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b311480e | 1 | // Created on: 2011-07-13 |
2 | // Created by: Sergey ZERCHANINOV | |
de75ed09 | 3 | // Copyright (c) 2011-2013 OPEN CASCADE SAS |
b311480e | 4 | // |
973c2be1 | 5 | // This file is part of Open CASCADE Technology software library. |
b311480e | 6 | // |
d5f74e42 | 7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published | |
973c2be1 | 9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT | |
11 | // distribution for complete text of the license and disclaimer of any warranty. | |
b311480e | 12 | // |
973c2be1 | 13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. | |
b311480e | 15 | |
2166f0fa | 16 | #include <OpenGl_AspectFace.hxx> |
30f0ad28 | 17 | #include <OpenGl_Context.hxx> |
2166f0fa | 18 | #include <OpenGl_GraphicDriver.hxx> |
30f0ad28 | 19 | #include <OpenGl_IndexBuffer.hxx> |
a577aaab | 20 | #include <OpenGl_PointSprite.hxx> |
30f0ad28 | 21 | #include <OpenGl_PrimitiveArray.hxx> |
22 | #include <OpenGl_ShaderManager.hxx> | |
23 | #include <OpenGl_ShaderProgram.hxx> | |
2166f0fa | 24 | #include <OpenGl_Structure.hxx> |
7d3e64ef | 25 | #include <OpenGl_VertexBufferCompat.hxx> |
bf75be98 | 26 | #include <OpenGl_Workspace.hxx> |
6c6aadb1 | 27 | #include <Graphic3d_TextureParams.hxx> |
e99a2f7c | 28 | #include <NCollection_AlignedAllocator.hxx> |
2166f0fa | 29 | |
30f0ad28 | 30 | namespace |
31 | { | |
871fa103 | 32 | //! Convert data type to GL info |
33 | inline GLenum toGlDataType (const Graphic3d_TypeOfData theType, | |
34 | GLint& theNbComp) | |
35 | { | |
36 | switch (theType) | |
37 | { | |
38 | case Graphic3d_TOD_USHORT: | |
39 | theNbComp = 1; | |
40 | return GL_UNSIGNED_SHORT; | |
41 | case Graphic3d_TOD_UINT: | |
42 | theNbComp = 1; | |
43 | return GL_UNSIGNED_INT; | |
44 | case Graphic3d_TOD_VEC2: | |
45 | theNbComp = 2; | |
46 | return GL_FLOAT; | |
47 | case Graphic3d_TOD_VEC3: | |
48 | theNbComp = 3; | |
49 | return GL_FLOAT; | |
50 | case Graphic3d_TOD_VEC4: | |
51 | theNbComp = 4; | |
52 | return GL_FLOAT; | |
53 | case Graphic3d_TOD_VEC4UB: | |
54 | theNbComp = 4; | |
55 | return GL_UNSIGNED_BYTE; | |
4a535d3f | 56 | case Graphic3d_TOD_FLOAT: |
57 | theNbComp = 1; | |
58 | return GL_FLOAT; | |
871fa103 | 59 | } |
60 | theNbComp = 0; | |
61 | return GL_NONE; | |
62 | } | |
63 | ||
30f0ad28 | 64 | } |
65 | ||
871fa103 | 66 | //! Auxiliary template for VBO with interleaved attributes. |
7d3e64ef | 67 | template<class TheBaseClass, int NbAttributes> |
68 | class OpenGl_VertexBufferT : public TheBaseClass | |
7fd59977 | 69 | { |
871fa103 | 70 | |
71 | public: | |
72 | ||
73 | //! Create uninitialized VBO. | |
74 | OpenGl_VertexBufferT (const Graphic3d_Attribute* theAttribs, | |
75 | const Standard_Integer theStride) | |
76 | : Stride (theStride) | |
77 | { | |
78 | memcpy (Attribs, theAttribs, sizeof(Graphic3d_Attribute) * NbAttributes); | |
79 | } | |
80 | ||
81 | //! Create uninitialized VBO. | |
82 | OpenGl_VertexBufferT (const Graphic3d_Buffer& theAttribs) | |
83 | : Stride (theAttribs.Stride) | |
84 | { | |
85 | memcpy (Attribs, theAttribs.AttributesArray(), sizeof(Graphic3d_Attribute) * NbAttributes); | |
86 | } | |
87 | ||
88 | virtual bool HasColorAttribute() const | |
89 | { | |
90 | for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) | |
91 | { | |
92 | const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter]; | |
93 | if (anAttrib.Id == Graphic3d_TOA_COLOR) | |
94 | { | |
95 | return true; | |
96 | } | |
97 | } | |
98 | return false; | |
99 | } | |
100 | ||
7d3e64ef | 101 | virtual bool HasNormalAttribute() const |
102 | { | |
103 | for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) | |
104 | { | |
105 | const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter]; | |
106 | if (anAttrib.Id == Graphic3d_TOA_NORM) | |
107 | { | |
108 | return true; | |
109 | } | |
110 | } | |
111 | return false; | |
112 | } | |
113 | ||
114 | virtual void BindPositionAttribute (const Handle(OpenGl_Context)& theGlCtx) const | |
871fa103 | 115 | { |
7d3e64ef | 116 | if (!TheBaseClass::IsValid()) |
871fa103 | 117 | { |
118 | return; | |
119 | } | |
120 | ||
7d3e64ef | 121 | TheBaseClass::Bind (theGlCtx); |
871fa103 | 122 | GLint aNbComp; |
7d3e64ef | 123 | const GLubyte* anOffset = TheBaseClass::myOffset; |
871fa103 | 124 | for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) |
125 | { | |
126 | const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter]; | |
127 | const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp); | |
128 | if (aDataType == GL_NONE) | |
129 | { | |
130 | continue; | |
131 | } | |
132 | else if (anAttrib.Id == Graphic3d_TOA_POS) | |
133 | { | |
7d3e64ef | 134 | TheBaseClass::bindAttribute (theGlCtx, Graphic3d_TOA_POS, aNbComp, aDataType, Stride, anOffset); |
871fa103 | 135 | break; |
136 | } | |
137 | ||
138 | anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType); | |
139 | } | |
140 | } | |
141 | ||
7d3e64ef | 142 | virtual void BindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const |
