0024567: Coding rules - eliminate GCC warning -Wignored-qualifiers
[occt.git] / src / OpenGl / OpenGl_Structure.hxx
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b311480e 1// Created on: 2011-08-01
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef OpenGl_Structure_Header
17#define OpenGl_Structure_Header
18
63bcc448 19#include <Graphic3d_CStructure.hxx>
20#include <Graphic3d_SequenceOfHClipPlane.hxx>
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21
22#include <OpenGl_AspectLine.hxx>
23#include <OpenGl_AspectFace.hxx>
24#include <OpenGl_AspectMarker.hxx>
25#include <OpenGl_AspectText.hxx>
26
5b111128 27#include <OpenGl_GraphicDriver.hxx>
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28#include <OpenGl_Group.hxx>
29#include <OpenGl_Matrix.hxx>
b7cd4ba7 30#include <OpenGl_Vec.hxx>
31#include <OpenGl_Workspace.hxx>
2166f0fa 32
63bcc448 33#include <NCollection_List.hxx>
34#include <InterfaceGraphic_Graphic3d.hxx>
4269bd1b 35
bf75be98 36class OpenGl_Structure;
63bcc448 37class OpenGl_GraphicDriver;
bf75be98 38
39typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
2166f0fa 40
b64d84be 41//! Implementation of low-level graphic structure.
63bcc448 42class OpenGl_Structure : public Graphic3d_CStructure
2166f0fa 43{
e276548b 44 friend class OpenGl_Group;
5e27df78 45
b64d84be 46public:
47
48 //! Auxiliary wrapper to iterate OpenGl_Group sequence.
49 class GroupIterator
50 {
51
52 public:
53 GroupIterator (const Graphic3d_SequenceOfGroup& theGroups) : myIter (theGroups) {}
54 Standard_Boolean More() const { return myIter.More(); }
55 void Next() { myIter.Next(); }
56 const OpenGl_Group* Value() const { return (const OpenGl_Group* )(myIter.Value().operator->()); }
57 OpenGl_Group* ChangeValue() { return (OpenGl_Group* )(myIter.ChangeValue().operator->()); }
58
59 private:
60 Graphic3d_SequenceOfGroup::Iterator myIter;
61
62 };
63
5e27df78 64public:
65
63bcc448 66 //! Create empty structure
b64d84be 67 Standard_EXPORT OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
63bcc448 68
69 //! Setup structure graphic state
a1954302 70 Standard_EXPORT virtual void OnVisibilityChanged() Standard_OVERRIDE;
63bcc448 71
72 //! Clear graphic data
b64d84be 73 Standard_EXPORT virtual void Clear();
63bcc448 74
75 //! Connect other structure to this one
b64d84be 76 Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure);
63bcc448 77
78 //! Disconnect other structure to this one
b64d84be 79 Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure);
63bcc448 80
81 //! Synchronize structure aspects
b64d84be 82 Standard_EXPORT virtual void UpdateAspects();
2166f0fa 83
63bcc448 84 //! Synchronize structure transformation
b64d84be 85 Standard_EXPORT virtual void UpdateTransformation();
63bcc448 86
87 //! Highlight entire structure with color
b64d84be 88 Standard_EXPORT virtual void HighlightWithColor (const Graphic3d_Vec3& theColor,
89 const Standard_Boolean theToCreate);
63bcc448 90
91 //! Highlight structure using boundary box
b64d84be 92 Standard_EXPORT virtual void HighlightWithBndBox (const Handle(Graphic3d_Structure)& theStruct,
93 const Standard_Boolean theToCreate);
63bcc448 94
679ecdee 95 //! Create shadow link to this structure
b64d84be 96 Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const;
97
98 //! Create new group within this structure
99 Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct);
100
101 //! Remove group from this structure
102 Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup);
679ecdee 103
63bcc448 104public:
105
b64d84be 106 //! @return graphic groups
107 virtual const Graphic3d_SequenceOfGroup& DrawGroups() const
108 {
109 return myGroups;
110 }
111
63bcc448 112 //! Access graphic driver
113 OpenGl_GraphicDriver* GlDriver() const
114 {
115 return (OpenGl_GraphicDriver* )myGraphicDriver.operator->();
116 }
2166f0fa 117
fd4a6963 118 void SetAspectLine (const CALL_DEF_CONTEXTLINE &theAspect);
119 void SetAspectFace (const CALL_DEF_CONTEXTFILLAREA& theAspect);
120 void SetAspectMarker (const CALL_DEF_CONTEXTMARKER& theAspect);
121 void SetAspectText (const CALL_DEF_CONTEXTTEXT &theAspect);
2166f0fa 122
b64d84be 123 void clearHighlightBox (const Handle(OpenGl_Context)& theGlCtx);
5e27df78 124
b64d84be 125 void setHighlightColor (const Handle(OpenGl_Context)& theGlCtx,
63bcc448 126 const Graphic3d_Vec3& theColor);
2166f0fa 127
b64d84be 128 void clearHighlightColor (const Handle(OpenGl_Context)& theGlCtx);
2166f0fa 129
b64d84be 130 Standard_EXPORT void Clear (const Handle(OpenGl_Context)& theGlCtx);
2166f0fa 131
0717ddc1 132 //! Renders groups of structure without applying any attributes (i.e. transform, material etc).
