0023226: Extend OpenGl_Context to store map of shared GPU resources
[occt.git] / src / OpenGl / OpenGl_PriorityList.hxx
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b311480e 1// Created on: 2011-11-02
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
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20
21#ifndef _OpenGl_PriorityList_Header
22#define _OpenGl_PriorityList_Header
23
24#include <NCollection_Sequence.hxx>
25#include <NCollection_Array1.hxx>
26
27#include <InterfaceGraphic_telem.hxx>
28
29#include <Handle_OpenGl_Workspace.hxx>
30
31class OpenGl_Structure;
32
33typedef NCollection_Sequence<const OpenGl_Structure*> OpenGl_SequenceOfStructure;
34typedef NCollection_Array1<OpenGl_SequenceOfStructure> OpenGl_ArrayOfStructure;
35
36class OpenGl_PriorityList
37{
38 public:
39
40 OpenGl_PriorityList (const Standard_Integer ANbPriorities = 11) : myArray(0,(ANbPriorities-1)), myNbStructures(0) {}
59f45b7c 41
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42 virtual ~OpenGl_PriorityList () {}
43
44 void Add (const OpenGl_Structure *AStructure, const Standard_Integer APriority);
59f45b7c 45
46 //! Remove structure and returns its priority, if the structure is not found,
47 //! method returns negative value
48 Standard_Integer Remove (const OpenGl_Structure *AStructure);
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49
50 Standard_Integer NbStructures () const { return myNbStructures; }
51
52 void Render (const Handle(OpenGl_Workspace) &AWorkspace) const;
53
59f45b7c 54 //! Returns the number of available priority levels
55 Standard_Integer NbPriorities() const;
56
57 //! Append priority list of acceptable type (with similar number of priorities
58 //! or less). Returns Standard_False if the list can not be accepted.
59 Standard_Boolean Append (const OpenGl_PriorityList& theOther);
60
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61 protected:
62
63 OpenGl_ArrayOfStructure myArray;
59f45b7c 64 Standard_Integer myNbStructures;
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65
66 public:
1c35b92f 67 DEFINE_STANDARD_ALLOC
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68};
69
70#endif //_OpenGl_PriorityList_Header