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30f0ad28 | 1 | // Created on: 2013-09-19 |
2 | // Created by: Denis BOGOLEPOV | |
3 | // Copyright (c) 2013 OPEN CASCADE SAS | |
4 | // | |
5 | // The content of this file is subject to the Open CASCADE Technology Public | |
6 | // License Version 6.5 (the "License"). You may not use the content of this file | |
7 | // except in compliance with the License. Please obtain a copy of the License | |
8 | // at http://www.opencascade.org and read it completely before using this file. | |
9 | // | |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its | |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. | |
12 | // | |
13 | // The Original Code and all software distributed under the License is | |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the | |
15 | // Initial Developer hereby disclaims all such warranties, including without | |
16 | // limitation, any warranties of merchantability, fitness for a particular | |
17 | // purpose or non-infringement. Please see the License for the specific terms | |
18 | // and conditions governing the rights and limitations under the License. | |
19 | ||
20 | #include <OSD_File.hxx> | |
21 | #include <OSD_Protection.hxx> | |
22 | ||
23 | #include <Standard_Assert.hxx> | |
24 | #include <Standard_Atomic.hxx> | |
25 | #include <TCollection_ExtendedString.hxx> | |
26 | ||
27 | #include <OpenGl_Context.hxx> | |
28 | #include <OpenGl_ShaderProgram.hxx> | |
29 | #include <OpenGl_ShaderManager.hxx> | |
30 | ||
31 | IMPLEMENT_STANDARD_HANDLE (OpenGl_ShaderProgram, OpenGl_Resource) | |
32 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_ShaderProgram, OpenGl_Resource) | |
33 | ||
34 | OpenGl_VariableSetterSelector OpenGl_ShaderProgram::mySetterSelector = OpenGl_VariableSetterSelector(); | |
35 | ||
36 | // Declare OCCT-specific OpenGL/GLSL shader variables | |
37 | Standard_CString OpenGl_ShaderProgram::PredefinedKeywords[] = | |
38 | { | |
12381341 | 39 | "occModelWorldMatrix", // OpenGl_OCC_MODEL_WORLD_MATRIX |
40 | "occWorldViewMatrix", // OpenGl_OCC_WORLD_VIEW_MATRIX | |
41 | "occProjectionMatrix", // OpenGl_OCC_PROJECTION_MATRIX | |
42 | "occModelWorldMatrixInverse", // OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE | |
43 | "occWorldViewMatrixInverse", // OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE | |
44 | "occProjectionMatrixInverse", // OpenGl_OCC_PROJECTION_MATRIX_INVERSE | |
45 | "occModelWorldMatrixTranspose", // OpenGl_OCC_MODEL_WORLD_MATRIX_TRANSPOSE | |
46 | "occWorldViewMatrixTranspose", // OpenGl_OCC_WORLD_VIEW_MATRIX_TRANSPOSE | |
47 | "occProjectionMatrixTranspose", // OpenGl_OCC_PROJECTION_MATRIX_TRANSPOSE | |
48 | "occModelWorldMatrixInverseTranspose", // OpenGl_OCC_MODEL_WORLD_MATRIX_INVERSE_TRANSPOSE | |
49 | "occWorldViewMatrixInverseTranspose", // OpenGl_OCC_WORLD_VIEW_MATRIX_INVERSE_TRANSPOSE | |
50 | "occProjectionMatrixInverseTranspose", // OpenGl_OCC_PROJECTION_MATRIX_INVERSE_TRANSPOSE | |
51 | ||
52 | "occClipPlaneEquations", // OpenGl_OCC_CLIP_PLANE_EQUATIONS | |
53 | "occClipPlaneSpaces", // OpenGl_OCC_CLIP_PLANE_SPACES | |
54 | ||
55 | "occLightSourcesCount", // OpenGl_OCC_LIGHT_SOURCE_COUNT | |
56 | "occLightSourcesTypes", // OpenGl_OCC_LIGHT_SOURCE_TYPES | |
57 | "occLightSources", // OpenGl_OCC_LIGHT_SOURCE_PARAMS | |
58 | "occLightAmbient", // OpenGl_OCC_LIGHT_AMBIENT | |
59 | ||
60 | "occActiveSampler", // OpenGl_OCCT_ACTIVE_SAMPLER | |
61 | "occTextureEnable", // OpenGl_OCCT_TEXTURE_ENABLE | |
62 | "occDistinguishingMode", // OpenGl_OCCT_DISTINGUISH_MODE | |
63 | "occFrontMaterial", // OpenGl_OCCT_FRONT_MATERIAL | |
64 | "occBackMaterial" // OpenGl_OCCT_BACK_MATERIAL | |
30f0ad28 | 65 | |
66 | }; | |
67 | ||
68 | // ======================================================================= | |
69 | // function : OpenGl_VariableSetterSelector | |
70 | // purpose : Creates new variable setter selector | |
71 | // ======================================================================= | |
72 | OpenGl_VariableSetterSelector::OpenGl_VariableSetterSelector() | |
73 | { | |
74 | // Note: Add new variable setters here | |
75 | mySetterList = OpenGl_HashMapInitializer::CreateListOf<size_t, OpenGl_SetterInterface*> | |
76 | (Graphic3d_UniformValueTypeID<int>::ID, new OpenGl_VariableSetter<int>()) | |
77 | (Graphic3d_UniformValueTypeID<float>::ID, new OpenGl_VariableSetter<float>()) | |
78 | (Graphic3d_UniformValueTypeID<OpenGl_Vec2>::ID, new OpenGl_VariableSetter<OpenGl_Vec2>()) | |
79 | (Graphic3d_UniformValueTypeID<OpenGl_Vec3>::ID, new OpenGl_VariableSetter<OpenGl_Vec3>()) | |
80 | (Graphic3d_UniformValueTypeID<OpenGl_Vec4>::ID, new OpenGl_VariableSetter<OpenGl_Vec4>()) | |
81 | (Graphic3d_UniformValueTypeID<OpenGl_Vec2i>::ID, new OpenGl_VariableSetter<OpenGl_Vec2i>()) | |
82 | (Graphic3d_UniformValueTypeID<OpenGl_Vec3i>::ID, new OpenGl_VariableSetter<OpenGl_Vec3i>()) | |
83 | (Graphic3d_UniformValueTypeID<OpenGl_Vec4i>::ID, new OpenGl_VariableSetter<OpenGl_Vec4i>()); | |
84 | } | |
85 | ||
86 | // ======================================================================= | |
87 | // function : ~OpenGl_VariableSetterSelector | |
88 | // purpose : Releases memory resources of variable setter selector | |
89 | // ======================================================================= | |
90 | OpenGl_VariableSetterSelector::~OpenGl_VariableSetterSelector() | |
91 | { | |
92 | for (OpenGl_SetterList::Iterator anIt (mySetterList); anIt.More(); anIt.Next()) | |
93 | { | |
94 | delete anIt.Value(); | |
95 | } | |
96 | ||
97 | mySetterList.Clear(); | |
98 | } | |
99 | ||
100 | // ======================================================================= | |
101 | // function : Set | |
102 | // purpose : Sets generic variable to specified shader program | |
103 | // ======================================================================= | |
104 | void OpenGl_VariableSetterSelector::Set (const Handle(OpenGl_Context)& theCtx, | |
105 | const Handle(Graphic3d_ShaderVariable)& theVariable, | |
106 | OpenGl_ShaderProgram* theProgram) const | |
107 | { | |