133 virtual void RenderGeometry (const Handle(OpenGl_Workspace)& theWorkspace) const;
134
135 //! Renders the structure.
5e27df78 136 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
0717ddc1 137
138 //! Releases structure resources.
139 virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
5e27df78 140
b7cd4ba7 141 //! Marks structure as not overlapping view volume (as it is by default).
142 void ResetCullingStatus() const
143 {
144 if (!IsAlwaysRendered())
145 {
146 myIsCulled = Standard_True;
147 }
148 }
149
150 //! Marks structure as overlapping the current view volume one.
151 //! The method is called during traverse of BVH tree.
152 void MarkAsNotCulled() const { myIsCulled = Standard_False; }
153
154 //! Returns Standard_False if the structure hits the current view volume, otherwise
155 //! returns Standard_True. The default value for all structures before each traverse
156 //! of BVH tree is Standard_True.
157 Standard_Boolean IsCulled() const { return myIsCulled; }
158
159 //! Checks if the structure should be included into BVH tree or not.
487bf1ce 160 Standard_Boolean IsAlwaysRendered() const
b7cd4ba7 161 {
162 return IsInfinite
163 || IsForHighlight
164 || IsMutable
165 || Is2dText
825aa485 166 || TransformPersistence.Flags != 0;
b7cd4ba7 167 }
168
dd8a4ce9 169 //! This method releases GL resources without actual elements destruction.
e276548b 170 //! As result structure could be correctly destroyed layer without GL context
dd8a4ce9 171 //! (after last window was closed for example).
172 //!
173 //! Notice however that reusage of this structure after calling this method is incorrect
174 //! and will lead to broken visualization due to loosed data.
b64d84be 175 Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
e276548b 176
d4aaad5b 177 //! Returns instanced OpenGL structure.
178 const OpenGl_Structure* InstancedStructure() const { return myInstancedStructure; }
e276548b 179
180 //! Returns OpenGL face aspect.
181 const OpenGl_AspectFace* AspectFace() const { return myAspectFace; }
182
183 //! Returns OpenGL transformation matrix.
184 const OpenGl_Matrix* Transformation() const { return myTransformation; }
e276548b 185
e276548b 186 //! Returns structure modification state (for ray-tracing).
187 Standard_Size ModificationState() const { return myModificationState; }
188
189f85a3 189 //! Resets structure modification state (for ray-tracing).
e276548b 190 void ResetModificationState() const { myModificationState = 0; }
191
192 //! Is the structure ray-tracable (contains ray-tracable elements)?
d4aaad5b 193 Standard_Boolean IsRaytracable() const;
e276548b 194
5e27df78 195protected:
196
b64d84be 197 Standard_EXPORT virtual ~OpenGl_Structure();
5e27df78 198
e276548b 199 //! Updates ray-tracable status for structure and its parents.
d4aaad5b 200 void UpdateStateIfRaytracable (const Standard_Boolean toCheck = Standard_True) const;
e276548b 201
5e27df78 202protected:
2166f0fa 203
5e27df78 204 OpenGl_Matrix* myTransformation;
5e27df78 205 OpenGl_AspectLine* myAspectLine;
206 OpenGl_AspectFace* myAspectFace;
207 OpenGl_AspectMarker* myAspectMarker;
208 OpenGl_AspectText* myAspectText;
63bcc448 209
b64d84be 210 Handle(OpenGl_Group) myHighlightBox;
5e27df78 211 TEL_COLOUR* myHighlightColor;
63bcc448 212
d4aaad5b 213 OpenGl_Structure* myInstancedStructure;
2166f0fa 214
d4aaad5b 215 mutable Standard_Boolean myIsRaytracable;
216 mutable Standard_Size myModificationState;
e276548b 217
d4aaad5b 218 mutable Standard_Boolean myIsCulled; //!< A status specifying is structure needs to be rendered after BVH tree traverse.
b7cd4ba7 219
d4aaad5b 220 Standard_Boolean myIsMirrored; //!< Used to tell OpenGl to interpret polygons in clockwise order.
7d9e854b 221
5e27df78 222public:
2166f0fa 223
ec357c5c 224 DEFINE_STANDARD_RTTI(OpenGl_Structure, Graphic3d_CStructure) // Type definition
5e27df78 225
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226};
227
63bcc448 228DEFINE_STANDARD_HANDLE(OpenGl_Structure, Graphic3d_CStructure)
229
230#endif // OpenGl_Structure_Header