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b311480e | 1 | // Created on: 2011-09-20 |
2 | // Created by: Sergey ZERCHANINOV | |
3 | // Copyright (c) 2011-2012 OPEN CASCADE SAS | |
4 | // | |
5 | // The content of this file is subject to the Open CASCADE Technology Public | |
6 | // License Version 6.5 (the "License"). You may not use the content of this file | |
7 | // except in compliance with the License. Please obtain a copy of the License | |
8 | // at http://www.opencascade.org and read it completely before using this file. | |
9 | // | |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its | |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. | |
12 | // | |
13 | // The Original Code and all software distributed under the License is | |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the | |
15 | // Initial Developer hereby disclaims all such warranties, including without | |
16 | // limitation, any warranties of merchantability, fitness for a particular | |
17 | // purpose or non-infringement. Please see the License for the specific terms | |
18 | // and conditions governing the rights and limitations under the License. | |
19 | ||
2166f0fa | 20 | |
2166f0fa SK |
21 | #include <stdio.h> |
22 | #include <stdlib.h> | |
23 | ||
5f8b738e | 24 | #include <OpenGl_GlCore11.hxx> |
2166f0fa SK |
25 | #include <OpenGl_tgl_funcs.hxx> |
26 | #include <OpenGl_TextureBox.hxx> | |
27 | ||
28 | #include <AlienImage.hxx> | |
29 | #include <Image_Image.hxx> | |
30 | #include <Visual3d_Layer.hxx> | |
31 | ||
2166f0fa SK |
32 | #include <OpenGl_AspectLine.hxx> |
33 | #include <OpenGl_Display.hxx> | |
34 | #include <OpenGl_Workspace.hxx> | |
35 | #include <OpenGl_View.hxx> | |
36 | #include <OpenGl_Trihedron.hxx> | |
37 | #include <OpenGl_GraduatedTrihedron.hxx> | |
38 | #include <OpenGl_PrinterContext.hxx> | |
59f45b7c | 39 | #include <OpenGl_Structure.hxx> |
2166f0fa | 40 | |
5f8b738e | 41 | #include <GL/glu.h> // gluBuild2DMipmaps() |
2166f0fa SK |
42 | |
43 | #define EPSI 0.0001 | |
44 | ||
2166f0fa SK |
45 | static const GLfloat default_amb[4] = { 0.F, 0.F, 0.F, 1.F }; |
46 | static const GLfloat default_sptdir[3] = { 0.F, 0.F, -1.F }; | |
47 | static const GLfloat default_sptexpo = 0.F; | |
48 | static const GLfloat default_sptcutoff = 180.F; | |
49 | ||
50 | extern void InitLayerProp (const int AListId); //szvgl: defined in OpenGl_GraphicDriver_Layer.cxx | |
51 | ||
52 | /*----------------------------------------------------------------------*/ | |
53 | ||
54 | struct OPENGL_CLIP_PLANE | |
55 | { | |
56 | GLboolean isEnabled; | |
57 | GLdouble Equation[4]; | |
1c35b92f | 58 | DEFINE_STANDARD_ALLOC |
2166f0fa SK |
59 | }; |
60 | ||
61 | /*----------------------------------------------------------------------*/ | |
62 | /* | |
63 | * Fonctions privees | |
64 | */ | |
65 | ||
66 | /*-----------------------------------------------------------------*/ | |
67 | /* | |
68 | * Set des lumieres | |
69 | */ | |
70 | static void bind_light(const OpenGl_Light *lptr, int *gl_lid) | |
71 | { | |
72 | // Only 8 lights in OpenGL... | |
73 | if (*gl_lid > GL_LIGHT7) return; | |
74 | ||
75 | // the light is a headlight ? | |
76 | GLint cur_matrix; | |
77 | if (lptr->HeadLight) | |
78 | { | |
79 | glGetIntegerv(GL_MATRIX_MODE, &cur_matrix); | |
80 | glMatrixMode(GL_MODELVIEW); | |
81 | glPushMatrix(); | |
82 | glLoadIdentity(); | |
83 | } | |
84 | ||
85 | GLfloat data_amb[4]; | |
86 | GLfloat data_diffu[4]; | |
87 | GLfloat data_pos[4]; | |
88 | GLfloat data_sptdir[3]; | |
89 | GLfloat data_sptexpo; | |
90 | GLfloat data_sptcutoff; | |
91 | GLfloat data_constantattenuation; | |
92 | GLfloat data_linearattenuation; | |
93 | ||
94 | /* set la light en fonction de son type */ | |
95 | switch (lptr->type) | |
96 | { | |
97 | case TLightAmbient: | |
98 | data_amb[0] = lptr->col.rgb[0]; | |
99 | data_amb[1] = lptr->col.rgb[1]; | |
100 | data_amb[2] = lptr->col.rgb[2]; | |
101 | data_amb[3] = 1.0; | |
102 | ||
103 | /*------------------------- Ambient ---------------------------*/ | |
104 | /* | |
105 | * The GL_AMBIENT parameter refers to RGBA intensity of the ambient | |
106 | * light. | |
107 | */ | |
108 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, data_amb); | |
109 | break; | |
110 | ||
111 | ||
112 | case TLightDirectional: | |
113 | data_diffu[0] = lptr->col.rgb[0]; | |
114 | data_diffu[1] = lptr->col.rgb[1]; | |
115 | data_diffu[2] = lptr->col.rgb[2]; | |
116 | data_diffu[3] = 1.0; | |
117 | ||
118 | /*------------------------- Direction ---------------------------*/ | |
119 | /* From Open GL Programming Rev 1 Guide Chapt 6 : | |
120 | Lighting The Mathematics of Lighting ( p 168 ) | |
121 | ||
122 | Directional Light Source ( Infinite ) : | |
123 | if the last parameter of GL_POSITION , w , is zero, the | |
124 | corresponding light source is a Directional one. | |
125 | ||
126 | GL_SPOT_CUTOFF a 180 signifie que ce n'est pas un spot. | |
127 | To create a realistic effect, set the GL_SPECULAR parameter | |
128 | to the same value as the GL_DIFFUSE. | |
129 | */ | |
130 | ||
131 | data_pos[0] = -lptr->dir[0]; | |
132 | data_pos[1] = -lptr->dir[1]; | |
133 | data_pos[2] = -lptr->dir[2]; | |
134 | data_pos[3] = 0.0; | |
135 | ||
136 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
137 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
138 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); | |
139 | ||
140 | glLightfv(*gl_lid, GL_POSITION, data_pos); | |
141 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, default_sptdir); | |
142 | glLightf(*gl_lid, GL_SPOT_EXPONENT, default_sptexpo); | |
143 | glLightf(*gl_lid, GL_SPOT_CUTOFF, default_sptcutoff); | |
144 | break; | |
145 | ||
146 | ||
147 | case TLightPositional: | |
148 | data_diffu[0] = lptr->col.rgb[0]; | |
149 | data_diffu[1] = lptr->col.rgb[1]; | |
150 | data_diffu[2] = lptr->col.rgb[2]; | |
151 | data_diffu[3] = 1.0; | |
152 | ||
153 | /*------------------------- Position -----------------------------*/ | |
154 | /* From Open GL Programming Rev 1 Guide Chapt 6 : | |
155 | Lighting The Mathematics of Lighting ( p 168 ) | |
156 | Positional Light Source : | |
157 | if the last parameter of GL_POSITION , w , is nonzero, | |
158 | the corresponding light source is a Positional one. | |
159 | ||
160 | GL_SPOT_CUTOFF a 180 signifie que ce n'est pas un spot. | |
161 | ||
162 | To create a realistic effect, set the GL_SPECULAR parameter | |
163 | to the same value as the GL_DIFFUSE. | |
164 | */ | |
165 | ||
166 | data_pos[0] = lptr->pos[0]; | |
167 | data_pos[1] = lptr->pos[1]; | |
168 | data_pos[2] = lptr->pos[2]; | |
169 | data_pos[3] = 1.0; | |
170 | ||
171 | data_constantattenuation = lptr->atten[0]; | |
172 | data_linearattenuation = lptr->atten[1]; | |
173 | ||
174 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
175 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
176 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); | |
177 | ||
178 | glLightfv(*gl_lid, GL_POSITION, data_pos); | |
179 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, default_sptdir); | |
180 | glLightf(*gl_lid, GL_SPOT_EXPONENT, default_sptexpo); | |
181 | glLightf(*gl_lid, GL_SPOT_CUTOFF, default_sptcutoff); | |
182 | glLightf(*gl_lid, GL_CONSTANT_ATTENUATION, data_constantattenuation); | |
183 | glLightf(*gl_lid, GL_LINEAR_ATTENUATION, data_linearattenuation); | |
184 | glLightf(*gl_lid, GL_QUADRATIC_ATTENUATION, 0.0); | |