108 | Standard_ASSERT_RETURN (mySetterList.IsBound (theVariable->Value()->TypeID()), | |
109 | "The type of user-defined uniform variable is not supported...", ); | |
110 | ||
111 | mySetterList.Find (theVariable->Value()->TypeID())->Set (theCtx, theVariable, theProgram); | |
112 | } | |
113 | ||
114 | // ======================================================================= | |
115 | // function : OpenGl_ShaderProgram | |
116 | // purpose : Creates uninitialized shader program | |
117 | // ======================================================================= | |
118 | OpenGl_ShaderProgram::OpenGl_ShaderProgram (const Handle(Graphic3d_ShaderProgram)& theProxy) | |
119 | : myProgramID (NO_PROGRAM), | |
392ac980 | 120 | myProxy (theProxy), |
121 | myShareCount(1) | |
30f0ad28 | 122 | { |
123 | memset (myCurrentState, 0, sizeof (myCurrentState)); | |
124 | for (GLint aVar = 0; aVar < OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES; ++aVar) | |
125 | { | |
126 | myStateLocations[aVar] = INVALID_LOCATION; | |
127 | } | |
128 | } | |
129 | ||
130 | // ======================================================================= | |
131 | // function : Initialize | |
132 | // purpose : Initializes program object with the list of shader objects | |
133 | // ======================================================================= | |
134 | Standard_Boolean OpenGl_ShaderProgram::Initialize (const Handle(OpenGl_Context)& theCtx, | |
135 | const Graphic3d_ShaderObjectList& theShaders) | |
136 | { | |
137 | if (theCtx.IsNull() || !Create (theCtx)) | |
138 | { | |
139 | return Standard_False; | |
140 | } | |
141 | ||
12381341 | 142 | OSD_File aDeclFile (Graphic3d_ShaderProgram::ShadersFolder() + "/Declarations.glsl"); |
143 | OSD_File aDeclImplFile (Graphic3d_ShaderProgram::ShadersFolder() + "/DeclarationsImpl.glsl"); | |
144 | if (!aDeclFile.Exists() | |
145 | || !aDeclImplFile.Exists()) | |
30f0ad28 | 146 | { |
392ac980 | 147 | const TCollection_ExtendedString aMsg = "Error! Failed to load OCCT shader declarations file"; |
30f0ad28 | 148 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
149 | GL_DEBUG_TYPE_ERROR_ARB, | |
150 | 0, | |
151 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
152 | aMsg); | |
30f0ad28 | 153 | return Standard_False; |
154 | } | |
155 | ||
156 | TCollection_AsciiString aDeclarations; | |
30f0ad28 | 157 | aDeclFile.Open (OSD_ReadOnly, OSD_Protection()); |
bd0b3e60 | 158 | aDeclFile.Read (aDeclarations, (int)aDeclFile.Size()); |
30f0ad28 | 159 | aDeclFile.Close(); |
160 | ||
12381341 | 161 | TCollection_AsciiString aDeclImpl; |
162 | aDeclImplFile.Open (OSD_ReadOnly, OSD_Protection()); | |
163 | aDeclImplFile.Read (aDeclImpl, (int)aDeclImplFile.Size()); | |
164 | aDeclImplFile.Close(); | |
165 | aDeclarations += aDeclImpl; | |
166 | ||
30f0ad28 | 167 | for (Graphic3d_ShaderObjectList::Iterator anIter (theShaders); |
168 | anIter.More(); anIter.Next()) | |
169 | { | |
170 | if (!anIter.Value()->IsDone()) | |
171 | { | |
392ac980 | 172 | const TCollection_ExtendedString aMsg = "Error! Failed to get shader source"; |
30f0ad28 | 173 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
174 | GL_DEBUG_TYPE_ERROR_ARB, | |
175 | 0, | |
176 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
177 | aMsg); | |
30f0ad28 | 178 | return Standard_False; |
179 | } | |
180 | ||
181 | Handle(OpenGl_ShaderObject) aShader; | |
182 | ||
183 | // Note: Add support of other shader types here | |
184 | switch (anIter.Value()->Type()) | |
185 | { | |
186 | case Graphic3d_TOS_VERTEX: | |
187 | aShader = new OpenGl_ShaderObject (GL_VERTEX_SHADER); | |
188 | break; | |
189 | case Graphic3d_TOS_FRAGMENT: | |
190 | aShader = new OpenGl_ShaderObject (GL_FRAGMENT_SHADER); | |
191 | break; | |
192 | } | |
193 | ||
194 | // Is unsupported shader type? | |
195 | if (aShader.IsNull()) | |
196 | { | |
197 | TCollection_ExtendedString aMsg = "Error! Unsupported shader type"; | |
30f0ad28 | 198 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
199 | GL_DEBUG_TYPE_ERROR_ARB, | |
200 | 0, | |
201 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
202 | aMsg); | |
30f0ad28 | 203 | return Standard_False; |
204 | } | |
205 | ||
206 | if (!aShader->Create (theCtx)) | |
207 | { | |
392ac980 | 208 | aShader->Release (theCtx.operator->()); |
30f0ad28 | 209 | return Standard_False; |
210 | } | |
211 | ||
212 | TCollection_AsciiString aSource = aDeclarations + anIter.Value()->Source(); | |
30f0ad28 | 213 | if (anIter.Value()->Type() == Graphic3d_TOS_VERTEX) |
214 | { | |
215 | aSource = TCollection_AsciiString ("#define VERTEX_SHADER\n") + aSource; | |
216 | } | |
217 | ||
218 | if (!aShader->LoadSource (theCtx, aSource)) | |
219 | { | |
392ac980 | 220 | const TCollection_ExtendedString aMsg = "Error! Failed to set shader source"; |
30f0ad28 | 221 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
222 | GL_DEBUG_TYPE_ERROR_ARB, | |
223 | 0, | |
224 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
225 | aMsg); | |
392ac980 | 226 | aShader->Release (theCtx.operator->()); |
30f0ad28 | 227 | return Standard_False; |
228 | } | |
229 | ||
230 | if (!aShader->Compile (theCtx)) | |
231 | { | |
392ac980 | 232 | TCollection_AsciiString aLog; |
233 | aShader->FetchInfoLog (theCtx, aLog); | |
234 | if (aLog.IsEmpty()) | |
235 | { | |
236 | aLog = "Compilation log is empty."; | |
237 | } | |
30f0ad28 | 238 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
239 | GL_DEBUG_TYPE_ERROR_ARB, | |
240 | 0, | |
241 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
392ac980 | 242 | TCollection_ExtendedString ("Failed to compile shader object. Compilation log:\n") + aLog); |
243 | aShader->Release (theCtx.operator->()); | |
244 | return Standard_False; | |
245 | } | |
246 | else if (theCtx->caps->glslWarnings) | |
247 | { | |
248 | TCollection_AsciiString aLog; | |
249 | aShader->FetchInfoLog (theCtx, aLog); | |
250 | if (!aLog.IsEmpty() | |
251 | && !aLog.IsEqual ("No errors.\n")) | |
30f0ad28 | 252 | { |
392ac980 | 253 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
254 | GL_DEBUG_TYPE_PORTABILITY_ARB, | |
255 | 0, | |
256 | GL_DEBUG_SEVERITY_LOW_ARB, | |
