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1 | // Created on: 2013-09-19 |
2 | // Created by: Denis BOGOLEPOV |
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3 | // Copyright (c) 2013-2014 OPEN CASCADE SAS |
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4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
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9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef _OpenGl_ShaderProgram_Header |
17 | #define _OpenGl_ShaderProgram_Header |
18 | |
19 | #include <NCollection_DataMap.hxx> |
20 | #include <NCollection_Sequence.hxx> |
21 | #include <TCollection_AsciiString.hxx> |
22 | |
23 | #include <Graphic3d_ShaderObject.hxx> |
24 | #include <Graphic3d_ShaderProgram.hxx> |
25 | |
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26 | #include <OpenGl_Vec.hxx> |
27 | #include <OpenGl_Matrix.hxx> |
28 | #include <OpenGl_ShaderObject.hxx> |
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29 | |
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30 | class OpenGl_ShaderProgram; |
31 | DEFINE_STANDARD_HANDLE(OpenGl_ShaderProgram, OpenGl_Resource) |
32 | |
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33 | //! The enumeration of OCCT-specific OpenGL/GLSL variables. |
34 | enum OpenGl_StateVariable |
35 | { |
36 | // OpenGL matrix state |
37 | OpenGl_OCC_MODEL_WORLD_MATRIX, |
38 | OpenGl_OCC_WORLD_VIEW_MATRIX, |
39 | OpenGl_OCC_PROJECTION_MATRIX, |
40 | OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE, |
41 | OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE, |
42 | OpenGl_OCC_PROJECTION_MATRIX_INVERSE, |
43 | OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE, |
44 | OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE, |
45 | OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE, |
46 | OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE, |
47 | OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE, |
48 | OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE, |
49 | |
50 | // OpenGL clip planes state |
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51 | OpenGl_OCC_CLIP_PLANE_EQUATIONS, |
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52 | OpenGl_OCC_CLIP_PLANE_COUNT, |
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53 | |
54 | // OpenGL light state |
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55 | OpenGl_OCC_LIGHT_SOURCE_COUNT, |
56 | OpenGl_OCC_LIGHT_SOURCE_TYPES, |
57 | OpenGl_OCC_LIGHT_SOURCE_PARAMS, |
58 | OpenGl_OCC_LIGHT_AMBIENT, |
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59 | |
60 | // Material state |
61 | OpenGl_OCCT_ACTIVE_SAMPLER, |
62 | OpenGl_OCCT_TEXTURE_ENABLE, |
63 | OpenGl_OCCT_DISTINGUISH_MODE, |
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64 | OpenGl_OCCT_FRONT_MATERIAL, |
65 | OpenGl_OCCT_BACK_MATERIAL, |
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66 | OpenGl_OCCT_COLOR, |
67 | |
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68 | // Weighted, Blended Order-Independent Transparency rendering state |
69 | OpenGl_OCCT_OIT_OUTPUT, |
70 | OpenGl_OCCT_OIT_DEPTH_FACTOR, |
71 | |
72 | // Context-dependent state |
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73 | OpenGl_OCCT_TEXTURE_TRSF2D, |
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74 | OpenGl_OCCT_POINT_SIZE, |
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75 | |
76 | // DON'T MODIFY THIS ITEM (insert new items before it) |
77 | OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES |
78 | }; |
79 | |
80 | class OpenGl_ShaderProgram; |
81 | |
82 | //! Interface for generic setter of user-defined uniform variables. |
83 | struct OpenGl_SetterInterface |
84 | { |
85 | //! Sets user-defined uniform variable to specified program. |
86 | virtual void Set (const Handle(OpenGl_Context)& theCtx, |
87 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
88 | OpenGl_ShaderProgram* theProgram) = 0; |
89 | |
90 | //! Destructor |
91 | virtual ~OpenGl_SetterInterface() {} |
92 | }; |
93 | |
94 | //! List of OpenGL shader objects. |
95 | typedef NCollection_Sequence<Handle(OpenGl_ShaderObject)> OpenGl_ShaderList; |
96 | |
97 | //! List of shader variable setters. |
98 | typedef NCollection_DataMap<size_t, OpenGl_SetterInterface*> OpenGl_SetterList; |
99 | |
100 | //! Support tool for setting user-defined uniform variables. |
101 | class OpenGl_VariableSetterSelector |
102 | { |
103 | public: |
104 | |
105 | //! Creates new setter selector. |
106 | OpenGl_VariableSetterSelector(); |
107 | |
108 | //! Releases memory resources of setter selector. |
109 | ~OpenGl_VariableSetterSelector(); |
110 | |
111 | //! Sets user-defined uniform variable to specified program. |
112 | void Set (const Handle(OpenGl_Context)& theCtx, |
113 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
114 | OpenGl_ShaderProgram* theProgram) const; |
115 | |
116 | private: |
117 | |
118 | //! List of variable setters. |
119 | OpenGl_SetterList mySetterList; |
120 | }; |
121 | |
122 | //! Defines types of uniform state variables. |
123 | enum OpenGl_UniformStateType |
124 | { |
125 | OpenGl_LIGHT_SOURCES_STATE, |
126 | OpenGl_CLIP_PLANES_STATE, |
