0030434: Visualization, TKV3d - add "NoUpdate" state of frustum culling optimization
[occt.git] / src / OpenGl / OpenGl_Structure.hxx
CommitLineData
b311480e 1// Created on: 2011-08-01
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
2166f0fa
SK
16#ifndef OpenGl_Structure_Header
17#define OpenGl_Structure_Header
18
63bcc448 19#include <Graphic3d_CStructure.hxx>
20#include <Graphic3d_SequenceOfHClipPlane.hxx>
2166f0fa
SK
21
22#include <OpenGl_AspectLine.hxx>
23#include <OpenGl_AspectFace.hxx>
24#include <OpenGl_AspectMarker.hxx>
25#include <OpenGl_AspectText.hxx>
26
5b111128 27#include <OpenGl_GraphicDriver.hxx>
2166f0fa
SK
28#include <OpenGl_Group.hxx>
29#include <OpenGl_Matrix.hxx>
b7cd4ba7 30#include <OpenGl_Vec.hxx>
31#include <OpenGl_Workspace.hxx>
2166f0fa 32
63bcc448 33#include <NCollection_List.hxx>
4269bd1b 34
bf75be98 35class OpenGl_Structure;
63bcc448 36class OpenGl_GraphicDriver;
bf75be98 37
38typedef NCollection_List<const OpenGl_Structure* > OpenGl_ListOfStructure;
2166f0fa 39
b64d84be 40//! Implementation of low-level graphic structure.
63bcc448 41class OpenGl_Structure : public Graphic3d_CStructure
2166f0fa 42{
e276548b 43 friend class OpenGl_Group;
5e27df78 44
b64d84be 45public:
46
47 //! Auxiliary wrapper to iterate OpenGl_Group sequence.
48 class GroupIterator
49 {
50
51 public:
52 GroupIterator (const Graphic3d_SequenceOfGroup& theGroups) : myIter (theGroups) {}
53 Standard_Boolean More() const { return myIter.More(); }
54 void Next() { myIter.Next(); }
55 const OpenGl_Group* Value() const { return (const OpenGl_Group* )(myIter.Value().operator->()); }
56 OpenGl_Group* ChangeValue() { return (OpenGl_Group* )(myIter.ChangeValue().operator->()); }
57
58 private:
59 Graphic3d_SequenceOfGroup::Iterator myIter;
60
61 };
62
5e27df78 63public:
64
63bcc448 65 //! Create empty structure
b64d84be 66 Standard_EXPORT OpenGl_Structure (const Handle(Graphic3d_StructureManager)& theManager);
63bcc448 67
68 //! Setup structure graphic state
a1954302 69 Standard_EXPORT virtual void OnVisibilityChanged() Standard_OVERRIDE;
63bcc448 70
71 //! Clear graphic data
79104795 72 Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
63bcc448 73
74 //! Connect other structure to this one
79104795 75 Standard_EXPORT virtual void Connect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
63bcc448 76
77 //! Disconnect other structure to this one
79104795 78 Standard_EXPORT virtual void Disconnect (Graphic3d_CStructure& theStructure) Standard_OVERRIDE;
63bcc448 79
63bcc448 80 //! Synchronize structure transformation
1f7f5a90 81 Standard_EXPORT virtual void SetTransformation (const Handle(Geom_Transformation)& theTrsf) Standard_OVERRIDE;
63bcc448 82
7c3ef2f7 83 //! Set transformation persistence.
84 Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers) Standard_OVERRIDE;
85
86 //! Set z layer ID to display the structure in specified layer
87 Standard_EXPORT virtual void SetZLayer(const Graphic3d_ZLayerId theLayerIndex) Standard_OVERRIDE;
88
8e5fb5ea 89 //! Highlights structure according to the given style and updates corresponding class fields
90 //! (highlight status and style)
98b15dbf 91 Standard_EXPORT virtual void GraphicHighlight (const Handle(Graphic3d_PresentationAttributes)& theStyle) Standard_OVERRIDE;
63bcc448 92
8e5fb5ea 93 //! Unighlights structure and updates corresponding class fields (highlight status and style)
94 Standard_EXPORT virtual void GraphicUnhighlight() Standard_OVERRIDE;
63bcc448 95
679ecdee 96 //! Create shadow link to this structure
79104795 97 Standard_EXPORT virtual Handle(Graphic3d_CStructure) ShadowLink (const Handle(Graphic3d_StructureManager)& theManager) const Standard_OVERRIDE;
b64d84be 98
99 //! Create new group within this structure
79104795 100 Standard_EXPORT virtual Handle(Graphic3d_Group) NewGroup (const Handle(Graphic3d_Structure)& theStruct) Standard_OVERRIDE;
b64d84be 101
102 //! Remove group from this structure
79104795 103 Standard_EXPORT virtual void RemoveGroup (const Handle(Graphic3d_Group)& theGroup) Standard_OVERRIDE;
679ecdee 104
63bcc448 105public:
106
107 //! Access graphic driver
108 OpenGl_GraphicDriver* GlDriver() const
109 {
110 return (OpenGl_GraphicDriver* )myGraphicDriver.operator->();
111 }
2166f0fa 112
b64d84be 113 Standard_EXPORT void Clear (const Handle(OpenGl_Context)& theGlCtx);
2166f0fa 114
0717ddc1 115 //! Renders the structure.
