0027827: Samples - fix compilation errors in XAML (UWP) sample.
[occt.git] / src / OpenGl / OpenGl_View.cxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
c357e426 16#include <OpenGl_View.hxx>
5f8b738e 17
c357e426 18#include <Aspect_RenderingContext.hxx>
19#include <Aspect_Window.hxx>
20#include <Graphic3d_AspectFillArea3d.hxx>
21#include <Graphic3d_Texture2Dmanual.hxx>
22#include <Graphic3d_TextureEnv.hxx>
23#include <Graphic3d_Mat4d.hxx>
24#include <NCollection_Mat4.hxx>
bf75be98 25#include <OpenGl_Context.hxx>
c357e426 26#include <OpenGl_FrameBuffer.hxx>
30f0ad28 27#include <OpenGl_GlCore11.hxx>
28#include <OpenGl_GraduatedTrihedron.hxx>
392ac980 29#include <OpenGl_GraphicDriver.hxx>
30f0ad28 30#include <OpenGl_ShaderManager.hxx>
bf75be98 31#include <OpenGl_Texture.hxx>
2166f0fa 32#include <OpenGl_Trihedron.hxx>
c357e426 33#include <OpenGl_Window.hxx>
30f0ad28 34#include <OpenGl_Workspace.hxx>
c357e426 35#include <Standard_CLocaleSentry.hxx>
2166f0fa 36
92efcf78 37IMPLEMENT_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView)
38
c357e426 39#ifdef HAVE_GL2PS
40#include <gl2ps.h>
41#endif
2166f0fa 42
c357e426 43// =======================================================================
44// function : Constructor
45// purpose :
46// =======================================================================
47OpenGl_View::OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
48 const Handle(OpenGl_GraphicDriver)& theDriver,
49 const Handle(OpenGl_Caps)& theCaps,
50 Standard_Boolean& theDeviceLostFlag,
51 OpenGl_StateCounter* theCounter)
52: Graphic3d_CView (theMgr),
53 myDriver (theDriver.operator->()),
54 myCaps (theCaps),
55 myDeviceLostFlag (theDeviceLostFlag),
56 myWasRedrawnGL (Standard_False),
c357e426 57 myCulling (Standard_True),
58 myShadingModel (Graphic3d_TOSM_FACET),
c357e426 59 myBackfacing (Graphic3d_TOBM_AUTOMATIC),
b6472664 60 myBgColor (Quantity_NOC_BLACK),
c357e426 61 myCamera (new Graphic3d_Camera()),
c357e426 62 myUseGLLight (Standard_True),
63 myToShowTrihedron (false),
64 myToShowGradTrihedron (false),
65 myStateCounter (theCounter),
0b0320e7 66 myLastLightSourceState (0, 0),
3c4b62a4 67 myFboColorFormat (GL_RGBA8),
68 myFboDepthFormat (GL_DEPTH24_STENCIL8),
69 myToFlipOutput (Standard_False),
c357e426 70 myFrameCounter (0),
71 myHasFboBlit (Standard_True),
7ccf8676 72 myToDisableMSAA (Standard_False),
c357e426 73 myTransientDrawToFront (Standard_True),
74 myBackBufferRestored (Standard_False),
75 myIsImmediateDrawn (Standard_False),
0b0320e7 76 myTextureParams (new OpenGl_AspectFace()),
77 myBgGradientArray (new OpenGl_BackgroundArray (Graphic3d_TOB_GRADIENT)),
91c60b57 78 myBgTextureArray (new OpenGl_BackgroundArray (Graphic3d_TOB_TEXTURE)),
79 // ray-tracing fields initialization
c357e426 80 myRaytraceInitStatus (OpenGl_RT_NONE),
81 myIsRaytraceDataValid (Standard_False),
91c60b57 82 myIsRaytraceWarnTextures (Standard_False),
83 myToUpdateEnvironmentMap (Standard_False),
189f85a3 84 myLayerListState (0)
2166f0fa 85{
c357e426 86 myWorkspace = new OpenGl_Workspace (this, NULL);
2166f0fa 87
016e5959 88 OpenGl_Light aLight;
89 aLight.Type = Graphic3d_TOLS_AMBIENT;
90 aLight.IsHeadlight = Standard_False;
91 aLight.Color.r() = 1.;
92 aLight.Color.g() = 1.;
93 aLight.Color.b() = 1.;
94 myNoShadingLight.Append (aLight);
95
c357e426 96 myCurrLightSourceState = myStateCounter->Increment();
97 myMainSceneFbos[0] = new OpenGl_FrameBuffer();
98 myMainSceneFbos[1] = new OpenGl_FrameBuffer();
99 myImmediateSceneFbos[0] = new OpenGl_FrameBuffer();
100 myImmediateSceneFbos[1] = new OpenGl_FrameBuffer();
3c4b62a4 101 myOpenGlFBO = new OpenGl_FrameBuffer();
102 myOpenGlFBO2 = new OpenGl_FrameBuffer();
103 myRaytraceFBO1[0] = new OpenGl_FrameBuffer();
104 myRaytraceFBO1[1] = new OpenGl_FrameBuffer();
105 myRaytraceFBO2[0] = new OpenGl_FrameBuffer();
106 myRaytraceFBO2[1] = new OpenGl_FrameBuffer();
