0027860: Visualization - clean up Transformation Persistence API
[occt.git] / src / OpenGl / OpenGl_Structure.hxx
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b311480e 1// Created on: 2011-08-01
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef OpenGl_Structure_Header
17#define OpenGl_Structure_Header
18
63bcc448 19#include <Graphic3d_CStructure.hxx>
20#include <Graphic3d_SequenceOfHClipPlane.hxx>
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21
22#include <OpenGl_AspectLine.hxx>
23#include <OpenGl_AspectFace.hxx>
24#include <OpenGl_AspectMarker.hxx>
25#include <OpenGl_AspectText.hxx>
26
5b111128 27#include <OpenGl_GraphicDriver.hxx>
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28#include <OpenGl_Group.hxx>
29#include <OpenGl_Matrix.hxx>
b7cd4ba7 30#include <OpenGl_Vec.hxx>
31#include <OpenGl_Workspace.hxx>
2166f0fa 32
63bcc448 33#include <NCollection_List.hxx>
4269bd1b 34
bf75be98 35class OpenGl_Structure;
63bcc448 36class OpenGl_GraphicDriver;
bf75be98 37
38typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
2166f0fa 39
b64d84be 40//! Implementation of low-level graphic structure.
63bcc448 41class OpenGl_Structure : public Graphic3d_CStructure
2166f0fa 42{
e276548b 43 friend class OpenGl_Group;
5e27df78 44
b64d84be 45public:
46
47 //! Auxiliary wrapper to iterate OpenGl_Group sequence.
48 class GroupIterator
49 {
50
51 public:
52 GroupIterator (const Graphic3d_SequenceOfGroup& theGroups) : myIter (theGroups) {}
53 Standard_Boolean More() const { return myIter.More(); }
54 void Next() { myIter.Next(); }
55 const OpenGl_Group* Value() const { return (const OpenGl_Group* )(myIter.Value().operator->()); }
56 OpenGl_Group* ChangeValue() { return (OpenGl_Group* )(myIter.ChangeValue().operator->()); }
57
58 private:
59 Graphic3d_SequenceOfGroup::Iterator myIter;
60
61 };
62
5e27df78 63public:
64
63bcc448 65 //! Create empty structure
b64d84be 66 Standard_EXPORT OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
63bcc448 67
68 //! Setup structure graphic state
a1954302 69 Standard_EXPORT virtual void OnVisibilityChanged() Standard_OVERRIDE;
63bcc448 70
71 //! Clear graphic data
79104795 72 Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
63bcc448 73
74 //! Connect other structure to this one
79104795 75 Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
63bcc448 76
77 //! Disconnect other structure to this one
79104795 78 Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
63bcc448 79
63bcc448 80 //! Synchronize structure transformation
79104795 81 Standard_EXPORT virtual void UpdateTransformation() Standard_OVERRIDE;
63bcc448 82
83 //! Highlight entire structure with color
b64d84be 84 Standard_EXPORT virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
79104795 85 const Standard_Boolean theToCreate) Standard_OVERRIDE;
63bcc448 86
87 //! Highlight structure using boundary box
b64d84be 88 Standard_EXPORT virtual void HighlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct,
79104795 89 const Standard_Boolean theToCreate) Standard_OVERRIDE;
63bcc448 90
679ecdee 91 //! Create shadow link to this structure
79104795 92 Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const Standard_OVERRIDE;
b64d84be 93
94 //! Create new group within this structure
79104795 95 Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
b64d84be 96
97 //! Remove group from this structure
79104795 98 Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) Standard_OVERRIDE;
679ecdee 99
63bcc448 100public:
101
102 //! Access graphic driver
103 OpenGl_GraphicDriver* GlDriver() const
104 {
105 return (OpenGl_GraphicDriver* )myGraphicDriver.operator->();
106 }
2166f0fa 107
b64d84be 108 void clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
5e27df78 109
b64d84be 110 void setHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
63bcc448 111 const Graphic3d_Vec3& theColor);
2166f0fa 112
b64d84be 113 void clearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
2166f0fa 114
b64d84be 115 Standard_EXPORT void Clear (const Handle(OpenGl_Context)& theGlCtx);
2166f0fa 116
0717ddc1 117 //! Renders the structure.
