0027817: Visualization, StdSelect_BRepOwner - copy transformation persistence flag
[occt.git] / src / OpenGl / OpenGl_View.hxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
2166f0fa
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16#ifndef _OpenGl_View_Header
17#define _OpenGl_View_Header
18
19#include <MMgt_TShared.hxx>
ec357c5c 20#include <Standard_Type.hxx>
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21
22#include <TColStd_Array2OfReal.hxx>
23#include <NCollection_List.hxx>
189f85a3 24#include <math_BullardGenerator.hxx>
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25
26#include <Quantity_NameOfColor.hxx>
27#include <Aspect_FillMethod.hxx>
28#include <Aspect_GradientFillMethod.hxx>
29#include <Aspect_TypeOfTriedronPosition.hxx>
2166f0fa 30
2166f0fa 31#include <Graphic3d_CView.hxx>
a79f67f8 32#include <Graphic3d_GraduatedTrihedron.hxx>
51b10cd4 33#include <Graphic3d_SequenceOfHClipPlane.hxx>
c357e426 34#include <Graphic3d_TypeOfShadingModel.hxx>
825aa485 35#include <Graphic3d_WorldViewProjState.hxx>
c5751993 36#include <Graphic3d_ZLayerSettings.hxx>
2166f0fa 37
0b0320e7 38#include <OpenGl_AspectFace.hxx>
39#include <OpenGl_BackgroundArray.hxx>
b7cd4ba7 40#include <OpenGl_BVHTreeSelector.hxx>
c357e426 41#include <OpenGl_Context.hxx>
42#include <OpenGl_FrameBuffer.hxx>
43#include <OpenGl_GraduatedTrihedron.hxx>
59f45b7c 44#include <OpenGl_LayerList.hxx>
2166f0fa 45#include <OpenGl_Light.hxx>
73192b37 46#include <OpenGl_LineAttributes.hxx>
c357e426 47#include <OpenGl_SceneGeometry.hxx>
48#include <OpenGl_Structure.hxx>
536d98e2 49#include <OpenGl_Trihedron.hxx>
c357e426 50#include <OpenGl_Window.hxx>
51#include <OpenGl_Workspace.hxx>
2166f0fa 52
c357e426 53#include <map>
54#include <set>
2166f0fa 55
b5ac8292 56struct OpenGl_Matrix;
2166f0fa 57
c357e426 58class Graphic3d_StructureManager;
59class OpenGl_GraphicDriver;
60class OpenGl_StateCounter;
61class OpenGl_RaytraceMaterial;
62class OpenGl_TriangleSet;
63class OpenGl_Workspace;
c04c30b3 64class OpenGl_View;
c357e426 65DEFINE_STANDARD_HANDLE(OpenGl_View,Graphic3d_CView)
c04c30b3 66
c357e426 67//! Implementation of OpenGl view.
68class OpenGl_View : public Graphic3d_CView
2166f0fa 69{
c357e426 70
71public:
72
73 //! Constructor.
74 Standard_EXPORT OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
75 const Handle(OpenGl_GraphicDriver)& theDriver,
76 const Handle(OpenGl_Caps)& theCaps,
77 Standard_Boolean& theDeviceLostFlag,
78 OpenGl_StateCounter* theCounter);
79
80 //! Default destructor.
81 Standard_EXPORT virtual ~OpenGl_View();
2166f0fa 82
62e1beed 83 Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theCtx);
bf75be98 84
c357e426 85 //! Deletes and erases the view.
86 Standard_EXPORT virtual void Remove() Standard_OVERRIDE;
87
88 //! @param theDrawToFrontBuffer Advanced option to modify rendering mode:
89 //! 1. TRUE. Drawing immediate mode structures directly to the front buffer over the scene image.
90 //! Fast, so preferred for interactive work (used by default).
91 //! However these extra drawings will be missed in image dump since it is performed from back buffer.
92 //! Notice that since no pre-buffering used the V-Sync will be ignored and rendering could be seen
93 //! in run-time (in case of slow hardware) and/or tearing may appear.
94 //! So this is strongly recommended to draw only simple (fast) structures.
95 //! 2. FALSE. Drawing immediate mode structures to the back buffer.
96 //! The complete scene is redrawn first, so this mode is slower if scene contains complex data and/or V-Sync
97 //! is turned on. But it works in any case and is especially useful for view dump because the dump image is read
98 //! from the back buffer.
99 //! @return previous mode.
100 Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer) Standard_OVERRIDE;
101
102 //! Creates and maps rendering window to the view.
c357e426 103 //! @param theWindow [in] the window.
104 //! @param theContext [in] the rendering context. If NULL the context will be created internally.
a521d90d 105 Standard_EXPORT virtual void SetWindow (const Handle(Aspect_Window)& theWindow,
106 const Aspect_RenderingContext theContext) Standard_OVERRIDE;
c357e426 107
108 //! Returns window associated with the view.
79104795 109 virtual Handle(Aspect_Window) Window() const Standard_OVERRIDE
110 { return myWindow->PlatformWindow(); }
c357e426 111
112 //! Returns True if the window associated to the view is defined.
79104795 113 virtual Standard_Boolean IsDefined() const Standard_OVERRIDE
114 { return !myWindow.IsNull(); }
c357e426 115
116 //! Handle changing size of the rendering window.
117 Standard_EXPORT virtual void Resized() Standard_OVERRIDE;
118
119 //! Redraw content of the view.
120 Standard_EXPORT virtual void Redraw() Standard_OVERRIDE;
121
122 //! Redraw immediate content of the view.
123 Standard_EXPORT virtual void RedrawImmediate() Standard_OVERRIDE;
124
125 //! Marks BVH tree for given priority list as dirty and marks primitive set for rebuild.
126 Standard_EXPORT virtual void Invalidate() Standard_OVERRIDE;
127
128 //! Return true if view content cache has been invalidated.
d2eddacc 129 virtual Standard_Boolean IsInvalidated() Standard_OVERRIDE { return !myBackBufferRestored; }
c357e426 130
131 //! Displays z-buffer trihedron.
132 Standard_EXPORT virtual void TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition = Aspect_TOTP_CENTER,
133 const Quantity_NameOfColor theColor = Quantity_NOC_WHITE,
134 const Standard_Real theScale = 0.02,
135 const Standard_Boolean theAsWireframe = Standard_True) Standard_OVERRIDE;
136
137 //! Erases z-buffer trihedron.
