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1 | // Created on: 2013-09-19 |
2 | // Created by: Denis BOGOLEPOV |
3 | // Copyright (c) 2013 OPEN CASCADE SAS |
4 | // |
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5 | // This file is part of Open CASCADE Technology software library. |
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6 | // |
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7 | // This library is free software; you can redistribute it and / or modify it |
8 | // under the terms of the GNU Lesser General Public version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
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12 | // |
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13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
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15 | |
16 | #ifndef _OpenGl_ShaderProgram_Header |
17 | #define _OpenGl_ShaderProgram_Header |
18 | |
19 | #include <NCollection_DataMap.hxx> |
20 | #include <NCollection_Sequence.hxx> |
21 | #include <TCollection_AsciiString.hxx> |
22 | |
23 | #include <Graphic3d_ShaderObject.hxx> |
24 | #include <Graphic3d_ShaderProgram.hxx> |
25 | |
26 | #include <InterfaceGraphic_tgl_all.hxx> |
27 | |
28 | #include <OpenGl_Vec.hxx> |
29 | #include <OpenGl_Matrix.hxx> |
30 | #include <OpenGl_ShaderObject.hxx> |
31 | #include <Handle_OpenGl_ShaderProgram.hxx> |
32 | |
33 | //! The enumeration of OCCT-specific OpenGL/GLSL variables. |
34 | enum OpenGl_StateVariable |
35 | { |
36 | // OpenGL matrix state |
37 | OpenGl_OCC_MODEL_WORLD_MATRIX, |
38 | OpenGl_OCC_WORLD_VIEW_MATRIX, |
39 | OpenGl_OCC_PROJECTION_MATRIX, |
40 | OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE, |
41 | OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE, |
42 | OpenGl_OCC_PROJECTION_MATRIX_INVERSE, |
43 | OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE, |
44 | OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE, |
45 | OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE, |
46 | OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE, |
47 | OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE, |
48 | OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE, |
49 | |
50 | // OpenGL clip planes state |
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51 | OpenGl_OCC_CLIP_PLANE_EQUATIONS, |
52 | OpenGl_OCC_CLIP_PLANE_SPACES, |
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53 | OpenGl_OCC_CLIP_PLANE_COUNT, |
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54 | |
55 | // OpenGL light state |
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56 | OpenGl_OCC_LIGHT_SOURCE_COUNT, |
57 | OpenGl_OCC_LIGHT_SOURCE_TYPES, |
58 | OpenGl_OCC_LIGHT_SOURCE_PARAMS, |
59 | OpenGl_OCC_LIGHT_AMBIENT, |
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60 | |
61 | // Material state |
62 | OpenGl_OCCT_ACTIVE_SAMPLER, |
63 | OpenGl_OCCT_TEXTURE_ENABLE, |
64 | OpenGl_OCCT_DISTINGUISH_MODE, |
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65 | OpenGl_OCCT_FRONT_MATERIAL, |
66 | OpenGl_OCCT_BACK_MATERIAL, |
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67 | |
68 | // DON'T MODIFY THIS ITEM (insert new items before it) |
69 | OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES |
70 | }; |
71 | |
72 | class OpenGl_ShaderProgram; |
73 | |
74 | //! Interface for generic setter of user-defined uniform variables. |
75 | struct OpenGl_SetterInterface |
76 | { |
77 | //! Sets user-defined uniform variable to specified program. |
78 | virtual void Set (const Handle(OpenGl_Context)& theCtx, |
79 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
80 | OpenGl_ShaderProgram* theProgram) = 0; |
81 | |
82 | //! Destructor |
83 | virtual ~OpenGl_SetterInterface() {} |
84 | }; |
85 | |
86 | //! List of OpenGL shader objects. |
87 | typedef NCollection_Sequence<Handle(OpenGl_ShaderObject)> OpenGl_ShaderList; |
88 | |
89 | //! List of shader variable setters. |
90 | typedef NCollection_DataMap<size_t, OpenGl_SetterInterface*> OpenGl_SetterList; |
91 | |
