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b311480e | 1 | // Created on: 2011-09-20 |
2 | // Created by: Sergey ZERCHANINOV | |
3 | // Copyright (c) 2011-2012 OPEN CASCADE SAS | |
4 | // | |
5 | // The content of this file is subject to the Open CASCADE Technology Public | |
6 | // License Version 6.5 (the "License"). You may not use the content of this file | |
7 | // except in compliance with the License. Please obtain a copy of the License | |
8 | // at http://www.opencascade.org and read it completely before using this file. | |
9 | // | |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its | |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. | |
12 | // | |
13 | // The Original Code and all software distributed under the License is | |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the | |
15 | // Initial Developer hereby disclaims all such warranties, including without | |
16 | // limitation, any warranties of merchantability, fitness for a particular | |
17 | // purpose or non-infringement. Please see the License for the specific terms | |
18 | // and conditions governing the rights and limitations under the License. | |
19 | ||
2166f0fa SK |
20 | #include <stdio.h> |
21 | #include <stdlib.h> | |
22 | ||
5f8b738e | 23 | #include <OpenGl_GlCore11.hxx> |
2166f0fa | 24 | #include <OpenGl_tgl_funcs.hxx> |
2166f0fa | 25 | |
3c3131a0 | 26 | #include <Image_AlienPixMap.hxx> |
2166f0fa SK |
27 | #include <Visual3d_Layer.hxx> |
28 | ||
30f0ad28 | 29 | #include <NCollection_Mat4.hxx> |
30 | ||
2166f0fa | 31 | #include <OpenGl_AspectLine.hxx> |
30f0ad28 | 32 | #include <OpenGl_Context.hxx> |
2166f0fa | 33 | #include <OpenGl_Display.hxx> |
30f0ad28 | 34 | #include <OpenGl_Matrix.hxx> |
2166f0fa SK |
35 | #include <OpenGl_Workspace.hxx> |
36 | #include <OpenGl_View.hxx> | |
37 | #include <OpenGl_Trihedron.hxx> | |
38 | #include <OpenGl_GraduatedTrihedron.hxx> | |
39 | #include <OpenGl_PrinterContext.hxx> | |
30f0ad28 | 40 | #include <OpenGl_ShaderManager.hxx> |
41 | #include <OpenGl_ShaderProgram.hxx> | |
59f45b7c | 42 | #include <OpenGl_Structure.hxx> |
2166f0fa | 43 | |
2166f0fa SK |
44 | #define EPSI 0.0001 |
45 | ||
2166f0fa SK |
46 | static const GLfloat default_amb[4] = { 0.F, 0.F, 0.F, 1.F }; |
47 | static const GLfloat default_sptdir[3] = { 0.F, 0.F, -1.F }; | |
48 | static const GLfloat default_sptexpo = 0.F; | |
49 | static const GLfloat default_sptcutoff = 180.F; | |
50 | ||
30f0ad28 | 51 | extern void InitLayerProp (const int theListId); //szvgl: defined in OpenGl_GraphicDriver_Layer.cxx |
2166f0fa SK |
52 | |
53 | /*----------------------------------------------------------------------*/ | |
54 | ||
55 | struct OPENGL_CLIP_PLANE | |
56 | { | |
57 | GLboolean isEnabled; | |
58 | GLdouble Equation[4]; | |
1c35b92f | 59 | DEFINE_STANDARD_ALLOC |
2166f0fa SK |
60 | }; |
61 | ||
62 | /*----------------------------------------------------------------------*/ | |
63 | /* | |
64 | * Fonctions privees | |
65 | */ | |
66 | ||
67 | /*-----------------------------------------------------------------*/ | |
68 | /* | |
69 | * Set des lumieres | |
70 | */ | |
71 | static void bind_light(const OpenGl_Light *lptr, int *gl_lid) | |
72 | { | |
73 | // Only 8 lights in OpenGL... | |
74 | if (*gl_lid > GL_LIGHT7) return; | |
75 | ||
76 | // the light is a headlight ? | |
1d47d8d0 | 77 | GLint cur_matrix = 0; |
2166f0fa SK |
78 | if (lptr->HeadLight) |
79 | { | |
80 | glGetIntegerv(GL_MATRIX_MODE, &cur_matrix); | |
81 | glMatrixMode(GL_MODELVIEW); | |
82 | glPushMatrix(); | |
83 | glLoadIdentity(); | |
84 | } | |
85 | ||
86 | GLfloat data_amb[4]; | |
87 | GLfloat data_diffu[4]; | |
88 | GLfloat data_pos[4]; | |
89 | GLfloat data_sptdir[3]; | |
90 | GLfloat data_sptexpo; | |
91 | GLfloat data_sptcutoff; | |
92 | GLfloat data_constantattenuation; | |
93 | GLfloat data_linearattenuation; | |
94 | ||
95 | /* set la light en fonction de son type */ | |
96 | switch (lptr->type) | |
97 | { | |
98 | case TLightAmbient: | |
99 | data_amb[0] = lptr->col.rgb[0]; | |
100 | data_amb[1] = lptr->col.rgb[1]; | |
101 | data_amb[2] = lptr->col.rgb[2]; | |
102 | data_amb[3] = 1.0; | |
103 | ||
104 | /*------------------------- Ambient ---------------------------*/ | |
105 | /* | |
106 | * The GL_AMBIENT parameter refers to RGBA intensity of the ambient | |
107 | * light. | |
108 | */ | |
3c3131a0 | 109 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data_amb); |
2166f0fa SK |
110 | break; |
111 | ||
112 | ||
113 | case TLightDirectional: | |
114 | data_diffu[0] = lptr->col.rgb[0]; | |
115 | data_diffu[1] = lptr->col.rgb[1]; | |
116 | data_diffu[2] = lptr->col.rgb[2]; | |
117 | data_diffu[3] = 1.0; | |
118 | ||
119 | /*------------------------- Direction ---------------------------*/ | |
120 | /* From Open GL Programming Rev 1 Guide Chapt 6 : | |
121 | Lighting The Mathematics of Lighting ( p 168 ) | |
122 | ||
123 | Directional Light Source ( Infinite ) : | |
124 | if the last parameter of GL_POSITION , w , is zero, the | |
125 | corresponding light source is a Directional one. | |
126 | ||
127 | GL_SPOT_CUTOFF a 180 signifie que ce n'est pas un spot. | |
3c3131a0 | 128 | To create a realistic effect, set the GL_SPECULAR parameter |
2166f0fa SK |
129 | to the same value as the GL_DIFFUSE. |
130 | */ | |
131 | ||
132 | data_pos[0] = -lptr->dir[0]; | |
133 | data_pos[1] = -lptr->dir[1]; | |
134 | data_pos[2] = -lptr->dir[2]; | |
135 | data_pos[3] = 0.0; | |
136 | ||
137 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
138 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
139 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); | |
140 | ||
141 | glLightfv(*gl_lid, GL_POSITION, data_pos); | |
142 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, default_sptdir); | |
143 | glLightf(*gl_lid, GL_SPOT_EXPONENT, default_sptexpo); | |
144 | glLightf(*gl_lid, GL_SPOT_CUTOFF, default_sptcutoff); | |
145 | break; | |
146 | ||
147 | ||
148 | case TLightPositional: | |
149 | data_diffu[0] = lptr->col.rgb[0]; | |
150 | data_diffu[1] = lptr->col.rgb[1]; | |
151 | data_diffu[2] = lptr->col.rgb[2]; | |
152 | data_diffu[3] = 1.0; | |
153 | ||
154 | /*------------------------- Position -----------------------------*/ | |
155 | /* From Open GL Programming Rev 1 Guide Chapt 6 : | |
156 | Lighting The Mathematics of Lighting ( p 168 ) | |
157 | Positional Light Source : | |
158 | if the last parameter of GL_POSITION , w , is nonzero, | |
159 | the corresponding light source is a Positional one. | |
160 | ||
161 | GL_SPOT_CUTOFF a 180 signifie que ce n'est pas un spot. | |
162 | ||
3c3131a0 | 163 | To create a realistic effect, set the GL_SPECULAR parameter |
2166f0fa SK |
164 | to the same value as the GL_DIFFUSE. |
165 | */ | |
166 | ||
167 | data_pos[0] = lptr->pos[0]; | |
168 | data_pos[1] = lptr->pos[1]; | |
169 | data_pos[2] = lptr->pos[2]; | |
170 | data_pos[3] = 1.0; | |
171 | ||
172 | data_constantattenuation = lptr->atten[0]; | |
173 | data_linearattenuation = lptr->atten[1]; | |
174 | ||
175 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
176 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
177 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); | |
178 | ||
179 | glLightfv(*gl_lid, GL_POSITION, data_pos); | |
180 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, default_sptdir); | |
181 | glLightf(*gl_lid, GL_SPOT_EXPONENT, default_sptexpo); | |
182 | glLightf(*gl_lid, GL_SPOT_CUTOFF, default_sptcutoff); | |
183 | glLightf(*gl_lid, GL_CONSTANT_ATTENUATION, data_constantattenuation); | |
184 | glLightf(*gl_lid, GL_LINEAR_ATTENUATION, data_linearattenuation); | |
3c3131a0 | 185 | glLightf(*gl_lid, GL_QUADRATIC_ATTENUATION, 0.0); |
2166f0fa SK |
186 | break; |
187 | ||
188 | ||
189 | case TLightSpot: | |
