0033661: Data Exchange, Step Import - Tessellated GDTs are not imported
[occt.git] / src / OpenGl / OpenGl_View.cxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
c357e426 16#include <OpenGl_View.hxx>
5f8b738e 17
879768fb 18#include <Aspect_NeutralWindow.hxx>
c357e426 19#include <Aspect_RenderingContext.hxx>
cfb54c0c 20#include <Aspect_XRSession.hxx>
c357e426 21#include <Graphic3d_AspectFillArea3d.hxx>
22#include <Graphic3d_Texture2Dmanual.hxx>
23#include <Graphic3d_TextureEnv.hxx>
cfb54c0c 24#include <Image_AlienPixMap.hxx>
25#include <OpenGl_ArbFBO.hxx>
1220d98e 26#include <OpenGl_BackgroundArray.hxx>
bf75be98 27#include <OpenGl_Context.hxx>
78c4e836 28#include <OpenGl_DepthPeeling.hxx>
c357e426 29#include <OpenGl_FrameBuffer.hxx>
30f0ad28 30#include <OpenGl_GlCore11.hxx>
31#include <OpenGl_GraduatedTrihedron.hxx>
392ac980 32#include <OpenGl_GraphicDriver.hxx>
b9280b8b 33#include <OpenGl_RenderFilter.hxx>
30f0ad28 34#include <OpenGl_ShaderManager.hxx>
d84e8669 35#include <OpenGl_ShadowMap.hxx>
bf75be98 36#include <OpenGl_Texture.hxx>
c357e426 37#include <OpenGl_Window.hxx>
30f0ad28 38#include <OpenGl_Workspace.hxx>
f5b72419 39#include <OSD_Parallel.hxx>
c357e426 40#include <Standard_CLocaleSentry.hxx>
2166f0fa 41
cfb54c0c 42#include "../Textures/Textures_EnvLUT.pxx"
43
44namespace
45{
46 //! Format Frame Buffer format for logging messages.
47 static TCollection_AsciiString printFboFormat (const Handle(OpenGl_FrameBuffer)& theFbo)
48 {
49 return TCollection_AsciiString() + theFbo->GetInitVPSizeX() + "x" + theFbo->GetInitVPSizeY() + "@" + theFbo->NbSamples();
50 }
51
52 //! Return TRUE if Frame Buffer initialized has failed with the same parameters.
53 static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
54 Standard_Integer theSizeX,
55 Standard_Integer theSizeY,
56 Standard_Integer theNbSamples)
57 {
58 return !theFboToCheck->IsValid()
59 && theFboToCheck->GetInitVPSizeX() == theSizeX
60 && theFboToCheck->GetInitVPSizeY() == theSizeY
61 && theFboToCheck->NbSamples() == theNbSamples;
62 }
63
64 //! Return TRUE if Frame Buffer initialized has failed with the same parameters.
65 static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
66 const Handle(OpenGl_FrameBuffer)& theFboRef)
67 {
68 return checkWasFailedFbo (theFboToCheck, theFboRef->GetVPSizeX(), theFboRef->GetVPSizeY(), theFboRef->NbSamples());
69 }
1220d98e 70
71 //! Chooses compatible internal color format for OIT frame buffer.
72 static bool chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
73 const Standard_Integer theConfigIndex,
74 OpenGl_ColorFormats& theFormats)
75 {
76 theFormats.Clear();
77 switch (theConfigIndex)
78 {
79 case 0: // choose best applicable color format combination
80 {
81 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
82 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_R16F : GL_R32F);
83 return true;
84 }
85 case 1: // choose non-optimal applicable color format combination
86 {
87 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
88 theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
89 return true;
90 }
91 }
92 return false; // color combination does not exist
93 }
cfb54c0c 94}
f5b72419 95
92efcf78 96IMPLEMENT_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView)
97
c357e426 98// =======================================================================
99// function : Constructor
100// purpose :
101// =======================================================================
102OpenGl_View::OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
103 const Handle(OpenGl_GraphicDriver)& theDriver,
104 const Handle(OpenGl_Caps)& theCaps,
c357e426 105 OpenGl_StateCounter* theCounter)
106: Graphic3d_CView (theMgr),
107 myDriver (theDriver.operator->()),
108 myCaps (theCaps),
c357e426 109 myWasRedrawnGL (Standard_False),
c357e426 110 myToShowGradTrihedron (false),
111 myStateCounter (theCounter),
992ed6b3 112 myCurrLightSourceState (theCounter->Increment()),
113 myLightsRevision (0),
0b0320e7 114 myLastLightSourceState (0, 0),
ba00aab7 115 mySRgbState (-1),
116 myFboColorFormat (GL_SRGB8_ALPHA8), // note that GL_SRGB8 is not required to be renderable, unlike GL_RGB8, GL_RGBA8, GL_SRGB8_ALPHA8
3c4b62a4 117 myFboDepthFormat (GL_DEPTH24_STENCIL8),
118 myToFlipOutput (Standard_False),
b40cdc2b 119 //
c357e426 120 myFrameCounter (0),
121 myHasFboBlit (Standard_True),
a1073ae2 122 myToDisableOIT (Standard_False),
123 myToDisableOITMSAA (Standard_False),
7ccf8676 124 myToDisableMSAA (Standard_False),
c357e426 125 myTransientDrawToFront (Standard_True),
126 myBackBufferRestored (Standard_False),
127 myIsImmediateDrawn (Standard_False),
956d9157 128 myTextureParams (new OpenGl_Aspects()),
129 myCubeMapParams (new OpenGl_Aspects()),
130 myColoredQuadParams (new OpenGl_Aspects()),
131 myPBREnvState (OpenGl_PBREnvState_NONEXISTENT),
132 myPBREnvRequest (Standard_False),
91c60b57 133 // ray-tracing fields initialization
c357e426 134 myRaytraceInitStatus (OpenGl_RT_NONE),
135 myIsRaytraceDataValid (Standard_False),
91c60b57 136 myIsRaytraceWarnTextures (Standard_False),
f5b72419 137 myRaytraceBVHBuilder (new BVH_BinnedBuilder<Standard_ShortReal, 3, BVH_Constants_NbBinsBest> (BVH_Constants_LeafNodeSizeAverage,
138 BVH_Constants_MaxTreeDepth,
139 Standard_False,
140 OSD_Parallel::NbLogicalProcessors() + 1)),
141 myRaytraceSceneRadius (0.0f),
142 myRaytraceSceneEpsilon (1.0e-6f),
91c60b57 143 myToUpdateEnvironmentMap (Standard_False),
b27ab03d 144 myRaytraceLayerListState (0),
145 myPrevCameraApertureRadius(0.f),
146 myPrevCameraFocalPlaneDist(0.f)
2166f0fa 147{
077a220c 148 for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
149 {
150 myBackgrounds[i] = new OpenGl_BackgroundArray(Graphic3d_TypeOfBackground(i));
151 }
152
c357e426 153 myWorkspace = new OpenGl_Workspace (this, NULL);
2166f0fa 154
06d40093 155 Handle(Graphic3d_CLight) aLight = new Graphic3d_CLight (Graphic3d_TypeOfLightSource_Ambient);
992ed6b3 156 aLight->SetColor (Quantity_NOC_WHITE);
8445efca 157 myLights = new Graphic3d_LightSet();
992ed6b3 158 myNoShadingLight = new Graphic3d_LightSet();
159 myNoShadingLight->Add (aLight);
016e5959 160
ddb9ed48 161 myMainSceneFbos[0] = new OpenGl_FrameBuffer ("fbo0_main");
162 myMainSceneFbos[1] = new OpenGl_FrameBuffer ("fbo1_main");
163 myMainSceneFbosOit[0] = new OpenGl_FrameBuffer ("fbo0_main_oit");
164 myMainSceneFbosOit[1] = new OpenGl_FrameBuffer ("fbo1_main_oit");
165 myImmediateSceneFbos[0] = new OpenGl_FrameBuffer ("fbo0_imm");
166 myImmediateSceneFbos[1] = new OpenGl_FrameBuffer ("fbo1_imm");
167 myImmediateSceneFbosOit[0] = new OpenGl_FrameBuffer ("fbo0_imm_oit");
168 myImmediateSceneFbosOit[1] = new OpenGl_FrameBuffer ("fbo1_imm_oit");
169 myXrSceneFbo = new OpenGl_FrameBuffer ("fbo_xr");
170 myOpenGlFBO = new OpenGl_FrameBuffer ("fbo_gl");
171 myOpenGlFBO2 = new OpenGl_FrameBuffer ("fbo_gl2");
172 myRaytraceFBO1[0] = new OpenGl_FrameBuffer ("fbo0_raytrace1");
173 myRaytraceFBO1[1] = new OpenGl_FrameBuffer ("fbo1_raytrace1");
174 myRaytraceFBO2[0] = new OpenGl_FrameBuffer ("fbo0_raytrace2");
175 myRaytraceFBO2[1] = new OpenGl_FrameBuffer ("fbo1_raytrace2");
78c4e836 176 myDepthPeelingFbos = new OpenGl_DepthPeeling();
d84e8669 177 myShadowMaps = new OpenGl_ShadowMapArray();
2275caec 178
179 myXrSceneFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
c357e426 180}
181
182// =======================================================================
183// function : Destructor
184// purpose :
185// =======================================================================
0b0320e7 186OpenGl_View::~OpenGl_View()
2166f0fa 187{
bf75be98 188 ReleaseGlResources (NULL); // ensure ReleaseGlResources() was called within valid context
077a220c 189 for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
190 {
191 OpenGl_Element::Destroy(NULL, myBackgrounds[i]);
192 }
193
0b0320e7 194 OpenGl_Element::Destroy (NULL, myTextureParams);
077a220c 195 OpenGl_Element::Destroy (NULL, myCubeMapParams);
956d9157 196 OpenGl_Element::Destroy (NULL, myColoredQuadParams);
bf75be98 197}
198
c357e426 199// =======================================================================
ba00aab7 200// function : releaseSrgbResources
c357e426 201// purpose :
202// =======================================================================
ba00aab7 203void OpenGl_View::releaseSrgbResources (const Handle(OpenGl_Context)& theCtx)
bf75be98 204{
ba00aab7 205 myRenderParams.RebuildRayTracingShaders = true;
30f0ad28 206
bf75be98 207 if (!myTextureEnv.IsNull())
208 {
ad67e367 209 if (!theCtx.IsNull())
cc8cbabe 210 {
ad67e367 211 for (OpenGl_TextureSet::Iterator aTextureIter (myTextureEnv); aTextureIter.More(); aTextureIter.Next())
212 {
213 theCtx->DelayedRelease (aTextureIter.ChangeValue());
214 aTextureIter.ChangeValue().Nullify();
215 }
cc8cbabe 216 }
bf75be98 217 myTextureEnv.Nullify();
218 }
0b0320e7 219
220 if (myTextureParams != NULL)
221 {
ad67e367 222 myTextureParams->Release (theCtx.get());
0b0320e7 223 }
077a220c 224
225 if (myCubeMapParams != NULL)
0b0320e7 226 {
077a220c 227 myCubeMapParams->Release (theCtx.get());
0b0320e7 228 }
077a220c 229
230 for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
bf75be98 231 {
077a220c 232 if (myBackgrounds[i] != NULL)
233 {
234 myBackgrounds[i]->Release (theCtx.get());
235 }
bf75be98 236 }
91c60b57 237
ad67e367 238 myMainSceneFbos[0] ->Release (theCtx.get());
239 myMainSceneFbos[1] ->Release (theCtx.get());
240 myMainSceneFbosOit[0] ->Release (theCtx.get());
241 myMainSceneFbosOit[1] ->Release (theCtx.get());
242 myImmediateSceneFbos[0] ->Release (theCtx.get());
243 myImmediateSceneFbos[1] ->Release (theCtx.get());
244 myImmediateSceneFbosOit[0]->Release (theCtx.get());
245 myImmediateSceneFbosOit[1]->Release (theCtx.get());
b40cdc2b 246 myXrSceneFbo ->Release (theCtx.get());
78c4e836 247 myDepthPeelingFbos ->Release (theCtx.get());
ad67e367 248 myOpenGlFBO ->Release (theCtx.get());
249 myOpenGlFBO2 ->Release (theCtx.get());
250 myFullScreenQuad .Release (theCtx.get());
251 myFullScreenQuadFlip .Release (theCtx.get());
d84e8669 252 myShadowMaps->Release (theCtx.get());
c357e426 253
ba00aab7 254 // Technically we should also re-initialize all sRGB/RGB8 color textures.
255 // But for now consider this sRGB disabling/enabling to be done at application start-up
256 // and re-create dynamically only frame buffers.
257}
258
259// =======================================================================
260// function : ReleaseGlResources
261// purpose :
262// =======================================================================
263void OpenGl_View::ReleaseGlResources (const Handle(OpenGl_Context)& theCtx)
264{
265 myGraduatedTrihedron.Release (theCtx.get());
266 myFrameStatsPrs.Release (theCtx.get());
267
268 releaseSrgbResources (theCtx);
269
91c60b57 270 releaseRaytraceResources (theCtx);
67312b79 271
272 if (!myPBREnvironment.IsNull())
273 {
274 myPBREnvironment->Release (theCtx.get());
275 }
b40cdc2b 276 ReleaseXR();
bf75be98 277}
2166f0fa 278
c357e426 279// =======================================================================
280// function : Remove
281// purpose :
282// =======================================================================
283void OpenGl_View::Remove()
bf75be98 284{
c357e426 285 if (IsRemoved())
bf75be98 286 {
c357e426 287 return;
bf75be98 288 }
289
c357e426 290 myDriver->RemoveView (this);
291 myWindow.Nullify();
292
293 Graphic3d_CView::Remove();
294}
295
7c3ef2f7 296// =======================================================================
297// function : SetLocalOrigin
298// purpose :
299// =======================================================================
300void OpenGl_View::SetLocalOrigin (const gp_XYZ& theOrigin)
301{
302 myLocalOrigin = theOrigin;
303 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
304 if (!aCtx.IsNull())
305 {
306 aCtx->ShaderManager()->SetLocalOrigin (theOrigin);
307 }
308}
309
c357e426 310// =======================================================================
311// function : SetTextureEnv
312// purpose :
313// =======================================================================
314void OpenGl_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv)
315{
316 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
317 if (!aCtx.IsNull() && !myTextureEnv.IsNull())
318 {
cc8cbabe 319 for (OpenGl_TextureSet::Iterator aTextureIter (myTextureEnv); aTextureIter.More(); aTextureIter.Next())
320 {
321 aCtx->DelayedRelease (aTextureIter.ChangeValue());
322 aTextureIter.ChangeValue().Nullify();
323 }
c357e426 324 }
325
326 myToUpdateEnvironmentMap = Standard_True;
327 myTextureEnvData = theTextureEnv;
328 myTextureEnv.Nullify();
329 initTextureEnv (aCtx);
330}
331
332// =======================================================================
333// function : initTextureEnv
334// purpose :
335// =======================================================================
336void OpenGl_View::initTextureEnv (const Handle(OpenGl_Context)& theContext)
337{
338 if (myTextureEnvData.IsNull()
339 || theContext.IsNull()
340 || !theContext->MakeCurrent())
bf75be98 341 {
342 return;
343 }
344
72f6dc61 345 Handle(OpenGl_Texture) aTextureEnv = new OpenGl_Texture (myTextureEnvData->GetId(), myTextureEnvData->GetParams());
633084b8 346 aTextureEnv->Init (theContext, myTextureEnvData);
347
72f6dc61 348 myTextureEnv = new OpenGl_TextureSet (aTextureEnv);
349 myTextureEnv->ChangeTextureSetBits() = Graphic3d_TextureSetBits_BaseColor;
c357e426 350}
e276548b 351
c357e426 352// =======================================================================
353// function : SetImmediateModeDrawToFront
354// purpose :
355// =======================================================================
356Standard_Boolean OpenGl_View::SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer)
357{
358 const Standard_Boolean aPrevMode = myTransientDrawToFront;
359 myTransientDrawToFront = theDrawToFrontBuffer;
360 return aPrevMode;
e276548b 361}
362
1220d98e 363// =======================================================================
364// function : Window
365// purpose :
366// =======================================================================
367Handle(Aspect_Window) OpenGl_View::Window() const
368{
879768fb 369 return myWindow->SizeWindow();
1220d98e 370}
371
c357e426 372// =======================================================================
373// function : SetWindow
374// purpose :
375// =======================================================================
879768fb 376void OpenGl_View::SetWindow (const Handle(Graphic3d_CView)& theParentVIew,
377 const Handle(Aspect_Window)& theWindow,
a521d90d 378 const Aspect_RenderingContext theContext)
e276548b 379{
879768fb 380 if (theContext != nullptr
381 && !theParentVIew.IsNull())
382 {
383 throw Standard_ProgramError ("OpenGl_View::SetWindow(), internal error");
384 }
385
386 if (myParentView != nullptr)
387 {
388 myParentView->RemoveSubview (this);
389 myParentView = nullptr;
390 }
391
392 OpenGl_View* aParentView = dynamic_cast<OpenGl_View*> (theParentVIew.get());
393 if (!theParentVIew.IsNull())
394 {
395 if (aParentView == nullptr
396 || aParentView->GlWindow().IsNull()
397 || aParentView->GlWindow()->GetGlContext().IsNull())
398 {
399 throw Standard_ProgramError ("OpenGl_View::SetWindow(), internal error");
400 }
401
402 myParentView = aParentView;
403 myParentView->AddSubview (this);
404
405 Handle(Aspect_NeutralWindow) aSubWindow = Handle(Aspect_NeutralWindow)::DownCast(theWindow);
406 SubviewResized (aSubWindow);
407
408 const Handle(OpenGl_Window)& aParentGlWindow = aParentView->GlWindow();
409 Aspect_RenderingContext aRendCtx = aParentGlWindow->GetGlContext()->RenderingContext();
410 myWindow = myDriver->CreateRenderWindow (aParentGlWindow->PlatformWindow(), theWindow, aRendCtx);
411 }
412 else
413 {
414 myWindow = myDriver->CreateRenderWindow (theWindow, theWindow, theContext);
415 }
416 if (myWindow.IsNull())
417 {
418 throw Standard_ProgramError ("OpenGl_View::SetWindow, Failed to create OpenGl window");
419 }
e276548b 420
c357e426 421 myWorkspace = new OpenGl_Workspace (this, myWindow);
422 myWorldViewProjState.Reset();
91c60b57 423 myToUpdateEnvironmentMap = Standard_True;
c357e426 424 myHasFboBlit = Standard_True;
425 Invalidate();
426
ddb9ed48 427 // choose preferred FBO format
428 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
429 if (aCtx->IsWindowDeepColor()
430 && aCtx->IsGlGreaterEqual (3, 0))
431 {
432 myFboColorFormat = GL_RGB10_A2;
433 }
434 else if (aCtx->HasSRGB())
435 {
436 // note that GL_SRGB8 is not required to be renderable, unlike GL_RGB8, GL_RGBA8, GL_SRGB8_ALPHA8
437 myFboColorFormat = GL_SRGB8_ALPHA8;
438 }
439 else
440 {
441 myFboColorFormat = GL_RGBA8;
442 }
443
c357e426 444 // Environment texture resource does not support lazy initialization.