871fa103 | 143 | { |
7d3e64ef | 144 | if (!TheBaseClass::IsValid()) |
871fa103 | 145 | { |
146 | return; | |
147 | } | |
148 | ||
7d3e64ef | 149 | TheBaseClass::Bind (theGlCtx); |
871fa103 | 150 | GLint aNbComp; |
7d3e64ef | 151 | const GLubyte* anOffset = TheBaseClass::myOffset; |
871fa103 | 152 | for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) |
153 | { | |
154 | const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter]; | |
155 | const GLenum aDataType = toGlDataType (anAttrib.DataType, aNbComp); | |
156 | if (aDataType == GL_NONE) | |
157 | { | |
158 | continue; | |
159 | } | |
160 | ||
7d3e64ef | 161 | TheBaseClass::bindAttribute (theGlCtx, anAttrib.Id, aNbComp, aDataType, Stride, anOffset); |
871fa103 | 162 | anOffset += Graphic3d_Attribute::Stride (anAttrib.DataType); |
163 | } | |
164 | } | |
165 | ||
7d3e64ef | 166 | virtual void UnbindAllAttributes (const Handle(OpenGl_Context)& theGlCtx) const |
871fa103 | 167 | { |
7d3e64ef | 168 | if (!TheBaseClass::IsValid()) |
871fa103 | 169 | { |
170 | return; | |
171 | } | |
7d3e64ef | 172 | TheBaseClass::Unbind (theGlCtx); |
871fa103 | 173 | |
174 | for (Standard_Integer anAttribIter = 0; anAttribIter < NbAttributes; ++anAttribIter) | |
175 | { | |
176 | const Graphic3d_Attribute& anAttrib = Attribs[anAttribIter]; | |
7d3e64ef | 177 | TheBaseClass::unbindAttribute (theGlCtx, anAttrib.Id); |
871fa103 | 178 | } |
179 | } | |
180 | ||
181 | public: | |
182 | ||
183 | Graphic3d_Attribute Attribs[NbAttributes]; | |
184 | Standard_Integer Stride; | |
185 | ||
186 | }; | |
7fd59977 | 187 | |
2166f0fa SK |
188 | // ======================================================================= |
189 | // function : clearMemoryGL | |
190 | // purpose : | |
191 | // ======================================================================= | |
5e27df78 | 192 | void OpenGl_PrimitiveArray::clearMemoryGL (const Handle(OpenGl_Context)& theGlCtx) const |
7fd59977 | 193 | { |
871fa103 | 194 | if (!myVboIndices.IsNull()) |
2166f0fa | 195 | { |
871fa103 | 196 | myVboIndices->Release (theGlCtx.operator->()); |
197 | myVboIndices.Nullify(); | |
198 | } | |
199 | if (!myVboAttribs.IsNull()) | |
200 | { | |
201 | myVboAttribs->Release (theGlCtx.operator->()); | |
202 | myVboAttribs.Nullify(); | |
2166f0fa | 203 | } |
7fd59977 | 204 | } |
205 | ||
2166f0fa | 206 | // ======================================================================= |
7d3e64ef | 207 | // function : initNormalVbo |
2166f0fa SK |
208 | // purpose : |
209 | // ======================================================================= | |
7d3e64ef | 210 | Standard_Boolean OpenGl_PrimitiveArray::initNormalVbo (const Handle(OpenGl_Context)& theCtx) const |
7fd59977 | 211 | { |
7d3e64ef | 212 | switch (myAttribs->NbAttributes) |
2166f0fa | 213 | { |
7d3e64ef | 214 | case 1: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 1> (*myAttribs); break; |
215 | case 2: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 2> (*myAttribs); break; | |
216 | case 3: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 3> (*myAttribs); break; | |
217 | case 4: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 4> (*myAttribs); break; | |
218 | case 5: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 5> (*myAttribs); break; | |
219 | case 6: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 6> (*myAttribs); break; | |
220 | case 7: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 7> (*myAttribs); break; | |
221 | case 8: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 8> (*myAttribs); break; | |
222 | case 9: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 9> (*myAttribs); break; | |
223 | case 10: myVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBuffer, 10>(*myAttribs); break; | |
224 | } | |
225 | ||
226 | if (!myVboAttribs->init (theCtx, 0, myAttribs->NbElements, myAttribs->Data(), GL_NONE, myAttribs->Stride)) | |
227 | { | |
228 | TCollection_ExtendedString aMsg; | |
229 | aMsg += "VBO creation for Primitive Array has failed for "; | |
230 | aMsg += myAttribs->NbElements; | |
231 | aMsg += " vertices. Out of memory?"; | |
3b523c4c | 232 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, 0, GL_DEBUG_SEVERITY_LOW, aMsg); |
7d3e64ef | 233 | |
234 | clearMemoryGL (theCtx); | |
5e27df78 | 235 | return Standard_False; |
2166f0fa | 236 | } |
7d3e64ef | 237 | else if (myIndices.IsNull()) |
238 | { | |
239 | return Standard_True; | |
240 | } | |
7fd59977 | 241 | |
7d3e64ef | 242 | myVboIndices = new OpenGl_IndexBuffer(); |
243 | bool isOk = false; | |
244 | switch (myIndices->Stride) | |
245 | { | |
246 | case 2: | |
247 | { | |
248 | isOk = myVboIndices->Init (theCtx, 1, myIndices->NbElements, reinterpret_cast<const GLushort*> (myIndices->Data())); | |
249 | break; | |
250 | } | |
251 | case 4: | |
252 | { | |
253 | isOk = myVboIndices->Init (theCtx, 1, myIndices->NbElements, reinterpret_cast<const GLuint*> (myIndices->Data())); | |
254 | break; | |
