0030571: Visualization, TKOpenGl - mapped texture is ignored while drawing points
[occt.git] / src / OpenGl / OpenGl_ShaderManager.hxx
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30f0ad28 1// Created on: 2013-09-26
2// Created by: Denis BOGOLEPOV
d5f74e42 3// Copyright (c) 2013-2014 OPEN CASCADE SAS
30f0ad28 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
30f0ad28 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
30f0ad28 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
30f0ad28 15
16#ifndef _OpenGl_ShaderManager_HeaderFile
17#define _OpenGl_ShaderManager_HeaderFile
18
494782f6 19#include <Graphic3d_ShaderProgram.hxx>
f978241f 20#include <Graphic3d_StereoMode.hxx>
30f0ad28 21
22#include <NCollection_DataMap.hxx>
23#include <NCollection_Sequence.hxx>
24
256f9ac0 25#include <OpenGl_SetOfShaderPrograms.hxx>
30f0ad28 26#include <OpenGl_ShaderStates.hxx>
bf5f0ca2 27#include <OpenGl_Aspects.hxx>
8613985b 28#include <OpenGl_MaterialState.hxx>
8625ef7e 29#include <OpenGl_Texture.hxx>
c357e426 30
e6804ff7 31class OpenGl_View;
98b15dbf 32class OpenGl_VertexBuffer;
e6804ff7 33
30f0ad28 34//! List of shader programs.
35typedef NCollection_Sequence<Handle(OpenGl_ShaderProgram)> OpenGl_ShaderProgramList;
36
30f0ad28 37//! This class is responsible for managing shader programs.
38class OpenGl_ShaderManager : public Standard_Transient
39{
8613985b 40 DEFINE_STANDARD_RTTIEXT(OpenGl_ShaderManager, Standard_Transient)
30f0ad28 41 friend class OpenGl_ShaderProgram;
30f0ad28 42public:
43
44 //! Creates new empty shader manager.
45 Standard_EXPORT OpenGl_ShaderManager (OpenGl_Context* theContext);
46
47 //! Releases resources of shader manager.
48 Standard_EXPORT virtual ~OpenGl_ShaderManager();
49
05e2200b 50 //! Release all resources.
51 Standard_EXPORT void clear();
52
7c3ef2f7 53 //! Return local camera transformation.
54 const gp_XYZ& LocalOrigin() const { return myLocalOrigin; }
55
56 //! Setup local camera transformation for compensating float precision issues.
57 void SetLocalOrigin (const gp_XYZ& theOrigin)
58 {
59 myLocalOrigin = theOrigin;
60 myHasLocalOrigin = !theOrigin.IsEqual (gp_XYZ(0.0, 0.0, 0.0), gp::Resolution());
61 }
62
392ac980 63 //! Creates new shader program or re-use shared instance.
64 //! @param theProxy [IN] program definition
65 //! @param theShareKey [OUT] sharing key
66 //! @param theProgram [OUT] OpenGL program
8625ef7e 67 //! @return true on success
68 Standard_EXPORT Standard_Boolean Create (const Handle(Graphic3d_ShaderProgram)& theProxy,
69 TCollection_AsciiString& theShareKey,
70 Handle(OpenGl_ShaderProgram)& theProgram);
30f0ad28 71
72 //! Unregisters specified shader program.
392ac980 73 Standard_EXPORT void Unregister (TCollection_AsciiString& theShareKey,
74 Handle(OpenGl_ShaderProgram)& theProgram);
30f0ad28 75
76 //! Returns list of registered shader programs.
77 Standard_EXPORT const OpenGl_ShaderProgramList& ShaderPrograms() const;
78
79 //! Returns true if no program objects are registered in the manager.
