0024624: Lost word in license statement in source files
[occt.git] / src / OpenGl / OpenGl_Trihedron.cxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
5f8b738e 16#include <OpenGl_GlCore11.hxx>
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17
18#include <stddef.h>
19#include <stdio.h>
20#include <stdlib.h>
2166f0fa 21
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22#include <InterfaceGraphic_Graphic3d.hxx> /* pour CALL_DEF_STRUCTURE */
23#include <InterfaceGraphic_Aspect.hxx> /* pour CALL_DEF_VIEW */
24#include <InterfaceGraphic_Visual3d.hxx>
25
26#include <OpenGl_transform_persistence.hxx>
27
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28#include <OpenGl_Workspace.hxx>
29#include <OpenGl_View.hxx>
30#include <OpenGl_Trihedron.hxx>
31
a174a3c5 32static const OpenGl_TextParam THE_LABEL_PARAMS =
33{
34 16, Graphic3d_HTA_LEFT, Graphic3d_VTA_BOTTOM
35};
2166f0fa 36
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37static const CALL_DEF_CONTEXTLINE myDefaultContextLine =
38{
39 1, //IsDef
40 1, //IsSet
41 { 1.F, 1.F, 1.F }, //Color
42 Aspect_TOL_SOLID, //LineType
43 1.F //Width
44};
45
46static const CALL_DEF_CONTEXTTEXT myDefaultContextText =
47{
48 1, //IsDef
49 1, //IsSet
50 "Courier", //Font
51 0.3F, //Space
52 1.0F, //Expan
53 { 1.F, 1.F, 1.F }, //Color
54 Aspect_TOST_NORMAL, //Style
55 Aspect_TODT_NORMAL, //DisplayType
56 { 1.F, 1.F, 1.F }, //ColorSubTitle
57 0, //TextZoomable
58 0.F, //TextAngle
eeaaaefb 59 Font_FA_Regular //TextFontAspect
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60};
61
62/*----------------------------------------------------------------------*/
63/*
64* Variables statiques
65*/
66
67/* Default parameters for ZBUFFER triheron */
68static TEL_COLOUR theXColor = {{ 1.F, 0.F, 0.F, 0.6F }};
69static TEL_COLOUR theYColor = {{ 0.F, 1.F, 0.F, 0.6F }};
70static TEL_COLOUR theZColor = {{ 0.F, 0.F, 1.F, 0.6F }};
71static float theRatio = 0.8f;
72static float theDiameter = 0.05f;
73static int theNbFacettes = 12;
74
75/*----------------------------------------------------------------------*/
76
77/*
78* affichage d'un triedre non zoomable a partir des index dans les tables
79* des structures non zoomables.
80*
81* Triedre = Objet non Zoomable :
82* on recalcule ses dimensions et son origine en fonction de la taille
83* de la fenetre; on positionne selon le choix de l'init;
84* et on inhibe seulement les translations.
85*
86*/
87
88//call_triedron_redraw
a174a3c5 89void OpenGl_Trihedron::redraw (const Handle(OpenGl_Workspace)& theWorkspace) const
2166f0fa 90{
a174a3c5 91 const Standard_Real U = theWorkspace->ActiveView()->Height();
92 const Standard_Real V = theWorkspace->ActiveView()->Width();
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93
94 /* la taille des axes est 1 proportion (fixee a l'init du triedre) */
bf75be98 95 /* de la dimension la plus petite de la window. */
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96 const GLdouble L = ( U < V ? U : V ) * myScale;
97
98 /*
99 * On inhibe les translations; on conserve les autres transformations.
