Commit | Line | Data |
---|---|---|
b311480e | 1 | // Created on: 2011-09-20 |
2 | // Created by: Sergey ZERCHANINOV | |
973c2be1 | 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
b311480e | 15 | |
2166f0fa SK |
16 | #include <stdio.h> |
17 | #include <stdlib.h> | |
18 | ||
5f8b738e | 19 | #include <OpenGl_GlCore11.hxx> |
2166f0fa | 20 | #include <OpenGl_tgl_funcs.hxx> |
2166f0fa | 21 | |
3c3131a0 | 22 | #include <Image_AlienPixMap.hxx> |
2166f0fa SK |
23 | #include <Visual3d_Layer.hxx> |
24 | ||
30f0ad28 | 25 | #include <NCollection_Mat4.hxx> |
26 | ||
2166f0fa | 27 | #include <OpenGl_AspectLine.hxx> |
30f0ad28 | 28 | #include <OpenGl_Context.hxx> |
30f0ad28 | 29 | #include <OpenGl_Matrix.hxx> |
2166f0fa SK |
30 | #include <OpenGl_Workspace.hxx> |
31 | #include <OpenGl_View.hxx> | |
32 | #include <OpenGl_Trihedron.hxx> | |
33 | #include <OpenGl_GraduatedTrihedron.hxx> | |
34 | #include <OpenGl_PrinterContext.hxx> | |
30f0ad28 | 35 | #include <OpenGl_ShaderManager.hxx> |
36 | #include <OpenGl_ShaderProgram.hxx> | |
59f45b7c | 37 | #include <OpenGl_Structure.hxx> |
2166f0fa | 38 | |
2166f0fa SK |
39 | #define EPSI 0.0001 |
40 | ||
12381341 | 41 | namespace |
42 | { | |
43 | ||
44 | static const GLfloat THE_DEFAULT_AMBIENT[4] = { 0.0f, 0.0f, 0.0f, 1.0f }; | |
45 | static const GLfloat THE_DEFAULT_SPOT_DIR[3] = { 0.0f, 0.0f, -1.0f }; | |
46 | static const GLfloat THE_DEFAULT_SPOT_EXPONENT = 0.0f; | |
47 | static const GLfloat THE_DEFAULT_SPOT_CUTOFF = 180.0f; | |
48 | ||
49 | }; | |
2166f0fa | 50 | |
30f0ad28 | 51 | extern void InitLayerProp (const int theListId); //szvgl: defined in OpenGl_GraphicDriver_Layer.cxx |
2166f0fa SK |
52 | |
53 | /*----------------------------------------------------------------------*/ | |
54 | ||
55 | struct OPENGL_CLIP_PLANE | |
56 | { | |
57 | GLboolean isEnabled; | |
58 | GLdouble Equation[4]; | |
1c35b92f | 59 | DEFINE_STANDARD_ALLOC |
2166f0fa SK |
60 | }; |
61 | ||
62 | /*----------------------------------------------------------------------*/ | |
63 | /* | |
64 | * Fonctions privees | |
65 | */ | |
66 | ||
ca3c13d1 | 67 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa SK |
68 | /*-----------------------------------------------------------------*/ |
69 | /* | |
70 | * Set des lumieres | |
71 | */ | |
c827ea3a | 72 | static void bindLight (const OpenGl_Light& theLight, |
73 | GLenum& theLightGlId, | |
74 | Graphic3d_Vec4& theAmbientColor, | |
75 | const Handle(OpenGl_Workspace)& theWorkspace) | |
2166f0fa SK |
76 | { |
77 | // Only 8 lights in OpenGL... | |
12381341 | 78 | if (theLightGlId > GL_LIGHT7) |
2166f0fa | 79 | { |
12381341 | 80 | return; |
2166f0fa SK |
81 | } |
82 | ||
12381341 | 83 | if (theLight.Type == Visual3d_TOLS_AMBIENT) |
2166f0fa | 84 | { |
4fe9ad57 | 85 | // add RGBA intensity of the ambient light |
86 | theAmbientColor += theLight.Color; | |
12381341 | 87 | return; |
88 | } | |
2166f0fa | 89 | |
c827ea3a | 90 | const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); |
91 | ||
12381341 | 92 | // the light is a headlight? |
12381341 | 93 | if (theLight.IsHeadlight) |
94 | { | |
c827ea3a | 95 | |
96 | aContext->WorldViewState.Push(); | |
97 | aContext->WorldViewState.SetIdentity(); | |
98 | ||
99 | aContext->ApplyWorldViewMatrix(); | |
2166f0fa SK |
100 | } |
101 | ||
12381341 | 102 | // setup light type |
103 | switch (theLight.Type) | |
3c3131a0 | 104 | { |
12381341 | 105 | case Visual3d_TOLS_DIRECTIONAL: |
106 | { | |
107 | // if the last parameter of GL_POSITION, is zero, the corresponding light source is a Directional one | |
108 | const OpenGl_Vec4 anInfDir = -theLight.Direction; | |
109 | ||
110 | // to create a realistic effect, set the GL_SPECULAR parameter to the same value as the GL_DIFFUSE. | |
111 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); | |
112 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); | |
113 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); | |
114 | glLightfv (theLightGlId, GL_POSITION, anInfDir.GetData()); | |
115 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, THE_DEFAULT_SPOT_DIR); | |
116 | glLightf (theLightGlId, GL_SPOT_EXPONENT, THE_DEFAULT_SPOT_EXPONENT); | |
117 | glLightf (theLightGlId, GL_SPOT_CUTOFF, THE_DEFAULT_SPOT_CUTOFF); | |
118 | break; | |
119 | } | |
120 | case Visual3d_TOLS_POSITIONAL: | |
121 | { | |
122 | // to create a realistic effect, set the GL_SPECULAR parameter to the same value as the GL_DIFFUSE | |
123 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); | |
124 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); | |
125 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); | |
126 | glLightfv (theLightGlId, GL_POSITION, theLight.Position.GetData()); | |
127 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, THE_DEFAULT_SPOT_DIR); | |
128 | glLightf (theLightGlId, GL_SPOT_EXPONENT, THE_DEFAULT_SPOT_EXPONENT); | |
129 | glLightf (theLightGlId, GL_SPOT_CUTOFF, THE_DEFAULT_SPOT_CUTOFF); | |
130 | glLightf (theLightGlId, GL_CONSTANT_ATTENUATION, theLight.ConstAttenuation()); | |
131 | glLightf (theLightGlId, GL_LINEAR_ATTENUATION, theLight.LinearAttenuation()); | |
132 | glLightf (theLightGlId, GL_QUADRATIC_ATTENUATION, 0.0); | |
133 | break; | |
134 | } | |
135 | case Visual3d_TOLS_SPOT: | |
136 | { | |
137 | glLightfv (theLightGlId, GL_AMBIENT, THE_DEFAULT_AMBIENT); | |
138 | glLightfv (theLightGlId, GL_DIFFUSE, theLight.Color.GetData()); | |
139 | glLightfv (theLightGlId, GL_SPECULAR, theLight.Color.GetData()); | |
140 | glLightfv (theLightGlId, GL_POSITION, theLight.Position.GetData()); | |
141 | glLightfv (theLightGlId, GL_SPOT_DIRECTION, theLight.Direction.GetData()); | |
142 | glLightf (theLightGlId, GL_SPOT_EXPONENT, theLight.Concentration() * 128.0f); | |
143 | glLightf (theLightGlId, GL_SPOT_CUTOFF, (theLight.Angle() * 180.0f) / GLfloat(M_PI)); | |
144 | glLightf (theLightGlId, GL_CONSTANT_ATTENUATION, theLight.ConstAttenuation()); | |
145 | glLightf (theLightGlId, GL_LINEAR_ATTENUATION, theLight.LinearAttenuation()); | |
146 | glLightf (theLightGlId, GL_QUADRATIC_ATTENUATION, 0.0f); | |
147 | break; | |
148 | } | |
2166f0fa SK |
149 | } |
150 | ||
12381341 | 151 | // restore matrix in case of headlight |
152 | if (theLight.IsHeadlight) | |
2166f0fa | 153 | { |
c827ea3a | 154 | aContext->WorldViewState.Pop(); |
2166f0fa | 155 | } |
12381341 | 156 | |
157 | glEnable (theLightGlId++); | |
2166f0fa | 158 | } |
ca3c13d1 | 159 | #endif |
2166f0fa | 160 | |
2166f0fa SK |
161 | /*----------------------------------------------------------------------*/ |
162 | ||
fc73a202 | 163 | void OpenGl_View::DrawBackground (OpenGl_Workspace& theWorkspace) |
2166f0fa | 164 | { |
ca3c13d1 | 165 | #if !defined(GL_ES_VERSION_2_0) |
fc73a202 | 166 | if ( (theWorkspace.NamedStatus & OPENGL_NS_WHITEBACK) == 0 && |
b5ac8292 | 167 | ( myBgTexture.TexId != 0 || myBgGradient.type != Aspect_GFM_NONE ) ) |
2166f0fa | 168 | { |