80 Standard_EXPORT Standard_Boolean IsEmpty() const;
81
8625ef7e 82 //! Bind program for filled primitives rendering
cc8cbabe 83 Standard_Boolean BindFaceProgram (const Handle(OpenGl_TextureSet)& theTextures,
2a332745 84 Graphic3d_TypeOfShadingModel theShadingModel,
85 Graphic3d_AlphaMode theAlphaMode,
86 Standard_Boolean theHasVertColor,
87 Standard_Boolean theEnableEnvMap,
88 const Handle(OpenGl_ShaderProgram)& theCustomProgram)
89 {
6ef0d6f1 90 return BindFaceProgram (theTextures, theShadingModel, theAlphaMode, Aspect_IS_SOLID,
91 theHasVertColor, theEnableEnvMap, false, theCustomProgram);
2a332745 92 }
93
94 //! Bind program for filled primitives rendering
95 Standard_Boolean BindFaceProgram (const Handle(OpenGl_TextureSet)& theTextures,
96 Graphic3d_TypeOfShadingModel theShadingModel,
97 Graphic3d_AlphaMode theAlphaMode,
98 Aspect_InteriorStyle theInteriorStyle,
99 Standard_Boolean theHasVertColor,
100 Standard_Boolean theEnableEnvMap,
101 Standard_Boolean theEnableMeshEdges,
299e0ab9 102 const Handle(OpenGl_ShaderProgram)& theCustomProgram)
8625ef7e 103 {
104 if (!theCustomProgram.IsNull()
105 || myContext->caps->ffpEnable)
106 {
299e0ab9 107 return bindProgramWithState (theCustomProgram);
8625ef7e 108 }
109
dc89236f 110 const Graphic3d_TypeOfShadingModel aShadeModelOnFace = theShadingModel != Graphic3d_TOSM_UNLIT
111 && (theTextures.IsNull() || theTextures->IsModulate())
112 ? theShadingModel
113 : Graphic3d_TOSM_UNLIT;
2a332745 114 const Standard_Integer aBits = getProgramBits (theTextures, theAlphaMode, theInteriorStyle, theHasVertColor, theEnableEnvMap, theEnableMeshEdges);
dc89236f 115 Handle(OpenGl_ShaderProgram)& aProgram = getStdProgram (aShadeModelOnFace, aBits);
299e0ab9 116 return bindProgramWithState (aProgram);
8625ef7e 117 }
30f0ad28 118
8625ef7e 119 //! Bind program for line rendering
cc8cbabe 120 Standard_Boolean BindLineProgram (const Handle(OpenGl_TextureSet)& theTextures,
dc89236f 121 const Aspect_TypeOfLine theLineType,
122 const Graphic3d_TypeOfShadingModel theShadingModel,
c40eb6b9 123 const Graphic3d_AlphaMode theAlphaMode,
299e0ab9 124 const Standard_Boolean theHasVertColor,
125 const Handle(OpenGl_ShaderProgram)& theCustomProgram)
8625ef7e 126 {
127 if (!theCustomProgram.IsNull()
128 || myContext->caps->ffpEnable)
129 {
299e0ab9 130 return bindProgramWithState (theCustomProgram);
8625ef7e 131 }
132
2a332745 133 Standard_Integer aBits = getProgramBits (theTextures, theAlphaMode, Aspect_IS_SOLID, theHasVertColor, false, false);
dc89236f 134 if (theLineType != Aspect_TOL_SOLID)
ac116c22 135 {
136 aBits |= OpenGl_PO_StippleLine;
137 }
138
dc89236f 139 Handle(OpenGl_ShaderProgram)& aProgram = getStdProgram (theShadingModel, aBits);
299e0ab9 140 return bindProgramWithState (aProgram);
8625ef7e 141 }
30f0ad28 142
8625ef7e 143 //! Bind program for point rendering
737e9a8d 144 Standard_EXPORT Standard_Boolean BindMarkerProgram (const Handle(OpenGl_TextureSet)& theTextures,
145 Graphic3d_TypeOfShadingModel theShadingModel,
146 Graphic3d_AlphaMode theAlphaMode,
147 Standard_Boolean theHasVertColor,
148 const Handle(OpenGl_ShaderProgram)& theCustomProgram);
8625ef7e 149
150 //! Bind program for rendering alpha-textured font.
299e0ab9 151 Standard_Boolean BindFontProgram (const Handle(OpenGl_ShaderProgram)& theCustomProgram)
8625ef7e 152 {
153 if (!theCustomProgram.IsNull()
154 || myContext->caps->ffpEnable)
155 {
299e0ab9 156 return bindProgramWithState (theCustomProgram);
8625ef7e 157 }
158
159 if (myFontProgram.IsNull())
160 {
161 prepareStdProgramFont();
162 }
299e0ab9 163
164 return bindProgramWithState (myFontProgram);
8625ef7e 165 }
30f0ad28 166
6ef0d6f1 167 //! Bind program for outline rendering
168 Standard_Boolean BindOutlineProgram()
169 {
170 if (myContext->caps->ffpEnable)
171 {
172 return false;
173 }
174
175 const Standard_Integer aBits = getProgramBits (Handle(OpenGl_TextureSet)(), Graphic3d_AlphaMode_Opaque, Aspect_IS_SOLID, false, false, false);
176 if (myOutlinePrograms.IsNull())
177 {
178 myOutlinePrograms = new OpenGl_SetOfPrograms();
179 }
180 Handle(OpenGl_ShaderProgram)& aProgram = myOutlinePrograms->ChangeValue (aBits);
181 if (aProgram.IsNull())
182 {
183 prepareStdProgramUnlit (aProgram, aBits, true);
184 }
185 return bindProgramWithState (aProgram);
186 }
187
b86bb3df 188 //! Bind program for FBO blit operation.