185 | break; | |
186 | ||
187 | ||
188 | case TLightSpot: | |
189 | data_diffu[0] = lptr->col.rgb[0]; | |
190 | data_diffu[1] = lptr->col.rgb[1]; | |
191 | data_diffu[2] = lptr->col.rgb[2]; | |
192 | data_diffu[3] = 1.0; | |
193 | ||
194 | data_pos[0] = lptr->pos[0]; | |
195 | data_pos[1] = lptr->pos[1]; | |
196 | data_pos[2] = lptr->pos[2]; | |
197 | data_pos[3] = 1.0; | |
198 | ||
199 | data_sptdir[0] = lptr->dir[0]; | |
200 | data_sptdir[1] = lptr->dir[1]; | |
201 | data_sptdir[2] = lptr->dir[2]; | |
202 | ||
203 | data_sptexpo = ( float )lptr->shine * 128.0F; | |
204 | data_sptcutoff = ( float )(lptr->angle * 180.0F)/( float )M_PI; | |
205 | ||
206 | data_constantattenuation = lptr->atten[0]; | |
207 | data_linearattenuation = lptr->atten[1]; | |
208 | ||
209 | glLightfv(*gl_lid, GL_AMBIENT, default_amb); | |
210 | glLightfv(*gl_lid, GL_DIFFUSE, data_diffu); | |
211 | glLightfv(*gl_lid, GL_SPECULAR, data_diffu); | |
212 | ||
213 | glLightfv(*gl_lid, GL_POSITION, data_pos); | |
214 | glLightfv(*gl_lid, GL_SPOT_DIRECTION, data_sptdir); | |
215 | glLightf(*gl_lid, GL_SPOT_EXPONENT, data_sptexpo); | |
216 | glLightf(*gl_lid, GL_SPOT_CUTOFF, data_sptcutoff); | |
217 | glLightf(*gl_lid, GL_CONSTANT_ATTENUATION, data_constantattenuation); | |
218 | glLightf(*gl_lid, GL_LINEAR_ATTENUATION, data_linearattenuation); | |
219 | glLightf(*gl_lid, GL_QUADRATIC_ATTENUATION, 0.0); | |
220 | break; | |
221 | } | |
222 | ||
223 | if (lptr->type != TLightAmbient) | |
224 | { | |
225 | glEnable(*gl_lid); | |
226 | (*gl_lid)++; | |
227 | } | |
228 | ||
229 | /* si la light etait une headlight alors restaure la matrice precedente */ | |
230 | if (lptr->HeadLight) | |
231 | { | |
232 | glPopMatrix(); | |
233 | glMatrixMode(cur_matrix); | |
234 | } | |
235 | } | |
236 | ||
237 | /*----------------------------------------------------------------------*/ | |
238 | /* | |
239 | * Prototypes | |
240 | */ | |
241 | ||
242 | static void call_util_apply_trans2( float ix, float iy, float iz, matrix3 mat, | |
243 | float *ox, float *oy, float *oz ); | |
244 | static void call_util_mat_mul( matrix3 mat_a, matrix3 mat_b, matrix3 mat_c); | |
245 | ||
246 | /*----------------------------------------------------------------------*/ | |
247 | /* | |
248 | * Fonctions externes | |
249 | */ | |
250 | ||
251 | /* | |
252 | * Evaluates orientation matrix. | |
253 | */ | |
254 | /* OCC18942: obsolete in OCCT6.3, might be removed in further versions! */ | |
255 | void call_func_eval_ori_matrix3 (const point3* vrp, // view reference point | |
256 | const vec3* vpn, // view plane normal | |
257 | const vec3* vup, // view up vector | |
258 | int* err_ind, | |
259 | float mout[4][4]) // OUT view orientation matrix | |
260 | { | |
261 | ||
262 | /* Translate to VRP then change the basis. | |
263 | * The old basis is: e1 = < 1, 0, 0>, e2 = < 0, 1, 0>, e3 = < 0, 0, 1>. | |
264 | * The new basis is: ("x" means cross product) | |
265 | * e3' = VPN / |VPN| | |
266 | * e1' = VUP x VPN / |VUP x VPN| | |
267 | * e2' = e3' x e1' | |
268 | * Therefore the transform from old to new is x' = TAx, where: | |
269 | * | |
270 | * | e1'x e2'x e3'x 0 | | 1 0 0 0 | | |
271 | * A = | e1'y e2'y e3'y 0 |, T = | 0 1 0 0 | | |
272 | * | e1'z e2'z e3'z 0 | | 0 0 1 0 | | |
273 | * | 0 0 0 1 | | -vrp.x -vrp.y -vrp.z 1 | | |
274 | * | |
275 | */ | |
276 | ||
277 | /* | |
278 | * These ei's are really ei primes. | |
279 | */ | |
280 | register float (*m)[4][4]; | |
281 | point3 e1, e2, e3, e4; | |
282 | double s, v; | |
283 | ||
284 | /* | |
285 | * e1' = VUP x VPN / |VUP x VPN|, but do the division later. | |
286 | */ | |
287 | e1.x = vup->delta_y * vpn->delta_z - vup->delta_z * vpn->delta_y; | |
288 | e1.y = vup->delta_z * vpn->delta_x - vup->delta_x * vpn->delta_z; | |
289 | e1.z = vup->delta_x * vpn->delta_y - vup->delta_y * vpn->delta_x; | |
290 | s = sqrt( e1.x * e1.x + e1.y * e1.y + e1.z * e1.z); | |
291 | e3.x = vpn->delta_x; | |
292 | e3.y = vpn->delta_y; | |
293 | e3.z = vpn->delta_z; | |
294 | v = sqrt( e3.x * e3.x + e3.y * e3.y + e3.z * e3.z); | |
295 | /* | |
296 | * Check for vup and vpn colinear (zero dot product). | |
297 | */ | |
298 | if ((s > -EPSI) && (s < EPSI)) | |
299 | *err_ind = 2; | |
300 | else | |
301 | /* | |
302 | * Check for a normal vector not null. | |
303 | */ | |
304 | if ((v > -EPSI) && (v < EPSI)) | |
305 | *err_ind = 3; | |
306 | else { | |
307 | /* | |
308 | * Normalize e1 | |
309 | */ | |
310 | e1.x /= ( float )s; | |
311 | e1.y /= ( float )s; | |
312 | e1.z /= ( float )s; | |
313 | /* | |
314 | * e3 = VPN / |VPN| | |
315 | */ | |
316 | e3.x /= ( float )v; | |
317 | e3.y /= ( float )v; | |
318 | e3.z /= ( float )v; | |
319 | /* | |
320 | * e2 = e3 x e1 | |
321 | */ | |
322 | e2.x = e3.y * e1.z - e3.z * e1.y; | |
323 | e2.y = e3.z * e1.x - e3.x * e1.z; | |
324 | e2.z = e3.x * e1.y - e3.y * e1.x; | |
325 | /* | |
326 | * Add the translation | |
327 | */ | |
328 | e4.x = -( e1.x * vrp->x + e1.y * vrp->y + e1.z * vrp->z); | |
329 | e4.y = -( e2.x * vrp->x + e2.y * vrp->y + e2.z * vrp->z); | |
330 | e4.z = -( e3.x * vrp->x + e3.y * vrp->y + e3.z * vrp->z); | |
331 | /* | |
332 | * Homogeneous entries | |
333 | * | |
334 | * | e1.x e2.x e3.x 0.0 | | 1 0 0 0 | | |
335 | * | e1.y e2.y e3.y 0.0 | * | 0 1 0 0 | | |
336 | * | e1.z e2.z e3.z 0.0 | | a b 1 c | | |
337 | * | e4.x e4.y e4.z 1.0 | | 0 0 0 1 | | |
338 | */ | |
339 | ||
340 | m = (float (*)[4][4])mout; | |
341 | ||
342 | (*m)[0][0] = e1.x; | |
343 | (*m)[0][1] = e2.x; | |
344 | (*m)[0][2] = e3.x; | |
345 | (*m)[0][3] = ( float )0.0; | |
346 | ||
347 | (*m)[1][0] = e1.y; | |
348 | (*m)[1][1] = e2.y; | |
349 | (*m)[1][2] = e3.y; | |
350 | (*m)[1][3] = ( float )0.0; | |
351 | ||
352 | (*m)[2][0] = e1.z; | |
353 | (*m)[2][1] = e2.z; | |
354 | (*m)[2][2] = e3.z; | |
355 | (*m)[2][3] = ( float )0.0; | |
356 | ||
357 | (*m)[3][0] = e4.x; | |
358 | (*m)[3][1] = e4.y; | |
359 | (*m)[3][2] = e4.z; | |
360 | (*m)[3][3] = ( float )1.0; | |
361 | ||
362 | *err_ind = 0; | |
363 | } | |
364 | } | |
365 | ||
366 | /*----------------------------------------------------------------------*/ | |
367 | /* | |
368 | * Evaluates mapping matrix. | |
369 | */ | |
370 | /* OCC18942: obsolete in OCCT6.3, might be removed in further versions! */ | |
371 | void call_func_eval_map_matrix3( | |
372 | view_map3 *Map, | |
373 | int *err_ind, | |
374 | matrix3 mat) | |
375 | { | |
376 | int i, j; | |
377 | matrix3 Tpar, Spar; | |
378 | matrix3 Tper, Sper; | |
379 | matrix3 Shear; | |
380 | matrix3 Scale; | |
381 | matrix3 Tprp; | |
382 | matrix3 aux_mat1, aux_mat2, aux_mat3; | |
383 | point3 Prp; | |
384 | ||
385 | *err_ind = 0; | |
386 | for (i=0; i<4; i++) | |
387 | for (j=0; j<4; j++) | |
388 | Spar[i][j] = Sper[i][j] = aux_mat1[i][j] = aux_mat2[i][j] = | |
389 | aux_mat3[i][j] = Tper[i][j] = Tpar[i][j] = Tprp[i][j] = | |
390 | Shear[i][j] = Scale[i][j] = ( float )(i == j); | |
391 | ||
392 | Prp.x = Map->proj_ref_point.x; | |
393 | Prp.y = Map->proj_ref_point.y; | |
394 | Prp.z = Map->proj_ref_point.z; | |
395 | ||
396 | /* | |
397 | * Type Parallele | |
398 | */ | |
399 | if (Map->proj_type == TYPE_PARAL) | |
400 | { | |
401 | float umid, vmid; | |
402 | point3 temp; | |
403 | ||
404 | #ifdef FMN | |
405 | float cx, cy, gx, gy, xsf, ysf, zsf; | |
406 | float fpd, bpd; | |
407 | float dopx, dopy, dopz; | |
408 | matrix3 tmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