257 | TCollection_ExtendedString ("Shader compilation log:\n") + aLog); | |
30f0ad28 | 258 | } |
30f0ad28 | 259 | } |
260 | ||
261 | if (!AttachShader (theCtx, aShader)) | |
262 | { | |
392ac980 | 263 | aShader->Release (theCtx.operator->()); |
30f0ad28 | 264 | return Standard_False; |
265 | } | |
266 | } | |
267 | ||
268 | if (!Link (theCtx)) | |
269 | { | |
392ac980 | 270 | TCollection_AsciiString aLog; |
271 | FetchInfoLog (theCtx, aLog); | |
272 | if (aLog.IsEmpty()) | |
273 | { | |
274 | aLog = "Linker log is empty."; | |
275 | } | |
30f0ad28 | 276 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
277 | GL_DEBUG_TYPE_ERROR_ARB, | |
278 | 0, | |
279 | GL_DEBUG_SEVERITY_HIGH_ARB, | |
12381341 | 280 | TCollection_ExtendedString ("Failed to link program object! Linker log:\n") + aLog); |
392ac980 | 281 | return Standard_False; |
282 | } | |
283 | else if (theCtx->caps->glslWarnings) | |
284 | { | |
285 | TCollection_AsciiString aLog; | |
286 | FetchInfoLog (theCtx, aLog); | |
287 | if (!aLog.IsEmpty() | |
288 | && !aLog.IsEqual ("No errors.\n")) | |
30f0ad28 | 289 | { |
392ac980 | 290 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION_ARB, |
291 | GL_DEBUG_TYPE_PORTABILITY_ARB, | |
292 | 0, | |
293 | GL_DEBUG_SEVERITY_LOW_ARB, | |
294 | TCollection_ExtendedString ("GLSL linker log:\n") + aLog); | |
30f0ad28 | 295 | } |
30f0ad28 | 296 | } |
297 | ||
298 | return Standard_True; | |
299 | } | |
300 | ||
301 | // ======================================================================= | |
302 | // function : ~OpenGl_ShaderProgram | |
303 | // purpose : Releases resources of shader program | |
304 | // ======================================================================= | |
305 | OpenGl_ShaderProgram::~OpenGl_ShaderProgram() | |
306 | { | |
307 | Release (NULL); | |
308 | } | |
309 | ||
310 | // ======================================================================= | |
311 | // function : AttachShader | |
312 | // purpose : Attaches shader object to the program object | |
313 | // ======================================================================= | |
314 | Standard_Boolean OpenGl_ShaderProgram::AttachShader (const Handle(OpenGl_Context)& theCtx, | |
315 | const Handle(OpenGl_ShaderObject)& theShader) | |
316 | { | |
317 | if (myProgramID == NO_PROGRAM || theShader.IsNull()) | |
318 | { | |
319 | return Standard_False; | |
320 | } | |
321 | ||
322 | for (OpenGl_ShaderList::Iterator anIter (myShaderObjects); anIter.More(); anIter.Next()) | |
323 | { | |
324 | if (theShader == anIter.Value()) | |
325 | { | |
326 | return Standard_False; | |
327 | } | |
328 | } | |
329 | ||
330 | myShaderObjects.Append (theShader); | |
331 | theCtx->core20->glAttachShader (myProgramID, theShader->myShaderID); | |
332 | return Standard_True; | |
333 | } | |
334 | ||
335 | // ======================================================================= | |
336 | // function : DetachShader | |
337 | // purpose : Detaches shader object to the program object | |
338 | // ======================================================================= | |
339 | Standard_Boolean OpenGl_ShaderProgram::DetachShader (const Handle(OpenGl_Context)& theCtx, | |
340 | const Handle(OpenGl_ShaderObject)& theShader) | |
341 | { | |
342 | if (myProgramID == NO_PROGRAM | |
343 | || theShader.IsNull()) | |
344 | { | |
345 | return Standard_False; | |
346 | } | |
347 | ||
348 | OpenGl_ShaderList::Iterator anIter (myShaderObjects); | |
349 | while (anIter.More()) | |
350 | { | |
351 | if (theShader == anIter.Value()) | |
352 | { | |
353 | myShaderObjects.Remove (anIter); | |
354 | break; | |
355 | } | |
356 | ||
357 | anIter.Next(); | |
358 | } | |
359 | ||
360 | if (!anIter.More()) | |
361 | { | |
362 | return Standard_False; | |
363 | } | |
364 | ||
365 | theCtx->core20->glDetachShader (myProgramID, theShader->myShaderID); | |
366 | return Standard_True; | |
367 | } | |
368 | ||
369 | // ======================================================================= | |
370 | // function : Link | |
371 | // purpose : Links the program object | |
372 | // ======================================================================= | |
373 | Standard_Boolean OpenGl_ShaderProgram::Link (const Handle(OpenGl_Context)& theCtx) | |
374 | { | |
375 | if (myProgramID == NO_PROGRAM) | |
376 | { | |
377 | return Standard_False; | |
378 | } | |
379 | ||
380 | theCtx->core20->glLinkProgram (myProgramID); | |
381 | ||
382 | GLint aStatus = GL_FALSE; | |
383 | theCtx->core20->glGetProgramiv (myProgramID, GL_LINK_STATUS, &aStatus); | |
384 | ||
385 | for (GLint aVar = 0; aVar < OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES; ++aVar) | |
386 | { | |
387 | myStateLocations[aVar] = GetUniformLocation (theCtx, PredefinedKeywords[aVar]); | |
388 | } | |
389 | ||
390 | return aStatus != GL_FALSE; | |
391 | } | |
392 | ||
393 | // ======================================================================= | |
394 | // function : FetchInfoLog | |
395 | // purpose : Fetches information log of the last link operation | |
396 | // ======================================================================= | |
397 | Standard_Boolean OpenGl_ShaderProgram::FetchInfoLog (const Handle(OpenGl_Context)& theCtx, | |
398 | TCollection_AsciiString& theOutput) | |
399 | { | |
400 | if (myProgramID == NO_PROGRAM) | |
401 | { | |
402 | return Standard_False; | |
403 | } | |
404 | ||
405 | GLint aLength = 0; | |
406 | theCtx->core20->glGetProgramiv (myProgramID, GL_INFO_LOG_LENGTH, &aLength); | |
407 | if (aLength > 0) | |
408 | { | |
409 | GLchar* aLog = (GLchar*) alloca (aLength); | |
410 | memset (aLog, 0, aLength); | |
411 | theCtx->core20->glGetProgramInfoLog (myProgramID, aLength, NULL, aLog); | |
412 | theOutput = aLog; | |
413 | } | |
414 | return Standard_True; | |
415 | } | |
416 | ||
417 | // ======================================================================= | |
418 | // function : Bind | |
419 | // purpose : Sets the program object as part of current rendering state | |
420 | // ======================================================================= | |