190 | data_diffu[0] = lptr->col.rgb[0]; | |
191 | data_diffu[1] = lptr->col.rgb[1]; | |
192 | data_diffu[2] = lptr->col.rgb[2]; | |
193 | data_diffu[3] = 1.0; | |
194 | ||
195 | data_pos[0] = lptr->pos[0]; | |
196 | data_pos[1] = lptr->pos[1]; | |
197 | data_pos[2] = lptr->pos[2]; | |
198 | data_pos[3] = 1.0; | |
199 | ||
200 | data_sptdir[0] = lptr->dir[0]; | |
201 | data_sptdir[1] = lptr->dir[1]; | |
202 | data_sptdir[2] = lptr->dir[2]; | |
203 | ||
204 | data_sptexpo = ( float )lptr->shine * 128.0F; | |
205 | data_sptcutoff = ( float )(lptr->angle * 180.0F)/( float )M_PI; | |
206 | ||
207 | data_constantattenuation = lptr->atten[0]; | |
208 | data_linearattenuation = lptr->atten[1]; | |
209 | ||
210 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
211 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
3c3131a0 | 212 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); |
2166f0fa | 213 | |
3c3131a0 | 214 | glLightfv(*gl_lid, GL_POSITION, data_pos); |
2166f0fa SK |
215 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, data_sptdir); |
216 | glLightf(*gl_lid, GL_SPOT_EXPONENT, data_sptexpo); | |
217 | glLightf(*gl_lid, GL_SPOT_CUTOFF, data_sptcutoff); | |
218 | glLightf(*gl_lid, GL_CONSTANT_ATTENUATION, data_constantattenuation); | |
219 | glLightf(*gl_lid, GL_LINEAR_ATTENUATION, data_linearattenuation); | |
3c3131a0 | 220 | glLightf(*gl_lid, GL_QUADRATIC_ATTENUATION, 0.0); |
2166f0fa SK |
221 | break; |
222 | } | |
223 | ||
3c3131a0 | 224 | if (lptr->type != TLightAmbient) |
225 | { | |
2166f0fa SK |
226 | glEnable(*gl_lid); |
227 | (*gl_lid)++; | |
228 | } | |
229 | ||
230 | /* si la light etait une headlight alors restaure la matrice precedente */ | |
231 | if (lptr->HeadLight) | |
232 | { | |
233 | glPopMatrix(); | |
234 | glMatrixMode(cur_matrix); | |
235 | } | |
236 | } | |
237 | ||
238 | /*----------------------------------------------------------------------*/ | |
239 | /* | |
240 | * Prototypes | |
241 | */ | |
242 | ||
243 | static void call_util_apply_trans2( float ix, float iy, float iz, matrix3 mat, | |
244 | float *ox, float *oy, float *oz ); | |
245 | static void call_util_mat_mul( matrix3 mat_a, matrix3 mat_b, matrix3 mat_c); | |
246 | ||
247 | /*----------------------------------------------------------------------*/ | |
248 | /* | |
249 | * Fonctions externes | |
250 | */ | |
251 | ||
252 | /* | |
253 | * Evaluates orientation matrix. | |
254 | */ | |
255 | /* OCC18942: obsolete in OCCT6.3, might be removed in further versions! */ | |
256 | void call_func_eval_ori_matrix3 (const point3* vrp, // view reference point | |
257 | const vec3* vpn, // view plane normal | |
258 | const vec3* vup, // view up vector | |
3c3131a0 | 259 | int* err_ind, |
2166f0fa SK |
260 | float mout[4][4]) // OUT view orientation matrix |
261 | { | |
262 | ||
263 | /* Translate to VRP then change the basis. | |
264 | * The old basis is: e1 = < 1, 0, 0>, e2 = < 0, 1, 0>, e3 = < 0, 0, 1>. | |
265 | * The new basis is: ("x" means cross product) | |
266 | * e3' = VPN / |VPN| | |
267 | * e1' = VUP x VPN / |VUP x VPN| | |
268 | * e2' = e3' x e1' | |
269 | * Therefore the transform from old to new is x' = TAx, where: | |
270 | * | |
271 | * | e1'x e2'x e3'x 0 | | 1 0 0 0 | | |
272 | * A = | e1'y e2'y e3'y 0 |, T = | 0 1 0 0 | | |
273 | * | e1'z e2'z e3'z 0 | | 0 0 1 0 | | |
274 | * | 0 0 0 1 | | -vrp.x -vrp.y -vrp.z 1 | | |
275 | * | |
276 | */ | |
277 | ||
278 | /* | |
279 | * These ei's are really ei primes. | |
280 | */ | |
281 | register float (*m)[4][4]; | |
282 | point3 e1, e2, e3, e4; | |
283 | double s, v; | |
284 | ||
285 | /* | |
286 | * e1' = VUP x VPN / |VUP x VPN|, but do the division later. | |
287 | */ | |
288 | e1.x = vup->delta_y * vpn->delta_z - vup->delta_z * vpn->delta_y; | |
289 | e1.y = vup->delta_z * vpn->delta_x - vup->delta_x * vpn->delta_z; | |
290 | e1.z = vup->delta_x * vpn->delta_y - vup->delta_y * vpn->delta_x; | |
291 | s = sqrt( e1.x * e1.x + e1.y * e1.y + e1.z * e1.z); | |
292 | e3.x = vpn->delta_x; | |
293 | e3.y = vpn->delta_y; | |
294 | e3.z = vpn->delta_z; | |
295 | v = sqrt( e3.x * e3.x + e3.y * e3.y + e3.z * e3.z); | |
296 | /* | |
297 | * Check for vup and vpn colinear (zero dot product). | |
298 | */ | |
299 | if ((s > -EPSI) && (s < EPSI)) | |
300 | *err_ind = 2; | |
301 | else | |
302 | /* | |
303 | * Check for a normal vector not null. | |
304 | */ | |
305 | if ((v > -EPSI) && (v < EPSI)) | |
306 | *err_ind = 3; | |
307 | else { | |
308 | /* | |
309 | * Normalize e1 | |
310 | */ | |
311 | e1.x /= ( float )s; | |
312 | e1.y /= ( float )s; | |
313 | e1.z /= ( float )s; | |
314 | /* | |
315 | * e3 = VPN / |VPN| | |
316 | */ | |
317 | e3.x /= ( float )v; | |
318 | e3.y /= ( float )v; | |
319 | e3.z /= ( float )v; | |
320 | /* | |
321 | * e2 = e3 x e1 | |
322 | */ | |
323 | e2.x = e3.y * e1.z - e3.z * e1.y; | |
324 | e2.y = e3.z * e1.x - e3.x * e1.z; | |
325 | e2.z = e3.x * e1.y - e3.y * e1.x; | |
326 | /* | |
327 | * Add the translation | |
328 | */ | |
329 | e4.x = -( e1.x * vrp->x + e1.y * vrp->y + e1.z * vrp->z); | |
330 | e4.y = -( e2.x * vrp->x + e2.y * vrp->y + e2.z * vrp->z); | |
331 | e4.z = -( e3.x * vrp->x + e3.y * vrp->y + e3.z * vrp->z); | |
332 | /* | |
333 | * Homogeneous entries | |
334 | * | |
335 | * | e1.x e2.x e3.x 0.0 | | 1 0 0 0 | | |
336 | * | e1.y e2.y e3.y 0.0 | * | 0 1 0 0 | | |
337 | * | e1.z e2.z e3.z 0.0 | | a b 1 c | | |
338 | * | e4.x e4.y e4.z 1.0 | | 0 0 0 1 | | |
339 | */ | |
340 | ||
341 | m = (float (*)[4][4])mout; | |
342 | ||
343 | (*m)[0][0] = e1.x; | |
344 | (*m)[0][1] = e2.x; | |
345 | (*m)[0][2] = e3.x; | |
346 | (*m)[0][3] = ( float )0.0; | |
347 | ||
348 | (*m)[1][0] = e1.y; | |
349 | (*m)[1][1] = e2.y; | |
350 | (*m)[1][2] = e3.y; | |
351 | (*m)[1][3] = ( float )0.0; | |
352 | ||
353 | (*m)[2][0] = e1.z; | |
354 | (*m)[2][1] = e2.z; | |
355 | (*m)[2][2] = e3.z; | |
356 | (*m)[2][3] = ( float )0.0; | |
357 | ||
358 | (*m)[3][0] = e4.x; | |
359 | (*m)[3][1] = e4.y; | |
360 | (*m)[3][2] = e4.z; | |
361 | (*m)[3][3] = ( float )1.0; | |
362 | ||
363 | *err_ind = 0; | |
364 | } | |
365 | } | |
366 | ||
367 | /*----------------------------------------------------------------------*/ | |
368 | /* | |
369 | * Evaluates mapping matrix. | |
370 | */ | |
371 | /* OCC18942: obsolete in OCCT6.3, might be removed in further versions! */ | |
372 | void call_func_eval_map_matrix3( | |
3c3131a0 | 373 | view_map3 *Map, |
374 | int *err_ind, | |
2166f0fa SK |
375 | matrix3 mat) |
376 | { | |
377 | int i, j; | |
378 | matrix3 Tpar, Spar; | |
379 | matrix3 Tper, Sper; | |
380 | matrix3 Shear; | |
381 | matrix3 Scale; | |
382 | matrix3 Tprp; | |
383 | matrix3 aux_mat1, aux_mat2, aux_mat3; | |
384 | point3 Prp; | |
385 | ||
386 | *err_ind = 0; | |
387 | for (i=0; i<4; i++) | |
388 | for (j=0; j<4; j++) | |
389 | Spar[i][j] = Sper[i][j] = aux_mat1[i][j] = aux_mat2[i][j] = | |
390 | aux_mat3[i][j] = Tper[i][j] = Tpar[i][j] = Tprp[i][j] = | |
391 | Shear[i][j] = Scale[i][j] = ( float )(i == j); | |
392 | ||
393 | Prp.x = Map->proj_ref_point.x; | |
394 | Prp.y = Map->proj_ref_point.y; | |
395 | Prp.z = Map->proj_ref_point.z; | |
396 | ||
397 | /* | |
398 | * Type Parallele | |
3c3131a0 | 399 | */ |
2166f0fa SK |
400 | if (Map->proj_type == TYPE_PARAL) |
401 | { | |
402 | float umid, vmid; | |
403 | point3 temp; | |
404 | ||
405 | #ifdef FMN | |
406 | float cx, cy, gx, gy, xsf, ysf, zsf; | |
407 | float fpd, bpd; | |
408 | float dopx, dopy, dopz; | |
409 | matrix3 tmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
410 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
411 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
412 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
413 | matrix3 smat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