189 Standard_Boolean BindFboBlitProgram()
190 {
191 if (myBlitProgram.IsNull())
192 {
193 prepareStdProgramFboBlit();
194 }
195 return !myBlitProgram.IsNull()
196 && myContext->BindProgram (myBlitProgram);
197 }
198
a1073ae2 199 //! Bind program for blended order-independent transparency buffers compositing.
200 Standard_Boolean BindOitCompositingProgram (const Standard_Boolean theIsMSAAEnabled)
201 {
202 const Standard_Integer aProgramIdx = theIsMSAAEnabled ? 1 : 0;
203 if (myOitCompositingProgram[aProgramIdx].IsNull())
204 {
205 prepareStdProgramOitCompositing (theIsMSAAEnabled);
206 }
207
208 const Handle(OpenGl_ShaderProgram)& aProgram = myOitCompositingProgram [aProgramIdx];
209 return !aProgram.IsNull() && myContext->BindProgram (aProgram);
210 }
211
f978241f 212 //! Bind program for rendering stereoscopic image.
213 Standard_Boolean BindStereoProgram (const Graphic3d_StereoMode theStereoMode)
38a0206f 214 {
f978241f 215 if (theStereoMode < 0 || theStereoMode >= Graphic3d_StereoMode_NB)
38a0206f 216 {
f978241f 217 return Standard_False;
38a0206f 218 }
f978241f 219
220 if (myStereoPrograms[theStereoMode].IsNull())
221 {
222 prepareStdProgramStereo (myStereoPrograms[theStereoMode], theStereoMode);
223 }
224 const Handle(OpenGl_ShaderProgram)& aProgram = myStereoPrograms[theStereoMode];
225 return !aProgram.IsNull()
226 && myContext->BindProgram (aProgram);
38a0206f 227 }
228
98b15dbf 229 //! Bind program for rendering bounding box.
230 Standard_Boolean BindBoundBoxProgram()
231 {
232 if (myBoundBoxProgram.IsNull())
233 {
234 prepareStdProgramBoundBox();
235 }
236 return bindProgramWithState (myBoundBoxProgram);
237 }
238
239 //! Returns bounding box vertex buffer.
240 const Handle(OpenGl_VertexBuffer)& BoundBoxVertBuffer() const { return myBoundBoxVertBuffer; }
241
30f0ad28 242public:
243
244 //! Returns current state of OCCT light sources.
8613985b 245 const OpenGl_LightSourceState& LightSourceState() const { return myLightSourceState; }
30f0ad28 246
247 //! Updates state of OCCT light sources.
992ed6b3 248 Standard_EXPORT void UpdateLightSourceStateTo (const Handle(Graphic3d_LightSet)& theLights);
30f0ad28 249
7c3ef2f7 250 //! Invalidate state of OCCT light sources.
251 Standard_EXPORT void UpdateLightSourceState();
252
30f0ad28 253 //! Pushes current state of OCCT light sources to specified program.
254 Standard_EXPORT void PushLightSourceState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
255
256public:
257
258 //! Returns current state of OCCT projection transform.
8613985b 259 const OpenGl_ProjectionState& ProjectionState() const { return myProjectionState; }
30f0ad28 260
261 //! Updates state of OCCT projection transform.
c827ea3a 262 Standard_EXPORT void UpdateProjectionStateTo (const OpenGl_Mat4& theProjectionMatrix);
30f0ad28 263
30f0ad28 264 //! Pushes current state of OCCT projection transform to specified program.
265 Standard_EXPORT void PushProjectionState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
266
267public:
268
269 //! Returns current state of OCCT model-world transform.
8613985b 270 const OpenGl_ModelWorldState& ModelWorldState() const { return myModelWorldState; }
30f0ad28 271
272 //! Updates state of OCCT model-world transform.
c827ea3a 273 Standard_EXPORT void UpdateModelWorldStateTo (const OpenGl_Mat4& theModelWorldMatrix);
30f0ad28 274
30f0ad28 275 //! Pushes current state of OCCT model-world transform to specified program.
276 Standard_EXPORT void PushModelWorldState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
277
278public:
279
280 //! Returns current state of OCCT world-view transform.