421 | void OpenGl_ShaderProgram::Bind (const Handle(OpenGl_Context)& theCtx) const | |
422 | { | |
423 | if (myProgramID == NO_PROGRAM) | |
424 | { | |
425 | return; | |
426 | } | |
427 | ||
428 | theCtx->core20->glUseProgram (myProgramID); | |
429 | theCtx->ShaderManager()->myIsPP = Standard_True; | |
430 | } | |
431 | ||
432 | // ======================================================================= | |
433 | // function : ApplyVariables | |
434 | // purpose : Fetches uniform variables from proxy shader program | |
435 | // ======================================================================= | |
436 | Standard_Boolean OpenGl_ShaderProgram::ApplyVariables(const Handle(OpenGl_Context)& theCtx) | |
437 | { | |
438 | if (myProxy.IsNull() || myProxy->Variables().IsEmpty()) | |
439 | { | |
440 | return Standard_False; | |
441 | } | |
442 | ||
443 | for (Graphic3d_ShaderVariableList::Iterator anIter (myProxy->Variables()); anIter.More(); anIter.Next()) | |
444 | { | |
445 | mySetterSelector.Set (theCtx, anIter.Value(), this); | |
446 | } | |
447 | ||
448 | myProxy->ClearVariables(); | |
449 | return Standard_True; | |
450 | } | |
451 | ||
452 | // ======================================================================= | |
453 | // function : BindWithVariables | |
454 | // purpose : Binds the program object and applies variables | |
455 | // ======================================================================= | |
456 | Standard_Boolean OpenGl_ShaderProgram::BindWithVariables (const Handle(OpenGl_Context)& theCtx) | |
457 | { | |
458 | Bind (theCtx); | |
459 | return ApplyVariables (theCtx); | |
460 | } | |
461 | ||
462 | // ======================================================================= | |
463 | // function : Unbind | |
464 | // purpose : Reverts to fixed-function graphics pipeline (FFP) | |
465 | // ======================================================================= | |
466 | void OpenGl_ShaderProgram::Unbind (const Handle(OpenGl_Context)& theCtx) | |
467 | { | |
468 | if (theCtx->ShaderManager()->myIsPP) | |
469 | { | |
470 | theCtx->core20->glUseProgram (NO_PROGRAM); | |
471 | theCtx->ShaderManager()->myIsPP = Standard_False; | |
472 | } | |
473 | } | |
474 | ||
475 | // ======================================================================= | |
476 | // function : ActiveState | |
477 | // purpose : Returns index of last modification for specified state type | |
478 | // ======================================================================= | |
479 | Standard_Size OpenGl_ShaderProgram::ActiveState (const OpenGl_UniformStateType theType) const | |
480 | { | |
481 | if (theType < MaxStateTypes) | |
482 | { | |
483 | return myCurrentState[theType]; | |
484 | } | |
485 | return 0; | |
486 | } | |
487 | ||
488 | // ======================================================================= | |
489 | // function : UpdateState | |
490 | // purpose : Updates index of last modification for specified state type | |
491 | // ======================================================================= | |
492 | void OpenGl_ShaderProgram::UpdateState (const OpenGl_UniformStateType theType, | |
493 | const Standard_Size theIndex) | |
494 | { | |
495 | if (theType < MaxStateTypes) | |
496 | { | |
497 | myCurrentState[theType] = theIndex; | |
498 | } | |
499 | } | |
500 | ||
501 | // ======================================================================= | |
502 | // function : GetUniformLocation | |
503 | // purpose : Returns location (index) of the specific uniform variable | |
504 | // ======================================================================= | |
505 | GLint OpenGl_ShaderProgram::GetUniformLocation (const Handle(OpenGl_Context)& theCtx, | |
506 | const GLchar* theName) const | |
507 | { | |
508 | return myProgramID != NO_PROGRAM | |
509 | ? theCtx->core20->glGetUniformLocation (myProgramID, theName) | |
510 | : INVALID_LOCATION; | |
511 | } | |
512 | ||
513 | // ======================================================================= | |
514 | // function : GetAttributeLocation | |
515 | // purpose : Returns location (index) of the generic vertex attribute | |
516 | // ======================================================================= | |
517 | GLint OpenGl_ShaderProgram::GetAttributeLocation (const Handle(OpenGl_Context)& theCtx, | |
518 | const GLchar* theName) const | |
519 | { | |
520 | return myProgramID != NO_PROGRAM | |
521 | ? theCtx->core20->glGetAttribLocation (myProgramID, theName) | |
522 | : INVALID_LOCATION; | |
523 | } | |
524 | ||
525 | // ======================================================================= | |
526 | // function : GetStateLocation | |
527 | // purpose : Returns location of the OCCT state uniform variable | |
528 | // ======================================================================= | |
529 | GLint OpenGl_ShaderProgram::GetStateLocation (const GLuint theVariable) const | |
530 | { | |
531 | if (theVariable < OpenGl_OCCT_NUMBER_OF_STATE_VARIABLES) | |
532 | { | |
533 | return myStateLocations[theVariable]; | |
534 | } | |
535 | return INVALID_LOCATION; | |
536 | } | |
537 | ||
538 | // ======================================================================= | |
539 | // function : GetUniform | |
540 | // purpose : Returns the value of the integer uniform variable | |
541 | // ======================================================================= | |
542 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, | |
543 | const GLchar* theName, | |
544 | OpenGl_Vec4i& theValue) const | |
545 | { | |
546 | return GetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
547 | } | |
548 | ||
549 | // ======================================================================= | |
550 | // function : GetUniform | |
551 | // purpose : Returns the value of the integer uniform variable | |
552 | // ======================================================================= | |
553 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, | |
554 | GLint theLocation, | |
555 | OpenGl_Vec4i& theValue) const | |
556 | { | |
557 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
558 | { | |
559 | return Standard_False; | |