414 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
415 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
416 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
417 | matrix3 shmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
418 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
419 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
420 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
421 | matrix3 tshmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
422 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
423 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
424 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
425 | ||
426 | /* centers */ | |
427 | cx = Map->win.x_min + Map->win.x_max, cx /= ( float )2.0; | |
428 | cy = Map->win.y_min + Map->win.y_max, cy /= ( float )2.0; | |
429 | ||
430 | gx = 2.0/ (Map->win.x_max - Map->win.x_min); | |
431 | gy = 2.0/ (Map->win.y_max - Map->win.y_min); | |
432 | ||
433 | tmat[0][3] = -cx; | |
434 | tmat[1][3] = -cy; | |
435 | tmat[2][3] = (Map->front_plane + Map->back_plane)/(Map->front_plane - Map->back_plane); | |
436 | ||
437 | smat[0][0] = gx; | |
438 | smat[1][1] = gy; | |
439 | smat[2][2] = -2./(Map->front_plane - Map->back_plane); | |
440 | ||
441 | /* scale factors */ | |
442 | dopx = cx - Prp.x; | |
443 | dopy = cy - Prp.y; | |
444 | dopz = - Prp.z; | |
445 | ||
446 | /* map matrix */ | |
447 | shmat[0][2] = -(dopx/dopz); | |
448 | shmat[1][2] = -(dopy/dopz); | |
449 | ||
450 | /* multiply to obtain mapping matrix */ | |
451 | call_util_mat_mul( tmat, shmat, tshmat ); | |
452 | call_util_mat_mul( smat, tshmat, mat ); | |
453 | ||
3c3131a0 | 454 | return; |
2166f0fa SK |
455 | #endif |
456 | ||
457 | /* CAL */ | |
458 | Map->proj_vp.z_min = ( float )0.0; | |
459 | Map->proj_vp.z_max = ( float )1.0; | |
460 | /* CAL */ | |
461 | ||
462 | /* Shear matrix calculation */ | |
463 | umid = ( float )(Map->win.x_min+Map->win.x_max)/( float )2.0; | |
464 | vmid = ( float )(Map->win.y_min+Map->win.y_max)/( float )2.0; | |
465 | if(Prp.z == Map->view_plane){ | |
466 | /* Projection reference point is on the view plane */ | |
467 | *err_ind = 1; | |
468 | return; | |
469 | } | |
470 | Shear[2][0] = ( float )(-1.0) * ((Prp.x-umid)/(Prp.z-Map->view_plane)); | |
471 | Shear[2][1] = ( float )(-1.0) * ((Prp.y-vmid)/(Prp.z-Map->view_plane)); | |
472 | ||
473 | /* | |
474 | * Calculate the lower left coordinate of the view plane | |
475 | * after the Shearing Transformation. | |
476 | */ | |
477 | call_util_apply_trans2(Map->win.x_min, Map->win.y_min, | |
478 | Map->view_plane, Shear, &(temp.x), &(temp.y), &(temp.z)); | |
479 | ||
480 | /* Translate the back plane to the origin */ | |
481 | Tpar[3][0] = ( float )(-1.0) * temp.x; | |
482 | Tpar[3][1] = ( float )(-1.0) * temp.y; | |
483 | Tpar[3][2] = ( float )(-1.0) * Map->back_plane; | |
484 | ||
485 | call_util_mat_mul(Shear, Tpar, aux_mat1); | |
486 | ||
487 | /* Calculation of Scaling transformation */ | |
488 | Spar[0][0] = ( float )1.0 / (Map->win.x_max - Map->win.x_min); | |
489 | Spar[1][1] = ( float )1.0 / (Map->win.y_max - Map->win.y_min); | |
490 | Spar[2][2] = ( float )1.0 / (Map->front_plane - Map->back_plane ); | |
491 | call_util_mat_mul (aux_mat1, Spar, aux_mat2); | |
492 | /* Atlast we transformed view volume to NPC */ | |
493 | ||
494 | /* Translate and scale the view plane to projection view port */ | |
495 | if(Map->proj_vp.x_min < 0.0 || Map->proj_vp.y_min < 0.0 || | |
496 | Map->proj_vp.z_min < 0.0 || Map->proj_vp.x_max > 1.0 || | |
497 | Map->proj_vp.y_max > 1.0 || Map->proj_vp.z_max > 1.0 || | |
498 | Map->proj_vp.x_min > Map->proj_vp.x_max || | |
499 | Map->proj_vp.y_min > Map->proj_vp.y_max || | |
500 | Map->proj_vp.z_min > Map->proj_vp.z_max){ | |
501 | *err_ind = 1; | |
502 | return; | |
503 | } | |
504 | for(i=0; i<4; i++) | |
505 | for(j=0; j<4; j++) | |
506 | aux_mat1[i][j] = (float)(i==j); | |
507 | aux_mat1[0][0] = Map->proj_vp.x_max-Map->proj_vp.x_min; | |
508 | aux_mat1[1][1] = Map->proj_vp.y_max-Map->proj_vp.y_min; | |
509 | aux_mat1[2][2] = Map->proj_vp.z_max-Map->proj_vp.z_min; | |
510 | aux_mat1[3][0] = Map->proj_vp.x_min; | |
511 | aux_mat1[3][1] = Map->proj_vp.y_min; | |
512 | aux_mat1[3][2] = Map->proj_vp.z_min; | |
513 | call_util_mat_mul (aux_mat2, aux_mat1, mat); | |
514 | ||
3c3131a0 | 515 | return; |
516 | } | |
2166f0fa SK |
517 | |
518 | /* | |
519 | * Type Perspective | |
3c3131a0 | 520 | */ |
2166f0fa SK |
521 | else if (Map->proj_type == TYPE_PERSPECT) |
522 | { | |
523 | float umid, vmid; | |
524 | float B, F, V; | |
525 | float Zvmin; | |
526 | ||
527 | /* CAL */ | |
528 | Map->proj_vp.z_min = ( float )0.0; | |
529 | Map->proj_vp.z_max = ( float )1.0; | |
530 | /* CAL */ | |
531 | ||
532 | B = Map->back_plane; | |
533 | F = Map->front_plane; | |
534 | V = Map->view_plane; | |
535 | ||
536 | if(Prp.z == Map->view_plane){ | |
537 | /* Centre of Projection is on the view plane */ | |
538 | *err_ind = 1; | |
539 | return; | |
540 | } | |
541 | if(Map->proj_vp.x_min < 0.0 || Map->proj_vp.y_min < 0.0 || | |
542 | Map->proj_vp.z_min < 0.0 || Map->proj_vp.x_max > 1.0 || | |
543 | Map->proj_vp.y_max > 1.0 || Map->proj_vp.z_max > 1.0 || | |
544 | Map->proj_vp.x_min > Map->proj_vp.x_max || | |
545 | Map->proj_vp.y_min > Map->proj_vp.y_max || | |
546 | Map->proj_vp.z_min > Map->proj_vp.z_max || | |
547 | F < B){ | |
548 | *err_ind = 1; | |
549 | return; | |
550 | } | |
551 | ||
552 | /* This is the transformation to move VRC to Center Of Projection */ | |
553 | Tprp[3][0] = ( float )(-1.0)*Prp.x; | |
554 | Tprp[3][1] = ( float )(-1.0)*Prp.y; | |
555 | Tprp[3][2] = ( float )(-1.0)*Prp.z; | |
556 | ||
557 | /* Calculation of Shear matrix */ | |
558 | umid = ( float )(Map->win.x_min+Map->win.x_max)/( float )2.0-Prp.x; | |
559 | vmid = ( float )(Map->win.y_min+Map->win.y_max)/( float )2.0-Prp.y; | |
560 | Shear[2][0] = ( float )(-1.0)*umid/(Map->view_plane-Prp.z); | |
561 | Shear[2][1] = ( float )(-1.0)*vmid/(Map->view_plane-Prp.z); | |
562 | call_util_mat_mul(Tprp, Shear, aux_mat3); | |
563 | ||
564 | /* Scale the view volume to canonical view volume | |
565 | * Centre of projection at origin. | |
566 | * 0 <= N <= -1, -0.5 <= U <= 0.5, -0.5 <= V <= 0.5 | |
567 | */ | |
568 | Scale[0][0] = (( float )(-1.0)*Prp.z+V)/ | |
569 | ((Map->win.x_max-Map->win.x_min)*(( float )(-1.0)*Prp.z+B)); | |
570 | Scale[1][1] = (( float )(-1.0)*Prp.z+V)/ | |
571 | ((Map->win.y_max-Map->win.y_min)*(( float )(-1.0)*Prp.z+B)); | |
572 | Scale[2][2] = ( float )(-1.0) / (( float )(-1.0)*Prp.z+B); | |
573 | ||
574 | call_util_mat_mul(aux_mat3, Scale, aux_mat1); | |
575 | ||
576 | /* | |
577 | * Transform the Perspective view volume into | |
578 | * Parallel view volume. | |
579 | * Lower left coordinate: (-0.5,-0.5, -1) | |
580 | * Upper right coordinate: (0.5, 0.5, 1.0) | |
581 | */ | |
582 | Zvmin = ( float )(-1.0*(-1.0*Prp.z+F)/(-1.0*Prp.z+B)); | |
583 | aux_mat2[2][2] = ( float )1.0/(( float )1.0+Zvmin); | |
584 | aux_mat2[2][3] = ( float )(-1.0); | |
585 | aux_mat2[3][2] = ( float )(-1.0)*Zvmin*aux_mat2[2][2]; | |
586 | aux_mat2[3][3] = ( float )0.0; | |
587 | call_util_mat_mul(aux_mat1, aux_mat2, Shear); | |
588 | ||
589 | for(i=0; i<4; i++) | |
590 | for(j=0; j<4; j++) | |
591 | aux_mat1[i][j] = aux_mat2[i][j] = (float)(i==j); | |
592 | ||
593 | /* Translate and scale the view plane to projection view port */ | |
594 | aux_mat2[0][0] = (Map->proj_vp.x_max-Map->proj_vp.x_min); | |
595 | aux_mat2[1][1] = (Map->proj_vp.y_max-Map->proj_vp.y_min); | |
596 | aux_mat2[2][2] = (Map->proj_vp.z_max-Map->proj_vp.z_min); | |
597 | aux_mat2[3][0] = aux_mat2[0][0]/( float )2.0+Map->proj_vp.x_min; | |
598 | aux_mat2[3][1] = aux_mat2[1][1]/( float )2.0+Map->proj_vp.y_min; | |
599 | aux_mat2[3][2] = aux_mat2[2][2]+Map->proj_vp.z_min; | |