100 */
101
102 /* on lit les matrices de transformation et de projection de la vue */
103 /* pour annuler les translations (dernieres colonnes des matrices). */
104 GLdouble modelMatrix[4][4];
105 glGetDoublev( GL_MODELVIEW_MATRIX, (GLdouble *) modelMatrix );
106 GLdouble projMatrix[4][4];
107 glGetDoublev( GL_PROJECTION_MATRIX, (GLdouble *) projMatrix );
108
109 /* on annule la translation qui peut etre affectee a la vue */
110 modelMatrix[3][0] = 0.;
111 modelMatrix[3][1] = 0.;
112 modelMatrix[3][2] = 0.;
b5ac8292 113
114 projMatrix[0][0] = 2.0 / U;
115 projMatrix[0][1] = 0.0;
116 projMatrix[0][2] = 0.0;
117 projMatrix[0][3] = 0.0;
118
119 projMatrix[1][0] = 0.0;
120 projMatrix[1][1] = 2.0 / V;
121 projMatrix[1][2] = 0.0;
122 projMatrix[1][3] = 0.0;
123
124 projMatrix[2][0] = 0.0;
125 projMatrix[2][1] = 0.0;
126 projMatrix[2][2] = -2.0 * 1e-7;
127 projMatrix[2][3] = 0.0;
128
129 projMatrix[3][0] = 0.0;
130 projMatrix[3][1] = 0.0;
131 projMatrix[3][2] = 0.0;
132 projMatrix[3][3] = 1.0;
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133
134 /* sauvegarde du contexte des matrices avant chargement */
135 glMatrixMode (GL_MODELVIEW);
136 glPushMatrix ();
137 glLoadMatrixd( (GLdouble *) modelMatrix );
138 glMatrixMode ( GL_PROJECTION );
139 glPushMatrix ();
140 glLoadMatrixd( (GLdouble *) projMatrix );
141
142 /*
143 * Positionnement de l'origine du triedre selon le choix de l'init
144 */
145
146 /* on fait uniquement une translation de l'origine du Triedre */
147
148 switch (myPos)
149 {
150 case Aspect_TOTP_LEFT_LOWER :
151 glTranslated( -0.5*U + L , -0.5*V + L , 0. );
152 break;
153
154 case Aspect_TOTP_LEFT_UPPER :
155 glTranslated( -0.5*U + L , +0.5*V - L -L/3., 0. );
156 break;
157
158 case Aspect_TOTP_RIGHT_LOWER :
159 glTranslated( 0.5*U - L -L/3. , -0.5*V + L , 0. );
160 break;
161
162 case Aspect_TOTP_RIGHT_UPPER :
163 glTranslated( 0.5*U - L -L/3. , +0.5*V - L -L/3. , 0. );
164 break;
165
166 //case Aspect_TOTP_CENTER :
167 default :
168 break;
169 }
170
bf75be98 171 /*
172 * Creation du triedre
2166f0fa 173 */
2166f0fa 174
bf75be98 175 /* Fotis Sioutis 2007-11-14 15:06
176 I have also seen in previous posts that the view trihedron in V3d_WIREFRAME mode
177 changes colors depending on the state of the view. This behaviour can be easily
2166f0fa 178 corrected by altering call_triedron_redraw function in OpenGl_triedron.c of TKOpengl.
bf75be98 179 The only change needed is to erase glDisable(GL_LIGHTING) that is called before the
2166f0fa 180 Axis name drawing and move this function call just before the initial axis drawing.