560 | } | |
561 | ||
562 | theCtx->core20->glGetUniformiv (myProgramID, theLocation, theValue); | |
563 | return Standard_True; | |
564 | } | |
565 | ||
566 | // ======================================================================= | |
567 | // function : GetUniform | |
568 | // purpose : Returns the value of the floating-point uniform variable | |
569 | // ======================================================================= | |
570 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, | |
571 | const GLchar* theName, | |
572 | OpenGl_Vec4& theValue) const | |
573 | { | |
574 | return GetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
575 | } | |
576 | ||
577 | // ======================================================================= | |
578 | // function : GetUniform | |
579 | // purpose : Returns the value of the floating-point uniform variable | |
580 | // ======================================================================= | |
581 | Standard_Boolean OpenGl_ShaderProgram::GetUniform (const Handle(OpenGl_Context)& theCtx, | |
582 | GLint theLocation, | |
583 | OpenGl_Vec4& theValue) const | |
584 | { | |
585 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
586 | { | |
587 | return Standard_False; | |
588 | } | |
589 | ||
590 | theCtx->core20->glGetUniformfv (myProgramID, theLocation, theValue); | |
591 | return Standard_True; | |
592 | } | |
593 | ||
594 | // ======================================================================= | |
595 | // function : GetAttribute | |
596 | // purpose : Returns the integer vertex attribute | |
597 | // ======================================================================= | |
598 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, | |
599 | const GLchar* theName, | |
600 | OpenGl_Vec4i& theValue) const | |
601 | { | |
602 | return GetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); | |
603 | } | |
604 | ||
605 | // ======================================================================= | |
606 | // function : GetAttribute | |
607 | // purpose : Returns the integer vertex attribute | |
608 | // ======================================================================= | |
609 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, | |
610 | GLint theIndex, | |
611 | OpenGl_Vec4i& theValue) const | |
612 | { | |
613 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) | |
614 | { | |
615 | return Standard_False; | |
616 | } | |
617 | ||
618 | theCtx->core20->glGetVertexAttribiv (theIndex, GL_CURRENT_VERTEX_ATTRIB, theValue); | |
619 | return Standard_True; | |
620 | } | |
621 | ||
622 | // ======================================================================= | |
623 | // function : GetAttribute | |
624 | // purpose : Returns the floating-point vertex attribute | |
625 | // ======================================================================= | |
626 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, | |
627 | const GLchar* theName, | |
628 | OpenGl_Vec4& theValue) const | |
629 | { | |
630 | return GetAttribute (theCtx, GetAttributeLocation (theCtx, theName), theValue); | |
631 | } | |
632 | ||
633 | // ======================================================================= | |
634 | // function : GetAttribute | |
635 | // purpose : Returns the floating-point vertex attribute | |
636 | // ======================================================================= | |
637 | Standard_Boolean OpenGl_ShaderProgram::GetAttribute (const Handle(OpenGl_Context)& theCtx, | |
638 | GLint theIndex, | |
639 | OpenGl_Vec4& theValue) const | |
640 | { | |
641 | if (myProgramID == NO_PROGRAM || theIndex == INVALID_LOCATION) | |
642 | { | |
643 | return Standard_False; | |
644 | } | |
645 | ||
646 | theCtx->core20->glGetVertexAttribfv (theIndex, GL_CURRENT_VERTEX_ATTRIB, theValue); | |
647 | return Standard_True; | |
648 | } | |
649 | ||
650 | // ======================================================================= | |
651 | // function : SetUniform | |
652 | // purpose : Specifies the value of the integer uniform variable | |
653 | // ======================================================================= | |
654 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
655 | const GLchar* theName, | |
656 | GLint theValue) | |
657 | { | |
658 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
659 | } | |
660 | ||
661 | // ======================================================================= | |
662 | // function : SetUniform | |
663 | // purpose : Specifies the value of the integer uniform variable | |
664 | // ======================================================================= | |
665 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
666 | GLint theLocation, | |
667 | GLint theValue) | |
668 | { | |
669 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
670 | { | |
671 | return Standard_False; | |
672 | } | |
673 | ||
674 | theCtx->core20->glUniform1i (theLocation, theValue); | |
675 | return Standard_True; | |
676 | } | |
677 | ||
678 | // ======================================================================= | |
679 | // function : SetUniform | |
680 | // purpose : Specifies the value of the floating-point uniform variable | |
681 | // ======================================================================= | |
682 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
683 | const GLchar* theName, | |
684 | GLfloat theValue) | |
685 | { | |
686 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
687 | } | |
688 | ||
689 | // ======================================================================= | |
690 | // function : SetUniform | |
691 | // purpose : Specifies the value of the floating-point uniform variable | |
692 | // ======================================================================= | |
693 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
694 | GLint theLocation, | |
695 | GLfloat theValue) | |
696 | { | |
697 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
698 | { | |
699 | return Standard_False; | |
700 | } | |
701 | ||
702 | theCtx->core20->glUniform1f (theLocation, theValue); | |
703 | return Standard_True; | |