127 | OpenGl_MODEL_WORLD_STATE, |
128 | OpenGl_WORLD_VIEW_STATE, |
129 | OpenGl_PROJECTION_STATE, |
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130 | OpenGl_MATERIAL_STATE, |
131 | OpenGl_SURF_DETAIL_STATE, |
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132 | OpenGL_OIT_STATE, |
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133 | OpenGl_UniformStateType_NB |
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134 | }; |
135 | |
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136 | //! Wrapper for OpenGL program object. |
137 | class OpenGl_ShaderProgram : public OpenGl_Resource |
138 | { |
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139 | friend class OpenGl_View; |
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140 | |
141 | public: |
142 | |
143 | //! Non-valid shader name. |
144 | static const GLuint NO_PROGRAM = 0; |
145 | |
146 | //! Invalid location of uniform/attribute variable. |
147 | static const GLint INVALID_LOCATION = -1; |
148 | |
149 | //! List of pre-defined OCCT state uniform variables. |
150 | static Standard_CString PredefinedKeywords[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES]; |
151 | |
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152 | //! Creates uninitialized shader program. |
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153 | //! |
154 | //! WARNING! This constructor is not intended to be called anywhere but from OpenGl_ShaderManager::Create(). |
155 | //! Manager has been designed to synchronize camera position, lights definition and other aspects of the program implicitly, |
156 | //! as well as sharing same program across rendering groups. |
157 | //! |
158 | //! Program created outside the manager will be left detached from these routines, |
159 | //! and them should be performed manually by caller. |
160 | //! |
161 | //! This constructor has been made public to provide more flexibility to re-use OCCT OpenGL classes without OCCT Viewer itself. |
162 | //! If this is not the case - create the program using shared OpenGl_ShaderManager instance instead. |
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163 | Standard_EXPORT OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy = NULL); |
164 | |
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165 | protected: |
166 | |
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167 | static OpenGl_VariableSetterSelector mySetterSelector; |
168 | |
169 | public: |
170 | |
171 | //! Releases resources of shader program. |
172 | Standard_EXPORT virtual ~OpenGl_ShaderProgram(); |
173 | |
174 | //! Creates new empty shader program of specified type. |
175 | Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx); |
176 | |
177 | //! Destroys shader program. |
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178 | Standard_EXPORT virtual void Release (OpenGl_Context* theCtx) Standard_OVERRIDE; |
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179 | |
180 | //! Attaches shader object to the program object. |
181 | Standard_EXPORT Standard_Boolean AttachShader (const Handle(OpenGl_Context)& theCtx, |
182 | const Handle(OpenGl_ShaderObject)& theShader); |
183 | |
184 | //! Detaches shader object to the program object. |
185 | Standard_EXPORT Standard_Boolean DetachShader (const Handle(OpenGl_Context)& theCtx, |
186 | const Handle(OpenGl_ShaderObject)& theShader); |
187 | |
188 | //! Initializes program object with the list of shader objects. |
189 | Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx, |
190 | const Graphic3d_ShaderObjectList& theShaders); |
191 | |
192 | //! Links the program object. |
193 | Standard_EXPORT Standard_Boolean Link (const Handle(OpenGl_Context)& theCtx); |
194 | |
195 | //! Fetches information log of the last link operation. |
196 | Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx, |
197 | TCollection_AsciiString& theLog); |
198 | |
199 | //! Fetches uniform variables from proxy shader program. |
200 | Standard_EXPORT Standard_Boolean ApplyVariables (const Handle(OpenGl_Context)& theCtx); |
201 | |
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202 | //! @return true if current object was initialized |
203 | inline bool IsValid() const |
204 | { |
205 | return myProgramID != NO_PROGRAM; |
206 | } |
207 | |
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208 | //! @return program ID |
209 | inline GLuint ProgramId() const |
210 | { |
211 | return myProgramID; |
212 | } |
213 | |
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214 | private: |
215 | |
216 | //! Returns index of last modification of variables of specified state type. |
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217 | Standard_Size ActiveState (const OpenGl_UniformStateType theType) const |
218 | { |
219 | return theType < OpenGl_UniformStateType_NB |
220 | ? myCurrentState[theType] |
221 | : 0; |
222 | } |
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223 | |
224 | //! Updates index of last modification of variables of specified state type. |
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225 | void UpdateState (const OpenGl_UniformStateType theType, |
226 | const Standard_Size theIndex) |
227 | { |