138 Standard_EXPORT virtual void TriedronErase() Standard_OVERRIDE;
139
140 //! Setup parameters of z-buffer trihedron.
141 Standard_EXPORT virtual void ZBufferTriedronSetup (const Quantity_NameOfColor theXColor = Quantity_NOC_RED,
142 const Quantity_NameOfColor theYColor = Quantity_NOC_GREEN,
143 const Quantity_NameOfColor theZColor = Quantity_NOC_BLUE1,
144 const Standard_Real theSizeRatio = 0.8,
145 const Standard_Real theAxisDiametr = 0.05,
146 const Standard_Integer theNbFacettes = 12) Standard_OVERRIDE;
147
148 //! Displays trihedron echo.
149 Standard_EXPORT virtual void TriedronEcho (const Aspect_TypeOfTriedronEcho theType = Aspect_TOTE_NONE) Standard_OVERRIDE;
150
151 //! Returns data of a graduated trihedron
79104795 152 const Graphic3d_GraduatedTrihedron& GetGraduatedTrihedron() Standard_OVERRIDE
153 { return myGTrihedronData; }
c357e426 154
155 //! Displays Graduated Trihedron.
156 Standard_EXPORT virtual void GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData) Standard_OVERRIDE;
157
158 //! Erases Graduated Trihedron.
159 Standard_EXPORT virtual void GraduatedTrihedronErase() Standard_OVERRIDE;
160
161 //! Sets minimum and maximum points of scene bounding box for Graduated Trihedron stored in graphic view object.
162 //! @param theMin [in] the minimum point of scene.
163 //! @param theMax [in] the maximum point of scene.
164 Standard_EXPORT virtual void GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax) Standard_OVERRIDE;
165
c357e426 166 //! Dump active rendering buffer into specified memory buffer.
167 Standard_EXPORT virtual Standard_Boolean BufferDump (Image_PixMap& theImage,
168 const Graphic3d_BufferType& theBufferType) Standard_OVERRIDE;
169
c357e426 170 //! Export scene into the one of the Vector graphics formats (SVG, PS, PDF...).
171 //! In contrast to Bitmaps, Vector graphics is scalable (so you may got quality benefits
172 //! on printing to laser printer). Notice however that results may differ a lot and
173 //! do not contain some elements.
174 Standard_EXPORT virtual Standard_Boolean Export (const Standard_CString theFileName,
175 const Graphic3d_ExportFormat theFormat,
176 const Graphic3d_SortType theSortType = Graphic3d_ST_BSP_Tree) Standard_OVERRIDE;
177
178 //! Marks BVH tree and the set of BVH primitives of correspondent priority list with id theLayerId as outdated.
179 Standard_EXPORT virtual void InvalidateBVHData (const Standard_Integer theLayerId) Standard_OVERRIDE;
180
181 //! Insert a new top-level z layer with the given ID.
182 Standard_EXPORT virtual void AddZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
183
184 //! Remove a z layer with the given ID.
185 Standard_EXPORT virtual void RemoveZLayer (const Graphic3d_ZLayerId theLayerId) Standard_OVERRIDE;
2166f0fa 186
c357e426 187 //! Sets the settings for a single Z layer of specified view.
188 Standard_EXPORT virtual void SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
189 const Graphic3d_ZLayerSettings& theSettings) Standard_OVERRIDE;
b5ac8292 190
50d06d8f 191 //! Returns the maximum Z layer ID.
192 //! First layer ID is Graphic3d_ZLayerId_Default, last ID is ZLayerMax().
193 Standard_EXPORT virtual Standard_Integer ZLayerMax() const Standard_OVERRIDE;
194
195 //! Returns the bounding box of all structures displayed in the Z layer.
196 //! Never fails. If Z layer does not exist nothing happens.
197 Standard_EXPORT virtual void InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const Standard_OVERRIDE;
198
199 //! Returns the bounding box of all structures displayed in the Z layer.
3fe9ce0e 200 //! If Z layer does not exist the empty box is returned.
201 //! @param theLayerId layer identifier
202 //! @param theCamera camera definition
203 //! @param theWindowWidth viewport width (for applying transformation-persistence)
204 //! @param theWindowHeight viewport height (for applying transformation-persistence)
205 //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
206 //! @return computed bounding box
50d06d8f 207 Standard_EXPORT virtual Graphic3d_BndBox4f ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
208 const Handle(Graphic3d_Camera)& theCamera,
209 const Standard_Integer theWindowWidth,
210 const Standard_Integer theWindowHeight,
3fe9ce0e 211 const Standard_Boolean theToIncludeAuxiliary) const Standard_OVERRIDE;
50d06d8f 212
c357e426 213 //! Returns pointer to an assigned framebuffer object.
b128c892 214 Standard_EXPORT virtual Handle(Standard_Transient) FBO() const Standard_OVERRIDE;
2166f0fa 215
c357e426 216 //! Sets framebuffer object for offscreen rendering.
b128c892 217 Standard_EXPORT virtual void SetFBO (const Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
2166f0fa 218
c357e426 219 //! Generate offscreen FBO in the graphic library.
220 //! If not supported on hardware returns NULL.
b128c892 221 Standard_EXPORT virtual Handle(Standard_Transient) FBOCreate (const Standard_Integer theWidth,
222 const Standard_Integer theHeight) Standard_OVERRIDE;
2166f0fa 223
c357e426 224 //! Remove offscreen FBO from the graphic library
b128c892 225 Standard_EXPORT virtual void FBORelease (Handle(Standard_Transient)& theFbo) Standard_OVERRIDE;
2166f0fa 226
c357e426 227 //! Read offscreen FBO configuration.
b128c892 228 Standard_EXPORT virtual void FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
c357e426 229 Standard_Integer& theWidth,
230 Standard_Integer& theHeight,
231 Standard_Integer& theWidthMax,
232 Standard_Integer& theHeightMax) Standard_OVERRIDE;
233
234 //! Change offscreen FBO viewport.
b128c892 235 Standard_EXPORT virtual void FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
c357e426 236 const Standard_Integer theWidth,
237 const Standard_Integer theHeight) Standard_OVERRIDE;
2166f0fa 238
c357e426 239public:
2166f0fa 240
c357e426 241 //! Returns background fill color.