bf75be98 181 Below is the code portion with the modification.I don't know if this is considered to
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182 be a bug but anyway i believe it might help some of you out there.*/
183 glDisable(GL_LIGHTING);
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184
185 /* Position de l'origine */
186 const GLdouble TriedronOrigin[3] = { 0.0, 0.0, 0.0 };
187
188 /* Position des Axes */
189 GLdouble TriedronAxeX[3] = { 1.0, 0.0, 0.0 };
190 GLdouble TriedronAxeY[3] = { 0.0, 1.0, 0.0 };
191 GLdouble TriedronAxeZ[3] = { 0.0, 0.0, 1.0 };
192 TriedronAxeX[0] = L ;
193 TriedronAxeY[1] = L ;
194 TriedronAxeZ[2] = L ;
195
196 /* dessin des axes */
197 glBegin(GL_LINES);
198 glVertex3dv( TriedronOrigin );
199 glVertex3dv( TriedronAxeX );
200
201 glVertex3dv( TriedronOrigin );
202 glVertex3dv( TriedronAxeY );
203
204 glVertex3dv( TriedronOrigin );
205 glVertex3dv( TriedronAxeZ );
206 glEnd();
207
208 /* fleches au bout des axes (= cones de la couleur demandee) */
209 const GLdouble l = 0.75*L; /* distance a l'origine */
210 const GLdouble rayon = L/30. ; /* rayon de la base du cone */
211 const int NbFacettes = 12; /* le cone sera compose de 12 facettes triangulaires */
212 const double Angle = 2. * M_PI/ NbFacettes;
213
214 int ii;
215 GLdouble TriedronCoord[3] = { 1.0, 0.0, 0.0 };
216
217 /* solution FILAIRE des cones au bout des axes : une seule ligne */
218 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
219 /* (la couleur est deja initialisee dans AspectLine) */
220 /* FIN de la solution FILAIRE CHOISIE pour les cones des axes */
221
222 /* fleche en X */
223 glBegin(GL_TRIANGLE_FAN);
224 glVertex3dv( TriedronAxeX );
225 TriedronCoord[0] = l;
226 ii = NbFacettes;
227 while (ii >= 0 ) {
228 TriedronCoord[1] = rayon * sin(ii * Angle);
229 TriedronCoord[2] = rayon * cos(ii * Angle);
230 glVertex3dv( TriedronCoord );
231 ii--;
232 }
233 glEnd();
234
235 /* fleche en Y */
236 glBegin(GL_TRIANGLE_FAN);
237 glVertex3dv( TriedronAxeY );
238 TriedronCoord[1] = l;
239 ii = NbFacettes;
240 while (ii >= 0 ) {
241 TriedronCoord[0] = rayon * cos(ii * Angle);
242 TriedronCoord[2] = rayon * sin(ii * Angle);
243 glVertex3dv( TriedronCoord );
244 ii--;
245 }
246 glEnd();
247
248 /* fleche en Z */
249 glBegin(GL_TRIANGLE_FAN);
250 glVertex3dv( TriedronAxeZ );
251 TriedronCoord[2] = l;
252 ii = NbFacettes;
253 while (ii >= 0 ) {
254 TriedronCoord[0] = rayon * sin(ii * Angle);
255 TriedronCoord[1] = rayon * cos(ii * Angle);
256 glVertex3dv( TriedronCoord );
257 ii--;
258 }
259 glEnd();
260
261 /* dessin de l'origine */
262 TriedronCoord[2] = 0.0 ;
263 ii = 24 ;
264 const double Angle1 = 2. * M_PI/ ii;
265 glBegin(GL_LINE_LOOP);
266 while (ii >= 0 ) {
267 TriedronCoord[0] = rayon * sin(ii * Angle1);
268 TriedronCoord[1] = rayon * cos(ii * Angle1);
269 glVertex3dv( TriedronCoord );
270 ii--;
bf75be98 271 }
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272 glEnd();
273
a174a3c5 274 // draw axes labels
275 myLabelX.SetPosition (OpenGl_Vec3(float(L + rayon), 0.0f, float(-rayon)));
276 myLabelY.SetPosition (OpenGl_Vec3(float(rayon), float(L + 3.0 * rayon), float(2.0 * rayon)));
277 myLabelZ.SetPosition (OpenGl_Vec3(float(-2.0 * rayon), float(0.5 * rayon), float(L + 3.0 * rayon)));
278 myLabelX.Render (theWorkspace);