fc73a202 | 169 | const Standard_Integer aViewWidth = theWorkspace.Width(); |
170 | const Standard_Integer aViewHeight = theWorkspace.Height(); | |
2166f0fa SK |
171 | |
172 | glPushAttrib( GL_ENABLE_BIT | GL_TEXTURE_BIT ); | |
173 | ||
c827ea3a | 174 | const Handle(OpenGl_Context)& aContext = theWorkspace.GetGlContext(); |
175 | ||
176 | aContext->WorldViewState.Push(); | |
177 | aContext->ProjectionState.Push(); | |
178 | ||
179 | aContext->WorldViewState.SetIdentity(); | |
180 | aContext->ProjectionState.SetIdentity(); | |
181 | ||
182 | aContext->ApplyProjectionMatrix(); | |
183 | aContext->ApplyWorldViewMatrix(); | |
2166f0fa SK |
184 | |
185 | if ( glIsEnabled( GL_DEPTH_TEST ) ) | |
186 | glDisable( GL_DEPTH_TEST ); //push GL_ENABLE_BIT | |
187 | ||
f8b2ed36 | 188 | // drawing bg gradient if: |
189 | // - gradient fill type is not Aspect_GFM_NONE and | |
190 | // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode | |
191 | if ( ( myBgGradient.type != Aspect_GFM_NONE ) && | |
e276548b | 192 | ( myBgTexture.TexId == 0 || myBgTexture.Style == Aspect_FM_CENTERED || |
193 | myBgTexture.Style == Aspect_FM_NONE ) ) | |
2166f0fa SK |
194 | { |
195 | Tfloat* corner1 = 0;/* -1,-1*/ | |
196 | Tfloat* corner2 = 0;/* 1,-1*/ | |
197 | Tfloat* corner3 = 0;/* 1, 1*/ | |
198 | Tfloat* corner4 = 0;/* -1, 1*/ | |
199 | Tfloat dcorner1[3]; | |
200 | Tfloat dcorner2[3]; | |
201 | ||
202 | switch( myBgGradient.type ) | |
203 | { | |
e276548b | 204 | case Aspect_GFM_HOR: |
205 | corner1 = myBgGradient.color1.rgb; | |
206 | corner2 = myBgGradient.color2.rgb; | |
207 | corner3 = myBgGradient.color2.rgb; | |
208 | corner4 = myBgGradient.color1.rgb; | |
209 | break; | |
210 | case Aspect_GFM_VER: | |
211 | corner1 = myBgGradient.color2.rgb; | |
212 | corner2 = myBgGradient.color2.rgb; | |
213 | corner3 = myBgGradient.color1.rgb; | |
214 | corner4 = myBgGradient.color1.rgb; | |
215 | break; | |
216 | case Aspect_GFM_DIAG1: | |
217 | corner2 = myBgGradient.color2.rgb; | |
218 | corner4 = myBgGradient.color1.rgb; | |
219 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner2[0] + corner4[0]); | |
220 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner2[1] + corner4[1]); | |
221 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner2[2] + corner4[2]); | |
222 | corner1 = dcorner1; | |
223 | corner3 = dcorner2; | |
224 | break; | |
225 | case Aspect_GFM_DIAG2: | |
226 | corner1 = myBgGradient.color2.rgb; | |
227 | corner3 = myBgGradient.color1.rgb; | |
228 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner1[0] + corner3[0]); | |
229 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner1[1] + corner3[1]); | |
230 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner1[2] + corner3[2]); | |
231 | corner2 = dcorner1; | |
232 | corner4 = dcorner2; | |
233 | break; | |
234 | case Aspect_GFM_CORNER1: | |
235 | corner1 = myBgGradient.color2.rgb; | |
236 | corner2 = myBgGradient.color2.rgb; | |
237 | corner3 = myBgGradient.color2.rgb; | |
238 | corner4 = myBgGradient.color1.rgb; | |
239 | break; | |
240 | case Aspect_GFM_CORNER2: | |
241 | corner1 = myBgGradient.color2.rgb; | |
242 | corner2 = myBgGradient.color2.rgb; | |
243 | corner3 = myBgGradient.color1.rgb; | |
244 | corner4 = myBgGradient.color2.rgb; | |
245 | break; | |
246 | case Aspect_GFM_CORNER3: | |
247 | corner1 = myBgGradient.color2.rgb; | |
248 | corner2 = myBgGradient.color1.rgb; | |
249 | corner3 = myBgGradient.color2.rgb; | |
250 | corner4 = myBgGradient.color2.rgb; | |
251 | break; | |
252 | case Aspect_GFM_CORNER4: | |
253 | corner1 = myBgGradient.color1.rgb; | |
254 | corner2 = myBgGradient.color2.rgb; | |
255 | corner3 = myBgGradient.color2.rgb; | |
256 | corner4 = myBgGradient.color2.rgb; | |
257 | break; | |
258 | default: | |
259 | //printf("gradient background type not right\n"); | |
260 | break; | |
2166f0fa SK |
261 | } |
262 | ||
263 | // Save GL parameters | |
264 | glDisable( GL_LIGHTING ); //push GL_ENABLE_BIT | |
265 | ||
266 | GLint curSM; | |
267 | glGetIntegerv( GL_SHADE_MODEL, &curSM ); | |
268 | if ( curSM != GL_SMOOTH ) | |
269 | glShadeModel( GL_SMOOTH ); //push GL_LIGHTING_BIT | |
270 | ||
271 | glBegin(GL_TRIANGLE_FAN); | |
f8b2ed36 | 272 | if( myBgGradient.type != Aspect_GFM_CORNER1 && myBgGradient.type != Aspect_GFM_CORNER3 ) |
2166f0fa SK |
273 | { |
274 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
275 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
276 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
277 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
3c3131a0 | 278 | } |
f8b2ed36 | 279 | else //if ( myBgGradient.type == Aspect_GFM_CORNER1 || myBgGradient.type == Aspect_GFM_CORNER3 ) |
2166f0fa SK |
280 | { |
281 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
282 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
283 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
284 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
285 | } | |
286 | glEnd(); | |
287 | ||
288 | // Restore GL parameters | |
289 | if ( curSM != GL_SMOOTH ) | |
290 | glShadeModel( curSM ); | |
291 | } | |
f8b2ed36 | 292 | // drawing bg image if: |
293 | // - it is defined and | |
294 | // - fill type is not Aspect_FM_NONE | |
295 | if ( myBgTexture.TexId != 0 && myBgTexture.Style != Aspect_FM_NONE ) | |
296 | { | |
297 | GLfloat texX_range = 1.F; // texture <s> coordinate | |
298 | GLfloat texY_range = 1.F; // texture <t> coordinate | |
299 | ||
e276548b | 300 | // Set up for stretching or tiling |
f8b2ed36 | 301 | GLfloat x_offset, y_offset; |
302 | if ( myBgTexture.Style == Aspect_FM_CENTERED ) | |
303 | { | |
304 | x_offset = (GLfloat)myBgTexture.Width / (GLfloat)aViewWidth; | |
305 | y_offset = (GLfloat)myBgTexture.Height / (GLfloat)aViewHeight; | |
306 | } | |
307 | else | |
308 | { | |
309 | x_offset = 1.F; | |
310 | y_offset = 1.F; | |
311 | if ( myBgTexture.Style == Aspect_FM_TILED ) | |
312 | { | |
313 | texX_range = (GLfloat)aViewWidth / (GLfloat)myBgTexture.Width; | |
314 | texY_range = (GLfloat)aViewHeight / (GLfloat)myBgTexture.Height; | |
315 | } | |
316 | } | |
317 | ||
1e743e91 | 318 | // OCCT issue 0023000: Improve the way the gradient and textured |
319 | // background is managed in 3d viewer (note 0020339) | |
320 | // Setting this coefficient to -1.F allows to tile textures relatively | |
321 | // to the top-left corner of the view (value 1.F corresponds to the | |
322 | // initial behaviour - tiling from the bottom-left corner) | |
323 | GLfloat aCoef = -1.F; | |
324 | ||
f8b2ed36 | 325 | glEnable( GL_TEXTURE_2D ); //push GL_ENABLE_BIT |
326 | glBindTexture( GL_TEXTURE_2D, myBgTexture.TexId ); //push GL_TEXTURE_BIT | |
327 | ||
328 | glDisable( GL_BLEND ); //push GL_ENABLE_BIT | |
329 | ||
fc73a202 | 330 | glColor3fv (theWorkspace.BackgroundColor().rgb); |
b5ac8292 | 331 | glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); //push GL_TEXTURE_BIT |
f8b2ed36 | 332 | |
