0024470: Wrong result done by General Fuse algorithm.
[occt.git] / src / OpenGl / OpenGl_LayerList.hxx
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973c2be1 1// Created on: 2014-02-02
b311480e 2// Created by: Anton POLETAEV
3// Copyright (c) -1999 Matra Datavision
973c2be1 4// Copyright (c) 2014-2014 OPEN CASCADE SAS
b311480e 5//
973c2be1 6// This file is part of Open CASCADE Technology software library.
b311480e 7//
973c2be1 8// This library is free software; you can redistribute it and / or modify it
9// under the terms of the GNU Lesser General Public version 2.1 as published
10// by the Free Software Foundation, with special exception defined in the file
11// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
12// distribution for complete text of the license and disclaimer of any warranty.
b311480e 13//
973c2be1 14// Alternatively, this file may be used under the terms of Open CASCADE
15// commercial license or contractual agreement.
59f45b7c 16
17#ifndef _OpenGl_LayerList_Header
18#define _OpenGl_LayerList_Header
19
20#include <OpenGl_PriorityList.hxx>
21
22#include <InterfaceGraphic_telem.hxx>
23
24#include <NCollection_Sequence.hxx>
25#include <NCollection_DataMap.hxx>
26
27class OpenGl_Structure;
28class Handle(OpenGl_Workspace);
29
30typedef NCollection_Sequence<OpenGl_PriorityList> OpenGl_SequenceOfLayers;
31typedef NCollection_DataMap<int, int> OpenGl_LayerSeqIds;
32
33class OpenGl_LayerList
34{
35 public:
36
37 //! Constructor
38 OpenGl_LayerList (const Standard_Integer theNbPriorities = 11);
39
40 //! Destructor
41 virtual ~OpenGl_LayerList ();
42
43 //! Method returns the number of available priorities
44 Standard_Integer NbPriorities () const;
45
46 //! Number of displayed structures
47 Standard_Integer NbStructures () const;
48
49 //! Insert a new layer with id.
50 void AddLayer (const Standard_Integer theLayerId);
51
52 //! Check whether the layer with given id is already created.
53 Standard_Boolean HasLayer (const Standard_Integer theLayerId) const;
54
55 //! Remove layer by its id.
56 void RemoveLayer (const Standard_Integer theLayerId);
57
58 //! Add structure to list with given priority. The structure will be inserted
59 //! to specified layer. If the layer isn't found, the structure will be put
60 //! to default bottom-level layer.
61 void AddStructure (const OpenGl_Structure *theStructure,
62 const Standard_Integer theLayerId,
63 const Standard_Integer thePriority);
64
65 //! Remove structure from structure list and return its previous priority
66 void RemoveStructure (const OpenGl_Structure *theStructure,
67 const Standard_Integer theZLayerId);
68
69 //! Change structure z layer
70 //! If the new layer is not presented, the structure will be displayed
71 //! in default z layer
72 void ChangeLayer (const OpenGl_Structure *theStructure,
73 const Standard_Integer theOldLayerId,
74 const Standard_Integer theNewLayerId);
75
76 //! Render this element
77 void Render (const Handle(OpenGl_Workspace) &theWorkspace) const;
e276548b 78
79 //! Returns the set of OpenGL Z-layers.
80 const OpenGl_SequenceOfLayers& Layers() const { return myLayers; }
59f45b7c 81
e276548b 82#ifdef HAVE_OPENCL
83
84 //! Returns structure modification state (for ray-tracing).
85 Standard_Size ModificationState() const { return myModificationState; }
86
87#endif
88
59f45b7c 89 private:
90
91 //! Get default layer
92 OpenGl_PriorityList& defaultLayer ();
93
94 protected:
95
96 // number of structures temporary put to default layer
97 OpenGl_SequenceOfLayers myLayers;
98 OpenGl_LayerSeqIds myLayerIds;
99 Standard_Integer myNbPriorities;
100 Standard_Integer myNbStructures;
101
e276548b 102#ifdef HAVE_OPENCL
103 mutable Standard_Size myModificationState;
104#endif
105
59f45b7c 106 public:
65c62757 107 DEFINE_STANDARD_ALLOC
59f45b7c 108};
109
110#endif //_OpenGl_LayerList_Header