228 | if (theType < OpenGl_UniformStateType_NB) |
229 | { |
230 | myCurrentState[theType] = theIndex; |
231 | } |
232 | } |
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233 | |
234 | public: |
235 | |
236 | //! Returns location of the specific uniform variable. |
237 | Standard_EXPORT GLint GetUniformLocation (const Handle(OpenGl_Context)& theCtx, |
238 | const GLchar* theName) const; |
239 | |
240 | //! Returns index of the generic vertex attribute by variable name. |
241 | Standard_EXPORT GLint GetAttributeLocation (const Handle(OpenGl_Context)& theCtx, |
242 | const GLchar* theName) const; |
243 | |
244 | //! Returns location of the OCCT state uniform variable. |
245 | Standard_EXPORT GLint GetStateLocation (const GLuint theVariable) const; |
246 | |
247 | public: |
248 | |
249 | //! Returns the value of the integer uniform variable. |
250 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
251 | const GLchar* theName, |
252 | OpenGl_Vec4i& theValue) const; |
253 | |
254 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
255 | GLint theLocation, |
256 | OpenGl_Vec4i& theValue) const; |
257 | |
258 | //! Returns the value of the float uniform variable. |
259 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
260 | const GLchar* theName, |
261 | OpenGl_Vec4& theValue) const; |
262 | |
263 | //! Returns the value of the float uniform variable. |
264 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
265 | GLint theLocation, |
266 | OpenGl_Vec4& theValue) const; |
267 | |
268 | public: |
269 | |
270 | //! Returns the integer vertex attribute. |
271 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
272 | const GLchar* theName, |
273 | OpenGl_Vec4i& theValue) const; |
274 | |
275 | //! Returns the integer vertex attribute. |
276 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
277 | GLint theIndex, |
278 | OpenGl_Vec4i& theValue) const; |
279 | |
280 | //! Returns the float vertex attribute. |
281 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
282 | const GLchar* theName, |
283 | OpenGl_Vec4& theValue) const; |
284 | |
285 | //! Returns the float vertex attribute. |
286 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
287 | GLint theIndex, |
288 | OpenGl_Vec4& theValue) const; |
289 | |
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290 | public: |
291 | |
292 | //! Wrapper for glBindAttribLocation() |
293 | Standard_EXPORT Standard_Boolean SetAttributeName (const Handle(OpenGl_Context)& theCtx, |
294 | GLint theIndex, |
295 | const GLchar* theName); |
296 | |
297 | //! Wrapper for glVertexAttrib1f() |
298 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
299 | const GLchar* theName, |
300 | GLfloat theValue); |
301 | |
302 | //! Wrapper for glVertexAttrib1f() |
303 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
304 | GLint theIndex, |
305 | GLfloat theValue); |
306 | |
307 | //! Wrapper for glVertexAttrib2fv() |
308 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
309 | const GLchar* theName, |
310 | const OpenGl_Vec2& theValue); |
311 | |
312 | //! Wrapper for glVertexAttrib2fv() |
313 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
314 | GLint theIndex, |
315 | const OpenGl_Vec2& theValue); |
316 | |
317 | //! Wrapper for glVertexAttrib3fv() |
318 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
319 | const GLchar* theName, |
320 | const OpenGl_Vec3& theValue); |
321 | |
322 | //! Wrapper for glVertexAttrib3fv() |
323 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
324 | GLint theIndex, |
325 | const OpenGl_Vec3& theValue); |
326 | |
327 | //! Wrapper for glVertexAttrib4fv() |
328 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
329 | const GLchar* theName, |
330 | const OpenGl_Vec4& theValue); |
331 | |
332 | //! Wrapper for glVertexAttrib4fv() |
333 | Standard_EXPORT Standard_Boolean SetAttribute (const Handle(OpenGl_Context)& theCtx, |
334 | GLint theIndex, |
335 | const OpenGl_Vec4& theValue); |
336 | |
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337 | public: |
338 | |
339 | //! Specifies the value of the integer uniform variable. |
340 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
341 | const GLchar* theName, |
342 | GLint theValue); |
343 | |
344 | //! Specifies the value of the integer uniform variable. |
345 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
346 | GLint theLocation, |
347 | GLint theValue); |
348 | |
349 | //! Specifies the value of the integer uniform 2D vector. |
350 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
351 | const GLchar* theName, |
352 | const OpenGl_Vec2i& theValue); |
353 | |
354 | //! Specifies the value of the integer uniform 2D vector. |
355 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
356 | GLint theLocation, |
357 | const OpenGl_Vec2i& theValue); |
358 | |
359 | //! Specifies the value of the integer uniform 3D vector. |
360 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
361 | const GLchar* theName, |
362 | const OpenGl_Vec3i& theValue); |
363 | |
364 | //! Specifies the value of the integer uniform 3D vector. |
365 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
366 | GLint theLocation, |