600 | call_util_mat_mul (Shear, aux_mat2, mat); | |
601 | ||
602 | return; | |
603 | } | |
604 | else | |
605 | *err_ind = 1; | |
606 | } | |
607 | ||
608 | /*----------------------------------------------------------------------*/ | |
609 | ||
610 | static void | |
611 | call_util_apply_trans2( float ix, float iy, float iz, matrix3 mat, | |
612 | float *ox, float *oy, float *oz ) | |
613 | { | |
614 | float temp; | |
615 | *ox = ix*mat[0][0]+iy*mat[1][0]+iz*mat[2][0]+mat[3][0]; | |
616 | *oy = ix*mat[0][1]+iy*mat[1][1]+iz*mat[2][1]+mat[3][1]; | |
617 | *oz = ix*mat[0][2]+iy*mat[1][2]+iz*mat[2][2]+mat[3][2]; | |
618 | temp = ix * mat[0][3]+iy * mat[1][3]+iz * mat[2][3]+mat[3][3]; | |
619 | *ox /= temp; | |
620 | *oy /= temp; | |
621 | *oz /= temp; | |
622 | } | |
623 | ||
624 | /*----------------------------------------------------------------------*/ | |
625 | ||
626 | static void | |
627 | call_util_mat_mul( matrix3 mat_a, matrix3 mat_b, matrix3 mat_c) | |
628 | { | |
629 | int i, j, k; | |
630 | ||
631 | for (i=0; i<4; i++) | |
632 | for (j=0; j<4; j++) | |
633 | for (mat_c[i][j] = ( float )0.0,k=0; k<4; k++) | |
634 | mat_c[i][j] += mat_a[i][k] * mat_b[k][j]; | |
635 | } | |
636 | ||
637 | /*----------------------------------------------------------------------*/ | |
638 | ||
639 | //call_func_redraw_all_structs_proc | |
a174a3c5 | 640 | void OpenGl_View::Render (const Handle(OpenGl_PrinterContext)& thePrintContext, |
641 | const Handle(OpenGl_Workspace) &AWorkspace, | |
642 | const Graphic3d_CView& ACView, | |
643 | const Aspect_CLayer2d& ACUnderLayer, | |
644 | const Aspect_CLayer2d& ACOverLayer) | |
2166f0fa | 645 | { |
2166f0fa | 646 | // Store and disable current clipping planes |
4269bd1b | 647 | const Handle(OpenGl_Context)& aContext = AWorkspace->GetGlContext(); |
648 | const Standard_Integer aMaxClipPlanes = aContext->MaxClipPlanes(); | |
649 | const GLenum lastid = GL_CLIP_PLANE0 + aMaxClipPlanes; | |
650 | OPENGL_CLIP_PLANE *oldPlanes = new OPENGL_CLIP_PLANE[aMaxClipPlanes]; | |
2166f0fa SK |
651 | OPENGL_CLIP_PLANE *ptrPlane = oldPlanes; |
652 | GLenum planeid = GL_CLIP_PLANE0; | |
653 | for ( ; planeid < lastid; planeid++, ptrPlane++ ) | |
654 | { | |
655 | glGetClipPlane( planeid, ptrPlane->Equation ); | |
656 | if ( ptrPlane->isEnabled ) | |
657 | { | |
658 | glDisable( planeid ); | |
659 | ptrPlane->isEnabled = GL_TRUE; | |
660 | } | |
4269bd1b | 661 | else |
662 | { | |
2166f0fa | 663 | ptrPlane->isEnabled = GL_FALSE; |
4269bd1b | 664 | } |
2166f0fa SK |
665 | } |
666 | ||
30f0ad28 | 667 | // Set OCCT state uniform variables |
668 | ||
669 | if (!aContext->ShaderManager()->IsEmpty()) | |
670 | { | |
671 | if (myLightSourcesChanged) | |
672 | { | |
673 | aContext->ShaderManager()->UpdateLightSourceStateTo (&myLights); | |
674 | myLightSourcesChanged = Standard_False; | |
675 | } | |
676 | ||
677 | if (myViewMappingChanged) | |
678 | { | |
679 | aContext->ShaderManager()->UpdateProjectionStateTo (myMappingMatrix); | |
680 | myViewMappingChanged = Standard_False; | |
681 | } | |
682 | ||
683 | if (myOrientationChanged) | |
684 | { | |
685 | aContext->ShaderManager()->UpdateWorldViewStateTo (myOrientationMatrix); | |
686 | myOrientationChanged = Standard_False; | |
687 | } | |
688 | ||
689 | if (aContext->ShaderManager()->ModelWorldState().Index() == 0) | |
690 | { | |
691 | Tmatrix3 aModelWorldState = { { 1.f, 0.f, 0.f, 0.f }, | |
692 | { 0.f, 1.f, 0.f, 0.f }, | |
693 | { 0.f, 0.f, 1.f, 0.f }, | |
694 | { 0.f, 0.f, 0.f, 1.f } }; | |
695 | ||
696 | aContext->ShaderManager()->UpdateModelWorldStateTo (aModelWorldState); | |
697 | } | |
698 | } | |
699 | ||
2166f0fa SK |
700 | ///////////////////////////////////////////////////////////////////////////// |
701 | // Step 1: Prepare for redraw | |
702 | ||
703 | // Render background | |
704 | if ( (AWorkspace->NamedStatus & OPENGL_NS_WHITEBACK) == 0 && | |
705 | ( myBgTexture.TexId != 0 || myBgGradient.type != Aspect_GFM_NONE ) ) | |
706 | { | |
707 | const Standard_Integer aViewWidth = AWorkspace->Width(); | |
708 | const Standard_Integer aViewHeight = AWorkspace->Height(); | |
709 | ||
710 | glPushAttrib( GL_ENABLE_BIT | GL_TEXTURE_BIT ); | |
711 | ||
712 | glMatrixMode( GL_PROJECTION ); | |
713 | glPushMatrix(); | |
714 | glLoadIdentity(); | |
715 | glMatrixMode( GL_MODELVIEW ); | |
716 | glPushMatrix(); | |
717 | glLoadIdentity(); | |
718 | ||
719 | if ( glIsEnabled( GL_DEPTH_TEST ) ) | |
720 | glDisable( GL_DEPTH_TEST ); //push GL_ENABLE_BIT | |
721 | ||
f8b2ed36 | 722 | // drawing bg gradient if: |
723 | // - gradient fill type is not Aspect_GFM_NONE and | |
724 | // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode | |
725 | if ( ( myBgGradient.type != Aspect_GFM_NONE ) && | |
726 | ( myBgTexture.TexId == 0 || myBgTexture.Style == Aspect_FM_CENTERED || | |
727 | myBgTexture.Style == Aspect_FM_NONE ) ) | |
2166f0fa SK |
728 | { |
729 | Tfloat* corner1 = 0;/* -1,-1*/ | |
730 | Tfloat* corner2 = 0;/* 1,-1*/ | |
731 | Tfloat* corner3 = 0;/* 1, 1*/ | |
732 | Tfloat* corner4 = 0;/* -1, 1*/ | |
733 | Tfloat dcorner1[3]; | |
734 | Tfloat dcorner2[3]; | |
735 | ||
736 | switch( myBgGradient.type ) | |
737 | { | |
738 | case Aspect_GFM_HOR: | |
f8b2ed36 | 739 | corner1 = myBgGradient.color1.rgb; |
2166f0fa | 740 | corner2 = myBgGradient.color2.rgb; |
f8b2ed36 | 741 | corner3 = myBgGradient.color2.rgb; |
2166f0fa SK |
742 | corner4 = myBgGradient.color1.rgb; |
743 | break; | |
744 | case Aspect_GFM_VER: | |
745 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 746 | corner2 = myBgGradient.color2.rgb; |
2166f0fa | 747 | corner3 = myBgGradient.color1.rgb; |
f8b2ed36 | 748 | corner4 = myBgGradient.color1.rgb; |
2166f0fa SK |
749 | break; |
750 | case Aspect_GFM_DIAG1: | |
751 | corner2 = myBgGradient.color2.rgb; | |
3c3131a0 | 752 | corner4 = myBgGradient.color1.rgb; |
2166f0fa SK |
753 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner2[0] + corner4[0]); |
754 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner2[1] + corner4[1]); | |
755 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner2[2] + corner4[2]); | |
756 | corner1 = dcorner1; | |
3c3131a0 | 757 | corner3 = dcorner2; |
2166f0fa SK |
758 | break; |
759 | case Aspect_GFM_DIAG2: | |
3c3131a0 | 760 | corner1 = myBgGradient.color2.rgb; |
761 | corner3 = myBgGradient.color1.rgb; | |
2166f0fa SK |
762 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner1[0] + corner3[0]); |
763 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner1[1] + corner3[1]); | |
764 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner1[2] + corner3[2]); | |
765 | corner2 = dcorner1; | |
3c3131a0 | 766 | corner4 = dcorner2; |
2166f0fa SK |
767 | break; |
768 | case Aspect_GFM_CORNER1: | |
f8b2ed36 | 769 | corner1 = myBgGradient.color2.rgb; |
2166f0fa SK |
770 | corner2 = myBgGradient.color2.rgb; |
771 | corner3 = myBgGradient.color2.rgb; | |
f8b2ed36 | 772 | corner4 = myBgGradient.color1.rgb; |
2166f0fa SK |
773 | break; |
774 | case Aspect_GFM_CORNER2: | |
775 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 776 | corner2 = myBgGradient.color2.rgb; |
777 | corner3 = myBgGradient.color1.rgb; | |
2166f0fa SK |
778 | corner4 = myBgGradient.color2.rgb; |
779 | break; | |
780 | case Aspect_GFM_CORNER3: | |
781 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 782 | corner2 = myBgGradient.color1.rgb; |
783 | corner3 = myBgGradient.color2.rgb; | |
2166f0fa SK |
784 | corner4 = myBgGradient.color2.rgb; |
785 | break; | |
786 | case Aspect_GFM_CORNER4: | |
f8b2ed36 | 787 | corner1 = myBgGradient.color1.rgb; |
2166f0fa SK |
788 | corner2 = myBgGradient.color2.rgb; |
789 | corner3 = myBgGradient.color2.rgb; | |
f8b2ed36 | 790 | corner4 = myBgGradient.color2.rgb; |
2166f0fa SK |
791 | break; |