c357e426 107}
108
109// =======================================================================
110// function : Destructor
111// purpose :
112// =======================================================================
0b0320e7 113OpenGl_View::~OpenGl_View()
2166f0fa 114{
bf75be98 115 ReleaseGlResources (NULL); // ensure ReleaseGlResources() was called within valid context
0b0320e7 116 OpenGl_Element::Destroy (NULL, myBgGradientArray);
117 OpenGl_Element::Destroy (NULL, myBgTextureArray);
118 OpenGl_Element::Destroy (NULL, myTextureParams);
bf75be98 119}
120
c357e426 121// =======================================================================
122// function : ReleaseGlResources
123// purpose :
124// =======================================================================
bf75be98 125void OpenGl_View::ReleaseGlResources (const Handle(OpenGl_Context)& theCtx)
126{
536d98e2 127 myTrihedron .Release (theCtx.operator->());
128 myGraduatedTrihedron.Release (theCtx.operator->());
30f0ad28 129
bf75be98 130 if (!myTextureEnv.IsNull())
131 {
132 theCtx->DelayedRelease (myTextureEnv);
133 myTextureEnv.Nullify();
134 }
0b0320e7 135
136 if (myTextureParams != NULL)
137 {
138 myTextureParams->Release (theCtx.operator->());
139 }
140 if (myBgGradientArray != NULL)
141 {
142 myBgGradientArray->Release (theCtx.operator->());
143 }
144 if (myBgTextureArray != NULL)
bf75be98 145 {
0b0320e7 146 myBgTextureArray->Release (theCtx.operator->());
bf75be98 147 }
91c60b57 148
c357e426 149 myMainSceneFbos[0] ->Release (theCtx.operator->());
150 myMainSceneFbos[1] ->Release (theCtx.operator->());
151 myImmediateSceneFbos[0]->Release (theCtx.operator->());
152 myImmediateSceneFbos[1]->Release (theCtx.operator->());
3c4b62a4 153 myOpenGlFBO ->Release (theCtx.operator->());
154 myOpenGlFBO2 ->Release (theCtx.operator->());
c357e426 155 myFullScreenQuad .Release (theCtx.operator->());
156 myFullScreenQuadFlip .Release (theCtx.operator->());
157
91c60b57 158 releaseRaytraceResources (theCtx);
bf75be98 159}
2166f0fa 160
c357e426 161// =======================================================================
162// function : Remove
163// purpose :
164// =======================================================================
165void OpenGl_View::Remove()
bf75be98 166{
c357e426 167 if (IsRemoved())
bf75be98 168 {
c357e426 169 return;
bf75be98 170 }
171
c357e426 172 myDriver->RemoveView (this);
173 myWindow.Nullify();
174
175 Graphic3d_CView::Remove();
176}
177
178// =======================================================================
179// function : SetTextureEnv
180// purpose :
181// =======================================================================
182void OpenGl_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv)
183{
184 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
185 if (!aCtx.IsNull() && !myTextureEnv.IsNull())
186 {
187 aCtx->DelayedRelease (myTextureEnv);
188 }
189
190 myToUpdateEnvironmentMap = Standard_True;
191 myTextureEnvData = theTextureEnv;
192 myTextureEnv.Nullify();
193 initTextureEnv (aCtx);
194}
195
196// =======================================================================
197// function : initTextureEnv
198// purpose :
199// =======================================================================
200void OpenGl_View::initTextureEnv (const Handle(OpenGl_Context)& theContext)
201{
202 if (myTextureEnvData.IsNull()
203 || theContext.IsNull()
204 || !theContext->MakeCurrent())
bf75be98 205 {
206 return;
207 }
208
c357e426 209 myTextureEnv = new OpenGl_Texture (myTextureEnvData->GetParams());
210 Handle(Image_PixMap) anImage = myTextureEnvData->GetImage();
e276548b 211 if (!anImage.IsNull())
c357e426 212 {
213 myTextureEnv->Init (theContext, *anImage.operator->(), myTextureEnvData->Type());
214 }
215}
e276548b 216
c357e426 217// =======================================================================