279 myLabelY.Render (theWorkspace);
280 myLabelZ.Render (theWorkspace);
2166f0fa 281
bf75be98 282 /*
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283 * restauration du contexte des matrices
284 */
285 glMatrixMode (GL_PROJECTION);
286 glPopMatrix ();
287 glMatrixMode (GL_MODELVIEW);
288 glPopMatrix ();
289}
290
291
292/*******************************************************
293* Draws ZBUFFER trihedron mode
294*******************************************************/
295//call_zbuffer_triedron_redraw
a174a3c5 296void OpenGl_Trihedron::redrawZBuffer (const Handle(OpenGl_Workspace)& theWorkspace) const
2166f0fa 297{
a174a3c5 298 const Standard_Real U = theWorkspace->ActiveView()->Height();
299 const Standard_Real V = theWorkspace->ActiveView()->Width();
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300
301 GLdouble modelMatrix[4][4];
302 glGetDoublev( GL_MODELVIEW_MATRIX, (GLdouble *) modelMatrix );
303 GLdouble projMatrix[4][4];
304 glGetDoublev( GL_PROJECTION_MATRIX, (GLdouble *) projMatrix );
305
306 /* Check position in the ViewPort */
5f8b738e 307 /* PCD 29/09/2008 */
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308 /* Simple code modification recommended by Fotis Sioutis and Peter Dolbey */
309 /* to remove the irritating default behaviour of triedrons using V3d_ZBUFFER */
310 /* which causes the glyph to jump around the screen when the origin moves offscreen. */
311 GLboolean isWithinView = GL_FALSE;
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312
313 /* la taille des axes est 1 proportion (fixee a l'init du triedre) */
bf75be98 314 /* de la dimension la plus petite de la window. */
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315 GLdouble L = ( U < V ? U : V ) * myScale;
316
317 if (!isWithinView)
318 {
319 /* Annulate translation matrix */
320 modelMatrix[3][0] = 0.;
321 modelMatrix[3][1] = 0.;
322 modelMatrix[3][2] = 0.;
b5ac8292 323
324 projMatrix[0][0] = 2.0 / U;
325 projMatrix[0][1] = 0.0;
326 projMatrix[0][2] = 0.0;
327 projMatrix[0][3] = 0.0;
328
329 projMatrix[1][0] = 0.0;
330 projMatrix[1][1] = 2.0 / V;
331 projMatrix[1][2] = 0.0;
332 projMatrix[1][3] = 0.0;
333
334 projMatrix[2][0] = 0.0;
335 projMatrix[2][1] = 0.0;
336 projMatrix[2][2] = -2.0 * 1e-7;
337 projMatrix[2][3] = 0.0;
338
339 projMatrix[3][0] = 0.0;
340 projMatrix[3][1] = 0.0;
341 projMatrix[3][2] = 0.0;
342 projMatrix[3][3] = 1.0;
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343
344 /* save matrix */
345 glMatrixMode (GL_MODELVIEW);
346 glPushMatrix ();
347 //glLoadIdentity ();
348 glLoadMatrixd( (GLdouble *) modelMatrix);
349 glMatrixMode ( GL_PROJECTION );
350 glPushMatrix ();
351 //glLoadIdentity();
352 glLoadMatrixd( (GLdouble *) projMatrix);
353
354 /*
355 * Define position in the view
356 */
357 switch (myPos)
358 {
bf75be98 359 case Aspect_TOTP_LEFT_LOWER :
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360 glTranslated( -0.5*U + L , -0.5*V + L , 0. );
361 break;
362
363 case Aspect_TOTP_LEFT_UPPER :
364 glTranslated( -0.5*U + L , +0.5*V - L -L/3. , 0. );
365 break;
366
367 case Aspect_TOTP_RIGHT_LOWER :
368 glTranslated( 0.5*U - L -L/3. , -0.5*V + L , 0. );
369 break;
370
371 case Aspect_TOTP_RIGHT_UPPER :
372 glTranslated( 0.5*U - L -L/3. , +0.5*V - L -L/3. , 0. );
373 break;
374
