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1 | // Created by: Kirill GAVRILOV |
2 | // Copyright (c) 2014 OPEN CASCADE SAS |
3 | // |
4 | // This file is part of Open CASCADE Technology software library. |
5 | // |
6 | // This library is free software; you can redistribute it and/or modify it under |
7 | // the terms of the GNU Lesser General Public License version 2.1 as published |
8 | // by the Free Software Foundation, with special exception defined in the file |
9 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
10 | // distribution for complete text of the license and disclaimer of any warranty. |
11 | // |
12 | // Alternatively, this file may be used under the terms of Open CASCADE |
13 | // commercial license or contractual agreement. |
14 | |
15 | // ======================================================================= |
16 | // function : bindAttribute |
17 | // purpose : |
18 | // ======================================================================= |
19 | inline void OpenGl_VertexBuffer::bindAttribute (const Handle(OpenGl_Context)& theCtx, |
20 | const Graphic3d_TypeOfAttribute theAttribute, |
21 | const GLint theNbComp, |
22 | const GLenum theDataType, |
23 | const GLsizei theStride, |
24 | const GLvoid* theOffset) |
25 | { |
26 | if (theCtx->ActiveProgram().IsNull()) |
27 | { |
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28 | #if !defined(GL_ES_VERSION_2_0) |
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29 | bindFixed (theCtx, theAttribute, theNbComp, theDataType, theStride, theOffset); |
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30 | #endif |
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31 | return; |
32 | } |
33 | |
34 | theCtx->core20fwd->glEnableVertexAttribArray (theAttribute); |
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35 | theCtx->core20fwd->glVertexAttribPointer (theAttribute, theNbComp, theDataType, theDataType != GL_FLOAT, theStride, theOffset); |
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36 | } |
37 | |
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38 | #if !defined(GL_ES_VERSION_2_0) |
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39 | // ======================================================================= |
40 | // function : bindFixed |
41 | // purpose : |
42 | // ======================================================================= |
43 | inline void OpenGl_VertexBuffer::bindFixed (const Handle(OpenGl_Context)& theCtx, |
44 | const Graphic3d_TypeOfAttribute theMode, |
45 | const GLint theNbComp, |
46 | const GLenum theDataType, |
47 | const GLsizei theStride, |
48 | const GLvoid* theOffset) |
49 | { |
50 | switch (theMode) |
51 | { |
52 | case Graphic3d_TOA_POS: |
53 | { |
54 | theCtx->core11->glEnableClientState (GL_VERTEX_ARRAY); |
55 | theCtx->core11->glVertexPointer (theNbComp, theDataType, theStride, theOffset); |
56 | return; |
57 | } |
58 | case Graphic3d_TOA_NORM: |
59 | { |
60 | theCtx->core11->glEnableClientState (GL_NORMAL_ARRAY); |
61 | theCtx->core11->glNormalPointer (theDataType, theStride, theOffset); |
62 | return; |
63 | } |
64 | case Graphic3d_TOA_UV: |
65 | { |
66 | theCtx->core11->glEnableClientState (GL_TEXTURE_COORD_ARRAY); |
67 | theCtx->core11->glTexCoordPointer (theNbComp, theDataType, theStride, theOffset); |
68 | return; |
69 | } |
70 | case Graphic3d_TOA_COLOR: |
71 | { |
72 | theCtx->core11->glEnableClientState (GL_COLOR_ARRAY); |
73 | theCtx->core11->glColorPointer (theNbComp, theDataType, theStride, theOffset); |
74 | theCtx->core11->glColorMaterial (GL_FRONT_AND_BACK,GL_AMBIENT_AND_DIFFUSE); |
75 | theCtx->core11fwd->glEnable (GL_COLOR_MATERIAL); |
76 | return; |
77 | } |
78 | case Graphic3d_TOA_CUSTOM: |
79 | { |
80 | return; |
81 | } |
82 | } |
83 | } |
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84 | #endif |
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85 | |
86 | // ======================================================================= |
87 | // function : unbindAttribute |
88 | // purpose : |
89 | // ======================================================================= |
90 | inline void OpenGl_VertexBuffer::unbindAttribute (const Handle(OpenGl_Context)& theCtx, |
91 | const Graphic3d_TypeOfAttribute theAttribute) |
92 | { |
93 | if (theCtx->ActiveProgram().IsNull()) |
94 | { |
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95 | #if !defined(GL_ES_VERSION_2_0) |
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96 | unbindFixed (theCtx, theAttribute); |
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97 | #endif |
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98 | return; |
99 | } |
100 | |
101 | theCtx->core20fwd->glDisableVertexAttribArray (theAttribute); |
102 | } |
103 | |
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104 | #if !defined(GL_ES_VERSION_2_0) |
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105 | // ======================================================================= |
106 | // function : unbindAttribute |
107 | // purpose : |
108 | // ======================================================================= |
109 | inline void OpenGl_VertexBuffer::unbindFixed (const Handle(OpenGl_Context)& theCtx, |
110 | const Graphic3d_TypeOfAttribute theMode) |
111 | { |
112 | switch (theMode) |
113 | { |
114 | case Graphic3d_TOA_POS: theCtx->core11->glDisableClientState (GL_VERTEX_ARRAY); return; |
115 | case Graphic3d_TOA_NORM: theCtx->core11->glDisableClientState (GL_NORMAL_ARRAY); return; |
116 | case Graphic3d_TOA_UV: theCtx->core11->glDisableClientState (GL_TEXTURE_COORD_ARRAY); return; |
117 | case Graphic3d_TOA_COLOR: |
118 | { |
119 | theCtx->core11->glDisableClientState (GL_COLOR_ARRAY); |
120 | theCtx->core11fwd->glDisable (GL_COLOR_MATERIAL); |
121 | return; |
122 | } |
123 | case Graphic3d_TOA_CUSTOM: |
124 | { |
125 | return; |
126 | } |
127 | } |
128 | } |
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129 | #endif |