704 | } | |
705 | ||
706 | // ======================================================================= | |
707 | // function : SetUniform | |
708 | // purpose : Specifies the value of the integer uniform 2D vector | |
709 | // ======================================================================= | |
710 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
711 | const GLchar* theName, | |
712 | const OpenGl_Vec2i& theValue) | |
713 | { | |
714 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
715 | } | |
716 | ||
717 | // ======================================================================= | |
718 | // function : SetUniform | |
719 | // purpose : Specifies the value of the integer uniform 2D vector | |
720 | // ======================================================================= | |
721 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
722 | GLint theLocation, | |
723 | const OpenGl_Vec2i& theValue) | |
724 | { | |
725 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
726 | { | |
727 | return Standard_False; | |
728 | } | |
729 | ||
730 | theCtx->core20->glUniform2iv (theLocation, 1, theValue); | |
731 | return Standard_True; | |
732 | } | |
733 | ||
734 | // ======================================================================= | |
735 | // function : SetUniform | |
736 | // purpose : Specifies the value of the integer uniform 3D vector | |
737 | // ======================================================================= | |
738 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
739 | const GLchar* theName, | |
740 | const OpenGl_Vec3i& theValue) | |
741 | { | |
742 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
743 | } | |
744 | ||
745 | // ======================================================================= | |
746 | // function : SetUniform | |
747 | // purpose : Specifies the value of the integer uniform 3D vector | |
748 | // ======================================================================= | |
749 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
750 | GLint theLocation, | |
751 | const OpenGl_Vec3i& theValue) | |
752 | { | |
753 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
754 | { | |
755 | return Standard_False; | |
756 | } | |
757 | ||
758 | theCtx->core20->glUniform3iv (theLocation, 1, theValue); | |
759 | return Standard_True; | |
760 | } | |
761 | ||
762 | // ======================================================================= | |
763 | // function : SetUniform | |
764 | // purpose : Specifies the value of the integer uniform 4D vector | |
765 | // ======================================================================= | |
766 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
767 | const GLchar* theName, | |
768 | const OpenGl_Vec4i& theValue) | |
769 | { | |
770 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
771 | } | |
772 | ||
773 | // ======================================================================= | |
774 | // function : SetUniform | |
775 | // purpose : Specifies the value of the integer uniform 4D vector | |
776 | // ======================================================================= | |
777 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
778 | GLint theLocation, | |
779 | const OpenGl_Vec4i& theValue) | |
780 | { | |
781 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
782 | { | |
783 | return Standard_False; | |
784 | } | |
785 | ||
786 | theCtx->core20->glUniform4iv (theLocation, 1, theValue); | |
787 | return Standard_True; | |
788 | } | |
789 | ||
790 | // ======================================================================= | |
791 | // function : SetUniform | |
792 | // purpose : Specifies the value of the floating-point uniform 2D vector | |
793 | // ======================================================================= | |
794 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
795 | const GLchar* theName, | |
796 | const OpenGl_Vec2& theValue) | |
797 | { | |
798 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
799 | } | |
800 | ||
801 | // ======================================================================= | |
802 | // function : SetUniform | |
803 | // purpose : Specifies the value of the floating-point uniform 2D vector | |
804 | // ======================================================================= | |
805 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
806 | GLint theLocation, | |
807 | const OpenGl_Vec2& theValue) | |
808 | { | |
809 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
810 | { | |
811 | return Standard_False; | |
812 | } | |
813 | ||
814 | theCtx->core20->glUniform2fv (theLocation, 1, theValue); | |
815 | return Standard_True; | |
816 | } | |
817 | ||
818 | // ======================================================================= | |
819 | // function : SetUniform | |
820 | // purpose : Specifies the value of the floating-point uniform 3D vector | |
821 | // ======================================================================= | |
822 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
823 | const GLchar* theName, | |
824 | const OpenGl_Vec3& theValue) | |
825 | { | |
826 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
827 | } | |
828 | ||
829 | // ======================================================================= | |
830 | // function : SetUniform | |
831 | // purpose : Specifies the value of the floating-point uniform 3D vector | |
832 | // ======================================================================= | |
833 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
834 | GLint theLocation, | |
835 | const OpenGl_Vec3& theValue) | |
836 | { | |
837 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
838 | { | |
839 | return Standard_False; | |
840 | } | |
841 | ||
842 | theCtx->core20->glUniform3fv (theLocation, 1, theValue); | |
843 | return Standard_True; | |
844 | } | |
845 | ||
846 | // ======================================================================= | |
847 | // function : SetUniform | |
848 | // purpose : Specifies the value of the floating-point uniform 4D vector | |