1e743e91 | 333 | // Note that texture is mapped using GL_REPEAT wrapping mode so integer part |
334 | // is simply ignored, and negative multiplier is here for convenience only | |
335 | // and does not result e.g. in texture mirroring | |
f8b2ed36 | 336 | glBegin( GL_QUADS ); |
1e743e91 | 337 | glTexCoord2f(0.F, 0.F); glVertex2f( -x_offset, -aCoef * y_offset ); |
338 | glTexCoord2f(texX_range, 0.F); glVertex2f( x_offset, -aCoef * y_offset ); | |
339 | glTexCoord2f(texX_range, aCoef * texY_range); glVertex2f( x_offset, aCoef * y_offset ); | |
340 | glTexCoord2f(0.F, aCoef * texY_range); glVertex2f( -x_offset, aCoef * y_offset ); | |
f8b2ed36 | 341 | glEnd(); |
342 | } | |
2166f0fa | 343 | |
c827ea3a | 344 | aContext->WorldViewState.Pop(); |
345 | aContext->ProjectionState.Pop(); | |
346 | ||
347 | aContext->ApplyProjectionMatrix(); | |
2166f0fa SK |
348 | |
349 | glPopAttrib(); //GL_ENABLE_BIT | GL_TEXTURE_BIT | |
350 | ||
fc73a202 | 351 | if (theWorkspace.UseZBuffer()) |
73192b37 | 352 | { |
b5ac8292 | 353 | glEnable (GL_DEPTH_TEST); |
73192b37 | 354 | } |
2166f0fa | 355 | } |
ca3c13d1 | 356 | #endif |
e276548b | 357 | } |
358 | ||
359 | /*----------------------------------------------------------------------*/ | |
360 | ||
361 | //call_func_redraw_all_structs_proc | |
362 | void OpenGl_View::Render (const Handle(OpenGl_PrinterContext)& thePrintContext, | |
a1954302 | 363 | const Handle(OpenGl_Workspace)& theWorkspace, |
364 | const Graphic3d_CView& theCView, | |
365 | const Aspect_CLayer2d& theCUnderLayer, | |
366 | const Aspect_CLayer2d& theCOverLayer, | |
367 | const Standard_Boolean theToDrawImmediate) | |
e276548b | 368 | { |
b5ac8292 | 369 | // ================================== |
370 | // Step 1: Prepare for redraw | |
371 | // ================================== | |
372 | ||
373 | const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); | |
374 | ||
ca3c13d1 | 375 | #if !defined(GL_ES_VERSION_2_0) |
8625ef7e | 376 | // store and disable current clipping planes |
377 | const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes(); | |
378 | NCollection_Array1<OPENGL_CLIP_PLANE> aOldPlanes (GL_CLIP_PLANE0, GL_CLIP_PLANE0 + aMaxPlanes - 1); | |
379 | if (aContext->core11 != NULL) | |
e276548b | 380 | { |
8625ef7e | 381 | for (Standard_Integer aClipPlaneId = aOldPlanes.Lower(); aClipPlaneId <= aOldPlanes.Upper(); ++aClipPlaneId) |
e276548b | 382 | { |
8625ef7e | 383 | OPENGL_CLIP_PLANE& aPlane = aOldPlanes.ChangeValue (aClipPlaneId); |
384 | aContext->core11->glGetClipPlane (aClipPlaneId, aPlane.Equation); | |
385 | if (aPlane.isEnabled) | |
386 | { | |
387 | aContext->core11fwd->glDisable (aClipPlaneId); | |
388 | aPlane.isEnabled = GL_TRUE; | |
389 | } | |
390 | else | |
391 | { | |
392 | aPlane.isEnabled = GL_FALSE; | |
393 | } | |
e276548b | 394 | } |
395 | } | |
ca3c13d1 | 396 | #endif |
e276548b | 397 | |
c827ea3a | 398 | // Update states of OpenGl_BVHTreeSelector (frustum culling algorithm). |
b7cd4ba7 | 399 | Standard_Boolean isProjectionMatUpdateNeeded = Standard_False; |
400 | Standard_Boolean isOrientationMatUpdateNeeded = Standard_False; | |
401 | if (myBVHSelector.ProjectionState() != myCamera->ProjectionState()) | |
402 | { | |
403 | isProjectionMatUpdateNeeded = Standard_True; | |
404 | myBVHSelector.ChangeProjectionState() = myCamera->ProjectionState(); | |
405 | } | |
406 | if (myBVHSelector.ModelViewState() != myCamera->ModelViewState()) | |
407 | { | |
408 | isOrientationMatUpdateNeeded = Standard_True; | |
409 | myBVHSelector.ChangeModelViewState() = myCamera->ModelViewState(); | |
410 | } | |
411 | ||
c827ea3a | 412 | if (isProjectionMatUpdateNeeded |
413 | || isOrientationMatUpdateNeeded) | |
414 | { | |
415 | myBVHSelector.SetViewVolume (myCamera); | |
416 | } | |
417 | ||
8625ef7e | 418 | const Handle(OpenGl_ShaderManager) aManager = aContext->ShaderManager(); |
419 | const Standard_Boolean isSameView = aManager->IsSameView (this); // force camera state update when needed | |
256f9ac0 | 420 | if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState) |
392ac980 | 421 | { |
256f9ac0 | 422 | aManager->UpdateLightSourceStateTo (&myLights); |
423 | myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()); | |
424 | } | |
b5ac8292 | 425 | |
256f9ac0 | 426 | if (myProjectionState != myCamera->ProjectionState() |
427 | || !isSameView) | |
428 | { | |
429 | myProjectionState = myCamera->ProjectionState(); | |
c827ea3a | 430 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionMatrixF()); |
431 | aContext->ApplyProjectionMatrix(); | |
256f9ac0 | 432 | } |
b5ac8292 | 433 | |
256f9ac0 | 434 | if (myModelViewState != myCamera->ModelViewState() |
435 | || !isSameView) | |
436 | { | |
437 | myModelViewState = myCamera->ModelViewState(); | |
c827ea3a | 438 | aContext->WorldViewState.SetCurrent (myCamera->OrientationMatrixF()); |
439 | aContext->ApplyWorldViewMatrix(); | |
256f9ac0 | 440 | } |
b5ac8292 | 441 | |
256f9ac0 | 442 | if (aManager->ModelWorldState().Index() == 0) |
443 | { | |
c827ea3a | 444 | aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4()); |
b7cd4ba7 | 445 | } |
446 | ||
b5ac8292 | 447 | // ==================================== |
448 | // Step 2: Redraw background | |
449 | // ==================================== | |
e276548b | 450 | |
451 | // Render background | |
a1954302 | 452 | if (theWorkspace->ToRedrawGL() |
453 | && !theToDrawImmediate) | |
a89742cf | 454 | { |
455 | DrawBackground (*theWorkspace); | |
456 | } | |
2166f0fa | 457 | |
ca3c13d1 | 458 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa SK |
459 | // Switch off lighting by default |
460 | glDisable(GL_LIGHTING); | |
ca3c13d1 | 461 | #endif |
2166f0fa | 462 | |
b5ac8292 | 463 | // ================================= |
464 | // Step 3: Draw underlayer | |
465 | // ================================= | |
a1954302 | 466 | if (!theToDrawImmediate) |
467 | { | |
468 | RedrawLayer2d (thePrintContext, theWorkspace, theCView, theCUnderLayer); | |
469 | } | |
2166f0fa | 470 | |
b5ac8292 | 471 | // ================================= |
472 | // Step 4: Redraw main plane | |
473 | // ================================= | |
2166f0fa SK |
474 | |
475 | // Setup face culling | |
476 | GLboolean isCullFace = GL_FALSE; | |
477 | if ( myBackfacing ) | |
478 | { | |
479 | isCullFace = glIsEnabled( GL_CULL_FACE ); | |
480 | if ( myBackfacing < 0 ) | |
481 | { | |
482 | glEnable( GL_CULL_FACE ); | |
483 | glCullFace( GL_BACK ); | |
484 | } | |
b5ac8292 | 485 | else |
2166f0fa SK |
486 | glDisable( GL_CULL_FACE ); |
487 | } | |
488 | ||
ca3c13d1 | 489 | #if !defined(GL_ES_VERSION_2_0) |
b5ac8292 | 490 | // if the view is scaled normal vectors are scaled to unit |
491 | // length for correct displaying of shaded objects | |
492 | const gp_Pnt anAxialScale = myCamera->AxialScale(); | |
7d9e854b | 493 | if (anAxialScale.X() != 1.F || |
494 | anAxialScale.Y() != 1.F || | |
495 | anAxialScale.Z() != 1.F) | |