8613985b 281 const OpenGl_WorldViewState& WorldViewState() const { return myWorldViewState; }
30f0ad28 282
283 //! Updates state of OCCT world-view transform.
c827ea3a 284 Standard_EXPORT void UpdateWorldViewStateTo (const OpenGl_Mat4& theWorldViewMatrix);
30f0ad28 285
30f0ad28 286 //! Pushes current state of OCCT world-view transform to specified program.
287 Standard_EXPORT void PushWorldViewState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
288
289public:
290
291 //! Updates state of OCCT clipping planes.
292 Standard_EXPORT void UpdateClippingState();
293
294 //! Reverts state of OCCT clipping planes.
295 Standard_EXPORT void RevertClippingState();
296
297 //! Pushes current state of OCCT clipping planes to specified program.
298 Standard_EXPORT void PushClippingState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
299
8613985b 300public:
301
302 //! Returns current state of material.
303 const OpenGl_MaterialState& MaterialState() const { return myMaterialState; }
304
305 //! Updates state of material.
306 void UpdateMaterialStateTo (const OpenGl_Material& theFrontMat,
307 const OpenGl_Material& theBackMat,
c40eb6b9 308 const float theAlphaCutoff,
8613985b 309 const bool theToDistinguish,
310 const bool theToMapTexture)
311 {
c40eb6b9 312 myMaterialState.Set (theFrontMat, theBackMat, theAlphaCutoff, theToDistinguish, theToMapTexture);
8613985b 313 myMaterialState.Update();
314 }
315
316 //! Updates state of material.
317 void UpdateMaterialState()
318 {
319 myMaterialState.Update();
320 }
321
322 //! Pushes current state of material to specified program.
323 void PushMaterialState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
324
2a332745 325public:
326
327 //! Setup interior style line edges variables.
328 Standard_EXPORT void PushInteriorState (const Handle(OpenGl_ShaderProgram)& theProgram,
bf5f0ca2 329 const Handle(Graphic3d_Aspects)& theAspect) const;
2a332745 330
a1073ae2 331public:
332
726b5d9e 333 //! Returns state of OIT uniforms.
334 const OpenGl_OitState& OitState() const { return myOitState; }
335
a1073ae2 336 //! Set the state of OIT rendering pass.
337 //! @param theToEnableOitWrite [in] flag indicating whether the special output should be written for OIT algorithm.
338 //! @param theDepthFactor [in] the scalar factor of depth influence to the fragment's coverage.
339 void SetOitState (const bool theToEnableOitWrite, const float theDepthFactor)
340 {
341 myOitState.Set (theToEnableOitWrite, theDepthFactor);
342 myOitState.Update();
343 }
344
345 //! Pushes state of OIT uniforms to the specified program.
346 Standard_EXPORT void PushOitState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
347
30f0ad28 348public:
05e2200b 349
30f0ad28 350 //! Pushes current state of OCCT graphics parameters to specified program.
351 Standard_EXPORT void PushState (const Handle(OpenGl_ShaderProgram)& theProgram) const;
352
392ac980 353public:
354
355 //! Overwrites context
356 void SetContext (OpenGl_Context* theCtx)
357 {
358 myContext = theCtx;
359 }
360
c357e426 361 //! Returns true when provided context is the same as used one by shader manager.
362 bool IsSameContext (OpenGl_Context* theCtx) const
363 {
364 return myContext == theCtx;
365 }
366
db5d29de 367 //! Choose Shading Model for filled primitives.
368 //! Fallbacks to FACET model if there are no normal attributes.
369 Graphic3d_TypeOfShadingModel ChooseFaceShadingModel (Graphic3d_TypeOfShadingModel theCustomModel,
370 bool theHasNodalNormals) const
dc89236f 371 {
372 if (!myContext->ColorMask())
373 {
374 return Graphic3d_TOSM_UNLIT;
375 }
376 Graphic3d_TypeOfShadingModel aModel = theCustomModel != Graphic3d_TOSM_DEFAULT ? theCustomModel : myShadingModel;
377 switch (aModel)
378 {
379 case Graphic3d_TOSM_DEFAULT:
380 case Graphic3d_TOSM_UNLIT:
381 case Graphic3d_TOSM_FACET:
db5d29de 382 return aModel;
dc89236f 383 case Graphic3d_TOSM_VERTEX:
384 case Graphic3d_TOSM_FRAGMENT:
db5d29de 385 return theHasNodalNormals ? aModel : Graphic3d_TOSM_FACET;
dc89236f 386 }
db5d29de 387 return Graphic3d_TOSM_UNLIT;
388 }
389
390 //! Choose Shading Model for line primitives.
