0027793: Visualization - object drifts at zoom within Graphic3d_TMF_TriedronPers...
[occt.git] / src / OpenGl / OpenGl_Layer.hxx
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a1954302 1// Created on: 2011-11-02
2// Created by: Sergey ZERCHANINOV
3// Copyright (c) 2011-2015 OPEN CASCADE SAS
c5751993 4//
5// This file is part of Open CASCADE Technology software library.
6//
0a36ca0a 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
c5751993 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
12//
13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
15
16#ifndef _OpenGl_Layer_Header
17#define _OpenGl_Layer_Header
18
a1954302 19#include <NCollection_Sequence.hxx>
20#include <NCollection_Array1.hxx>
21
a1954302 22#include <OpenGl_BVHClipPrimitiveSet.hxx>
825aa485 23#include <OpenGl_BVHClipPrimitiveTrsfPersSet.hxx>
a1954302 24#include <OpenGl_BVHTreeSelector.hxx>
25
c5751993 26#include <Graphic3d_ZLayerSettings.hxx>
825aa485 27#include <Graphic3d_Camera.hxx>
550f3b8b 28#include <OpenGl_GlCore11.hxx>
c5751993 29
c5751993 30
550f3b8b 31struct OpenGl_GlobalLayerSettings
32{
33 GLint DepthFunc;
34 GLboolean DepthMask;
35};
36
825aa485 37//! Defines index map of OpenGL structures.
38typedef NCollection_IndexedMap<const OpenGl_Structure*> OpenGl_IndexedMapOfStructure;
39
40//! Defines array of indexed maps of OpenGL structures.
41typedef NCollection_Array1<OpenGl_IndexedMapOfStructure> OpenGl_ArrayOfIndexedMapOfStructure;
42
a1954302 43//! Presentations list sorted within priorities.
c5751993 44class OpenGl_Layer
45{
46public:
47
48 //! Initializes associated priority list and layer properties
49 OpenGl_Layer (const Standard_Integer theNbPriorities = 11);
50
a1954302 51 //! Destructor.
52 virtual ~OpenGl_Layer();
53
c5751993 54 //! Returns settings of the layer object.
a1954302 55 const Graphic3d_ZLayerSettings& LayerSettings() const { return myLayerSettings; };
c5751993 56
57 //! Sets settings of the layer object.
a1954302 58 void SetLayerSettings (const Graphic3d_ZLayerSettings& theSettings)
c5751993 59 {
60 myLayerSettings = theSettings;
61 }
62
63 //! Returns true if theSetting is enabled for the layer.
487bf1ce 64 Standard_Boolean IsSettingEnabled (const Graphic3d_ZLayerSetting theSetting) const
c5751993 65 {
66 return myLayerSettings.IsSettingEnabled (theSetting);
67 }
68
a1954302 69 void Add (const OpenGl_Structure* theStruct,
70 const Standard_Integer thePriority,
71 Standard_Boolean isForChangePriority = Standard_False);
72
73 //! Remove structure and returns its priority, if the structure is not found, method returns negative value
74 bool Remove (const OpenGl_Structure* theStruct,
75 Standard_Integer& thePriority,
76 Standard_Boolean isForChangePriority = Standard_False);
77
78 //! @return the number of structures
79 Standard_Integer NbStructures() const { return myNbStructures; }
80
81 //! Returns the number of available priority levels
82 Standard_Integer NbPriorities() const { return myArray.Length(); }
83
84 //! Append layer of acceptable type (with similar number of priorities or less).
85 //! Returns Standard_False if the list can not be accepted.
86 Standard_Boolean Append (const OpenGl_Layer& theOther);
87
88 //! Returns array of OpenGL structures.
9f112210 89 const OpenGl_ArrayOfIndexedMapOfStructure& ArrayOfStructures() const { return myArray; }
c5751993 90
a1954302 91 //! Marks BVH tree for given priority list as dirty and
92 //! marks primitive set for rebuild.
50d06d8f 93 void InvalidateBVHData() const;
94
95 //! Marks cached bounding box as obsolete.