496 | { | |
497 | aContext->SetGlNormalizeEnabled (Standard_True); | |
498 | } | |
499 | else | |
500 | { | |
501 | aContext->SetGlNormalizeEnabled (Standard_False); | |
502 | } | |
2166f0fa | 503 | |
2166f0fa SK |
504 | // Apply Fog |
505 | if ( myFog.IsOn ) | |
506 | { | |
b5ac8292 | 507 | Standard_Real aFogFrontConverted = (Standard_Real )myFog.Front + myCamera->Distance(); |
508 | if (myCamera->ZFar() < aFogFrontConverted) | |
2166f0fa | 509 | { |
b5ac8292 | 510 | aFogFrontConverted = myCamera->ZFar(); |
511 | myFog.Front = (Standard_ShortReal )(aFogFrontConverted - myCamera->Distance()); | |
12381341 | 512 | } |
4fe9ad57 | 513 | |
b5ac8292 | 514 | Standard_Real aFogBackConverted = (Standard_Real )myFog.Back + myCamera->Distance(); |
515 | if (myCamera->ZFar() < aFogFrontConverted) | |
12381341 | 516 | { |
b5ac8292 | 517 | aFogBackConverted = myCamera->ZFar(); |
518 | myFog.Back = (Standard_ShortReal )(aFogBackConverted - myCamera->Distance()); | |
12381341 | 519 | } |
b5ac8292 | 520 | |
521 | if (aFogFrontConverted > aFogBackConverted) | |
12381341 | 522 | { |
b5ac8292 | 523 | myFog.Front = (Standard_ShortReal )(aFogFrontConverted - myCamera->Distance()); |
524 | myFog.Back = (Standard_ShortReal )(aFogBackConverted - myCamera->Distance()); | |
ca3c13d1 | 525 | } |
b5ac8292 | 526 | |
527 | glFogi(GL_FOG_MODE, GL_LINEAR); | |
528 | glFogf(GL_FOG_START, (Standard_ShortReal )aFogFrontConverted); | |
529 | glFogf(GL_FOG_END, (Standard_ShortReal )aFogBackConverted); | |
530 | glFogfv(GL_FOG_COLOR, myFog.Color.rgb); | |
531 | glEnable(GL_FOG); | |
2166f0fa | 532 | } |
b5ac8292 | 533 | else |
534 | glDisable(GL_FOG); | |
2166f0fa SK |
535 | |
536 | // Apply InteriorShadingMethod | |
8625ef7e | 537 | aContext->core11->glShadeModel (myShadingModel == Visual3d_TOM_FACET |
538 | || myShadingModel == Visual3d_TOM_NONE ? GL_FLAT : GL_SMOOTH); | |
ca3c13d1 | 539 | #endif |
2166f0fa | 540 | |
8625ef7e | 541 | aManager->SetShadingModel (myShadingModel); |
542 | ||
b5ac8292 | 543 | // Apply AntiAliasing |
544 | if (myAntiAliasing) | |
545 | theWorkspace->NamedStatus |= OPENGL_NS_ANTIALIASING; | |
546 | else | |
547 | theWorkspace->NamedStatus &= ~OPENGL_NS_ANTIALIASING; | |
548 | ||
549 | if (!aManager->IsEmpty()) | |
2166f0fa | 550 | { |
b5ac8292 | 551 | aManager->UpdateClippingState(); |
552 | } | |
2166f0fa | 553 | |
b5ac8292 | 554 | // Redraw 3d scene |
555 | if (!myCamera->IsStereo() || !aContext->HasStereoBuffers()) | |
556 | { | |
557 | // single-pass monographic rendering | |
b5ac8292 | 558 | // redraw scene with normal orientation and projection |
a1954302 | 559 | RedrawScene (thePrintContext, theWorkspace, theToDrawImmediate); |
b5ac8292 | 560 | } |
561 | else | |
562 | { | |
563 | // two stereographic passes | |
2166f0fa | 564 | |
b5ac8292 | 565 | // safely switch to left Eye buffer |
566 | aContext->SetDrawBufferLeft(); | |
b859a34d | 567 | |
c827ea3a | 568 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoLeftF()); |
569 | aContext->ApplyProjectionMatrix(); | |
570 | ||
b5ac8292 | 571 | // redraw left Eye |
a1954302 | 572 | RedrawScene (thePrintContext, theWorkspace, theToDrawImmediate); |
b859a34d | 573 | |
b5ac8292 | 574 | // reset depth buffer of first rendering pass |
575 | if (theWorkspace->UseDepthTest()) | |
4269bd1b | 576 | { |
b5ac8292 | 577 | glClear (GL_DEPTH_BUFFER_BIT); |
2166f0fa | 578 | } |
b5ac8292 | 579 | // safely switch to right Eye buffer |
580 | aContext->SetDrawBufferRight(); | |
ca3c13d1 | 581 | |
c827ea3a | 582 | aContext->ProjectionState.SetCurrent (myCamera->ProjectionStereoRightF()); |
583 | aContext->ApplyProjectionMatrix(); | |
584 | ||
b5ac8292 | 585 | // redraw right Eye |
a1954302 | 586 | RedrawScene (thePrintContext, theWorkspace, theToDrawImmediate); |
2166f0fa | 587 | |
b5ac8292 | 588 | // switch back to monographic rendering |
589 | aContext->SetDrawBufferMono(); | |
2166f0fa SK |
590 | } |
591 | ||
b5ac8292 | 592 | // =============================== |
593 | // Step 5: Trihedron | |
594 | // =============================== | |
2166f0fa | 595 | |
26395493 | 596 | // Resetting GL parameters according to the default aspects |
597 | // in order to synchronize GL state with the graphic driver state | |
598 | // before drawing auxiliary stuff (trihedrons, overlayer) | |
599 | // and invoking optional callbacks | |
b5ac8292 | 600 | theWorkspace->ResetAppliedAspect(); |
2166f0fa | 601 | |
b859a34d | 602 | aContext->ChangeClipping().RemoveAll(); |
2166f0fa | 603 | |
392ac980 | 604 | if (!aManager->IsEmpty()) |
30f0ad28 | 605 | { |
392ac980 | 606 | aManager->ResetMaterialStates(); |
607 | aManager->RevertClippingState(); | |
608 | ||
609 | // We need to disable (unbind) all shaders programs to ensure | |
610 | // that all objects without specified aspect will be drawn | |
611 | // correctly (such as background) | |
7d3e64ef | 612 | aContext->BindProgram (NULL); |
30f0ad28 | 613 | } |
614 | ||
a89742cf | 615 | // Render trihedron |
a1954302 | 616 | if (theWorkspace->ToRedrawGL() |
617 | && !theToDrawImmediate) | |
a174a3c5 | 618 | { |
a89742cf | 619 | RedrawTrihedron (theWorkspace); |
2166f0fa | 620 | |
a89742cf | 621 | // Restore face culling |
622 | if ( myBackfacing ) | |
2166f0fa | 623 | { |
a89742cf | 624 | if ( isCullFace ) |
625 | { | |
626 | glEnable ( GL_CULL_FACE ); | |
627 | glCullFace ( GL_BACK ); | |
628 | } | |
629 | else | |
630 | glDisable ( GL_CULL_FACE ); | |
2166f0fa | 631 | } |
2166f0fa SK |
632 | } |
633 | ||
b5ac8292 | 634 | // =============================== |
635 | // Step 6: Redraw overlay | |
636 | // =============================== | |
a1954302 | 637 | if (!theToDrawImmediate) |
638 | { | |
639 | const int aMode = 0; | |
640 | theWorkspace->DisplayCallback (theCView, (aMode | OCC_PRE_OVERLAY)); | |
b5ac8292 | 641 | |
a1954302 | 642 | RedrawLayer2d (thePrintContext, theWorkspace, theCView, theCOverLayer); |
2166f0fa | 643 | |
a1954302 | 644 | theWorkspace->DisplayCallback (theCView, aMode); |
645 | } | |
b5ac8292 | 646 | |
647 | // =============================== | |
648 | // Step 7: Finalize | |
649 | // =============================== | |
2166f0fa | 650 | |
ca3c13d1 | 651 | #if !defined(GL_ES_VERSION_2_0) |
8625ef7e | 652 | // restore clipping planes |
653 | if (aContext->core11 != NULL) | |
2166f0fa | 654 | { |
8625ef7e | 655 | for (Standard_Integer aClipPlaneId = aOldPlanes.Lower(); aClipPlaneId <= aOldPlanes.Upper(); ++aClipPlaneId) |
656 | { | |
657 | const OPENGL_CLIP_PLANE& aPlane = aOldPlanes.ChangeValue (aClipPlaneId); | |
658 | aContext->core11->glClipPlane (aClipPlaneId, aPlane.Equation); | |
659 | if (aPlane.isEnabled) | |
660 | aContext->core11fwd->glEnable (aClipPlaneId); | |
661 | else | |
662 | aContext->core11fwd->glDisable (aClipPlaneId); | |
663 | } | |
2166f0fa | 664 | } |
ca3c13d1 | 665 | #endif |
e6804ff7 | 666 | |
667 | // ============================================================== | |