ddb9ed48 445 initTextureEnv (aCtx);
c357e426 446}
447
448// =======================================================================
449// function : Resized
450// purpose :
451// =======================================================================
452void OpenGl_View::Resized()
453{
879768fb 454 base_type::Resized();
455 if (!myWindow.IsNull())
456 {
457 myWindow->Resize();
458 }
c357e426 459}
460
c357e426 461// =======================================================================
462// function : SetMinMaxValuesCallback
463// purpose :
464// =======================================================================
465static void SetMinMaxValuesCallback (Graphic3d_CView* theView)
466{
467 OpenGl_View* aView = dynamic_cast<OpenGl_View*>(theView);
468 if (aView == NULL)
469 return;
470
471 Bnd_Box aBox = theView->MinMaxValues();
472 if (!aBox.IsVoid())
2166f0fa 473 {
c357e426 474 gp_Pnt aMin = aBox.CornerMin();
475 gp_Pnt aMax = aBox.CornerMax();
476
477 Graphic3d_Vec3 aMinVec ((Standard_ShortReal )aMin.X(), (Standard_ShortReal )aMin.Y(), (Standard_ShortReal )aMin.Z());
478 Graphic3d_Vec3 aMaxVec ((Standard_ShortReal )aMax.X(), (Standard_ShortReal )aMax.Y(), (Standard_ShortReal )aMax.Z());
479 aView->GraduatedTrihedronMinMaxValues (aMinVec, aMaxVec);
2166f0fa
SK
480 }
481}
482
c357e426 483// =======================================================================
484// function : GraduatedTrihedronDisplay
485// purpose :
486// =======================================================================
487void OpenGl_View::GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData)
488{
489 myGTrihedronData = theTrihedronData;
1b5eb2be 490 myGTrihedronData.SetCubicAxesCallback (SetMinMaxValuesCallback);
c357e426 491 myGraduatedTrihedron.SetValues (myGTrihedronData);
492 myToShowGradTrihedron = true;
493}
2166f0fa 494
c357e426 495// =======================================================================
496// function : GraduatedTrihedronErase
497// purpose :
498// =======================================================================
499void OpenGl_View::GraduatedTrihedronErase()
2166f0fa 500{
c357e426 501 myGraduatedTrihedron.Release (myWorkspace->GetGlContext().operator->());
502 myToShowGradTrihedron = false;
2166f0fa
SK
503}
504
c357e426 505// =======================================================================
506// function : GraduatedTrihedronMinMaxValues
507// purpose :
508// =======================================================================
509void OpenGl_View::GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
510{
511 myGraduatedTrihedron.SetMinMax (theMin, theMax);
512}
2166f0fa 513
c357e426 514// =======================================================================
515// function : BufferDump
516// purpose :
517// =======================================================================
518Standard_Boolean OpenGl_View::BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType)
519{
8f7159cb 520 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
38d90bb3 521 if (theBufferType != Graphic3d_BT_RGB_RayTraceHdrLeft)
522 {
523 return myWorkspace->BufferDump(myFBO, theImage, theBufferType);
524 }
525
526 if (!myRaytraceParameters.AdaptiveScreenSampling)
527 {
528 return myWorkspace->BufferDump(myAccumFrames % 2 ? myRaytraceFBO2[0] : myRaytraceFBO1[0], theImage, theBufferType);
529 }
530
8f7159cb 531 if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES)
532 {
533 return false;
534 }
38d90bb3 535 if (theImage.Format() != Image_Format_RGBF)
536 {
537 return false;
538 }
539
540 const GLuint aW = myRaytraceOutputTexture[0]->SizeX();
541 const GLuint aH = myRaytraceOutputTexture[0]->SizeY();
542 if (aW / 3 != theImage.SizeX() || aH / 2 != theImage.SizeY())
543 {
544 return false;
545 }
546
547 std::vector<GLfloat> aValues;
548 try
549 {
550 aValues.resize (aW * aH);
551 }
552 catch (const std::bad_alloc&)
553 {
554 return false;
555 }
556
8f7159cb 557 aCtx->core11fwd->glBindTexture (GL_TEXTURE_RECTANGLE, myRaytraceOutputTexture[0]->TextureId());
558 aCtx->core11fwd->glGetTexImage (GL_TEXTURE_RECTANGLE, 0, OpenGl_TextureFormat::Create<GLfloat, 1>().Format(), GL_FLOAT, &aValues[0]);
559 aCtx->core11fwd->glBindTexture (GL_TEXTURE_RECTANGLE, 0);
38d90bb3 560 for (unsigned int aRow = 0; aRow < aH; aRow += 2)
561 {
562 for (unsigned int aCol = 0; aCol < aW; aCol += 3)
563 {
564 float* anImageValue = theImage.ChangeValue<float[3]> ((aH - aRow) / 2 - 1, aCol / 3);
565 float aInvNbSamples = 1.f / aValues[aRow * aW + aCol + aW];
566 anImageValue[0] = aValues[aRow * aW + aCol] * aInvNbSamples;
567 anImageValue[1] = aValues[aRow * aW + aCol + 1] * aInvNbSamples;
568 anImageValue[2] = aValues[aRow * aW + aCol + 1 + aW] * aInvNbSamples;
569 }
570 }
571
572 return true;
c357e426 573}
574
c357e426 575// =======================================================================
576// function : GradientBackground
577// purpose :
578// =======================================================================
579Aspect_GradientBackground OpenGl_View::GradientBackground() const
580{
581 Quantity_Color aColor1, aColor2;
077a220c 582 aColor1.SetValues (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).r(),
583 myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).g(),
584 myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).b(), Quantity_TOC_RGB);
585 aColor2.SetValues (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).r(),
586 myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).g(),
587 myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).b(), Quantity_TOC_RGB);
588 return Aspect_GradientBackground (aColor1, aColor2, myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod());
c357e426 589}
2166f0fa 590
c357e426 591// =======================================================================
592// function : SetGradientBackground
593// purpose :
594// =======================================================================
595void OpenGl_View::SetGradientBackground (const Aspect_GradientBackground& theBackground)
2166f0fa 596{
c357e426 597 Quantity_Color aColor1, aColor2;
598 theBackground.Colors (aColor1, aColor2);
077a220c 599 myBackgrounds[Graphic3d_TOB_GRADIENT]->SetGradientParameters (aColor1, aColor2, theBackground.BgGradientFillMethod());
956d9157 600 if (theBackground.BgGradientFillMethod() >= Aspect_GradientFillMethod_Corner1
601 && theBackground.BgGradientFillMethod() <= Aspect_GradientFillMethod_Corner4)
602 {
603 if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
604 {
605 myColoredQuadParams->Aspect()->SetShaderProgram(aCtx->ShaderManager()->GetColoredQuadProgram());
606 myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor1", aColor1.Rgb());
607 myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor2", aColor2.Rgb());
608 }
609 }
077a220c 610 myBackgroundType = Graphic3d_TOB_GRADIENT;
c357e426 611}
612
613// =======================================================================
614// function : SetBackgroundImage
615// purpose :
616// =======================================================================
99289bed 617void OpenGl_View::SetBackgroundImage (const Handle(Graphic3d_TextureMap)& theTextureMap,
618 Standard_Boolean theToUpdatePBREnv)
c357e426 619{
3e9cb806 620 Handle(Graphic3d_TextureMap) aNewMap = theTextureMap;
99289bed 621 if (theTextureMap.IsNull()
622 || !theTextureMap->IsDone())
3e9cb806 623 {
624 if (!theTextureMap.IsNull())
625 {
626 Message::SendFail ("Error: unable to set image background");
627 }
628 aNewMap.Nullify();
629 }
630
631 Handle(Graphic3d_CubeMap) aCubeMap = Handle(Graphic3d_CubeMap)::DownCast (aNewMap);
632 if (theToUpdatePBREnv)
633 {
634 // update PBR environment
635 const TCollection_AsciiString anIdOld = !myCubeMapIBL.IsNull()
636 ? myCubeMapIBL->GetId()
637 : TCollection_AsciiString();
638 const TCollection_AsciiString anIdNew = !aCubeMap.IsNull()
639 ? aCubeMap->GetId()
640 : TCollection_AsciiString();
641 if (anIdNew != anIdOld)
642 {
643 myPBREnvRequest = true;
644 }
645 myCubeMapIBL = aCubeMap;
646 }
647
648 if (aNewMap.IsNull())
99289bed 649 {
650 if (myBackgroundType == Graphic3d_TOB_TEXTURE
651 || myBackgroundType == Graphic3d_TOB_CUBEMAP)
652 {
653 myBackgroundType = Graphic3d_TOB_NONE;
99289bed 654 }
655 return;
656 }
657
c357e426 658 Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
3e9cb806 659 Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (aNewMap);
c357e426 660 anAspect->SetInteriorStyle (Aspect_IS_SOLID);
7fd4958d 661 anAspect->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_DoubleSided);
13b36bb1 662 anAspect->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
99289bed 663 anAspect->SetTextureSet (aTextureSet);
664 anAspect->SetTextureMapOn (true);
665
3e9cb806 666 if (Handle(Graphic3d_Texture2D) aTextureMap = Handle(Graphic3d_Texture2D)::DownCast (aNewMap))
2166f0fa 667 {
99289bed 668 myTextureParams->SetAspect (anAspect);
669 myBackgroundType = Graphic3d_TOB_TEXTURE;
670 myBackgroundImage = aTextureMap;
671 return;
2166f0fa 672 }
99289bed 673
3e9cb806 674 if (!aCubeMap.IsNull())
2166f0fa 675 {
99289bed 676 aCubeMap->SetMipmapsGeneration (Standard_True);
677 if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
678 {
679 anAspect->SetShaderProgram (aCtx->ShaderManager()->GetBgCubeMapProgram());
680 }
681
682 myCubeMapParams->SetAspect (anAspect);
683
684 const OpenGl_Aspects* anAspectsBackup = myWorkspace->SetAspects (myCubeMapParams);
685 myWorkspace->ApplyAspects();
686 myWorkspace->SetAspects (anAspectsBackup);
687 myWorkspace->ApplyAspects();
688
689 myBackgroundType = Graphic3d_TOB_CUBEMAP;
3e9cb806 690 myCubeMapBackground = aCubeMap;
c357e426 691 return;
692 }
2166f0fa 693
99289bed 694 throw Standard_ProgramError ("OpenGl_View::SetBackgroundImage() - invalid texture map set for background");
c357e426 695}
2166f0fa 696
c357e426 697// =======================================================================
3e9cb806 698// function : SetImageBasedLighting
c357e426 699// purpose :
700// =======================================================================
3e9cb806 701void OpenGl_View::SetImageBasedLighting (Standard_Boolean theToEnableIBL)
c357e426 702{
3e9cb806 703 if (!theToEnableIBL
704 || myBackgroundType != Graphic3d_TOB_CUBEMAP)
705 {
706 if (!myCubeMapIBL.IsNull())
707 {
708 myPBREnvRequest = true;
709 myCubeMapIBL.Nullify();
710 }
711 return;
712 }
713
714 const TCollection_AsciiString anIdOld = !myCubeMapIBL.IsNull()
715 ? myCubeMapIBL->GetId()
716 : TCollection_AsciiString();
717 const TCollection_AsciiString anIdNew = !myCubeMapBackground.IsNull()
718 ? myCubeMapBackground->GetId()
719 : TCollection_AsciiString();
720 if (anIdNew != anIdOld)
721 {
722 myPBREnvRequest = true;
723 }
724 myCubeMapIBL = myCubeMapBackground;
2166f0fa
SK
725}
726
c357e426 727// =======================================================================
3e9cb806 728// function : BackgroundImageStyle
c357e426 729// purpose :
730// =======================================================================
3e9cb806 731Aspect_FillMethod OpenGl_View::BackgroundImageStyle() const
c357e426 732{
3e9cb806 733 return myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod();
077a220c 734}
735
736// =======================================================================
3e9cb806 737// function : SetBackgroundImageStyle
077a220c 738// purpose :
739// =======================================================================
3e9cb806 740void OpenGl_View::SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle)
077a220c 741{
3e9cb806 742 myBackgrounds[Graphic3d_TOB_TEXTURE]->SetTextureFillMethod (theFillStyle);
077a220c 743}
67312b79 744
745// =======================================================================
746// function : SpecIBLMapLevels
747// purpose :
748// =======================================================================
749unsigned int OpenGl_View::SpecIBLMapLevels() const
750{
751 return myPBREnvironment.IsNull() ? 0 : myPBREnvironment->SpecMapLevelsNumber();
752}
2166f0fa 753
c357e426 754//=======================================================================
1c728f2d 755//function : InsertLayerBefore
c357e426 756//purpose :
757//=======================================================================
1c728f2d 758void OpenGl_View::InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
077a220c 759 const Graphic3d_ZLayerSettings& theSettings,
760 const Graphic3d_ZLayerId theLayerAfter)
2166f0fa 761{
1c728f2d 762 myZLayers.InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
763}
764
765//=======================================================================
766//function : InsertLayerAfter
767//purpose :
768//=======================================================================
769void OpenGl_View::InsertLayerAfter (const Graphic3d_ZLayerId theLayerId,
077a220c 770 const Graphic3d_ZLayerSettings& theSettings,
771 const Graphic3d_ZLayerId theLayerBefore)
1c728f2d 772{
773 myZLayers.InsertLayerAfter (theLayerId, theSettings, theLayerBefore);
2166f0fa
SK
774}
775
c357e426 776//=======================================================================
777//function : RemoveZLayer
778//purpose :
779//=======================================================================
780void OpenGl_View::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
781{
782 myZLayers.RemoveLayer (theLayerId);
783}
2166f0fa 784
c357e426 785//=======================================================================
786//function : SetZLayerSettings
787//purpose :
788//=======================================================================
789void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
790 const Graphic3d_ZLayerSettings& theSettings)
2166f0fa 791{
c357e426 792 myZLayers.SetLayerSettings (theLayerId, theSettings);
2166f0fa
SK
793}
794
50d06d8f 795//=======================================================================
796//function : ZLayerMax
797//purpose :
798//=======================================================================
799Standard_Integer OpenGl_View::ZLayerMax() const
800{
801 Standard_Integer aLayerMax = Graphic3d_ZLayerId_Default;
1c728f2d 802 for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myZLayers.Layers()); aLayerIter.More(); aLayerIter.Next())
50d06d8f 803 {
1c728f2d 804 aLayerMax = Max (aLayerMax, aLayerIter.Value()->LayerId());
50d06d8f 805 }
50d06d8f 806 return aLayerMax;
807}
808
809//=======================================================================
1c728f2d 810//function : Layers
811//purpose :
812//=======================================================================
813const NCollection_List<Handle(Graphic3d_Layer)>& OpenGl_View::Layers() const
814{
815 return myZLayers.Layers();
816}
817
818//=======================================================================
819//function : Layer
50d06d8f 820//purpose :
821//=======================================================================
1c728f2d 822Handle(Graphic3d_Layer) OpenGl_View::Layer (const Graphic3d_ZLayerId theLayerId) const
50d06d8f 823{
1c728f2d 824 Handle(Graphic3d_Layer) aLayer;
825 if (theLayerId != Graphic3d_ZLayerId_UNKNOWN)
50d06d8f 826 {
1c728f2d 827 myZLayers.LayerIDs().Find (theLayerId, aLayer);
50d06d8f 828 }
1c728f2d 829 return aLayer;
50d06d8f 830}
831
832//=======================================================================
1c728f2d 833//function : MinMaxValues
50d06d8f 834//purpose :
835//=======================================================================
1c728f2d 836Bnd_Box OpenGl_View::MinMaxValues (const Standard_Boolean theToIncludeAuxiliary) const
50d06d8f 837{
1c728f2d 838 if (!IsDefined())
50d06d8f 839 {
1c728f2d 840 return Bnd_Box();
50d06d8f 841 }
842
1c728f2d 843 Bnd_Box aBox = base_type::MinMaxValues (theToIncludeAuxiliary);
844
71943b31 845 // make sure that stats overlay isn't clamped on hardware with unavailable depth clamping
8ca58a51 846 if (theToIncludeAuxiliary
847 && myRenderParams.ToShowStats
848 && !myWorkspace->GetGlContext()->arbDepthClamp)
71943b31 849 {
850 Bnd_Box aStatsBox (gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0),
851 gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0));
852 myRenderParams.StatsPosition->Apply (myCamera, myCamera->ProjectionMatrix(), myCamera->OrientationMatrix(),
853 myWindow->Width(), myWindow->Height(), aStatsBox);
854 aBox.Add (aStatsBox);
855 }
71d8ccc7 856 return aBox;
50d06d8f 857}
858
859//=======================================================================
c357e426 860//function : FBO
861//purpose :
862//=======================================================================
b128c892 863Handle(Standard_Transient) OpenGl_View::FBO() const
c357e426 864{
b128c892 865 return Handle(Standard_Transient)(myFBO);
c357e426 866}
2166f0fa 867
c357e426 868//=======================================================================
869//function : SetFBO
870//purpose :
871//=======================================================================
b128c892 872void OpenGl_View::SetFBO (const Handle(Standard_Transient)& theFbo)
2166f0fa 873{
b128c892 874 myFBO = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