242 Standard_EXPORT virtual Aspect_Background Background() const Standard_OVERRIDE;
59f45b7c 243
c357e426 244 //! Sets background fill color.
245 Standard_EXPORT virtual void SetBackground (const Aspect_Background& theBackground) Standard_OVERRIDE;
59f45b7c 246
c357e426 247 //! Returns gradient background fill colors.
248 Standard_EXPORT virtual Aspect_GradientBackground GradientBackground() const Standard_OVERRIDE;
2166f0fa 249
c357e426 250 //! Sets gradient background fill colors.
251 Standard_EXPORT virtual void SetGradientBackground (const Aspect_GradientBackground& theBackground) Standard_OVERRIDE;
252
253 //! Returns background image texture file path.
254 Standard_EXPORT virtual TCollection_AsciiString BackgroundImage() Standard_OVERRIDE { return myBackgroundImagePath; }
255
256 //! Sets background image texture file path.
257 Standard_EXPORT virtual void SetBackgroundImage (const TCollection_AsciiString& theFilePath) Standard_OVERRIDE;
258
259 //! Returns background image fill style.
260 Standard_EXPORT virtual Aspect_FillMethod BackgroundImageStyle() const Standard_OVERRIDE;
261
262 //! Sets background image fill style.
263 Standard_EXPORT virtual void SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle) Standard_OVERRIDE;
264
265 //! Returns environment texture set for the view.
266 Standard_EXPORT virtual Handle(Graphic3d_TextureEnv) TextureEnv() const Standard_OVERRIDE { return myTextureEnvData; }
267
268 //! Sets environment texture for the view.
269 Standard_EXPORT virtual void SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv) Standard_OVERRIDE;
270
271 //! Returns the state of frustum culling optimization.
272 virtual Standard_Boolean IsCullingEnabled() const Standard_OVERRIDE { return myCulling; }
273
274 //! Enables or disables frustum culling optimization.
275 virtual void SetCullingEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myCulling = theIsEnabled; }
276
277 //! Returns shading model of the view.
278 virtual Graphic3d_TypeOfShadingModel ShadingModel() const Standard_OVERRIDE { return myShadingModel; }
279
280 //! Sets shading model of the view.
281 virtual void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel) Standard_OVERRIDE { myShadingModel = theModel; }
282
c357e426 283 //! Return backfacing model used for the view.
284 virtual Graphic3d_TypeOfBackfacingModel BackfacingModel() const Standard_OVERRIDE { return myBackfacing; }
285
286 //! Sets backfacing model for the view.
287 virtual void SetBackfacingModel (const Graphic3d_TypeOfBackfacingModel theModel) Standard_OVERRIDE { myBackfacing = theModel; }
288
289 //! Returns camera object of the view.
290 virtual const Handle(Graphic3d_Camera)& Camera() const Standard_OVERRIDE { return myCamera; }
291
292 //! Sets camera used by the view.
293 virtual void SetCamera (const Handle(Graphic3d_Camera)& theCamera) Standard_OVERRIDE { myCamera = theCamera; }
294
c357e426 295 //! Returns true if GL lighting is enabled.
296 virtual Standard_Boolean IsGLLightEnabled() const Standard_OVERRIDE { return myUseGLLight; }
297
298 //! Sets GL lighting enabled or disable state.
299 virtual void SetGLLightEnabled (const Standard_Boolean theIsEnabled) Standard_OVERRIDE { myUseGLLight = theIsEnabled; }
300
301 //! Returns list of lights of the view.
302 virtual const Graphic3d_ListOfCLight& Lights() const Standard_OVERRIDE { return myLights; }
303
304 //! Sets list of lights for the view.
305 virtual void SetLights (const Graphic3d_ListOfCLight& theLights) Standard_OVERRIDE
306 {
307 myLights = theLights;
308 myCurrLightSourceState = myStateCounter->Increment();
309 }
310
311 //! Returns list of clip planes set for the view.
312 virtual const Graphic3d_SequenceOfHClipPlane& ClipPlanes() const Standard_OVERRIDE { return myClipPlanes; }
313
314 //! Sets list of clip planes for the view.
315 virtual void SetClipPlanes (const Graphic3d_SequenceOfHClipPlane& thePlanes) Standard_OVERRIDE { myClipPlanes = thePlanes; }
316
317public:
318
319 //! Returns background color.
b6472664 320 const Quantity_ColorRGBA& BackgroundColor() const { return myBgColor; }
c357e426 321
322 //! Change trihedron.
323 OpenGl_Trihedron& ChangeTrihedron() { return myTrihedron; }
324
325 //! Change graduated trihedron.
326 OpenGl_GraduatedTrihedron& ChangeGraduatedTrihedron() { return myGraduatedTrihedron; }
327
328 void SetTextureEnv (const Handle(OpenGl_Context)& theCtx,
329 const Handle(Graphic3d_TextureEnv)& theTexture);
330
2166f0fa 331 void SetBackgroundTextureStyle (const Aspect_FillMethod FillStyle);
c357e426 332
2166f0fa 333 void SetBackgroundGradient (const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod AType);
2166f0fa 334
c357e426 335 void SetBackgroundGradientType (const Aspect_GradientFillMethod AType);
2166f0fa 336
e276548b 337 //! Returns list of OpenGL Z-layers.
338 const OpenGl_LayerList& LayerList() const { return myZLayers; }
339
340 //! Returns list of openGL light sources.
341 const OpenGl_ListOfLight& LightList() const { return myLights; }
342
c357e426 343 //! Returns OpenGL window implementation.
344 const Handle(OpenGl_Window) GlWindow() const { return myWindow; }
e276548b 345
c357e426 346 //! Returns OpenGL environment map.
347 const Handle(OpenGl_Texture)& GlTextureEnv() const { return myTextureEnv; }
e276548b 348
b7cd4ba7 349 //! Returns selector for BVH tree, providing a possibility to store information
350 //! about current view volume and to detect which objects are overlapping it.
351 OpenGl_BVHTreeSelector& BVHTreeSelector() { return myBVHSelector; }
352
a1954302 353 //! Returns true if there are immediate structures to display
354 bool HasImmediateStructures() const
355 {
c3282ec1 356 return myZLayers.NbImmediateStructures() != 0;
a1954302 357 }
358
c357e426 359protected: //! @name Internal methods for managing GL resources
360
361 //! Initializes OpenGl resource for environment texture.