391 //! Fallbacks to UNLIT model if there are no normal attributes.
392 Graphic3d_TypeOfShadingModel ChooseLineShadingModel (Graphic3d_TypeOfShadingModel theCustomModel,
393 bool theHasNodalNormals) const
394 {
395 if (!myContext->ColorMask())
396 {
397 return Graphic3d_TOSM_UNLIT;
398 }
399 Graphic3d_TypeOfShadingModel aModel = theCustomModel != Graphic3d_TOSM_DEFAULT ? theCustomModel : myShadingModel;
400 switch (aModel)
401 {
402 case Graphic3d_TOSM_DEFAULT:
403 case Graphic3d_TOSM_UNLIT:
404 case Graphic3d_TOSM_FACET:
405 return Graphic3d_TOSM_UNLIT;
406 case Graphic3d_TOSM_VERTEX:
407 case Graphic3d_TOSM_FRAGMENT:
408 return theHasNodalNormals ? aModel : Graphic3d_TOSM_UNLIT;
409 }
410 return Graphic3d_TOSM_UNLIT;
411 }
412
413 //! Choose Shading Model for Marker primitives.
414 Graphic3d_TypeOfShadingModel ChooseMarkerShadingModel (Graphic3d_TypeOfShadingModel theCustomModel,
415 bool theHasNodalNormals) const
416 {
417 return ChooseLineShadingModel (theCustomModel, theHasNodalNormals);
dc89236f 418 }
419
420 //! Returns default Shading Model.
421 Graphic3d_TypeOfShadingModel ShadingModel() const { return myShadingModel; }
422
8625ef7e 423 //! Sets shading model.
c357e426 424 Standard_EXPORT void SetShadingModel (const Graphic3d_TypeOfShadingModel theModel);
8625ef7e 425
e6804ff7 426 //! Sets last view manger used with.
427 //! Helps to handle matrix states in multi-view configurations.
428 void SetLastView (const OpenGl_View* theLastView)
429 {
430 myLastView = theLastView;
431 }
432
433 //! Returns true when provided view is the same as cached one.
434 bool IsSameView (const OpenGl_View* theView) const
435 {
436 return myLastView == theView;
437 }
438
30f0ad28 439protected:
440
2a332745 441 //! Define clipping planes program bits.
442 Standard_Integer getClipPlaneBits() const
443 {
444 const Standard_Integer aNbPlanes = myContext->Clipping().NbClippingOrCappingOn();
445 if (aNbPlanes <= 0)
446 {
447 return 0;
448 }
449
450 Standard_Integer aBits = 0;
451 if (myContext->Clipping().HasClippingChains())
452 {
453 aBits |= OpenGl_PO_ClipChains;
454 }
455
456 if (aNbPlanes == 1)
457 {
458 aBits |= OpenGl_PO_ClipPlanes1;
459 }
460 else if (aNbPlanes == 2)
461 {
462 aBits |= OpenGl_PO_ClipPlanes2;
463 }
464 else
465 {
466 aBits |= OpenGl_PO_ClipPlanesN;
467 }
468 return aBits;
469 }
470
8625ef7e 471 //! Define program bits.
cc8cbabe 472 Standard_Integer getProgramBits (const Handle(OpenGl_TextureSet)& theTextures,
c40eb6b9 473 Graphic3d_AlphaMode theAlphaMode,
2a332745 474 Aspect_InteriorStyle theInteriorStyle,
c40eb6b9 475 Standard_Boolean theHasVertColor,
2a332745 476 Standard_Boolean theEnableEnvMap,
477 Standard_Boolean theEnableMeshEdges) const
8625ef7e 478 {
479 Standard_Integer aBits = 0;
c40eb6b9 480 if (theAlphaMode == Graphic3d_AlphaMode_Mask)
481 {
482 aBits |= OpenGl_PO_AlphaTest;
483 }
1a7ece8f 484
2a332745 485 aBits |= getClipPlaneBits();
486 if (theEnableMeshEdges
487 && myContext->hasGeometryStage != OpenGl_FeatureNotAvailable)
8625ef7e 488 {
2a332745 489 aBits |= OpenGl_PO_MeshEdges;
490 if (theInteriorStyle == Aspect_IS_HOLLOW)
1a7ece8f 491 {
2a332745 492 aBits |= OpenGl_PO_AlphaTest;
1a7ece8f 493 }
8625ef7e 494 }
1a7ece8f 495
83da37b1 496 if (theEnableEnvMap)
e135a155 497 {
498 // Environment map overwrites material texture
499 aBits |= OpenGl_PO_TextureEnv;
500 }
cc8cbabe 501 else if (!theTextures.IsNull()
737e9a8d 502 && theTextures->HasNonPointSprite())
8625ef7e 503 {
737e9a8d 504 aBits |= OpenGl_PO_TextureRGB;
8625ef7e 505 }
2a332745 506 if (theHasVertColor
507 && theInteriorStyle != Aspect_IS_HIDDENLINE)
8625ef7e 508 {
509 aBits |= OpenGl_PO_VertColor;
510 }
a1073ae2 511
512 if (myOitState.ToEnableWrite())
513 {
514 aBits |= OpenGl_PO_WriteOit;
515 }
8625ef7e 516 return aBits;
517 }
518
519 //! Prepare standard GLSL program.