409 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
410 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
411 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
412 | matrix3 smat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
413 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
414 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
415 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
416 | matrix3 shmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
417 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
418 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
419 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
420 | matrix3 tshmat = { { ( float )1.0, ( float )0.0, ( float )0.0, ( float )0.0 }, | |
421 | { ( float )0.0, ( float )1.0, ( float )0.0, ( float )0.0 }, | |
422 | { ( float )0.0, ( float )0.0, ( float )1.0, ( float )0.0 }, | |
423 | { ( float )0.0, ( float )0.0, ( float )0.0, ( float )1.0 } }; | |
424 | ||
425 | /* centers */ | |
426 | cx = Map->win.x_min + Map->win.x_max, cx /= ( float )2.0; | |
427 | cy = Map->win.y_min + Map->win.y_max, cy /= ( float )2.0; | |
428 | ||
429 | gx = 2.0/ (Map->win.x_max - Map->win.x_min); | |
430 | gy = 2.0/ (Map->win.y_max - Map->win.y_min); | |
431 | ||
432 | tmat[0][3] = -cx; | |
433 | tmat[1][3] = -cy; | |
434 | tmat[2][3] = (Map->front_plane + Map->back_plane)/(Map->front_plane - Map->back_plane); | |
435 | ||
436 | smat[0][0] = gx; | |
437 | smat[1][1] = gy; | |
438 | smat[2][2] = -2./(Map->front_plane - Map->back_plane); | |
439 | ||
440 | /* scale factors */ | |
441 | dopx = cx - Prp.x; | |
442 | dopy = cy - Prp.y; | |
443 | dopz = - Prp.z; | |
444 | ||
445 | /* map matrix */ | |
446 | shmat[0][2] = -(dopx/dopz); | |
447 | shmat[1][2] = -(dopy/dopz); | |
448 | ||
449 | /* multiply to obtain mapping matrix */ | |
450 | call_util_mat_mul( tmat, shmat, tshmat ); | |
451 | call_util_mat_mul( smat, tshmat, mat ); | |
452 | ||
453 | return; | |
454 | #endif | |
455 | ||
456 | /* CAL */ | |
457 | Map->proj_vp.z_min = ( float )0.0; | |
458 | Map->proj_vp.z_max = ( float )1.0; | |
459 | /* CAL */ | |
460 | ||
461 | /* Shear matrix calculation */ | |
462 | umid = ( float )(Map->win.x_min+Map->win.x_max)/( float )2.0; | |
463 | vmid = ( float )(Map->win.y_min+Map->win.y_max)/( float )2.0; | |
464 | if(Prp.z == Map->view_plane){ | |
465 | /* Projection reference point is on the view plane */ | |
466 | *err_ind = 1; | |
467 | return; | |
468 | } | |
469 | Shear[2][0] = ( float )(-1.0) * ((Prp.x-umid)/(Prp.z-Map->view_plane)); | |
470 | Shear[2][1] = ( float )(-1.0) * ((Prp.y-vmid)/(Prp.z-Map->view_plane)); | |
471 | ||
472 | /* | |
473 | * Calculate the lower left coordinate of the view plane | |
474 | * after the Shearing Transformation. | |
475 | */ | |
476 | call_util_apply_trans2(Map->win.x_min, Map->win.y_min, | |
477 | Map->view_plane, Shear, &(temp.x), &(temp.y), &(temp.z)); | |
478 | ||
479 | /* Translate the back plane to the origin */ | |
480 | Tpar[3][0] = ( float )(-1.0) * temp.x; | |
481 | Tpar[3][1] = ( float )(-1.0) * temp.y; | |
482 | Tpar[3][2] = ( float )(-1.0) * Map->back_plane; | |
483 | ||
484 | call_util_mat_mul(Shear, Tpar, aux_mat1); | |
485 | ||
486 | /* Calculation of Scaling transformation */ | |
487 | Spar[0][0] = ( float )1.0 / (Map->win.x_max - Map->win.x_min); | |
488 | Spar[1][1] = ( float )1.0 / (Map->win.y_max - Map->win.y_min); | |
489 | Spar[2][2] = ( float )1.0 / (Map->front_plane - Map->back_plane ); | |
490 | call_util_mat_mul (aux_mat1, Spar, aux_mat2); | |
491 | /* Atlast we transformed view volume to NPC */ | |
492 | ||
493 | /* Translate and scale the view plane to projection view port */ | |
494 | if(Map->proj_vp.x_min < 0.0 || Map->proj_vp.y_min < 0.0 || | |
495 | Map->proj_vp.z_min < 0.0 || Map->proj_vp.x_max > 1.0 || | |
496 | Map->proj_vp.y_max > 1.0 || Map->proj_vp.z_max > 1.0 || | |
497 | Map->proj_vp.x_min > Map->proj_vp.x_max || | |
498 | Map->proj_vp.y_min > Map->proj_vp.y_max || | |
499 | Map->proj_vp.z_min > Map->proj_vp.z_max){ | |
500 | *err_ind = 1; | |
501 | return; | |
502 | } | |
503 | for(i=0; i<4; i++) | |
504 | for(j=0; j<4; j++) | |
505 | aux_mat1[i][j] = (float)(i==j); | |
506 | aux_mat1[0][0] = Map->proj_vp.x_max-Map->proj_vp.x_min; | |
507 | aux_mat1[1][1] = Map->proj_vp.y_max-Map->proj_vp.y_min; | |
508 | aux_mat1[2][2] = Map->proj_vp.z_max-Map->proj_vp.z_min; | |
509 | aux_mat1[3][0] = Map->proj_vp.x_min; | |
510 | aux_mat1[3][1] = Map->proj_vp.y_min; | |
511 | aux_mat1[3][2] = Map->proj_vp.z_min; | |
512 | call_util_mat_mul (aux_mat2, aux_mat1, mat); | |
513 | ||
514 | return; | |
515 | } | |
516 | ||
517 | /* | |
518 | * Type Perspective | |
519 | */ | |
520 | else if (Map->proj_type == TYPE_PERSPECT) | |
521 | { | |
522 | float umid, vmid; | |
523 | float B, F, V; | |
524 | float Zvmin; | |
525 | ||
526 | /* CAL */ | |
527 | Map->proj_vp.z_min = ( float )0.0; | |
528 | Map->proj_vp.z_max = ( float )1.0; | |
529 | /* CAL */ | |
530 | ||
531 | B = Map->back_plane; | |
532 | F = Map->front_plane; | |
533 | V = Map->view_plane; | |
534 | ||
535 | if(Prp.z == Map->view_plane){ | |
536 | /* Centre of Projection is on the view plane */ | |
537 | *err_ind = 1; | |
538 | return; | |
539 | } | |
540 | if(Map->proj_vp.x_min < 0.0 || Map->proj_vp.y_min < 0.0 || | |
541 | Map->proj_vp.z_min < 0.0 || Map->proj_vp.x_max > 1.0 || | |
542 | Map->proj_vp.y_max > 1.0 || Map->proj_vp.z_max > 1.0 || | |
543 | Map->proj_vp.x_min > Map->proj_vp.x_max || | |
544 | Map->proj_vp.y_min > Map->proj_vp.y_max || | |
545 | Map->proj_vp.z_min > Map->proj_vp.z_max || | |
546 | F < B){ | |
547 | *err_ind = 1; | |
548 | return; | |
549 | } | |
550 | ||
551 | /* This is the transformation to move VRC to Center Of Projection */ | |
552 | Tprp[3][0] = ( float )(-1.0)*Prp.x; | |
553 | Tprp[3][1] = ( float )(-1.0)*Prp.y; | |
554 | Tprp[3][2] = ( float )(-1.0)*Prp.z; | |
555 | ||
556 | /* Calculation of Shear matrix */ | |
557 | umid = ( float )(Map->win.x_min+Map->win.x_max)/( float )2.0-Prp.x; | |
558 | vmid = ( float )(Map->win.y_min+Map->win.y_max)/( float )2.0-Prp.y; | |
559 | Shear[2][0] = ( float )(-1.0)*umid/(Map->view_plane-Prp.z); | |
560 | Shear[2][1] = ( float )(-1.0)*vmid/(Map->view_plane-Prp.z); | |
561 | call_util_mat_mul(Tprp, Shear, aux_mat3); | |
562 | ||
563 | /* Scale the view volume to canonical view volume | |
564 | * Centre of projection at origin. | |
565 | * 0 <= N <= -1, -0.5 <= U <= 0.5, -0.5 <= V <= 0.5 | |
566 | */ | |
567 | Scale[0][0] = (( float )(-1.0)*Prp.z+V)/ | |
568 | ((Map->win.x_max-Map->win.x_min)*(( float )(-1.0)*Prp.z+B)); | |
569 | Scale[1][1] = (( float )(-1.0)*Prp.z+V)/ | |
570 | ((Map->win.y_max-Map->win.y_min)*(( float )(-1.0)*Prp.z+B)); | |
571 | Scale[2][2] = ( float )(-1.0) / (( float )(-1.0)*Prp.z+B); | |
572 | ||
573 | call_util_mat_mul(aux_mat3, Scale, aux_mat1); | |
574 | ||
575 | /* | |
576 | * Transform the Perspective view volume into | |
577 | * Parallel view volume. | |
578 | * Lower left coordinate: (-0.5,-0.5, -1) | |
579 | * Upper right coordinate: (0.5, 0.5, 1.0) | |
580 | */ | |
581 | Zvmin = ( float )(-1.0*(-1.0*Prp.z+F)/(-1.0*Prp.z+B)); | |
582 | aux_mat2[2][2] = ( float )1.0/(( float )1.0+Zvmin); | |
583 | aux_mat2[2][3] = ( float )(-1.0); | |
584 | aux_mat2[3][2] = ( float )(-1.0)*Zvmin*aux_mat2[2][2]; | |
585 | aux_mat2[3][3] = ( float )0.0; | |
586 | call_util_mat_mul(aux_mat1, aux_mat2, Shear); | |
587 | ||