2166f0fa
SK
875}
876
c357e426 877//=======================================================================
878//function : FBOCreate
879//purpose :
880//=======================================================================
b128c892 881Handle(Standard_Transient) OpenGl_View::FBOCreate (const Standard_Integer theWidth,
882 const Standard_Integer theHeight)
c357e426 883{
884 return myWorkspace->FBOCreate (theWidth, theHeight);
885}
2166f0fa 886
c357e426 887//=======================================================================
888//function : FBORelease
889//purpose :
890//=======================================================================
b128c892 891void OpenGl_View::FBORelease (Handle(Standard_Transient)& theFbo)
2166f0fa 892{
b128c892 893 Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
894 if (aFrameBuffer.IsNull())
895 {
896 return;
897 }
898
899 myWorkspace->FBORelease (aFrameBuffer);
900 theFbo.Nullify();
c357e426 901}
902
903//=======================================================================
904//function : FBOGetDimensions
905//purpose :
906//=======================================================================
b128c892 907void OpenGl_View::FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
c357e426 908 Standard_Integer& theWidth,
909 Standard_Integer& theHeight,
910 Standard_Integer& theWidthMax,
911 Standard_Integer& theHeightMax)
912{
b128c892 913 const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
914 if (aFrameBuffer.IsNull())
915 {
916 return;
917 }
918
c357e426 919 theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
920 theHeight = aFrameBuffer->GetVPSizeY();
921 theWidthMax = aFrameBuffer->GetSizeX(); // texture size
922 theHeightMax = aFrameBuffer->GetSizeY();
923}
924
925//=======================================================================
926//function : FBOChangeViewport
927//purpose :
928//=======================================================================
b128c892 929void OpenGl_View::FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
c357e426 930 const Standard_Integer theWidth,
931 const Standard_Integer theHeight)
932{
b128c892 933 const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
934 if (aFrameBuffer.IsNull())
935 {
936 return;
937 }
938
c357e426 939 aFrameBuffer->ChangeViewport (theWidth, theHeight);
940}
941
c357e426 942//=======================================================================
943//function : displayStructure
944//purpose :
945//=======================================================================
946void OpenGl_View::displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
e463b2f6 947 const Graphic3d_DisplayPriority thePriority)
c357e426 948{
7d47ebdb 949 const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
c357e426 950 const Graphic3d_ZLayerId aZLayer = aStruct->ZLayer();
951 myZLayers.AddStructure (aStruct, aZLayer, thePriority);
952}
953
954//=======================================================================
955//function : eraseStructure
956//purpose :
957//=======================================================================
958void OpenGl_View::eraseStructure (const Handle(Graphic3d_CStructure)& theStructure)
959{
7d47ebdb 960 const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
c357e426 961 myZLayers.RemoveStructure (aStruct);
962}
963
964//=======================================================================
965//function : changeZLayer
966//purpose :
967//=======================================================================
968void OpenGl_View::changeZLayer (const Handle(Graphic3d_CStructure)& theStructure,
969 const Graphic3d_ZLayerId theNewLayerId)
970{
971 const Graphic3d_ZLayerId anOldLayer = theStructure->ZLayer();
7d47ebdb 972 const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
c357e426 973 myZLayers.ChangeLayer (aStruct, anOldLayer, theNewLayerId);
cfece3ef 974 Update (anOldLayer);
975 Update (theNewLayerId);
c357e426 976}
977
978//=======================================================================
979//function : changePriority
980//purpose :
981//=======================================================================
982void OpenGl_View::changePriority (const Handle(Graphic3d_CStructure)& theStructure,
e463b2f6 983 const Graphic3d_DisplayPriority theNewPriority)
c357e426 984{
985 const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer();
7d47ebdb 986 const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
c357e426 987 myZLayers.ChangePriority (aStruct, aLayerId, theNewPriority);
2166f0fa 988}
26d9c835 989
990//=======================================================================
991//function : DiagnosticInformation
992//purpose :
993//=======================================================================
994void OpenGl_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
995 Graphic3d_DiagnosticInfo theFlags) const
996{
b40cdc2b 997 base_type::DiagnosticInformation (theDict, theFlags);
26d9c835 998 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
999 if (!myWorkspace->Activate()
1000 || aCtx.IsNull())
1001 {
1002 return;
1003 }
1004
1005 aCtx->DiagnosticInformation (theDict, theFlags);
1006 if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
1007 {
1008 TCollection_AsciiString aResRatio (myRenderParams.ResolutionRatio());
1009 theDict.ChangeFromIndex (theDict.Add ("ResolutionRatio", aResRatio)) = aResRatio;
ddb9ed48 1010 if (myMainSceneFbos[0]->IsValid())
1011 {
1012 TCollection_AsciiString anFboInfo;
1013 if (const Handle(OpenGl_Texture)& aColorTex = myMainSceneFbos[0]->ColorTexture())
1014 {
1015 anFboInfo += OpenGl_TextureFormat::FormatFormat (aColorTex->SizedFormat());
1016 }
1017 if (const Handle(OpenGl_Texture)& aDepthTex = myMainSceneFbos[0]->DepthStencilTexture())
1018 {
1019 anFboInfo = anFboInfo + " " + OpenGl_TextureFormat::FormatFormat (aDepthTex->SizedFormat());
1020 }
1021 theDict.ChangeFromIndex (theDict.Add ("FBO buffer", anFboInfo)) = anFboInfo;
1022 }
26d9c835 1023 }
1024}
79b544e6 1025
1026//=======================================================================
1027//function : StatisticInformation
1028//purpose :
1029//=======================================================================
1030void OpenGl_View::StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const
1031{
1032 if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
1033 {
1034 const Handle(OpenGl_FrameStats)& aStats = aCtx->FrameStats();
1035 const Graphic3d_RenderingParams& aRendParams = myWorkspace->View()->RenderingParams();
1036 aStats->FormatStats (theDict, aRendParams.CollectedStats);
1037 }
1038}
1039
1040//=======================================================================
1041//function : StatisticInformation
1042//purpose :
1043//=======================================================================
1044TCollection_AsciiString OpenGl_View::StatisticInformation() const
1045{
1046 if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
1047 {
1048 const Handle(OpenGl_FrameStats)& aStats = aCtx->FrameStats();
1049 const Graphic3d_RenderingParams& aRendParams = myWorkspace->View()->RenderingParams();
1050 return aStats->FormatStats (aRendParams.CollectedStats);
1051 }
1052 return TCollection_AsciiString();
1053}
cfb54c0c 1054
1055//=======================================================================
1056//function : drawBackground
1057//purpose :
1058//=======================================================================
1059void OpenGl_View::drawBackground (const Handle(OpenGl_Workspace)& theWorkspace,
1060 Graphic3d_Camera::Projection theProjection)
1061{
1062 const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
4b52faa5 1063 const bool wasUsedZBuffer = theWorkspace->SetUseZBuffer (false);
cfb54c0c 1064 if (wasUsedZBuffer)
1065 {
1066 aCtx->core11fwd->glDisable (GL_DEPTH_TEST);
1067 }
1068
4b52faa5 1069#ifdef GL_DEPTH_CLAMP
8f7159cb 1070 const bool wasDepthClamped = aCtx->arbDepthClamp && aCtx->core11fwd->glIsEnabled (GL_DEPTH_CLAMP);
4b52faa5 1071 if (aCtx->arbDepthClamp && !wasDepthClamped)
1072 {
1073 // make sure background is always drawn (workaround skybox rendering on some hardware)
1074 aCtx->core11fwd->glEnable (GL_DEPTH_CLAMP);
1075 }
1076#endif
1077
cfb54c0c 1078 if (myBackgroundType == Graphic3d_TOB_CUBEMAP)
1079 {
16a263dc 1080 updateSkydomeBg (aCtx);
1081 if (!myCubeMapParams->Aspect()->ShaderProgram().IsNull())
1082 {
1083 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uZCoeff", myCubeMapBackground->ZIsInverted() ? -1 : 1);
1084 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uYCoeff", myCubeMapBackground->IsTopDown() ? 1 : -1);
1085 const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myCubeMapParams);
cfb54c0c 1086
16a263dc 1087 myBackgrounds[Graphic3d_TOB_CUBEMAP]->Render (theWorkspace, theProjection);
cfb54c0c 1088
16a263dc 1089 theWorkspace->SetAspects (anOldAspectFace);
1090 }
cfb54c0c 1091 }
1092 else if (myBackgroundType == Graphic3d_TOB_GRADIENT
1093 || myBackgroundType == Graphic3d_TOB_TEXTURE)
1094 {
1095 // Drawing background gradient if:
9af0d66b 1096 // - gradient fill type is not Aspect_GradientFillMethod_None and
cfb54c0c 1097 // - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode
1098 if (myBackgrounds[Graphic3d_TOB_GRADIENT]->IsDefined()
1099 && (!myTextureParams->Aspect()->ToMapTexture()
1100 || myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_CENTERED
1101 || myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_NONE))
1102 {
956d9157 1103 if (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod() >= Aspect_GradientFillMethod_Corner1
1104 && myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod() <= Aspect_GradientFillMethod_Corner4)
1105 {
1106 const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myColoredQuadParams);
1107
1108 myBackgrounds[Graphic3d_TOB_GRADIENT]->Render (theWorkspace, theProjection);
1109
1110 theWorkspace->SetAspects (anOldAspectFace);
1111 }
1112 else
1113 {
1114 myBackgrounds[Graphic3d_TOB_GRADIENT]->Render (theWorkspace, theProjection);
1115 }
cfb54c0c 1116 }
1117
1118 // Drawing background image if it is defined
1119 // (texture is defined and fill type is not Aspect_FM_NONE)
1120 if (myBackgrounds[Graphic3d_TOB_TEXTURE]->IsDefined()
1121 && myTextureParams->Aspect()->ToMapTexture())
1122 {
1123 aCtx->core11fwd->glDisable (GL_BLEND);
1124
1125 const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myTextureParams);
1126 myBackgrounds[Graphic3d_TOB_TEXTURE]->Render (theWorkspace, theProjection);
1127 theWorkspace->SetAspects (anOldAspectFace);
1128 }
1129 }
1130
1131 if (wasUsedZBuffer)
1132 {
1133 theWorkspace->SetUseZBuffer (Standard_True);
1134 aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
1135 }
4b52faa5 1136#ifdef GL_DEPTH_CLAMP
1137 if (aCtx->arbDepthClamp && !wasDepthClamped)
1138 {
1139 aCtx->core11fwd->glDisable (GL_DEPTH_CLAMP);
1140 }
1141#endif
cfb54c0c 1142}
1143
1144//=======================================================================
1145//function : prepareFrameBuffers
1146//purpose :
1147//=======================================================================
1148bool OpenGl_View::prepareFrameBuffers (Graphic3d_Camera::Projection& theProj)
1149{
1150 theProj = myCamera->ProjectionType();
1151 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
1152
1153 Standard_Integer aSizeX = 0, aSizeY = 0;
1154 OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
1155 if (aFrameBuffer != NULL)
1156 {
1157 aSizeX = aFrameBuffer->GetVPSizeX();
1158 aSizeY = aFrameBuffer->GetVPSizeY();
1159 }
1160 else if (IsActiveXR())
1161 {
1162 aSizeX = myXRSession->RecommendedViewport().x();
1163 aSizeY = myXRSession->RecommendedViewport().y();
1164 }
1165 else
1166 {
1167 aSizeX = myWindow->Width();
1168 aSizeY = myWindow->Height();
1169 }
1170
1220d98e 1171 const Graphic3d_Vec2i aRendSize (Standard_Integer(myRenderParams.RenderResolutionScale * aSizeX + 0.5f),
1172 Standard_Integer(myRenderParams.RenderResolutionScale * aSizeY + 0.5f));
cfb54c0c 1173 if (aSizeX < 1
1174 || aSizeY < 1
1220d98e 1175 || aRendSize.x() < 1
1176 || aRendSize.y() < 1)
cfb54c0c 1177 {
1178 myBackBufferRestored = Standard_False;
1179 myIsImmediateDrawn = Standard_False;
1180 return false;
1181 }
1182
1183 // determine multisampling parameters
1220d98e 1184 Standard_Integer aNbSamples = !myToDisableMSAA && aSizeX == aRendSize.x()
cfb54c0c 1185 ? Max (Min (myRenderParams.NbMsaaSamples, aCtx->MaxMsaaSamples()), 0)
1186 : 0;
1187 if (aNbSamples != 0)
1188 {
1189 aNbSamples = OpenGl_Context::GetPowerOfTwo (aNbSamples, aCtx->MaxMsaaSamples());
1190 }
c8365a1c 1191 // Only MSAA textures can be blit into MSAA target,
1192 // while render buffers could be resolved only into non-MSAA targets.
1193 // As result, within obsolete OpenGL ES 3.0 context, we may create only one MSAA render buffer for main scene content
1194 // and blit it into non-MSAA immediate FBO.
1195 const bool hasTextureMsaa = aCtx->HasTextureMultisampling();
cfb54c0c 1196
78c4e836 1197 bool toUseOit = myRenderParams.TransparencyMethod != Graphic3d_RTM_BLEND_UNORDERED
879768fb 1198 && !myIsSubviewComposer
cfb54c0c 1199 && checkOitCompatibility (aCtx, aNbSamples > 0);
1200
879768fb 1201 const bool toInitImmediateFbo = myTransientDrawToFront && !myIsSubviewComposer
cfb54c0c 1202 && (!aCtx->caps->useSystemBuffer || (toUseOit && HasImmediateStructures()));
1203
1204 if ( aFrameBuffer == NULL
1205 && !aCtx->DefaultFrameBuffer().IsNull()
1206 && aCtx->DefaultFrameBuffer()->IsValid())
1207 {
1208 aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
1209 }
1210
1211 if (myHasFboBlit
1212 && (myTransientDrawToFront
1213 || theProj == Graphic3d_Camera::Projection_Stereo
1214 || aNbSamples != 0
1215 || toUseOit
1220d98e 1216 || aSizeX != aRendSize.x()))
cfb54c0c 1217 {
1220d98e 1218 if (myMainSceneFbos[0]->GetVPSize() != aRendSize
1219 || myMainSceneFbos[0]->NbSamples() != aNbSamples)
cfb54c0c 1220 {
1221 if (!myTransientDrawToFront)
1222 {
1223 myImmediateSceneFbos[0]->Release (aCtx.operator->());
1224 myImmediateSceneFbos[1]->Release (aCtx.operator->());
1225 myImmediateSceneFbos[0]->ChangeViewport (0, 0);
1226 myImmediateSceneFbos[1]->ChangeViewport (0, 0);
1227 }
1228
1229 // prepare FBOs containing main scene
1230 // for further blitting and rendering immediate presentations on top
1231 if (aCtx->core20fwd != NULL)
1232 {
1220d98e 1233 const bool wasFailedMain0 = checkWasFailedFbo (myMainSceneFbos[0], aRendSize.x(), aRendSize.y(), aNbSamples);
1234 if (!myMainSceneFbos[0]->Init (aCtx, aRendSize, myFboColorFormat, myFboDepthFormat, aNbSamples)
cfb54c0c 1235 && !wasFailedMain0)
1236 {
1237 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO "
1238 + printFboFormat (myMainSceneFbos[0]) + " initialization has failed";
1239 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1240 }
1241 }
1242 }
78c4e836 1243
cfb54c0c 1244 if (myMainSceneFbos[0]->IsValid() && (toInitImmediateFbo || myImmediateSceneFbos[0]->IsValid()))
1245 {
1246 const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
c8365a1c 1247 if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
cfb54c0c 1248 && !wasFailedImm0)
1249 {
1250 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO "
1251 + printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
1252 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1253 }
1254 }
1255 }
1256 else
1257 {
1258 myMainSceneFbos [0]->Release (aCtx.operator->());
1259 myMainSceneFbos [1]->Release (aCtx.operator->());
1260 myImmediateSceneFbos[0]->Release (aCtx.operator->());
1261 myImmediateSceneFbos[1]->Release (aCtx.operator->());
1262 myXrSceneFbo ->Release (aCtx.operator->());
1263 myMainSceneFbos [0]->ChangeViewport (0, 0);
1264 myMainSceneFbos [1]->ChangeViewport (0, 0);
1265 myImmediateSceneFbos[0]->ChangeViewport (0, 0);
1266 myImmediateSceneFbos[1]->ChangeViewport (0, 0);
1267 myXrSceneFbo ->ChangeViewport (0, 0);
1268 }
1269
1270 bool hasXRBlitFbo = false;
1271 if (theProj == Graphic3d_Camera::Projection_Stereo
1272 && IsActiveXR()
1273 && myMainSceneFbos[0]->IsValid())
1274 {
1275 if (aNbSamples != 0
1220d98e 1276 || aSizeX != aRendSize.x())
cfb54c0c 1277 {
1220d98e 1278 hasXRBlitFbo = myXrSceneFbo->InitLazy (aCtx, Graphic3d_Vec2i (aSizeX, aSizeY), myFboColorFormat, myFboDepthFormat, 0);
cfb54c0c 1279 if (!hasXRBlitFbo)
1280 {
1281 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! VR FBO "
1282 + printFboFormat (myXrSceneFbo) + " initialization has failed";
1283 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1284 }
1285 }
1286 }
1287 else if (theProj == Graphic3d_Camera::Projection_Stereo
1288 && myMainSceneFbos[0]->IsValid())
1289 {
1290 const bool wasFailedMain1 = checkWasFailedFbo (myMainSceneFbos[1], myMainSceneFbos[0]);
c8365a1c 1291 if (!myMainSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0], true)
cfb54c0c 1292 && !wasFailedMain1)
1293 {
1294 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO (second) "
1295 + printFboFormat (myMainSceneFbos[1]) + " initialization has failed";
1296 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1297 }
1298 if (!myMainSceneFbos[1]->IsValid())
1299 {
1300 // no enough memory?