375 //case Aspect_TOTP_CENTER :
376 default :
377 break;
378 }
379 L *= myRatio;
380 }
381
a174a3c5 382 const OpenGl_AspectLine *AspectLine = theWorkspace->AspectLine( Standard_True );
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383 const TEL_COLOUR &aLineColor = AspectLine->Color();
384
bf75be98 385 /*
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386 * Creation the trihedron
387 */
388#define CYLINDER_LENGTH 0.75f
389
390 const GLuint startList = glGenLists(4);
391 GLUquadricObj* aQuadric = gluNewQuadric();
392
393 const GLboolean aIsDepthEnabled = glIsEnabled(GL_DEPTH_TEST);
394
2166f0fa 395 GLboolean aIsDepthMaskEnabled;
5f8b738e 396 /*PCD 02/07/07 */
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397 /* GL_DEPTH_WRITEMASK is not a valid argument to glIsEnabled, the */
398 /* original code is shown to be broken when run under an OpenGL debugger */
399 /* like GLIntercept. This is the correct way to retrieve the mask value. */
bf75be98 400 glGetBooleanv(GL_DEPTH_WRITEMASK, &aIsDepthMaskEnabled);
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401
402 const GLdouble aCylinderLength = L * CYLINDER_LENGTH;
403 const GLdouble aCylinderDiametr = L * myDiameter;
404 const GLdouble aConeDiametr = aCylinderDiametr * 2.;
405 const GLdouble aConeLength = L * (1 - CYLINDER_LENGTH);
406 /* Correct for owerlapping */
407 /* aCylinderLength += aConeLength - 1.2*aCylinderDiametr*aConeLength/aConeDiametr;*/
408
409 /* Create cylinder for axis */
410 gluQuadricDrawStyle(aQuadric, GLU_FILL); /* smooth shaded */
411 gluQuadricNormals(aQuadric, GLU_FLAT);
412 /* Axis */
413 glNewList(startList, GL_COMPILE);
414 gluCylinder(aQuadric, aCylinderDiametr, aCylinderDiametr, aCylinderLength, myNbFacettes, 1);
415 glEndList();
416 /* Cone */
417 glNewList(startList + 1, GL_COMPILE);
418 gluCylinder(aQuadric, aConeDiametr, 0., aConeLength, myNbFacettes, 1);
419 glEndList();
420 /* Central sphere */
421 glNewList(startList + 2, GL_COMPILE);
422 gluSphere(aQuadric, aCylinderDiametr * 2., myNbFacettes, myNbFacettes);
423 glEndList();
424 /* End disk */
425 gluQuadricOrientation(aQuadric,GLU_INSIDE); /*szv*/
426 glNewList(startList + 3, GL_COMPILE);
427 gluDisk(aQuadric, aCylinderDiametr, aConeDiametr, myNbFacettes, 1/*szv:2*/);
428 glEndList();
429
430 /* Store previous attributes */
431 glPushAttrib(GL_LIGHTING_BIT | GL_POLYGON_BIT);
432 glEnable(GL_LIGHTING);
433
434 glCullFace(GL_BACK);
435 glEnable(GL_CULL_FACE);
436
5f8b738e 437 /*Fotis Sioutis | 2008-01-21 10:55
bf75be98 438 In the function call_zbuffer_triedron_redraw of TKOpengl,
439 the z buffered trihedron changes colors in case there
440 is an object in the scene that has an explicit material
441 attached to it.In the trihedron display loop,
442 GL_COLOR_MATERIAL is enabled, but only the GL_DIFFUSE
2166f0fa 443 parameter is utilized in glColorMaterial(...).
bf75be98 444 This causes the last ambient,specular and emission values
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445 used, to stay at the stack and applied to the trihedron
446 (which causes the color change).
bf75be98 447 A fix is proposed , to change GL_DIFFUSE to
448 GL_AMBIENT_AND_DIFFUSE in glColorMaterial call in
449 line 946.The above of course will leave unchanged
2166f0fa 450 the SPECULAR and EMISSION values.
