0023428: Extend OpenGl_Context to use Geometry Shaders extension
[occt.git] / src / OpenGl / OpenGl_Matrix.cxx
CommitLineData
b311480e 1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
2166f0fa
SK
20
21#include <OpenGl_Matrix.hxx>
22
23/*----------------------------------------------------------------------*/
24
25void OpenGl_Multiplymat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a, const OpenGl_Matrix *b)
26{
27 int row, col, i;
28 for (row = 0; row < 4; row++) {
29 for (col = 0; col < 4; col++) {
30 float sum = 0.F;
31 for (i = 0; i < 4; i++)
32 sum += a->mat[row][i] * b->mat[i][col];
33 c->mat[row][col] = sum;
34 }
35 }
36}
37
38/*----------------------------------------------------------------------*/
39
40void OpenGl_Transposemat3 (OpenGl_Matrix *c, const OpenGl_Matrix *a)
41{
42 Tint row, col;
43 for (row = 0; row < 4; row++)
44 for (col = 0; col < 4; col++)
45 c->mat[row][col] = a->mat[col][row];
46}