0024070: OpenGL capped object-level clipping planes
[occt.git] / src / OpenGl / OpenGl_Matrix.hxx
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b311480e 1// Created on: 2011-09-20
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
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20
21#ifndef OpenGl_Matrix_Header
22#define OpenGl_Matrix_Header
23
24#include <InterfaceGraphic_telem.hxx>
25
26struct OpenGl_Matrix
27{
28 float mat[4][4];
1c35b92f 29 DEFINE_STANDARD_ALLOC
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30};
31
32Standard_EXPORT void OpenGl_Multiplymat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a, const OpenGl_Matrix *b);
33Standard_EXPORT void OpenGl_Transposemat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a);
34
4269bd1b 35const static OpenGl_Matrix OpenGl_IdentityMatrix =
36{
37 // mat[4][4]
38 { { 1.0f, 0.0f, 0.0f, 0.0f },
39 { 0.0f, 1.0f, 0.0f, 0.0f },
40 { 0.0f, 0.0f, 1.0f, 0.0f },
41 { 0.0f, 0.0f, 0.0f, 1.0f } }
42};
43
2166f0fa 44#endif //OpenGl_Matrix_Header