1301 theProj = Graphic3d_Camera::Projection_Perspective;
1302 }
1303 else if (!myTransientDrawToFront)
1304 {
1305 //
1306 }
1307 else if (!aCtx->HasStereoBuffers()
1308 || myRenderParams.StereoMode != Graphic3d_StereoMode_QuadBuffer)
1309 {
1310 const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
1311 const bool wasFailedImm1 = checkWasFailedFbo (myImmediateSceneFbos[1], myMainSceneFbos[0]);
c8365a1c 1312 if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
cfb54c0c 1313 && !wasFailedImm0)
1314 {
1315 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
1316 + printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
1317 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1318 }
c8365a1c 1319 if (!myImmediateSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
cfb54c0c 1320 && !wasFailedImm1)
1321 {
1322 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
1323 + printFboFormat (myImmediateSceneFbos[1]) + " initialization has failed";
1324 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
1325 }
1326 if (!myImmediateSceneFbos[0]->IsValid()
1327 || !myImmediateSceneFbos[1]->IsValid())
1328 {
1329 theProj = Graphic3d_Camera::Projection_Perspective;
1330 }
1331 }
1332 }
1333 if (!hasXRBlitFbo)
1334 {
1335 myXrSceneFbo->Release (aCtx.get());
1336 myXrSceneFbo->ChangeViewport (0, 0);
1337 }
1338
1339 // process PBR environment
13b36bb1 1340 if (myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Pbr
1341 || myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_PbrFacet)
cfb54c0c 1342 {
1343 if (!myPBREnvironment.IsNull()
1344 && myPBREnvironment->SizesAreDifferent (myRenderParams.PbrEnvPow2Size,
1345 myRenderParams.PbrEnvSpecMapNbLevels))
1346 {
1347 myPBREnvironment->Release (aCtx.get());
1348 myPBREnvironment.Nullify();
1349 myPBREnvState = OpenGl_PBREnvState_NONEXISTENT;
3e9cb806 1350 myPBREnvRequest = true;
cfb54c0c 1351 ++myLightsRevision;
1352 }
1353
1354 if (myPBREnvState == OpenGl_PBREnvState_NONEXISTENT
1355 && aCtx->HasPBR())
1356 {
1357 myPBREnvironment = OpenGl_PBREnvironment::Create (aCtx, myRenderParams.PbrEnvPow2Size, myRenderParams.PbrEnvSpecMapNbLevels);
1358 myPBREnvState = myPBREnvironment.IsNull() ? OpenGl_PBREnvState_UNAVAILABLE : OpenGl_PBREnvState_CREATED;
1359 if (myPBREnvState == OpenGl_PBREnvState_CREATED)
1360 {
1361 Handle(OpenGl_Texture) anEnvLUT;
1362 static const TCollection_AsciiString THE_SHARED_ENV_LUT_KEY("EnvLUT");
1363 if (!aCtx->GetResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT))
1364 {
1ac837b2 1365 bool toConvertHalfFloat = false;
8f7159cb 1366
1ac837b2 1367 // GL_RG32F is not texture-filterable format in OpenGL ES without OES_texture_float_linear extension.
1368 // GL_RG16F is texture-filterable since OpenGL ES 3.0 or OpenGL ES 2.0 + OES_texture_half_float_linear.
1369 // OpenGL ES 3.0 allows initialization of GL_RG16F from 32-bit float data, but OpenGL ES 2.0 + OES_texture_half_float does not.
1370 // Note that it is expected that GL_RG16F has enough precision for this table, so that it can be used also on desktop OpenGL.
8f7159cb 1371 const bool hasHalfFloat = aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
1372 && (aCtx->IsGlGreaterEqual (3, 0) || aCtx->CheckExtension ("GL_OES_texture_half_float_linear"));
1373 if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES)
1374 {
1375 toConvertHalfFloat = !aCtx->IsGlGreaterEqual (3, 0) && hasHalfFloat;
1376 }
1377
1ac837b2 1378 Image_Format anImgFormat = Image_Format_UNKNOWN;
8f8fe4a9 1379 if (aCtx->arbTexRG)
1ac837b2 1380 {
1381 anImgFormat = toConvertHalfFloat ? Image_Format_RGF_half : Image_Format_RGF;
1382 }
1383 else
1384 {
1385 anImgFormat = toConvertHalfFloat ? Image_Format_RGBAF_half : Image_Format_RGBAF;
1386 }
1387
1388 Handle(Image_PixMap) aPixMap = new Image_PixMap();
1389 if (anImgFormat == Image_Format_RGF)
8f8fe4a9 1390 {
1391 aPixMap->InitWrapper (Image_Format_RGF, (Standard_Byte*)Textures_EnvLUT, Textures_EnvLUTSize, Textures_EnvLUTSize);
1392 }
1393 else
1394 {
1ac837b2 1395 aPixMap->InitZero (anImgFormat, Textures_EnvLUTSize, Textures_EnvLUTSize);
8f8fe4a9 1396 Image_PixMap aPixMapRG;
1397 aPixMapRG.InitWrapper (Image_Format_RGF, (Standard_Byte*)Textures_EnvLUT, Textures_EnvLUTSize, Textures_EnvLUTSize);
8f8fe4a9 1398 for (Standard_Size aRowIter = 0; aRowIter < aPixMapRG.SizeY(); ++aRowIter)
1399 {
1400 for (Standard_Size aColIter = 0; aColIter < aPixMapRG.SizeX(); ++aColIter)
1401 {
1402 const Image_ColorRGF& aPixelRG = aPixMapRG.Value<Image_ColorRGF> (aRowIter, aColIter);
1ac837b2 1403 if (toConvertHalfFloat)
1404 {
1405 NCollection_Vec2<uint16_t>& aPixelRGBA = aPixMap->ChangeValue<NCollection_Vec2<uint16_t>> (aRowIter, aColIter);
1406 aPixelRGBA.x() = Image_PixMap::ConvertToHalfFloat (aPixelRG.r());
1407 aPixelRGBA.y() = Image_PixMap::ConvertToHalfFloat (aPixelRG.g());
1408 }
1409 else
1410 {
1411 Image_ColorRGBAF& aPixelRGBA = aPixMap->ChangeValue<Image_ColorRGBAF> (aRowIter, aColIter);
1412 aPixelRGBA.r() = aPixelRG.r();
1413 aPixelRGBA.g() = aPixelRG.g();
1414 }
8f8fe4a9 1415 }
1416 }
1417 }
1418
cfb54c0c 1419 OpenGl_TextureFormat aTexFormat = OpenGl_TextureFormat::FindFormat (aCtx, aPixMap->Format(), false);
8f7159cb 1420 if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
1421 && aTexFormat.IsValid()
1ac837b2 1422 && hasHalfFloat)
1423 {
1424 aTexFormat.SetInternalFormat (aCtx->arbTexRG ? GL_RG16F : GL_RGBA16F);
1425 }
1ac837b2 1426
1427 Handle(Graphic3d_TextureParams) aParams = new Graphic3d_TextureParams();
1428 aParams->SetFilter (Graphic3d_TOTF_BILINEAR);
1429 aParams->SetRepeat (Standard_False);
1430 aParams->SetTextureUnit (aCtx->PBREnvLUTTexUnit());
1431 anEnvLUT = new OpenGl_Texture(THE_SHARED_ENV_LUT_KEY, aParams);
cfb54c0c 1432 if (!aTexFormat.IsValid()
633084b8 1433 || !anEnvLUT->Init (aCtx, aTexFormat, Graphic3d_Vec2i((Standard_Integer)Textures_EnvLUTSize), Graphic3d_TypeOfTexture_2D, aPixMap.get()))
cfb54c0c 1434 {
1435 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed allocation of LUT for PBR");
1436 anEnvLUT.Nullify();
1437 }
1438 aCtx->ShareResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT);
1439 }
1440 if (!anEnvLUT.IsNull())
1441 {
1442 anEnvLUT->Bind (aCtx);
1443 }
1444 myWorkspace->ApplyAspects();
1445 }
1446 }
3e9cb806 1447 updatePBREnvironment (aCtx);
cfb54c0c 1448 }
1449
1450 // create color and coverage accumulation buffers required for OIT algorithm
78c4e836 1451 if (toUseOit
1452 && myRenderParams.TransparencyMethod == Graphic3d_RTM_DEPTH_PEELING_OIT)
1453 {
1220d98e 1454 if (myDepthPeelingFbos->BlendBackFboOit()->GetSize() != aRendSize)
78c4e836 1455 {
1220d98e 1456 if (myDepthPeelingFbos->BlendBackFboOit()->Init (aCtx, aRendSize, GL_RGBA16F, 0))
78c4e836 1457 {
1458 for (int aPairIter = 0; aPairIter < 2; ++aPairIter)
1459 {
1460 OpenGl_ColorFormats aColorFormats;
1461 aColorFormats.Append (GL_RG32F);
1462 aColorFormats.Append (GL_RGBA16F);
1463 aColorFormats.Append (GL_RGBA16F);
1220d98e 1464 myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->Init (aCtx, aRendSize, aColorFormats, 0);
78c4e836 1465
1466 NCollection_Sequence<Handle(OpenGl_Texture)> anAttachments;
1467 anAttachments.Append (myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->ColorTexture (1));
1468 anAttachments.Append (myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->ColorTexture (2));
1469 myDepthPeelingFbos->FrontBackColorFbosOit()[aPairIter]->InitWrapper (aCtx, anAttachments);
1470 }
1471 }
1472 else
1473 {
1474 toUseOit = false;
1475 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
1476 "Initialization of float texture framebuffer for use with\n"
1477 " Depth-Peeling order-independent transparency rendering algorithm has failed.");
1478 }
1479 }
1480 }
1481 if (!toUseOit)
1482 {
1483 myDepthPeelingFbos->Release (aCtx.operator->());
1484 }
1485
1486 if (toUseOit
1487 && myRenderParams.TransparencyMethod == Graphic3d_RTM_BLEND_OIT)
cfb54c0c 1488 {
1489 Standard_Integer anFboIt = 0;
1490 for (; anFboIt < 2; ++anFboIt)
1491 {
1492 Handle(OpenGl_FrameBuffer)& aMainSceneFbo = myMainSceneFbos [anFboIt];
1493 Handle(OpenGl_FrameBuffer)& aMainSceneFboOit = myMainSceneFbosOit [anFboIt];
1494 Handle(OpenGl_FrameBuffer)& anImmediateSceneFbo = myImmediateSceneFbos [anFboIt];
1495 Handle(OpenGl_FrameBuffer)& anImmediateSceneFboOit = myImmediateSceneFbosOit[anFboIt];
1496 if (aMainSceneFbo->IsValid()
1220d98e 1497 && (aMainSceneFboOit->GetVPSize() != aRendSize
1498 || aMainSceneFboOit->NbSamples() != aNbSamples))
cfb54c0c 1499 {
1500 Standard_Integer aColorConfig = 0;
1501 for (;;) // seemly responding to driver limitation (GL_FRAMEBUFFER_UNSUPPORTED)
1502 {
1503 if (myFboOitColorConfig.IsEmpty())
1504 {
1505 if (!chooseOitColorConfiguration (aCtx, aColorConfig++, myFboOitColorConfig))
1506 {
1507 break;
1508 }
1509 }
1220d98e 1510 if (aMainSceneFboOit->Init (aCtx, aRendSize, myFboOitColorConfig, aMainSceneFbo->DepthStencilTexture(), aNbSamples))
cfb54c0c 1511 {
1512 break;
1513 }
1514 myFboOitColorConfig.Clear();
1515 }
1516 if (!aMainSceneFboOit->IsValid())
1517 {
1518 break;
1519 }
1520 }
1521 else if (!aMainSceneFbo->IsValid())
1522 {
1523 aMainSceneFboOit->Release (aCtx.operator->());
1524 aMainSceneFboOit->ChangeViewport (0, 0);
1525 }
1526
1527 if (anImmediateSceneFbo->IsValid()
1220d98e 1528 && (anImmediateSceneFboOit->GetVPSize() != aRendSize
1529 || anImmediateSceneFboOit->NbSamples() != aNbSamples))
cfb54c0c 1530 {
1220d98e 1531 if (!anImmediateSceneFboOit->Init (aCtx, aRendSize, myFboOitColorConfig,
cfb54c0c 1532 anImmediateSceneFbo->DepthStencilTexture(), aNbSamples))
1533 {
1534 break;
1535 }
1536 }
1537 else if (!anImmediateSceneFbo->IsValid())
1538 {
1539 anImmediateSceneFboOit->Release (aCtx.operator->());
1540 anImmediateSceneFboOit->ChangeViewport (0, 0);
1541 }
1542 }
1543 if (anFboIt == 0) // only the first OIT framebuffer is mandatory
1544 {
1545 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
1546 "Initialization of float texture framebuffer for use with\n"
1547 " blended order-independent transparency rendering algorithm has failed.\n"
1548 " Blended order-independent transparency will not be available.\n");
1549 if (aNbSamples > 0)
1550 {
1551 myToDisableOITMSAA = Standard_True;
1552 }
1553 else
1554 {
1555 myToDisableOIT = Standard_True;
1556 }
1557 toUseOit = false;
1558 }
1559 }
1560 if (!toUseOit && myMainSceneFbosOit[0]->IsValid())
1561 {
78c4e836 1562 myDepthPeelingFbos->Release (aCtx.operator->());
cfb54c0c 1563 myMainSceneFbosOit [0]->Release (aCtx.operator->());
1564 myMainSceneFbosOit [1]->Release (aCtx.operator->());
1565 myImmediateSceneFbosOit[0]->Release (aCtx.operator->());
1566 myImmediateSceneFbosOit[1]->Release (aCtx.operator->());
1567 myMainSceneFbosOit [0]->ChangeViewport (0, 0);
1568 myMainSceneFbosOit [1]->ChangeViewport (0, 0);
1569 myImmediateSceneFbosOit[0]->ChangeViewport (0, 0);
1570 myImmediateSceneFbosOit[1]->ChangeViewport (0, 0);
1571 }
1572
d84e8669 1573 // allocate shadow maps
13b36bb1 1574 const Handle(Graphic3d_LightSet)& aLights = myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Unlit ? myNoShadingLight : myLights;
d84e8669 1575 if (!aLights.IsNull())
1576 {
1577 aLights->UpdateRevision();
1578 }
1579 bool toUseShadowMap = myRenderParams.IsShadowEnabled
1580 && myRenderParams.ShadowMapResolution > 0
1581 && !myLights.IsNull()
1582 && myLights->NbCastShadows() > 0
1583 && myRenderParams.Method != Graphic3d_RM_RAYTRACING;
1584 if (toUseShadowMap)
1585 {
1586 if (myShadowMaps->Size() != myLights->NbCastShadows())
1587 {
1588 myShadowMaps->Release (aCtx.get());
1589 myShadowMaps->Resize (0, myLights->NbCastShadows() - 1, true);
1590 }
1591
1592 const GLint aSamplFrom = GLint(aCtx->ShadowMapTexUnit()) - myLights->NbCastShadows() + 1;
1593 for (Standard_Integer aShadowIter = 0; aShadowIter < myShadowMaps->Size(); ++aShadowIter)
1594 {
1595 Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->ChangeValue (aShadowIter);
1596 if (aShadow.IsNull())
1597 {
1598 aShadow = new OpenGl_ShadowMap();
1599 }
1600 aShadow->SetShadowMapBias (myRenderParams.ShadowMapBias);
1601 aShadow->Texture()->Sampler()->Parameters()->SetTextureUnit ((Graphic3d_TextureUnit )(aSamplFrom + aShadowIter));
1602
1603 const Handle(OpenGl_FrameBuffer)& aShadowFbo = aShadow->FrameBuffer();
1604 if (aShadowFbo->GetVPSizeX() != myRenderParams.ShadowMapResolution
1605 && toUseShadowMap)
1606 {
1607 OpenGl_ColorFormats aDummy;
1220d98e 1608 if (!aShadowFbo->Init (aCtx, Graphic3d_Vec2i (myRenderParams.ShadowMapResolution), aDummy, myFboDepthFormat, 0))
d84e8669 1609 {
1610 toUseShadowMap = false;
1611 }
1612 }
1613 }
1614 }
1615 if (!toUseShadowMap && myShadowMaps->IsValid())
1616 {
1617 myShadowMaps->Release (aCtx.get());
1618 }
1619
cfb54c0c 1620 return true;
1621}
1622
1623//=======================================================================
1624//function : Redraw
1625//purpose :
1626//=======================================================================
1627void OpenGl_View::Redraw()
1628{
1629 const Standard_Boolean wasDisabledMSAA = myToDisableMSAA;
1630 const Standard_Boolean hadFboBlit = myHasFboBlit;
1631 if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
1632 && !myCaps->vboDisable
1633 && !myCaps->keepArrayData)
1634 {
1635 // caps are shared across all views, thus we need to invalidate all of them
1636 // if (myWasRedrawnGL) { myStructureManager->SetDeviceLost(); }
1637 myDriver->setDeviceLost();
1638 myCaps->keepArrayData = Standard_True;
1639 }
1640
1641 if (!myWorkspace->Activate())
1642 {
1643 return;
1644 }
1645
1646 // implicitly disable VSync when using HMD composer (can be mirrored in window for debugging)
1647 myWindow->SetSwapInterval (IsActiveXR());
1648
1649 ++myFrameCounter;
1650 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
1651 aCtx->FrameStats()->FrameStart (myWorkspace->View(), false);
1652 aCtx->SetLineFeather (myRenderParams.LineFeather);
1653
1654 const Standard_Integer anSRgbState = aCtx->ToRenderSRGB() ? 1 : 0;
1655 if (mySRgbState != -1
1656 && mySRgbState != anSRgbState)
1657 {
1658 releaseSrgbResources (aCtx);
1659 initTextureEnv (aCtx);
1660 }
1661 mySRgbState = anSRgbState;
1662 aCtx->ShaderManager()->UpdateSRgbState();
1663
1664 // release pending GL resources
1665 aCtx->ReleaseDelayed();
1666
1667 // fetch OpenGl context state
1668 aCtx->FetchState();
1669
1670 const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
1671 Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
1672 if (!prepareFrameBuffers (aProjectType))
1673 {
1674 myBackBufferRestored = Standard_False;
1675 myIsImmediateDrawn = Standard_False;
1676 return;
1677 }
1678
d84e8669 1679 // draw shadow maps
1680 if (myShadowMaps->IsValid())
1681 {
1682 Standard_Integer aShadowIndex = myShadowMaps->Lower();
1683 for (Graphic3d_LightSet::Iterator aLightIter (myLights, Graphic3d_LightSet::IterationFilter_ActiveShadowCasters);
1684 aLightIter.More(); aLightIter.Next())
1685 {
1686 const Handle(Graphic3d_CLight)& aLight = aLightIter.Value();
1687 if (aLight->ToCastShadows())
1688 {
1689 const Handle(OpenGl_ShadowMap)& aShadowMap = myShadowMaps->ChangeValue (aShadowIndex);
1690 aShadowMap->SetLightSource (aLight);
1691 renderShadowMap (aShadowMap);
1692 ++aShadowIndex;
1693 }
1694 }
1695 for (; aShadowIndex <= myShadowMaps->Upper(); ++aShadowIndex)
1696 {
1697 myShadowMaps->ChangeValue (aShadowIndex)->SetLightSource (Handle(Graphic3d_CLight)());
1698 }
1699 }
1700
cfb54c0c 1701 OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
1702 bool toSwap = aCtx->IsRender()
1703 && !aCtx->caps->buffersNoSwap
879768fb 1704 && aFrameBuffer == nullptr
cfb54c0c 1705 && (!IsActiveXR() || myRenderParams.ToMirrorComposer);
1706 if ( aFrameBuffer == NULL
1707 && !aCtx->DefaultFrameBuffer().IsNull()
1708 && aCtx->DefaultFrameBuffer()->IsValid())
1709 {