588 | for(i=0; i<4; i++) | |
589 | for(j=0; j<4; j++) | |
590 | aux_mat1[i][j] = aux_mat2[i][j] = (float)(i==j); | |
591 | ||
592 | /* Translate and scale the view plane to projection view port */ | |
593 | aux_mat2[0][0] = (Map->proj_vp.x_max-Map->proj_vp.x_min); | |
594 | aux_mat2[1][1] = (Map->proj_vp.y_max-Map->proj_vp.y_min); | |
595 | aux_mat2[2][2] = (Map->proj_vp.z_max-Map->proj_vp.z_min); | |
596 | aux_mat2[3][0] = aux_mat2[0][0]/( float )2.0+Map->proj_vp.x_min; | |
597 | aux_mat2[3][1] = aux_mat2[1][1]/( float )2.0+Map->proj_vp.y_min; | |
598 | aux_mat2[3][2] = aux_mat2[2][2]+Map->proj_vp.z_min; | |
599 | call_util_mat_mul (Shear, aux_mat2, mat); | |
600 | ||
601 | return; | |
602 | } | |
603 | else | |
604 | *err_ind = 1; | |
605 | } | |
606 | ||
607 | /*----------------------------------------------------------------------*/ | |
608 | ||
609 | static void | |
610 | call_util_apply_trans2( float ix, float iy, float iz, matrix3 mat, | |
611 | float *ox, float *oy, float *oz ) | |
612 | { | |
613 | float temp; | |
614 | *ox = ix*mat[0][0]+iy*mat[1][0]+iz*mat[2][0]+mat[3][0]; | |
615 | *oy = ix*mat[0][1]+iy*mat[1][1]+iz*mat[2][1]+mat[3][1]; | |
616 | *oz = ix*mat[0][2]+iy*mat[1][2]+iz*mat[2][2]+mat[3][2]; | |
617 | temp = ix * mat[0][3]+iy * mat[1][3]+iz * mat[2][3]+mat[3][3]; | |
618 | *ox /= temp; | |
619 | *oy /= temp; | |
620 | *oz /= temp; | |
621 | } | |
622 | ||
623 | /*----------------------------------------------------------------------*/ | |
624 | ||
625 | static void | |
626 | call_util_mat_mul( matrix3 mat_a, matrix3 mat_b, matrix3 mat_c) | |
627 | { | |
628 | int i, j, k; | |
629 | ||
630 | for (i=0; i<4; i++) | |
631 | for (j=0; j<4; j++) | |
632 | for (mat_c[i][j] = ( float )0.0,k=0; k<4; k++) | |
633 | mat_c[i][j] += mat_a[i][k] * mat_b[k][j]; | |
634 | } | |
635 | ||
636 | /*----------------------------------------------------------------------*/ | |
637 | ||
638 | //call_func_redraw_all_structs_proc | |
639 | void OpenGl_View::Render (const Handle(OpenGl_Workspace) &AWorkspace, | |
640 | const Graphic3d_CView& ACView, | |
641 | const Aspect_CLayer2d& ACUnderLayer, | |
642 | const Aspect_CLayer2d& ACOverLayer) | |
643 | { | |
644 | // Reset FLIST status after modification of myBackfacing | |
645 | if (myResetFLIST) | |
646 | { | |
647 | AWorkspace->NamedStatus &= ~OPENGL_NS_FLIST; | |
648 | myResetFLIST = Standard_False; | |
649 | } | |
650 | ||
651 | // Store and disable current clipping planes | |
652 | GLint maxplanes; | |
653 | glGetIntegerv(GL_MAX_CLIP_PLANES, &maxplanes); | |
654 | const GLenum lastid = GL_CLIP_PLANE0 + maxplanes; | |
655 | OPENGL_CLIP_PLANE *oldPlanes = new OPENGL_CLIP_PLANE[maxplanes]; | |
656 | OPENGL_CLIP_PLANE *ptrPlane = oldPlanes; | |
657 | GLenum planeid = GL_CLIP_PLANE0; | |
658 | for ( ; planeid < lastid; planeid++, ptrPlane++ ) | |
659 | { | |
660 | glGetClipPlane( planeid, ptrPlane->Equation ); | |
661 | if ( ptrPlane->isEnabled ) | |
662 | { | |
663 | glDisable( planeid ); | |
664 | ptrPlane->isEnabled = GL_TRUE; | |
665 | } | |
666 | else | |
667 | ptrPlane->isEnabled = GL_FALSE; | |
668 | } | |
669 | ||
670 | ///////////////////////////////////////////////////////////////////////////// | |
671 | // Step 1: Prepare for redraw | |
672 | ||
673 | // Render background | |
674 | if ( (AWorkspace->NamedStatus & OPENGL_NS_WHITEBACK) == 0 && | |
675 | ( myBgTexture.TexId != 0 || myBgGradient.type != Aspect_GFM_NONE ) ) | |
676 | { | |
677 | const Standard_Integer aViewWidth = AWorkspace->Width(); | |
678 | const Standard_Integer aViewHeight = AWorkspace->Height(); | |
679 | ||
680 | glPushAttrib( GL_ENABLE_BIT | GL_TEXTURE_BIT ); | |
681 | ||
682 | glMatrixMode( GL_PROJECTION ); | |
683 | glPushMatrix(); | |
684 | glLoadIdentity(); | |
685 | glMatrixMode( GL_MODELVIEW ); | |
686 | glPushMatrix(); | |
687 | glLoadIdentity(); | |
688 | ||
689 | if ( glIsEnabled( GL_DEPTH_TEST ) ) | |
690 | glDisable( GL_DEPTH_TEST ); //push GL_ENABLE_BIT | |
691 | ||
f8b2ed36 | 692 | // drawing bg gradient if: |
693 | // - gradient fill type is not Aspect_GFM_NONE and | |
694 | // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode | |
695 | if ( ( myBgGradient.type != Aspect_GFM_NONE ) && | |
696 | ( myBgTexture.TexId == 0 || myBgTexture.Style == Aspect_FM_CENTERED || | |
697 | myBgTexture.Style == Aspect_FM_NONE ) ) | |
2166f0fa SK |
698 | { |
699 | Tfloat* corner1 = 0;/* -1,-1*/ | |
700 | Tfloat* corner2 = 0;/* 1,-1*/ | |
701 | Tfloat* corner3 = 0;/* 1, 1*/ | |
702 | Tfloat* corner4 = 0;/* -1, 1*/ | |
703 | Tfloat dcorner1[3]; | |
704 | Tfloat dcorner2[3]; | |
705 | ||
706 | switch( myBgGradient.type ) | |
707 | { | |
708 | case Aspect_GFM_HOR: | |
f8b2ed36 | 709 | corner1 = myBgGradient.color1.rgb; |
2166f0fa | 710 | corner2 = myBgGradient.color2.rgb; |
f8b2ed36 | 711 | corner3 = myBgGradient.color2.rgb; |
2166f0fa SK |
712 | corner4 = myBgGradient.color1.rgb; |
713 | break; | |
714 | case Aspect_GFM_VER: | |
715 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 716 | corner2 = myBgGradient.color2.rgb; |
2166f0fa | 717 | corner3 = myBgGradient.color1.rgb; |
f8b2ed36 | 718 | corner4 = myBgGradient.color1.rgb; |
2166f0fa SK |
719 | break; |
720 | case Aspect_GFM_DIAG1: | |
721 | corner2 = myBgGradient.color2.rgb; | |
722 | corner4 = myBgGradient.color1.rgb; | |
723 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner2[0] + corner4[0]); | |
724 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner2[1] + corner4[1]); | |
725 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner2[2] + corner4[2]); | |
726 | corner1 = dcorner1; | |
727 | corner3 = dcorner2; | |
728 | break; | |
729 | case Aspect_GFM_DIAG2: | |
730 | corner1 = myBgGradient.color2.rgb; | |
731 | corner3 = myBgGradient.color1.rgb; | |
732 | dcorner1 [0] = dcorner2[0] = 0.5F * (corner1[0] + corner3[0]); | |
733 | dcorner1 [1] = dcorner2[1] = 0.5F * (corner1[1] + corner3[1]); | |
734 | dcorner1 [2] = dcorner2[2] = 0.5F * (corner1[2] + corner3[2]); | |
735 | corner2 = dcorner1; | |
736 | corner4 = dcorner2; | |
737 | break; | |
738 | case Aspect_GFM_CORNER1: | |
f8b2ed36 | 739 | corner1 = myBgGradient.color2.rgb; |
2166f0fa SK |
740 | corner2 = myBgGradient.color2.rgb; |
741 | corner3 = myBgGradient.color2.rgb; | |
f8b2ed36 | 742 | corner4 = myBgGradient.color1.rgb; |
2166f0fa SK |
743 | break; |
744 | case Aspect_GFM_CORNER2: | |
745 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 746 | corner2 = myBgGradient.color2.rgb; |
747 | corner3 = myBgGradient.color1.rgb; | |
2166f0fa SK |
748 | corner4 = myBgGradient.color2.rgb; |
749 | break; | |
750 | case Aspect_GFM_CORNER3: | |
751 | corner1 = myBgGradient.color2.rgb; | |
f8b2ed36 | 752 | corner2 = myBgGradient.color1.rgb; |
753 | corner3 = myBgGradient.color2.rgb; | |
2166f0fa SK |
754 | corner4 = myBgGradient.color2.rgb; |
755 | break; | |
756 | case Aspect_GFM_CORNER4: | |
f8b2ed36 | 757 | corner1 = myBgGradient.color1.rgb; |
2166f0fa SK |
758 | corner2 = myBgGradient.color2.rgb; |
759 | corner3 = myBgGradient.color2.rgb; | |
f8b2ed36 | 760 | corner4 = myBgGradient.color2.rgb; |
2166f0fa SK |
761 | break; |
762 | default: | |
763 | //printf("gradient background type not right\n"); | |
764 | break; | |
765 | } | |
766 | ||
767 | // Save GL parameters | |
768 | glDisable( GL_LIGHTING ); //push GL_ENABLE_BIT | |
769 | ||
770 | GLint curSM; | |
771 | glGetIntegerv( GL_SHADE_MODEL, &curSM ); | |
772 | if ( curSM != GL_SMOOTH ) | |