792 | default: | |
793 | //printf("gradient background type not right\n"); | |
794 | break; | |
795 | } | |
796 | ||
797 | // Save GL parameters | |
798 | glDisable( GL_LIGHTING ); //push GL_ENABLE_BIT | |
799 | ||
800 | GLint curSM; | |
801 | glGetIntegerv( GL_SHADE_MODEL, &curSM ); | |
802 | if ( curSM != GL_SMOOTH ) | |
803 | glShadeModel( GL_SMOOTH ); //push GL_LIGHTING_BIT | |
804 | ||
805 | glBegin(GL_TRIANGLE_FAN); | |
f8b2ed36 | 806 | if( myBgGradient.type != Aspect_GFM_CORNER1 && myBgGradient.type != Aspect_GFM_CORNER3 ) |
2166f0fa SK |
807 | { |
808 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
809 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
810 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
811 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
3c3131a0 | 812 | } |
f8b2ed36 | 813 | else //if ( myBgGradient.type == Aspect_GFM_CORNER1 || myBgGradient.type == Aspect_GFM_CORNER3 ) |
2166f0fa SK |
814 | { |
815 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
816 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
817 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
818 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
819 | } | |
820 | glEnd(); | |
821 | ||
822 | // Restore GL parameters | |
823 | if ( curSM != GL_SMOOTH ) | |
824 | glShadeModel( curSM ); | |
825 | } | |
f8b2ed36 | 826 | // drawing bg image if: |
827 | // - it is defined and | |
828 | // - fill type is not Aspect_FM_NONE | |
829 | if ( myBgTexture.TexId != 0 && myBgTexture.Style != Aspect_FM_NONE ) | |
830 | { | |
831 | GLfloat texX_range = 1.F; // texture <s> coordinate | |
832 | GLfloat texY_range = 1.F; // texture <t> coordinate | |
833 | ||
834 | // Set up for stretching or tiling | |
835 | GLfloat x_offset, y_offset; | |
836 | if ( myBgTexture.Style == Aspect_FM_CENTERED ) | |
837 | { | |
838 | x_offset = (GLfloat)myBgTexture.Width / (GLfloat)aViewWidth; | |
839 | y_offset = (GLfloat)myBgTexture.Height / (GLfloat)aViewHeight; | |
840 | } | |
841 | else | |
842 | { | |
843 | x_offset = 1.F; | |
844 | y_offset = 1.F; | |
845 | if ( myBgTexture.Style == Aspect_FM_TILED ) | |
846 | { | |
847 | texX_range = (GLfloat)aViewWidth / (GLfloat)myBgTexture.Width; | |
848 | texY_range = (GLfloat)aViewHeight / (GLfloat)myBgTexture.Height; | |
849 | } | |
850 | } | |
851 | ||
1e743e91 | 852 | // OCCT issue 0023000: Improve the way the gradient and textured |
853 | // background is managed in 3d viewer (note 0020339) | |
854 | // Setting this coefficient to -1.F allows to tile textures relatively | |
855 | // to the top-left corner of the view (value 1.F corresponds to the | |
856 | // initial behaviour - tiling from the bottom-left corner) | |
857 | GLfloat aCoef = -1.F; | |
858 | ||
f8b2ed36 | 859 | glEnable( GL_TEXTURE_2D ); //push GL_ENABLE_BIT |
860 | glBindTexture( GL_TEXTURE_2D, myBgTexture.TexId ); //push GL_TEXTURE_BIT | |
861 | ||
862 | glDisable( GL_BLEND ); //push GL_ENABLE_BIT | |
863 | ||
864 | glColor3fv( AWorkspace->BackgroundColor().rgb ); | |
865 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); //push GL_TEXTURE_BIT | |
866 | ||
1e743e91 | 867 | // Note that texture is mapped using GL_REPEAT wrapping mode so integer part |
868 | // is simply ignored, and negative multiplier is here for convenience only | |
869 | // and does not result e.g. in texture mirroring | |
f8b2ed36 | 870 | glBegin( GL_QUADS ); |
1e743e91 | 871 | glTexCoord2f(0.F, 0.F); glVertex2f( -x_offset, -aCoef * y_offset ); |
872 | glTexCoord2f(texX_range, 0.F); glVertex2f( x_offset, -aCoef * y_offset ); | |
873 | glTexCoord2f(texX_range, aCoef * texY_range); glVertex2f( x_offset, aCoef * y_offset ); | |
874 | glTexCoord2f(0.F, aCoef * texY_range); glVertex2f( -x_offset, aCoef * y_offset ); | |
f8b2ed36 | 875 | glEnd(); |
876 | } | |
2166f0fa SK |
877 | |
878 | glPopMatrix(); | |
879 | glMatrixMode( GL_PROJECTION ); | |
880 | glPopMatrix(); | |
881 | glMatrixMode( GL_MODELVIEW ); | |
882 | ||
883 | glPopAttrib(); //GL_ENABLE_BIT | GL_TEXTURE_BIT | |
884 | ||
885 | if ( AWorkspace->UseZBuffer() ) | |
886 | glEnable( GL_DEPTH_TEST ); | |
887 | ||
888 | /* GL_DITHER on/off pour le trace */ | |
889 | if (AWorkspace->Dither()) | |
890 | glEnable (GL_DITHER); | |
891 | else | |
892 | glDisable (GL_DITHER); | |
893 | } | |
894 | ||
895 | // Switch off lighting by default | |
896 | glDisable(GL_LIGHTING); | |
897 | ||
898 | ///////////////////////////////////////////////////////////////////////////// | |
899 | // Step 2: Draw underlayer | |
30f0ad28 | 900 | RedrawLayer2d (thePrintContext, ACView, ACUnderLayer); |
2166f0fa SK |
901 | |
902 | ///////////////////////////////////////////////////////////////////////////// | |
903 | // Step 3: Redraw main plane | |
904 | ||
905 | // Setup face culling | |
906 | GLboolean isCullFace = GL_FALSE; | |
907 | if ( myBackfacing ) | |
908 | { | |
909 | isCullFace = glIsEnabled( GL_CULL_FACE ); | |
910 | if ( myBackfacing < 0 ) | |
911 | { | |
912 | glEnable( GL_CULL_FACE ); | |
913 | glCullFace( GL_BACK ); | |
914 | } | |
915 | else | |
916 | glDisable( GL_CULL_FACE ); | |
917 | } | |
918 | ||
919 | //TsmPushAttri(); /* save previous graphics context */ | |
920 | ||
921 | // if the view is scaled normal vectors are scaled to unit length for correct displaying of shaded objects | |
3c3131a0 | 922 | if(myExtra.scaleFactors[0] != 1.F || |
2166f0fa SK |
923 | myExtra.scaleFactors[1] != 1.F || |
924 | myExtra.scaleFactors[2] != 1.F) | |
925 | glEnable(GL_NORMALIZE); | |
3c3131a0 | 926 | else if(glIsEnabled(GL_NORMALIZE)) |
2166f0fa SK |
927 | glDisable(GL_NORMALIZE); |
928 | ||
929 | // Apply View Projection | |
930 | // This routine activates the Projection matrix for a view. | |
931 | ||
932 | glMatrixMode( GL_PROJECTION ); | |
933 | ||
a174a3c5 | 934 | #ifdef _WIN32 |
2166f0fa | 935 | // add printing scale/tiling transformation |
a174a3c5 | 936 | if (!thePrintContext.IsNull()) |
2166f0fa | 937 | { |
a174a3c5 | 938 | thePrintContext->LoadProjTransformation(); |
2166f0fa SK |
939 | } |
940 | else | |
941 | #endif | |
942 | glLoadIdentity(); | |
943 | ||
944 | glMultMatrixf( (const GLfloat *) myMappingMatrix ); | |
945 | ||
946 | // Add translation necessary for the environnement mapping | |
947 | if (mySurfaceDetail != Visual3d_TOD_NONE) | |
948 | { | |
949 | // OCC280: FitAll work incorrect for perspective view if the SurfaceDetail mode is V3d_TEX_ENVIRONMENT or V3d_TEX_ALL | |
950 | // const GLfloat dep = vptr->vrep.extra.map.fpd * 0.5F; | |
951 | const GLfloat dep = (myExtra.map.fpd + myExtra.map.bpd) * 0.5F; | |
952 | glTranslatef(-dep*myExtra.vpn[0],-dep*myExtra.vpn[1],-dep*myExtra.vpn[2]); | |
953 | } | |
954 | ||
955 | // Apply matrix | |
956 | AWorkspace->SetViewMatrix((const OpenGl_Matrix *)myOrientationMatrix); | |
957 | ||
958 | /* | |
959 | While drawing after a clipplane has been defined and enabled, each vertex | |
960 | is transformed to eye-coordinates, where it is dotted with the transformed | |
961 | clipping plane equation. Eye-coordinate vertexes whose dot product with | |
962 | the transformed clipping plane equation is positive or zero are in, and | |
963 | require no clipping. Those eye-coordinate vertexes whose dot product is | |
964 | negative are clipped. Because clipplane clipping is done in eye- | |
965 | coordinates, changes to the projection matrix have no effect on its | |
966 | operation. | |
967 | ||
968 | A point and a normal are converted to a plane equation in the following manner: | |
969 | ||
970 | point = [Px,Py,Pz] | |
971 | ||
972 | normal = |Nx| | |
973 | |Ny| | |
974 | |Nz| | |
975 | ||
976 | plane equation = |A| | |
977 | |B| | |
978 | |C| | |
979 | |D| | |
980 | A = Nx | |
981 | B = Ny | |
982 | C = Nz | |
983 | D = -[Px,Py,Pz] dot |Nx| | |
984 | |Ny| | |
985 | |Nz| | |