dc89236f 520 Handle(OpenGl_ShaderProgram)& getStdProgram (Graphic3d_TypeOfShadingModel theShadingModel,
521 Standard_Integer theBits)
8625ef7e 522 {
dc89236f 523 if (theShadingModel == Graphic3d_TOSM_UNLIT
524 || (theBits & OpenGl_PO_TextureEnv) != 0)
8625ef7e 525 {
dc89236f 526 // If environment map is enabled lighting calculations are
527 // not needed (in accordance with default OCCT behavior)
6ef0d6f1 528 Handle(OpenGl_ShaderProgram)& aProgram = myUnlitPrograms->ChangeValue (theBits);
8625ef7e 529 if (aProgram.IsNull())
530 {
6ef0d6f1 531 prepareStdProgramUnlit (aProgram, theBits, false);
8625ef7e 532 }
533 return aProgram;
534 }
535
dc89236f 536 Handle(OpenGl_ShaderProgram)& aProgram = myLightPrograms->ChangeValue (theShadingModel, theBits);
8625ef7e 537 if (aProgram.IsNull())
538 {
dc89236f 539 prepareStdProgramLight (aProgram, theShadingModel, theBits);
8625ef7e 540 }
541 return aProgram;
542 }
543
299e0ab9 544 //! Prepare standard GLSL program for accessing point sprite alpha.
737e9a8d 545 Standard_EXPORT TCollection_AsciiString pointSpriteAlphaSrc (Standard_Integer theBits);
299e0ab9 546
547 //! Prepare standard GLSL program for computing point sprite shading.
737e9a8d 548 Standard_EXPORT TCollection_AsciiString pointSpriteShadingSrc (const TCollection_AsciiString& theBaseColorSrc,
549 Standard_Integer theBits);
299e0ab9 550
8625ef7e 551 //! Prepare standard GLSL program for textured font.
552 Standard_EXPORT Standard_Boolean prepareStdProgramFont();
553
b86bb3df 554 //! Prepare standard GLSL program for FBO blit operation.
555 Standard_EXPORT Standard_Boolean prepareStdProgramFboBlit();
556
a1073ae2 557 //! Prepare standard GLSL programs for OIT compositing operation.
558 Standard_EXPORT Standard_Boolean prepareStdProgramOitCompositing (const Standard_Boolean theMsaa);
559
8625ef7e 560 //! Prepare standard GLSL program without lighting.
dc89236f 561 Standard_EXPORT Standard_Boolean prepareStdProgramUnlit (Handle(OpenGl_ShaderProgram)& theProgram,
6ef0d6f1 562 Standard_Integer theBits,
563 Standard_Boolean theIsOutline = false);
8625ef7e 564
565 //! Prepare standard GLSL program with lighting.
566 Standard_Boolean prepareStdProgramLight (Handle(OpenGl_ShaderProgram)& theProgram,
dc89236f 567 Graphic3d_TypeOfShadingModel theShadingModel,
568 Standard_Integer theBits)
8625ef7e 569 {
dc89236f 570 switch (theShadingModel)
8c3237d4 571 {
6ef0d6f1 572 case Graphic3d_TOSM_UNLIT: return prepareStdProgramUnlit (theProgram, theBits, false);
8c3237d4 573 case Graphic3d_TOSM_FACET: return prepareStdProgramPhong (theProgram, theBits, true);
574 case Graphic3d_TOSM_VERTEX: return prepareStdProgramGouraud(theProgram, theBits);
dc89236f 575 case Graphic3d_TOSM_DEFAULT:
8c3237d4 576 case Graphic3d_TOSM_FRAGMENT: return prepareStdProgramPhong (theProgram, theBits, false);
577 }
578 return false;
8625ef7e 579 }
580
581 //! Prepare standard GLSL program with per-vertex lighting.