92 | //! Support tool for setting user-defined uniform variables. |
93 | class OpenGl_VariableSetterSelector |
94 | { |
95 | public: |
96 | |
97 | //! Creates new setter selector. |
98 | OpenGl_VariableSetterSelector(); |
99 | |
100 | //! Releases memory resources of setter selector. |
101 | ~OpenGl_VariableSetterSelector(); |
102 | |
103 | //! Sets user-defined uniform variable to specified program. |
104 | void Set (const Handle(OpenGl_Context)& theCtx, |
105 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
106 | OpenGl_ShaderProgram* theProgram) const; |
107 | |
108 | private: |
109 | |
110 | //! List of variable setters. |
111 | OpenGl_SetterList mySetterList; |
112 | }; |
113 | |
114 | //! Defines types of uniform state variables. |
115 | enum OpenGl_UniformStateType |
116 | { |
117 | OpenGl_LIGHT_SOURCES_STATE, |
118 | OpenGl_CLIP_PLANES_STATE, |
119 | OpenGl_MODEL_WORLD_STATE, |
120 | OpenGl_WORLD_VIEW_STATE, |
121 | OpenGl_PROJECTION_STATE, |
122 | OpenGl_MATERIALS_STATE |
123 | }; |
124 | |
125 | //! Total number of state types. |
126 | const int MaxStateTypes = 6; |
127 | |
128 | //! Wrapper for OpenGL program object. |
129 | class OpenGl_ShaderProgram : public OpenGl_Resource |
130 | { |
131 | |
132 | public: |
133 | |
134 | //! Non-valid shader name. |
135 | static const GLuint NO_PROGRAM = 0; |
136 | |
137 | //! Invalid location of uniform/attribute variable. |
138 | static const GLint INVALID_LOCATION = -1; |
139 | |
140 | //! List of pre-defined OCCT state uniform variables. |
141 | static Standard_CString PredefinedKeywords[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES]; |
142 | |
143 | protected: |
144 | |
145 | //! Creates uninitialized shader program. |
146 | Standard_EXPORT OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy = NULL); |
147 | |
148 | static OpenGl_VariableSetterSelector mySetterSelector; |
149 | |
150 | public: |
151 | |
152 | //! Releases resources of shader program. |
153 | Standard_EXPORT virtual ~OpenGl_ShaderProgram(); |
154 | |
155 | //! Creates new empty shader program of specified type. |
156 | Standard_EXPORT Standard_Boolean Create (const Handle(OpenGl_Context)& theCtx); |
157 | |
158 | //! Destroys shader program. |
159 | Standard_EXPORT virtual void Release (const OpenGl_Context* theCtx); |
160 | |
161 | //! Attaches shader object to the program object. |
162 | Standard_EXPORT Standard_Boolean AttachShader (const Handle(OpenGl_Context)& theCtx, |
163 | const Handle(OpenGl_ShaderObject)& theShader); |
164 | |
165 | //! Detaches shader object to the program object. |
166 | Standard_EXPORT Standard_Boolean DetachShader (const Handle(OpenGl_Context)& theCtx, |
167 | const Handle(OpenGl_ShaderObject)& theShader); |
168 | |
169 | //! Initializes program object with the list of shader objects. |
170 | Standard_EXPORT Standard_Boolean Initialize (const Handle(OpenGl_Context)& theCtx, |
171 | const Graphic3d_ShaderObjectList& theShaders); |
172 | |
173 | //! Links the program object. |
174 | Standard_EXPORT Standard_Boolean Link (const Handle(OpenGl_Context)& theCtx); |
175 | |
176 | //! Fetches information log of the last link operation. |
177 | Standard_EXPORT Standard_Boolean FetchInfoLog (const Handle(OpenGl_Context)& theCtx, |
178 | TCollection_AsciiString& theLog); |
179 | |
180 | //! Fetches uniform variables from proxy shader program. |
181 | Standard_EXPORT Standard_Boolean ApplyVariables (const Handle(OpenGl_Context)& theCtx); |
182 | |
183 | //! Sets the program object as part of current rendering state. |
184 | Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx) const; |
185 | |
186 | //! Binds the program object and applies variables from proxy shader program. |
187 | Standard_EXPORT Standard_Boolean BindWithVariables (const Handle(OpenGl_Context)& theCtx); |
188 | |
189 | //! Reverts to fixed-function graphics pipeline (FFP). |
190 | Standard_EXPORT static void Unbind (const Handle(OpenGl_Context)& theCtx); |
191 | |
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192 | //! @return true if current object was initialized |