362 void initTextureEnv (const Handle(OpenGl_Context)& theContext);
363
a521d90d 364protected: //! @name low-level redrawing sub-routines
c357e426 365
366 //! Redraws view for the given monographic camera projection, or left/right eye.
a521d90d 367 Standard_EXPORT virtual void redraw (const Graphic3d_Camera::Projection theProjection,
368 OpenGl_FrameBuffer* theReadDrawFbo);
2166f0fa 369
c357e426 370 //! Redraws view for the given monographic camera projection, or left/right eye.
371 //!
372 //! Method will blit snapshot containing main scene (myMainSceneFbos or BackBuffer)
373 //! into presentation buffer (myMainSceneFbos -> offscreen FBO or
374 //! myMainSceneFbos -> BackBuffer or BackBuffer -> FrontBuffer),
375 //! and redraw immediate structures on top.
376 //!
377 //! When scene caching is disabled (myTransientDrawToFront, no double buffer in window, etc.),
378 //! the first step (blitting) will be skipped.
379 //!
380 //! @return false if immediate structures has been rendered directly into FrontBuffer
381 //! and Buffer Swap should not be called.
a521d90d 382 Standard_EXPORT virtual bool redrawImmediate (const Graphic3d_Camera::Projection theProjection,
383 OpenGl_FrameBuffer* theReadFbo,
384 OpenGl_FrameBuffer* theDrawFbo,
385 const Standard_Boolean theIsPartialUpdate = Standard_False);
b5ac8292 386
c357e426 387 //! Blit image from/to specified buffers.
a521d90d 388 Standard_EXPORT bool blitBuffers (OpenGl_FrameBuffer* theReadFbo,
389 OpenGl_FrameBuffer* theDrawFbo,
390 const Standard_Boolean theToFlip = Standard_False);
2166f0fa 391
c357e426 392 //! Setup default FBO.
a521d90d 393 Standard_EXPORT void bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo = NULL);
2166f0fa 394
c357e426 395protected: //! @name Rendering of GL graphics (with prepared drawing buffer).
2166f0fa 396
c357e426 397 //! Renders the graphical contents of the view into the preprepared window or framebuffer.
398 //! @param theProjection [in] the projection that should be used for rendering.
399 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
400 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
a521d90d 401 Standard_EXPORT virtual void render (Graphic3d_Camera::Projection theProjection,
402 OpenGl_FrameBuffer* theReadDrawFbo,
403 const Standard_Boolean theToDrawImmediate);
2166f0fa 404
c357e426 405 //! Renders the graphical scene.
bf02aa7d 406 //! @param theProjection [in] the projection that is used for rendering.
c357e426 407 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
408 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
bf02aa7d 409 Standard_EXPORT virtual void renderScene (Graphic3d_Camera::Projection theProjection,
410 OpenGl_FrameBuffer* theReadDrawFbo,
a521d90d 411 const Standard_Boolean theToDrawImmediate);
412
413 //! Draw background (gradient / image)
414 Standard_EXPORT virtual void drawBackground (const Handle(OpenGl_Workspace)& theWorkspace);
2166f0fa 415
c357e426 416 //! Render set of structures presented in the view.
bf02aa7d 417 //! @param theProjection [in] the projection that is used for rendering.
c357e426 418 //! @param theReadDrawFbo [in] the framebuffer for rendering graphics.
419 //! @param theToDrawImmediate [in] the flag indicates whether the rendering performs in immediate mode.
bf02aa7d 420 Standard_EXPORT virtual void renderStructs (Graphic3d_Camera::Projection theProjection,
421 OpenGl_FrameBuffer* theReadDrawFbo,
a521d90d 422 const Standard_Boolean theToDrawImmediate);
2166f0fa 423
c357e426 424 //! Renders trihedron.
425 void renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace);
2166f0fa 426
c357e426 427private:
392ac980 428
c357e426 429 //! Adds the structure to display lists of the view.
430 Standard_EXPORT virtual void displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
431 const Standard_Integer thePriority) Standard_OVERRIDE;
432
433 //! Erases the structure from display lists of the view.
434 Standard_EXPORT virtual void eraseStructure (const Handle(Graphic3d_CStructure)& theStructure) Standard_OVERRIDE;
435
436 //! Change Z layer of a structure already presented in view.
437 Standard_EXPORT virtual void changeZLayer (const Handle(Graphic3d_CStructure)& theCStructure,
438 const Graphic3d_ZLayerId theNewLayerId) Standard_OVERRIDE;
439
440 //! Changes the priority of a structure within its Z layer in the specified view.
441 Standard_EXPORT virtual void changePriority (const Handle(Graphic3d_CStructure)& theCStructure,
442 const Standard_Integer theNewPriority) Standard_OVERRIDE;
443
50d06d8f 444 //! Returns zoom-scale factor.
445 Standard_EXPORT virtual Standard_Real considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
446 const Handle(Graphic3d_Camera)& theCamera,
447 const Standard_Integer theWindowWidth,
3fe9ce0e 448 const Standard_Integer theWindowHeight) const Standard_OVERRIDE;
50d06d8f 449
a521d90d 450private:
451
452 //! Copy content of Back buffer to the Front buffer.
453 void copyBackToFront();
454
455 //! Initialize blit quad.
456 OpenGl_VertexBuffer* initBlitQuad (const Standard_Boolean theToFlip);
457
458 //! Blend together views pair into stereo image.