849 | // ======================================================================= | |
850 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
851 | const GLchar* theName, | |
852 | const OpenGl_Vec4& theValue) | |
853 | { | |
854 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue); | |
855 | } | |
856 | ||
857 | // ======================================================================= | |
858 | // function : SetUniform | |
859 | // purpose : Specifies the value of the floating-point uniform 4D vector | |
860 | // ======================================================================= | |
861 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
862 | GLint theLocation, | |
863 | const OpenGl_Vec4& theValue) | |
864 | { | |
865 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
866 | { | |
867 | return Standard_False; | |
868 | } | |
869 | ||
870 | theCtx->core20->glUniform4fv (theLocation, 1, theValue); | |
871 | return Standard_True; | |
872 | } | |
873 | ||
874 | // ======================================================================= | |
875 | // function : SetUniform | |
876 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix | |
877 | // ======================================================================= | |
878 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
879 | const GLchar* theName, | |
880 | const OpenGl_Matrix& theValue, | |
881 | GLboolean theTranspose) | |
882 | { | |
883 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue, theTranspose); | |
884 | } | |
885 | ||
886 | // ======================================================================= | |
887 | // function : SetUniform | |
888 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix | |
889 | // ======================================================================= | |
890 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
891 | GLint theLocation, | |
892 | const OpenGl_Matrix& theValue, | |
893 | GLboolean theTranspose) | |
894 | { | |
895 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
896 | { | |
897 | return Standard_False; | |
898 | } | |
899 | ||
900 | theCtx->core20->glUniformMatrix4fv (theLocation, 1, theTranspose, *theValue.mat); | |
901 | return Standard_True; | |
902 | } | |
903 | ||
904 | // ======================================================================= | |
905 | // function : SetUniform | |
906 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix | |
907 | // ======================================================================= | |
908 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
909 | const GLchar* theName, | |
910 | const Tmatrix3& theValue, | |
911 | GLboolean theTranspose) | |
912 | { | |
913 | return SetUniform (theCtx, GetUniformLocation (theCtx, theName), theValue, theTranspose); | |
914 | } | |
915 | ||
916 | // ======================================================================= | |
917 | // function : SetUniform | |
918 | // purpose : Specifies the value of the floating-point uniform 4x4 matrix | |
919 | // ======================================================================= | |
920 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
921 | GLint theLocation, | |
922 | const Tmatrix3& theValue, | |
923 | GLboolean theTranspose) | |
924 | { | |
925 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
926 | { | |
927 | return Standard_False; | |
928 | } | |
929 | ||
930 | theCtx->core20->glUniformMatrix4fv (theLocation, 1, theTranspose, *theValue); | |
931 | return Standard_True; | |
932 | } | |
933 | ||
4fe9ad57 | 934 | // ======================================================================= |
935 | // function : SetUniform | |
936 | // purpose : Specifies the value of the float uniform array | |
937 | // ======================================================================= | |
938 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
939 | GLint theLocation, | |
940 | GLuint theCount, | |
941 | const Standard_ShortReal* theData) | |
942 | { | |
943 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
944 | { | |
945 | return Standard_False; | |
946 | } | |
947 | ||
948 | theCtx->core20->glUniform1fv (theLocation, theCount, theData); | |
949 | return Standard_True; | |
950 | } | |
951 | ||
952 | // ======================================================================= | |
953 | // function : SetUniform | |
954 | // purpose : Specifies the value of the float2 uniform array | |
955 | // ======================================================================= | |
956 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
957 | GLint theLocation, | |
958 | GLuint theCount, | |
959 | const OpenGl_Vec2* theData) | |
960 | { | |
961 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
962 | { | |
963 | return Standard_False; | |
964 | } | |
965 | ||
966 | theCtx->core20->glUniform2fv (theLocation, theCount, theData[0].GetData()); | |
967 | return Standard_True; | |
968 | } | |
969 | ||
970 | // ======================================================================= | |
971 | // function : SetUniform | |
972 | // purpose : Specifies the value of the float3 uniform array | |
973 | // ======================================================================= | |
974 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
975 | GLint theLocation, | |
976 | GLuint theCount, | |
977 | const OpenGl_Vec3* theData) | |
978 | { | |
979 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
980 | { | |
981 | return Standard_False; | |
982 | } | |
983 | ||
984 | theCtx->core20->glUniform3fv (theLocation, theCount, theData[0].GetData()); | |
985 | return Standard_True; | |
986 | } | |
987 | ||
988 | // ======================================================================= | |
989 | // function : SetUniform | |
990 | // purpose : Specifies the value of the float4 uniform array | |
991 | // ======================================================================= | |
992 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
993 | GLint theLocation, | |
994 | GLuint theCount, | |
995 | const OpenGl_Vec4* theData) | |
996 | { | |
997 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
998 | { | |
