0 + OpenGl_RT_FsaaInputTexture); |
e276548b |
2625 | } |
d9e72440 |
2626 | |
3a9b5dc8 |
2627 | aRenderImageFramebuffer = myRaytraceFBO2[aFBOIdx]; |
d9e72440 |
2628 | aDepthSourceFramebuffer = myRaytraceFBO1[aFBOIdx]; |
d9e72440 |
2629 | |
3a9b5dc8 |
2630 | glEnable (GL_DEPTH_TEST); |
d9e72440 |
2631 | |
3a9b5dc8 |
2632 | // Display filtered image |
d9e72440 |
2633 | theGlContext->BindProgram (myOutImageProgram); |
2634 | |
d9e72440 |
2635 | if (theReadDrawFbo != NULL) |
2636 | { |
2637 | theReadDrawFbo->BindBuffer (theGlContext); |
2638 | } |
2639 | else |
2640 | { |
3a9b5dc8 |
2641 | aRenderImageFramebuffer->UnbindBuffer (theGlContext); |
d9e72440 |
2642 | } |
2643 | |
3a9b5dc8 |
2644 | aRenderImageFramebuffer->ColorTexture()->Bind ( |
d9e72440 |
2645 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
2646 | |
2647 | aDepthSourceFramebuffer->DepthStencilTexture()->Bind ( |
3a9b5dc8 |
2648 | theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceDepthTexture); |
d9e72440 |
2649 | |
3a9b5dc8 |
2650 | // copy the output image with depth values |
d9e72440 |
2651 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
2652 | |
2653 | aDepthSourceFramebuffer->DepthStencilTexture()->Unbind ( |
3a9b5dc8 |
2654 | theGlContext, GL_TEXTURE0 + OpenGl_RT_RaytraceDepthTexture); |
d9e72440 |
2655 | |
3a9b5dc8 |
2656 | aRenderImageFramebuffer->ColorTexture()->Unbind ( |
d9e72440 |
2657 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
e276548b |
2658 | } |
fc73a202 |
2659 | |
91c60b57 |
2660 | unbindRaytraceTextures (theGlContext); |
a89742cf |
2661 | |
91c60b57 |
2662 | theGlContext->BindProgram (NULL); |
fc73a202 |
2663 | |
91c60b57 |
2664 | return aResult; |
e276548b |
2665 | } |
2666 | |
3a9b5dc8 |
2667 | // ======================================================================= |
2668 | // function : runPathtrace |
2669 | // purpose : Runs path tracing shader |
2670 | // ======================================================================= |
2671 | Standard_Boolean OpenGl_View::runPathtrace (const Graphic3d_Camera::Projection theProjection, |
2672 | OpenGl_FrameBuffer* theReadDrawFbo, |
2673 | const Handle(OpenGl_Context)& theGlContext) |
2674 | { |
2675 | Standard_Boolean aResult = Standard_True; |
2676 | |
2677 | if (myRaytraceParameters.AdaptiveScreenSampling) |
2678 | { |
2679 | if (myAccumFrames == 0) |
2680 | { |
2681 | myTileSampler.Reset(); // reset tile sampler to its initial state |
2682 | } |
2683 | |
2684 | // We upload tile offset texture each 4 frames in order |
2685 | // to minimize overhead of additional memory bandwidth. |
2686 | // Adaptive sampling is starting after first 10 frames. |
2687 | if (myAccumFrames % 4 == 0) |
2688 | { |
2689 | myTileSampler.Upload (theGlContext, myRaytraceTileOffsetsTexture, myAccumFrames > 10); |
2690 | } |
2691 | } |
2692 | |
2693 | bindRaytraceTextures (theGlContext); |
2694 | |
2695 | Handle(OpenGl_FrameBuffer) aRenderImageFramebuffer; |
2696 | Handle(OpenGl_FrameBuffer) aDepthSourceFramebuffer; |
2697 | Handle(OpenGl_FrameBuffer) anAccumImageFramebuffer; |
2698 | |
2699 | // Choose proper set of frame buffers for stereo rendering |
2700 | const Standard_Integer aFBOIdx (theProjection == Graphic3d_Camera::Projection_MonoRightEye); |
2701 | |
2702 | const Standard_Integer anImageId = (aFBOIdx != 0) |
2703 | ? OpenGl_RT_OutputImageRgh |
2704 | : OpenGl_RT_OutputImageLft; |
2705 | |