255 | } | |
256 | default: | |
257 | { | |
258 | clearMemoryGL (theCtx); | |
259 | return Standard_False; | |
260 | } | |
261 | } | |
262 | if (!isOk) | |
2166f0fa | 263 | { |
7d3e64ef | 264 | TCollection_ExtendedString aMsg; |
265 | aMsg += "VBO creation for Primitive Array has failed for "; | |
266 | aMsg += myIndices->NbElements; | |
267 | aMsg += " indices. Out of memory?"; | |
3b523c4c | 268 | theCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, 0, GL_DEBUG_SEVERITY_LOW, aMsg); |
7d3e64ef | 269 | clearMemoryGL (theCtx); |
270 | return Standard_False; | |
7fd59977 | 271 | } |
7d3e64ef | 272 | return Standard_True; |
273 | } | |
871fa103 | 274 | |
7d3e64ef | 275 | // ======================================================================= |
276 | // function : buildVBO | |
277 | // purpose : | |
278 | // ======================================================================= | |
279 | Standard_Boolean OpenGl_PrimitiveArray::buildVBO (const Handle(OpenGl_Context)& theCtx, | |
280 | const Standard_Boolean theToKeepData) const | |
281 | { | |
282 | bool isNormalMode = theCtx->ToUseVbo(); | |
536d98e2 | 283 | clearMemoryGL (theCtx); |
7d3e64ef | 284 | if (myAttribs.IsNull() |
285 | || myAttribs->IsEmpty() | |
286 | || myAttribs->NbElements < 1 | |
287 | || myAttribs->NbAttributes < 1 | |
288 | || myAttribs->NbAttributes > 10) | |
2166f0fa | 289 | { |
7d3e64ef | 290 | // vertices should be always defined - others are optional |
871fa103 | 291 | return Standard_False; |
7fd59977 | 292 | } |
871fa103 | 293 | |
7d3e64ef | 294 | if (isNormalMode |
295 | && initNormalVbo (theCtx)) | |
296 | { | |
297 | if (!theCtx->caps->keepArrayData | |
298 | && !theToKeepData) | |
299 | { | |
300 | myIndices.Nullify(); | |
301 | myAttribs.Nullify(); | |
302 | } | |
303 | return Standard_True; | |
304 | } | |
305 | ||
306 | Handle(OpenGl_VertexBufferCompat) aVboAttribs; | |
307 | switch (myAttribs->NbAttributes) | |
308 | { | |
309 | case 1: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 1> (*myAttribs); break; | |
310 | case 2: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 2> (*myAttribs); break; | |
311 | case 3: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 3> (*myAttribs); break; | |
312 | case 4: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 4> (*myAttribs); break; | |
313 | case 5: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 5> (*myAttribs); break; | |
314 | case 6: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 6> (*myAttribs); break; | |
315 | case 7: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 7> (*myAttribs); break; | |
316 | case 8: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 8> (*myAttribs); break; | |
317 | case 9: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 9> (*myAttribs); break; | |
318 | case 10: aVboAttribs = new OpenGl_VertexBufferT<OpenGl_VertexBufferCompat, 10>(*myAttribs); break; | |
319 | } | |
320 | aVboAttribs->initLink (myAttribs, 0, myAttribs->NbElements, GL_NONE); | |
871fa103 | 321 | if (!myIndices.IsNull()) |
2166f0fa | 322 | { |
7d3e64ef | 323 | Handle(OpenGl_VertexBufferCompat) aVboIndices = new OpenGl_VertexBufferCompat(); |
871fa103 | 324 | switch (myIndices->Stride) |
5e27df78 | 325 | { |
871fa103 | 326 | case 2: |
327 | { | |
7d3e64ef | 328 | aVboIndices->initLink (myIndices, 1, myIndices->NbElements, GL_UNSIGNED_SHORT); |
871fa103 | 329 | break; |
330 | } | |
331 | case 4: | |
332 | { | |
7d3e64ef | 333 | aVboIndices->initLink (myIndices, 1, myIndices->NbElements, GL_UNSIGNED_INT); |
871fa103 | 334 | break; |
335 | } | |
7d3e64ef | 336 | default: |
337 | { | |
338 | return Standard_False; | |
339 | } | |
5e27df78 | 340 | } |
7d3e64ef | 341 | myVboIndices = aVboIndices; |
2166f0fa | 342 | } |
7d3e64ef | 343 | myVboAttribs = aVboAttribs; |
344 | if (!theCtx->caps->keepArrayData | |
345 | && !theToKeepData) | |
e276548b | 346 | { |
7d3e64ef | 347 | // does not make sense for compatibility mode |
348 | //myIndices.Nullify(); | |
349 | //myAttribs.Nullify(); | |
e276548b | 350 | } |
7d3e64ef | 351 | |
2166f0fa | 352 | return Standard_True; |
7fd59977 | 353 | } |
354 | ||
2166f0fa | 355 | // ======================================================================= |
7d3e64ef | 356 | // function : drawArray |
2166f0fa SK |
357 | // purpose : |
358 | // ======================================================================= | |
7d3e64ef | 359 | void OpenGl_PrimitiveArray::drawArray (const Handle(OpenGl_Workspace)& theWorkspace, |
8625ef7e | 360 | const Graphic3d_Vec4* theFaceColors, |
361 | const Standard_Boolean theHasVertColor) const | |
7fd59977 | 362 | { |
871fa103 | 363 | const Handle(OpenGl_Context)& aGlContext = theWorkspace->GetGlContext(); |
f9ba5c4d | 364 | const bool toHilight = theWorkspace->ToHighlight(); |
8625ef7e | 365 | bool hasVColors = theHasVertColor && !toHilight; |
7d3e64ef | 366 | if (myVboAttribs.IsNull()) |
2166f0fa | 367 | { |
ca3c13d1 | 368 | #if !defined(GL_ES_VERSION_2_0) |