999 | return Standard_False; | |
1000 | } | |
1001 | ||
1002 | theCtx->core20->glUniform4fv (theLocation, theCount, theData[0].GetData()); | |
1003 | return Standard_True; | |
1004 | } | |
1005 | ||
1006 | // ======================================================================= | |
1007 | // function : SetUniform | |
1008 | // purpose : Specifies the value of the integer uniform array | |
1009 | // ======================================================================= | |
1010 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
1011 | GLint theLocation, | |
1012 | GLuint theCount, | |
1013 | const Standard_Integer* theData) | |
1014 | { | |
1015 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
1016 | { | |
1017 | return Standard_False; | |
1018 | } | |
1019 | ||
1020 | theCtx->core20->glUniform1iv (theLocation, theCount, theData); | |
1021 | return Standard_True; | |
1022 | } | |
1023 | ||
1024 | // ======================================================================= | |
1025 | // function : SetUniform | |
1026 | // purpose : Specifies the value of the int2 uniform array | |
1027 | // ======================================================================= | |
1028 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
1029 | GLint theLocation, | |
1030 | GLuint theCount, | |
1031 | const OpenGl_Vec2i* theData) | |
1032 | { | |
1033 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
1034 | { | |
1035 | return Standard_False; | |
1036 | } | |
1037 | ||
1038 | theCtx->core20->glUniform2iv (theLocation, theCount, theData[0].GetData()); | |
1039 | return Standard_True; | |
1040 | } | |
1041 | ||
1042 | // ======================================================================= | |
1043 | // function : SetUniform | |
1044 | // purpose : Specifies the value of the int3 uniform array | |
1045 | // ======================================================================= | |
1046 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
1047 | GLint theLocation, | |
1048 | GLuint theCount, | |
1049 | const OpenGl_Vec3i* theData) | |
1050 | { | |
1051 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
1052 | { | |
1053 | return Standard_False; | |
1054 | } | |
1055 | ||
1056 | theCtx->core20->glUniform3iv (theLocation, theCount, theData[0].GetData()); | |
1057 | return Standard_True; | |
1058 | } | |
1059 | ||
1060 | // ======================================================================= | |
1061 | // function : SetUniform | |
1062 | // purpose : Specifies the value of the int4 uniform array | |
1063 | // ======================================================================= | |
1064 | Standard_Boolean OpenGl_ShaderProgram::SetUniform (const Handle(OpenGl_Context)& theCtx, | |
1065 | GLint theLocation, | |
1066 | GLuint theCount, | |
1067 | const OpenGl_Vec4i* theData) | |
1068 | { | |
1069 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
1070 | { | |
1071 | return Standard_False; | |
1072 | } | |
1073 | ||
1074 | theCtx->core20->glUniform4iv (theLocation, theCount, theData[0].GetData()); | |
1075 | return Standard_True; | |
1076 | } | |
1077 | ||
30f0ad28 | 1078 | // ======================================================================= |
1079 | // function : SetSampler | |
1080 | // purpose : Specifies the value of the sampler uniform variable | |
1081 | // ======================================================================= | |
1082 | Standard_Boolean OpenGl_ShaderProgram::SetSampler (const Handle(OpenGl_Context)& theCtx, | |
1083 | const GLchar* theName, | |
1084 | const GLenum theTextureUnit) | |
1085 | { | |
1086 | return SetSampler (theCtx, GetUniformLocation (theCtx, theName), theTextureUnit); | |
1087 | } | |
1088 | ||
1089 | // ======================================================================= | |
1090 | // function : SetSampler | |
1091 | // purpose : Specifies the value of the sampler uniform variable | |
1092 | // ======================================================================= | |
1093 | Standard_Boolean OpenGl_ShaderProgram::SetSampler (const Handle(OpenGl_Context)& theCtx, | |
1094 | GLint theLocation, | |
1095 | const GLenum theTextureUnit) | |
1096 | { | |
1097 | if (myProgramID == NO_PROGRAM || theLocation == INVALID_LOCATION) | |
1098 | { | |
1099 | return Standard_False; | |
1100 | } | |
1101 | ||
1102 | theCtx->core20->glUniform1i (theLocation, theTextureUnit); | |
1103 | return Standard_True; | |
1104 | } | |
1105 | ||
1106 | // ======================================================================= | |
1107 | // function : Create | |
1108 | // purpose : Creates new empty shader program of specified type | |
1109 | // ======================================================================= | |
1110 | Standard_Boolean OpenGl_ShaderProgram::Create (const Handle(OpenGl_Context)& theCtx) | |
1111 | { | |
1112 | if (myProgramID == NO_PROGRAM | |
1113 | && theCtx->core20 != NULL) | |
1114 | { | |
1115 | myProgramID = theCtx->core20->glCreateProgram(); | |
1116 | } | |
1117 | ||
1118 | return myProgramID != NO_PROGRAM; | |
1119 | } | |
1120 | ||
1121 | // ======================================================================= | |
1122 | // function : Release | |
1123 | // purpose : Destroys shader program | |
1124 | // ======================================================================= | |
1125 | void OpenGl_ShaderProgram::Release (const OpenGl_Context* theCtx) | |
1126 | { | |
1127 | if (myProgramID == NO_PROGRAM) | |
1128 | { | |
1129 | return; | |
1130 | } | |
1131 | ||
1132 | Standard_ASSERT_RETURN (theCtx != NULL, | |
1133 | "OpenGl_ShaderProgram destroyed without GL context! Possible GPU memory leakage...",); | |
1134 | ||
1135 | for (OpenGl_ShaderList::Iterator anIter (myShaderObjects); anIter.More(); anIter.Next()) | |
1136 | { | |
1137 | anIter.ChangeValue()->Release (theCtx); | |
1138 | anIter.ChangeValue().Nullify(); | |
1139 | } | |
1140 | ||
ec2eeb2d | 1141 | if (theCtx->core20 != NULL |
1142 | && theCtx->IsValid()) | |
30f0ad28 | 1143 | { |
1144 | theCtx->core20->glDeleteProgram (myProgramID); | |
1145 | } | |
1146 | ||
1147 | myProgramID = NO_PROGRAM; | |
1148 | } |