1710 aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
1711 }
1712
1713 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
1714 {
1715 OpenGl_FrameBuffer* aMainFbos[2] =
1716 {
1717 myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
1718 myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
1719 };
1720 OpenGl_FrameBuffer* aMainFbosOit[2] =
1721 {
1722 myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL,
1723 myMainSceneFbosOit[1]->IsValid() ? myMainSceneFbosOit[1].operator->() :
1724 myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL
1725 };
1726
1727 OpenGl_FrameBuffer* anImmFbos[2] =
1728 {
1729 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
1730 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
1731 };
1732 OpenGl_FrameBuffer* anImmFbosOit[2] =
1733 {
1734 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
1735 myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
1736 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
1737 };
1738
1739 if (IsActiveXR())
1740 {
1741 // use single frame for both views - caching main scene content makes no sense
1742 // when head position is expected to be updated each frame redraw with high accuracy
1743 aMainFbos[1] = aMainFbos[0];
1744 aMainFbosOit[1] = aMainFbosOit[0];
1745 anImmFbos[0] = aMainFbos[0];
1746 anImmFbos[1] = aMainFbos[1];
1747 anImmFbosOit[0] = aMainFbosOit[0];
1748 anImmFbosOit[1] = aMainFbosOit[1];
1749 }
1750 else if (!myTransientDrawToFront)
1751 {
1752 anImmFbos [0] = aMainFbos [0];
1753 anImmFbos [1] = aMainFbos [1];
1754 anImmFbosOit[0] = aMainFbosOit[0];
1755 anImmFbosOit[1] = aMainFbosOit[1];
1756 }
1757 else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
1758 || aStereoMode == Graphic3d_StereoMode_QuadBuffer)
1759 {
1760 anImmFbos [0] = NULL;
1761 anImmFbos [1] = NULL;
1762 anImmFbosOit[0] = NULL;
1763 anImmFbosOit[1] = NULL;
1764 }
1765
cfb54c0c 1766 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
cfb54c0c 1767 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1768 aMainFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
1769
1770 redraw (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], aMainFbosOit[0]);
1771 myBackBufferRestored = Standard_True;
1772 myIsImmediateDrawn = Standard_False;
cfb54c0c 1773 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
cfb54c0c 1774 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1775 anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
1776 if (!redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], anImmFbos[0], anImmFbosOit[0]))
1777 {
1778 toSwap = false;
1779 }
879768fb 1780 else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
1781 && toSwap
1782 && myParentView == nullptr)
cfb54c0c 1783 {
1784 aCtx->SwapBuffers();
1785 }
1786
1787 if (IsActiveXR())
1788 {
1789 // push Left frame to HMD display composer
1790 OpenGl_FrameBuffer* anXRFbo = myXrSceneFbo->IsValid() ? myXrSceneFbo.get() : aMainFbos[0];
1791 if (anXRFbo != aMainFbos[0])
1792 {
1793 blitBuffers (aMainFbos[0], anXRFbo); // resize or resolve MSAA samples
1794 }
8f7159cb 1795 const Aspect_GraphicsLibrary aGraphicsLib = aCtx->GraphicsLibrary();
cfb54c0c 1796 myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
1797 aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Left);
1798 }
1799
8f7159cb 1800 if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
1801 {
1802 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
1803 }
cfb54c0c 1804 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1805 aMainFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
1806
1807 redraw (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], aMainFbosOit[1]);
1808 myBackBufferRestored = Standard_True;
1809 myIsImmediateDrawn = Standard_False;
1810 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1811 anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
1812 if (!redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], anImmFbos[1], anImmFbosOit[1]))
1813 {
1814 toSwap = false;
1815 }
1816
1817 if (IsActiveXR())
1818 {
1819 // push Right frame to HMD display composer
1820 OpenGl_FrameBuffer* anXRFbo = myXrSceneFbo->IsValid() ? myXrSceneFbo.get() : aMainFbos[1];
1821 if (anXRFbo != aMainFbos[1])
1822 {
1823 blitBuffers (aMainFbos[1], anXRFbo); // resize or resolve MSAA samples
1824 }
8f7159cb 1825
1826 const Aspect_GraphicsLibrary aGraphicsLib = aCtx->GraphicsLibrary();
cfb54c0c 1827 myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
1828 aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Right);
43eddb47 1829 aCtx->core11fwd->glFinish();
cfb54c0c 1830
1831 if (myRenderParams.ToMirrorComposer)
1832 {
1833 blitBuffers (anXRFbo, aFrameBuffer, myToFlipOutput);
1834 }
1835 }
1836 else if (anImmFbos[0] != NULL)
1837 {
1838 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), 1.0f);
1839 drawStereoPair (aFrameBuffer);
1840 }
1841 }
1842 else
1843 {
1844 OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : aFrameBuffer;
1845 OpenGl_FrameBuffer* aMainFboOit = myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL;
1846 OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
1847 OpenGl_FrameBuffer* anImmFboOit = NULL;
1848 if (!myTransientDrawToFront)
1849 {
1850 anImmFbo = aMainFbo;
1851 anImmFboOit = aMainFboOit;
1852 }
1853 else if (myImmediateSceneFbos[0]->IsValid())
1854 {
1855 anImmFbo = myImmediateSceneFbos[0].operator->();
1856 anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
1857 }
1858
cfb54c0c 1859 if (aMainFbo == NULL)
1860 {
1861 aCtx->SetReadDrawBuffer (GL_BACK);
1862 }
cfb54c0c 1863 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1864 aMainFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
1865
1866 redraw (aProjectType, aMainFbo, aMainFboOit);
1867 myBackBufferRestored = Standard_True;
1868 myIsImmediateDrawn = Standard_False;
1869 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
1870 anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
1871 if (!redrawImmediate (aProjectType, aMainFbo, anImmFbo, anImmFboOit))
1872 {
1873 toSwap = false;
1874 }
1875
1876 if (anImmFbo != NULL
1877 && anImmFbo != aFrameBuffer)
1878 {
1879 blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
1880 }
1881 }
1882
1883 if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
1884 && myRenderParams.IsGlobalIlluminationEnabled)
1885 {
1886 myAccumFrames++;
1887 }
1888
1889 // bind default FBO
1890 bindDefaultFbo();
1891
1892 if (wasDisabledMSAA != myToDisableMSAA
1893 || hadFboBlit != myHasFboBlit)
1894 {
1895 // retry on error
1896 Redraw();
1897 }
1898
1899 // reset state for safety
1900 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
1901 if (aCtx->caps->ffpEnable)
1902 {
1903 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
1904 }
1905
1906 // Swap the buffers
879768fb 1907 if (toSwap
1908 && myParentView == nullptr)
cfb54c0c 1909 {
1910 aCtx->SwapBuffers();
1911 if (!myMainSceneFbos[0]->IsValid())
1912 {
1913 myBackBufferRestored = Standard_False;
1914 }
1915 }
1916 else
1917 {
1918 aCtx->core11fwd->glFlush();
1919 }
1920
1921 // reset render mode state
1922 aCtx->FetchState();
1923 aCtx->FrameStats()->FrameEnd (myWorkspace->View(), false);
1924
1925 myWasRedrawnGL = Standard_True;
1926}
1927
1928// =======================================================================
1929// function : RedrawImmediate
1930// purpose :
1931// =======================================================================
1932void OpenGl_View::RedrawImmediate()
1933{
1934 if (!myWorkspace->Activate())
1935 return;
1936
1937 // no special handling of HMD display, since it will force full Redraw() due to no frame caching (myBackBufferRestored)
1938 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
1939 if (!myTransientDrawToFront
1940 || !myBackBufferRestored
1941 || (aCtx->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
1942 {
1943 Redraw();
1944 return;
1945 }
1946
1947 const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
1948 Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
1949 OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
1950 aCtx->FrameStats()->FrameStart (myWorkspace->View(), true);
1951
1952 if ( aFrameBuffer == NULL
1953 && !aCtx->DefaultFrameBuffer().IsNull()
1954 && aCtx->DefaultFrameBuffer()->IsValid())
1955 {
1956 aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
1957 }
1958
1959 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
1960 {
1961 if (myMainSceneFbos[0]->IsValid()
1962 && !myMainSceneFbos[1]->IsValid())
1963 {
1964 aProjectType = Graphic3d_Camera::Projection_Perspective;
1965 }
1966 }
1967
1968 bool toSwap = false;
1969 if (aProjectType == Graphic3d_Camera::Projection_Stereo)
1970 {
1971 OpenGl_FrameBuffer* aMainFbos[2] =
1972 {
1973 myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
1974 myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
1975 };
1976 OpenGl_FrameBuffer* anImmFbos[2] =
1977 {
1978 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
1979 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
1980 };
1981 OpenGl_FrameBuffer* anImmFbosOit[2] =
1982 {
1983 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
1984 myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
1985 myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
1986 };
1987 if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
1988 || aStereoMode == Graphic3d_StereoMode_QuadBuffer)
1989 {
1990 anImmFbos[0] = NULL;
1991 anImmFbos[1] = NULL;
1992 anImmFbosOit[0] = NULL;
1993 anImmFbosOit[1] = NULL;
1994 }
1995
1996 if (aCtx->arbFBO != NULL)
1997 {
1998 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
1999 }
cfb54c0c 2000 if (anImmFbos[0] == NULL)
2001 {
2002 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
2003 }
cfb54c0c 2004
2005 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
2006 anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
2007 toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye,
2008 aMainFbos[0],
2009 anImmFbos[0],
2010 anImmFbosOit[0],
2011 Standard_True) || toSwap;
2012 if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
2013 && toSwap
879768fb 2014 && myFBO.get() == nullptr
2015 && !aCtx->caps->buffersNoSwap
2016 && myParentView == nullptr)
cfb54c0c 2017 {
2018 aCtx->SwapBuffers();
2019 }
2020
2021 if (aCtx->arbFBO != NULL)
2022 {
2023 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2024 }
cfb54c0c 2025 if (anImmFbos[1] == NULL)
2026 {
2027 aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
2028 }
cfb54c0c 2029 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
2030 anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
2031 toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye,
2032 aMainFbos[1],
2033 anImmFbos[1],
2034 anImmFbosOit[1],
2035 Standard_True) || toSwap;
2036 if (anImmFbos[0] != NULL)
2037 {
2038 drawStereoPair (aFrameBuffer);
2039 }
2040 }
2041 else
2042 {
2043 OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
2044 OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
2045 OpenGl_FrameBuffer* anImmFboOit = NULL;
2046 if (myImmediateSceneFbos[0]->IsValid())
2047 {
2048 anImmFbo = myImmediateSceneFbos[0].operator->();
2049 anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
2050 }
cfb54c0c 2051 if (aMainFbo == NULL)
2052 {
2053 aCtx->SetReadDrawBuffer (GL_BACK);
2054 }
cfb54c0c 2055 aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
2056 anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
2057 toSwap = redrawImmediate (aProjectType,
2058 aMainFbo,
2059 anImmFbo,
2060 anImmFboOit,
2061 Standard_True) || toSwap;
2062 if (anImmFbo != NULL
2063 && anImmFbo != aFrameBuffer)
2064 {
2065 blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
2066 }
2067 }
2068
2069 // bind default FBO
2070 bindDefaultFbo();
2071
2072 // reset state for safety
2073 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
2074 if (aCtx->caps->ffpEnable)
2075 {
2076 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
2077 }
2078
655e883c 2079 if (toSwap
2080 && myFBO.get() == NULL
879768fb 2081 && !aCtx->caps->buffersNoSwap
2082 && myParentView == nullptr)
cfb54c0c 2083 {
2084 aCtx->SwapBuffers();
2085 }
2086 else
2087 {
2088 aCtx->core11fwd->glFlush();
2089 }
2090 aCtx->FrameStats()->FrameEnd (myWorkspace->View(), true);
2091
2092 myWasRedrawnGL = Standard_True;
2093}
2094
2095// =======================================================================
2096// function : redraw
2097// purpose :
2098// =======================================================================
2099void OpenGl_View::redraw (const Graphic3d_Camera::Projection theProjection,
2100 OpenGl_FrameBuffer* theReadDrawFbo,
2101 OpenGl_FrameBuffer* theOitAccumFbo)
2102{
2103 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
2104 if (theReadDrawFbo != NULL)
2105 {
2106 theReadDrawFbo->BindBuffer (aCtx);
2107 theReadDrawFbo->SetupViewport (aCtx);
2108 }
2109 else
2110 {
2111 const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
2112 aCtx->ResizeViewport (aViewport);
2113 }
2114
2115 // request reset of material
2116 aCtx->ShaderManager()->UpdateMaterialState();
2117
2118 myWorkspace->UseZBuffer() = Standard_True;
2119 myWorkspace->UseDepthWrite() = Standard_True;
2120 GLbitfield toClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
2121 aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
2122 aCtx->core11fwd->glDepthMask (GL_TRUE);
2123 aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
2124
2125 aCtx->core11fwd->glClearDepth (1.0);
2126
2127 const OpenGl_Vec4 aBgColor = aCtx->Vec4FromQuantityColor (myBgColor);
2128 aCtx->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
2129 aCtx->core11fwd->glClearColor (aBgColor.r(), aBgColor.g(), aBgColor.b(), aCtx->caps->buffersOpaqueAlpha ? 1.0f : 0.0f);
2130 aCtx->core11fwd->glClear (toClear);
2131 aCtx->SetColorMask (true); // restore default alpha component write state
2132
2133 render (theProjection, theReadDrawFbo, theOitAccumFbo, Standard_False);
2134}
2135
2136// =======================================================================
d84e8669 2137// function : redrawImmediate
cfb54c0c 2138// purpose :
2139// =======================================================================
2140bool OpenGl_View::redrawImmediate (const Graphic3d_Camera::Projection theProjection,
2141 OpenGl_FrameBuffer* theReadFbo,
2142 OpenGl_FrameBuffer* theDrawFbo,
2143 OpenGl_FrameBuffer* theOitAccumFbo,
2144 const Standard_Boolean theIsPartialUpdate)
2145{
2146 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
2147 GLboolean toCopyBackToFront = GL_FALSE;
2148 if (theDrawFbo == theReadFbo
2149 && theDrawFbo != NULL
2150 && theDrawFbo->IsValid())
2151 {
2152 myBackBufferRestored = Standard_False;
2153 theDrawFbo->BindBuffer (aCtx);
2154 }
2155 else if (theReadFbo != NULL
2156 && theReadFbo->IsValid()
2157 && aCtx->IsRender())
2158 {
2159 if (!blitBuffers (theReadFbo, theDrawFbo))
2160 {
2161 return true;
2162 }
2163 }
2164 else if (theDrawFbo == NULL)
2165 {
8f7159cb 2166 if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
2167 {
2168 aCtx->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront);
2169 }
cfb54c0c 2170 if (toCopyBackToFront
2171 && myTransientDrawToFront)
2172 {
2173 if (!HasImmediateStructures()
2174 && !theIsPartialUpdate)
2175 {
2176 // prefer Swap Buffers within Redraw in compatibility mode (without FBO)
2177 return true;
2178 }
2179 if (!copyBackToFront())
2180 {
2181 toCopyBackToFront = GL_FALSE;
2182 myBackBufferRestored = Standard_False;
2183 }
2184 }
2185 else
2186 {
2187 toCopyBackToFront = GL_FALSE;
2188 myBackBufferRestored = Standard_False;
2189 }
2190 }
2191 else
2192 {
2193 myBackBufferRestored = Standard_False;
2194 }
2195 myIsImmediateDrawn = Standard_True;
2196
2197 myWorkspace->UseZBuffer() = Standard_True;
2198 myWorkspace->UseDepthWrite() = Standard_True;
43eddb47 2199 aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