bf75be98 451 Another proposal which would fix 100% the problem
452 is to use glMaterial instead of glColor on the trihedron
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453 drawing loop. */
454 const GLfloat aNULLColor[] = { 0.f, 0.f, 0.f, 0.f }; /* FS 21/01/08 */
455 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, aNULLColor);
456 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, aNULLColor);
457 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, aNULLColor);
458 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.f);
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459
460 glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
461 glEnable(GL_COLOR_MATERIAL);
462
463 if (!aIsDepthEnabled) {
464 glEnable(GL_DEPTH_TEST);
2166f0fa 465 glClear(GL_DEPTH_BUFFER_BIT);
2166f0fa 466 }
2166f0fa 467
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468 if (!aIsDepthMaskEnabled) {
469 /* This is how the depthmask needs to be re-enabled...*/
470 glDepthMask(GL_TRUE);
471 /* ...and not this stuff below */
472 }
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473
474 /* Position des Axes */
475 GLdouble TriedronAxeX[3] = { 1.0, 0.0, 0.0 };
476 GLdouble TriedronAxeY[3] = { 0.0, 1.0, 0.0 };
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477 TriedronAxeX[0] = L;
478 TriedronAxeY[1] = L;
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479
480 glMatrixMode(GL_MODELVIEW);
481
5f8b738e 482 /* PCD 17/06/07 */
2166f0fa 483 GLint df;
bf75be98 484 glGetIntegerv (GL_DEPTH_FUNC, &df);
2166f0fa 485
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486 int i;
487 for (i = 0; i < 2; i++) /* PCD 11/02/08 Two pass method */
488 {
489 if (i == 0) /* First pass */
bf75be98 490 {
491 glDepthFunc(GL_ALWAYS);
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492 }
493 else
494 {
bf75be98 495 glDepthFunc(GL_LEQUAL);
2166f0fa 496 }
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497
498 glPushMatrix();
499 glPushMatrix();
500 glPushMatrix();
501
502 glColor3fv(aLineColor.rgb);
503 glCallList(startList+2);
504
505 // Z axis
506 glColor4fv(myZColor.rgb);
507 glCallList(startList);
508 glTranslated(0, 0, L * CYLINDER_LENGTH);
509 glCallList(startList + 3);
510 glCallList(startList + 1);
bf75be98 511 glPopMatrix();
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512
513 // X axis
514 glRotated(90.0, TriedronAxeY[0], TriedronAxeY[1], TriedronAxeY[2]);
515 glColor4fv(myXColor.rgb);
516 glCallList(startList);
517 glTranslated(0, 0, L * CYLINDER_LENGTH);
518 glCallList(startList + 3);
519 glCallList(startList + 1);
bf75be98 520 glPopMatrix();
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521
522 // Y axis
523 glRotated(-90.0, TriedronAxeX[0], TriedronAxeX[1], TriedronAxeX[2]);
524 glColor4fv(myYColor.rgb);
525 glCallList(startList);
526 glTranslated(0, 0, L * CYLINDER_LENGTH);
527 glCallList(startList + 3);
528 glCallList(startList + 1);
529 glPopMatrix();
2166f0fa 530 }
2166f0fa 531
bf75be98 532 if (!aIsDepthEnabled)
2166f0fa 533 glDisable(GL_DEPTH_TEST);
2166f0fa 534
5f8b738e 535 if (!aIsDepthMaskEnabled)
2166f0fa 536 glDepthMask(GL_FALSE);
2166f0fa 537
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538 glDisable(GL_CULL_FACE);
539 glDisable(GL_COLOR_MATERIAL);
540
541 gluDeleteQuadric(aQuadric);
542 glColor3fv (aLineColor.rgb);