2706 | aRenderImageFramebuffer = myAccumFrames % 2 ? myRaytraceFBO1[aFBOIdx] : myRaytraceFBO2[aFBOIdx]; |
2707 | anAccumImageFramebuffer = myAccumFrames % 2 ? myRaytraceFBO2[aFBOIdx] : myRaytraceFBO1[aFBOIdx]; |
2708 | |
2709 | aDepthSourceFramebuffer = aRenderImageFramebuffer; |
2710 | |
2711 | anAccumImageFramebuffer->ColorTexture()->Bind ( |
2712 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
2713 | |
2714 | aRenderImageFramebuffer->BindBuffer (theGlContext); |
2715 | |
2716 | if (myAccumFrames == 0) |
2717 | { |
2718 | myRNG.SetSeed(); // start RNG from beginning |
2719 | } |
2720 | |
2721 | // Clear adaptive screen sampling images |
2722 | if (myRaytraceParameters.AdaptiveScreenSampling) |
2723 | { |
2724 | #if !defined(GL_ES_VERSION_2_0) |
2725 | if (myAccumFrames == 0) |
2726 | { |
2727 | theGlContext->core44->glClearTexImage (myRaytraceOutputTexture[aFBOIdx]->TextureId(), 0, GL_RED, GL_FLOAT, NULL); |
2728 | } |
2729 | |
2730 | theGlContext->core44->glClearTexImage (myRaytraceVisualErrorTexture->TextureId(), 0, GL_RED_INTEGER, GL_INT, NULL); |
2731 | #endif |
2732 | } |
2733 | |
2734 | // Set frame accumulation weight |
2735 | myRaytraceProgram->SetUniform (theGlContext, |
2736 | myUniformLocations[0][OpenGl_RT_uSampleWeight], 1.f / (myAccumFrames + 1)); |
2737 | |
2738 | // Set random number generator seed |
2739 | myRaytraceProgram->SetUniform (theGlContext, |
2740 | myUniformLocations[0][OpenGl_RT_uFrameRndSeed], static_cast<Standard_Integer> (myRNG.NextInt() >> 2)); |
2741 | |
2742 | // Set image uniforms for render program |
2743 | myRaytraceProgram->SetUniform (theGlContext, |
2744 | myUniformLocations[0][OpenGl_RT_uRenderImage], anImageId); |
2745 | myRaytraceProgram->SetUniform (theGlContext, |
2746 | myUniformLocations[0][OpenGl_RT_uOffsetImage], OpenGl_RT_TileOffsetsImage); |
2747 | |
2748 | glDisable (GL_DEPTH_TEST); |
2749 | |
2750 | // Generate for the given RNG seed |
2751 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
2752 | |
2753 | // Output accumulated path traced image |
2754 | theGlContext->BindProgram (myOutImageProgram); |
2755 | |
2756 | if (myRaytraceParameters.AdaptiveScreenSampling) |
2757 | { |
2758 | // Set uniforms for display program |
2759 | myOutImageProgram->SetUniform (theGlContext, "uRenderImage", anImageId); |
2760 | myOutImageProgram->SetUniform (theGlContext, "uAccumFrames", myAccumFrames); |
2761 | myOutImageProgram->SetUniform (theGlContext, "uVarianceImage", OpenGl_RT_VisualErrorImage); |
2762 | myOutImageProgram->SetUniform (theGlContext, "uDebugAdaptive", myRenderParams.ShowSamplingTiles ? 1 : 0); |
2763 | } |
2764 | |
2765 | if (theReadDrawFbo != NULL) |
2766 | { |
2767 | theReadDrawFbo->BindBuffer (theGlContext); |
2768 | } |
2769 | else |
2770 | { |
2771 | aRenderImageFramebuffer->UnbindBuffer (theGlContext); |
2772 | } |
2773 | |
2774 | aRenderImageFramebuffer->ColorTexture()->Bind ( |
2775 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
2776 | |
2777 | glEnable (GL_DEPTH_TEST); |
2778 | |
2779 | // Copy accumulated image with correct depth values |
2780 | theGlContext->core20fwd->glDrawArrays (GL_TRIANGLES, 0, 6); |
2781 | |
2782 | aRenderImageFramebuffer->ColorTexture()->Unbind ( |
2783 | theGlContext, GL_TEXTURE0 + OpenGl_RT_PrevAccumTexture); |
2784 | |
2785 | if (myRaytraceParameters.AdaptiveScreenSampling) |
2786 | { |
2787 | myRaytraceVisualErrorTexture->Bind (theGlContext); |
2788 | |
2789 | // Download visual error map from the GPU and build |
