c5751993 |
1 | // Created on: 2014-03-31 |
2 | // Created by: Danila ULYANOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
0a36ca0a |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
c5751993 |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #include <OpenGl_Layer.hxx> |
a1954302 |
17 | |
18 | #include <OpenGl_BVHTreeSelector.hxx> |
19 | #include <OpenGl_Structure.hxx> |
7c3ef2f7 |
20 | #include <OpenGl_ShaderManager.hxx> |
a1954302 |
21 | #include <OpenGl_View.hxx> |
550f3b8b |
22 | #include <OpenGl_Workspace.hxx> |
c04c30b3 |
23 | #include <Graphic3d_GraphicDriver.hxx> |
c5751993 |
24 | |
f5b72419 |
25 | IMPLEMENT_STANDARD_RTTIEXT(OpenGl_Layer, Standard_Transient) |
26 | |
a1954302 |
27 | // ======================================================================= |
825aa485 |
28 | // function : OpenGl_Layer |
a1954302 |
29 | // purpose : |
30 | // ======================================================================= |
f5b72419 |
31 | OpenGl_Layer::OpenGl_Layer (const Standard_Integer theNbPriorities, |
32 | const Handle(Select3D_BVHBuilder3d)& theBuilder) |
50d06d8f |
33 | : myArray (0, theNbPriorities - 1), |
34 | myNbStructures (0), |
f5b72419 |
35 | myBVHPrimitivesTrsfPers (theBuilder), |
a1954302 |
36 | myBVHIsLeftChildQueuedFirst (Standard_True), |
37 | myIsBVHPrimitivesNeedsReset (Standard_False) |
c5751993 |
38 | { |
50d06d8f |
39 | myIsBoundingBoxNeedsReset[0] = myIsBoundingBoxNeedsReset[1] = true; |
c5751993 |
40 | } |
41 | |
a1954302 |
42 | // ======================================================================= |
43 | // function : ~OpenGl_Layer |
44 | // purpose : |
45 | // ======================================================================= |
46 | OpenGl_Layer::~OpenGl_Layer() |
47 | { |
48 | // |
49 | } |
50 | |
51 | // ======================================================================= |
52 | // function : Add |
53 | // purpose : |
54 | // ======================================================================= |
55 | void OpenGl_Layer::Add (const OpenGl_Structure* theStruct, |
56 | const Standard_Integer thePriority, |
57 | Standard_Boolean isForChangePriority) |
58 | { |
59 | const Standard_Integer anIndex = Min (Max (thePriority, 0), myArray.Length() - 1); |
60 | if (theStruct == NULL) |
61 | { |
62 | return; |
63 | } |
64 | |
9f112210 |
65 | myArray (anIndex).Add (theStruct); |
a1954302 |
66 | if (theStruct->IsAlwaysRendered()) |
67 | { |
68 | theStruct->MarkAsNotCulled(); |
3fe9ce0e |
69 | if (!isForChangePriority) |
70 | { |
71 | myAlwaysRenderedMap.Add (theStruct); |
72 | } |
a1954302 |
73 | } |
74 | else if (!isForChangePriority) |
75 | { |
778cd667 |
76 | if (theStruct->TransformPersistence().IsNull()) |
825aa485 |
77 | { |
78 | myBVHPrimitives.Add (theStruct); |
79 | } |
80 | else |
81 | { |
82 | myBVHPrimitivesTrsfPers.Add (theStruct); |
83 | } |
a1954302 |
84 | } |
85 | ++myNbStructures; |
86 | } |
87 | |
88 | // ======================================================================= |