543
2166f0fa 544 /* Always write the text */
bf75be98 545 glDepthFunc(GL_ALWAYS);
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546
547 glPopAttrib();
548
549 /* fleches au bout des axes (= cones de la couleur demandee) */
550 //const GLdouble l = 0.75*L; /* distance a l'origine */
551 const GLdouble rayon = L/30. ; /* rayon de la base du cone */
552 //const double Angle = 2. * M_PI/ myNbFacettes;
553
bf75be98 554 glDeleteLists(startList, 4);
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555
556 glDisable(GL_LIGHTING);
557
a174a3c5 558 // draw axes labels
559 myLabelX.SetPosition (OpenGl_Vec3(float(L + rayon), 0.0f, float(-rayon)));
560 myLabelY.SetPosition (OpenGl_Vec3(float(rayon), float(L + 3.0 * rayon), float(2.0 * rayon)));
561 myLabelZ.SetPosition (OpenGl_Vec3(float(-2.0 * rayon), float(0.5 * rayon), float(L + 3.0 * rayon)));
562 myLabelX.Render (theWorkspace);
563 myLabelY.Render (theWorkspace);
564 myLabelZ.Render (theWorkspace);
2166f0fa 565
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566 /*PCD 17/06/07 */
567 glDepthFunc(df);
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568
569 if (!isWithinView) { /* restore matrix */
570 glMatrixMode (GL_PROJECTION);
571 glPopMatrix ();
572 glMatrixMode (GL_MODELVIEW);
573 glPopMatrix ();
574 }
575}
576
577
578/*----------------------------------------------------------------------*/
579
580/*----------------------------------------------------------------------*/
581/*
bf75be98 582* Fonctions publiques
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583*/
584
585
586/*
587* initialisation d'un triedre non zoomable dans une vue.
588* ou modification des valeurs deja initialisees.
589*/
590
591//call_triedron_init
a174a3c5 592OpenGl_Trihedron::OpenGl_Trihedron (const Aspect_TypeOfTriedronPosition thePosition,
593 const Quantity_NameOfColor theColor,
594 const Standard_Real theScale,
595 const Standard_Boolean theAsWireframe)
596: myPos (thePosition),
597 myScale (theScale),
598 myIsWireframe (theAsWireframe),
599 myLabelX (TCollection_ExtendedString ("X"), OpenGl_Vec3(1.0f, 0.0f, 0.0f), THE_LABEL_PARAMS),
600 myLabelY (TCollection_ExtendedString ("Y"), OpenGl_Vec3(0.0f, 1.0f, 0.0f), THE_LABEL_PARAMS),
601 myLabelZ (TCollection_ExtendedString ("Z"), OpenGl_Vec3(0.0f, 0.0f, 1.0f), THE_LABEL_PARAMS)
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602{
603 Standard_Real R,G,B;
a174a3c5 604 Quantity_Color aColor (theColor);
605 aColor.Values (R, G, B, Quantity_TOC_RGB);
2166f0fa 606
fd4a6963 607 CALL_DEF_CONTEXTLINE aLineAspect = myDefaultContextLine;
608 aLineAspect.Color.r = (float)R;
609 aLineAspect.Color.g = (float)G;
610 aLineAspect.Color.b = (float)B;
611 myAspectLine.SetAspect (aLineAspect);
612
613 CALL_DEF_CONTEXTTEXT aTextAspect = myDefaultContextText;
614 aTextAspect.Color.r = (float)R;
615 aTextAspect.Color.g = (float)G;
616 aTextAspect.Color.b = (float)B;
617 myAspectText.SetAspect (aTextAspect);
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618
619 myXColor = theXColor;
620 myYColor = theYColor;
621 myZColor = theZColor;
622
623 myRatio = theRatio;
624 myDiameter = theDiameter;
625 myNbFacettes = theNbFacettes;
626}
627
628/*----------------------------------------------------------------------*/
629
630/*
631* destruction du triedre non zoomable d'une vue.
