0024624: Lost word in license statement in source files
[occt.git] / src / OpenGl / OpenGl_LayerList.hxx
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6aca4d39 1// Created on: 2012-02-02
b311480e 2// Created by: Anton POLETAEV
6aca4d39 3// Copyright (c) 2012-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
59f45b7c 15
16#ifndef _OpenGl_LayerList_Header
17#define _OpenGl_LayerList_Header
18
19#include <OpenGl_PriorityList.hxx>
20
21#include <InterfaceGraphic_telem.hxx>
22
23#include <NCollection_Sequence.hxx>
24#include <NCollection_DataMap.hxx>
25
26class OpenGl_Structure;
27class Handle(OpenGl_Workspace);
28
29typedef NCollection_Sequence<OpenGl_PriorityList> OpenGl_SequenceOfLayers;
30typedef NCollection_DataMap<int, int> OpenGl_LayerSeqIds;
31
32class OpenGl_LayerList
33{
34 public:
35
36 //! Constructor
37 OpenGl_LayerList (const Standard_Integer theNbPriorities = 11);
38
39 //! Destructor
40 virtual ~OpenGl_LayerList ();
41
42 //! Method returns the number of available priorities
43 Standard_Integer NbPriorities () const;
44
45 //! Number of displayed structures
46 Standard_Integer NbStructures () const;
47
48 //! Insert a new layer with id.
49 void AddLayer (const Standard_Integer theLayerId);
50
51 //! Check whether the layer with given id is already created.
52 Standard_Boolean HasLayer (const Standard_Integer theLayerId) const;
53
54 //! Remove layer by its id.
55 void RemoveLayer (const Standard_Integer theLayerId);
56
57 //! Add structure to list with given priority. The structure will be inserted
58 //! to specified layer. If the layer isn't found, the structure will be put
59 //! to default bottom-level layer.
60 void AddStructure (const OpenGl_Structure *theStructure,
61 const Standard_Integer theLayerId,
62 const Standard_Integer thePriority);
63
64 //! Remove structure from structure list and return its previous priority
65 void RemoveStructure (const OpenGl_Structure *theStructure,
66 const Standard_Integer theZLayerId);
67
68 //! Change structure z layer
69 //! If the new layer is not presented, the structure will be displayed
70 //! in default z layer
71 void ChangeLayer (const OpenGl_Structure *theStructure,
72 const Standard_Integer theOldLayerId,
73 const Standard_Integer theNewLayerId);
74
75 //! Render this element
76 void Render (const Handle(OpenGl_Workspace) &theWorkspace) const;
e276548b 77
78 //! Returns the set of OpenGL Z-layers.
79 const OpenGl_SequenceOfLayers& Layers() const { return myLayers; }
59f45b7c 80
e276548b 81#ifdef HAVE_OPENCL
82
83 //! Returns structure modification state (for ray-tracing).
84 Standard_Size ModificationState() const { return myModificationState; }
85
86#endif
87
59f45b7c 88 private:
89
90 //! Get default layer
91 OpenGl_PriorityList& defaultLayer ();
92
93 protected:
94
95 // number of structures temporary put to default layer
96 OpenGl_SequenceOfLayers myLayers;
97 OpenGl_LayerSeqIds myLayerIds;
98 Standard_Integer myNbPriorities;
99 Standard_Integer myNbStructures;
100
e276548b 101#ifdef HAVE_OPENCL
102 mutable Standard_Size myModificationState;
103#endif
104
59f45b7c 105 public:
65c62757 106 DEFINE_STANDARD_ALLOC
59f45b7c 107};
108
109#endif //_OpenGl_LayerList_Header