218// function : SetImmediateModeDrawToFront
219// purpose :
220// =======================================================================
221Standard_Boolean OpenGl_View::SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer)
222{
223 const Standard_Boolean aPrevMode = myTransientDrawToFront;
224 myTransientDrawToFront = theDrawToFrontBuffer;
225 return aPrevMode;
e276548b 226}
227
c357e426 228// =======================================================================
229// function : SetWindow
230// purpose :
231// =======================================================================
232void OpenGl_View::SetWindow (const Handle(Aspect_Window)& theWindow,
a521d90d 233 const Aspect_RenderingContext theContext)
e276548b 234{
c357e426 235 myWindow = myDriver->CreateRenderWindow (theWindow, theContext);
236 Standard_ASSERT_RAISE (!myWindow.IsNull(),
237 "OpenGl_View::SetWindow, "
238 "Failed to create OpenGl window.");
e276548b 239
c357e426 240 myWorkspace = new OpenGl_Workspace (this, myWindow);
241 myWorldViewProjState.Reset();
91c60b57 242 myToUpdateEnvironmentMap = Standard_True;
c357e426 243 myHasFboBlit = Standard_True;
244 Invalidate();
245
246 // Environment texture resource does not support lazy initialization.
247 initTextureEnv (myWorkspace->GetGlContext());
248}
249
250// =======================================================================
251// function : Resized
252// purpose :
253// =======================================================================
254void OpenGl_View::Resized()
255{
256 if (myWindow.IsNull())
257 return;
258
259 myWindow->Resize();
260}
261
262// =======================================================================
263// function : TriedronDisplay
264// purpose :
265// =======================================================================
266void OpenGl_View::TriedronDisplay (const Aspect_TypeOfTriedronPosition thePosition,
267 const Quantity_NameOfColor theColor,
268 const Standard_Real theScale,
269 const Standard_Boolean theAsWireframe)
270{
271 myToShowTrihedron = true;
272 myTrihedron.SetWireframe (theAsWireframe);
273 myTrihedron.SetPosition (thePosition);
274 myTrihedron.SetScale (theScale);
275 myTrihedron.SetLabelsColor (theColor);
2166f0fa
SK
276}
277
12381341 278// =======================================================================
c357e426 279// function : TriedronErase
12381341 280// purpose :
281// =======================================================================
c357e426 282void OpenGl_View::TriedronErase()
2166f0fa 283{
c357e426 284 myToShowTrihedron = false;
285 myTrihedron.Release (myWorkspace->GetGlContext().operator->());
286}
287
288// =======================================================================
289// function : ZBufferTriedronSetup
290// purpose :
291// =======================================================================
292void OpenGl_View::ZBufferTriedronSetup (const Quantity_NameOfColor theXColor,
293 const Quantity_NameOfColor theYColor,
294 const Quantity_NameOfColor theZColor,
295 const Standard_Real theSizeRatio,
296 const Standard_Real theAxisDiametr,
297 const Standard_Integer theNbFacettes)
298{
299 myTrihedron.SetArrowsColors (theXColor, theYColor, theZColor);
300 myTrihedron.SetSizeRatio (theSizeRatio);
301 myTrihedron.SetNbFacets (theNbFacettes);
302 myTrihedron.SetArrowDiameter (theAxisDiametr);
2166f0fa
SK
303}
304
12381341 305// =======================================================================
c357e426 306// function : TriedronEcho
12381341 307// purpose :
308// =======================================================================
c357e426 309void OpenGl_View::TriedronEcho (const Aspect_TypeOfTriedronEcho /*theType*/)
2166f0fa 310{
c357e426 311 // do nothing
312}
313
314// =======================================================================
315// function : SetMinMaxValuesCallback
316// purpose :