2200 aCtx->core11fwd->glDepthMask (GL_TRUE);
2201 aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
2202 aCtx->core11fwd->glClearDepth (1.0);
cfb54c0c 2203
2204 render (theProjection, theDrawFbo, theOitAccumFbo, Standard_True);
2205
879768fb 2206 blitSubviews (theProjection, theDrawFbo);
2207
cfb54c0c 2208 return !toCopyBackToFront;
2209}
2210
879768fb 2211// =======================================================================
2212// function : blitSubviews
2213// purpose :
2214// =======================================================================
2215bool OpenGl_View::blitSubviews (const Graphic3d_Camera::Projection ,
2216 OpenGl_FrameBuffer* theDrawFbo)
2217{
2218 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
2219 if (aCtx->arbFBOBlit == nullptr)
2220 {
2221 return false;
2222 }
2223
2224 bool isChanged = false;
2225 for (const Handle(Graphic3d_CView)& aChildIter : mySubviews)
2226 {
2227 OpenGl_View* aSubView = dynamic_cast<OpenGl_View*> (aChildIter.get());
dcbd679c 2228 if (!aSubView->IsActive())
2229 {
2230 continue;
2231 }
2232
879768fb 2233 const Handle(OpenGl_FrameBuffer)& aChildFbo = !aSubView->myImmediateSceneFbos[0].IsNull()
2234 ? aSubView->myImmediateSceneFbos[0]
2235 : aSubView->myMainSceneFbos[0];
2236 if (aChildFbo.IsNull() || !aChildFbo->IsValid())
2237 {
2238 continue;
2239 }
2240
2241 aChildFbo->BindReadBuffer (aCtx);
2242 if (theDrawFbo != NULL
2243 && theDrawFbo->IsValid())
2244 {
2245 theDrawFbo->BindDrawBuffer (aCtx);
2246 }
2247 else
2248 {
2249 aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2250 aCtx->SetFrameBufferSRGB (false);
2251 }
2252
2253 Graphic3d_Vec2i aWinSize (aCtx->Viewport()[2], aCtx->Viewport()[3]); //aSubView->GlWindow()->PlatformWindow()->Dimensions();
2254 Graphic3d_Vec2i aSubViewSize = aChildFbo->GetVPSize();
2255 Graphic3d_Vec2i aSubViewPos = aSubView->SubviewTopLeft();
2256 Graphic3d_Vec2i aDestSize = aSubViewSize;
2257 if (aSubView->RenderingParams().RenderResolutionScale != 1.0f)
2258 {
2259 aDestSize = Graphic3d_Vec2i (Graphic3d_Vec2d(aDestSize) / Graphic3d_Vec2d(aSubView->RenderingParams().RenderResolutionScale));
2260 }
2261 aSubViewPos.y() = aWinSize.y() - aDestSize.y() - aSubViewPos.y();
2262
2263 const GLint aFilterGl = aDestSize == aSubViewSize ? GL_NEAREST : GL_LINEAR;
2264 aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aSubViewSize.x(), aSubViewSize.y(),
2265 aSubViewPos.x(), aSubViewPos.y(), aSubViewPos.x() + aDestSize.x(), aSubViewPos.y() + aDestSize.y(),
2266 GL_COLOR_BUFFER_BIT, aFilterGl);
2267 const int anErr = aCtx->core11fwd->glGetError();
2268 if (anErr != GL_NO_ERROR)
2269 {
2270 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error " + OpenGl_Context::FormatGlError (anErr) + "]\n"
2271 + " Please check your graphics driver settings or try updating driver.";
2272 if (aChildFbo->NbSamples() != 0)
2273 {
2274 myToDisableMSAA = true;
2275 aMsg += "\n MSAA settings should not be overridden by driver!";
2276 }
2277 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
2278 }
2279
2280 if (theDrawFbo != NULL
2281 && theDrawFbo->IsValid())
2282 {
2283 theDrawFbo->BindBuffer (aCtx);
2284 }
2285 else
2286 {
2287 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2288 aCtx->SetFrameBufferSRGB (false);
2289 }
2290 isChanged = true;
2291 }
2292
2293 return isChanged;
2294}
2295
d84e8669 2296//=======================================================================
2297//function : renderShadowMap
2298//purpose :
2299//=======================================================================
2300void OpenGl_View::renderShadowMap (const Handle(OpenGl_ShadowMap)& theShadowMap)
2301{
2302 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
2303 if (!theShadowMap->UpdateCamera (*this))
2304 {
2305 return;
2306 }
2307
2308 myBVHSelector.SetViewVolume (theShadowMap->Camera());
2309 myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height(), myRenderParams.ResolutionRatio());
2310 myBVHSelector.CacheClipPtsProjections();
2311
2312 myLocalOrigin.SetCoord (0.0, 0.0, 0.0);
2313 aCtx->SetCamera (theShadowMap->Camera());
2314 aCtx->ProjectionState.SetCurrent (theShadowMap->Camera()->ProjectionMatrixF());
2315 aCtx->ApplyProjectionMatrix();
2316
2317 aCtx->ShaderManager()->UpdateMaterialState();
2318 aCtx->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4());
13b36bb1 2319 aCtx->ShaderManager()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
d84e8669 2320
2321 const Handle(OpenGl_FrameBuffer)& aShadowBuffer = theShadowMap->FrameBuffer();
2322 aShadowBuffer->BindBuffer (aCtx);
2323 aShadowBuffer->SetupViewport (aCtx);
2324
2325 aCtx->SetColorMask (false);
2326 aCtx->SetAllowSampleAlphaToCoverage (false);
2327 aCtx->SetSampleAlphaToCoverage (false);
2328
2329 myWorkspace->UseZBuffer() = true;
2330 myWorkspace->UseDepthWrite() = true;
2331 aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
2332 aCtx->core11fwd->glDepthMask (GL_TRUE);
2333 aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
2334 aCtx->core11fwd->glClearDepth (1.0);
2335 aCtx->core11fwd->glClear (GL_DEPTH_BUFFER_BIT);
2336
06aa2001 2337 Graphic3d_Camera::Projection aProjection = theShadowMap->LightSource()->Type() == Graphic3d_TypeOfLightSource_Directional
2338 ? Graphic3d_Camera::Projection_Orthographic
2339 : Graphic3d_Camera::Projection_Perspective;
d9254973 2340 myWorkspace->SetRenderFilter (myWorkspace->RenderFilter() | OpenGl_RenderFilter_SkipTrsfPersistence);
06aa2001 2341 renderScene (aProjection, aShadowBuffer.get(), NULL, false);
2342 myWorkspace->SetRenderFilter (myWorkspace->RenderFilter() & ~(Standard_Integer)OpenGl_RenderFilter_SkipTrsfPersistence);
d84e8669 2343
2344 aCtx->SetColorMask (true);
2345 myWorkspace->ResetAppliedAspect();
2346 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
2347
2348//Image_AlienPixMap anImage; anImage.InitZero (Image_Format_Gray, aShadowBuffer->GetVPSizeX(), aShadowBuffer->GetVPSizeY());
2349//OpenGl_FrameBuffer::BufferDump (aCtx, aShadowBuffer, anImage, Graphic3d_BT_Depth);
2350//anImage.Save (TCollection_AsciiString ("shadow") + theShadowMap->Texture()->Sampler()->Parameters()->TextureUnit() + ".png");
2351
2352 bindDefaultFbo();
2353}
2354
cfb54c0c 2355//=======================================================================
2356//function : Render
2357//purpose :
2358//=======================================================================
2359void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
2360 OpenGl_FrameBuffer* theOutputFBO,
2361 OpenGl_FrameBuffer* theOitAccumFbo,
2362 const Standard_Boolean theToDrawImmediate)
2363{
2364 // ==================================
2365 // Step 1: Prepare for render
2366 // ==================================
2367
2368 const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
2369 aContext->SetAllowSampleAlphaToCoverage (myRenderParams.ToEnableAlphaToCoverage
2370 && theOutputFBO != NULL
2371 && theOutputFBO->NbSamples() != 0);
2372
cfb54c0c 2373 // Disable current clipping planes
43eddb47 2374 if (aContext->core11ffp != NULL)
cfb54c0c 2375 {
2376 const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes();
2377 for (Standard_Integer aClipPlaneId = GL_CLIP_PLANE0; aClipPlaneId < GL_CLIP_PLANE0 + aMaxPlanes; ++aClipPlaneId)
2378 {
2379 aContext->core11fwd->glDisable (aClipPlaneId);
2380 }
2381 }
cfb54c0c 2382
2383 // update states of OpenGl_BVHTreeSelector (frustum culling algorithm);
2384 // note that we pass here window dimensions ignoring Graphic3d_RenderingParams::RenderResolutionScale
2385 myBVHSelector.SetViewVolume (myCamera);
2386 myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height(), myRenderParams.ResolutionRatio());
2387 myBVHSelector.CacheClipPtsProjections();
2388
2389 const Handle(OpenGl_ShaderManager)& aManager = aContext->ShaderManager();
13b36bb1 2390 const Handle(Graphic3d_LightSet)& aLights = myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Unlit ? myNoShadingLight : myLights;
cfb54c0c 2391 Standard_Size aLightsRevision = 0;
2392 if (!aLights.IsNull())
2393 {
2394 aLightsRevision = aLights->UpdateRevision();
2395 }
2396 if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState
2397 || aLightsRevision != myLightsRevision)
2398 {
2399 myLightsRevision = aLightsRevision;
d84e8669 2400 aManager->UpdateLightSourceStateTo (aLights, SpecIBLMapLevels(), myShadowMaps->IsValid() ? myShadowMaps : Handle(OpenGl_ShadowMapArray)());
cfb54c0c 2401 myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index());
2402 }
2403
2404 // Update matrices if camera has changed.
2405 Graphic3d_WorldViewProjState aWVPState = myCamera->WorldViewProjState();
2406 if (myWorldViewProjState != aWVPState)
2407 {
2408 myAccumFrames = 0;
2409 myWorldViewProjState = aWVPState;
2410 }
2411
2412 myLocalOrigin.SetCoord (0.0, 0.0, 0.0);
2413 aContext->SetCamera (myCamera);
2414 if (aManager->ModelWorldState().Index() == 0)
2415 {
2416 aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4());
2417 }
2418
2419 // ====================================
2420 // Step 2: Redraw background
2421 // ====================================
2422
2423 // Render background
2424 if (!theToDrawImmediate)
2425 {
2426 drawBackground (myWorkspace, theProjection);
2427 }
2428
cfb54c0c 2429 // Switch off lighting by default
43eddb47 2430 if (aContext->core11ffp != NULL
cfb54c0c 2431 && aContext->caps->ffpEnable)
2432 {
43eddb47 2433 aContext->core11fwd->glDisable (GL_LIGHTING);
cfb54c0c 2434 }
cfb54c0c 2435
2436 // =================================
2437 // Step 3: Redraw main plane
2438 // =================================
2439
cfb54c0c 2440 // if the view is scaled normal vectors are scaled to unit
2441 // length for correct displaying of shaded objects
2442 const gp_Pnt anAxialScale = aContext->Camera()->AxialScale();
2443 if (anAxialScale.X() != 1.F ||
2444 anAxialScale.Y() != 1.F ||
2445 anAxialScale.Z() != 1.F)
2446 {
2447 aContext->SetGlNormalizeEnabled (Standard_True);
2448 }
2449 else
2450 {
2451 aContext->SetGlNormalizeEnabled (Standard_False);
2452 }
cfb54c0c 2453
114db5a5 2454 aManager->SetShadingModel (OpenGl_ShaderManager::PBRShadingModelFallback (myRenderParams.ShadingModel, checkPBRAvailability()));
cfb54c0c 2455
2456 // Redraw 3d scene
2457 if (theProjection == Graphic3d_Camera::Projection_MonoLeftEye)
2458 {
2459 aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoLeftF());
2460 aContext->ApplyProjectionMatrix();
2461 }
2462 else if (theProjection == Graphic3d_Camera::Projection_MonoRightEye)
2463 {
2464 aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoRightF());
2465 aContext->ApplyProjectionMatrix();
2466 }
2467
2468 myWorkspace->SetEnvironmentTexture (myTextureEnv);
2469
d84e8669 2470 const bool hasShadowMap = aContext->ShaderManager()->LightSourceState().HasShadowMaps();
2471 if (hasShadowMap)
2472 {
2473 for (Standard_Integer aShadowIter = myShadowMaps->Lower(); aShadowIter <= myShadowMaps->Upper(); ++aShadowIter)
2474 {
2475 const Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->Value (aShadowIter);
2476 aShadow->Texture()->Bind (aContext);
2477 }
2478 }
2479
cfb54c0c 2480 renderScene (theProjection, theOutputFBO, theOitAccumFbo, theToDrawImmediate);
2481
d84e8669 2482 if (hasShadowMap)
2483 {
2484 for (Standard_Integer aShadowIter = myShadowMaps->Lower(); aShadowIter <= myShadowMaps->Upper(); ++aShadowIter)
2485 {
2486 const Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->Value (aShadowIter);
2487 aShadow->Texture()->Unbind (aContext);
2488 }
2489 if (aContext->core15fwd != NULL)
2490 {
2491 aContext->core15fwd->glActiveTexture (GL_TEXTURE0);
2492 }
2493 }
2494
cfb54c0c 2495 myWorkspace->SetEnvironmentTexture (Handle(OpenGl_TextureSet)());
2496
2497 // ===============================
2498 // Step 4: Trihedron
2499 // ===============================
2500
2501 // Resetting GL parameters according to the default aspects
2502 // in order to synchronize GL state with the graphic driver state
2503 // before drawing auxiliary stuff (trihedrons, overlayer)
2504 myWorkspace->ResetAppliedAspect();
2505
2506 // Render trihedron
2507 if (!theToDrawImmediate)
2508 {
2509 renderTrihedron (myWorkspace);
cfb54c0c 2510 }
2511 else
2512 {
2513 renderFrameStats();
2514 }
2515
2516 myWorkspace->ResetAppliedAspect();
2517 aContext->SetAllowSampleAlphaToCoverage (false);
2518 aContext->SetSampleAlphaToCoverage (false);
2519
2520 // reset FFP state for safety
2521 aContext->BindProgram (Handle(OpenGl_ShaderProgram)());
2522 if (aContext->caps->ffpEnable)
2523 {
2524 aContext->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
2525 }
cfb54c0c 2526}
2527
2528// =======================================================================
2529// function : InvalidateBVHData
2530// purpose :
2531// =======================================================================
2532void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId)
2533{
2534 myZLayers.InvalidateBVHData (theLayerId);
2535}
2536
2537//=======================================================================
2538//function : renderStructs
2539//purpose :
2540//=======================================================================
2541void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection,
2542 OpenGl_FrameBuffer* theReadDrawFbo,
2543 OpenGl_FrameBuffer* theOitAccumFbo,
2544 const Standard_Boolean theToDrawImmediate)
2545{
879768fb 2546 if (myIsSubviewComposer)
2547 {
2548 return;
2549 }
2550
cfb54c0c 2551 myZLayers.UpdateCulling (myWorkspace, theToDrawImmediate);
879768fb 2552 if (myZLayers.NbStructures() <= 0)
2553 {
cfb54c0c 2554 return;
879768fb 2555 }
cfb54c0c 2556
2557 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
2558 Standard_Boolean toRenderGL = theToDrawImmediate ||
2559 myRenderParams.Method != Graphic3d_RM_RAYTRACING ||
2560 myRaytraceInitStatus == OpenGl_RT_FAIL ||
2561 aCtx->IsFeedback();
2562
2563 if (!toRenderGL)
2564 {
1220d98e 2565 const Graphic3d_Vec2i aSizeXY = theReadDrawFbo != NULL
2566 ? theReadDrawFbo->GetVPSize()
2567 : Graphic3d_Vec2i (myWindow->Width(), myWindow->Height());
cfb54c0c 2568
1220d98e 2569 toRenderGL = !initRaytraceResources (aSizeXY.x(), aSizeXY.y(), aCtx)
cfb54c0c 2570 || !updateRaytraceGeometry (OpenGl_GUM_CHECK, myId, aCtx);
2571
2572 toRenderGL |= !myIsRaytraceDataValid; // if no ray-trace data use OpenGL
2573
2574 if (!toRenderGL)
2575 {
1220d98e 2576 myOpenGlFBO ->InitLazy (aCtx, aSizeXY, myFboColorFormat, myFboDepthFormat, 0);
cfb54c0c 2577 if (theReadDrawFbo != NULL)
1220d98e 2578 {
cfb54c0c 2579 theReadDrawFbo->UnbindBuffer (aCtx);
1220d98e 2580 }
cfb54c0c 2581
2582 // Prepare preliminary OpenGL output
2583 if (aCtx->arbFBOBlit != NULL)
2584 {
2585 // Render bottom OSD layer
2586 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Bottom, theReadDrawFbo, theOitAccumFbo);
2587
2588 const Standard_Integer aPrevFilter = myWorkspace->RenderFilter() & ~(Standard_Integer )(OpenGl_RenderFilter_NonRaytraceableOnly);
2589 myWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_NonRaytraceableOnly);
2590 {
2591 if (theReadDrawFbo != NULL)
2592 {
2593 theReadDrawFbo->BindDrawBuffer (aCtx);
2594 }
2595 else
2596 {
2597 aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
2598 aCtx->SetFrameBufferSRGB (false);
2599 }
2600
2601 // Render non-polygonal elements in default layer
2602 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_RayTracable, theReadDrawFbo, theOitAccumFbo);
2603 }
2604 myWorkspace->SetRenderFilter (aPrevFilter);
2605 }
2606
2607 if (theReadDrawFbo != NULL)
2608 {
2609 theReadDrawFbo->BindBuffer (aCtx);
2610 }
2611 else
2612 {
2613 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, 0);
2614 aCtx->SetFrameBufferSRGB (false);
2615 }
2616
2617 // Reset OpenGl aspects state to default to avoid enabling of
2618 // backface culling which is not supported in ray-tracing.