986 | ||
987 | */ | |
988 | ||
2166f0fa SK |
989 | // Apply Fog |
990 | if ( myFog.IsOn ) | |
991 | { | |
992 | const GLfloat ramp = myExtra.map.fpd - myExtra.map.bpd; | |
993 | const GLfloat fog_start = myFog.Front * ramp - myExtra.map.fpd; | |
994 | const GLfloat fog_end = myFog.Back * ramp - myExtra.map.fpd; | |
995 | ||
996 | glFogi(GL_FOG_MODE, GL_LINEAR); | |
997 | glFogf(GL_FOG_START, fog_start); | |
998 | glFogf(GL_FOG_END, fog_end); | |
999 | glFogfv(GL_FOG_COLOR, myFog.Color.rgb); | |
1000 | glEnable(GL_FOG); | |
1001 | } | |
1002 | else | |
1003 | glDisable(GL_FOG); | |
1004 | ||
1005 | // Apply Lights | |
1006 | { | |
1007 | int i; | |
1008 | ||
1009 | // Switch off all lights | |
1010 | for (i = GL_LIGHT0; i <= GL_LIGHT7; i++) | |
1011 | glDisable(i); | |
1012 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, default_amb); | |
1013 | ||
1014 | /* set les lights */ | |
1015 | int gl_lid = GL_LIGHT0; | |
1016 | OpenGl_ListOfLight::Iterator itl(myLights); | |
1017 | for (; itl.More(); itl.Next()) | |
1018 | { | |
1019 | const OpenGl_Light &alight = itl.Value(); | |
1020 | bind_light(&alight, &gl_lid); | |
1021 | } | |
1022 | ||
1023 | if (gl_lid != GL_LIGHT0) glEnable(GL_LIGHTING); | |
1024 | } | |
1025 | ||
1026 | // Apply InteriorShadingMethod | |
1027 | glShadeModel( myIntShadingMethod == TEL_SM_FLAT ? GL_FLAT : GL_SMOOTH ); | |
1028 | ||
1029 | // Apply clipping planes | |
1030 | { | |
b859a34d | 1031 | const Handle(OpenGl_Context)& aContext = AWorkspace->GetGlContext(); |
2166f0fa | 1032 | |
b859a34d | 1033 | if (myZClip.Back.IsOn || myZClip.Front.IsOn) |
1034 | { | |
2166f0fa SK |
1035 | const GLdouble ramp = myExtra.map.fpd - myExtra.map.bpd; |
1036 | ||
b859a34d | 1037 | Handle(Graphic3d_ClipPlane) aPlaneBack; |
1038 | Handle(Graphic3d_ClipPlane) aPlaneFront; | |
1039 | ||
1040 | if (myZClip.Back.IsOn) | |
2166f0fa SK |
1041 | { |
1042 | const GLdouble back = ramp * myZClip.Back.Limit + myExtra.map.bpd; | |
b859a34d | 1043 | const Graphic3d_ClipPlane::Equation aBackEquation (0.0, 0.0, 1.0, -back); |
1044 | aPlaneBack = new Graphic3d_ClipPlane (aBackEquation); | |
2166f0fa SK |
1045 | } |
1046 | ||
b859a34d | 1047 | if (myZClip.Front.IsOn) |
2166f0fa SK |
1048 | { |
1049 | const GLdouble front = ramp * myZClip.Front.Limit + myExtra.map.bpd; | |
b859a34d | 1050 | const Graphic3d_ClipPlane::Equation aFrontEquation (0.0, 0.0, -1.0, front); |
1051 | aPlaneFront = new Graphic3d_ClipPlane (aFrontEquation); | |
2166f0fa SK |
1052 | } |
1053 | ||
b859a34d | 1054 | // do some "memory allocation"-wise optimization |
1055 | if (!aPlaneBack.IsNull() || !aPlaneFront.IsNull()) | |
1056 | { | |
1057 | Graphic3d_SetOfHClipPlane aSlicingPlanes; | |
1058 | if (!aPlaneBack.IsNull()) | |
1059 | { | |
1060 | aSlicingPlanes.Add (aPlaneBack); | |
1061 | } | |
1062 | ||
1063 | if (!aPlaneFront.IsNull()) | |
1064 | { | |
1065 | aSlicingPlanes.Add (aPlaneFront); | |
1066 | } | |
1067 | ||
1068 | // add planes at loaded view matrix state | |
1069 | aContext->ChangeClipping().AddView (aSlicingPlanes, AWorkspace); | |
1070 | } | |
2166f0fa SK |
1071 | } |
1072 | ||
1073 | // Apply user clipping planes | |
b859a34d | 1074 | if (!myClipPlanes.IsEmpty()) |
4269bd1b | 1075 | { |
b859a34d | 1076 | Graphic3d_SetOfHClipPlane aUserPlanes; |
1077 | Graphic3d_SetOfHClipPlane::Iterator aClippingIt (myClipPlanes); | |
1078 | for (; aClippingIt.More(); aClippingIt.Next()) | |
1079 | { | |
1080 | const Handle(Graphic3d_ClipPlane)& aClipPlane = aClippingIt.Value(); | |
1081 | if (aClipPlane->IsOn()) | |
1082 | { | |
1083 | aUserPlanes.Add (aClipPlane); | |
1084 | } | |
1085 | } | |
4269bd1b | 1086 | |
b859a34d | 1087 | if (!aUserPlanes.IsEmpty()) |
1088 | { | |
1089 | // add planes at actual matrix state. | |
1090 | aContext->ChangeClipping().AddWorld (aUserPlanes); | |
1091 | } | |
2166f0fa | 1092 | } |
30f0ad28 | 1093 | |
1094 | if (!aContext->ShaderManager()->IsEmpty()) | |
1095 | { | |
1096 | aContext->ShaderManager()->UpdateClippingState(); | |
1097 | } | |
2166f0fa SK |
1098 | } |
1099 | ||
1100 | // Apply AntiAliasing | |
1101 | { | |
1102 | if (myAntiAliasing) | |
1103 | AWorkspace->NamedStatus |= OPENGL_NS_ANTIALIASING; | |
1104 | else | |
1105 | AWorkspace->NamedStatus &= ~OPENGL_NS_ANTIALIASING; | |
1106 | } | |
1107 | ||
de75ed09 | 1108 | // Clear status bitfields |
1109 | AWorkspace->NamedStatus &= ~(OPENGL_NS_2NDPASSNEED | OPENGL_NS_2NDPASSDO); | |
2166f0fa | 1110 | |
de75ed09 | 1111 | // Added PCT for handling of textures |
1112 | switch (mySurfaceDetail) | |
2166f0fa | 1113 | { |
de75ed09 | 1114 | case Visual3d_TOD_NONE: |
1115 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1116 | AWorkspace->DisableTexture(); | |
1117 | // Render the view | |
1118 | RenderStructs(AWorkspace); | |
1119 | break; | |
1120 | ||
1121 | case Visual3d_TOD_ENVIRONMENT: | |
1122 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1123 | AWorkspace->EnableTexture (myTextureEnv); | |
1124 | // Render the view | |
1125 | RenderStructs(AWorkspace); | |
1126 | AWorkspace->DisableTexture(); | |
1127 | break; | |
1128 | ||
1129 | case Visual3d_TOD_ALL: | |
1130 | // First pass | |
1131 | AWorkspace->NamedStatus &= ~OPENGL_NS_FORBIDSETTEX; | |
1132 | // Render the view | |
1133 | RenderStructs(AWorkspace); | |
1134 | AWorkspace->DisableTexture(); | |
1135 | ||
1136 | // Second pass | |
1137 | if (AWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) | |
2166f0fa | 1138 | { |
de75ed09 | 1139 | AWorkspace->NamedStatus |= OPENGL_NS_2NDPASSDO; |
1140 | AWorkspace->EnableTexture (myTextureEnv); | |
2166f0fa | 1141 | |
de75ed09 | 1142 | /* sauvegarde de quelques parametres OpenGL */ |
1143 | GLint blend_dst, blend_src; | |
1144 | GLint zbuff_f; | |
1145 | GLboolean zbuff_w; | |
1146 | glGetBooleanv(GL_DEPTH_WRITEMASK, &zbuff_w); | |
1147 | glGetIntegerv(GL_DEPTH_FUNC, &zbuff_f); | |
1148 | glGetIntegerv(GL_BLEND_DST, &blend_dst); | |
1149 | glGetIntegerv(GL_BLEND_SRC, &blend_src); | |
1150 | GLboolean zbuff_state = glIsEnabled(GL_DEPTH_TEST); | |
1151 | GLboolean blend_state = glIsEnabled(GL_BLEND); | |
2166f0fa | 1152 | |
de75ed09 | 1153 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1154 | glEnable(GL_BLEND); | |
2166f0fa | 1155 | |
de75ed09 | 1156 | glDepthFunc(GL_EQUAL); |
1157 | glDepthMask(GL_FALSE); | |
1158 | glEnable(GL_DEPTH_TEST); | |
2166f0fa | 1159 | |
2166f0fa | 1160 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; |
2166f0fa | 1161 | |
2166f0fa SK |
1162 | // Render the view |
1163 | RenderStructs(AWorkspace); | |
bf75be98 | 1164 | AWorkspace->DisableTexture(); |
2166f0fa | 1165 | |
de75ed09 | 1166 | /* restauration des parametres OpenGL */ |
1167 | glBlendFunc(blend_src, blend_dst); | |
1168 | if (!blend_state) glDisable(GL_BLEND); | |
2166f0fa | 1169 | |
de75ed09 | 1170 | glDepthFunc(zbuff_f); |
1171 | glDepthMask(zbuff_w); | |
1172 | if (!zbuff_state) glDisable(GL_DEPTH_FUNC); | |
1173 | } | |
1174 | break; | |
2166f0fa SK |
1175 | } |
1176 | ||
26395493 | 1177 | // Resetting GL parameters according to the default aspects |
1178 | // in order to synchronize GL state with the graphic driver state | |
1179 | // before drawing auxiliary stuff (trihedrons, overlayer) | |
1180 | // and invoking optional callbacks | |
1181 | AWorkspace->ResetAppliedAspect(); | |
2166f0fa | 1182 | |
b859a34d | 1183 | aContext->ChangeClipping().RemoveAll(); |
2166f0fa | 1184 | |
30f0ad28 | 1185 | if (!aContext->ShaderManager()->IsEmpty()) |
1186 | { | |
1187 | aContext->ShaderManager()->ResetMaterialStates(); | |
1188 | aContext->ShaderManager()->RevertClippingState(); | |
1189 | } | |
1190 | ||
a174a3c5 | 1191 | // display global trihedron |
1192 | if (myTrihedron != NULL) | |
1193 | { | |
1194 | myTrihedron->Render (AWorkspace); | |
1195 | } | |