668 | // Step 8: Keep shader manager informed about last View | |
669 | // ============================================================== | |
670 | ||
671 | if (!aManager.IsNull()) | |
672 | { | |
673 | aManager->SetLastView (this); | |
674 | } | |
2166f0fa SK |
675 | } |
676 | ||
b7cd4ba7 | 677 | // ======================================================================= |
678 | // function : InvalidateBVHData | |
679 | // purpose : | |
680 | // ======================================================================= | |
a1954302 | 681 | void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId) |
b7cd4ba7 | 682 | { |
683 | myZLayers.InvalidateBVHData (theLayerId); | |
684 | } | |
685 | ||
2166f0fa SK |
686 | /*----------------------------------------------------------------------*/ |
687 | ||
688 | //ExecuteViewDisplay | |
a1954302 | 689 | void OpenGl_View::RenderStructs (const Handle(OpenGl_Workspace)& AWorkspace, |
690 | const Standard_Boolean theToDrawImmediate) | |
2166f0fa | 691 | { |
59f45b7c | 692 | if ( myZLayers.NbStructures() <= 0 ) |
693 | return; | |
2166f0fa | 694 | |
ca3c13d1 | 695 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa | 696 | glPushAttrib ( GL_DEPTH_BUFFER_BIT ); |
ca3c13d1 | 697 | #endif |
2166f0fa | 698 | |
2166f0fa SK |
699 | //TsmPushAttri(); /* save previous graphics context */ |
700 | ||
701 | if ( (AWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) == 0 ) | |
702 | { | |
ca3c13d1 | 703 | #if !defined(GL_ES_VERSION_2_0) |
73192b37 | 704 | const int antiAliasingMode = AWorkspace->AntiAliasingMode(); |
ca3c13d1 | 705 | #endif |
2166f0fa SK |
706 | |
707 | if ( !myAntiAliasing ) | |
708 | { | |
ca3c13d1 | 709 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa SK |
710 | glDisable(GL_POINT_SMOOTH); |
711 | glDisable(GL_LINE_SMOOTH); | |
712 | if( antiAliasingMode & 2 ) glDisable(GL_POLYGON_SMOOTH); | |
ca3c13d1 | 713 | #endif |
2166f0fa SK |
714 | glBlendFunc (GL_ONE, GL_ZERO); |
715 | glDisable (GL_BLEND); | |
716 | } | |
717 | else | |
718 | { | |
ca3c13d1 | 719 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa SK |
720 | glEnable(GL_POINT_SMOOTH); |
721 | glEnable(GL_LINE_SMOOTH); | |
722 | if( antiAliasingMode & 2 ) glEnable(GL_POLYGON_SMOOTH); | |
ca3c13d1 | 723 | #endif |
3c3131a0 | 724 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2166f0fa SK |
725 | glEnable (GL_BLEND); |
726 | } | |
727 | } | |
728 | ||
a1954302 | 729 | myZLayers.Render (AWorkspace, theToDrawImmediate); |
2166f0fa | 730 | |
ca3c13d1 | 731 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa | 732 | //TsmPopAttri(); /* restore previous graphics context; before update lights */ |
de75ed09 | 733 | glPopAttrib(); |
ca3c13d1 | 734 | #endif |
2166f0fa SK |
735 | } |
736 | ||
737 | /*----------------------------------------------------------------------*/ | |
738 | ||
739 | //call_togl_redraw_layer2d | |
a174a3c5 | 740 | void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext, |
c827ea3a | 741 | const Handle(OpenGl_Workspace)& theWorkspace, |
93e572ca | 742 | const Graphic3d_CView& /*ACView*/, |
a174a3c5 | 743 | const Aspect_CLayer2d& ACLayer) |
2166f0fa | 744 | { |
ca3c13d1 | 745 | #if !defined(GL_ES_VERSION_2_0) |
2166f0fa SK |
746 | if (&ACLayer == NULL |
747 | || ACLayer.ptrLayer == NULL | |
748 | || ACLayer.ptrLayer->listIndex == 0) return; | |
749 | ||
c827ea3a | 750 | const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); |
751 | ||
529afc1a K |
752 | GLsizei dispWidth = (GLsizei )ACLayer.viewport[0]; |
753 | GLsizei dispHeight = (GLsizei )ACLayer.viewport[1]; | |
2166f0fa | 754 | |
c827ea3a | 755 | aContext->WorldViewState.Push(); |
756 | aContext->ProjectionState.Push(); | |
2166f0fa | 757 | |
c827ea3a | 758 | aContext->WorldViewState.SetIdentity(); |
759 | aContext->ProjectionState.SetIdentity(); | |
760 | ||
761 | aContext->ApplyWorldViewMatrix(); | |
762 | aContext->ApplyProjectionMatrix(); | |
2166f0fa SK |
763 | |
764 | if (!ACLayer.sizeDependent) | |
e3573bb9 | 765 | aContext->core11fwd->glViewport (0, 0, dispWidth, dispHeight); |
2166f0fa SK |
766 | |
767 | float left = ACLayer.ortho[0]; | |
768 | float right = ACLayer.ortho[1]; | |
769 | float bottom = ACLayer.ortho[2]; | |
770 | float top = ACLayer.ortho[3]; | |
771 | ||
772 | int attach = ACLayer.attach; | |
773 | ||
e3573bb9 | 774 | const float ratio = !ACLayer.sizeDependent |
775 | ? float(dispWidth) / float(dispHeight) | |
776 | : float(theWorkspace->Width()) / float(theWorkspace->Height()); | |
2166f0fa SK |
777 | |
778 | float delta; | |
c9d4eb9d | 779 | if (ratio >= 1.0) { |
2166f0fa SK |
780 | delta = (float )((top - bottom)/2.0); |
781 | switch (attach) { | |
782 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
783 | top = bottom + 2*delta/ratio; | |
784 | break; | |
785 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
786 | top = bottom + 2*delta/ratio; | |
787 | break; | |
788 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
789 | bottom = top - 2*delta/ratio; | |
790 | break; | |
791 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
792 | bottom = top - 2*delta/ratio; | |
793 | break; | |
794 | } | |
795 | } | |
c9d4eb9d | 796 | else { |
2166f0fa SK |
797 | delta = (float )((right - left)/2.0); |
798 | switch (attach) { | |
799 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
800 | right = left + 2*delta*ratio; | |
801 | break; | |
802 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
803 | left = right - 2*delta*ratio; | |
804 | break; | |
805 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
806 | right = left + 2*delta*ratio; | |
807 | break; | |
808 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
809 | left = right - 2*delta*ratio; | |
810 | break; | |
811 | } | |
812 | } | |
813 | ||
a174a3c5 | 814 | #ifdef _WIN32 |
2166f0fa | 815 | // Check printer context that exists only for print operation |
a174a3c5 | 816 | if (!thePrintContext.IsNull()) |
2166f0fa SK |
817 | { |
818 | // additional transformation matrix could be applied to | |
819 | // render only those parts of viewport that will be | |
820 | // passed to a printer as a current "frame" to provide | |
821 | // tiling; scaling of graphics by matrix helps render a | |
822 | // part of a view (frame) in same viewport, but with higher | |
823 | // resolution | |
c827ea3a | 824 | |
825 | // set printing scale/tiling transformation | |
826 | aContext->ProjectionState.SetCurrent (thePrintContext->ProjTransformation()); | |
827 | aContext->ApplyProjectionMatrix(); | |
2166f0fa SK |
828 | |
829 | // printing operation also assumes other viewport dimension | |
830 | // to comply with transformation matrix or graphics scaling | |
831 | // factors for tiling for layer redraw | |
832 | GLsizei anViewportX = 0; | |
833 | GLsizei anViewportY = 0; | |
a174a3c5 | 834 | thePrintContext->GetLayerViewport (anViewportX, anViewportY); |
2166f0fa | 835 | if (anViewportX != 0 && anViewportY != 0) |
