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1 | // Created on: 2014-09-01 |
2 | // Created by: Ivan SAZONOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #include <OpenGl_StructureShadow.hxx> |
17 | |
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18 | #include <Graphic3d_GraphicDriver.hxx> |
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19 | #include <Standard_ProgramError.hxx> |
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20 | |
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21 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_StructureShadow,OpenGl_Structure) |
22 | |
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23 | //======================================================================= |
24 | //function : OpenGl_StructureShadow |
25 | //purpose : |
26 | //======================================================================= |
27 | OpenGl_StructureShadow::OpenGl_StructureShadow (const Handle(Graphic3d_StructureManager)& theManager, |
28 | const Handle(OpenGl_Structure)& theStructure) |
29 | : OpenGl_Structure (theManager) |
30 | { |
31 | Handle(OpenGl_StructureShadow) aShadow = Handle(OpenGl_StructureShadow)::DownCast (theStructure); |
32 | myParent = aShadow.IsNull() ? theStructure : aShadow->myParent; |
33 | |
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34 | IsInfinite = myParent->IsInfinite; |
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35 | myBndBox = myParent->BoundingBox(); |
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36 | |
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37 | OpenGl_Structure::SetTransformation (myParent->Transformation()); |
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38 | myInstancedStructure = const_cast<OpenGl_Structure*> (myParent->InstancedStructure()); |
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39 | myTrsfPers = myParent->TransformPersistence(); |
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40 | |
41 | // reuse instanced structure API |
42 | myInstancedStructure = myParent.operator->(); |
43 | } |
44 | |
45 | // ======================================================================= |
46 | // function : Connect |
47 | // purpose : |
48 | // ======================================================================= |
49 | void OpenGl_StructureShadow::Connect (Graphic3d_CStructure& ) |
50 | { |
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51 | throw Standard_ProgramError("Error! OpenGl_StructureShadow::Connect() should not be called!"); |
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52 | } |
53 | |
54 | // ======================================================================= |
55 | // function : Disconnect |
56 | // purpose : |
57 | // ======================================================================= |
58 | void OpenGl_StructureShadow::Disconnect (Graphic3d_CStructure& ) |
59 | { |
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60 | throw Standard_ProgramError("Error! OpenGl_StructureShadow::Disconnect() should not be called!"); |
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61 | } |