367 | const OpenGl_Vec3i& theValue); |
368 | |
369 | //! Specifies the value of the integer uniform 4D vector. |
370 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
371 | const GLchar* theName, |
372 | const OpenGl_Vec4i& theValue); |
373 | |
374 | //! Specifies the value of the integer uniform 4D vector. |
375 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
376 | GLint theLocation, |
377 | const OpenGl_Vec4i& theValue); |
378 | |
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379 | public: |
380 | |
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381 | //! Specifies the value of the unsigned integer uniform 2D vector (uvec2). |
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382 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
383 | const GLchar* theName, |
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384 | const OpenGl_Vec2u& theValue); |
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385 | |
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386 | //! Specifies the value of the unsigned integer uniform 2D vector (uvec2). |
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387 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
388 | GLint theLocation, |
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389 | const OpenGl_Vec2u& theValue); |
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390 | |
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391 | //! Specifies the value of the uvec2 uniform array |
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392 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
393 | const GLchar* theName, |
394 | const GLsizei theCount, |
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395 | const OpenGl_Vec2u* theValue); |
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396 | |
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397 | //! Specifies the value of the uvec2 uniform array |
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398 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
399 | GLint theLocation, |
400 | const GLsizei theCount, |
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401 | const OpenGl_Vec2u* theValue); |
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402 | |
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403 | public: |
404 | |
405 | //! Specifies the value of the float uniform variable. |
406 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
407 | const GLchar* theName, |
408 | GLfloat theValue); |
409 | |
410 | //! Specifies the value of the float uniform variable. |
411 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
412 | GLint theLocation, |
413 | GLfloat theValue); |
414 | |
415 | //! Specifies the value of the float uniform 2D vector. |
416 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
417 | const GLchar* theName, |
418 | const OpenGl_Vec2& theValue); |
419 | |
420 | //! Specifies the value of the float uniform 2D vector. |
421 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
422 | GLint theLocation, |
423 | const OpenGl_Vec2& theValue); |
424 | |
425 | //! Specifies the value of the float uniform 3D vector. |
426 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
427 | const GLchar* theName, |
428 | const OpenGl_Vec3& theValue); |
429 | |
430 | //! Specifies the value of the float uniform 3D vector. |
431 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
432 | GLint theLocation, |
433 | const OpenGl_Vec3& theValue); |
434 | |
435 | //! Specifies the value of the float uniform 4D vector. |
436 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
437 | const GLchar* theName, |
438 | const OpenGl_Vec4& theValue); |
439 | |
440 | //! Specifies the value of the float uniform 4D vector. |
441 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
442 | GLint theLocation, |
443 | const OpenGl_Vec4& theValue); |
444 | |
445 | public: |
446 | |
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447 | //! Specifies the value of the float uniform 4x4 matrix. |
448 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
449 | const GLchar* theName, |
450 | const OpenGl_Mat4& theValue, |
451 | GLboolean theTranspose = GL_FALSE); |
452 | |
453 | //! Specifies the value of the float uniform 4x4 matrix. |
454 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
455 | GLint theLocation, |
456 | const OpenGl_Mat4& theValue, |
457 | GLboolean theTranspose = GL_FALSE); |
458 | |
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459 | //! Specifies the value of the float uniform 4x4 matrix. |
460 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
461 | const GLchar* theName, |
462 | const OpenGl_Matrix& theValue, |
463 | GLboolean theTranspose = GL_FALSE); |
464 | |
465 | //! Specifies the value of the float uniform 4x4 matrix. |
466 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
467 | GLint theLocation, |
468 | const OpenGl_Matrix& theValue, |
469 | GLboolean theTranspose = GL_FALSE); |
470 | |
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471 | //! Specifies the value of the float uniform array |
472 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
473 | GLint theLocation, |
474 | GLuint theCount, |