3c4b62a4 459 void drawStereoPair (OpenGl_FrameBuffer* theDrawFbo);
a521d90d 460
c357e426 461protected:
462
463 OpenGl_GraphicDriver* myDriver;
464 Handle(OpenGl_Window) myWindow;
465 Handle(OpenGl_Workspace) myWorkspace;
466 Handle(OpenGl_Caps) myCaps;
467 Standard_Boolean& myDeviceLostFlag;
468 Standard_Boolean myWasRedrawnGL;
469
c357e426 470 Standard_Boolean myCulling;
471 Graphic3d_TypeOfShadingModel myShadingModel;
c357e426 472 Graphic3d_TypeOfBackfacingModel myBackfacing;
b6472664 473 Quantity_ColorRGBA myBgColor;
c357e426 474 Graphic3d_SequenceOfHClipPlane myClipPlanes;
475 Handle(Graphic3d_Camera) myCamera;
b128c892 476 Handle(OpenGl_FrameBuffer) myFBO;
c357e426 477 Standard_Boolean myUseGLLight;
478 Standard_Boolean myToShowTrihedron;
479 Standard_Boolean myToShowGradTrihedron;
480 TCollection_AsciiString myBackgroundImagePath;
481 Handle(Graphic3d_TextureEnv) myTextureEnvData;
482 Graphic3d_GraduatedTrihedron myGTrihedronData;
483
016e5959 484 OpenGl_ListOfLight myNoShadingLight;
c357e426 485 OpenGl_ListOfLight myLights;
486 OpenGl_LayerList myZLayers; //!< main list of displayed structure, sorted by layers
487
488 Graphic3d_WorldViewProjState myWorldViewProjState; //!< camera modification state
489 OpenGl_StateCounter* myStateCounter;
490 Standard_Size myCurrLightSourceState;
392ac980 491
492 typedef std::pair<Standard_Size, Standard_Size> StateInfo;
493
494 StateInfo myLastOrientationState;
495 StateInfo myLastViewMappingState;
496 StateInfo myLastLightSourceState;
30f0ad28 497
b7cd4ba7 498 //! Is needed for selection of overlapping objects and storage of the current view volume
499 OpenGl_BVHTreeSelector myBVHSelector;
500
c357e426 501 OpenGl_Trihedron myTrihedron;
502 OpenGl_GraduatedTrihedron myGraduatedTrihedron;
503
504 Handle(OpenGl_Texture) myTextureEnv;
505
c357e426 506protected: //! @name Rendering properties
507
508 //! Two framebuffers (left and right views) store cached main presentation
509 //! of the view (without presentation of immediate layers).
3c4b62a4 510 GLint myFboColorFormat; //!< sized format for color attachments
511 GLint myFboDepthFormat; //!< sized format for depth-stencil attachments
c357e426 512 Handle(OpenGl_FrameBuffer) myMainSceneFbos[2];
513 Handle(OpenGl_FrameBuffer) myImmediateSceneFbos[2]; //!< Additional buffers for immediate layer in stereo mode.
514 OpenGl_VertexBuffer myFullScreenQuad; //!< Vertices for full-screen quad rendering.
515 OpenGl_VertexBuffer myFullScreenQuadFlip;
516 Standard_Boolean myToFlipOutput; //!< Flag to draw result image upside-down
517 unsigned int myFrameCounter; //!< redraw counter, for debugging
7ccf8676 518 Standard_Boolean myHasFboBlit; //!< disable FBOs on failure
519 Standard_Boolean myToDisableMSAA; //!< disable MSAA after failure
c357e426 520 Standard_Boolean myTransientDrawToFront; //!< optimization flag for immediate mode (to render directly to the front buffer)
521 Standard_Boolean myBackBufferRestored;
522 Standard_Boolean myIsImmediateDrawn; //!< flag indicates that immediate mode buffer contains some data
523
0b0320e7 524protected: //! @name Background parameters
525
526 OpenGl_AspectFace* myTextureParams; //!< Stores texture and its parameters for textured background
527 OpenGl_BackgroundArray* myBgGradientArray; //!< Primitive array for gradient background
528 OpenGl_BackgroundArray* myBgTextureArray; //!< Primitive array for texture background
529
91c60b57 530protected: //! @name data types related to ray-tracing
531
532 //! Result of OpenGL shaders initialization.
533 enum RaytraceInitStatus
534 {
535 OpenGl_RT_NONE,
536 OpenGl_RT_INIT,
537 OpenGl_RT_FAIL
538 };
539
540 //! Describes update mode (state).
541 enum RaytraceUpdateMode
542 {
543 OpenGl_GUM_CHECK, //!< check geometry state
544 OpenGl_GUM_PREPARE, //!< collect unchanged objects
545 OpenGl_GUM_REBUILD //!< rebuild changed and new objects
546 };
547
548 //! Defines frequently used shader variables.
549 enum ShaderVariableIndex
550 {
551 OpenGl_RT_aPosition,
552
189f85a3 553 // camera position
91c60b57 554 OpenGl_RT_uOriginLT,
555 OpenGl_RT_uOriginLB,
556 OpenGl_RT_uOriginRT,
557 OpenGl_RT_uOriginRB,
558 OpenGl_RT_uDirectLT,
559 OpenGl_RT_uDirectLB,
560 OpenGl_RT_uDirectRT,
561 OpenGl_RT_uDirectRB,
1d865689 562 OpenGl_RT_uViewMat,
91c60b57 563 OpenGl_RT_uUnviewMat,
564
189f85a3 565 // 3D scene params
91c60b57 566 OpenGl_RT_uSceneRad,
567 OpenGl_RT_uSceneEps,
568 OpenGl_RT_uLightAmbnt,
569 OpenGl_RT_uLightCount,
570
189f85a3 571 // background params
572 OpenGl_RT_uBackColorTop,
573 OpenGl_RT_uBackColorBot,
91c60b57 574
189f85a3 575 // ray-tracing params
576 OpenGl_RT_uShadowsEnabled,
577 OpenGl_RT_uReflectEnabled,
578 OpenGl_RT_uSphereMapEnabled,
579 OpenGl_RT_uSphereMapForBack,
580 OpenGl_RT_uTexSamplersArray,
8c820969 581 OpenGl_RT_uBlockedRngEnabled,
189f85a3 582
583 // sampled frame params
584 OpenGl_RT_uSampleWeight,
585 OpenGl_RT_uFrameRndSeed,
586
587 // adaptive FSAA params
91c60b57 588 OpenGl_RT_uOffsetX,
589 OpenGl_RT_uOffsetY,
590 OpenGl_RT_uSamples,
91c60b57 591
592 OpenGl_RT_NbVariables // special field
593 };
594
595 //! Defines texture samplers.