193 | inline bool IsValid() const |
194 | { |
195 | return myProgramID != NO_PROGRAM; |
196 | } |
197 | |
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198 | private: |
199 | |
200 | //! Returns index of last modification of variables of specified state type. |
201 | Standard_EXPORT Standard_Size ActiveState (const OpenGl_UniformStateType theType) const; |
202 | |
203 | //! Updates index of last modification of variables of specified state type. |
204 | Standard_EXPORT void UpdateState (const OpenGl_UniformStateType theType, |
205 | const Standard_Size theIndex); |
206 | |
207 | public: |
208 | |
209 | //! Returns location of the specific uniform variable. |
210 | Standard_EXPORT GLint GetUniformLocation (const Handle(OpenGl_Context)& theCtx, |
211 | const GLchar* theName) const; |
212 | |
213 | //! Returns index of the generic vertex attribute by variable name. |
214 | Standard_EXPORT GLint GetAttributeLocation (const Handle(OpenGl_Context)& theCtx, |
215 | const GLchar* theName) const; |
216 | |
217 | //! Returns location of the OCCT state uniform variable. |
218 | Standard_EXPORT GLint GetStateLocation (const GLuint theVariable) const; |
219 | |
220 | public: |
221 | |
222 | //! Returns the value of the integer uniform variable. |
223 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
224 | const GLchar* theName, |
225 | OpenGl_Vec4i& theValue) const; |
226 | |
227 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
228 | GLint theLocation, |
229 | OpenGl_Vec4i& theValue) const; |
230 | |
231 | //! Returns the value of the float uniform variable. |
232 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
233 | const GLchar* theName, |
234 | OpenGl_Vec4& theValue) const; |
235 | |
236 | //! Returns the value of the float uniform variable. |
237 | Standard_EXPORT Standard_Boolean GetUniform (const Handle(OpenGl_Context)& theCtx, |
238 | GLint theLocation, |
239 | OpenGl_Vec4& theValue) const; |
240 | |
241 | public: |
242 | |
243 | //! Returns the integer vertex attribute. |
244 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
245 | const GLchar* theName, |
246 | OpenGl_Vec4i& theValue) const; |
247 | |
248 | //! Returns the integer vertex attribute. |
249 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
250 | GLint theIndex, |
251 | OpenGl_Vec4i& theValue) const; |
252 | |
253 | //! Returns the float vertex attribute. |
254 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
255 | const GLchar* theName, |
256 | OpenGl_Vec4& theValue) const; |
257 | |
258 | //! Returns the float vertex attribute. |
259 | Standard_EXPORT Standard_Boolean GetAttribute (const Handle(OpenGl_Context)& theCtx, |
260 | GLint theIndex, |
261 | OpenGl_Vec4& theValue) const; |
262 | |
263 | public: |
264 | |
265 | //! Specifies the value of the integer uniform variable. |
266 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
267 | const GLchar* theName, |
268 | GLint theValue); |
269 | |
270 | //! Specifies the value of the integer uniform variable. |
271 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
272 | GLint theLocation, |
273 | GLint theValue); |
274 | |
275 | //! Specifies the value of the integer uniform 2D vector. |
276 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
277 | const GLchar* theName, |
278 | const OpenGl_Vec2i& theValue); |
279 | |
280 | //! Specifies the value of the integer uniform 2D vector. |
281 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
282 | GLint theLocation, |
283 | const OpenGl_Vec2i& theValue); |
284 | |
285 | //! Specifies the value of the integer uniform 3D vector. |
286 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
287 | const GLchar* theName, |
288 | const OpenGl_Vec3i& theValue); |
289 | |
290 | //! Specifies the value of the integer uniform 3D vector. |
291 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
292 | GLint theLocation, |
293 | const OpenGl_Vec3i& theValue); |
294 | |
295 | //! Specifies the value of the integer uniform 4D vector. |
296 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