773 | glShadeModel( GL_SMOOTH ); //push GL_LIGHTING_BIT | |
774 | ||
775 | glBegin(GL_TRIANGLE_FAN); | |
f8b2ed36 | 776 | if( myBgGradient.type != Aspect_GFM_CORNER1 && myBgGradient.type != Aspect_GFM_CORNER3 ) |
2166f0fa SK |
777 | { |
778 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
779 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
780 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
781 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
782 | } | |
f8b2ed36 | 783 | else //if ( myBgGradient.type == Aspect_GFM_CORNER1 || myBgGradient.type == Aspect_GFM_CORNER3 ) |
2166f0fa SK |
784 | { |
785 | glColor3f(corner2[0],corner2[1],corner2[2]); glVertex2f( 1.,-1.); | |
786 | glColor3f(corner3[0],corner3[1],corner3[2]); glVertex2f( 1., 1.); | |
787 | glColor3f(corner4[0],corner4[1],corner4[2]); glVertex2f(-1., 1.); | |
788 | glColor3f(corner1[0],corner1[1],corner1[2]); glVertex2f(-1.,-1.); | |
789 | } | |
790 | glEnd(); | |
791 | ||
792 | // Restore GL parameters | |
793 | if ( curSM != GL_SMOOTH ) | |
794 | glShadeModel( curSM ); | |
795 | } | |
f8b2ed36 | 796 | // drawing bg image if: |
797 | // - it is defined and | |
798 | // - fill type is not Aspect_FM_NONE | |
799 | if ( myBgTexture.TexId != 0 && myBgTexture.Style != Aspect_FM_NONE ) | |
800 | { | |
801 | GLfloat texX_range = 1.F; // texture <s> coordinate | |
802 | GLfloat texY_range = 1.F; // texture <t> coordinate | |
803 | ||
804 | // Set up for stretching or tiling | |
805 | GLfloat x_offset, y_offset; | |
806 | if ( myBgTexture.Style == Aspect_FM_CENTERED ) | |
807 | { | |
808 | x_offset = (GLfloat)myBgTexture.Width / (GLfloat)aViewWidth; | |
809 | y_offset = (GLfloat)myBgTexture.Height / (GLfloat)aViewHeight; | |
810 | } | |
811 | else | |
812 | { | |
813 | x_offset = 1.F; | |
814 | y_offset = 1.F; | |
815 | if ( myBgTexture.Style == Aspect_FM_TILED ) | |
816 | { | |
817 | texX_range = (GLfloat)aViewWidth / (GLfloat)myBgTexture.Width; | |
818 | texY_range = (GLfloat)aViewHeight / (GLfloat)myBgTexture.Height; | |
819 | } | |
820 | } | |
821 | ||
822 | glEnable( GL_TEXTURE_2D ); //push GL_ENABLE_BIT | |
823 | glBindTexture( GL_TEXTURE_2D, myBgTexture.TexId ); //push GL_TEXTURE_BIT | |
824 | ||
825 | glDisable( GL_BLEND ); //push GL_ENABLE_BIT | |
826 | ||
827 | glColor3fv( AWorkspace->BackgroundColor().rgb ); | |
828 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); //push GL_TEXTURE_BIT | |
829 | ||
830 | glBegin( GL_QUADS ); | |
831 | glTexCoord2f(0.F, 0.F); glVertex2f( -x_offset, -y_offset ); | |
832 | glTexCoord2f(texX_range, 0.F); glVertex2f( x_offset, -y_offset ); | |
833 | glTexCoord2f(texX_range, texY_range); glVertex2f( x_offset, y_offset ); | |
834 | glTexCoord2f(0.F, texY_range); glVertex2f( -x_offset, y_offset ); | |
835 | glEnd(); | |
836 | } | |
2166f0fa SK |
837 | |
838 | glPopMatrix(); | |
839 | glMatrixMode( GL_PROJECTION ); | |
840 | glPopMatrix(); | |
841 | glMatrixMode( GL_MODELVIEW ); | |
842 | ||
843 | glPopAttrib(); //GL_ENABLE_BIT | GL_TEXTURE_BIT | |
844 | ||
845 | if ( AWorkspace->UseZBuffer() ) | |
846 | glEnable( GL_DEPTH_TEST ); | |
847 | ||
848 | /* GL_DITHER on/off pour le trace */ | |
849 | if (AWorkspace->Dither()) | |
850 | glEnable (GL_DITHER); | |
851 | else | |
852 | glDisable (GL_DITHER); | |
853 | } | |
854 | ||
855 | // Switch off lighting by default | |
856 | glDisable(GL_LIGHTING); | |
857 | ||
858 | ///////////////////////////////////////////////////////////////////////////// | |
859 | // Step 2: Draw underlayer | |
860 | RedrawLayer2d(AWorkspace, ACView, ACUnderLayer); | |
861 | ||
862 | ///////////////////////////////////////////////////////////////////////////// | |
863 | // Step 3: Redraw main plane | |
864 | ||
865 | // Setup face culling | |
866 | GLboolean isCullFace = GL_FALSE; | |
867 | if ( myBackfacing ) | |
868 | { | |
869 | isCullFace = glIsEnabled( GL_CULL_FACE ); | |
870 | if ( myBackfacing < 0 ) | |
871 | { | |
872 | glEnable( GL_CULL_FACE ); | |
873 | glCullFace( GL_BACK ); | |
874 | } | |
875 | else | |
876 | glDisable( GL_CULL_FACE ); | |
877 | } | |
878 | ||
879 | //TsmPushAttri(); /* save previous graphics context */ | |
880 | ||
881 | // if the view is scaled normal vectors are scaled to unit length for correct displaying of shaded objects | |
882 | if(myExtra.scaleFactors[0] != 1.F || | |
883 | myExtra.scaleFactors[1] != 1.F || | |
884 | myExtra.scaleFactors[2] != 1.F) | |
885 | glEnable(GL_NORMALIZE); | |
886 | else if(glIsEnabled(GL_NORMALIZE)) | |
887 | glDisable(GL_NORMALIZE); | |
888 | ||
889 | // Apply View Projection | |
890 | // This routine activates the Projection matrix for a view. | |
891 | ||
892 | glMatrixMode( GL_PROJECTION ); | |
893 | ||
894 | #ifdef WNT | |
895 | // add printing scale/tiling transformation | |
896 | OpenGl_PrinterContext* aPrinterContext = OpenGl_PrinterContext::GetPrinterContext(AWorkspace->GetGContext()); | |
897 | ||
898 | if (aPrinterContext) | |
899 | { | |
900 | GLfloat aProjMatrix[16]; | |
901 | aPrinterContext->GetProjTransformation(aProjMatrix); | |
902 | glLoadMatrixf((GLfloat*) aProjMatrix); | |
903 | } | |
904 | else | |
905 | #endif | |
906 | glLoadIdentity(); | |
907 | ||
908 | glMultMatrixf( (const GLfloat *) myMappingMatrix ); | |
909 | ||
910 | // Add translation necessary for the environnement mapping | |
911 | if (mySurfaceDetail != Visual3d_TOD_NONE) | |
912 | { | |
913 | // OCC280: FitAll work incorrect for perspective view if the SurfaceDetail mode is V3d_TEX_ENVIRONMENT or V3d_TEX_ALL | |
914 | // const GLfloat dep = vptr->vrep.extra.map.fpd * 0.5F; | |
915 | const GLfloat dep = (myExtra.map.fpd + myExtra.map.bpd) * 0.5F; | |
916 | glTranslatef(-dep*myExtra.vpn[0],-dep*myExtra.vpn[1],-dep*myExtra.vpn[2]); | |
917 | } | |
918 | ||
919 | // Apply matrix | |
920 | AWorkspace->SetViewMatrix((const OpenGl_Matrix *)myOrientationMatrix); | |
921 | ||
922 | /* | |
923 | While drawing after a clipplane has been defined and enabled, each vertex | |
924 | is transformed to eye-coordinates, where it is dotted with the transformed | |
925 | clipping plane equation. Eye-coordinate vertexes whose dot product with | |
926 | the transformed clipping plane equation is positive or zero are in, and | |
927 | require no clipping. Those eye-coordinate vertexes whose dot product is | |
928 | negative are clipped. Because clipplane clipping is done in eye- | |
929 | coordinates, changes to the projection matrix have no effect on its | |
930 | operation. | |
931 | ||
932 | A point and a normal are converted to a plane equation in the following manner: | |
933 | ||
934 | point = [Px,Py,Pz] | |
935 | ||
936 | normal = |Nx| | |
937 | |Ny| | |
938 | |Nz| | |
939 | ||
940 | plane equation = |A| | |
941 | |B| | |
942 | |C| | |
943 | |D| | |
944 | A = Nx | |
945 | B = Ny | |
946 | C = Nz | |
947 | D = -[Px,Py,Pz] dot |Nx| | |
948 | |Ny| | |
949 | |Nz| | |
950 | ||
951 | */ | |
952 | ||
c320e557 | 953 | glPushAttrib( GL_FOG_BIT | GL_LIGHTING_BIT | GL_ENABLE_BIT ); |
2166f0fa SK |
954 | |
955 | // Apply Fog | |
956 | if ( myFog.IsOn ) | |
957 | { | |
958 | const GLfloat ramp = myExtra.map.fpd - myExtra.map.bpd; | |
959 | const GLfloat fog_start = myFog.Front * ramp - myExtra.map.fpd; | |
960 | const GLfloat fog_end = myFog.Back * ramp - myExtra.map.fpd; | |
961 | ||
962 | glFogi(GL_FOG_MODE, GL_LINEAR); | |
963 | glFogf(GL_FOG_START, fog_start); | |
964 | glFogf(GL_FOG_END, fog_end); | |