7d3e64ef | 369 | if (myDrawMode == GL_POINTS) |
370 | { | |
371 | // extreme compatibility mode - without sprites but with markers | |
372 | drawMarkers (theWorkspace); | |
373 | } | |
ca3c13d1 | 374 | #endif |
7d3e64ef | 375 | return; |
7fd59977 | 376 | } |
377 | ||
7d3e64ef | 378 | myVboAttribs->BindAllAttributes (aGlContext); |
8625ef7e | 379 | if (theHasVertColor && toHilight) |
2166f0fa | 380 | { |
8625ef7e | 381 | // disable per-vertex color |
382 | OpenGl_VertexBuffer::unbindAttribute (aGlContext, Graphic3d_TOA_COLOR); | |
7d3e64ef | 383 | } |
384 | if (!myVboIndices.IsNull()) | |
385 | { | |
386 | myVboIndices->Bind (aGlContext); | |
387 | GLubyte* anOffset = myVboIndices->GetDataOffset(); | |
388 | if (!myBounds.IsNull()) | |
2166f0fa | 389 | { |
7d3e64ef | 390 | // draw primitives by vertex count with the indices |
391 | const size_t aStride = myVboIndices->GetDataType() == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int); | |
392 | for (Standard_Integer aGroupIter = 0; aGroupIter < myBounds->NbBounds; ++aGroupIter) | |
2166f0fa | 393 | { |
7d3e64ef | 394 | const GLint aNbElemsInGroup = myBounds->Bounds[aGroupIter]; |
8625ef7e | 395 | if (theFaceColors != NULL) aGlContext->SetColor4fv (theFaceColors[aGroupIter]); |
7d3e64ef | 396 | glDrawElements (myDrawMode, aNbElemsInGroup, myVboIndices->GetDataType(), anOffset); |
397 | anOffset += aStride * aNbElemsInGroup; | |
762aacae | 398 | } |
bf75be98 | 399 | } |
2166f0fa SK |
400 | else |
401 | { | |
7d3e64ef | 402 | // draw one (or sequential) primitive by the indices |
403 | glDrawElements (myDrawMode, myVboIndices->GetElemsNb(), myVboIndices->GetDataType(), anOffset); | |
5e27df78 | 404 | } |
7d3e64ef | 405 | myVboIndices->Unbind (aGlContext); |
7fd59977 | 406 | } |
7d3e64ef | 407 | else if (!myBounds.IsNull()) |
871fa103 | 408 | { |
7d3e64ef | 409 | GLint aFirstElem = 0; |
410 | for (Standard_Integer aGroupIter = 0; aGroupIter < myBounds->NbBounds; ++aGroupIter) | |
411 | { | |
412 | const GLint aNbElemsInGroup = myBounds->Bounds[aGroupIter]; | |
8625ef7e | 413 | if (theFaceColors != NULL) aGlContext->SetColor4fv (theFaceColors[aGroupIter]); |
7d3e64ef | 414 | glDrawArrays (myDrawMode, aFirstElem, aNbElemsInGroup); |
415 | aFirstElem += aNbElemsInGroup; | |
416 | } | |
871fa103 | 417 | } |
7d3e64ef | 418 | else |
2166f0fa | 419 | { |
7d3e64ef | 420 | if (myDrawMode == GL_POINTS) |
421 | { | |
422 | drawMarkers (theWorkspace); | |
423 | } | |
424 | else | |
425 | { | |
426 | glDrawArrays (myDrawMode, 0, myVboAttribs->GetElemsNb()); | |
427 | } | |
2166f0fa SK |
428 | } |
429 | ||
7d3e64ef | 430 | // bind with 0 |
431 | myVboAttribs->UnbindAllAttributes (aGlContext); | |
432 | ||
433 | if (hasVColors) | |
434 | { | |
435 | theWorkspace->NamedStatus |= OPENGL_NS_RESMAT; | |
436 | } | |
7fd59977 | 437 | } |
438 | ||
2166f0fa | 439 | // ======================================================================= |
7d3e64ef | 440 | // function : drawEdges |
2166f0fa SK |
441 | // purpose : |
442 | // ======================================================================= | |
7d3e64ef | 443 | void OpenGl_PrimitiveArray::drawEdges (const TEL_COLOUR* theEdgeColour, |
2166f0fa | 444 | const Handle(OpenGl_Workspace)& theWorkspace) const |
7fd59977 | 445 | { |
65360da3 | 446 | const Handle(OpenGl_Context)& aGlContext = theWorkspace->GetGlContext(); |
7d3e64ef | 447 | if (myVboAttribs.IsNull()) |
448 | { | |
449 | return; | |
450 | } | |
451 | ||
ca3c13d1 | 452 | #if !defined(GL_ES_VERSION_2_0) |
65360da3 | 453 | if (aGlContext->core11 != NULL) |
454 | { | |
455 | glDisable (GL_LIGHTING); | |
456 | } | |
ca3c13d1 | 457 | #endif |
7fd59977 | 458 | |
f9ba5c4d | 459 | const OpenGl_AspectLine* anAspectLineOld = theWorkspace->SetAspectLine (theWorkspace->AspectFace()->AspectEdge()); |
460 | const OpenGl_AspectLine* anAspect = theWorkspace->ApplyAspectLine(); | |
30f0ad28 | 461 | |
ca3c13d1 | 462 | #if !defined(GL_ES_VERSION_2_0) |
7d3e64ef | 463 | glPolygonMode (GL_FRONT_AND_BACK, GL_LINE); |
ca3c13d1 | 464 | #endif |
7d3e64ef | 465 | |
4e1523ef | 466 | if (aGlContext->core20fwd != NULL) |
7d3e64ef | 467 | { |
299e0ab9 | 468 | aGlContext->ShaderManager()->BindLineProgram (NULL, anAspect->Type() != Aspect_TOL_SOLID, Standard_False, Standard_False, anAspect->ShaderProgramRes (aGlContext)); |
2166f0fa | 469 | } |
7fd59977 | 470 | |
5e27df78 | 471 | /// OCC22236 NOTE: draw edges for all situations: |
871fa103 | 472 | /// 1) draw elements with GL_LINE style as edges from myPArray->bufferVBO[VBOEdges] indices array |
473 | /// 2) draw elements from vertex array, when bounds defines count of primitive's vertices. | |
5e27df78 | 474 | /// 3) draw primitive's edges by vertexes if no edges and bounds array is specified |
7d3e64ef | 475 | myVboAttribs->BindPositionAttribute (aGlContext); |
ac116c22 | 476 | |
477 | aGlContext->SetColor4fv (*(const OpenGl_Vec4* )theEdgeColour->rgb); | |
478 | aGlContext->SetTypeOfLine (anAspect->Type()); | |
479 | aGlContext->SetLineWidth (anAspect->Width()); | |