89 | // function : Remove |
90 | // purpose : |
91 | // ======================================================================= |
92 | bool OpenGl_Layer::Remove (const OpenGl_Structure* theStruct, |
93 | Standard_Integer& thePriority, |
94 | Standard_Boolean isForChangePriority) |
95 | { |
96 | if (theStruct == NULL) |
97 | { |
98 | thePriority = -1; |
99 | return false; |
100 | } |
101 | |
102 | const Standard_Integer aNbPriorities = myArray.Length(); |
103 | for (Standard_Integer aPriorityIter = 0; aPriorityIter < aNbPriorities; ++aPriorityIter) |
104 | { |
9f112210 |
105 | OpenGl_IndexedMapOfStructure& aStructures = myArray (aPriorityIter); |
106 | |
107 | const Standard_Integer anIndex = aStructures.FindIndex (theStruct); |
108 | if (anIndex != 0) |
a1954302 |
109 | { |
9f112210 |
110 | aStructures.Swap (anIndex, aStructures.Size()); |
111 | aStructures.RemoveLast(); |
112 | |
3fe9ce0e |
113 | if (!isForChangePriority) |
a1954302 |
114 | { |
ef9a9362 |
115 | Standard_Boolean isAlwaysRend = theStruct->IsAlwaysRendered(); |
116 | if (!isAlwaysRend) |
825aa485 |
117 | { |
ef9a9362 |
118 | if (!myBVHPrimitives.Remove (theStruct)) |
3fe9ce0e |
119 | { |
ef9a9362 |
120 | if (!myBVHPrimitivesTrsfPers.Remove (theStruct)) |
121 | { |
122 | isAlwaysRend = Standard_True; |
123 | } |
3fe9ce0e |
124 | } |
125 | } |
ef9a9362 |
126 | if (isAlwaysRend) |
3fe9ce0e |
127 | { |
ef9a9362 |
128 | const Standard_Integer anIndex2 = myAlwaysRenderedMap.FindIndex (theStruct); |
129 | if (anIndex2 != 0) |
3fe9ce0e |
130 | { |
ef9a9362 |
131 | myAlwaysRenderedMap.Swap (myAlwaysRenderedMap.Size(), anIndex2); |
132 | myAlwaysRenderedMap.RemoveLast(); |
3fe9ce0e |
133 | } |
825aa485 |
134 | } |
a1954302 |
135 | } |
9f112210 |
136 | --myNbStructures; |
137 | thePriority = aPriorityIter; |
138 | return true; |
a1954302 |
139 | } |
140 | } |
141 | |
142 | thePriority = -1; |
143 | return false; |
144 | } |
145 | |
146 | // ======================================================================= |
147 | // function : InvalidateBVHData |
148 | // purpose : |
149 | // ======================================================================= |
50d06d8f |
150 | void OpenGl_Layer::InvalidateBVHData() const |
a1954302 |
151 | { |
152 | myIsBVHPrimitivesNeedsReset = Standard_True; |
153 | } |
154 | |
3fe9ce0e |
155 | //! Calculate a finite bounding box of infinite object as its middle point. |
7c3ef2f7 |
156 | inline Graphic3d_BndBox3d centerOfinfiniteBndBox (const Graphic3d_BndBox3d& theBndBox) |
3fe9ce0e |
157 | { |
158 | // bounding borders of infinite line has been calculated as own point in center of this line |
7c3ef2f7 |
159 | const Graphic3d_Vec3d aDiagVec = theBndBox.CornerMax() - theBndBox.CornerMin(); |
160 | return aDiagVec.SquareModulus() >= 500000.0 * 500000.0 |
161 | ? Graphic3d_BndBox3d ((theBndBox.CornerMin() + theBndBox.CornerMax()) * 0.5) |
162 | : Graphic3d_BndBox3d(); |
3fe9ce0e |
163 | } |
164 | |
