0025027: Visualization - 2D layer viewport is updated incorrectly on resize
[occt.git] / src / OpenGl / OpenGl_LayerList.hxx
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6aca4d39 1// Created on: 2012-02-02
b311480e 2// Created by: Anton POLETAEV
6aca4d39 3// Copyright (c) 2012-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
59f45b7c 15
16#ifndef _OpenGl_LayerList_Header
17#define _OpenGl_LayerList_Header
18
19#include <OpenGl_PriorityList.hxx>
c5751993 20#include <OpenGl_Layer.hxx>
59f45b7c 21
22#include <InterfaceGraphic_telem.hxx>
23
24#include <NCollection_Sequence.hxx>
25#include <NCollection_DataMap.hxx>
26
27class OpenGl_Structure;
28class Handle(OpenGl_Workspace);
29
c5751993 30typedef NCollection_Sequence<OpenGl_Layer> OpenGl_SequenceOfLayers;
59f45b7c 31typedef NCollection_DataMap<int, int> OpenGl_LayerSeqIds;
32
33class OpenGl_LayerList
34{
35 public:
36
37 //! Constructor
38 OpenGl_LayerList (const Standard_Integer theNbPriorities = 11);
39
40 //! Destructor
41 virtual ~OpenGl_LayerList ();
42
43 //! Method returns the number of available priorities
44 Standard_Integer NbPriorities () const;
45
46 //! Number of displayed structures
47 Standard_Integer NbStructures () const;
48
49 //! Insert a new layer with id.
50 void AddLayer (const Standard_Integer theLayerId);
51
52 //! Check whether the layer with given id is already created.
53 Standard_Boolean HasLayer (const Standard_Integer theLayerId) const;
54
55 //! Remove layer by its id.
56 void RemoveLayer (const Standard_Integer theLayerId);
57
58 //! Add structure to list with given priority. The structure will be inserted
59 //! to specified layer. If the layer isn't found, the structure will be put
60 //! to default bottom-level layer.
61 void AddStructure (const OpenGl_Structure *theStructure,
62 const Standard_Integer theLayerId,
63 const Standard_Integer thePriority);
64
65 //! Remove structure from structure list and return its previous priority
66 void RemoveStructure (const OpenGl_Structure *theStructure,
67 const Standard_Integer theZLayerId);
68
69 //! Change structure z layer
70 //! If the new layer is not presented, the structure will be displayed
71 //! in default z layer
72 void ChangeLayer (const OpenGl_Structure *theStructure,
73 const Standard_Integer theOldLayerId,
74 const Standard_Integer theNewLayerId);
c5751993 75
76 //! Returns reference to the layer with given ID.
77 OpenGl_Layer& Layer (const Standard_Integer theLayerId);
78
79 //! Returns reference to the layer with given ID.
80 const OpenGl_Layer& Layer (const Standard_Integer theLayerId) const;
59f45b7c 81
82 //! Render this element
83 void Render (const Handle(OpenGl_Workspace) &theWorkspace) const;
e276548b 84
85 //! Returns the set of OpenGL Z-layers.
86 const OpenGl_SequenceOfLayers& Layers() const { return myLayers; }
e276548b 87
88 //! Returns structure modification state (for ray-tracing).
89 Standard_Size ModificationState() const { return myModificationState; }
90
59f45b7c 91 private:
92
93 //! Get default layer
c5751993 94 OpenGl_Layer& defaultLayer ();
59f45b7c 95
96 protected:
97
98 // number of structures temporary put to default layer
99 OpenGl_SequenceOfLayers myLayers;
100 OpenGl_LayerSeqIds myLayerIds;
101 Standard_Integer myNbPriorities;
102 Standard_Integer myNbStructures;
103
e276548b 104 mutable Standard_Size myModificationState;
e276548b 105
59f45b7c 106 public:
65c62757 107 DEFINE_STANDARD_ALLOC
59f45b7c 108};
109
110#endif //_OpenGl_LayerList_Header