480 | ||
7d3e64ef | 481 | if (!myVboIndices.IsNull()) |
bf75be98 | 482 | { |
7d3e64ef | 483 | myVboIndices->Bind (aGlContext); |
484 | GLubyte* anOffset = myVboIndices->GetDataOffset(); | |
2166f0fa | 485 | |
7d3e64ef | 486 | // draw primitives by vertex count with the indices |
487 | if (!myBounds.IsNull()) | |
2166f0fa | 488 | { |
7d3e64ef | 489 | const size_t aStride = myVboIndices->GetDataType() == GL_UNSIGNED_SHORT ? sizeof(unsigned short) : sizeof(unsigned int); |
871fa103 | 490 | for (Standard_Integer aGroupIter = 0; aGroupIter < myBounds->NbBounds; ++aGroupIter) |
2166f0fa | 491 | { |
871fa103 | 492 | const GLint aNbElemsInGroup = myBounds->Bounds[aGroupIter]; |
7d3e64ef | 493 | glDrawElements (myDrawMode, aNbElemsInGroup, myVboIndices->GetDataType(), anOffset); |
494 | anOffset += aStride * aNbElemsInGroup; | |
7fd59977 | 495 | } |
496 | } | |
7d3e64ef | 497 | // draw one (or sequential) primitive by the indices |
2166f0fa SK |
498 | else |
499 | { | |
7d3e64ef | 500 | glDrawElements (myDrawMode, myVboIndices->GetElemsNb(), myVboIndices->GetDataType(), anOffset); |
762aacae | 501 | } |
7d3e64ef | 502 | myVboIndices->Unbind (aGlContext); |
2166f0fa | 503 | } |
7d3e64ef | 504 | else if (!myBounds.IsNull()) |
2166f0fa | 505 | { |
7d3e64ef | 506 | GLint aFirstElem = 0; |
507 | for (Standard_Integer aGroupIter = 0; aGroupIter < myBounds->NbBounds; ++aGroupIter) | |
2166f0fa | 508 | { |
7d3e64ef | 509 | const GLint aNbElemsInGroup = myBounds->Bounds[aGroupIter]; |
510 | glDrawArrays (myDrawMode, aFirstElem, aNbElemsInGroup); | |
511 | aFirstElem += aNbElemsInGroup; | |
7fd59977 | 512 | } |
2166f0fa | 513 | } |
7d3e64ef | 514 | else |
515 | { | |
516 | glDrawArrays (myDrawMode, 0, myAttribs->NbElements); | |
517 | } | |
518 | ||
519 | // unbind buffers | |
520 | myVboAttribs->UnbindAttribute (aGlContext, Graphic3d_TOA_POS); | |
2166f0fa | 521 | |
8625ef7e | 522 | // restore line context |
8625ef7e | 523 | theWorkspace->SetAspectLine (anAspectLineOld); |
7fd59977 | 524 | } |
525 | ||
a577aaab | 526 | // ======================================================================= |
7d3e64ef | 527 | // function : drawMarkers |
a577aaab | 528 | // purpose : |
529 | // ======================================================================= | |
7d3e64ef | 530 | void OpenGl_PrimitiveArray::drawMarkers (const Handle(OpenGl_Workspace)& theWorkspace) const |
a577aaab | 531 | { |
f9ba5c4d | 532 | const OpenGl_AspectMarker* anAspectMarker = theWorkspace->ApplyAspectMarker(); |
a577aaab | 533 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
8625ef7e | 534 | const Handle(OpenGl_PointSprite)& aSpriteNorm = anAspectMarker->SpriteRes (aCtx); |
535 | if (!aSpriteNorm.IsNull() | |
536 | && !aSpriteNorm->IsDisplayList()) | |
a577aaab | 537 | { |
538 | // Textured markers will be drawn with the point sprites | |
8625ef7e | 539 | aCtx->SetPointSize (anAspectMarker->MarkerSize()); |
fd59283a | 540 | aCtx->SetPointSpriteOrigin(); |
ca3c13d1 | 541 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 542 | if (aCtx->core11 != NULL) |
543 | { | |
544 | aCtx->core11fwd->glEnable (GL_ALPHA_TEST); | |
545 | aCtx->core11fwd->glAlphaFunc (GL_GEQUAL, 0.1f); | |
546 | } | |
ca3c13d1 | 547 | #endif |
a577aaab | 548 | |
8625ef7e | 549 | aCtx->core11fwd->glEnable (GL_BLEND); |
550 | aCtx->core11fwd->glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
a577aaab | 551 | |
8625ef7e | 552 | aCtx->core11fwd->glDrawArrays (myDrawMode, 0, !myVboAttribs.IsNull() ? myVboAttribs->GetElemsNb() : myAttribs->NbElements); |
a577aaab | 553 | |
8625ef7e | 554 | aCtx->core11fwd->glDisable (GL_BLEND); |
ca3c13d1 | 555 | #if !defined(GL_ES_VERSION_2_0) |
4e1523ef | 556 | if (aCtx->core11 != NULL) |
557 | { | |
558 | aCtx->core11fwd->glDisable (GL_ALPHA_TEST); | |
559 | } | |
ca3c13d1 | 560 | #endif |
8625ef7e | 561 | aCtx->SetPointSize (1.0f); |
a577aaab | 562 | return; |
563 | } | |
8625ef7e | 564 | else if (anAspectMarker->Type() == Aspect_TOM_POINT) |
a577aaab | 565 | { |
8625ef7e | 566 | aCtx->SetPointSize (anAspectMarker->MarkerSize()); |
567 | aCtx->core11fwd->glDrawArrays (myDrawMode, 0, !myVboAttribs.IsNull() ? myVboAttribs->GetElemsNb() : myAttribs->NbElements); | |
568 | aCtx->SetPointSize (1.0f); | |
a577aaab | 569 | } |
ca3c13d1 | 570 | #if !defined(GL_ES_VERSION_2_0) |
8625ef7e | 571 | // Textured markers will be drawn with the glBitmap |
572 | else if (anAspectMarker->Type() != Aspect_TOM_POINT | |
573 | && !aSpriteNorm.IsNull()) | |
a577aaab | 574 | { |
871fa103 | 575 | /**if (!isHilight && (myPArray->vcolours != NULL)) |
a577aaab | 576 | { |
871fa103 | 577 | for (Standard_Integer anIter = 0; anIter < myAttribs->NbElements; anIter++) |
a577aaab | 578 | { |
871fa103 | 579 | glColor4ubv (myPArray->vcolours[anIter].GetData()); |
580 | glRasterPos3fv (myAttribs->Value<Graphic3d_Vec3> (anIter).GetData()); | |
a577aaab | 581 | aSpriteNorm->DrawBitmap (theWorkspace->GetGlContext()); |
582 | } | |
583 | } | |
871fa103 | 584 | else*/ |