965 | glFogfv(GL_FOG_COLOR, myFog.Color.rgb); | |
966 | glEnable(GL_FOG); | |
967 | } | |
968 | else | |
969 | glDisable(GL_FOG); | |
970 | ||
971 | // Apply Lights | |
972 | { | |
973 | int i; | |
974 | ||
975 | // Switch off all lights | |
976 | for (i = GL_LIGHT0; i <= GL_LIGHT7; i++) | |
977 | glDisable(i); | |
978 | glLightModelfv(GL_LIGHT_MODEL_AMBIENT, default_amb); | |
979 | ||
980 | /* set les lights */ | |
981 | int gl_lid = GL_LIGHT0; | |
982 | OpenGl_ListOfLight::Iterator itl(myLights); | |
983 | for (; itl.More(); itl.Next()) | |
984 | { | |
985 | const OpenGl_Light &alight = itl.Value(); | |
986 | bind_light(&alight, &gl_lid); | |
987 | } | |
988 | ||
989 | if (gl_lid != GL_LIGHT0) glEnable(GL_LIGHTING); | |
990 | } | |
991 | ||
992 | // Apply InteriorShadingMethod | |
993 | glShadeModel( myIntShadingMethod == TEL_SM_FLAT ? GL_FLAT : GL_SMOOTH ); | |
994 | ||
995 | // Apply clipping planes | |
996 | { | |
997 | // Define starting plane id | |
998 | planeid = GL_CLIP_PLANE0; | |
999 | ||
1000 | GLdouble equation[4]; | |
1001 | ||
1002 | if ( myZClip.Back.IsOn || myZClip.Front.IsOn ) | |
1003 | { | |
1004 | // Apply front and back clipping planes | |
1005 | GLfloat mat[4][4]; | |
1006 | glMatrixMode( GL_MODELVIEW ); | |
1007 | glGetFloatv( GL_MODELVIEW_MATRIX,(GLfloat *) mat ); | |
1008 | glLoadIdentity(); | |
1009 | ||
1010 | const GLdouble ramp = myExtra.map.fpd - myExtra.map.bpd; | |
1011 | ||
1012 | if ( myZClip.Back.IsOn ) | |
1013 | { | |
1014 | const GLdouble back = ramp * myZClip.Back.Limit + myExtra.map.bpd; | |
1015 | equation[0] = 0.0; /* Nx */ | |
1016 | equation[1] = 0.0; /* Ny */ | |
1017 | equation[2] = 1.0; /* Nz */ | |
1018 | equation[3] = -back; /* P dot N */ | |
1019 | glClipPlane( planeid, equation ); | |
1020 | glEnable( planeid ); | |
1021 | planeid++; | |
1022 | } | |
1023 | ||
1024 | if ( myZClip.Front.IsOn ) | |
1025 | { | |
1026 | const GLdouble front = ramp * myZClip.Front.Limit + myExtra.map.bpd; | |
1027 | equation[0] = 0.0; /* Nx */ | |
1028 | equation[1] = 0.0; /* Ny */ | |
1029 | equation[2] = -1.0; /* Nz */ | |
1030 | equation[3] = front; /* P dot N */ | |
1031 | glClipPlane( planeid, equation ); | |
1032 | glEnable( planeid ); | |
1033 | planeid++; | |
1034 | } | |
1035 | ||
1036 | glLoadMatrixf( (GLfloat *) mat ); | |
1037 | } | |
1038 | ||
1039 | // Apply user clipping planes | |
1040 | NCollection_List<OPENGL_CLIP_REP>::Iterator planeIter(myClippingPlanes); | |
1041 | for ( ; planeIter.More(); planeIter.Next() ) | |
1042 | { | |
1043 | glClipPlane( planeid, planeIter.Value().equation ); | |
1044 | glEnable( planeid ); | |
1045 | planeid++; | |
1046 | } | |
1047 | } | |
1048 | ||
1049 | // Apply AntiAliasing | |
1050 | { | |
1051 | if (myAntiAliasing) | |
1052 | AWorkspace->NamedStatus |= OPENGL_NS_ANTIALIASING; | |
1053 | else | |
1054 | AWorkspace->NamedStatus &= ~OPENGL_NS_ANTIALIASING; | |
1055 | } | |
1056 | ||
1057 | Standard_Boolean isAnimationListOpen = Standard_False; | |
1058 | ||
1059 | // Request for update of animation mode? | |
1060 | if ( (AWorkspace->NamedStatus & OPENGL_NS_UPDATEAM) != 0 ) | |
1061 | { | |
1062 | // Request to rebuild display list | |
1063 | myAnimationListReady = Standard_False; | |
1064 | // Reset request for update of animation mode | |
1065 | AWorkspace->NamedStatus &= ~OPENGL_NS_UPDATEAM; | |
1066 | } | |
1067 | ||
1068 | // Is in animation mode? | |
1069 | if ( AWorkspace->NamedStatus & OPENGL_NS_ANIMATION ) | |
1070 | { | |
1071 | // Is the animation list ready? | |
1072 | if (myAnimationListReady) | |
1073 | { | |
1074 | // Execute the animation list | |
1075 | glCallList(myAnimationListIndex); | |
1076 | } | |
1077 | else | |
1078 | { | |
1079 | // Update the animation list | |
1080 | if ( AWorkspace->NamedStatus & OPENGL_NS_FLIST ) | |
1081 | { | |
1082 | if (myAnimationListIndex == 0) | |
1083 | myAnimationListIndex = glGenLists(1); | |
1084 | ||
1085 | if (myAnimationListIndex != 0) | |
1086 | { | |
1087 | glNewList(myAnimationListIndex, GL_COMPILE_AND_EXECUTE); | |
1088 | isAnimationListOpen = Standard_True; | |
1089 | } | |
1090 | } | |
1091 | else | |
1092 | AWorkspace->NamedStatus |= OPENGL_NS_FLIST; | |
1093 | } | |
1094 | } | |
1095 | else | |
1096 | myAnimationListReady = Standard_False; | |
1097 | ||
1098 | if (!myAnimationListReady) | |
1099 | { | |
1100 | // Clear status bitfields | |
1101 | AWorkspace->NamedStatus &= ~(OPENGL_NS_2NDPASSNEED | OPENGL_NS_2NDPASSDO); | |
1102 | ||
1103 | // Added PCT for handling of textures | |
1104 | switch (mySurfaceDetail) | |
1105 | { | |
1106 | case Visual3d_TOD_NONE: | |
1107 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1108 | DisableTexture(); | |
1109 | // Render the view | |
1110 | RenderStructs(AWorkspace); | |
1111 | break; | |
1112 | ||
1113 | case Visual3d_TOD_ENVIRONMENT: | |
1114 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1115 | SetCurrentTexture(myTextureEnv); | |
1116 | EnableTexture(); | |
1117 | // Render the view | |
1118 | RenderStructs(AWorkspace); | |
1119 | DisableTexture(); | |
1120 | break; | |
1121 | ||
1122 | case Visual3d_TOD_ALL: | |
1123 | // First pass | |
1124 | AWorkspace->NamedStatus &= ~OPENGL_NS_FORBIDSETTEX; | |
1125 | // Render the view | |
1126 | RenderStructs(AWorkspace); | |
1127 | DisableTexture(); | |
1128 | ||
1129 | // Second pass | |
1130 | if (AWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) | |
1131 | { | |
1132 | AWorkspace->NamedStatus |= OPENGL_NS_2NDPASSDO; | |
1133 | SetCurrentTexture(myTextureEnv); | |
1134 | EnableTexture(); | |
1135 | ||
1136 | /* sauvegarde de quelques parametres OpenGL */ | |
1137 | GLint blend_dst, blend_src; | |
1138 | GLint zbuff_f; | |
1139 | GLboolean zbuff_w; | |
1140 | glGetBooleanv(GL_DEPTH_WRITEMASK, &zbuff_w); | |
1141 | glGetIntegerv(GL_DEPTH_FUNC, &zbuff_f); | |
1142 | glGetIntegerv(GL_BLEND_DST, &blend_dst); | |
1143 | glGetIntegerv(GL_BLEND_SRC, &blend_src); | |
1144 | GLboolean zbuff_state = glIsEnabled(GL_DEPTH_TEST); | |
1145 | GLboolean blend_state = glIsEnabled(GL_BLEND); | |
1146 | ||
1147 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1148 | glEnable(GL_BLEND); | |
1149 | ||
1150 | glDepthFunc(GL_EQUAL); | |
1151 | glDepthMask(GL_FALSE); | |
1152 | glEnable(GL_DEPTH_TEST); | |
1153 | ||
1154 | AWorkspace->NamedStatus |= OPENGL_NS_FORBIDSETTEX; | |
1155 | ||
1156 | // Render the view | |
1157 | RenderStructs(AWorkspace); | |
1158 | DisableTexture(); | |
1159 | ||
1160 | /* restauration des parametres OpenGL */ | |
1161 | glBlendFunc(blend_src, blend_dst); | |
1162 | if (!blend_state) glDisable(GL_BLEND); | |
1163 | ||
1164 | glDepthFunc(zbuff_f); | |
1165 | glDepthMask(zbuff_w); | |
1166 | if (!zbuff_state) glDisable(GL_DEPTH_FUNC); | |
1167 | } | |
1168 | break; | |
1169 | } | |
1170 | ||
1171 | if (isAnimationListOpen) | |
1172 | { | |
1173 | glEndList(); | |
1174 | myAnimationListReady = Standard_True; | |
1175 | } | |
1176 | } | |
1177 | ||
1178 | /* restore previous graphics context; before update lights */ | |
1179 | //TsmPopAttri(); | |
1180 | ||
1181 | // Disable current clipping planes | |
1182 | for ( planeid = GL_CLIP_PLANE0; planeid < lastid; planeid++ ) | |
1183 | glDisable( planeid ); | |
1184 | ||
1185 | /* affichage de Triedre Non Zoomable de la vue s'il existe */ | |
1186 | if (!myTrihedron.IsNull()) | |
1187 | myTrihedron->Render(AWorkspace); | |
1188 | if (!myGraduatedTrihedron.IsNull()) | |