317// =======================================================================
318static void SetMinMaxValuesCallback (Graphic3d_CView* theView)
319{
320 OpenGl_View* aView = dynamic_cast<OpenGl_View*>(theView);
321 if (aView == NULL)
322 return;
323
324 Bnd_Box aBox = theView->MinMaxValues();
325 if (!aBox.IsVoid())
2166f0fa 326 {
c357e426 327 gp_Pnt aMin = aBox.CornerMin();
328 gp_Pnt aMax = aBox.CornerMax();
329
330 Graphic3d_Vec3 aMinVec ((Standard_ShortReal )aMin.X(), (Standard_ShortReal )aMin.Y(), (Standard_ShortReal )aMin.Z());
331 Graphic3d_Vec3 aMaxVec ((Standard_ShortReal )aMax.X(), (Standard_ShortReal )aMax.Y(), (Standard_ShortReal )aMax.Z());
332 aView->GraduatedTrihedronMinMaxValues (aMinVec, aMaxVec);
2166f0fa
SK
333 }
334}
335
c357e426 336// =======================================================================
337// function : GraduatedTrihedronDisplay
338// purpose :
339// =======================================================================
340void OpenGl_View::GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData)
341{
342 myGTrihedronData = theTrihedronData;
343 myGTrihedronData.PtrView = this;
344 myGTrihedronData.CubicAxesCallback = SetMinMaxValuesCallback;
345 myGraduatedTrihedron.SetValues (myGTrihedronData);
346 myToShowGradTrihedron = true;
347}
2166f0fa 348
c357e426 349// =======================================================================
350// function : GraduatedTrihedronErase
351// purpose :
352// =======================================================================
353void OpenGl_View::GraduatedTrihedronErase()
2166f0fa 354{
c357e426 355 myGTrihedronData.PtrView = NULL;
356 myGraduatedTrihedron.Release (myWorkspace->GetGlContext().operator->());
357 myToShowGradTrihedron = false;
2166f0fa
SK
358}
359
c357e426 360// =======================================================================
361// function : GraduatedTrihedronMinMaxValues
362// purpose :
363// =======================================================================
364void OpenGl_View::GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
365{
366 myGraduatedTrihedron.SetMinMax (theMin, theMax);
367}
2166f0fa 368
c357e426 369// =======================================================================
370// function : BufferDump
371// purpose :
372// =======================================================================
373Standard_Boolean OpenGl_View::BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType)
374{
375 return myWorkspace->BufferDump (myFBO, theImage, theBufferType);
376}
377
378// =======================================================================
379// function : Background
380// purpose :
381// =======================================================================
382Aspect_Background OpenGl_View::Background() const
383{
b6472664 384 return Aspect_Background (myBgColor.GetRGB());
c357e426 385}
386
387// =======================================================================
388// function : SetBackground
389// purpose :
390// =======================================================================
391void OpenGl_View::SetBackground (const Aspect_Background& theBackground)
392{
b6472664 393 myBgColor.SetRGB (theBackground.Color());
c357e426 394}
395
396// =======================================================================
397// function : GradientBackground
398// purpose :
399// =======================================================================
400Aspect_GradientBackground OpenGl_View::GradientBackground() const
401{
402 Quantity_Color aColor1, aColor2;
403 aColor1.SetValues (myBgGradientArray->GradientColor (0).r(),
404 myBgGradientArray->GradientColor (0).g(),
405 myBgGradientArray->GradientColor (0).b(), Quantity_TOC_RGB);
406 aColor2.SetValues (myBgGradientArray->GradientColor (1).r(),
407 myBgGradientArray->GradientColor (1).g(),
408 myBgGradientArray->GradientColor (1).b(), Quantity_TOC_RGB);