e3573bb9 | 836 | aContext->core11fwd->glViewport (0, 0, anViewportX, anViewportY); |
2166f0fa | 837 | } |
3c3131a0 | 838 | #endif |
2166f0fa SK |
839 | |
840 | glOrtho (left, right, bottom, top, -1.0, 1.0); | |
841 | ||
2166f0fa SK |
842 | glPushAttrib ( |
843 | GL_LIGHTING_BIT | GL_LINE_BIT | GL_POLYGON_BIT | | |
844 | GL_DEPTH_BUFFER_BIT | GL_CURRENT_BIT | GL_TEXTURE_BIT ); | |
c9d4eb9d | 845 | |
2166f0fa | 846 | glDisable (GL_DEPTH_TEST); |
c9d4eb9d | 847 | glDisable (GL_TEXTURE_1D); |
848 | glDisable (GL_TEXTURE_2D); | |
849 | glDisable (GL_LIGHTING); | |
850 | ||
851 | // TODO: Obsolete code, the display list is always empty now, to be removed | |
2166f0fa SK |
852 | glCallList (ACLayer.ptrLayer->listIndex); |
853 | ||
854 | //calling dynamic render of LayerItems | |
855 | if ( ACLayer.ptrLayer->layerData ) | |
856 | { | |
30f0ad28 | 857 | InitLayerProp (ACLayer.ptrLayer->listIndex); |
2166f0fa | 858 | ((Visual3d_Layer*)ACLayer.ptrLayer->layerData)->RenderLayerItems(); |
30f0ad28 | 859 | InitLayerProp (0); |
2166f0fa SK |
860 | } |
861 | ||
862 | glPopAttrib (); | |
863 | ||
c827ea3a | 864 | aContext->WorldViewState.Pop(); |
865 | aContext->ProjectionState.Pop(); | |
2166f0fa | 866 | |
c827ea3a | 867 | aContext->ApplyProjectionMatrix(); |
868 | aContext->ApplyWorldViewMatrix(); | |
2166f0fa | 869 | |
2166f0fa | 870 | if (!ACLayer.sizeDependent) |
e3573bb9 | 871 | aContext->core11fwd->glViewport (0, 0, theWorkspace->Width(), theWorkspace->Height()); |
2166f0fa SK |
872 | |
873 | glFlush (); | |
ca3c13d1 | 874 | #endif |
2166f0fa SK |
875 | } |
876 | ||
877 | /*----------------------------------------------------------------------*/ | |
878 | ||
a89742cf | 879 | void OpenGl_View::RedrawTrihedron (const Handle(OpenGl_Workspace) &theWorkspace) |
880 | { | |
881 | // display global trihedron | |
882 | if (myTrihedron != NULL) | |
883 | { | |
884 | myTrihedron->Render (theWorkspace); | |
885 | } | |
886 | if (myGraduatedTrihedron != NULL) | |
887 | { | |
888 | myGraduatedTrihedron->Render (theWorkspace); | |
889 | } | |
890 | } | |
891 | ||
892 | /*----------------------------------------------------------------------*/ | |
893 | ||
2166f0fa | 894 | //call_togl_create_bg_texture |
3c3131a0 | 895 | void OpenGl_View::CreateBackgroundTexture (const Standard_CString theFilePath, |
896 | const Aspect_FillMethod theFillStyle) | |
2166f0fa | 897 | { |
3c3131a0 | 898 | if (myBgTexture.TexId != 0) |
2166f0fa | 899 | { |
3c3131a0 | 900 | // delete existing texture |
901 | glDeleteTextures (1, (GLuint* )&(myBgTexture.TexId)); | |
2166f0fa SK |
902 | myBgTexture.TexId = 0; |
903 | } | |
904 | ||
3c3131a0 | 905 | // load image from file |
906 | Image_AlienPixMap anImageLoaded; | |
907 | if (!anImageLoaded.Load (theFilePath)) | |
908 | { | |
909 | return; | |
910 | } | |
911 | ||
912 | Image_PixMap anImage; | |
913 | if (anImageLoaded.RowExtraBytes() == 0 && | |
914 | (anImageLoaded.Format() == Image_PixMap::ImgRGB | |
915 | || anImageLoaded.Format() == Image_PixMap::ImgRGB32 | |
916 | || anImageLoaded.Format() == Image_PixMap::ImgRGBA)) | |
2166f0fa | 917 | { |
3c3131a0 | 918 | anImage.InitWrapper (anImageLoaded.Format(), anImageLoaded.ChangeData(), |
919 | anImageLoaded.SizeX(), anImageLoaded.SizeY(), anImageLoaded.SizeRowBytes()); | |
920 | } | |
921 | else | |
922 | { | |
923 | // convert image to RGB format | |
924 | if (!anImage.InitTrash (Image_PixMap::ImgRGB, anImageLoaded.SizeX(), anImageLoaded.SizeY())) | |
925 | { | |
926 | return; | |
927 | } | |
928 | ||
929 | anImage.SetTopDown (false); | |
3c3131a0 | 930 | Quantity_Color aSrcColor; |
931 | for (Standard_Size aRow = 0; aRow < anImage.SizeY(); ++aRow) | |
932 | { | |
933 | for (Standard_Size aCol = 0; aCol < anImage.SizeX(); ++aCol) | |
2166f0fa | 934 | { |
6a7d83c4 | 935 | aSrcColor = anImageLoaded.PixelColor ((Standard_Integer )aCol, (Standard_Integer )aRow); |
ca0c0b11 | 936 | Image_ColorRGB& aColor = anImage.ChangeValue<Image_ColorRGB> (aRow, aCol); |
8263fcd3 | 937 | aColor.r() = Standard_Byte(255.0 * aSrcColor.Red()); |
938 | aColor.g() = Standard_Byte(255.0 * aSrcColor.Green()); | |
939 | aColor.b() = Standard_Byte(255.0 * aSrcColor.Blue()); | |
2166f0fa | 940 | } |
3c3131a0 | 941 | } |
942 | anImageLoaded.Clear(); | |
943 | } | |
2166f0fa | 944 | |
3c3131a0 | 945 | // create MipMapped texture |
946 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); | |
2166f0fa | 947 | |
3c3131a0 | 948 | GLuint aTextureId = 0; |
949 | glGenTextures (1, &aTextureId); | |
950 | glBindTexture (GL_TEXTURE_2D, aTextureId); | |
2166f0fa | 951 | |
3c3131a0 | 952 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
953 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
954 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
955 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
2166f0fa | 956 | |
3c3131a0 | 957 | const GLenum aDataFormat = (anImage.Format() == Image_PixMap::ImgRGB) ? GL_RGB : GL_RGBA; |
ca3c13d1 | 958 | |
959 | #if !defined(GL_ES_VERSION_2_0) | |
3c3131a0 | 960 | gluBuild2DMipmaps (GL_TEXTURE_2D, 3/*4*/, |
961 | GLint(anImage.SizeX()), GLint(anImage.SizeY()), | |
962 | aDataFormat, GL_UNSIGNED_BYTE, anImage.Data()); | |
ca3c13d1 | 963 | #endif |
2166f0fa | 964 | |
3c3131a0 | 965 | myBgTexture.TexId = aTextureId; |
966 | myBgTexture.Width = (Standard_Integer )anImage.SizeX(); | |
967 | myBgTexture.Height = (Standard_Integer )anImage.SizeY(); | |
968 | myBgTexture.Style = theFillStyle; | |
2166f0fa SK |
969 | } |
970 | ||
971 | /*----------------------------------------------------------------------*/ | |
972 | ||
973 | //call_togl_set_bg_texture_style | |
974 | void OpenGl_View::SetBackgroundTextureStyle (const Aspect_FillMethod AFillStyle) | |
975 | { | |
f8b2ed36 | 976 | myBgTexture.Style = AFillStyle; |
2166f0fa SK |
977 | } |
978 | ||
979 | /*----------------------------------------------------------------------*/ | |
980 | ||
981 | //call_togl_gradient_background | |
982 | void OpenGl_View::SetBackgroundGradient (const Quantity_Color& AColor1, | |
983 | const Quantity_Color& AColor2, | |
984 | const Aspect_GradientFillMethod AType) | |
985 | { | |
986 | Standard_Real R,G,B; | |
987 | AColor1.Values( R, G, B, Quantity_TOC_RGB ); | |
988 | myBgGradient.color1.rgb[0] = ( Tfloat )R; | |
989 | myBgGradient.color1.rgb[1] = ( Tfloat )G; | |
990 | myBgGradient.color1.rgb[2] = ( Tfloat )B; | |
991 | myBgGradient.color1.rgb[3] = 0.F; | |
992 | ||
993 | AColor2.Values( R, G, B, Quantity_TOC_RGB ); | |
994 | myBgGradient.color2.rgb[0] = ( Tfloat )R; | |
995 | myBgGradient.color2.rgb[1] = ( Tfloat )G; | |
996 | myBgGradient.color2.rgb[2] = ( Tfloat )B; | |
997 | myBgGradient.color2.rgb[3] = 0.F; | |
998 | ||
999 | myBgGradient.type = AType; | |
1000 | } | |
1001 | ||
1002 | /*----------------------------------------------------------------------*/ | |
1003 | ||
1004 | //call_togl_set_gradient_type | |
