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1 | // Created on: 2013-09-26 |
2 | // Created by: Denis BOGOLEPOV |
3 | // Copyright (c) 2013 OPEN CASCADE SAS |
4 | // |
5 | // The content of this file is subject to the Open CASCADE Technology Public |
6 | // License Version 6.5 (the "License"). You may not use the content of this file |
7 | // except in compliance with the License. Please obtain a copy of the License |
8 | // at http://www.opencascade.org and read it completely before using this file. |
9 | // |
10 | // The Initial Developer of the Original Code is Open CASCADE S.A.S., having its |
11 | // main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France. |
12 | // |
13 | // The Original Code and all software distributed under the License is |
14 | // distributed on an "AS IS" basis, without warranty of any kind, and the |
15 | // Initial Developer hereby disclaims all such warranties, including without |
16 | // limitation, any warranties of merchantability, fitness for a particular |
17 | // purpose or non-infringement. Please see the License for the specific terms |
18 | // and conditions governing the rights and limitations under the License. |
19 | |
20 | #ifndef _OpenGl_ShaderManager_HeaderFile |
21 | #define _OpenGl_ShaderManager_HeaderFile |
22 | |
23 | #include <Graphic3d_ShaderProgram_Handle.hxx> |
24 | |
25 | #include <NCollection_DataMap.hxx> |
26 | #include <NCollection_Sequence.hxx> |
27 | |
28 | #include <Handle_OpenGl_ShaderManager.hxx> |
29 | #include <OpenGl_ShaderProgram.hxx> |
30 | #include <OpenGl_ShaderStates.hxx> |
31 | |
32 | //! List of shader programs. |
33 | typedef NCollection_Sequence<Handle(OpenGl_ShaderProgram)> OpenGl_ShaderProgramList; |
34 | |
35 | //! Map to declare per-program states of OCCT materials. |
36 | typedef NCollection_DataMap<Handle(OpenGl_ShaderProgram), OpenGl_MaterialState> OpenGl_MaterialStates; |
37 | |
38 | //! This class is responsible for managing shader programs. |
39 | class OpenGl_ShaderManager : public Standard_Transient |
40 | { |
41 | friend class OpenGl_ShaderProgram; |
42 | |
43 | public: |
44 | |
45 | //! Creates new empty shader manager. |
46 | Standard_EXPORT OpenGl_ShaderManager (OpenGl_Context* theContext); |
47 | |
48 | //! Releases resources of shader manager. |
49 | Standard_EXPORT virtual ~OpenGl_ShaderManager(); |
50 | |
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51 | //! Creates new shader program or re-use shared instance. |
52 | //! @param theProxy [IN] program definition |
53 | //! @param theShareKey [OUT] sharing key |
54 | //! @param theProgram [OUT] OpenGL program |
55 | Standard_EXPORT void Create (const Handle(Graphic3d_ShaderProgram)& theProxy, |
56 | TCollection_AsciiString& theShareKey, |
57 | Handle(OpenGl_ShaderProgram)& theProgram); |
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58 | |
59 | //! Unregisters specified shader program. |
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60 | Standard_EXPORT void Unregister (TCollection_AsciiString& theShareKey, |
61 | Handle(OpenGl_ShaderProgram)& theProgram); |
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62 | |
63 | //! Returns list of registered shader programs. |
64 | Standard_EXPORT const OpenGl_ShaderProgramList& ShaderPrograms() const; |
65 | |
66 | //! Returns true if no program objects are registered in the manager. |
67 | Standard_EXPORT Standard_Boolean IsEmpty() const; |
68 | |
69 | DEFINE_STANDARD_RTTI (OpenGl_ShaderManager) |
70 | |
71 | protected: |
72 | |
73 | OpenGl_MaterialStates myMaterialStates; //!< Per-program state of OCCT material |
74 | OpenGl_ProjectionState myProjectionState; //!< State of OCCT projection transformation |
75 | OpenGl_ModelWorldState myModelWorldState; //!< State of OCCT model-world transformation |
76 | OpenGl_WorldViewState myWorldViewState; //!< State of OCCT world-view transformation |
77 | OpenGl_LightSourceState myClippingState; //!< State of OCCT clipping planes |
78 | OpenGl_LightSourceState myLightSourceState; //!< State of OCCT light sources |
79 | |
80 | public: |
81 | |
82 | //! Returns current state of OCCT light sources. |
83 | Standard_EXPORT const OpenGl_LightSourceState& LightSourceState() const; |
84 | |
85 | //! Updates state of OCCT light sources. |