5e27df78 118 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
0717ddc1 119
120 //! Releases structure resources.
121 virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
5e27df78 122
b7cd4ba7 123 //! Marks structure as not overlapping view volume (as it is by default).
124 void ResetCullingStatus() const
125 {
126 if (!IsAlwaysRendered())
127 {
128 myIsCulled = Standard_True;
129 }
130 }
131
132 //! Marks structure as overlapping the current view volume one.
133 //! The method is called during traverse of BVH tree.
134 void MarkAsNotCulled() const { myIsCulled = Standard_False; }
135
136 //! Returns Standard_False if the structure hits the current view volume, otherwise
137 //! returns Standard_True. The default value for all structures before each traverse
138 //! of BVH tree is Standard_True.
139 Standard_Boolean IsCulled() const { return myIsCulled; }
140
141 //! Checks if the structure should be included into BVH tree or not.
487bf1ce 142 Standard_Boolean IsAlwaysRendered() const
b7cd4ba7 143 {
144 return IsInfinite
145 || IsForHighlight
146 || IsMutable
147 || Is2dText
778cd667 148 || (!myTrsfPers.IsNull() && myTrsfPers->IsTrihedronOr2d());
b7cd4ba7 149 }
150
dd8a4ce9 151 //! This method releases GL resources without actual elements destruction.
e276548b 152 //! As result structure could be correctly destroyed layer without GL context
dd8a4ce9 153 //! (after last window was closed for example).
154 //!
155 //! Notice however that reusage of this structure after calling this method is incorrect
156 //! and will lead to broken visualization due to loosed data.
b64d84be 157 Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
e276548b 158
d4aaad5b 159 //! Returns instanced OpenGL structure.
160 const OpenGl_Structure* InstancedStructure() const { return myInstancedStructure; }
e276548b 161
e276548b 162 //! Returns structure modification state (for ray-tracing).
163 Standard_Size ModificationState() const { return myModificationState; }
164
189f85a3 165 //! Resets structure modification state (for ray-tracing).
e276548b 166 void ResetModificationState() const { myModificationState = 0; }
167
168 //! Is the structure ray-tracable (contains ray-tracable elements)?
d4aaad5b 169 Standard_Boolean IsRaytracable() const;
e276548b 170
5e27df78 171protected:
172
b64d84be 173 Standard_EXPORT virtual ~OpenGl_Structure();
5e27df78 174
e276548b 175 //! Updates ray-tracable status for structure and its parents.
d4aaad5b 176 void UpdateStateIfRaytracable (const Standard_Boolean toCheck = Standard_True) const;
e276548b 177
3e05329c 178 //! Renders groups of structure without applying any attributes (i.e. transform, material etc).
179 //! @param theWorkspace current workspace
180 //! @param theHasClosed flag will be set to TRUE if structure contains at least one group of closed primitives
181 Standard_EXPORT void renderGeometry (const Handle(OpenGl_Workspace)& theWorkspace,
182 bool& theHasClosed) const;
183
5e27df78 184protected:
2166f0fa 185
b64d84be 186 Handle(OpenGl_Group) myHighlightBox;
b6472664 187 OpenGl_Vec4* myHighlightColor;
63bcc448 188
d4aaad5b 189 OpenGl_Structure* myInstancedStructure;
2166f0fa 190
d4aaad5b 191 mutable Standard_Boolean myIsRaytracable;
192 mutable Standard_Size myModificationState;
e276548b 193
d4aaad5b 194 mutable Standard_Boolean myIsCulled; //!< A status specifying is structure needs to be rendered after BVH tree traverse.
b7cd4ba7 195
d4aaad5b 196 Standard_Boolean myIsMirrored; //!< Used to tell OpenGl to interpret polygons in clockwise order.
7d9e854b 197
5e27df78 198public:
2166f0fa 199
92efcf78 200 DEFINE_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure) // Type definition
5e27df78 201
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202};
203
63bcc448 204DEFINE_STANDARD_HANDLE(OpenGl_Structure, Graphic3d_CStructure)
205
206#endif // OpenGl_Structure_Header