0025213: Visualization, TKOpenGl - do not use deprecated built-ins in GLSL shaders
[occt.git] / src / OpenGl / OpenGl_TextFormatter.hxx
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a174a3c5 1// Created on: 2013-01-29
2// Created by: Kirill GAVRILOV
d5f74e42 3// Copyright (c) 2013-2014 OPEN CASCADE SAS
a174a3c5 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
a174a3c5 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
a174a3c5 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
a174a3c5 15
16#ifndef _OpenGl_TextFormatter_H__
17#define _OpenGl_TextFormatter_H__
18
19#include <OpenGl_Font.hxx>
20#include <OpenGl_VertexBufferEditor.hxx>
21
22#include <Graphic3d_HorizontalTextAlignment.hxx>
23#include <Graphic3d_VerticalTextAlignment.hxx>
24
25#include <NCollection_String.hxx>
26
a174a3c5 27//! This class intended to prepare formatted text.
28class OpenGl_TextFormatter : public Standard_Transient
29{
30
31public:
32
33 //! Default constructor.
34 Standard_EXPORT OpenGl_TextFormatter();
35
36 //! Setup alignment style.
37 Standard_EXPORT void SetupAlignment (const Graphic3d_HorizontalTextAlignment theAlignX,
38 const Graphic3d_VerticalTextAlignment theAlignY);
39
40 //! Reset current progress.
41 Standard_EXPORT void Reset();
42
43 //! Render specified text to inner buffer.
44 Standard_EXPORT void Append (const Handle(OpenGl_Context)& theCtx,
45 const NCollection_String& theString,
46 OpenGl_Font& theFont);
47
48 //! Perform formatting on the buffered text.
49 //! Should not be called more than once after initialization!
50 Standard_EXPORT void Format();
51
52 //! Retrieve formatting results.
53 Standard_EXPORT void Result (NCollection_Vector<GLuint>& theTextures,
54 NCollection_Vector< NCollection_Handle <NCollection_Vector <OpenGl_Vec2> > >& theVertsPerTexture,
55 NCollection_Vector< NCollection_Handle <NCollection_Vector <OpenGl_Vec2> > >& theTCrdsPerTexture) const;
56
57 //! Retrieve formatting results.
58 Standard_EXPORT void Result (const Handle(OpenGl_Context)& theCtx,
59 NCollection_Vector<GLuint>& theTextures,
60 NCollection_Vector<Handle(OpenGl_VertexBuffer)>& theVertsPerTexture,
61 NCollection_Vector<Handle(OpenGl_VertexBuffer)>& theTCrdsPerTexture) const;
62
a174a3c5 63 //! @return width of formatted text.
64 inline Standard_ShortReal ResultWidth() const
65 {
66 return myBndWidth;
67 }
68
69 //! @return height of formatted text.
70 inline Standard_ShortReal ResultHeight() const
71 {
72 return myLineSpacing * Standard_ShortReal(myLinesNb);
73 }
74
75 //! @param bounding box.
76 inline void BndBox (Font_FTFont::Rect& theBndBox) const
77 {
78 theBndBox.Left = 0.0f;
79 switch (myAlignX)
80 {
81 default:
82 case Graphic3d_HTA_LEFT: theBndBox.Right = myBndWidth; break;
83 case Graphic3d_HTA_RIGHT: theBndBox.Right = -myBndWidth; break;
84 case Graphic3d_HTA_CENTER:
85 {
86 theBndBox.Left = -0.5f * myBndWidth;
87 theBndBox.Right = 0.5f * myBndWidth;
88 break;
89 }
90 }
91 theBndBox.Top = myBndTop;
92 theBndBox.Bottom = theBndBox.Top - myLineSpacing * Standard_ShortReal(myLinesNb);
93 }
94
95protected: //! @name class auxiliary methods
96
97 //! Move glyphs on the current line to correct position.
98 Standard_EXPORT void newLine (const Standard_Integer theLastRect);
99
100protected: //! @name configuration
101
102 Graphic3d_HorizontalTextAlignment myAlignX; //!< horizontal alignment style
103 Graphic3d_VerticalTextAlignment myAlignY; //!< vertical alignment style
104 Standard_Integer myTabSize; //!< horizontal tabulation width (number of space symbols)
105
106protected: //! @name input data
107
108 NCollection_String myString; //!< currently rendered text
109 OpenGl_Vec2 myPen; //!< current pen position
110 NCollection_Vector<OpenGl_Font::Tile>
111 myRects; //!< glyphs rectangles
112 Standard_Integer myRectsNb; //!< rectangles number
113 NCollection_Vector<Standard_ShortReal>
114 myNewLines; //!< position at LF
115 Standard_ShortReal myLineSpacing; //!< line spacing (computed as maximum of all fonts involved in text formatting)
116 Standard_ShortReal myAscender; //!<
117 bool myIsFormatted; //!< formatting state
118
119protected:
120
121 mutable OpenGl_VertexBufferEditor<OpenGl_Vec2> myVboEditor;
122
123protected: //! @name temporary variables for formatting routines
124
125 Standard_Integer myLinesNb; //!< overall (new)lines number (including splitting by width limit)
126 Standard_Integer myRectLineStart; //!< id of first rectangle on the current line
127 Standard_Integer myRectWordStart; //!< id of first rectangle in the current word
128 Standard_Integer myNewLineNb;
129
130 Standard_ShortReal myPenCurrLine; //!< current baseline position
131 Standard_ShortReal myLineLeft; //!< left x position of first glyph on line before formatting applied
132 Standard_ShortReal myLineTail;
133 Standard_ShortReal myBndTop;
134 Standard_ShortReal myBndWidth;
135 OpenGl_Vec2 myMoveVec; //!< local variable
136
137public:
138
139 DEFINE_STANDARD_RTTI(OpenGl_TextFormatter) // Type definition
140
141};
142
143DEFINE_STANDARD_HANDLE(OpenGl_TextFormatter, Standard_Transient)
144
145#endif // _OpenGl_TextFormatter_H__