86 | Standard_EXPORT void UpdateLightSourceStateTo (const OpenGl_ListOfLight* theLights); |
87 | |
88 | //! Pushes current state of OCCT light sources to specified program. |
89 | Standard_EXPORT void PushLightSourceState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
90 | |
91 | public: |
92 | |
93 | //! Returns current state of OCCT projection transform. |
94 | Standard_EXPORT const OpenGl_ProjectionState& ProjectionState() const; |
95 | |
96 | //! Updates state of OCCT projection transform. |
97 | Standard_EXPORT void UpdateProjectionStateTo (const Tmatrix3& theProjectionMatrix); |
98 | |
99 | //! Reverts state of OCCT projection transform. |
100 | Standard_EXPORT void RevertProjectionStateTo (const Tmatrix3& theProjectionMatrix); |
101 | |
102 | //! Pushes current state of OCCT projection transform to specified program. |
103 | Standard_EXPORT void PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
104 | |
105 | public: |
106 | |
107 | //! Returns current state of OCCT model-world transform. |
108 | Standard_EXPORT const OpenGl_ModelWorldState& ModelWorldState() const; |
109 | |
110 | //! Updates state of OCCT model-world transform. |
111 | Standard_EXPORT void UpdateModelWorldStateTo (const Tmatrix3& theModelWorldMatrix); |
112 | |
113 | //! Reverts state of OCCT model-world transform. |
114 | Standard_EXPORT void RevertModelWorldStateTo (const Tmatrix3& theModelWorldMatrix); |
115 | |
116 | //! Pushes current state of OCCT model-world transform to specified program. |
117 | Standard_EXPORT void PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
118 | |
119 | public: |
120 | |
121 | //! Returns current state of OCCT world-view transform. |
122 | Standard_EXPORT const OpenGl_WorldViewState& WorldViewState() const; |
123 | |
124 | //! Updates state of OCCT world-view transform. |
125 | Standard_EXPORT void UpdateWorldViewStateTo (const Tmatrix3& theWorldViewMatrix); |
126 | |
127 | //! Reverts state of OCCT world-view transform. |
128 | Standard_EXPORT void RevertWorldViewStateTo (const Tmatrix3& theWorldViewMatrix); |
129 | |
130 | //! Pushes current state of OCCT world-view transform to specified program. |
131 | Standard_EXPORT void PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
132 | |
133 | public: |
134 | |
135 | //! Updates state of OCCT clipping planes. |
136 | Standard_EXPORT void UpdateClippingState(); |
137 | |
138 | //! Reverts state of OCCT clipping planes. |
139 | Standard_EXPORT void RevertClippingState(); |
140 | |
141 | //! Pushes current state of OCCT clipping planes to specified program. |
142 | Standard_EXPORT void PushClippingState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
143 | |
144 | public: |
145 | |
146 | //! Resets state of OCCT material for all programs. |
147 | Standard_EXPORT void ResetMaterialStates(); |
148 | |
149 | //! Updates state of OCCT material for specified program. |
150 | Standard_EXPORT void UpdateMaterialStateTo (const Handle(OpenGl_ShaderProgram)& theProgram, |
151 | const OpenGl_Element* theAspect); |
152 | |
153 | //! Pushes current state of OCCT material to specified program. |
154 | Standard_EXPORT void PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
155 | |
156 | //! Returns current state of OCCT material for specified program. |
157 | Standard_EXPORT const OpenGl_MaterialState* MaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
158 | |
159 | public: |
160 | |
161 | //! Pushes current state of OCCT graphics parameters to specified program. |
162 | Standard_EXPORT void PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const; |
163 | |
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164 | public: |
165 | |
166 | //! Overwrites context |
167 | void SetContext (OpenGl_Context* theCtx) |
168 | { |
169 | myContext = theCtx; |
170 | } |
171 | |
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172 | protected: |
173 | |
174 | OpenGl_ShaderProgramList myProgramList; //!< The list of shader programs |
175 | OpenGl_Context* myContext; //!< The OpenGL context |
176 | |
177 | private: |
178 | |
179 | Standard_Boolean myIsPP; //!< Is any program object bound (programmable pipeline)? |
180 | |
181 | }; |
182 | |
183 | #endif // _OpenGl_ShaderManager_HeaderFile |