475 | const Standard_ShortReal* theData); |
476 | |
477 | //! Specifies the value of the float2 uniform array |
478 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
479 | GLint theLocation, |
480 | GLuint theCount, |
481 | const OpenGl_Vec2* theData); |
482 | |
483 | //! Specifies the value of the float3 uniform array |
484 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
485 | GLint theLocation, |
486 | GLuint theCount, |
487 | const OpenGl_Vec3* theData); |
488 | |
489 | //! Specifies the value of the float4 uniform array |
490 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
491 | GLint theLocation, |
492 | GLuint theCount, |
493 | const OpenGl_Vec4* theData); |
494 | |
495 | //! Specifies the value of the integer uniform array |
496 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
497 | GLint theLocation, |
498 | GLuint theCount, |
499 | const Standard_Integer* theData); |
500 | |
501 | //! Specifies the value of the int2 uniform array |
502 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
503 | GLint theLocation, |
504 | GLuint theCount, |
505 | const OpenGl_Vec2i* theData); |
506 | |
507 | //! Specifies the value of the int3 uniform array |
508 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
509 | GLint theLocation, |
510 | GLuint theCount, |
511 | const OpenGl_Vec3i* theData); |
512 | |
513 | //! Specifies the value of the int4 uniform array |
514 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
515 | GLint theLocation, |
516 | GLuint theCount, |
517 | const OpenGl_Vec4i* theData); |
518 | |
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519 | public: |
520 | |
521 | //! Specifies the value of the sampler uniform variable. |
522 | Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx, |
523 | const GLchar* theName, |
524 | const GLenum theTextureUnit); |
525 | |
526 | //! Specifies the value of the sampler uniform variable. |
527 | Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx, |
528 | GLint theLocation, |
529 | const GLenum theTextureUnit); |
530 | |
531 | protected: |
532 | |
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533 | //! Increments counter of users. |
534 | //! Used by OpenGl_ShaderManager. |
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535 | //! @return true when resource has been restored from delayed release queue |
536 | bool Share() |
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537 | { |
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538 | return ++myShareCount == 1; |
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539 | } |
540 | |
541 | //! Decrements counter of users. |
542 | //! Used by OpenGl_ShaderManager. |
543 | //! @return true when there are no more users of this program has been left |
544 | bool UnShare() |
545 | { |
546 | return --myShareCount == 0; |
547 | } |
548 | |
549 | protected: |
550 | |
551 | GLuint myProgramID; //!< Handle of OpenGL shader program |
552 | OpenGl_ShaderList myShaderObjects; //!< List of attached shader objects |
553 | Handle(Graphic3d_ShaderProgram) myProxy; //!< Proxy shader program (from application layer) |
554 | Standard_Integer myShareCount; //!< program users count, initialized with 1 (already shared by one user) |
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555 | |
556 | protected: |
557 | |
8613985b |
558 | Standard_Size myCurrentState[OpenGl_UniformStateType_NB]; //!< defines last modification for variables of each state type |
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559 | |
560 | //! Stores locations of OCCT state uniform variables. |
561 | GLint myStateLocations[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES]; |
562 | |
563 | public: |
564 | |
92efcf78 |
565 | DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderProgram,OpenGl_Resource) |
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566 | friend class OpenGl_ShaderManager; |
567 | |
568 | }; |
569 | |
570 | template<class T> |
571 | struct OpenGl_VariableSetter : public OpenGl_SetterInterface |
572 | { |
573 | virtual void Set (const Handle(OpenGl_Context)& theCtx, |
574 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
575 | OpenGl_ShaderProgram* theProgram) |
576 | { |
577 | theProgram->SetUniform (theCtx, |
578 | theVariable->Name().ToCString(), |
579 | theVariable->Value()->As<T>()); |
580 | } |
581 | }; |
582 | |
583 | namespace OpenGl_HashMapInitializer |
584 | { |
585 | template<class K, class V> |
586 | struct MapListOfType |
587 | { |
588 | NCollection_DataMap<K, V> myDictionary; |
589 | |
590 | MapListOfType (K theKey, V theValue) |
591 | { |
592 | myDictionary.Bind (theKey, theValue); |
593 | } |
594 | |
595 | MapListOfType& operator() (K theKey, V theValue) |
596 | { |
597 | myDictionary.Bind (theKey, theValue); |
598 | return *this; |
599 | } |
600 | |
601 | operator const NCollection_DataMap<K, V>& () const |
602 | { |
603 | return myDictionary; |
604 | } |
605 | }; |
606 | |
607 | template<class K, class V> |
608 | MapListOfType<K, V> CreateListOf (K theKey, V theValue) |
609 | { |
610 | return MapListOfType<K, V> (theKey, theValue); |
611 | } |
612 | } |
613 | |
614 | #endif // _OpenGl_ShaderProgram_Header |