1196 | if (myGraduatedTrihedron != NULL) | |
1197 | { | |
1198 | myGraduatedTrihedron->Render (AWorkspace); | |
1199 | } | |
2166f0fa | 1200 | |
2166f0fa SK |
1201 | // Restore face culling |
1202 | if ( myBackfacing ) | |
1203 | { | |
1204 | if ( isCullFace ) | |
1205 | { | |
1206 | glEnable ( GL_CULL_FACE ); | |
1207 | glCullFace ( GL_BACK ); | |
1208 | } | |
529afc1a | 1209 | else |
2166f0fa SK |
1210 | glDisable ( GL_CULL_FACE ); |
1211 | } | |
1212 | ||
1213 | ///////////////////////////////////////////////////////////////////////////// | |
1214 | // Step 6: Draw overlayer | |
529afc1a K |
1215 | const int aMode = 0; |
1216 | AWorkspace->DisplayCallback (ACView, (aMode | OCC_PRE_OVERLAY)); | |
2166f0fa | 1217 | |
30f0ad28 | 1218 | RedrawLayer2d (thePrintContext, ACView, ACOverLayer); |
2166f0fa | 1219 | |
529afc1a | 1220 | AWorkspace->DisplayCallback (ACView, aMode); |
2166f0fa SK |
1221 | |
1222 | // Restore clipping planes | |
1223 | for ( ptrPlane = oldPlanes, planeid = GL_CLIP_PLANE0; planeid < lastid; planeid++, ptrPlane++ ) | |
1224 | { | |
1225 | glClipPlane( planeid, ptrPlane->Equation ); | |
1226 | if ( ptrPlane->isEnabled ) | |
1227 | glEnable( planeid ); | |
529afc1a | 1228 | else |
2166f0fa SK |
1229 | glDisable( planeid ); |
1230 | } | |
1231 | delete[] oldPlanes; | |
1232 | } | |
1233 | ||
1234 | /*----------------------------------------------------------------------*/ | |
1235 | ||
1236 | //ExecuteViewDisplay | |
1237 | void OpenGl_View::RenderStructs (const Handle(OpenGl_Workspace) &AWorkspace) | |
1238 | { | |
59f45b7c | 1239 | if ( myZLayers.NbStructures() <= 0 ) |
1240 | return; | |
2166f0fa SK |
1241 | |
1242 | glPushAttrib ( GL_DEPTH_BUFFER_BIT ); | |
1243 | ||
2166f0fa SK |
1244 | //TsmPushAttri(); /* save previous graphics context */ |
1245 | ||
1246 | if ( (AWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) == 0 ) | |
1247 | { | |
1248 | const int antiAliasingMode = AWorkspace->GetDisplay()->AntiAliasingMode(); | |
1249 | ||
1250 | if ( !myAntiAliasing ) | |
1251 | { | |
1252 | glDisable(GL_POINT_SMOOTH); | |
1253 | glDisable(GL_LINE_SMOOTH); | |
1254 | if( antiAliasingMode & 2 ) glDisable(GL_POLYGON_SMOOTH); | |
1255 | glBlendFunc (GL_ONE, GL_ZERO); | |
1256 | glDisable (GL_BLEND); | |
1257 | } | |
1258 | else | |
1259 | { | |
1260 | glEnable(GL_POINT_SMOOTH); | |
1261 | glEnable(GL_LINE_SMOOTH); | |
1262 | if( antiAliasingMode & 2 ) glEnable(GL_POLYGON_SMOOTH); | |
3c3131a0 | 1263 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2166f0fa SK |
1264 | glEnable (GL_BLEND); |
1265 | } | |
1266 | } | |
1267 | ||
59f45b7c | 1268 | myZLayers.Render (AWorkspace); |
2166f0fa SK |
1269 | |
1270 | //TsmPopAttri(); /* restore previous graphics context; before update lights */ | |
de75ed09 | 1271 | glPopAttrib(); |
2166f0fa SK |
1272 | } |
1273 | ||
1274 | /*----------------------------------------------------------------------*/ | |
1275 | ||
1276 | //call_togl_redraw_layer2d | |
a174a3c5 | 1277 | void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_PrinterContext)& thePrintContext, |
a174a3c5 | 1278 | const Graphic3d_CView& ACView, |
1279 | const Aspect_CLayer2d& ACLayer) | |
2166f0fa SK |
1280 | { |
1281 | if (&ACLayer == NULL | |
1282 | || ACLayer.ptrLayer == NULL | |
1283 | || ACLayer.ptrLayer->listIndex == 0) return; | |
1284 | ||
529afc1a K |
1285 | GLsizei dispWidth = (GLsizei )ACLayer.viewport[0]; |
1286 | GLsizei dispHeight = (GLsizei )ACLayer.viewport[1]; | |
2166f0fa | 1287 | |
2166f0fa SK |
1288 | glMatrixMode( GL_MODELVIEW ); |
1289 | glPushMatrix (); | |
1290 | glLoadIdentity (); | |
1291 | ||
1292 | glMatrixMode (GL_PROJECTION); | |
1293 | glPushMatrix (); | |
1294 | glLoadIdentity (); | |
1295 | ||
1296 | if (!ACLayer.sizeDependent) | |
1297 | glViewport (0, 0, dispWidth, dispHeight); | |
1298 | ||
1299 | float left = ACLayer.ortho[0]; | |
1300 | float right = ACLayer.ortho[1]; | |
1301 | float bottom = ACLayer.ortho[2]; | |
1302 | float top = ACLayer.ortho[3]; | |
1303 | ||
1304 | int attach = ACLayer.attach; | |
1305 | ||
1306 | float ratio; | |
1307 | if (!ACLayer.sizeDependent) | |
1308 | ratio = (float) dispWidth/dispHeight; | |
1309 | else | |
1310 | ratio = ACView.DefWindow.dx/ACView.DefWindow.dy; | |
1311 | ||
1312 | float delta; | |
c9d4eb9d | 1313 | if (ratio >= 1.0) { |
2166f0fa SK |
1314 | delta = (float )((top - bottom)/2.0); |
1315 | switch (attach) { | |
1316 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
1317 | top = bottom + 2*delta/ratio; | |
1318 | break; | |
1319 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
1320 | top = bottom + 2*delta/ratio; | |
1321 | break; | |
1322 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
1323 | bottom = top - 2*delta/ratio; | |
1324 | break; | |
1325 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
1326 | bottom = top - 2*delta/ratio; | |
1327 | break; | |
1328 | } | |
1329 | } | |
c9d4eb9d | 1330 | else { |
2166f0fa SK |
1331 | delta = (float )((right - left)/2.0); |
1332 | switch (attach) { | |
1333 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
1334 | right = left + 2*delta*ratio; | |
1335 | break; | |
1336 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
1337 | left = right - 2*delta*ratio; | |
1338 | break; | |
1339 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
1340 | right = left + 2*delta*ratio; | |
1341 | break; | |
1342 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
1343 | left = right - 2*delta*ratio; | |
1344 | break; | |
1345 | } | |
1346 | } | |
1347 | ||
a174a3c5 | 1348 | #ifdef _WIN32 |
2166f0fa | 1349 | // Check printer context that exists only for print operation |
a174a3c5 | 1350 | if (!thePrintContext.IsNull()) |
2166f0fa SK |
1351 | { |
1352 | // additional transformation matrix could be applied to | |
1353 | // render only those parts of viewport that will be | |
1354 | // passed to a printer as a current "frame" to provide | |
1355 | // tiling; scaling of graphics by matrix helps render a | |
1356 | // part of a view (frame) in same viewport, but with higher | |
1357 | // resolution | |
a174a3c5 | 1358 | thePrintContext->LoadProjTransformation(); |
2166f0fa SK |
1359 | |
1360 | // printing operation also assumes other viewport dimension | |
1361 | // to comply with transformation matrix or graphics scaling | |
1362 | // factors for tiling for layer redraw | |
1363 | GLsizei anViewportX = 0; | |
1364 | GLsizei anViewportY = 0; | |
a174a3c5 | 1365 | thePrintContext->GetLayerViewport (anViewportX, anViewportY); |
2166f0fa SK |
1366 | if (anViewportX != 0 && anViewportY != 0) |
1367 | glViewport (0, 0, anViewportX, anViewportY); | |
1368 | } | |
3c3131a0 | 1369 | #endif |
2166f0fa SK |
1370 | |
1371 | glOrtho (left, right, bottom, top, -1.0, 1.0); | |
1372 | ||
2166f0fa SK |
1373 | glPushAttrib ( |
1374 | GL_LIGHTING_BIT | GL_LINE_BIT | GL_POLYGON_BIT | | |
1375 | GL_DEPTH_BUFFER_BIT | GL_CURRENT_BIT | GL_TEXTURE_BIT ); | |
c9d4eb9d | 1376 | |
2166f0fa | 1377 | glDisable (GL_DEPTH_TEST); |
c9d4eb9d | 1378 | glDisable (GL_TEXTURE_1D); |
1379 | glDisable (GL_TEXTURE_2D); | |
1380 | glDisable (GL_LIGHTING); | |
1381 | ||
1382 | // TODO: Obsolete code, the display list is always empty now, to be removed | |
2166f0fa SK |
1383 | glCallList (ACLayer.ptrLayer->listIndex); |
1384 | ||
1385 | //calling dynamic render of LayerItems | |
1386 | if ( ACLayer.ptrLayer->layerData ) | |
1387 | { | |
30f0ad28 | 1388 | InitLayerProp (ACLayer.ptrLayer->listIndex); |
2166f0fa | 1389 | ((Visual3d_Layer*)ACLayer.ptrLayer->layerData)->RenderLayerItems(); |
30f0ad28 | 1390 | InitLayerProp (0); |
2166f0fa SK |
1391 | } |
1392 | ||
1393 | glPopAttrib (); | |
1394 | ||
2166f0fa SK |
1395 | glMatrixMode (GL_PROJECTION); |
1396 | glPopMatrix (); | |
1397 | ||
1398 | glMatrixMode( GL_MODELVIEW ); | |