409 return Aspect_GradientBackground (aColor1, aColor2, myBgGradientArray->GradientFillMethod());
410}
2166f0fa 411
c357e426 412// =======================================================================
413// function : SetGradientBackground
414// purpose :
415// =======================================================================
416void OpenGl_View::SetGradientBackground (const Aspect_GradientBackground& theBackground)
2166f0fa 417{
c357e426 418 Quantity_Color aColor1, aColor2;
419 theBackground.Colors (aColor1, aColor2);
420 myBgGradientArray->SetGradientParameters (aColor1, aColor2, theBackground.BgGradientFillMethod());
421}
422
423// =======================================================================
424// function : SetBackgroundImage
425// purpose :
426// =======================================================================
427void OpenGl_View::SetBackgroundImage (const TCollection_AsciiString& theFilePath)
428{
429 // Prepare aspect for texture storage
430 myBackgroundImagePath = theFilePath;
431 Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
432 Handle(Graphic3d_Texture2Dmanual) aTextureMap = new Graphic3d_Texture2Dmanual (TCollection_AsciiString (theFilePath));
433 aTextureMap->EnableRepeat();
434 aTextureMap->DisableModulate();
435 aTextureMap->GetParams()->SetGenMode (Graphic3d_TOTM_MANUAL,
436 Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f),
437 Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
438 anAspect->SetTextureMap (aTextureMap);
439 anAspect->SetInteriorStyle (Aspect_IS_SOLID);
b6472664 440 anAspect->SetSuppressBackFaces (false);
c357e426 441 // Enable texture mapping
442 if (aTextureMap->IsDone())
2166f0fa 443 {
c357e426 444 anAspect->SetTextureMapOn();
2166f0fa
SK
445 }
446 else
447 {
c357e426 448 anAspect->SetTextureMapOff();
449 return;
450 }
2166f0fa 451
c357e426 452 // Set texture parameters
453 myTextureParams->SetAspect (anAspect);
454}
2166f0fa 455
c357e426 456// =======================================================================
457// function : BackgroundImageStyle
458// purpose :
459// =======================================================================
460Aspect_FillMethod OpenGl_View::BackgroundImageStyle() const
461{
462 return myBgTextureArray->TextureFillMethod();
2166f0fa
SK
463}
464
c357e426 465// =======================================================================
466// function : SetBackgroundImageStyle
467// purpose :
468// =======================================================================
469void OpenGl_View::SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle)
470{
471 myBgTextureArray->SetTextureFillMethod (theFillStyle);
472}
2166f0fa 473
c357e426 474//=======================================================================
475//function : AddZLayer
476//purpose :
477//=======================================================================
478void OpenGl_View::AddZLayer (const Graphic3d_ZLayerId theLayerId)
2166f0fa 479{
c357e426 480 myZLayers.AddLayer (theLayerId);
2166f0fa
SK
481}
482
c357e426 483//=======================================================================
484//function : RemoveZLayer
485//purpose :
486//=======================================================================
487void OpenGl_View::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
488{
489 myZLayers.RemoveLayer (theLayerId);
490}
2166f0fa 491
c357e426 492//=======================================================================
493//function : SetZLayerSettings
494//purpose :
495//=======================================================================
496void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
497 const Graphic3d_ZLayerSettings& theSettings)
2166f0fa 498{
c357e426 499 myZLayers.SetLayerSettings (theLayerId, theSettings);
2166f0fa
SK
500}
501
50d06d8f 502//=======================================================================