297 | const GLchar* theName, |
298 | const OpenGl_Vec4i& theValue); |
299 | |
300 | //! Specifies the value of the integer uniform 4D vector. |
301 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
302 | GLint theLocation, |
303 | const OpenGl_Vec4i& theValue); |
304 | |
305 | public: |
306 | |
307 | //! Specifies the value of the float uniform variable. |
308 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
309 | const GLchar* theName, |
310 | GLfloat theValue); |
311 | |
312 | //! Specifies the value of the float uniform variable. |
313 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
314 | GLint theLocation, |
315 | GLfloat theValue); |
316 | |
317 | //! Specifies the value of the float uniform 2D vector. |
318 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
319 | const GLchar* theName, |
320 | const OpenGl_Vec2& theValue); |
321 | |
322 | //! Specifies the value of the float uniform 2D vector. |
323 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
324 | GLint theLocation, |
325 | const OpenGl_Vec2& theValue); |
326 | |
327 | //! Specifies the value of the float uniform 3D vector. |
328 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
329 | const GLchar* theName, |
330 | const OpenGl_Vec3& theValue); |
331 | |
332 | //! Specifies the value of the float uniform 3D vector. |
333 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
334 | GLint theLocation, |
335 | const OpenGl_Vec3& theValue); |
336 | |
337 | //! Specifies the value of the float uniform 4D vector. |
338 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
339 | const GLchar* theName, |
340 | const OpenGl_Vec4& theValue); |
341 | |
342 | //! Specifies the value of the float uniform 4D vector. |
343 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
344 | GLint theLocation, |
345 | const OpenGl_Vec4& theValue); |
346 | |
347 | public: |
348 | |
349 | //! Specifies the value of the float uniform 4x4 matrix. |
350 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
351 | const GLchar* theName, |
352 | const OpenGl_Matrix& theValue, |
353 | GLboolean theTranspose = GL_FALSE); |
354 | |
355 | //! Specifies the value of the float uniform 4x4 matrix. |
356 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
357 | GLint theLocation, |
358 | const OpenGl_Matrix& theValue, |
359 | GLboolean theTranspose = GL_FALSE); |
360 | |
361 | //! Specifies the value of the float uniform 4x4 matrix. |
362 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
363 | const GLchar* theName, |
364 | const Tmatrix3& theValue, |
365 | GLboolean theTranspose = GL_FALSE); |
366 | |
367 | //! Specifies the value of the float uniform 4x4 matrix. |
368 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
369 | GLint theLocation, |
370 | const Tmatrix3& theValue, |
371 | GLboolean theTranspose = GL_FALSE); |
372 | |
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373 | //! Specifies the value of the float uniform array |
374 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
375 | GLint theLocation, |
376 | GLuint theCount, |
377 | const Standard_ShortReal* theData); |
378 | |
379 | //! Specifies the value of the float2 uniform array |
380 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
381 | GLint theLocation, |
382 | GLuint theCount, |
383 | const OpenGl_Vec2* theData); |
384 | |
385 | //! Specifies the value of the float3 uniform array |
386 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
387 | GLint theLocation, |
388 | GLuint theCount, |
389 | const OpenGl_Vec3* theData); |
390 | |
391 | //! Specifies the value of the float4 uniform array |
392 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
393 | GLint theLocation, |
394 | GLuint theCount, |
395 | const OpenGl_Vec4* theData); |
396 | |
397 | //! Specifies the value of the integer uniform array |
398 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
399 | GLint theLocation, |
400 | GLuint theCount, |
401 | const Standard_Integer* theData); |
402 | |
403 | //! Specifies the value of the int2 uniform array |
404 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