1399 | glPopMatrix (); | |
1400 | ||
2166f0fa SK |
1401 | if (!ACLayer.sizeDependent) |
1402 | glViewport (0, 0, (GLsizei) ACView.DefWindow.dx, (GLsizei) ACView.DefWindow.dy); | |
1403 | ||
1404 | glFlush (); | |
2166f0fa SK |
1405 | } |
1406 | ||
1407 | /*----------------------------------------------------------------------*/ | |
1408 | ||
1409 | //call_togl_create_bg_texture | |
3c3131a0 | 1410 | void OpenGl_View::CreateBackgroundTexture (const Standard_CString theFilePath, |
1411 | const Aspect_FillMethod theFillStyle) | |
2166f0fa | 1412 | { |
3c3131a0 | 1413 | if (myBgTexture.TexId != 0) |
2166f0fa | 1414 | { |
3c3131a0 | 1415 | // delete existing texture |
1416 | glDeleteTextures (1, (GLuint* )&(myBgTexture.TexId)); | |
2166f0fa SK |
1417 | myBgTexture.TexId = 0; |
1418 | } | |
1419 | ||
3c3131a0 | 1420 | // load image from file |
1421 | Image_AlienPixMap anImageLoaded; | |
1422 | if (!anImageLoaded.Load (theFilePath)) | |
1423 | { | |
1424 | return; | |
1425 | } | |
1426 | ||
1427 | Image_PixMap anImage; | |
1428 | if (anImageLoaded.RowExtraBytes() == 0 && | |
1429 | (anImageLoaded.Format() == Image_PixMap::ImgRGB | |
1430 | || anImageLoaded.Format() == Image_PixMap::ImgRGB32 | |
1431 | || anImageLoaded.Format() == Image_PixMap::ImgRGBA)) | |
2166f0fa | 1432 | { |
3c3131a0 | 1433 | anImage.InitWrapper (anImageLoaded.Format(), anImageLoaded.ChangeData(), |
1434 | anImageLoaded.SizeX(), anImageLoaded.SizeY(), anImageLoaded.SizeRowBytes()); | |
1435 | } | |
1436 | else | |
1437 | { | |
1438 | // convert image to RGB format | |
1439 | if (!anImage.InitTrash (Image_PixMap::ImgRGB, anImageLoaded.SizeX(), anImageLoaded.SizeY())) | |
1440 | { | |
1441 | return; | |
1442 | } | |
1443 | ||
1444 | anImage.SetTopDown (false); | |
1445 | Image_PixMapData<Image_ColorRGB>& aDataNew = anImage.EditData<Image_ColorRGB>(); | |
1446 | Quantity_Color aSrcColor; | |
1447 | for (Standard_Size aRow = 0; aRow < anImage.SizeY(); ++aRow) | |
1448 | { | |
1449 | for (Standard_Size aCol = 0; aCol < anImage.SizeX(); ++aCol) | |
2166f0fa | 1450 | { |
6a7d83c4 | 1451 | aSrcColor = anImageLoaded.PixelColor ((Standard_Integer )aCol, (Standard_Integer )aRow); |
3c3131a0 | 1452 | Image_ColorRGB& aColor = aDataNew.ChangeValue (aRow, aCol); |
8263fcd3 | 1453 | aColor.r() = Standard_Byte(255.0 * aSrcColor.Red()); |
1454 | aColor.g() = Standard_Byte(255.0 * aSrcColor.Green()); | |
1455 | aColor.b() = Standard_Byte(255.0 * aSrcColor.Blue()); | |
2166f0fa | 1456 | } |
3c3131a0 | 1457 | } |
1458 | anImageLoaded.Clear(); | |
1459 | } | |
2166f0fa | 1460 | |
3c3131a0 | 1461 | // create MipMapped texture |
1462 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); | |
2166f0fa | 1463 | |
3c3131a0 | 1464 | GLuint aTextureId = 0; |
1465 | glGenTextures (1, &aTextureId); | |
1466 | glBindTexture (GL_TEXTURE_2D, aTextureId); | |
2166f0fa | 1467 | |
3c3131a0 | 1468 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
1469 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
1470 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
1471 | glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
2166f0fa | 1472 | |
3c3131a0 | 1473 | const GLenum aDataFormat = (anImage.Format() == Image_PixMap::ImgRGB) ? GL_RGB : GL_RGBA; |
1474 | gluBuild2DMipmaps (GL_TEXTURE_2D, 3/*4*/, | |
1475 | GLint(anImage.SizeX()), GLint(anImage.SizeY()), | |
1476 | aDataFormat, GL_UNSIGNED_BYTE, anImage.Data()); | |
2166f0fa | 1477 | |
3c3131a0 | 1478 | myBgTexture.TexId = aTextureId; |
1479 | myBgTexture.Width = (Standard_Integer )anImage.SizeX(); | |
1480 | myBgTexture.Height = (Standard_Integer )anImage.SizeY(); | |
1481 | myBgTexture.Style = theFillStyle; | |
2166f0fa SK |
1482 | } |
1483 | ||
1484 | /*----------------------------------------------------------------------*/ | |
1485 | ||
1486 | //call_togl_set_bg_texture_style | |
1487 | void OpenGl_View::SetBackgroundTextureStyle (const Aspect_FillMethod AFillStyle) | |
1488 | { | |
f8b2ed36 | 1489 | myBgTexture.Style = AFillStyle; |
2166f0fa SK |
1490 | } |
1491 | ||
1492 | /*----------------------------------------------------------------------*/ | |
1493 | ||
1494 | //call_togl_gradient_background | |
1495 | void OpenGl_View::SetBackgroundGradient (const Quantity_Color& AColor1, | |
1496 | const Quantity_Color& AColor2, | |
1497 | const Aspect_GradientFillMethod AType) | |
1498 | { | |
1499 | Standard_Real R,G,B; | |
1500 | AColor1.Values( R, G, B, Quantity_TOC_RGB ); | |
1501 | myBgGradient.color1.rgb[0] = ( Tfloat )R; | |
1502 | myBgGradient.color1.rgb[1] = ( Tfloat )G; | |
1503 | myBgGradient.color1.rgb[2] = ( Tfloat )B; | |
1504 | myBgGradient.color1.rgb[3] = 0.F; | |
1505 | ||
1506 | AColor2.Values( R, G, B, Quantity_TOC_RGB ); | |
1507 | myBgGradient.color2.rgb[0] = ( Tfloat )R; | |
1508 | myBgGradient.color2.rgb[1] = ( Tfloat )G; | |
1509 | myBgGradient.color2.rgb[2] = ( Tfloat )B; | |
1510 | myBgGradient.color2.rgb[3] = 0.F; | |
1511 | ||
1512 | myBgGradient.type = AType; | |
1513 | } | |
1514 | ||
1515 | /*----------------------------------------------------------------------*/ | |
1516 | ||
1517 | //call_togl_set_gradient_type | |
1518 | void OpenGl_View::SetBackgroundGradientType (const Aspect_GradientFillMethod AType) | |
1519 | { | |
f8b2ed36 | 1520 | myBgGradient.type = AType; |
2166f0fa SK |
1521 | } |
1522 | ||
59f45b7c | 1523 | //======================================================================= |
1524 | //function : AddZLayer | |
3c3131a0 | 1525 | //purpose : |
59f45b7c | 1526 | //======================================================================= |
1527 | ||
1528 | void OpenGl_View::AddZLayer (const Standard_Integer theLayerId) | |
1529 | { | |
1530 | myZLayers.AddLayer (theLayerId); | |
1531 | } | |
1532 | ||
1533 | //======================================================================= | |
1534 | //function : RemoveZLayer | |
3c3131a0 | 1535 | //purpose : |
59f45b7c | 1536 | //======================================================================= |
1537 | ||
1538 | void OpenGl_View::RemoveZLayer (const Standard_Integer theLayerId) | |
1539 | { | |
1540 | myZLayers.RemoveLayer (theLayerId); | |
1541 | } | |
1542 | ||
1543 | //======================================================================= | |
1544 | //function : DisplayStructure | |
3c3131a0 | 1545 | //purpose : |
59f45b7c | 1546 | //======================================================================= |
1547 | ||
1548 | void OpenGl_View::DisplayStructure (const OpenGl_Structure *theStructure, | |
1549 | const Standard_Integer thePriority) | |
1550 | { | |
1551 | Standard_Integer aZLayer = theStructure->GetZLayer (); | |
1552 | myZLayers.AddStructure (theStructure, aZLayer, thePriority); | |
1553 | } | |
1554 | ||
1555 | //======================================================================= | |
1556 | //function : EraseStructure | |
3c3131a0 | 1557 | //purpose : |
59f45b7c | 1558 | //======================================================================= |
1559 | ||
1560 | void OpenGl_View::EraseStructure (const OpenGl_Structure *theStructure) | |
1561 | { | |
1562 | Standard_Integer aZLayer = theStructure->GetZLayer (); | |
1563 | myZLayers.RemoveStructure (theStructure, aZLayer); | |
1564 | } | |
1565 | ||
1566 | //======================================================================= | |
1567 | //function : ChangeZLayer | |
1568 | //purpose : | |
1569 | //======================================================================= | |
1570 | ||
1571 | void OpenGl_View::ChangeZLayer (const OpenGl_Structure *theStructure, | |
1572 | const Standard_Integer theNewLayerId) | |
1573 | { | |
1574 | Standard_Integer anOldLayer = theStructure->GetZLayer (); | |
1575 | myZLayers.ChangeLayer (theStructure, anOldLayer, theNewLayerId); | |
1576 | } |