503//function : ZLayerMax
504//purpose :
505//=======================================================================
506Standard_Integer OpenGl_View::ZLayerMax() const
507{
508 Standard_Integer aLayerMax = Graphic3d_ZLayerId_Default;
509 for (OpenGl_LayerSeqIds::Iterator aMapIt(myZLayers.LayerIDs()); aMapIt.More(); aMapIt.Next())
510 {
511 aLayerMax = Max (aLayerMax, aMapIt.Value());
512 }
513
514 return aLayerMax;
515}
516
517//=======================================================================
518//function : InvalidateZLayerBoundingBox
519//purpose :
520//=======================================================================
521void OpenGl_View::InvalidateZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId) const
522{
523 if (myZLayers.LayerIDs().IsBound (theLayerId))
524 {
525 myZLayers.Layer (theLayerId).InvalidateBoundingBox();
526 }
527 else
528 {
529 for (Standard_Integer aLayerId = Graphic3d_ZLayerId_Default; aLayerId < ZLayerMax(); ++aLayerId)
530 {
531 if (myZLayers.LayerIDs().IsBound (aLayerId))
532 {
533 const OpenGl_Layer& aLayer = myZLayers.Layer (aLayerId);
534 if (aLayer.NbOfTransformPersistenceObjects() > 0)
535 {
536 aLayer.InvalidateBoundingBox();
537 }
538 }
539 }
540 }
541}
542
543//=======================================================================
544//function : ZLayerBoundingBox
545//purpose :
546//=======================================================================
547Graphic3d_BndBox4f OpenGl_View::ZLayerBoundingBox (const Graphic3d_ZLayerId theLayerId,
548 const Handle(Graphic3d_Camera)& theCamera,
549 const Standard_Integer theWindowWidth,
550 const Standard_Integer theWindowHeight,
3fe9ce0e 551 const Standard_Boolean theToIncludeAuxiliary) const
50d06d8f 552{
553 if (myZLayers.LayerIDs().IsBound (theLayerId))
554 {
555 return myZLayers.Layer (theLayerId).BoundingBox (Identification(),
556 theCamera,
557 theWindowWidth,
558 theWindowHeight,
3fe9ce0e 559 theToIncludeAuxiliary);
50d06d8f 560 }
561
562 return Graphic3d_BndBox4f();
563}
564
565//=======================================================================
566//function : considerZoomPersistenceObjects
567//purpose :
568//=======================================================================
569Standard_Real OpenGl_View::considerZoomPersistenceObjects (const Graphic3d_ZLayerId theLayerId,
570 const Handle(Graphic3d_Camera)& theCamera,
571 const Standard_Integer theWindowWidth,
3fe9ce0e 572 const Standard_Integer theWindowHeight) const
50d06d8f 573{
1d92133e 574 if (myZLayers.LayerIDs().IsBound (theLayerId))
50d06d8f 575 {
576 return myZLayers.Layer (theLayerId).considerZoomPersistenceObjects (Identification(),
577 theCamera,
578 theWindowWidth,
3fe9ce0e 579 theWindowHeight);
50d06d8f 580 }
581
582 return 1.0;
583}
584
c357e426 585//=======================================================================
586//function : FBO
587//purpose :
588//=======================================================================
b128c892 589Handle(Standard_Transient) OpenGl_View::FBO() const
c357e426 590{
b128c892 591 return Handle(Standard_Transient)(myFBO);
c357e426 592}
2166f0fa 593
c357e426 594//=======================================================================
595//function : SetFBO
596//purpose :
597//=======================================================================
b128c892 598void OpenGl_View::SetFBO (const Handle(Standard_Transient)& theFbo)
2166f0fa 599{
b128c892 600 myFBO = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
2166f0fa
SK
601}
602
c357e426 603//=======================================================================
604//function : FBOCreate
605//purpose :
606//=======================================================================
b128c892 607Handle(Standard_Transient) OpenGl_View::FBOCreate (const Standard_Integer theWidth,
608 const Standard_Integer theHeight)