582 Standard_EXPORT Standard_Boolean prepareStdProgramGouraud (Handle(OpenGl_ShaderProgram)& theProgram,
583 const Standard_Integer theBits);
584
585 //! Prepare standard GLSL program with per-pixel lighting.
8c3237d4 586 //! @param theIsFlatNormal when TRUE, the Vertex normals will be ignored and Face normal will be computed instead
8625ef7e 587 Standard_EXPORT Standard_Boolean prepareStdProgramPhong (Handle(OpenGl_ShaderProgram)& theProgram,
8c3237d4 588 const Standard_Integer theBits,
589 const Standard_Boolean theIsFlatNormal = false);
8625ef7e 590
256f9ac0 591 //! Define computeLighting GLSL function depending on current lights configuration
daf73ab7 592 //! @param theNbLights [out] number of defined light sources
593 //! @param theHasVertColor [in] flag to use getVertColor() instead of Ambient and Diffuse components of active material
594 Standard_EXPORT TCollection_AsciiString stdComputeLighting (Standard_Integer& theNbLights,
595 Standard_Boolean theHasVertColor);
256f9ac0 596
8625ef7e 597 //! Bind specified program to current context and apply state.
299e0ab9 598 Standard_EXPORT Standard_Boolean bindProgramWithState (const Handle(OpenGl_ShaderProgram)& theProgram);
8625ef7e 599
256f9ac0 600 //! Set pointer myLightPrograms to active lighting programs set from myMapOfLightPrograms
601 Standard_EXPORT void switchLightPrograms();
602
f978241f 603 //! Prepare standard GLSL program for stereoscopic image.
604 Standard_EXPORT Standard_Boolean prepareStdProgramStereo (Handle(OpenGl_ShaderProgram)& theProgram,
605 const Graphic3d_StereoMode theStereoMode);
38a0206f 606
98b15dbf 607 //! Prepare standard GLSL program for bounding box.
608 Standard_EXPORT Standard_Boolean prepareStdProgramBoundBox();
609
2a332745 610 //! Prepare GLSL version header.
611 Standard_EXPORT Standard_Integer defaultGlslVersion (const Handle(Graphic3d_ShaderProgram)& theProgram,
d95f5ce1 612 const TCollection_AsciiString& theName,
2a332745 613 Standard_Integer theBits,
614 bool theUsesDerivates = false) const;
615
616 //! Prepare GLSL source for geometry shader according to parameters.
617 Standard_EXPORT TCollection_AsciiString prepareGeomMainSrc (OpenGl_ShaderObject::ShaderVariableList& theUnifoms,
618 OpenGl_ShaderObject::ShaderVariableList& theStageInOuts,
619 Standard_Integer theBits);
620
7c3ef2f7 621protected:
622
623 //! Packed properties of light source
624 struct OpenGl_ShaderLightParameters
625 {
626 OpenGl_Vec4 Color;
627 OpenGl_Vec4 Position;
628 OpenGl_Vec4 Direction;
629 OpenGl_Vec4 Parameters;
630
631 //! Returns packed (serialized) representation of light source properties
632 const OpenGl_Vec4* Packed() const { return reinterpret_cast<const OpenGl_Vec4*> (this); }
633 static Standard_Integer NbOfVec4() { return 4; }
634 };
635
636 //! Packed light source type information
637 struct OpenGl_ShaderLightType
638 {
639 Standard_Integer Type;
640 Standard_Integer IsHeadlight;
641
642 //! Returns packed (serialized) representation of light source type
643 const OpenGl_Vec2i* Packed() const { return reinterpret_cast<const OpenGl_Vec2i*> (this); }
644 static Standard_Integer NbOfVec2i() { return 1; }
645 };
646
8613985b 647 //! Fake OpenGL program for tracking FFP state in the way consistent to programmable pipeline.
648 class OpenGl_ShaderProgramFFP : public OpenGl_ShaderProgram
649 {
650 DEFINE_STANDARD_RTTI_INLINE(OpenGl_ShaderProgramFFP, OpenGl_ShaderProgram)
651 friend class OpenGl_ShaderManager;
652 protected:
653 OpenGl_ShaderProgramFFP() {}
654 };
655
25c35042 656protected:
657
658 //! Append clipping plane definition to temporary buffers.