165 | //! Return true if at least one vertex coordinate out of float range. |
7c3ef2f7 |
166 | inline bool isInfiniteBndBox (const Graphic3d_BndBox3d& theBndBox) |
3fe9ce0e |
167 | { |
168 | return Abs (theBndBox.CornerMax().x()) >= ShortRealLast() |
169 | || Abs (theBndBox.CornerMax().y()) >= ShortRealLast() |
170 | || Abs (theBndBox.CornerMax().z()) >= ShortRealLast() |
171 | || Abs (theBndBox.CornerMin().x()) >= ShortRealLast() |
172 | || Abs (theBndBox.CornerMin().y()) >= ShortRealLast() |
173 | || Abs (theBndBox.CornerMin().z()) >= ShortRealLast(); |
174 | } |
175 | |
a1954302 |
176 | // ======================================================================= |
50d06d8f |
177 | // function : BoundingBox |
178 | // purpose : |
179 | // ======================================================================= |
7c3ef2f7 |
180 | Bnd_Box OpenGl_Layer::BoundingBox (const Standard_Integer theViewId, |
181 | const Handle(Graphic3d_Camera)& theCamera, |
182 | const Standard_Integer theWindowWidth, |
183 | const Standard_Integer theWindowHeight, |
184 | const Standard_Boolean theToIncludeAuxiliary) const |
50d06d8f |
185 | { |
150ed3d5 |
186 | updateBVH(); |
187 | |
3fe9ce0e |
188 | const Standard_Integer aBoxId = !theToIncludeAuxiliary ? 0 : 1; |
7c3ef2f7 |
189 | const Graphic3d_Mat4d& aProjectionMat = theCamera->ProjectionMatrix(); |
190 | const Graphic3d_Mat4d& aWorldViewMat = theCamera->OrientationMatrix(); |
50d06d8f |
191 | if (myIsBoundingBoxNeedsReset[aBoxId]) |
192 | { |
193 | // Recompute layer bounding box |
7c3ef2f7 |
194 | myBoundingBox[aBoxId].SetVoid(); |
50d06d8f |
195 | |
7c3ef2f7 |
196 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
50d06d8f |
197 | { |
7c3ef2f7 |
198 | const OpenGl_IndexedMapOfStructure& aStructures = aMapIter.Value(); |
199 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
50d06d8f |
200 | { |
7c3ef2f7 |
201 | const OpenGl_Structure* aStructure = aStructIter.Value(); |
3fe9ce0e |
202 | if (!aStructure->IsVisible (theViewId)) |
50d06d8f |
203 | { |
204 | continue; |
205 | } |
206 | |
207 | // "FitAll" operation ignores object with transform persistence parameter |
208 | // but adds transform persistence point in a bounding box of layer (only zoom pers. objects). |
778cd667 |
209 | if (!aStructure->TransformPersistence().IsNull()) |
50d06d8f |
210 | { |
3fe9ce0e |
211 | if (!theToIncludeAuxiliary |
778cd667 |
212 | && aStructure->TransformPersistence()->IsZoomOrRotate()) |
50d06d8f |
213 | { |
778cd667 |
214 | const gp_Pnt anAnchor = aStructure->TransformPersistence()->AnchorPoint(); |
7c3ef2f7 |
215 | myBoundingBox[aBoxId].Add (anAnchor); |
50d06d8f |
216 | continue; |
217 | } |
218 | // Panning and 2d persistence apply changes to projection or/and its translation components. |
219 | // It makes them incompatible with z-fitting algorithm. Ignored by now. |
3fe9ce0e |
220 | else if (!theToIncludeAuxiliary |
778cd667 |
221 | || aStructure->TransformPersistence()->IsTrihedronOr2d()) |
50d06d8f |
222 | { |
223 | continue; |