c357e426 609{
610 return myWorkspace->FBOCreate (theWidth, theHeight);
611}
2166f0fa 612
c357e426 613//=======================================================================
614//function : FBORelease
615//purpose :
616//=======================================================================
b128c892 617void OpenGl_View::FBORelease (Handle(Standard_Transient)& theFbo)
2166f0fa 618{
b128c892 619 Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
620 if (aFrameBuffer.IsNull())
621 {
622 return;
623 }
624
625 myWorkspace->FBORelease (aFrameBuffer);
626 theFbo.Nullify();
c357e426 627}
628
629//=======================================================================
630//function : FBOGetDimensions
631//purpose :
632//=======================================================================
b128c892 633void OpenGl_View::FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
c357e426 634 Standard_Integer& theWidth,
635 Standard_Integer& theHeight,
636 Standard_Integer& theWidthMax,
637 Standard_Integer& theHeightMax)
638{
b128c892 639 const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
640 if (aFrameBuffer.IsNull())
641 {
642 return;
643 }
644
c357e426 645 theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
646 theHeight = aFrameBuffer->GetVPSizeY();
647 theWidthMax = aFrameBuffer->GetSizeX(); // texture size
648 theHeightMax = aFrameBuffer->GetSizeY();
649}
650
651//=======================================================================
652//function : FBOChangeViewport
653//purpose :
654//=======================================================================
b128c892 655void OpenGl_View::FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
c357e426 656 const Standard_Integer theWidth,
657 const Standard_Integer theHeight)
658{
b128c892 659 const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
660 if (aFrameBuffer.IsNull())
661 {
662 return;
663 }
664
c357e426 665 aFrameBuffer->ChangeViewport (theWidth, theHeight);
666}
667
668// =======================================================================
669// function : Export
670// purpose :
671// =======================================================================
672#ifdef HAVE_GL2PS
673Standard_Boolean OpenGl_View::Export (const Standard_CString theFileName,
674 const Graphic3d_ExportFormat theFormat,
675 const Graphic3d_SortType theSortType)
676{
677 // gl2psBeginPage() will call OpenGL functions
678 // so we should activate correct GL context before redraw scene call
679 if (!myWorkspace->Activate())
680 {
681 return Standard_False;
682 }
683
684 Standard_Integer aFormat = -1;
685 Standard_Integer aSortType = Graphic3d_ST_BSP_Tree;
686 switch (theFormat)
687 {
688 case Graphic3d_EF_PostScript:
689 aFormat = GL2PS_PS;
690 break;
691 case Graphic3d_EF_EnhPostScript:
692 aFormat = GL2PS_EPS;
693 break;
694 case Graphic3d_EF_TEX:
695 aFormat = GL2PS_TEX;
696 break;
697 case Graphic3d_EF_PDF:
698 aFormat = GL2PS_PDF;
699 break;
700 case Graphic3d_EF_SVG:
701 aFormat = GL2PS_SVG;
702 break;
703 case Graphic3d_EF_PGF:
704 aFormat = GL2PS_PGF;
705 break;
706 case Graphic3d_EF_EMF:
707 //aFormat = GL2PS_EMF;
708 aFormat = GL2PS_PGF + 1; // 6
709 break;
710 default:
711 // unsupported format
712 return Standard_False;
713 }
714
715 switch (theSortType)
716 {
717 case Graphic3d_ST_Simple:
718 aSortType = GL2PS_SIMPLE_SORT;
719 break;
720 case Graphic3d_ST_BSP_Tree:
721 aSortType = GL2PS_BSP_SORT;
722 break;
723 }
724
725 GLint aViewport[4];
726 aViewport[0] = 0;
727 aViewport[1] = 0;
728 aViewport[2] = myWindow->Width();
729 aViewport[3] = myWindow->Height();
730
731 GLint aBufferSize = 1024 * 1024;
732 GLint anErrCode = GL2PS_SUCCESS;
733
734 // gl2ps uses standard write functions and do not check locale
735 Standard_CLocaleSentry aLocaleSentry;
736
737 while (aBufferSize > 0)
738 {
739 // current patch for EMF support in gl2ps uses WinAPI functions to create file