5e27df78 116 virtual void Render (const Handle(OpenGl_Workspace)& theWorkspace) const;
0717ddc1 117
118 //! Releases structure resources.
119 virtual void Release (const Handle(OpenGl_Context)& theGlCtx);
5e27df78 120
15669413 121 //! Marks structure as culled/not culled - note that IsAlwaysRendered() is ignored here!
122 void SetCulled (Standard_Boolean theIsCulled) const { myIsCulled = theIsCulled; }
b7cd4ba7 123
124 //! Marks structure as overlapping the current view volume one.
125 //! The method is called during traverse of BVH tree.
126 void MarkAsNotCulled() const { myIsCulled = Standard_False; }
127
128 //! Returns Standard_False if the structure hits the current view volume, otherwise
129 //! returns Standard_True. The default value for all structures before each traverse
130 //! of BVH tree is Standard_True.
131 Standard_Boolean IsCulled() const { return myIsCulled; }
132
133 //! Checks if the structure should be included into BVH tree or not.
487bf1ce 134 Standard_Boolean IsAlwaysRendered() const
b7cd4ba7 135 {
136 return IsInfinite
137 || IsForHighlight
138 || IsMutable
139 || Is2dText
778cd667 140 || (!myTrsfPers.IsNull() && myTrsfPers->IsTrihedronOr2d());
b7cd4ba7 141 }
142
dd8a4ce9 143 //! This method releases GL resources without actual elements destruction.
e276548b 144 //! As result structure could be correctly destroyed layer without GL context
dd8a4ce9 145 //! (after last window was closed for example).
146 //!
147 //! Notice however that reusage of this structure after calling this method is incorrect
148 //! and will lead to broken visualization due to loosed data.
b64d84be 149 Standard_EXPORT void ReleaseGlResources (const Handle(OpenGl_Context)& theGlCtx);
e276548b 150
d4aaad5b 151 //! Returns instanced OpenGL structure.
152 const OpenGl_Structure* InstancedStructure() const { return myInstancedStructure; }
e276548b 153
e276548b 154 //! Returns structure modification state (for ray-tracing).
155 Standard_Size ModificationState() const { return myModificationState; }
156
189f85a3 157 //! Resets structure modification state (for ray-tracing).
e276548b 158 void ResetModificationState() const { myModificationState = 0; }
159
160 //! Is the structure ray-tracable (contains ray-tracable elements)?
d4aaad5b 161 Standard_Boolean IsRaytracable() const;
e276548b 162
7c3ef2f7 163 //! Update render transformation matrix.
164 Standard_EXPORT void updateLayerTransformation();
165
5e27df78 166protected:
167
b64d84be 168 Standard_EXPORT virtual ~OpenGl_Structure();
5e27df78 169
e276548b 170 //! Updates ray-tracable status for structure and its parents.
d4aaad5b 171 void UpdateStateIfRaytracable (const Standard_Boolean toCheck = Standard_True) const;
e276548b 172
3e05329c 173 //! Renders groups of structure without applying any attributes (i.e. transform, material etc).
174 //! @param theWorkspace current workspace
175 //! @param theHasClosed flag will be set to TRUE if structure contains at least one group of closed primitives
176 Standard_EXPORT void renderGeometry (const Handle(OpenGl_Workspace)& theWorkspace,
177 bool& theHasClosed) const;
178
98b15dbf 179 //! Render the bounding box.
180 Standard_EXPORT void renderBoundingBox(const Handle(OpenGl_Workspace)& theWorkspace) const;
8e5fb5ea 181
5e27df78 182protected:
2166f0fa 183
d4aaad5b 184 OpenGl_Structure* myInstancedStructure;
7c3ef2f7 185 Graphic3d_Mat4 myRenderTrsf; //!< transformation, actually used for rendering (includes Local Origin shift)
2166f0fa 186
d4aaad5b 187 mutable Standard_Boolean myIsRaytracable;
188 mutable Standard_Size myModificationState;
e276548b 189
d4aaad5b 190 mutable Standard_Boolean myIsCulled; //!< A status specifying is structure needs to be rendered after BVH tree traverse.
b7cd4ba7 191
d4aaad5b 192 Standard_Boolean myIsMirrored; //!< Used to tell OpenGl to interpret polygons in clockwise order.
7d9e854b 193
5e27df78 194public:
2166f0fa 195
92efcf78 196 DEFINE_STANDARD_RTTIEXT(OpenGl_Structure,Graphic3d_CStructure) // Type definition
5e27df78 197
2166f0fa
SK
198};
199
63bcc448 200DEFINE_STANDARD_HANDLE(OpenGl_Structure, Graphic3d_CStructure)
201
202#endif // OpenGl_Structure_Header