596 enum ShaderSamplerNames
597 {
598 OpenGl_RT_SceneNodeInfoTexture = 0,
599 OpenGl_RT_SceneMinPointTexture = 1,
600 OpenGl_RT_SceneMaxPointTexture = 2,
601 OpenGl_RT_SceneTransformTexture = 3,
602
603 OpenGl_RT_GeometryVertexTexture = 4,
604 OpenGl_RT_GeometryNormalTexture = 5,
605 OpenGl_RT_GeometryTexCrdTexture = 6,
606 OpenGl_RT_GeometryTriangTexture = 7,
607
608 OpenGl_RT_EnvironmentMapTexture = 8,
609
610 OpenGl_RT_RaytraceMaterialTexture = 9,
611 OpenGl_RT_RaytraceLightSrcTexture = 10,
612
189f85a3 613 OpenGl_RT_FsaaInputTexture = 11,
614 OpenGl_RT_PrevAccumTexture = 12,
1d865689 615 OpenGl_RT_DepthTexture = 13,
91c60b57 616
1d865689 617 OpenGl_RT_OpenGlColorTexture = 14,
618 OpenGl_RT_OpenGlDepthTexture = 15
91c60b57 619 };
620
621 //! Tool class for management of shader sources.
622 class ShaderSource
623 {
624 public:
625
189f85a3 626 //! Default shader prefix - empty string.
627 static const TCollection_AsciiString EMPTY_PREFIX;
628
91c60b57 629 //! Creates new uninitialized shader source.
630 ShaderSource()
631 {
632 //
633 }
634
73722cc9 635 public:
189f85a3 636
73722cc9 637 //! Returns error description in case of load fail.
638 const TCollection_AsciiString& ErrorDescription() const
639 {
640 return myError;
91c60b57 641 }
642
91c60b57 643 //! Returns prefix to insert before the source.
644 const TCollection_AsciiString& Prefix() const
645 {
646 return myPrefix;
647 }
648
649 //! Sets prefix to insert before the source.
650 void SetPrefix (const TCollection_AsciiString& thePrefix)
651 {
652 myPrefix = thePrefix;
653 }
654
655 //! Returns shader source combined with prefix.
656 TCollection_AsciiString Source() const;
657
658 //! Loads shader source from specified files.
73722cc9 659 Standard_Boolean Load (const TCollection_AsciiString* theFileNames, const TCollection_AsciiString& thePrefix = EMPTY_PREFIX);
91c60b57 660
661 private:
662
663 TCollection_AsciiString mySource; //!< Source string of the shader object
664 TCollection_AsciiString myPrefix; //!< Prefix to insert before the source
73722cc9 665 TCollection_AsciiString myError; //!< error state
91c60b57 666
667 };
668
669 //! Default ray-tracing depth.
670 static const Standard_Integer THE_DEFAULT_NB_BOUNCES = 3;
671
672 //! Default size of traversal stack.
f2474958 673 static const Standard_Integer THE_DEFAULT_STACK_SIZE = 10;
91c60b57 674
675 //! Compile-time ray-tracing parameters.
676 struct RaytracingParams
677 {
678 //! Actual size of traversal stack in shader program.
679 Standard_Integer StackSize;
680
681 //! Actual ray-tracing depth (number of ray bounces).
682 Standard_Integer NbBounces;
683
f483f2ed 684 //! Enables/disables light propagation through transparent media.
91c60b57 685 Standard_Boolean TransparentShadows;
686
189f85a3 687 //! Enables/disables global illumination (GI) effects.
688 Standard_Boolean GlobalIllumination;
689
f483f2ed 690 //! Enables/disables the use of OpenGL bindless textures.
691 Standard_Boolean UseBindlessTextures;
692
91c60b57 693 //! Creates default compile-time ray-tracing parameters.
694 RaytracingParams()
695 : StackSize (THE_DEFAULT_STACK_SIZE),
696 NbBounces (THE_DEFAULT_NB_BOUNCES),
f483f2ed 697 TransparentShadows (Standard_False),
189f85a3 698 GlobalIllumination (Standard_False),
f483f2ed 699 UseBindlessTextures (Standard_False)
91c60b57 700 {
701 //
702 }
703 };
704
d4aaad5b 705 //! Describes state of OpenGL structure.
706 struct StructState
707 {
708 Standard_Size StructureState;
709 Standard_Size InstancedState;
710
711 //! Creates new structure state.
712 StructState (const Standard_Size theStructureState = 0,
713 const Standard_Size theInstancedState = 0)
714 : StructureState (theStructureState),
715 InstancedState (theInstancedState)
716 {
717 //
718 }
719
720 //! Creates new structure state.
721 StructState (const OpenGl_Structure* theStructure)
722 {
723 StructureState = theStructure->ModificationState();
724
725 InstancedState = theStructure->InstancedStructure() != NULL ?
726 theStructure->InstancedStructure()->ModificationState() : 0;
727 }
728 };
729
91c60b57 730protected: //! @name methods related to ray-tracing
731
732 //! Updates 3D scene geometry for ray-tracing.
733 Standard_Boolean updateRaytraceGeometry (const RaytraceUpdateMode theMode,
734 const Standard_Integer theViewId,
735 const Handle(OpenGl_Context)& theGlContext);
736
737 //! Updates 3D scene light sources for ray-tracing.
738 Standard_Boolean updateRaytraceLightSources (const OpenGl_Mat4& theInvModelView, const Handle(OpenGl_Context)& theGlContext);
739
740 //! Updates environment map for ray-tracing.
741 Standard_Boolean updateRaytraceEnvironmentMap (const Handle(OpenGl_Context)& theGlContext);
742
743 //! Checks to see if the OpenGL structure is modified.
744 Standard_Boolean toUpdateStructure (const OpenGl_Structure* theStructure);
745
746 //! Adds OpenGL structure to ray-traced scene geometry.
747 Standard_Boolean addRaytraceStructure (const OpenGl_Structure* theStructure,
748 const Handle(OpenGl_Context)& theGlContext);
749
750 //! Adds OpenGL groups to ray-traced scene geometry.
8c820969 751 Standard_Boolean addRaytraceGroups (const OpenGl_Structure* theStructure,
752 const OpenGl_RaytraceMaterial& theStructMat,
6bd94e0d 753 const Graphic3d_Mat4* theTransform,
8c820969 754 const Handle(OpenGl_Context)& theGlContext);
91c60b57 755
756 //! Creates ray-tracing material properties.
757 OpenGl_RaytraceMaterial convertMaterial (const OpenGl_AspectFace* theAspect,
758 const Handle(OpenGl_Context)& theGlContext);
759
760 //! Adds OpenGL primitive array to ray-traced scene geometry.
