0031405: Advanced wrappers, C# wrapper - dark colors in WPF sample
[occt.git] / src / OpenGl / OpenGl_TextureSet.hxx
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cc8cbabe 1// Copyright (c) 2017 OPEN CASCADE SAS
2//
3// This file is part of Open CASCADE Technology software library.
4//
5// This library is free software; you can redistribute it and/or modify it under
6// the terms of the GNU Lesser General Public License version 2.1 as published
7// by the Free Software Foundation, with special exception defined in the file
8// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
9// distribution for complete text of the license and disclaimer of any warranty.
10//
11// Alternatively, this file may be used under the terms of Open CASCADE
12// commercial license or contractual agreement.
13
14#ifndef _OpenGl_TextureSet_Header
15#define _OpenGl_TextureSet_Header
16
17#include <Graphic3d_TextureSet.hxx>
72f6dc61 18#include <Graphic3d_TextureSetBits.hxx>
cc8cbabe 19
20class OpenGl_Texture;
21
22//! Class holding array of textures to be mapped as a set.
d850414a 23//! Textures should be defined in ascending order of texture units within the set.
cc8cbabe 24class OpenGl_TextureSet : public Standard_Transient
25{
26 DEFINE_STANDARD_RTTIEXT(OpenGl_TextureSet, Standard_Transient)
27public:
28
72f6dc61 29 //! Texture slot - combination of Texture and binding Unit.
30 struct TextureSlot
31 {
32 Handle(OpenGl_Texture) Texture;
33 Graphic3d_TextureUnit Unit;
34
35 operator const Handle(OpenGl_Texture)& () const { return Texture; }
36 operator Handle(OpenGl_Texture)& () { return Texture; }
37
38 TextureSlot() : Unit (Graphic3d_TextureUnit_0) {}
39 };
40
cc8cbabe 41 //! Class for iterating texture set.
72f6dc61 42 class Iterator : public NCollection_Array1<TextureSlot>::Iterator
cc8cbabe 43 {
44 public:
45 //! Empty constructor.
46 Iterator() {}
47
48 //! Constructor.
49 Iterator (const Handle(OpenGl_TextureSet)& theSet)
50 {
51 if (!theSet.IsNull())
52 {
72f6dc61 53 NCollection_Array1<TextureSlot>::Iterator::Init (theSet->myTextures);
cc8cbabe 54 }
55 }
72f6dc61 56
57 //! Access texture.
58 const Handle(OpenGl_Texture)& Value() const { return NCollection_Array1<TextureSlot>::Iterator::Value().Texture; }
59 Handle(OpenGl_Texture)& ChangeValue() { return NCollection_Array1<TextureSlot>::Iterator::ChangeValue().Texture; }
60
61 //! Access texture unit.
62 Graphic3d_TextureUnit Unit() const { return NCollection_Array1<TextureSlot>::Iterator::Value().Unit; }
63 Graphic3d_TextureUnit& ChangeUnit() { return NCollection_Array1<TextureSlot>::Iterator::ChangeValue().Unit; }
cc8cbabe 64 };
65
66public:
67
68 //! Empty constructor.
72f6dc61 69 OpenGl_TextureSet() : myTextureSetBits (Graphic3d_TextureSetBits_NONE) {}
cc8cbabe 70
71 //! Constructor.
72 OpenGl_TextureSet (Standard_Integer theNbTextures)
72f6dc61 73 : myTextures (0, theNbTextures - 1),
74 myTextureSetBits (Graphic3d_TextureSetBits_NONE) {}
cc8cbabe 75
76 //! Constructor for a single texture.
72f6dc61 77 Standard_EXPORT OpenGl_TextureSet (const Handle(OpenGl_Texture)& theTexture);
78
79 //! Return texture units declared within the program, @sa Graphic3d_TextureSetBits.
80 Standard_Integer TextureSetBits() const { return myTextureSetBits; }
81
82 //! Return texture units declared within the program, @sa Graphic3d_TextureSetBits.
83 Standard_Integer& ChangeTextureSetBits() { return myTextureSetBits; }
cc8cbabe 84
85 //! Return TRUE if texture array is empty.
86 Standard_Boolean IsEmpty() const { return myTextures.IsEmpty(); }
87
88 //! Return number of textures.
89 Standard_Integer Size() const { return myTextures.Size(); }
90
91 //! Return the lower index in texture set.
92 Standard_Integer Lower() const { return myTextures.Lower(); }
93
94 //! Return the upper index in texture set.
95 Standard_Integer Upper() const { return myTextures.Upper(); }
96
97 //! Return the first texture.
72f6dc61 98 const Handle(OpenGl_Texture)& First() const { return myTextures.First().Texture; }
cc8cbabe 99
100 //! Return the first texture.
72f6dc61 101 Handle(OpenGl_Texture)& ChangeFirst() { return myTextures.ChangeFirst().Texture; }
cc8cbabe 102
d850414a 103 //! Return the first texture unit.
104 Graphic3d_TextureUnit FirstUnit() const { return myTextures.First().Unit; }
105
737e9a8d 106 //! Return the last texture.
72f6dc61 107 const Handle(OpenGl_Texture)& Last() const { return myTextures.Last().Texture; }
737e9a8d 108
109 //! Return the last texture.
72f6dc61 110 Handle(OpenGl_Texture)& ChangeLast() { return myTextures.ChangeLast().Texture; }
111
d850414a 112 //! Return the last texture unit.
113 Graphic3d_TextureUnit LastUnit() const { return myTextures.Last().Unit; }
114
72f6dc61 115 //! Return the last texture unit.
116 Graphic3d_TextureUnit& ChangeLastUnit() { return myTextures.ChangeLast().Unit; }
737e9a8d 117
cc8cbabe 118 //! Return the texture at specified position within [0, Size()) range.
72f6dc61 119 const Handle(OpenGl_Texture)& Value (Standard_Integer theIndex) const { return myTextures.Value (theIndex).Texture; }
cc8cbabe 120
121 //! Return the texture at specified position within [0, Size()) range.
72f6dc61 122 Handle(OpenGl_Texture)& ChangeValue (Standard_Integer theIndex) { return myTextures.ChangeValue (theIndex).Texture; }
cc8cbabe 123
dc89236f 124 //! Return TRUE if texture color modulation has been enabled for the first texture
125 //! or if texture is not set at all.
126 Standard_EXPORT bool IsModulate() const;
127
737e9a8d 128 //! Return TRUE if other than point sprite textures are defined within point set.
129 Standard_EXPORT bool HasNonPointSprite() const;
130
131 //! Return TRUE if last texture is a point sprite.
132 Standard_EXPORT bool HasPointSprite() const;
133
134 //! Nullify all handles.
135 void InitZero()
136 {
72f6dc61 137 myTextures.Init (TextureSlot());
138 myTextureSetBits = Graphic3d_TextureSetBits_NONE;
737e9a8d 139 }
140
cc8cbabe 141protected:
142
72f6dc61 143 NCollection_Array1<TextureSlot> myTextures;
144 Standard_Integer myTextureSetBits;
cc8cbabe 145
146};
147
148#endif //_OpenGl_TextureSet_Header