96 void InvalidateBoundingBox() const
97 {
98 myIsBoundingBoxNeedsReset[0] = myIsBoundingBoxNeedsReset[1] = true;
99 }
100
101 //! Returns layer bounding box.
3fe9ce0e 102 //! @param theViewId view index to consider View Affinity in structure
103 //! @param theCamera camera definition
104 //! @param theWindowWidth viewport width (for applying transformation-persistence)
105 //! @param theWindowHeight viewport height (for applying transformation-persistence)
106 //! @param theToIncludeAuxiliary consider also auxiliary presentations (with infinite flag or with trihedron transformation persistence)
107 //! @return computed bounding box
108 Graphic3d_BndBox4f BoundingBox (const Standard_Integer theViewId,
109 const Handle(Graphic3d_Camera)& theCamera,
110 const Standard_Integer theWindowWidth,
111 const Standard_Integer theWindowHeight,
112 const Standard_Boolean theToIncludeAuxiliary) const;
50d06d8f 113
114 //! Returns zoom-scale factor.
115 Standard_Real considerZoomPersistenceObjects (const Standard_Integer theViewId,
116 const Handle(Graphic3d_Camera)& theCamera,
117 const Standard_Integer theWindowWidth,
3fe9ce0e 118 const Standard_Integer theWindowHeight) const;
c5751993 119
a1954302 120 // Render all structures.
121 void Render (const Handle(OpenGl_Workspace)& theWorkspace,
122 const OpenGl_GlobalLayerSettings& theDefaultSettings) const;
123
50d06d8f 124 //! Returns number of transform persistence objects.
125 Standard_Integer NbOfTransformPersistenceObjects() const
126 {
127 return myBVHPrimitivesTrsfPers.Size();
128 }
129
a1954302 130protected:
131
3fe9ce0e 132 //! Updates BVH trees if their state has been invalidated.
133 void updateBVH() const;
134
a1954302 135 //! Traverses through BVH tree to determine which structures are in view volume.
136 void traverse (OpenGl_BVHTreeSelector& theSelector) const;
137
138 //! Iterates through the hierarchical list of existing structures and renders them all.
139 void renderAll (const Handle(OpenGl_Workspace)& theWorkspace) const;
140
141 //! Iterates through the hierarchical list of existing structures and renders only overlapping ones.
142 void renderTraverse (const Handle(OpenGl_Workspace)& theWorkspace) const;
c5751993 143
144private:
145
825aa485 146 //! Array of OpenGl_Structures by priority rendered in layer.
9f112210 147 OpenGl_ArrayOfIndexedMapOfStructure myArray;
825aa485 148
149 //! Overall number of structures rendered in the layer.
150 Standard_Integer myNbStructures;
151
152 //! Layer setting flags.
153 Graphic3d_ZLayerSettings myLayerSettings;
154
155 //! Set of OpenGl_Structures structures for building BVH tree.
156 mutable OpenGl_BVHClipPrimitiveSet myBVHPrimitives;
157
158 //! Set of transform persistent OpenGl_Structures for building BVH tree.
159 mutable OpenGl_BVHClipPrimitiveTrsfPersSet myBVHPrimitivesTrsfPers;
160
3fe9ce0e 161 //! Indexed map of always rendered structures.
162 NCollection_IndexedMap<const OpenGl_Structure*> myAlwaysRenderedMap;
163
825aa485 164 //! Is needed for implementation of stochastic order of BVH traverse.
165 mutable Standard_Boolean myBVHIsLeftChildQueuedFirst;
166
167 //! Defines if the primitive set for BVH is outdated.
168 mutable Standard_Boolean myIsBVHPrimitivesNeedsReset;
a1954302 169
50d06d8f 170 //! Defines if the cached bounding box is outdated.
171 mutable bool myIsBoundingBoxNeedsReset[2];
172
173 //! Cached layer bounding box.
174 mutable Graphic3d_BndBox4f myBoundingBox[2];
175
a1954302 176public:
177
178 DEFINE_STANDARD_ALLOC
c5751993 179
c5751993 180};
a1954302 181
c5751993 182#endif //_OpenGl_Layer_Header