1005 | void OpenGl_View::SetBackgroundGradientType (const Aspect_GradientFillMethod AType) | |
1006 | { | |
f8b2ed36 | 1007 | myBgGradient.type = AType; |
2166f0fa SK |
1008 | } |
1009 | ||
59f45b7c | 1010 | //======================================================================= |
1011 | //function : AddZLayer | |
3c3131a0 | 1012 | //purpose : |
59f45b7c | 1013 | //======================================================================= |
1014 | ||
a1954302 | 1015 | void OpenGl_View::AddZLayer (const Graphic3d_ZLayerId theLayerId) |
59f45b7c | 1016 | { |
1017 | myZLayers.AddLayer (theLayerId); | |
1018 | } | |
1019 | ||
1020 | //======================================================================= | |
1021 | //function : RemoveZLayer | |
3c3131a0 | 1022 | //purpose : |
59f45b7c | 1023 | //======================================================================= |
1024 | ||
a1954302 | 1025 | void OpenGl_View::RemoveZLayer (const Graphic3d_ZLayerId theLayerId) |
59f45b7c | 1026 | { |
1027 | myZLayers.RemoveLayer (theLayerId); | |
1028 | } | |
1029 | ||
1030 | //======================================================================= | |
1031 | //function : DisplayStructure | |
3c3131a0 | 1032 | //purpose : |
59f45b7c | 1033 | //======================================================================= |
1034 | ||
a1954302 | 1035 | void OpenGl_View::DisplayStructure (const Handle(Graphic3d_Structure)& theStructure, |
1036 | const Standard_Integer thePriority) | |
59f45b7c | 1037 | { |
a1954302 | 1038 | const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure->CStructure().operator->()); |
1039 | const Graphic3d_ZLayerId aZLayer = aStruct->ZLayer(); | |
1040 | myZLayers.AddStructure (aStruct, aZLayer, thePriority); | |
59f45b7c | 1041 | } |
1042 | ||
679ecdee | 1043 | //======================================================================= |
1044 | //function : DisplayImmediateStructure | |
1045 | //purpose : | |
1046 | //======================================================================= | |
1047 | ||
a1954302 | 1048 | void OpenGl_View::DisplayImmediateStructure (const Handle(Graphic3d_Structure)& theStructure) |
679ecdee | 1049 | { |
a1954302 | 1050 | const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure->CStructure().operator->()); |
679ecdee | 1051 | for (OpenGl_SequenceOfStructure::Iterator anIter (myImmediateList); |
1052 | anIter.More(); anIter.Next()) | |
1053 | { | |
a1954302 | 1054 | if (anIter.Value() == aStruct) |
679ecdee | 1055 | { |
1056 | return; | |
1057 | } | |
1058 | } | |
1059 | ||
a1954302 | 1060 | myImmediateList.Append (aStruct); |
679ecdee | 1061 | } |
1062 | ||
59f45b7c | 1063 | //======================================================================= |
1064 | //function : EraseStructure | |
3c3131a0 | 1065 | //purpose : |
59f45b7c | 1066 | //======================================================================= |
1067 | ||
a1954302 | 1068 | void OpenGl_View::EraseStructure (const Handle(Graphic3d_Structure)& theStructure) |
59f45b7c | 1069 | { |
a1954302 | 1070 | myZLayers.RemoveStructure (theStructure); |
59f45b7c | 1071 | } |
1072 | ||
1073 | //======================================================================= | |
679ecdee | 1074 | //function : EraseImmediateStructure |
1075 | //purpose : | |
1076 | //======================================================================= | |
1077 | ||
1078 | void OpenGl_View::EraseImmediateStructure (const OpenGl_Structure* theStructure) | |
1079 | { | |
1080 | for (OpenGl_SequenceOfStructure::Iterator anIter (myImmediateList); | |
1081 | anIter.More(); anIter.Next()) | |
1082 | { | |
1083 | if (anIter.Value() == theStructure) | |
1084 | { | |
1085 | myImmediateList.Remove (anIter); | |
1086 | return; | |
1087 | } | |
1088 | } | |
1089 | } | |
1090 | ||
1091 | //======================================================================= | |
59f45b7c | 1092 | //function : ChangeZLayer |
1093 | //purpose : | |
1094 | //======================================================================= | |
1095 | ||
a1954302 | 1096 | void OpenGl_View::ChangeZLayer (const OpenGl_Structure* theStructure, |
1097 | const Graphic3d_ZLayerId theNewLayerId) | |
59f45b7c | 1098 | { |
a1954302 | 1099 | const Graphic3d_ZLayerId anOldLayer = theStructure->ZLayer(); |
59f45b7c | 1100 | myZLayers.ChangeLayer (theStructure, anOldLayer, theNewLayerId); |
1101 | } | |
b5ac8292 | 1102 | |
c5751993 | 1103 | //======================================================================= |
1104 | //function : SetZLayerSettings | |
1105 | //purpose : | |
1106 | //======================================================================= | |
a1954302 | 1107 | void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId, |
1108 | const Graphic3d_ZLayerSettings& theSettings) | |
c5751993 | 1109 | { |
a1954302 | 1110 | myZLayers.SetLayerSettings (theLayerId, theSettings); |
c5751993 | 1111 | } |
1112 | ||
b7cd4ba7 | 1113 | //======================================================================= |
1114 | //function : ChangePriority | |
1115 | //purpose : | |
1116 | //======================================================================= | |
1117 | void OpenGl_View::ChangePriority (const OpenGl_Structure *theStructure, | |
1118 | const Standard_Integer theNewPriority) | |
1119 | { | |
a1954302 | 1120 | const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer(); |
b7cd4ba7 | 1121 | myZLayers.ChangePriority (theStructure, aLayerId, theNewPriority); |
1122 | } | |
c5751993 | 1123 | |
b5ac8292 | 1124 | //======================================================================= |
1125 | //function : RedrawScene | |
1126 | //purpose : | |
1127 | //======================================================================= | |
1128 | ||
1129 | void OpenGl_View::RedrawScene (const Handle(OpenGl_PrinterContext)& thePrintContext, | |
a1954302 | 1130 | const Handle(OpenGl_Workspace)& theWorkspace, |
1131 | const Standard_Boolean theToDrawImmediate) | |
b5ac8292 | 1132 | { |
1133 | const Handle(OpenGl_Context)& aContext = theWorkspace->GetGlContext(); | |
1134 | ||
1135 | if (myZClip.Back.IsOn || myZClip.Front.IsOn) | |
1136 | { | |
1137 | Handle(Graphic3d_ClipPlane) aPlaneBack; | |
1138 | Handle(Graphic3d_ClipPlane) aPlaneFront; | |
1139 | ||
1140 | if (myZClip.Back.IsOn) | |
1141 | { | |
1142 | Standard_Real aClipBackConverted = (Standard_Real )myZClip.Front.Limit + myCamera->Distance(); | |
1143 | if (myCamera->ZFar() < aClipBackConverted) | |
1144 | { | |
1145 | aClipBackConverted = myCamera->ZFar(); | |
1146 | myZClip.Back.Limit = (Standard_ShortReal )(aClipBackConverted - myCamera->Distance()); | |
1147 | } | |
1148 | const Graphic3d_ClipPlane::Equation aBackEquation (0.0, 0.0, 1.0, (Standard_ShortReal )aClipBackConverted); | |
1149 | aPlaneBack = new Graphic3d_ClipPlane (aBackEquation); | |
1150 | } | |
1151 | ||
1152 | if (myZClip.Front.IsOn) | |
1153 | { | |
