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b311480e | 1 | // Created on: 2011-03-18 |
2 | // Created by: Anton POLETAEV | |
973c2be1 | 3 | // Copyright (c) 2011-2014 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
b311480e | 15 | |
5e27df78 | 16 | #ifndef _OpenGl_Resource_H__ |
17 | #define _OpenGl_Resource_H__ | |
161c4476 | 18 | |
5e27df78 | 19 | #include <Standard_Transient.hxx> |
20 | #include <Handle_Standard_Transient.hxx> | |
161c4476 K |
21 | |
22 | class Standard_Transient; | |
23 | class Handle(Standard_Type); | |
5e27df78 | 24 | class OpenGl_Context; |
25 | ||
26 | //! Interface for OpenGl resource with following meaning: | |
27 | //! - object can be constructed at any time; | |
28 | //! - should be explicitly Initialized within active OpenGL context; | |
29 | //! - should be explicitly Released within active OpenGL context (virtual Release() method); | |
30 | //! - can be destroyed at any time. | |
31 | //! Destruction of object with unreleased GPU resources will cause leaks | |
32 | //! which will be ignored in release mode and will immediately stop program execution in debug mode using assert. | |
33 | class OpenGl_Resource : public Standard_Transient | |
161c4476 K |
34 | { |
35 | ||
36 | public: | |
37 | ||
5e27df78 | 38 | //! Empty constructor |
39 | Standard_EXPORT OpenGl_Resource(); | |
161c4476 | 40 | |
5e27df78 | 41 | //! Destructor. Inheritors should call Clean (NULL) within it. |
42 | Standard_EXPORT virtual ~OpenGl_Resource(); | |
161c4476 | 43 | |
5e27df78 | 44 | //! Release GPU resources. |
45 | //! Notice that implementation should be SAFE for several consecutive calls | |
46 | //! (thus should invalidate internal structures / ids to avoid multiple-free errors). | |
47 | //! @param theGlCtx - bound GL context, shouldn't be NULL. | |
10b9c7df | 48 | Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) = 0; |
161c4476 | 49 | |
5e27df78 | 50 | private: |
161c4476 | 51 | |
5e27df78 | 52 | //! Copy should be performed only within Handles! |
53 | OpenGl_Resource (const OpenGl_Resource& ); | |
54 | OpenGl_Resource& operator= (const OpenGl_Resource& ); | |
161c4476 | 55 | |
3946774d | 56 | public: |
57 | ||
ec357c5c | 58 | DEFINE_STANDARD_RTTI(OpenGl_Resource, Standard_Transient) // Type definition |
3946774d | 59 | |
161c4476 K |
60 | }; |
61 | ||
5e27df78 | 62 | DEFINE_STANDARD_HANDLE(OpenGl_Resource, Standard_Transient) |
161c4476 | 63 | |
5e27df78 | 64 | #endif // _OpenGl_Resource_H__ |