659 void addClippingPlane (Standard_Integer& thePlaneId,
660 const Graphic3d_ClipPlane& thePlane,
661 const Graphic3d_Vec4d& theEq,
662 const Standard_Integer theChainFwd) const
663 {
664 myClipChainArray.SetValue (thePlaneId, theChainFwd);
665 OpenGl_Vec4& aPlaneEq = myClipPlaneArray.ChangeValue (thePlaneId);
666 aPlaneEq.x() = float(theEq.x());
667 aPlaneEq.y() = float(theEq.y());
668 aPlaneEq.z() = float(theEq.z());
669 aPlaneEq.w() = float(theEq.w());
670 if (myHasLocalOrigin)
671 {
672 const gp_XYZ aPos = thePlane.ToPlane().Position().Location().XYZ() - myLocalOrigin;
673 const Standard_Real aD = -(theEq.x() * aPos.X() + theEq.y() * aPos.Y() + theEq.z() * aPos.Z());
674 aPlaneEq.w() = float(aD);
675 }
676 ++thePlaneId;
677 }
678
8625ef7e 679protected:
680
8613985b 681 Handle(OpenGl_ShaderProgramFFP) myFfpProgram;
682
c357e426 683 Graphic3d_TypeOfShadingModel myShadingModel; //!< lighting shading model
256f9ac0 684 OpenGl_ShaderProgramList myProgramList; //!< The list of shader programs
685 Handle(OpenGl_SetOfShaderPrograms) myLightPrograms; //!< pointer to active lighting programs matrix
6ef0d6f1 686 Handle(OpenGl_SetOfPrograms) myUnlitPrograms; //!< programs matrix without lighting
687 Handle(OpenGl_SetOfPrograms) myOutlinePrograms; //!< programs matrix without lighting for outline presentation
256f9ac0 688 Handle(OpenGl_ShaderProgram) myFontProgram; //!< standard program for textured text
b86bb3df 689 Handle(OpenGl_ShaderProgram) myBlitProgram; //!< standard program for FBO blit emulation
98b15dbf 690 Handle(OpenGl_ShaderProgram) myBoundBoxProgram; //!< standard program for bounding box
a1073ae2 691 Handle(OpenGl_ShaderProgram) myOitCompositingProgram[2]; //!< standard program for OIT compositing (default and MSAA).
dc89236f 692 OpenGl_MapOfShaderPrograms myMapOfLightPrograms; //!< map of lighting programs depending on lights configuration
8625ef7e 693
f978241f 694 Handle(OpenGl_ShaderProgram) myStereoPrograms[Graphic3d_StereoMode_NB]; //!< standard stereo programs
38a0206f 695
98b15dbf 696 Handle(OpenGl_VertexBuffer) myBoundBoxVertBuffer; //!< bounding box vertex buffer
697
256f9ac0 698 OpenGl_Context* myContext; //!< OpenGL context
8625ef7e 699
700protected:
701
256f9ac0 702 OpenGl_ProjectionState myProjectionState; //!< State of OCCT projection transformation
703 OpenGl_ModelWorldState myModelWorldState; //!< State of OCCT model-world transformation
704 OpenGl_WorldViewState myWorldViewState; //!< State of OCCT world-view transformation
8cf06aa2 705 OpenGl_ClippingState myClippingState; //!< State of OCCT clipping planes
256f9ac0 706 OpenGl_LightSourceState myLightSourceState; //!< State of OCCT light sources
8613985b 707 OpenGl_MaterialState myMaterialState; //!< State of Front and Back materials
a1073ae2 708 OpenGl_OitState myOitState; //!< State of OIT uniforms
8613985b 709
7c3ef2f7 710 gp_XYZ myLocalOrigin; //!< local camera transformation
711 Standard_Boolean myHasLocalOrigin; //!< flag indicating that local camera transformation has been set
712
daf73ab7 713 mutable NCollection_Array1<OpenGl_ShaderLightType> myLightTypeArray;
714 mutable NCollection_Array1<OpenGl_ShaderLightParameters> myLightParamsArray;
715 mutable NCollection_Array1<OpenGl_Vec4> myClipPlaneArray;
716 mutable NCollection_Array1<OpenGl_Vec4d> myClipPlaneArrayFfp;
25c35042 717 mutable NCollection_Array1<Standard_Integer> myClipChainArray;
30f0ad28 718
719private:
720
256f9ac0 721 const OpenGl_View* myLastView; //!< Pointer to the last view shader manager used with
8625ef7e 722
30f0ad28 723};
724
8613985b 725DEFINE_STANDARD_HANDLE(OpenGl_ShaderManager, Standard_Transient)
726
30f0ad28 727#endif // _OpenGl_ShaderManager_HeaderFile