224 | } |
225 | } |
226 | |
7c3ef2f7 |
227 | Graphic3d_BndBox3d aBox = aStructure->BoundingBox(); |
3fe9ce0e |
228 | if (!aBox.IsValid()) |
229 | { |
230 | continue; |
231 | } |
50d06d8f |
232 | |
233 | if (aStructure->IsInfinite |
3fe9ce0e |
234 | && !theToIncludeAuxiliary) |
50d06d8f |
235 | { |
3fe9ce0e |
236 | // include center of infinite object |
237 | aBox = centerOfinfiniteBndBox (aBox); |
50d06d8f |
238 | } |
239 | |
778cd667 |
240 | if (!aStructure->TransformPersistence().IsNull()) |
50d06d8f |
241 | { |
778cd667 |
242 | aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox); |
50d06d8f |
243 | } |
244 | |
3fe9ce0e |
245 | // skip too big boxes to prevent float overflow at camera parameters calculation |
7c3ef2f7 |
246 | if (aBox.IsValid() |
247 | && !isInfiniteBndBox (aBox)) |
50d06d8f |
248 | { |
7c3ef2f7 |
249 | myBoundingBox[aBoxId].Add (gp_Pnt (aBox.CornerMin().x(), aBox.CornerMin().y(), aBox.CornerMin().z())); |
250 | myBoundingBox[aBoxId].Add (gp_Pnt (aBox.CornerMax().x(), aBox.CornerMax().y(), aBox.CornerMax().z())); |
50d06d8f |
251 | } |
50d06d8f |
252 | } |
253 | } |
254 | |
255 | myIsBoundingBoxNeedsReset[aBoxId] = false; |
256 | } |
257 | |
7c3ef2f7 |
258 | Bnd_Box aResBox = myBoundingBox[aBoxId]; |
3fe9ce0e |
259 | if (!theToIncludeAuxiliary |
260 | || myAlwaysRenderedMap.IsEmpty()) |
261 | { |
7c3ef2f7 |
262 | return aResBox; |
3fe9ce0e |
263 | } |
264 | |
265 | // add transformation-persistent objects which depend on camera position (and thus can not be cached) for operations like Z-fit |
3fe9ce0e |
266 | for (NCollection_IndexedMap<const OpenGl_Structure*>::Iterator aStructIter (myAlwaysRenderedMap); aStructIter.More(); aStructIter.Next()) |
267 | { |
268 | const OpenGl_Structure* aStructure = aStructIter.Value(); |
269 | if (!aStructure->IsVisible (theViewId)) |
270 | { |
271 | continue; |
272 | } |
778cd667 |
273 | else if (aStructure->TransformPersistence().IsNull() |
274 | || !aStructure->TransformPersistence()->IsTrihedronOr2d()) |
3fe9ce0e |
275 | { |
276 | continue; |
277 | } |
278 | |
7c3ef2f7 |
279 | Graphic3d_BndBox3d aBox = aStructure->BoundingBox(); |
3fe9ce0e |
280 | if (!aBox.IsValid()) |
281 | { |
282 | continue; |
283 | } |
284 | |
778cd667 |
285 | aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox); |
7c3ef2f7 |
286 | if (aBox.IsValid() |
287 | && !isInfiniteBndBox (aBox)) |
3fe9ce0e |
288 | { |
7c3ef2f7 |
289 | aResBox.Add (gp_Pnt (aBox.CornerMin().x(), aBox.CornerMin().y(), aBox.CornerMin().z())); |
290 | aResBox.Add (gp_Pnt (aBox.CornerMax().x(), aBox.CornerMax().y(), aBox.CornerMax().z())); |
3fe9ce0e |
291 | } |
292 | } |
293 | |
294 | return aResBox; |
50d06d8f |
295 | } |
296 | |
297 | // ======================================================================= |
298 | // function : considerZoomPersistenceObjects |
299 | // purpose : |
300 | // ======================================================================= |
301 | Standard_Real OpenGl_Layer::considerZoomPersistenceObjects (const Standard_Integer theViewId, |