632*/
633
634//call_triedron_erase
a174a3c5 635OpenGl_Trihedron::~OpenGl_Trihedron()
636{
637}
638
639// =======================================================================
640// function : Release
641// purpose :
642// =======================================================================
643void OpenGl_Trihedron::Release (const Handle(OpenGl_Context)& theCtx)
2166f0fa 644{
a174a3c5 645 myLabelX.Release (theCtx);
646 myLabelY.Release (theCtx);
647 myLabelZ.Release (theCtx);
30f0ad28 648 myAspectLine.Release (theCtx);
649 myAspectText.Release (theCtx);
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650}
651
652/*----------------------------------------------------------------------*/
653
654/*
bf75be98 655* affichage d'un triedre non zoomable dans la wks awsid
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656*
657* Triedre = Objet non Zoomable;
bf75be98 658* on cree cette fonction pour pouvoir travailler par les structures
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659* utilisees par les fonctions Tsm* et TEL_VIEW_REP
660*
661*/
662
663//call_triedron_redraw_from_wsid
bf75be98 664void OpenGl_Trihedron::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
2166f0fa 665{
bf75be98 666 const OpenGl_AspectLine* aPrevAspectLine = theWorkspace->SetAspectLine (&myAspectLine);
667 const OpenGl_AspectText* aPrevAspectText = theWorkspace->SetAspectText (&myAspectText);
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668
669 /* check if GL_LIGHTING should be disabled
bf75be98 670 no enabling 'cause it will be done (if necessary: kinda Polygon types )
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671 during redrawing structures
672 */
bf75be98 673 if (!theWorkspace->UseGLLight())
674 {
675 glDisable (GL_LIGHTING);
676 }
2166f0fa 677
bf75be98 678 const Handle(OpenGl_Texture) aPrevTexture = theWorkspace->DisableTexture();
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679
680 /* affichage du Triedre Non Zoomable */
30f0ad28 681 theWorkspace->ActiveView()->EndTransformPersistence (theWorkspace->GetGlContext());
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682
683 if (myIsWireframe)
bf75be98 684 {
a174a3c5 685 redraw (theWorkspace);
bf75be98 686 }
2166f0fa 687 else
bf75be98 688 {
a174a3c5 689 redrawZBuffer (theWorkspace);
bf75be98 690 }
2166f0fa 691
bf75be98 692 // restore aspects
693 if (!aPrevTexture.IsNull())
694 {
695 theWorkspace->EnableTexture (aPrevTexture);
696 }
2166f0fa 697
bf75be98 698 theWorkspace->SetAspectText (aPrevAspectText);
699 theWorkspace->SetAspectLine (aPrevAspectLine);
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700}
701
702/*----------------------------------------------------------------------*/
703//call_ztriedron_setup
704void OpenGl_Trihedron::Setup (const Quantity_NameOfColor XColor, const Quantity_NameOfColor YColor, const Quantity_NameOfColor ZColor,
705 const Standard_Real SizeRatio, const Standard_Real AxisDiametr, const Standard_Integer NbFacettes)
706{
707 Standard_Real R,G,B;
708
709 Quantity_Color(XColor).Values(R, G, B, Quantity_TOC_RGB);
710 theXColor.rgb[0] = float (R);
711 theXColor.rgb[1] = float (G);
712 theXColor.rgb[2] = float (B);
713
714 Quantity_Color(YColor).Values(R, G, B, Quantity_TOC_RGB);
715 theYColor.rgb[0] = float (R);
716 theYColor.rgb[1] = float (G);
717 theYColor.rgb[2] = float (B);
718
719 Quantity_Color(ZColor).Values(R, G, B, Quantity_TOC_RGB);
720 theZColor.rgb[0] = float (R);
721 theZColor.rgb[1] = float (G);
722 theZColor.rgb[2] = float (B);
723
724 theRatio = float (SizeRatio);
725 theDiameter = float (AxisDiametr);
726 theNbFacettes = NbFacettes;
727}