0023428: Extend OpenGl_Context to use Geometry Shaders extension
[occt.git] / src / OpenGl / OpenGl_Light.hxx
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b311480e 1// Created on: 2011-07-13
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2012 OPEN CASCADE SAS
4//
5// The content of this file is subject to the Open CASCADE Technology Public
6// License Version 6.5 (the "License"). You may not use the content of this file
7// except in compliance with the License. Please obtain a copy of the License
8// at http://www.opencascade.org and read it completely before using this file.
9//
10// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
11// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
12//
13// The Original Code and all software distributed under the License is
14// distributed on an "AS IS" basis, without warranty of any kind, and the
15// Initial Developer hereby disclaims all such warranties, including without
16// limitation, any warranties of merchantability, fitness for a particular
17// purpose or non-infringement. Please see the License for the specific terms
18// and conditions governing the rights and limitations under the License.
19
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20
21#ifndef OpenGl_Light_Header
22#define OpenGl_Light_Header
23
24#include <NCollection_List.hxx>
25
26#include <InterfaceGraphic_telem.hxx>
27
28#define OpenGLMaxLights 8
29
30struct OpenGl_Light
31{
32 TLightType type;
33 int HeadLight;
34 TEL_COLOUR col;
35 Tfloat pos[3];
36 Tfloat dir[3];
37 Tfloat shine;
38 Tfloat atten[2];
39 Tfloat angle;
1c35b92f 40 DEFINE_STANDARD_ALLOC
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41};
42
43typedef NCollection_List<OpenGl_Light> OpenGl_ListOfLight;
44
45#endif //OpenGl_Light_Header