2790 | // adjusted tile offsets for optimal image sampling |
2791 | myTileSampler.GrabVarianceMap (theGlContext); |
2792 | } |
2793 | |
2794 | unbindRaytraceTextures (theGlContext); |
2795 | |
2796 | theGlContext->BindProgram (NULL); |
2797 | |
2798 | return aResult; |
2799 | } |
2800 | |
e276548b |
2801 | // ======================================================================= |
189f85a3 |
2802 | // function : raytrace |
fc73a202 |
2803 | // purpose : Redraws the window using OpenGL/GLSL ray-tracing |
e276548b |
2804 | // ======================================================================= |
c357e426 |
2805 | Standard_Boolean OpenGl_View::raytrace (const Standard_Integer theSizeX, |
91c60b57 |
2806 | const Standard_Integer theSizeY, |
bf02aa7d |
2807 | Graphic3d_Camera::Projection theProjection, |
38a0206f |
2808 | OpenGl_FrameBuffer* theReadDrawFbo, |
91c60b57 |
2809 | const Handle(OpenGl_Context)& theGlContext) |
e276548b |
2810 | { |
c357e426 |
2811 | if (!initRaytraceResources (theGlContext)) |
91c60b57 |
2812 | { |
e276548b |
2813 | return Standard_False; |
91c60b57 |
2814 | } |
2815 | |
bf02aa7d |
2816 | if (!updateRaytraceBuffers (theSizeX, theSizeY, theGlContext)) |
91c60b57 |
2817 | { |
2818 | return Standard_False; |
2819 | } |
e276548b |
2820 | |
91c60b57 |
2821 | if (!updateRaytraceEnvironmentMap (theGlContext)) |
2822 | { |
e276548b |
2823 | return Standard_False; |
91c60b57 |
2824 | } |
e276548b |
2825 | |
3a9b5dc8 |
2826 | OpenGl_Mat4 aLightSourceMatrix; |
e276548b |
2827 | |
3a9b5dc8 |
2828 | // Get inversed model-view matrix for transforming lights |
2829 | myCamera->OrientationMatrixF().Inverted (aLightSourceMatrix); |
e276548b |
2830 | |
3a9b5dc8 |
2831 | if (!updateRaytraceLightSources (aLightSourceMatrix, theGlContext)) |
a89742cf |
2832 | { |
3a9b5dc8 |
2833 | return Standard_False; |
a89742cf |
2834 | } |
2835 | |
3a9b5dc8 |
2836 | // Generate image using Whitted-style ray-tracing or path tracing |
e276548b |
2837 | if (myIsRaytraceDataValid) |
2838 | { |
189f85a3 |
2839 | myRaytraceScreenQuad.BindVertexAttrib (theGlContext, Graphic3d_TOA_POS); |
fc73a202 |
2840 | |
91c60b57 |
2841 | if (!myRaytraceGeometry.AcquireTextures (theGlContext)) |
25ef750e |
2842 | { |
3b523c4c |
2843 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
2844 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to acquire OpenGL image textures"); |
25ef750e |
2845 | } |
2846 | |
1d865689 |
2847 | glDisable (GL_BLEND); |
3a9b5dc8 |
2848 | |
2849 | const Standard_Boolean aResult = runRaytraceShaders (theSizeX, |
2850 | theSizeY, |
2851 | theProjection, |
2852 | theReadDrawFbo, |
2853 | theGlContext); |
1d865689 |
2854 | |
91c60b57 |
2855 | if (!aResult) |
25ef750e |
2856 | { |
3b523c4c |
2857 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
2858 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to execute ray-tracing shaders"); |
91c60b57 |
2859 | } |
25ef750e |
2860 | |
91c60b57 |
2861 | if (!myRaytraceGeometry.ReleaseTextures (theGlContext)) |
2862 | { |
3b523c4c |
2863 | theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, |
2864 | 0, GL_DEBUG_SEVERITY_MEDIUM, "Error: Failed to release OpenGL image textures"); |
25ef750e |
2865 | } |
2866 | |
189f85a3 |
2867 | myRaytraceScreenQuad.UnbindVertexAttrib (theGlContext, Graphic3d_TOA_POS); |
e276548b |
2868 | } |
2869 | |
e276548b |
2870 | return Standard_True; |
f8ae3605 |
2871 | } |