1189 | myGraduatedTrihedron->Render(AWorkspace); | |
1190 | ||
34a44cbd | 1191 | // The applied aspects should be reset to make it possible to |
1192 | // update gl state and bring it into line with currently set | |
1193 | // aspects by reapplying them. Reset should be done, because | |
1194 | // the glPopAttrib() will return original gl state while the | |
1195 | // internal TKOpenGl state stills unchanged. | |
1196 | AWorkspace->ResetAppliedAspect(); | |
c320e557 | 1197 | glPopAttrib(); // GL_FOG_BIT | GL_LIGHTING_BIT | GL_ENABLE_BIT |
2166f0fa SK |
1198 | |
1199 | // Restore face culling | |
1200 | if ( myBackfacing ) | |
1201 | { | |
1202 | if ( isCullFace ) | |
1203 | { | |
1204 | glEnable ( GL_CULL_FACE ); | |
1205 | glCullFace ( GL_BACK ); | |
1206 | } | |
529afc1a | 1207 | else |
2166f0fa SK |
1208 | glDisable ( GL_CULL_FACE ); |
1209 | } | |
1210 | ||
1211 | ///////////////////////////////////////////////////////////////////////////// | |
1212 | // Step 6: Draw overlayer | |
529afc1a K |
1213 | const int aMode = 0; |
1214 | AWorkspace->DisplayCallback (ACView, (aMode | OCC_PRE_OVERLAY)); | |
2166f0fa SK |
1215 | |
1216 | RedrawLayer2d(AWorkspace, ACView, ACOverLayer); | |
1217 | ||
529afc1a | 1218 | AWorkspace->DisplayCallback (ACView, aMode); |
2166f0fa SK |
1219 | |
1220 | // Restore clipping planes | |
1221 | for ( ptrPlane = oldPlanes, planeid = GL_CLIP_PLANE0; planeid < lastid; planeid++, ptrPlane++ ) | |
1222 | { | |
1223 | glClipPlane( planeid, ptrPlane->Equation ); | |
1224 | if ( ptrPlane->isEnabled ) | |
1225 | glEnable( planeid ); | |
529afc1a | 1226 | else |
2166f0fa SK |
1227 | glDisable( planeid ); |
1228 | } | |
1229 | delete[] oldPlanes; | |
1230 | } | |
1231 | ||
1232 | /*----------------------------------------------------------------------*/ | |
1233 | ||
1234 | //ExecuteViewDisplay | |
1235 | void OpenGl_View::RenderStructs (const Handle(OpenGl_Workspace) &AWorkspace) | |
1236 | { | |
59f45b7c | 1237 | if ( myZLayers.NbStructures() <= 0 ) |
1238 | return; | |
2166f0fa SK |
1239 | |
1240 | glPushAttrib ( GL_DEPTH_BUFFER_BIT ); | |
1241 | ||
1242 | const OpenGl_AspectLine *aspect_line = AWorkspace->AspectLine( Standard_True ); | |
1243 | ||
1244 | //TsmPushAttri(); /* save previous graphics context */ | |
1245 | ||
1246 | if ( (AWorkspace->NamedStatus & OPENGL_NS_2NDPASSNEED) == 0 ) | |
1247 | { | |
1248 | const int antiAliasingMode = AWorkspace->GetDisplay()->AntiAliasingMode(); | |
1249 | ||
1250 | if ( !myAntiAliasing ) | |
1251 | { | |
1252 | glDisable(GL_POINT_SMOOTH); | |
1253 | glDisable(GL_LINE_SMOOTH); | |
1254 | if( antiAliasingMode & 2 ) glDisable(GL_POLYGON_SMOOTH); | |
1255 | glBlendFunc (GL_ONE, GL_ZERO); | |
1256 | glDisable (GL_BLEND); | |
1257 | } | |
1258 | else | |
1259 | { | |
1260 | glEnable(GL_POINT_SMOOTH); | |
1261 | glEnable(GL_LINE_SMOOTH); | |
1262 | if( antiAliasingMode & 2 ) glEnable(GL_POLYGON_SMOOTH); | |
1263 | glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1264 | glEnable (GL_BLEND); | |
1265 | } | |
1266 | } | |
1267 | ||
59f45b7c | 1268 | myZLayers.Render (AWorkspace); |
2166f0fa SK |
1269 | |
1270 | //TsmPopAttri(); /* restore previous graphics context; before update lights */ | |
1271 | ||
1272 | if ( AWorkspace->DegenerateModel > 1 ) | |
1273 | { | |
1274 | glLineWidth ( aspect_line->Width() ); | |
1275 | if ( aspect_line->Type() != Aspect_TOL_SOLID ) glEnable ( GL_LINE_STIPPLE ); | |
1276 | } | |
1277 | ||
1278 | glPopAttrib (); | |
1279 | } | |
1280 | ||
1281 | /*----------------------------------------------------------------------*/ | |
1282 | ||
1283 | //call_togl_redraw_layer2d | |
1284 | void OpenGl_View::RedrawLayer2d (const Handle(OpenGl_Workspace) &AWorkspace, const Graphic3d_CView& ACView, const Aspect_CLayer2d& ACLayer) | |
1285 | { | |
1286 | if (&ACLayer == NULL | |
1287 | || ACLayer.ptrLayer == NULL | |
1288 | || ACLayer.ptrLayer->listIndex == 0) return; | |
1289 | ||
529afc1a K |
1290 | GLsizei dispWidth = (GLsizei )ACLayer.viewport[0]; |
1291 | GLsizei dispHeight = (GLsizei )ACLayer.viewport[1]; | |
2166f0fa SK |
1292 | |
1293 | const GLboolean isl = glIsEnabled(GL_LIGHTING); /*OCC6247*/ | |
1294 | if (isl) | |
1295 | glDisable(GL_LIGHTING); /*OCC6247*/ | |
1296 | ||
1297 | /* | |
1298 | * On positionne la projection | |
1299 | */ | |
1300 | glMatrixMode( GL_MODELVIEW ); | |
1301 | glPushMatrix (); | |
1302 | glLoadIdentity (); | |
1303 | ||
1304 | glMatrixMode (GL_PROJECTION); | |
1305 | glPushMatrix (); | |
1306 | glLoadIdentity (); | |
1307 | ||
1308 | if (!ACLayer.sizeDependent) | |
1309 | glViewport (0, 0, dispWidth, dispHeight); | |
1310 | ||
1311 | float left = ACLayer.ortho[0]; | |
1312 | float right = ACLayer.ortho[1]; | |
1313 | float bottom = ACLayer.ortho[2]; | |
1314 | float top = ACLayer.ortho[3]; | |
1315 | ||
1316 | int attach = ACLayer.attach; | |
1317 | ||
1318 | float ratio; | |
1319 | if (!ACLayer.sizeDependent) | |
1320 | ratio = (float) dispWidth/dispHeight; | |
1321 | else | |
1322 | ratio = ACView.DefWindow.dx/ACView.DefWindow.dy; | |
1323 | ||
1324 | float delta; | |
1325 | if (ratio >= 1.0) { /* fenetre horizontale */ | |
1326 | delta = (float )((top - bottom)/2.0); | |
1327 | switch (attach) { | |
1328 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
1329 | top = bottom + 2*delta/ratio; | |
1330 | break; | |
1331 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
1332 | top = bottom + 2*delta/ratio; | |
1333 | break; | |
1334 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
1335 | bottom = top - 2*delta/ratio; | |
1336 | break; | |
1337 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
1338 | bottom = top - 2*delta/ratio; | |
1339 | break; | |
1340 | } | |
1341 | } | |
1342 | else { /* fenetre verticale */ | |
1343 | delta = (float )((right - left)/2.0); | |
1344 | switch (attach) { | |
1345 | case 0: /* Aspect_TOC_BOTTOM_LEFT */ | |
1346 | right = left + 2*delta*ratio; | |
1347 | break; | |
1348 | case 1: /* Aspect_TOC_BOTTOM_RIGHT */ | |
1349 | left = right - 2*delta*ratio; | |
1350 | break; | |
1351 | case 2: /* Aspect_TOC_TOP_LEFT */ | |
1352 | right = left + 2*delta*ratio; | |
1353 | break; | |
1354 | case 3: /* Aspect_TOC_TOP_RIGHT */ | |
1355 | left = right - 2*delta*ratio; | |
1356 | break; | |
1357 | } | |
1358 | } | |
1359 | ||
1360 | #ifdef WNT | |
1361 | // Check printer context that exists only for print operation | |
1362 | OpenGl_PrinterContext* aPrinterContext = OpenGl_PrinterContext::GetPrinterContext (AWorkspace->GetGContext()); | |
1363 | ||
1364 | if (aPrinterContext) | |
1365 | { | |
1366 | // additional transformation matrix could be applied to | |
1367 | // render only those parts of viewport that will be | |
1368 | // passed to a printer as a current "frame" to provide | |
1369 | // tiling; scaling of graphics by matrix helps render a | |
1370 | // part of a view (frame) in same viewport, but with higher | |
1371 | // resolution | |
1372 | GLfloat aProjMatrix[16]; | |
1373 | aPrinterContext->GetProjTransformation (aProjMatrix); | |
1374 | glLoadMatrixf ((GLfloat*) aProjMatrix); | |
1375 | ||
1376 | // printing operation also assumes other viewport dimension | |
1377 | // to comply with transformation matrix or graphics scaling | |
1378 | // factors for tiling for layer redraw | |
1379 | GLsizei anViewportX = 0; | |
1380 | GLsizei anViewportY = 0; | |
1381 | aPrinterContext->GetLayerViewport (anViewportX, anViewportY); | |