2619 myWorkspace->ResetAppliedAspect();
2620
2621 // Ray-tracing polygonal primitive arrays
1220d98e 2622 raytrace (aSizeXY.x(), aSizeXY.y(), theProjection, theReadDrawFbo, aCtx);
cfb54c0c 2623
2624 // Render upper (top and topmost) OpenGL layers
2625 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Upper, theReadDrawFbo, theOitAccumFbo);
2626 }
2627 }
2628
2629 // Redraw 3D scene using OpenGL in standard
2630 // mode or in case of ray-tracing failure
2631 if (toRenderGL)
2632 {
2633 myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_All, theReadDrawFbo, theOitAccumFbo);
2634
2635 // Set flag that scene was redrawn by standard pipeline
2636 myWasRedrawnGL = Standard_True;
2637 }
2638}
2639
2640//=======================================================================
2641//function : renderTrihedron
2642//purpose :
2643//=======================================================================
2644void OpenGl_View::renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace)
2645{
2646 if (myToShowGradTrihedron)
2647 {
2648 myGraduatedTrihedron.Render (theWorkspace);
2649 }
2650}
2651
2652//=======================================================================
2653//function : renderFrameStats
2654//purpose :
2655//=======================================================================
2656void OpenGl_View::renderFrameStats()
2657{
2658 if (myRenderParams.ToShowStats
2659 && myRenderParams.CollectedStats != Graphic3d_RenderingParams::PerfCounters_NONE)
2660 {
2661 myFrameStatsPrs.Update (myWorkspace);
2662 myFrameStatsPrs.Render (myWorkspace);
2663 }
2664}
2665
2666// =======================================================================
2667// function : Invalidate
2668// purpose :
2669// =======================================================================
2670void OpenGl_View::Invalidate()
2671{
2672 myBackBufferRestored = Standard_False;
2673}
2674
2675//=======================================================================
2676//function : renderScene
2677//purpose :
2678//=======================================================================
2679void OpenGl_View::renderScene (Graphic3d_Camera::Projection theProjection,
2680 OpenGl_FrameBuffer* theReadDrawFbo,
2681 OpenGl_FrameBuffer* theOitAccumFbo,
2682 const Standard_Boolean theToDrawImmediate)
2683{
2684 const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
2685
2686 // Specify clipping planes in view transformation space
2687 aContext->ChangeClipping().Reset (myClipPlanes);
2688 if (!myClipPlanes.IsNull()
2689 && !myClipPlanes->IsEmpty())
2690 {
2691 aContext->ShaderManager()->UpdateClippingState();
2692 }
2693
2694 renderStructs (theProjection, theReadDrawFbo, theOitAccumFbo, theToDrawImmediate);
2695 aContext->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
2696
2697 // Apply restored view matrix.
2698 aContext->ApplyWorldViewMatrix();
2699
2700 aContext->ChangeClipping().Reset (Handle(Graphic3d_SequenceOfHClipPlane)());
2701 if (!myClipPlanes.IsNull()
2702 && !myClipPlanes->IsEmpty())
2703 {
2704 aContext->ShaderManager()->RevertClippingState();
2705 }
2706}
2707
2708// =======================================================================
2709// function : bindDefaultFbo
2710// purpose :
2711// =======================================================================
2712void OpenGl_View::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo)
2713{
2714 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
2715 OpenGl_FrameBuffer* anFbo = (theCustomFbo != NULL && theCustomFbo->IsValid())
2716 ? theCustomFbo
2717 : (!aCtx->DefaultFrameBuffer().IsNull()
2718 && aCtx->DefaultFrameBuffer()->IsValid()
2719 ? aCtx->DefaultFrameBuffer().operator->()
2720 : NULL);
2721 if (anFbo != NULL)
2722 {
2723 anFbo->BindBuffer (aCtx);
2724 anFbo->SetupViewport (aCtx);
2725 }
2726 else
2727 {
8f7159cb 2728 if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
2729 {
2730 aCtx->SetReadDrawBuffer (GL_BACK);
2731 }
2732 else if (aCtx->arbFBO != NULL)
cfb54c0c 2733 {
2734 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2735 }
8f7159cb 2736
cfb54c0c 2737 const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
2738 aCtx->ResizeViewport (aViewport);
2739 }
2740}
2741
2742// =======================================================================
2743// function : initBlitQuad
2744// purpose :
2745// =======================================================================
2746OpenGl_VertexBuffer* OpenGl_View::initBlitQuad (const Standard_Boolean theToFlip)
2747{
2748 OpenGl_VertexBuffer* aVerts = NULL;
2749 if (!theToFlip)
2750 {
2751 aVerts = &myFullScreenQuad;
2752 if (!aVerts->IsValid())
2753 {
2754 OpenGl_Vec4 aQuad[4] =
2755 {
2756 OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
2757 OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
2758 OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
2759 OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
2760 };
2761 aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
2762 }
2763 }
2764 else
2765 {
2766 aVerts = &myFullScreenQuadFlip;
2767 if (!aVerts->IsValid())
2768 {
2769 OpenGl_Vec4 aQuad[4] =
2770 {
2771 OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f),
2772 OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f),
2773 OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
2774 OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f)
2775 };
2776 aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
2777 }
2778 }
2779 return aVerts;
2780}
2781
2782// =======================================================================
2783// function : blitBuffers
2784// purpose :
2785// =======================================================================
2786bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
2787 OpenGl_FrameBuffer* theDrawFbo,
2788 const Standard_Boolean theToFlip)
2789{
2790 Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
2791 const Standard_Integer aReadSizeX = theReadFbo != NULL ? theReadFbo->GetVPSizeX() : myWindow->Width();
2792 const Standard_Integer aReadSizeY = theReadFbo != NULL ? theReadFbo->GetVPSizeY() : myWindow->Height();
2793 const Standard_Integer aDrawSizeX = theDrawFbo != NULL ? theDrawFbo->GetVPSizeX() : myWindow->Width();
2794 const Standard_Integer aDrawSizeY = theDrawFbo != NULL ? theDrawFbo->GetVPSizeY() : myWindow->Height();
2795 if (theReadFbo == NULL || aCtx->IsFeedback())
2796 {
2797 return false;
2798 }
2799 else if (theReadFbo == theDrawFbo)
2800 {
2801 return true;
2802 }
2803
2804 // clear destination before blitting
2805 if (theDrawFbo != NULL
2806 && theDrawFbo->IsValid())
2807 {
2808 theDrawFbo->BindBuffer (aCtx);
2809 }
2810 else
2811 {
2812 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2813 aCtx->SetFrameBufferSRGB (false);
2814 }
2815 const Standard_Integer aViewport[4] = { 0, 0, aDrawSizeX, aDrawSizeY };
2816 aCtx->ResizeViewport (aViewport);
2817
2818 aCtx->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
2819 aCtx->core20fwd->glClearDepth (1.0);
57357010 2820 aCtx->core20fwd->glClearColor (0.0f, 0.0f, 0.0f, aCtx->caps->buffersOpaqueAlpha ? 1.0f : 0.0f);
cfb54c0c 2821 aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
2822 aCtx->SetColorMask (true); // restore default alpha component write state
2823
2824 const bool toApplyGamma = aCtx->ToRenderSRGB() != aCtx->IsFrameBufferSRGB();
c8365a1c 2825 bool toDrawTexture = true;
2826 if (aCtx->arbFBOBlit != NULL)
2827 {
2828 if (!toApplyGamma
2829 && theReadFbo->NbSamples() != 0)
2830 {
2831 toDrawTexture = false;
2832 }
2833 if (theReadFbo->IsColorRenderBuffer())
2834 {
2835 // render buffers could be resolved only via glBlitFramebuffer()
2836 toDrawTexture = false;
2837 }
2838 }
2839
2840 if (!toDrawTexture)
cfb54c0c 2841 {
2842 GLbitfield aCopyMask = 0;
2843 theReadFbo->BindReadBuffer (aCtx);
2844 if (theDrawFbo != NULL
2845 && theDrawFbo->IsValid())
2846 {
2847 theDrawFbo->BindDrawBuffer (aCtx);
2848 if (theDrawFbo->HasColor()
2849 && theReadFbo->HasColor())
2850 {
2851 aCopyMask |= GL_COLOR_BUFFER_BIT;
2852 }
2853 if (theDrawFbo->HasDepth()
2854 && theReadFbo->HasDepth())
2855 {
2856 aCopyMask |= GL_DEPTH_BUFFER_BIT;
2857 }
2858 }
2859 else
2860 {
2861 if (theReadFbo->HasColor())
2862 {
2863 aCopyMask |= GL_COLOR_BUFFER_BIT;
2864 }
2865 if (theReadFbo->HasDepth())
2866 {
2867 aCopyMask |= GL_DEPTH_BUFFER_BIT;
2868 }
2869 aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2870 aCtx->SetFrameBufferSRGB (false);
2871 }
2872
2873 // we don't copy stencil buffer here... does it matter for performance?
2874 aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aReadSizeX, aReadSizeY,
2875 0, 0, aDrawSizeX, aDrawSizeY,
2876 aCopyMask, GL_NEAREST);
a46ab511 2877 const int anErr = aCtx->core11fwd->glGetError();
cfb54c0c 2878 if (anErr != GL_NO_ERROR)
2879 {
2880 // glBlitFramebuffer() might fail in several cases:
2881 // - Both FBOs have MSAA and they are samples number does not match.
2882 // OCCT checks that this does not happen,
2883 // however some graphics drivers provide an option for overriding MSAA.
2884 // In this case window MSAA might be non-zero (and application can not check it)
2885 // and might not match MSAA of our offscreen FBOs.
2886 // - Pixel formats of FBOs do not match.
2887 // This also might happen with window has pixel format,
2888 // e.g. Mesa fails blitting RGBA8 -> RGB8 while other drivers support this conversion.
a46ab511 2889 TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error " + OpenGl_Context::FormatGlError (anErr) + "]\n"
cfb54c0c 2890 + " Please check your graphics driver settings or try updating driver.";
2891 if (theReadFbo->NbSamples() != 0)
2892 {
2893 myToDisableMSAA = true;
2894 aMsg += "\n MSAA settings should not be overridden by driver!";
2895 }
a46ab511 2896 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
cfb54c0c 2897 }
2898
2899 if (theDrawFbo != NULL
2900 && theDrawFbo->IsValid())
2901 {
2902 theDrawFbo->BindBuffer (aCtx);
2903 }
2904 else
2905 {
2906 aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
2907 aCtx->SetFrameBufferSRGB (false);
2908 }
2909 }
2910 else
2911 {
2912 aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
2913 aCtx->core20fwd->glDepthMask (GL_TRUE);
2914 aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
8f7159cb 2915 if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
2916 && !aCtx->IsGlGreaterEqual (3, 0)
2917 && !aCtx->extFragDepth)
cfb54c0c 2918 {
2919 aCtx->core20fwd->glDisable (GL_DEPTH_TEST);
2920 }
cfb54c0c 2921
2922 aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
2923
2924 const Graphic3d_TypeOfTextureFilter aFilter = (aDrawSizeX == aReadSizeX && aDrawSizeY == aReadSizeY) ? Graphic3d_TOTF_NEAREST : Graphic3d_TOTF_BILINEAR;
2925 const GLint aFilterGl = aFilter == Graphic3d_TOTF_NEAREST ? GL_NEAREST : GL_LINEAR;
2926
2927 OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip);
2928 const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
2929 if (aVerts->IsValid()
2930 && aManager->BindFboBlitProgram (theReadFbo != NULL ? theReadFbo->NbSamples() : 0, toApplyGamma))
2931 {
2932 aCtx->SetSampleAlphaToCoverage (false);
2933 theReadFbo->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_0);
2934 if (theReadFbo->ColorTexture()->Sampler()->Parameters()->Filter() != aFilter)
2935 {
2936 theReadFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (aFilter);
2937 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
2938 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
2939 }
2940
2941 theReadFbo->DepthStencilTexture()->Bind (aCtx, Graphic3d_TextureUnit_1);
2942 if (theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->Filter() != aFilter)
2943 {
2944 theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->SetFilter (aFilter);
2945 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
2946 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
2947 }
2948
2949 aVerts->BindVertexAttrib (aCtx, Graphic3d_TOA_POS);
2950
2951 aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
2952
2953 aVerts->UnbindVertexAttrib (aCtx, Graphic3d_TOA_POS);
2954 theReadFbo->DepthStencilTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
2955 theReadFbo->ColorTexture() ->Unbind (aCtx, Graphic3d_TextureUnit_0);
2956 aCtx->BindProgram (NULL);
2957 }
2958 else
2959 {
2960 TCollection_ExtendedString aMsg = TCollection_ExtendedString()
2961 + "Error! FBO blitting has failed";
2962 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
2963 GL_DEBUG_TYPE_ERROR,
2964 0,
2965 GL_DEBUG_SEVERITY_HIGH,
2966 aMsg);
2967 myHasFboBlit = Standard_False;
2968 theReadFbo->Release (aCtx.operator->());
2969 return true;
2970 }
2971 }
2972 return true;
2973}
2974
2975// =======================================================================
2976// function : drawStereoPair
2977// purpose :
2978// =======================================================================
2979void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
2980{
2981 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
2982 bindDefaultFbo (theDrawFbo);
2983 OpenGl_FrameBuffer* aPair[2] =
2984 {
2985 myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
2986 myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
2987 };
2988 if (aPair[0] == NULL
2989 || aPair[1] == NULL
2990 || !myTransientDrawToFront)
2991 {
2992 aPair[0] = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
2993 aPair[1] = myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL;
2994 }
2995
2996 if (aPair[0] == NULL
2997 || aPair[1] == NULL)
2998 {
2999 return;
3000 }
3001
3002 if (aPair[0]->NbSamples() != 0)
3003 {
3004 // resolve MSAA buffers before drawing
1220d98e 3005 if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, myFboDepthFormat, 0)
3006 || !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, 0, 0))
cfb54c0c 3007 {
2275caec 3008 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
cfb54c0c 3009 "Error! Unable to allocate FBO for blitting stereo pair");
3010 bindDefaultFbo (theDrawFbo);
3011 return;
3012 }
3013
3014 if (!blitBuffers (aPair[0], myOpenGlFBO .operator->(), Standard_False)
3015 || !blitBuffers (aPair[1], myOpenGlFBO2.operator->(), Standard_False))
3016 {
3017 bindDefaultFbo (theDrawFbo);
3018 return;
3019 }
3020
3021 aPair[0] = myOpenGlFBO .operator->();
3022 aPair[1] = myOpenGlFBO2.operator->();
3023 bindDefaultFbo (theDrawFbo);
3024 }
3025
3026 struct
3027 {
3028 Standard_Integer left;
3029 Standard_Integer top;
3030 Standard_Integer right;
3031 Standard_Integer bottom;
3032 Standard_Integer dx() { return right - left; }
3033 Standard_Integer dy() { return bottom - top; }
3034 } aGeom;
3035
3036 myWindow->PlatformWindow()->Position (aGeom.left, aGeom.top, aGeom.right, aGeom.bottom);
3037
3038 Standard_Boolean toReverse = myRenderParams.ToReverseStereo;
3039 const Standard_Boolean isOddY = (aGeom.top + aGeom.dy()) % 2 == 1;
3040 const Standard_Boolean isOddX = aGeom.left % 2 == 1;
3041 if (isOddY
3042 && (myRenderParams.StereoMode == Graphic3d_StereoMode_RowInterlaced
3043 || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
3044 {
3045 toReverse = !toReverse;
3046 }
3047 if (isOddX
3048 && (myRenderParams.StereoMode == Graphic3d_StereoMode_ColumnInterlaced
3049 || myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
3050 {
3051 toReverse = !toReverse;
3052 }
3053
3054 if (toReverse)
3055 {
3056 std::swap (aPair[0], aPair[1]);
3057 }
3058
3059 aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