740 FILE* aFileH = (theFormat != Graphic3d_EF_EMF) ? fopen (theFileName, "wb") : NULL;
741 anErrCode = gl2psBeginPage ("", "", aViewport, aFormat, aSortType,
742 GL2PS_DRAW_BACKGROUND | GL2PS_OCCLUSION_CULL | GL2PS_BEST_ROOT/* | GL2PS_SIMPLE_LINE_OFFSET*/,
743 GL_RGBA, 0, NULL,
744 0, 0, 0, aBufferSize, aFileH, theFileName);
745 if (anErrCode != GL2PS_SUCCESS)
746 {
747 // initialization failed
748 if (aFileH != NULL)
749 fclose (aFileH);
750 break;
751 }
752 Redraw();
753
754 anErrCode = gl2psEndPage();
755 if (aFileH != NULL)
756 fclose (aFileH);
757
758 if (anErrCode == GL2PS_OVERFLOW)
759 aBufferSize *= 2;
760 else
761 break;
762 }
763 return anErrCode == GL2PS_SUCCESS;
764}
765#else
766Standard_Boolean OpenGl_View::Export (const Standard_CString /*theFileName*/,
767 const Graphic3d_ExportFormat /*theFormat*/,
768 const Graphic3d_SortType /*theSortType*/)
769{
770 return Standard_False;
771}
772#endif
773
774//=======================================================================
775//function : displayStructure
776//purpose :
777//=======================================================================
778void OpenGl_View::displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
779 const Standard_Integer thePriority)
780{
781 const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
782 const Graphic3d_ZLayerId aZLayer = aStruct->ZLayer();
783 myZLayers.AddStructure (aStruct, aZLayer, thePriority);
784}
785
786//=======================================================================
787//function : eraseStructure
788//purpose :
789//=======================================================================
790void OpenGl_View::eraseStructure (const Handle(Graphic3d_CStructure)& theStructure)
791{
792 const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
793 myZLayers.RemoveStructure (aStruct);
794}
795
796//=======================================================================
797//function : changeZLayer
798//purpose :
799//=======================================================================
800void OpenGl_View::changeZLayer (const Handle(Graphic3d_CStructure)& theStructure,
801 const Graphic3d_ZLayerId theNewLayerId)
802{
803 const Graphic3d_ZLayerId anOldLayer = theStructure->ZLayer();
804 const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
805 myZLayers.ChangeLayer (aStruct, anOldLayer, theNewLayerId);
50d06d8f 806 Update (Aspect_TOU_WAIT, anOldLayer);
807 Update (Aspect_TOU_WAIT, theNewLayerId);
c357e426 808}
809
810//=======================================================================
811//function : changePriority
812//purpose :
813//=======================================================================
814void OpenGl_View::changePriority (const Handle(Graphic3d_CStructure)& theStructure,
815 const Standard_Integer theNewPriority)
816{
817 const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer();
818 const OpenGl_Structure* aStruct = reinterpret_cast<const OpenGl_Structure*> (theStructure.operator->());
819 myZLayers.ChangePriority (aStruct, aLayerId, theNewPriority);
2166f0fa 820}
26d9c835 821
822//=======================================================================
823//function : DiagnosticInformation
824//purpose :
825//=======================================================================
826void OpenGl_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
827 Graphic3d_DiagnosticInfo theFlags) const
828{
829 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
830 if (!myWorkspace->Activate()
831 || aCtx.IsNull())
832 {
833 return;
834 }
835
836 aCtx->DiagnosticInformation (theDict, theFlags);
837 if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
838 {
839 TCollection_AsciiString aResRatio (myRenderParams.ResolutionRatio());
840 theDict.ChangeFromIndex (theDict.Add ("ResolutionRatio", aResRatio)) = aResRatio;
841 }
842}