405 | GLint theLocation, |
406 | GLuint theCount, |
407 | const OpenGl_Vec2i* theData); |
408 | |
409 | //! Specifies the value of the int3 uniform array |
410 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
411 | GLint theLocation, |
412 | GLuint theCount, |
413 | const OpenGl_Vec3i* theData); |
414 | |
415 | //! Specifies the value of the int4 uniform array |
416 | Standard_EXPORT Standard_Boolean SetUniform (const Handle(OpenGl_Context)& theCtx, |
417 | GLint theLocation, |
418 | GLuint theCount, |
419 | const OpenGl_Vec4i* theData); |
420 | |
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421 | public: |
422 | |
423 | //! Specifies the value of the sampler uniform variable. |
424 | Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx, |
425 | const GLchar* theName, |
426 | const GLenum theTextureUnit); |
427 | |
428 | //! Specifies the value of the sampler uniform variable. |
429 | Standard_EXPORT Standard_Boolean SetSampler (const Handle(OpenGl_Context)& theCtx, |
430 | GLint theLocation, |
431 | const GLenum theTextureUnit); |
432 | |
433 | protected: |
434 | |
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435 | //! Increments counter of users. |
436 | //! Used by OpenGl_ShaderManager. |
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437 | //! @return true when resource has been restored from delayed release queue |
438 | bool Share() |
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439 | { |
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440 | return ++myShareCount == 1; |
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441 | } |
442 | |
443 | //! Decrements counter of users. |
444 | //! Used by OpenGl_ShaderManager. |
445 | //! @return true when there are no more users of this program has been left |
446 | bool UnShare() |
447 | { |
448 | return --myShareCount == 0; |
449 | } |
450 | |
451 | protected: |
452 | |
453 | GLuint myProgramID; //!< Handle of OpenGL shader program |
454 | OpenGl_ShaderList myShaderObjects; //!< List of attached shader objects |
455 | Handle(Graphic3d_ShaderProgram) myProxy; //!< Proxy shader program (from application layer) |
456 | Standard_Integer myShareCount; //!< program users count, initialized with 1 (already shared by one user) |
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457 | |
458 | protected: |
459 | |
460 | //! Defines last modification for variables of each state type. |
461 | Standard_Size myCurrentState[MaxStateTypes]; |
462 | |
463 | //! Stores locations of OCCT state uniform variables. |
464 | GLint myStateLocations[OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES]; |
465 | |
466 | public: |
467 | |
468 | DEFINE_STANDARD_RTTI (OpenGl_ShaderProgram) |
469 | friend class OpenGl_ShaderManager; |
470 | |
471 | }; |
472 | |
473 | template<class T> |
474 | struct OpenGl_VariableSetter : public OpenGl_SetterInterface |
475 | { |
476 | virtual void Set (const Handle(OpenGl_Context)& theCtx, |
477 | const Handle(Graphic3d_ShaderVariable)& theVariable, |
478 | OpenGl_ShaderProgram* theProgram) |
479 | { |
480 | theProgram->SetUniform (theCtx, |
481 | theVariable->Name().ToCString(), |
482 | theVariable->Value()->As<T>()); |
483 | } |
484 | }; |
485 | |
486 | namespace OpenGl_HashMapInitializer |
487 | { |
488 | template<class K, class V> |
489 | struct MapListOfType |
490 | { |
491 | NCollection_DataMap<K, V> myDictionary; |
492 | |
493 | MapListOfType (K theKey, V theValue) |
494 | { |
495 | myDictionary.Bind (theKey, theValue); |
496 | } |
497 | |
498 | MapListOfType& operator() (K theKey, V theValue) |
499 | { |
500 | myDictionary.Bind (theKey, theValue); |
501 | return *this; |
502 | } |
503 | |
504 | operator const NCollection_DataMap<K, V>& () const |
505 | { |
506 | return myDictionary; |
507 | } |
508 | }; |
509 | |
510 | template<class K, class V> |
511 | MapListOfType<K, V> CreateListOf (K theKey, V theValue) |
512 | { |
513 | return MapListOfType<K, V> (theKey, theValue); |
514 | } |
515 | } |
516 | |
517 | #endif // _OpenGl_ShaderProgram_Header |