761 OpenGl_TriangleSet* addRaytracePrimitiveArray (const OpenGl_PrimitiveArray* theArray,
762 const Standard_Integer theMatID,
763 const OpenGl_Mat4* theTrans);
764
765 //! Adds vertex indices from OpenGL primitive array to ray-traced scene geometry.
766 Standard_Boolean addRaytraceVertexIndices (OpenGl_TriangleSet& theSet,
767 const Standard_Integer theMatID,
768 const Standard_Integer theCount,
769 const Standard_Integer theOffset,
770 const OpenGl_PrimitiveArray& theArray);
771
772 //! Adds OpenGL triangle array to ray-traced scene geometry.
773 Standard_Boolean addRaytraceTriangleArray (OpenGl_TriangleSet& theSet,
774 const Standard_Integer theMatID,
775 const Standard_Integer theCount,
776 const Standard_Integer theOffset,
777 const Handle(Graphic3d_IndexBuffer)& theIndices);
778
779 //! Adds OpenGL triangle fan array to ray-traced scene geometry.
780 Standard_Boolean addRaytraceTriangleFanArray (OpenGl_TriangleSet& theSet,
781 const Standard_Integer theMatID,
782 const Standard_Integer theCount,
783 const Standard_Integer theOffset,
784 const Handle(Graphic3d_IndexBuffer)& theIndices);
785
786 //! Adds OpenGL triangle strip array to ray-traced scene geometry.
787 Standard_Boolean addRaytraceTriangleStripArray (OpenGl_TriangleSet& theSet,
788 const Standard_Integer theMatID,
789 const Standard_Integer theCount,
790 const Standard_Integer theOffset,
791 const Handle(Graphic3d_IndexBuffer)& theIndices);
792
793 //! Adds OpenGL quadrangle array to ray-traced scene geometry.
794 Standard_Boolean addRaytraceQuadrangleArray (OpenGl_TriangleSet& theSet,
795 const Standard_Integer theMatID,
796 const Standard_Integer theCount,
797 const Standard_Integer theOffset,
798 const Handle(Graphic3d_IndexBuffer)& theIndices);
799
800 //! Adds OpenGL quadrangle strip array to ray-traced scene geometry.
801 Standard_Boolean addRaytraceQuadrangleStripArray (OpenGl_TriangleSet& theSet,
802 const Standard_Integer theMatID,
803 const Standard_Integer theCount,
804 const Standard_Integer theOffset,
805 const Handle(Graphic3d_IndexBuffer)& theIndices);
806
807 //! Adds OpenGL polygon array to ray-traced scene geometry.
808 Standard_Boolean addRaytracePolygonArray (OpenGl_TriangleSet& theSet,
809 const Standard_Integer theMatID,
810 const Standard_Integer theCount,
811 const Standard_Integer theOffset,
812 const Handle(Graphic3d_IndexBuffer)& theIndices);
813
814 //! Uploads ray-trace data to the GPU.
815 Standard_Boolean uploadRaytraceData (const Handle(OpenGl_Context)& theGlContext);
816
817 //! Generates shader prefix based on current ray-tracing options.
818 TCollection_AsciiString generateShaderPrefix (const Handle(OpenGl_Context)& theGlContext) const;
819
820 //! Performs safe exit when shaders initialization fails.
821 Standard_Boolean safeFailBack (const TCollection_ExtendedString& theMessage,
822 const Handle(OpenGl_Context)& theGlContext);
823
824 //! Loads and compiles shader object from specified source.
825 Handle(OpenGl_ShaderObject) initShader (const GLenum theType,
826 const ShaderSource& theSource,
827 const Handle(OpenGl_Context)& theGlContext);
828
189f85a3 829 //! Creates shader program from the given vertex and fragment shaders.
830 Handle(OpenGl_ShaderProgram) initProgram (const Handle(OpenGl_Context)& theGlContext,
831 const Handle(OpenGl_ShaderObject)& theVertShader,
832 const Handle(OpenGl_ShaderObject)& theFragShader);
833
91c60b57 834 //! Initializes OpenGL/GLSL shader programs.
c357e426 835 Standard_Boolean initRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
91c60b57 836
837 //! Releases OpenGL/GLSL shader programs.
838 void releaseRaytraceResources (const Handle(OpenGl_Context)& theGlContext);
839
bf02aa7d 840 //! Updates auxiliary OpenGL frame buffers.
841 Standard_Boolean updateRaytraceBuffers (const Standard_Integer theSizeX,
91c60b57 842 const Standard_Integer theSizeY,
843 const Handle(OpenGl_Context)& theGlContext);
844
845 //! Generates viewing rays for corners of screen quad.
846 void updateCamera (const OpenGl_Mat4& theOrientation,
847 const OpenGl_Mat4& theViewMapping,
848 OpenGl_Vec3* theOrigins,
849 OpenGl_Vec3* theDirects,
1d865689 850 OpenGl_Mat4& theView,
91c60b57 851 OpenGl_Mat4& theUnView);
852
853 //! Binds ray-trace textures to corresponding texture units.
854 void bindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
855
856 //! Unbinds ray-trace textures from corresponding texture unit.
857 void unbindRaytraceTextures (const Handle(OpenGl_Context)& theGlContext);
858
859 //! Sets uniform state for the given ray-tracing shader program.
c357e426 860 Standard_Boolean setUniformState (const OpenGl_Vec3* theOrigins,
91c60b57 861 const OpenGl_Vec3* theDirects,
1d865689 862 const OpenGl_Mat4& theViewMat,
91c60b57 863 const OpenGl_Mat4& theUnviewMat,
864 const Standard_Integer theProgramId,
865 const Handle(OpenGl_Context)& theGlContext);
866
867 //! Runs ray-tracing shader programs.
c357e426 868 Standard_Boolean runRaytraceShaders (const Standard_Integer theSizeX,
91c60b57 869 const Standard_Integer theSizeY,
870 const OpenGl_Vec3* theOrigins,
871 const OpenGl_Vec3* theDirects,
1d865689 872 const OpenGl_Mat4& theViewMat,
91c60b57 873 const OpenGl_Mat4& theUnviewMat,
bf02aa7d 874 Graphic3d_Camera::Projection theProjection,
38a0206f 875 OpenGl_FrameBuffer* theReadDrawFbo,
91c60b57 876 const Handle(OpenGl_Context)& theGlContext);
877
878 //! Redraws the window using OpenGL/GLSL ray-tracing.
c357e426 879 Standard_Boolean raytrace (const Standard_Integer theSizeX,
91c60b57 880 const Standard_Integer theSizeY,
bf02aa7d 881 Graphic3d_Camera::Projection theProjection,
38a0206f 882 OpenGl_FrameBuffer* theReadDrawFbo,
91c60b57 883 const Handle(OpenGl_Context)& theGlContext);
884
885protected: //! @name fields related to ray-tracing
886
887 //! Result of shaders initialization.