a577aaab | 585 | { |
871fa103 | 586 | for (Standard_Integer anIter = 0; anIter < myAttribs->NbElements; anIter++) |
a577aaab | 587 | { |
8625ef7e | 588 | aCtx->core11->glRasterPos3fv (myAttribs->Value<Graphic3d_Vec3> (anIter).GetData()); |
a577aaab | 589 | aSpriteNorm->DrawBitmap (theWorkspace->GetGlContext()); |
590 | } | |
591 | } | |
592 | } | |
ca3c13d1 | 593 | #endif |
a577aaab | 594 | } |
595 | ||
e1c659da | 596 | // ======================================================================= |
597 | // function : OpenGl_PrimitiveArray | |
598 | // purpose : | |
599 | // ======================================================================= | |
600 | OpenGl_PrimitiveArray::OpenGl_PrimitiveArray (const OpenGl_GraphicDriver* theDriver) | |
601 | ||
602 | : myDrawMode (DRAW_MODE_NONE), | |
603 | myIsVboInit (Standard_False) | |
604 | { | |
605 | if (theDriver != NULL) | |
606 | { | |
607 | myUID = theDriver->GetNextPrimitiveArrayUID(); | |
608 | } | |
609 | } | |
610 | ||
2166f0fa SK |
611 | // ======================================================================= |
612 | // function : OpenGl_PrimitiveArray | |
613 | // purpose : | |
614 | // ======================================================================= | |
8d3f219f | 615 | OpenGl_PrimitiveArray::OpenGl_PrimitiveArray (const OpenGl_GraphicDriver* theDriver, |
616 | const Graphic3d_TypeOfPrimitiveArray theType, | |
871fa103 | 617 | const Handle(Graphic3d_IndexBuffer)& theIndices, |
618 | const Handle(Graphic3d_Buffer)& theAttribs, | |
619 | const Handle(Graphic3d_BoundBuffer)& theBounds) | |
8d3f219f | 620 | |
871fa103 | 621 | : myIndices (theIndices), |
622 | myAttribs (theAttribs), | |
623 | myBounds (theBounds), | |
624 | myDrawMode (DRAW_MODE_NONE), | |
c827ea3a | 625 | myIsVboInit (Standard_False) |
2166f0fa | 626 | { |
871fa103 | 627 | if (!myIndices.IsNull() |
628 | && myIndices->NbElements < 1) | |
629 | { | |
630 | // dummy index buffer? | |
631 | myIndices.Nullify(); | |
632 | } | |
871fa103 | 633 | |
e99a2f7c | 634 | if (theDriver != NULL) |
635 | { | |
636 | myUID = theDriver->GetNextPrimitiveArrayUID(); | |
637 | #if defined (GL_ES_VERSION_2_0) | |
638 | const Handle(OpenGl_Context)& aCtx = theDriver->GetSharedContext(); | |
639 | if (!aCtx.IsNull()) | |
640 | { | |
641 | processIndices (aCtx); | |
642 | } | |
643 | #endif | |
644 | } | |
645 | ||
a79f67f8 | 646 | setDrawMode (theType); |
2166f0fa SK |
647 | } |
648 | ||
649 | // ======================================================================= | |
650 | // function : ~OpenGl_PrimitiveArray | |
651 | // purpose : | |
652 | // ======================================================================= | |
5e27df78 | 653 | OpenGl_PrimitiveArray::~OpenGl_PrimitiveArray() |
2166f0fa | 654 | { |
5e27df78 | 655 | // |
656 | } | |
2166f0fa | 657 | |
5e27df78 | 658 | // ======================================================================= |
659 | // function : Release | |
660 | // purpose : | |
661 | // ======================================================================= | |
10b9c7df | 662 | void OpenGl_PrimitiveArray::Release (OpenGl_Context* theContext) |
5e27df78 | 663 | { |
c827ea3a | 664 | myIsVboInit = Standard_False; |
871fa103 | 665 | if (!myVboIndices.IsNull()) |
2166f0fa | 666 | { |
10b9c7df | 667 | if (theContext) |
5e27df78 | 668 | { |
871fa103 | 669 | theContext->DelayedRelease (myVboIndices); |
670 | } | |
671 | myVboIndices.Nullify(); | |
672 | } | |
673 | if (!myVboAttribs.IsNull()) | |
674 | { | |
10b9c7df | 675 | if (theContext) |
871fa103 | 676 | { |
677 | theContext->DelayedRelease (myVboAttribs); | |
5e27df78 | 678 | } |
871fa103 | 679 | myVboAttribs.Nullify(); |
2166f0fa SK |
680 | } |
681 | } | |
682 | ||
683 | // ======================================================================= | |
684 | // function : Render | |
685 | // purpose : | |
686 | // ======================================================================= | |
687 | void OpenGl_PrimitiveArray::Render (const Handle(OpenGl_Workspace)& theWorkspace) const | |
688 | { | |
871fa103 | 689 | if (myDrawMode == DRAW_MODE_NONE) |
bf75be98 | 690 | { |
2166f0fa | 691 | return; |
bf75be98 | 692 | } |
2166f0fa | 693 | |
f9ba5c4d | 694 | const OpenGl_AspectFace* anAspectFace = theWorkspace->ApplyAspectFace(); |
695 | const OpenGl_AspectLine* anAspectLine = theWorkspace->ApplyAspectLine(); | |
696 | const OpenGl_AspectMarker* anAspectMarker = myDrawMode == GL_POINTS | |
697 | ? theWorkspace->ApplyAspectMarker() | |
698 | : theWorkspace->AspectMarker(); | |
a577aaab | 699 | |
2166f0fa | 700 | // create VBOs on first render call |
58655684 | 701 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
7d3e64ef | 702 | if (!myIsVboInit) |
2166f0fa | 703 | { |
7d3e64ef | 704 | // compatibility - keep data to draw markers using display lists |
705 | const Standard_Boolean toKeepData = myDrawMode == GL_POINTS | |
8625ef7e | 706 | && !anAspectMarker->SpriteRes (aCtx).IsNull() |
707 | && anAspectMarker->SpriteRes (aCtx)->IsDisplayList(); | |