1154 | Standard_Real aClipFrontConverted = (Standard_Real )myZClip.Front.Limit + myCamera->Distance(); | |
1155 | if (myCamera->ZNear() > aClipFrontConverted) | |
1156 | { | |
1157 | aClipFrontConverted = myCamera->ZNear(); | |
1158 | myZClip.Front.Limit = (Standard_ShortReal )(aClipFrontConverted - myCamera->Distance()); | |
1159 | } | |
1160 | const Graphic3d_ClipPlane::Equation aFrontEquation (0.0, 0.0, -1.0, (Standard_ShortReal )-aClipFrontConverted); | |
1161 | aPlaneFront = new Graphic3d_ClipPlane (aFrontEquation); | |
1162 | } | |
1163 | ||
cddbf6a9 | 1164 | // Specify slicing planes with identity transformation |
b5ac8292 | 1165 | if (!aPlaneBack.IsNull() || !aPlaneFront.IsNull()) |
1166 | { | |
1167 | Graphic3d_SequenceOfHClipPlane aSlicingPlanes; | |
1168 | if (!aPlaneBack.IsNull()) | |
1169 | { | |
1170 | aSlicingPlanes.Append (aPlaneBack); | |
1171 | } | |
1172 | ||
1173 | if (!aPlaneFront.IsNull()) | |
1174 | { | |
1175 | aSlicingPlanes.Append (aPlaneFront); | |
1176 | } | |
1177 | ||
1178 | // add planes at loaded view matrix state | |
1179 | aContext->ChangeClipping().AddView (aSlicingPlanes, theWorkspace); | |
1180 | } | |
1181 | } | |
1182 | ||
b5ac8292 | 1183 | #ifdef _WIN32 |
c827ea3a | 1184 | // set printing scale/tiling transformation |
b5ac8292 | 1185 | if (!thePrintContext.IsNull()) |
1186 | { | |
c827ea3a | 1187 | aContext->ProjectionState.Push(); |
1188 | aContext->ProjectionState.SetCurrent (thePrintContext->ProjTransformation() * aContext->ProjectionState.Current()); | |
1189 | aContext->ApplyProjectionMatrix(); | |
b5ac8292 | 1190 | } |
ca3c13d1 | 1191 | #endif |
b5ac8292 | 1192 | |
cddbf6a9 | 1193 | // Specify clipping planes in view transformation space |
1194 | if (!myClipPlanes.IsEmpty()) | |
1195 | { | |
1196 | Graphic3d_SequenceOfHClipPlane aUserPlanes; | |
1197 | Graphic3d_SequenceOfHClipPlane::Iterator aClippingIt (myClipPlanes); | |
1198 | for (; aClippingIt.More(); aClippingIt.Next()) | |
1199 | { | |
1200 | const Handle(Graphic3d_ClipPlane)& aClipPlane = aClippingIt.Value(); | |
1201 | if (aClipPlane->IsOn()) | |
1202 | { | |
1203 | aUserPlanes.Append (aClipPlane); | |
1204 | } | |
1205 | } | |
1206 | ||
1207 | if (!aUserPlanes.IsEmpty()) | |
1208 | { | |
1209 | aContext->ChangeClipping().AddWorld (aUserPlanes); | |
1210 | } | |
1211 | ||
1212 | if (!aContext->ShaderManager()->IsEmpty()) | |
1213 | { | |
1214 | aContext->ShaderManager()->UpdateClippingState(); | |
1215 | } | |
1216 | } | |
1217 | ||
ca3c13d1 | 1218 | #if !defined(GL_ES_VERSION_2_0) |
b5ac8292 | 1219 | // Apply Lights |
1220 | { | |
1221 | // setup lights | |
1222 | Graphic3d_Vec4 anAmbientColor (THE_DEFAULT_AMBIENT[0], | |
1223 | THE_DEFAULT_AMBIENT[1], | |
1224 | THE_DEFAULT_AMBIENT[2], | |
1225 | THE_DEFAULT_AMBIENT[3]); | |
1226 | GLenum aLightGlId = GL_LIGHT0; | |
1227 | for (OpenGl_ListOfLight::Iterator aLightIt (myLights); | |
1228 | aLightIt.More(); aLightIt.Next()) | |
1229 | { | |
c827ea3a | 1230 | bindLight (aLightIt.Value(), aLightGlId, anAmbientColor, theWorkspace); |
b5ac8292 | 1231 | } |
1232 | ||
1233 | // apply accumulated ambient color | |
1234 | anAmbientColor.a() = 1.0f; | |
1235 | glLightModelfv (GL_LIGHT_MODEL_AMBIENT, anAmbientColor.GetData()); | |
1236 | ||
1237 | if (aLightGlId != GL_LIGHT0) | |
1238 | { | |
1239 | glEnable (GL_LIGHTING); | |
1240 | } | |
1241 | // switch off unused lights | |
1242 | for (; aLightGlId <= GL_LIGHT7; ++aLightGlId) | |
1243 | { | |
1244 | glDisable (aLightGlId); | |
1245 | } | |
1246 | } | |
ca3c13d1 | 1247 | #endif |
b5ac8292 | 1248 | |
1249 | // Clear status bitfields | |
1250 | theWorkspace->NamedStatus &= ~(OPENGL_NS_2NDPASSNEED | OPENGL_NS_2NDPASSDO); | |
1251 | ||
1252 | // Added PCT for handling of textures | |
1253 | switch (mySurfaceDetail) | |
1254 | { | |
1255 | case Visual3d_TOD_NONE: | |
1256 | theWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1257 | theWorkspace->DisableTexture(); | |
1258 | // Render the view | |
a1954302 | 1259 | RenderStructs (theWorkspace, theToDrawImmediate); |
b5ac8292 | 1260 | break; |
1261 | ||
1262 | case Visual3d_TOD_ENVIRONMENT: | |
1263 | theWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1264 | theWorkspace->EnableTexture (myTextureEnv); | |
1265 | // Render the view | |
a1954302 | 1266 | RenderStructs (theWorkspace, theToDrawImmediate); |
b5ac8292 | 1267 | theWorkspace->DisableTexture(); |
1268 | break; | |
1269 | ||
1270 | case Visual3d_TOD_ALL: | |
1271 | // First pass | |
1272 | theWorkspace->NamedStatus &= ~OPENGL_NS_FORBIDSETTEX; | |
1273 | // Render the view | |
a1954302 | 1274 | RenderStructs (theWorkspace, theToDrawImmediate); |
b5ac8292 | 1275 | theWorkspace->DisableTexture(); |
1276 | ||
1277 | // Second pass | |
1278 | if (theWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) | |
1279 | { | |
1280 | theWorkspace->NamedStatus |= OPENGL_NS_2NDPASSDO; | |
1281 | theWorkspace->EnableTexture (myTextureEnv); | |
1282 | ||
1283 | // Remember OpenGl properties | |
ca3c13d1 | 1284 | GLint aSaveBlendDst = GL_ONE_MINUS_SRC_ALPHA, aSaveBlendSrc = GL_SRC_ALPHA; |
b5ac8292 | 1285 | GLint aSaveZbuffFunc; |
1286 | GLboolean aSaveZbuffWrite; | |
1287 | glGetBooleanv (GL_DEPTH_WRITEMASK, &aSaveZbuffWrite); | |
1288 | glGetIntegerv (GL_DEPTH_FUNC, &aSaveZbuffFunc); | |
ca3c13d1 | 1289 | #if !defined(GL_ES_VERSION_2_0) |
b5ac8292 | 1290 | glGetIntegerv (GL_BLEND_DST, &aSaveBlendDst); |
1291 | glGetIntegerv (GL_BLEND_SRC, &aSaveBlendSrc); | |
ca3c13d1 | 1292 | #endif |
b5ac8292 | 1293 | GLboolean wasZbuffEnabled = glIsEnabled (GL_DEPTH_TEST); |
1294 | GLboolean wasBlendEnabled = glIsEnabled (GL_BLEND); | |
1295 | ||
1296 | // Change the properties for second rendering pass | |
1297 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1298 | glEnable (GL_BLEND); | |
1299 | ||
1300 | glDepthFunc (GL_EQUAL); | |
1301 | glDepthMask (GL_FALSE); | |
1302 | glEnable (GL_DEPTH_TEST); | |
1303 | ||
1304 | theWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1305 | ||
1306 | // Render the view | |
a1954302 | 1307 | RenderStructs (theWorkspace, theToDrawImmediate); |
b5ac8292 | 1308 | theWorkspace->DisableTexture(); |
1309 | ||
1310 | // Restore properties back | |
1311 | glBlendFunc (aSaveBlendSrc, aSaveBlendDst); | |
1312 | if (!wasBlendEnabled) | |
1313 | glDisable (GL_BLEND); | |
1314 | ||
1315 | glDepthFunc (aSaveZbuffFunc); | |
1316 | glDepthMask (aSaveZbuffWrite); | |
1317 | if (!wasZbuffEnabled) | |
1318 | glDisable (GL_DEPTH_FUNC); | |
1319 | } | |
1320 | break; | |
1321 | } | |
c827ea3a | 1322 | |
1323 | // Apply restored view matrix. | |
1324 | aContext->ApplyWorldViewMatrix(); | |
1325 | ||
1326 | #ifdef _WIN32 | |
1327 | // set printing scale/tiling transformation | |
1328 | if (!thePrintContext.IsNull()) | |
1329 | { | |
1330 | aContext->ProjectionState.Pop(); | |
1331 | aContext->ApplyProjectionMatrix(); | |
1332 | } | |
1333 | #endif | |
1334 | ||
b5ac8292 | 1335 | } |