3060 aCtx->core20fwd->glDepthMask (GL_TRUE);
3061 aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
3062
3063 aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
3064 OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput);
3065
3066 const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
2275caec 3067 if (!aVerts->IsValid()
3068 || !aManager->BindStereoProgram (myRenderParams.StereoMode))
cfb54c0c 3069 {
2275caec 3070 aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Error! Anaglyph has failed");
3071 return;
3072 }
3073
3074 switch (myRenderParams.StereoMode)
3075 {
3076 case Graphic3d_StereoMode_Anaglyph:
cfb54c0c 3077 {
3078 OpenGl_Mat4 aFilterL, aFilterR;
3079 aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
3080 aFilterR.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
3081 switch (myRenderParams.AnaglyphFilter)
3082 {
3083 case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple:
3084 {
3085 aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
3086 aFilterR.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
3087 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
3088 break;
3089 }
3090 case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized:
3091 {
3092 aFilterL.SetRow (0, Graphic3d_Vec4 ( 0.4154f, 0.4710f, 0.16666667f, 0.0f));
3093 aFilterL.SetRow (1, Graphic3d_Vec4 (-0.0458f, -0.0484f, -0.0257f, 0.0f));
3094 aFilterL.SetRow (2, Graphic3d_Vec4 (-0.0547f, -0.0615f, 0.0128f, 0.0f));
3095 aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
3096 aFilterR.SetRow (0, Graphic3d_Vec4 (-0.01090909f, -0.03636364f, -0.00606061f, 0.0f));
3097 aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.37560000f, 0.73333333f, 0.01111111f, 0.0f));
3098 aFilterR.SetRow (2, Graphic3d_Vec4 (-0.06510000f, -0.12870000f, 1.29710000f, 0.0f));
3099 aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
3100 break;
3101 }
3102 case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple:
3103 {
3104 aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
3105 aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
3106 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
3107 break;
3108 }
3109 case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized:
3110 {
3111 aFilterL.SetRow (0, Graphic3d_Vec4 ( 1.062f, -0.205f, 0.299f, 0.0f));
3112 aFilterL.SetRow (1, Graphic3d_Vec4 (-0.026f, 0.908f, 0.068f, 0.0f));
3113 aFilterL.SetRow (2, Graphic3d_Vec4 (-0.038f, -0.173f, 0.022f, 0.0f));
3114 aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
3115 aFilterR.SetRow (0, Graphic3d_Vec4 (-0.016f, -0.123f, -0.017f, 0.0f));
3116 aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.006f, 0.062f, -0.017f, 0.0f));
3117 aFilterR.SetRow (2, Graphic3d_Vec4 ( 0.094f, 0.185f, 0.911f, 0.0f));
3118 aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
3119 break;
3120 }
3121 case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple:
3122 {
3123 aFilterR.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
3124 aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
3125 aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
3126 break;
3127 }
3128 case Graphic3d_RenderingParams::Anaglyph_UserDefined:
3129 {
3130 aFilterL = myRenderParams.AnaglyphLeft;
3131 aFilterR = myRenderParams.AnaglyphRight;
3132 break;
3133 }
3134 }
3135 aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL);
3136 aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR);
2275caec 3137 break;
cfb54c0c 3138 }
2275caec 3139 case Graphic3d_StereoMode_RowInterlaced:
3140 {
3141 Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
3142 ? Graphic3d_Vec2 (0.0f, -0.5f / float(aPair[0]->GetSizeY()))
3143 : Graphic3d_Vec2();
3144 aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
3145 break;
3146 }
3147 case Graphic3d_StereoMode_ColumnInterlaced:
3148 {
3149 Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
3150 ? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()), 0.0f)
3151 : Graphic3d_Vec2();
3152 aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
3153 break;
3154 }
3155 case Graphic3d_StereoMode_ChessBoard:
3156 {
3157 Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
3158 ? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()),
3159 -0.5f / float(aPair[0]->GetSizeY()))
3160 : Graphic3d_Vec2();
3161 aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
3162 break;
3163 }
3164 default: break;
cfb54c0c 3165 }
2275caec 3166
3167 for (int anEyeIter = 0; anEyeIter < 2; ++anEyeIter)
cfb54c0c 3168 {
2275caec 3169 OpenGl_FrameBuffer* anEyeFbo = aPair[anEyeIter];
3170 anEyeFbo->ColorTexture()->Bind (aCtx, (Graphic3d_TextureUnit )(Graphic3d_TextureUnit_0 + anEyeIter));
3171 if (anEyeFbo->ColorTexture()->Sampler()->Parameters()->Filter() != Graphic3d_TOTF_BILINEAR)
3172 {
3173 // force filtering
3174 anEyeFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
3175 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
3176 aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
3177 }
cfb54c0c 3178 }
2275caec 3179 aVerts->BindVertexAttrib (aCtx, 0);
3180
3181 aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
3182
3183 aVerts->UnbindVertexAttrib (aCtx, 0);
3184 aPair[1]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
3185 aPair[0]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_0);
cfb54c0c 3186}
3187
3188// =======================================================================
3189// function : copyBackToFront
3190// purpose :
3191// =======================================================================
3192bool OpenGl_View::copyBackToFront()
3193{
3194 myIsImmediateDrawn = Standard_False;
cfb54c0c 3195 const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
43eddb47 3196 if (aCtx->core11ffp == NULL)
cfb54c0c 3197 {
3198 return false;
3199 }
3200
3201 OpenGl_Mat4 aProjectMat;
3202 Graphic3d_TransformUtils::Ortho2D (aProjectMat,
3203 0.0f, static_cast<GLfloat> (myWindow->Width()),
3204 0.0f, static_cast<GLfloat> (myWindow->Height()));
3205
3206 aCtx->WorldViewState.Push();
3207 aCtx->ProjectionState.Push();
3208
3209 aCtx->WorldViewState.SetIdentity();
3210 aCtx->ProjectionState.SetCurrent (aProjectMat);
3211
3212 aCtx->ApplyProjectionMatrix();
3213 aCtx->ApplyWorldViewMatrix();
3214
3215 // synchronize FFP state before copying pixels
3216 aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
3217 aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
3218 aCtx->DisableFeatures();
3219
3220 switch (aCtx->DrawBuffer())
3221 {
3222 case GL_BACK_LEFT:
3223 {
3224 aCtx->SetReadBuffer (GL_BACK_LEFT);
3225 aCtx->SetDrawBuffer (GL_FRONT_LEFT);
3226 break;
3227 }
3228 case GL_BACK_RIGHT:
3229 {
3230 aCtx->SetReadBuffer (GL_BACK_RIGHT);
3231 aCtx->SetDrawBuffer (GL_FRONT_RIGHT);
3232 break;
3233 }
3234 default:
3235 {
3236 aCtx->SetReadBuffer (GL_BACK);
3237 aCtx->SetDrawBuffer (GL_FRONT);
3238 break;
3239 }
3240 }
3241
43eddb47 3242 aCtx->core11ffp->glRasterPos2i (0, 0);
3243 aCtx->core11ffp->glCopyPixels (0, 0, myWindow->Width() + 1, myWindow->Height() + 1, GL_COLOR);
3244 //aCtx->core11ffp->glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH);
cfb54c0c 3245
3246 aCtx->EnableFeatures();
3247
3248 aCtx->WorldViewState.Pop();
3249 aCtx->ProjectionState.Pop();
3250 aCtx->ApplyProjectionMatrix();
3251
3252 // read/write from front buffer now
3253 aCtx->SetReadBuffer (aCtx->DrawBuffer());
3254 return true;
cfb54c0c 3255}
3256
3257// =======================================================================
3258// function : checkOitCompatibility
3259// purpose :
3260// =======================================================================
3261Standard_Boolean OpenGl_View::checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
3262 const Standard_Boolean theMSAA)
3263{
3264 // determine if OIT is supported by current OpenGl context
3265 Standard_Boolean& aToDisableOIT = theMSAA ? myToDisableMSAA : myToDisableOIT;
3266 if (aToDisableOIT)
3267 {
3268 return Standard_False;
3269 }
3270
3271 TCollection_ExtendedString aCompatibilityMsg;
3272 if (theGlContext->hasFloatBuffer == OpenGl_FeatureNotAvailable
3273 && theGlContext->hasHalfFloatBuffer == OpenGl_FeatureNotAvailable)
3274 {
3275 aCompatibilityMsg += "OpenGL context does not support floating-point RGBA color buffer format.\n";
3276 }
3277 if (theMSAA && theGlContext->hasSampleVariables == OpenGl_FeatureNotAvailable)
3278 {
3279 aCompatibilityMsg += "Current version of GLSL does not support built-in sample variables.\n";
3280 }
3281 if (theGlContext->hasDrawBuffers == OpenGl_FeatureNotAvailable)
3282 {
3283 aCompatibilityMsg += "OpenGL context does not support multiple draw buffers.\n";
3284 }
3285 if (aCompatibilityMsg.IsEmpty())
3286 {
3287 return Standard_True;
3288 }
3289
3290 aCompatibilityMsg += " Blended order-independent transparency will not be available.\n";
3291 theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
3292 GL_DEBUG_TYPE_ERROR,
3293 0,
3294 GL_DEBUG_SEVERITY_HIGH,
3295 aCompatibilityMsg);
3296
3297 aToDisableOIT = Standard_True;
3298 return Standard_False;
3299}
3300
16a263dc 3301// =======================================================================
3302// function : updateSkydomeBg
3303// purpose :
3304// =======================================================================
3305void OpenGl_View::updateSkydomeBg (const Handle(OpenGl_Context)& theCtx)
3306{
3307 if (!myToUpdateSkydome)
3308 {
3309 return;
3310 }
3311
3312 myToUpdateSkydome = false;
3313
3314 // Set custom shader
3315 Handle(OpenGl_ShaderProgram) aProg;
3316 Handle(Graphic3d_ShaderProgram) aProxy = theCtx->ShaderManager()->GetBgSkydomeProgram();
3317 TCollection_AsciiString anUnused;
3318 theCtx->ShaderManager()->Create (aProxy, anUnused, aProg);
3319 Handle(OpenGl_ShaderProgram) aPrevProgram = theCtx->ActiveProgram();
3320 theCtx->BindProgram (aProg);
3321
3322 // Setup uniforms
3323 aProg->SetUniform (theCtx, "uSunDir", OpenGl_Vec3((float )mySkydomeAspect.SunDirection().X(),
3324 (float )mySkydomeAspect.SunDirection().Y(),
3325 (float )mySkydomeAspect.SunDirection().Z()));
3326 aProg->SetUniform (theCtx, "uCloudy", mySkydomeAspect.Cloudiness());
3327 aProg->SetUniform (theCtx, "uTime", mySkydomeAspect.TimeParameter());
3328 aProg->SetUniform (theCtx, "uFog", mySkydomeAspect.Fogginess());
3329
3330 // Create and prepare framebuffer
3331 GLint aPrevFBO = 0;
3332 theCtx->core11fwd->glGetIntegerv (GL_FRAMEBUFFER_BINDING, &aPrevFBO);
3333 GLuint anFBO = 0;
3334 theCtx->arbFBO->glGenFramebuffers (1, &anFBO);
3335 theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, anFBO);
3336
3337 const Standard_Integer anOldViewport[4] = {theCtx->Viewport()[0], theCtx->Viewport()[1], theCtx->Viewport()[2], theCtx->Viewport()[3]};
3338 const Standard_Integer aViewport[4] = {0, 0, mySkydomeAspect.Size(), mySkydomeAspect.Size()};
3339 theCtx->ResizeViewport (aViewport);
3340
3341 // Fullscreen triangle
3342 Handle(OpenGl_VertexBuffer) aVBO = new OpenGl_VertexBuffer();
3343 const float aTriangle[] = {-1.0, -1.0, 3.0, -1.0, -1.0, 3.0};
3344 aVBO->Init (theCtx, 2, 3, aTriangle);
3345 aVBO->BindAttribute (theCtx, Graphic3d_TypeOfAttribute::Graphic3d_TOA_POS);
3346 aVBO->Bind (theCtx);
3347
3348 if (mySkydomeTexture.IsNull())
3349 {
3350 mySkydomeTexture = new OpenGl_Texture();
3351 mySkydomeTexture->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
3352 }
3353 if (mySkydomeTexture->SizeX() != mySkydomeAspect.Size())
3354 {
3355 mySkydomeTexture->Release (theCtx.get());
3356 mySkydomeTexture->InitCubeMap (theCtx, NULL, mySkydomeAspect.Size(),
3357 Image_Format_RGB, false, false);
3358 }
3359
3360 // init aspects if needed
3361 if (myCubeMapParams->TextureSet (theCtx).IsNull())
3362 {
3363 myCubeMapParams->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
3364 myCubeMapParams->Aspect()->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_DoubleSided);
3365 myCubeMapParams->Aspect()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
3366 myCubeMapParams->Aspect()->SetShaderProgram (theCtx->ShaderManager()->GetBgCubeMapProgram());
3367 Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (1);
3368 myCubeMapParams->Aspect()->SetTextureSet (aTextureSet);
3369 myCubeMapParams->Aspect()->SetTextureMapOn (true);
3370 myCubeMapParams->SynchronizeAspects();
3371 }
3372
3373 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uZCoeff", 1);
3374 myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uYCoeff", 1);
3375
3376 for (Standard_Integer aSideIter = 0; aSideIter < 6; aSideIter++)
3377 {
3378 aProg->SetUniform (theCtx, "uSide", aSideIter);
3379 theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
3380 mySkydomeTexture->TextureId(), 0);
3381 theCtx->core15->glDrawArrays (GL_TRIANGLES, 0, 3);
3382 }
3383 theCtx->arbFBO->glDeleteFramebuffers (1, &anFBO);
3384 aVBO->Release (theCtx.get());
3385
3386 myCubeMapParams->TextureSet (theCtx)->ChangeFirst() = mySkydomeTexture;
3387 theCtx->BindProgram (aPrevProgram);
3388 theCtx->ResizeViewport (anOldViewport);
3389 theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, aPrevFBO);
3390}
3391
cfb54c0c 3392// =======================================================================
3393// function : checkPBRAvailability
3394// purpose :
3395// =======================================================================
3396Standard_Boolean OpenGl_View::checkPBRAvailability() const
3397{
3398 return myWorkspace->GetGlContext()->HasPBR()
3399 && !myPBREnvironment.IsNull();
3400}
3401
3402// =======================================================================
3e9cb806 3403// function : updatePBREnvironment
cfb54c0c 3404// purpose :
3405// =======================================================================
3e9cb806 3406void OpenGl_View::updatePBREnvironment (const Handle(OpenGl_Context)& theCtx)
cfb54c0c 3407{
16a263dc 3408 if (myBackgroundType == Graphic3d_TOB_CUBEMAP
3409 && myToUpdateSkydome)
3410 {
3411 updateSkydomeBg (theCtx);
3412 }
3413
3e9cb806 3414 if (myPBREnvState != OpenGl_PBREnvState_CREATED
3415 || !myPBREnvRequest)
3416 {
3417 myPBREnvRequest = false;
3418 return;
3419 }
3420
3421 myPBREnvRequest = false;
3422
3423 Handle(OpenGl_TextureSet) aGlTextureSet;
3424 OpenGl_Aspects* aTmpGlAspects = NULL;
3425 if (!myCubeMapIBL.IsNull()
3426 && myCubeMapIBL == myCubeMapBackground)
3427 {
3428 aGlTextureSet = myCubeMapParams->TextureSet (theCtx);
3429 }
3430 else if (!myCubeMapIBL.IsNull())
3431 {
3432 myCubeMapIBL->SetMipmapsGeneration (Standard_True);
3433
3434 Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
3435 {
3436 Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (myCubeMapIBL);
3437 anAspect->SetInteriorStyle (Aspect_IS_SOLID);
3438 anAspect->SetTextureSet (aTextureSet);
3439 anAspect->SetTextureMapOn (true);
3440 }
3441
3442 aTmpGlAspects = new OpenGl_Aspects();
3443 aTmpGlAspects->SetAspect (anAspect);
3444 aGlTextureSet = aTmpGlAspects->TextureSet (theCtx);
3445 }
3446
3447 if (!aGlTextureSet.IsNull()
3448 && !aGlTextureSet->IsEmpty())
cfb54c0c 3449 {
3450 myPBREnvironment->Bake (theCtx,
3e9cb806 3451 aGlTextureSet->First(),
3452 myCubeMapIBL->ZIsInverted(),
3453 myCubeMapIBL->IsTopDown(),
cfb54c0c 3454 myRenderParams.PbrEnvBakingDiffNbSamples,
3455 myRenderParams.PbrEnvBakingSpecNbSamples,
3456 myRenderParams.PbrEnvBakingProbability);
3457 }
3458 else
3459 {
3460 myPBREnvironment->Clear (theCtx);
3461 }
3e9cb806 3462 aGlTextureSet.Nullify();
3463 OpenGl_Element::Destroy (theCtx.get(), aTmpGlAspects);
cfb54c0c 3464}