e99a2f7c | 708 | #if defined (GL_ES_VERSION_2_0) |
709 | processIndices (aCtx); | |
710 | #endif | |
7d3e64ef | 711 | buildVBO (aCtx, toKeepData); |
5e27df78 | 712 | myIsVboInit = Standard_True; |
2166f0fa SK |
713 | } |
714 | ||
fd4a6963 | 715 | Tint aFrontLightingModel = anAspectFace->IntFront().color_mask; |
8625ef7e | 716 | const Standard_Boolean hasColorAttrib = !myVboAttribs.IsNull() |
717 | && myVboAttribs->HasColorAttribute(); | |
718 | const Standard_Boolean isLightOn = aFrontLightingModel != 0 | |
719 | && !myVboAttribs.IsNull() | |
720 | && myVboAttribs->HasNormalAttribute(); | |
ca3c13d1 | 721 | #if !defined(GL_ES_VERSION_2_0) |
7d3e64ef | 722 | // manage FFP lighting |
4e1523ef | 723 | if (aCtx->core11 != NULL) |
7d3e64ef | 724 | { |
4e1523ef | 725 | if (!isLightOn) |
726 | { | |
727 | glDisable (GL_LIGHTING); | |
728 | } | |
729 | else | |
730 | { | |
731 | glEnable (GL_LIGHTING); | |
732 | } | |
7d3e64ef | 733 | } |
ca3c13d1 | 734 | #endif |
8625ef7e | 735 | // Temporarily disable environment mapping |
736 | Handle(OpenGl_Texture) aTextureBack; | |
737 | if (myDrawMode <= GL_LINE_STRIP) | |
738 | { | |
739 | aTextureBack = theWorkspace->DisableTexture(); | |
740 | } | |
7d3e64ef | 741 | |
742 | if ((myDrawMode > GL_LINE_STRIP && anAspectFace->InteriorStyle() != Aspect_IS_EMPTY) || | |
743 | (myDrawMode <= GL_LINE_STRIP)) | |
744 | { | |
f9ba5c4d | 745 | const bool toHilight = theWorkspace->ToHighlight(); |
8625ef7e | 746 | const Standard_Boolean hasVertColor = hasColorAttrib && !toHilight; |
4e1523ef | 747 | if (aCtx->core20fwd != NULL) |
8625ef7e | 748 | { |
749 | switch (myDrawMode) | |
750 | { | |
751 | case GL_POINTS: | |
752 | { | |
753 | const Handle(OpenGl_PointSprite)& aSpriteNorm = anAspectMarker->SpriteRes (aCtx); | |
754 | if (!aSpriteNorm.IsNull() | |
755 | && !aSpriteNorm->IsDisplayList()) | |
756 | { | |
757 | const Handle(OpenGl_PointSprite)& aSprite = (toHilight && anAspectMarker->SpriteHighlightRes (aCtx)->IsValid()) | |
758 | ? anAspectMarker->SpriteHighlightRes (aCtx) | |
759 | : aSpriteNorm; | |
760 | theWorkspace->EnableTexture (aSprite); | |
299e0ab9 | 761 | aCtx->ShaderManager()->BindMarkerProgram (aSprite, isLightOn, hasVertColor, anAspectMarker->ShaderProgramRes (aCtx)); |
8625ef7e | 762 | } |
763 | else | |
764 | { | |
299e0ab9 | 765 | aCtx->ShaderManager()->BindMarkerProgram (NULL, isLightOn, hasVertColor, anAspectMarker->ShaderProgramRes (aCtx)); |
8625ef7e | 766 | } |
767 | break; | |
768 | } | |
769 | case GL_LINES: | |
770 | case GL_LINE_STRIP: | |
771 | { | |
299e0ab9 | 772 | aCtx->ShaderManager()->BindLineProgram (NULL, anAspectLine->Type() != Aspect_TOL_SOLID, isLightOn, hasVertColor, anAspectLine->ShaderProgramRes (aCtx)); |
8625ef7e | 773 | break; |
774 | } | |
775 | default: | |
776 | { | |
79f4f036 | 777 | const Handle(OpenGl_Texture)& aTexture = theWorkspace->ActiveTexture(); |
6c6aadb1 | 778 | const Standard_Boolean isLightOnFace = isLightOn |
79f4f036 | 779 | && (aTexture.IsNull() |
780 | || aTexture->GetParams()->IsModulate()); | |
83da37b1 | 781 | const Standard_Boolean toEnableEnvMap = (!aTexture.IsNull() && (aTexture == theWorkspace->EnvironmentTexture())); |
299e0ab9 | 782 | aCtx->ShaderManager()->BindFaceProgram (aTexture, |
783 | isLightOnFace, | |
784 | hasVertColor, | |
785 | toEnableEnvMap, | |
786 | anAspectFace->ShaderProgramRes (aCtx)); | |
8625ef7e | 787 | break; |
788 | } | |
789 | } | |
790 | } | |
791 | ||
299e0ab9 | 792 | // All primitives should gather material properties from the AspectFace in shading mode |
793 | if (isLightOn) | |
794 | { | |
f9ba5c4d | 795 | aCtx->SetShadingMaterial (anAspectFace, theWorkspace->ToHighlight() ? (const OpenGl_Vec4* )theWorkspace->HighlightColor : NULL); |
299e0ab9 | 796 | } |
797 | ||
79f4f036 | 798 | if (!theWorkspace->ActiveTexture().IsNull() |
799 | && myDrawMode != GL_POINTS) // transformation is not supported within point sprites | |
800 | { | |
801 | aCtx->SetTextureMatrix (theWorkspace->ActiveTexture()->GetParams()); | |
802 | } | |
803 | ||
f9ba5c4d | 804 | if (myDrawMode <= GL_LINE_STRIP) |
805 | { | |
806 | const TEL_COLOUR& aLineColor = myDrawMode == GL_POINTS ? theWorkspace->MarkerColor() : theWorkspace->LineColor(); | |
807 | aCtx->SetColor4fv (*(const OpenGl_Vec4* )aLineColor.rgb); | |
808 | } | |
809 | else | |
810 | { | |
811 | const TEL_COLOUR& anInteriorColor = theWorkspace->InteriorColor(); | |
812 | aCtx->SetColor4fv (*(const OpenGl_Vec4* )anInteriorColor.rgb); | |
813 | } | |
ac116c22 | 814 | if (myDrawMode == GL_LINES |
815 | || myDrawMode == GL_LINE_STRIP) | |
816 | { | |
817 | aCtx->SetTypeOfLine (anAspectLine->Type()); | |
818 | aCtx->SetLineWidth (anAspectLine->Width()); | |
819 | } | |
7d3e64ef | 820 | |
f9ba5c4d | 821 | const Graphic3d_Vec4* aFaceColors = !myBounds.IsNull() && !toHilight && anAspectFace->InteriorStyle() != Aspect_IS_HIDDENLINE |
822 | ? myBounds->Colors | |
823 | : NULL; | |
8625ef7e | 824 | drawArray (theWorkspace, aFaceColors, hasColorAttrib); |