888 RaytraceInitStatus myRaytraceInitStatus;
889
890 //! Is geometry data valid?
891 Standard_Boolean myIsRaytraceDataValid;
892
893 //! Warning about missing extension GL_ARB_bindless_texture has been displayed?
894 Standard_Boolean myIsRaytraceWarnTextures;
895
896 //! 3D scene geometry data for ray-tracing.
897 OpenGl_RaytraceGeometry myRaytraceGeometry;
898
899 //! Compile-time ray-tracing parameters.
900 RaytracingParams myRaytraceParameters;
901
902 //! Radius of bounding sphere of the scene.
903 Standard_ShortReal myRaytraceSceneRadius;
904 //! Scene epsilon to prevent self-intersections.
905 Standard_ShortReal myRaytraceSceneEpsilon;
906
907 //! OpenGL/GLSL source of ray-tracing fragment shader.
908 ShaderSource myRaytraceShaderSource;
909 //! OpenGL/GLSL source of adaptive-AA fragment shader.
910 ShaderSource myPostFSAAShaderSource;
911
912 //! OpenGL/GLSL ray-tracing fragment shader.
913 Handle(OpenGl_ShaderObject) myRaytraceShader;
914 //! OpenGL/GLSL adaptive-AA fragment shader.
915 Handle(OpenGl_ShaderObject) myPostFSAAShader;
916
917 //! OpenGL/GLSL ray-tracing shader program.
918 Handle(OpenGl_ShaderProgram) myRaytraceProgram;
919 //! OpenGL/GLSL adaptive-AA shader program.
920 Handle(OpenGl_ShaderProgram) myPostFSAAProgram;
189f85a3 921 //! OpenGL/GLSL program for displaying texture.
922 Handle(OpenGl_ShaderProgram) myOutImageProgram;
91c60b57 923
924 //! Texture buffer of data records of bottom-level BVH nodes.
925 Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
926 //! Texture buffer of minimum points of bottom-level BVH nodes.
927 Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
928 //! Texture buffer of maximum points of bottom-level BVH nodes.
929 Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;
930 //! Texture buffer of transformations of high-level BVH nodes.
931 Handle(OpenGl_TextureBufferArb) mySceneTransformTexture;
932
933 //! Texture buffer of vertex coords.
934 Handle(OpenGl_TextureBufferArb) myGeometryVertexTexture;
935 //! Texture buffer of vertex normals.
936 Handle(OpenGl_TextureBufferArb) myGeometryNormalTexture;
937 //! Texture buffer of vertex UV coords.
938 Handle(OpenGl_TextureBufferArb) myGeometryTexCrdTexture;
939 //! Texture buffer of triangle indices.
940 Handle(OpenGl_TextureBufferArb) myGeometryTriangTexture;
941
942 //! Texture buffer of material properties.
943 Handle(OpenGl_TextureBufferArb) myRaytraceMaterialTexture;
944 //! Texture buffer of light source properties.
945 Handle(OpenGl_TextureBufferArb) myRaytraceLightSrcTexture;
946
947 //! 1st framebuffer (FBO) to perform adaptive FSAA.
bf02aa7d 948 Handle(OpenGl_FrameBuffer) myRaytraceFBO1[2];
91c60b57 949 //! 2nd framebuffer (FBO) to perform adaptive FSAA.
bf02aa7d 950 Handle(OpenGl_FrameBuffer) myRaytraceFBO2[2];
91c60b57 951 //! Framebuffer (FBO) for preliminary OpenGL output.
952 Handle(OpenGl_FrameBuffer) myOpenGlFBO;
3c4b62a4 953 Handle(OpenGl_FrameBuffer) myOpenGlFBO2;
91c60b57 954
955 //! Vertex buffer (VBO) for drawing dummy quad.
956 OpenGl_VertexBuffer myRaytraceScreenQuad;
957
958 //! Cached locations of frequently used uniform variables.
959 Standard_Integer myUniformLocations[2][OpenGl_RT_NbVariables];
960
961 //! State of OpenGL structures reflected to ray-tracing.
d4aaad5b 962 std::map<const OpenGl_Structure*, StructState> myStructureStates;
91c60b57 963
964 //! PrimitiveArray to TriangleSet map for scene partial update.
965 std::map<Standard_Size, OpenGl_TriangleSet*> myArrayToTrianglesMap;
966
189f85a3 967 //! Set of IDs of non-raytracable elements (to detect updates).
968 std::set<Standard_Integer> myNonRaytraceStructureIDs;
969
970 //! Render filter to filter out all raytracable structures.
91c60b57 971 Handle(OpenGl_RaytraceFilter) myRaytraceFilter;
972
973 //! Marks if environment map should be updated.
974 Standard_Boolean myToUpdateEnvironmentMap;
975
976 //! State of OpenGL layer list.
189f85a3 977 Standard_Size myLayerListState;
978
979 //! Number of accumulated frames (for progressive rendering).
980 Standard_Integer myAccumFrames;
981
982 //! Stored ray origins used for detection of camera movements.
983 OpenGl_Vec3 myPreviousOrigins[3];
984
985 //! Bullard RNG to produce random sequence.
986 math_BullardGenerator myRNG;
91c60b57 987
679ecdee 988public:
989
1c35b92f 990 DEFINE_STANDARD_ALLOC
92efcf78 991 DEFINE_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView) // Type definition
679ecdee 992
c357e426 993 friend class OpenGl_GraphicDriver;
a89742cf 994 friend class OpenGl_Workspace;
2166f0fa
SK
995};
996
679ecdee 997#endif // _OpenGl_View_Header