1382 | if (anViewportX != 0 && anViewportY != 0) | |
1383 | glViewport (0, 0, anViewportX, anViewportY); | |
1384 | } | |
1385 | #endif | |
1386 | ||
1387 | glOrtho (left, right, bottom, top, -1.0, 1.0); | |
1388 | ||
1389 | /* | |
1390 | * On trace la display-list associee au layer. | |
1391 | */ | |
1392 | glPushAttrib ( | |
1393 | GL_LIGHTING_BIT | GL_LINE_BIT | GL_POLYGON_BIT | | |
1394 | GL_DEPTH_BUFFER_BIT | GL_CURRENT_BIT | GL_TEXTURE_BIT ); | |
1395 | glDisable (GL_DEPTH_TEST); | |
1396 | glCallList (ACLayer.ptrLayer->listIndex); | |
1397 | ||
1398 | //calling dynamic render of LayerItems | |
1399 | if ( ACLayer.ptrLayer->layerData ) | |
1400 | { | |
1401 | InitLayerProp(ACLayer.ptrLayer->listIndex); | |
1402 | ((Visual3d_Layer*)ACLayer.ptrLayer->layerData)->RenderLayerItems(); | |
1403 | InitLayerProp(0); | |
1404 | } | |
1405 | ||
1406 | glPopAttrib (); | |
1407 | ||
1408 | /* | |
1409 | * On retire la projection | |
1410 | */ | |
1411 | glMatrixMode (GL_PROJECTION); | |
1412 | glPopMatrix (); | |
1413 | ||
1414 | glMatrixMode( GL_MODELVIEW ); | |
1415 | glPopMatrix (); | |
1416 | ||
1417 | /* | |
1418 | * Restauration du Viewport en cas de modification | |
1419 | */ | |
1420 | if (!ACLayer.sizeDependent) | |
1421 | glViewport (0, 0, (GLsizei) ACView.DefWindow.dx, (GLsizei) ACView.DefWindow.dy); | |
1422 | ||
1423 | glFlush (); | |
1424 | ||
1425 | if (isl) | |
1426 | glEnable(GL_LIGHTING); /*OCC6247*/ | |
1427 | } | |
1428 | ||
1429 | /*----------------------------------------------------------------------*/ | |
1430 | ||
1431 | //call_togl_create_bg_texture | |
1432 | void OpenGl_View::CreateBackgroundTexture (const Standard_CString AFileName, const Aspect_FillMethod AFillStyle) | |
1433 | { | |
1434 | // Delete existing texture | |
1435 | if ( myBgTexture.TexId != 0 ) | |
1436 | { | |
1437 | glDeleteTextures( 1, (GLuint*)&(myBgTexture.TexId) ); | |
1438 | myBgTexture.TexId = 0; | |
1439 | } | |
1440 | ||
1441 | Standard_Integer width, height; | |
1442 | Handle(Image_Image) image; | |
1443 | if ( AlienImage::LoadImageFile( AFileName, image, width, height ) ) | |
1444 | { | |
1445 | const int nbbytes = width * height * 3; | |
1446 | GLubyte *data = new GLubyte[nbbytes]; | |
1447 | GLubyte *pdata = data; | |
1448 | Standard_Integer i, j; | |
1449 | for ( j = height - 1; j >= 0; j-- ) | |
1450 | for ( i = 0; i < width; i++ ) | |
1451 | { | |
1452 | const Quantity_Color &color = image->PixelColor( i, j ); | |
1453 | *pdata++ = (GLubyte)( 255 * color.Red() ); | |
1454 | *pdata++ = (GLubyte)( 255 * color.Green() ); | |
1455 | *pdata++ = (GLubyte)( 255 * color.Blue() ); | |
1456 | } | |
1457 | ||
1458 | GLuint texture = 0; | |
1459 | glGenTextures( 1, &texture ); | |
1460 | glBindTexture( GL_TEXTURE_2D, texture ); | |
1461 | ||
1462 | /* Create MipMapped Texture */ | |
1463 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1464 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1465 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); | |
1466 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); | |
1467 | ||
1468 | gluBuild2DMipmaps( GL_TEXTURE_2D, 3/*4*/, width, height, GL_RGB, GL_UNSIGNED_BYTE, data ); | |
1469 | ||
1470 | delete[] data; | |
1471 | ||
1472 | myBgTexture.TexId = texture; | |
1473 | myBgTexture.Width = width; | |
1474 | myBgTexture.Height = height; | |
f8b2ed36 | 1475 | myBgTexture.Style = AFillStyle; |
2166f0fa SK |
1476 | } |
1477 | } | |
1478 | ||
1479 | /*----------------------------------------------------------------------*/ | |
1480 | ||
1481 | //call_togl_set_bg_texture_style | |
1482 | void OpenGl_View::SetBackgroundTextureStyle (const Aspect_FillMethod AFillStyle) | |
1483 | { | |
f8b2ed36 | 1484 | myBgTexture.Style = AFillStyle; |
2166f0fa SK |
1485 | } |
1486 | ||
1487 | /*----------------------------------------------------------------------*/ | |
1488 | ||
1489 | //call_togl_gradient_background | |
1490 | void OpenGl_View::SetBackgroundGradient (const Quantity_Color& AColor1, | |
1491 | const Quantity_Color& AColor2, | |
1492 | const Aspect_GradientFillMethod AType) | |
1493 | { | |
1494 | Standard_Real R,G,B; | |
1495 | AColor1.Values( R, G, B, Quantity_TOC_RGB ); | |
1496 | myBgGradient.color1.rgb[0] = ( Tfloat )R; | |
1497 | myBgGradient.color1.rgb[1] = ( Tfloat )G; | |
1498 | myBgGradient.color1.rgb[2] = ( Tfloat )B; | |
1499 | myBgGradient.color1.rgb[3] = 0.F; | |
1500 | ||
1501 | AColor2.Values( R, G, B, Quantity_TOC_RGB ); | |
1502 | myBgGradient.color2.rgb[0] = ( Tfloat )R; | |
1503 | myBgGradient.color2.rgb[1] = ( Tfloat )G; | |
1504 | myBgGradient.color2.rgb[2] = ( Tfloat )B; | |
1505 | myBgGradient.color2.rgb[3] = 0.F; | |
1506 | ||
1507 | myBgGradient.type = AType; | |
1508 | } | |
1509 | ||
1510 | /*----------------------------------------------------------------------*/ | |
1511 | ||
1512 | //call_togl_set_gradient_type | |
1513 | void OpenGl_View::SetBackgroundGradientType (const Aspect_GradientFillMethod AType) | |
1514 | { | |
f8b2ed36 | 1515 | myBgGradient.type = AType; |
2166f0fa SK |
1516 | } |
1517 | ||
59f45b7c | 1518 | //======================================================================= |
1519 | //function : AddZLayer | |
1520 | //purpose : | |
1521 | //======================================================================= | |
1522 | ||
1523 | void OpenGl_View::AddZLayer (const Standard_Integer theLayerId) | |
1524 | { | |
1525 | myZLayers.AddLayer (theLayerId); | |
1526 | } | |
1527 | ||
1528 | //======================================================================= | |
1529 | //function : RemoveZLayer | |
1530 | //purpose : | |
1531 | //======================================================================= | |
1532 | ||
1533 | void OpenGl_View::RemoveZLayer (const Standard_Integer theLayerId) | |
1534 | { | |
1535 | myZLayers.RemoveLayer (theLayerId); | |
1536 | } | |
1537 | ||
1538 | //======================================================================= | |
1539 | //function : DisplayStructure | |
1540 | //purpose : | |
1541 | //======================================================================= | |
1542 | ||
1543 | void OpenGl_View::DisplayStructure (const OpenGl_Structure *theStructure, | |
1544 | const Standard_Integer thePriority) | |
1545 | { | |
1546 | Standard_Integer aZLayer = theStructure->GetZLayer (); | |
1547 | myZLayers.AddStructure (theStructure, aZLayer, thePriority); | |
1548 | } | |
1549 | ||
1550 | //======================================================================= | |
1551 | //function : EraseStructure | |
1552 | //purpose : | |
1553 | //======================================================================= | |
1554 | ||
1555 | void OpenGl_View::EraseStructure (const OpenGl_Structure *theStructure) | |
1556 | { | |
1557 | Standard_Integer aZLayer = theStructure->GetZLayer (); | |
1558 | myZLayers.RemoveStructure (theStructure, aZLayer); | |
1559 | } | |
1560 | ||
1561 | //======================================================================= | |
1562 | //function : ChangeZLayer | |
1563 | //purpose : | |
1564 | //======================================================================= | |
1565 | ||
1566 | void OpenGl_View::ChangeZLayer (const OpenGl_Structure *theStructure, | |
1567 | const Standard_Integer theNewLayerId) | |
1568 | { | |
1569 | Standard_Integer anOldLayer = theStructure->GetZLayer (); | |
1570 | myZLayers.ChangeLayer (theStructure, anOldLayer, theNewLayerId); | |
1571 | } |