7d3e64ef | 825 | } |
826 | ||
8625ef7e | 827 | if (myDrawMode <= GL_LINE_STRIP) |
828 | { | |
829 | theWorkspace->EnableTexture (aTextureBack); | |
830 | } | |
831 | else | |
7d3e64ef | 832 | { |
833 | if (anAspectFace->Edge() | |
834 | || anAspectFace->InteriorStyle() == Aspect_IS_HIDDENLINE) | |
30f0ad28 | 835 | { |
f9ba5c4d | 836 | const TEL_COLOUR* anEdgeColor = &theWorkspace->EdgeColor(); |
7d3e64ef | 837 | drawEdges (anEdgeColor, theWorkspace); |
b34efb62 | 838 | |
b34efb62 | 839 | // restore OpenGL polygon mode if needed |
65360da3 | 840 | #if !defined(GL_ES_VERSION_2_0) |
b34efb62 | 841 | if (anAspectFace->InteriorStyle() >= Aspect_IS_HATCH) |
842 | { | |
843 | glPolygonMode (GL_FRONT_AND_BACK, | |
844 | anAspectFace->InteriorStyle() == Aspect_IS_POINT ? GL_POINT : GL_FILL); | |
845 | } | |
846 | #endif | |
30f0ad28 | 847 | } |
848 | } | |
849 | ||
7d3e64ef | 850 | aCtx->BindProgram (NULL); |
2166f0fa | 851 | } |
a79f67f8 | 852 | |
853 | // ======================================================================= | |
854 | // function : setDrawMode | |
855 | // purpose : | |
856 | // ======================================================================= | |
857 | void OpenGl_PrimitiveArray::setDrawMode (const Graphic3d_TypeOfPrimitiveArray theType) | |
858 | { | |
859 | if (myAttribs.IsNull()) | |
860 | { | |
861 | myDrawMode = DRAW_MODE_NONE; | |
862 | return; | |
863 | } | |
864 | ||
865 | switch (theType) | |
866 | { | |
867 | case Graphic3d_TOPA_POINTS: | |
868 | myDrawMode = GL_POINTS; | |
869 | break; | |
870 | case Graphic3d_TOPA_POLYLINES: | |
871 | myDrawMode = GL_LINE_STRIP; | |
872 | break; | |
873 | case Graphic3d_TOPA_SEGMENTS: | |
874 | myDrawMode = GL_LINES; | |
875 | break; | |
876 | case Graphic3d_TOPA_TRIANGLES: | |
877 | myDrawMode = GL_TRIANGLES; | |
878 | break; | |
879 | case Graphic3d_TOPA_TRIANGLESTRIPS: | |
880 | myDrawMode = GL_TRIANGLE_STRIP; | |
881 | break; | |
882 | case Graphic3d_TOPA_TRIANGLEFANS: | |
883 | myDrawMode = GL_TRIANGLE_FAN; | |
884 | break; | |
885 | #if !defined(GL_ES_VERSION_2_0) | |
886 | case Graphic3d_TOPA_POLYGONS: | |
887 | myDrawMode = GL_POLYGON; | |
888 | break; | |
889 | case Graphic3d_TOPA_QUADRANGLES: | |
890 | myDrawMode = GL_QUADS; | |
891 | break; | |
892 | case Graphic3d_TOPA_QUADRANGLESTRIPS: | |
893 | myDrawMode = GL_QUAD_STRIP; | |
894 | break; | |
895 | #else | |
896 | case Graphic3d_TOPA_POLYGONS: | |
897 | case Graphic3d_TOPA_QUADRANGLES: | |
898 | case Graphic3d_TOPA_QUADRANGLESTRIPS: | |
899 | #endif | |
900 | case Graphic3d_TOPA_UNDEFINED: | |
901 | break; | |
902 | } | |
903 | } | |
904 | ||
e99a2f7c | 905 | // ======================================================================= |
906 | // function : processIndices | |
907 | // purpose : | |
908 | // ======================================================================= | |
909 | Standard_Boolean OpenGl_PrimitiveArray::processIndices (const Handle(OpenGl_Context)& theContext) const | |
910 | { | |
911 | if (myIndices.IsNull() | |
912 | || theContext->hasUintIndex) | |
913 | { | |
914 | return Standard_True; | |
915 | } | |
916 | ||
917 | if (myIndices->NbElements > std::numeric_limits<GLushort>::max()) | |
918 | { | |
919 | Handle(Graphic3d_Buffer) anAttribs = new Graphic3d_Buffer (new NCollection_AlignedAllocator (16)); | |
920 | if (!anAttribs->Init (myIndices->NbElements, myAttribs->AttributesArray(), myAttribs->NbAttributes)) | |
921 | { | |
922 | return Standard_False; // failed to initialize attribute array | |
923 | } | |
924 | ||
925 | for (Standard_Integer anIdxIdx = 0; anIdxIdx < myIndices->NbElements; ++anIdxIdx) | |
926 | { | |
927 | const Standard_Integer anIndex = myIndices->Index (anIdxIdx); | |
928 | memcpy (anAttribs->ChangeData() + myAttribs->Stride * anIdxIdx, | |
929 | myAttribs->Data() + myAttribs->Stride * anIndex, | |
930 | myAttribs->Stride); | |
931 | } | |
932 | ||
933 | myIndices.Nullify(); | |
934 | myAttribs = anAttribs; | |
935 | } | |
936 | ||
937 | return Standard_True; | |
938 | } | |
939 | ||
a79f67f8 | 940 | // ======================================================================= |
941 | // function : InitBuffers | |
942 | // purpose : | |
943 | // ======================================================================= | |
944 | void OpenGl_PrimitiveArray::InitBuffers (const Handle(OpenGl_Context)& theContext, | |
945 | const Graphic3d_TypeOfPrimitiveArray theType, | |
946 | const Handle(Graphic3d_IndexBuffer)& theIndices, | |
947 | const Handle(Graphic3d_Buffer)& theAttribs, | |
948 | const Handle(Graphic3d_BoundBuffer)& theBounds) | |
949 | { | |
950 | // Release old graphic resources | |
951 | Release (theContext.operator->()); | |
952 | ||
953 | myIndices = theIndices; | |
954 | myAttribs = theAttribs; | |
955 | myBounds = theBounds; | |
e99a2f7c | 956 | #if defined(GL_ES_VERSION_2_0) |
957 | processIndices (theContext); | |
958 | #endif | |
a79f67f8 | 959 | |
960 | setDrawMode (theType); | |
961 | } |