302 | const Handle(Graphic3d_Camera)& theCamera, |
303 | Standard_Integer theWindowWidth, |
3fe9ce0e |
304 | Standard_Integer theWindowHeight) const |
50d06d8f |
305 | { |
306 | if (NbOfTransformPersistenceObjects() == 0) |
307 | { |
308 | return 1.0; |
309 | } |
310 | |
7c3ef2f7 |
311 | const Graphic3d_Mat4d& aProjectionMat = theCamera->ProjectionMatrix(); |
312 | const Graphic3d_Mat4d& aWorldViewMat = theCamera->OrientationMatrix(); |
50d06d8f |
313 | Standard_Real aMaxCoef = -std::numeric_limits<double>::max(); |
314 | |
7c3ef2f7 |
315 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
50d06d8f |
316 | { |
7c3ef2f7 |
317 | const OpenGl_IndexedMapOfStructure& aStructures = aMapIter.Value(); |
318 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
50d06d8f |
319 | { |
7c3ef2f7 |
320 | const OpenGl_Structure* aStructure = aStructIter.Value(); |
3fe9ce0e |
321 | if (!aStructure->IsVisible (theViewId) |
778cd667 |
322 | || aStructure->TransformPersistence().IsNull() |
323 | || !aStructure->TransformPersistence()->IsZoomOrRotate()) |
50d06d8f |
324 | { |
325 | continue; |
326 | } |
327 | |
7c3ef2f7 |
328 | Graphic3d_BndBox3d aBox = aStructure->BoundingBox(); |
3fe9ce0e |
329 | if (!aBox.IsValid()) |
50d06d8f |
330 | { |
331 | continue; |
332 | } |
333 | |
778cd667 |
334 | aStructure->TransformPersistence()->Apply (theCamera, aProjectionMat, aWorldViewMat, theWindowWidth, theWindowHeight, aBox); |
50d06d8f |
335 | |
7c3ef2f7 |
336 | const BVH_Vec3d& aCornerMin = aBox.CornerMin(); |
337 | const BVH_Vec3d& aCornerMax = aBox.CornerMax(); |
50d06d8f |
338 | const Standard_Integer aNbOfPoints = 8; |
339 | const gp_Pnt aPoints[aNbOfPoints] = { gp_Pnt (aCornerMin.x(), aCornerMin.y(), aCornerMin.z()), |
340 | gp_Pnt (aCornerMin.x(), aCornerMin.y(), aCornerMax.z()), |
341 | gp_Pnt (aCornerMin.x(), aCornerMax.y(), aCornerMin.z()), |
342 | gp_Pnt (aCornerMin.x(), aCornerMax.y(), aCornerMax.z()), |
343 | gp_Pnt (aCornerMax.x(), aCornerMin.y(), aCornerMin.z()), |
344 | gp_Pnt (aCornerMax.x(), aCornerMin.y(), aCornerMax.z()), |
345 | gp_Pnt (aCornerMax.x(), aCornerMax.y(), aCornerMin.z()), |
346 | gp_Pnt (aCornerMax.x(), aCornerMax.y(), aCornerMax.z()) }; |
347 | gp_Pnt aConvertedPoints[aNbOfPoints]; |
348 | Standard_Real aConvertedMinX = std::numeric_limits<double>::max(); |
349 | Standard_Real aConvertedMaxX = -std::numeric_limits<double>::max(); |
350 | Standard_Real aConvertedMinY = std::numeric_limits<double>::max(); |
351 | Standard_Real aConvertedMaxY = -std::numeric_limits<double>::max(); |
352 | for (Standard_Integer anIdx = 0; anIdx < aNbOfPoints; ++anIdx) |
353 | { |
354 | aConvertedPoints[anIdx] = theCamera->Project (aPoints[anIdx]); |
355 | |
356 | aConvertedMinX = Min (aConvertedMinX, aConvertedPoints[anIdx].X()); |
357 | aConvertedMaxX = Max (aConvertedMaxX, aConvertedPoints[anIdx].X()); |
358 | |
359 | aConvertedMinY = Min (aConvertedMinY, aConvertedPoints[anIdx].Y()); |
360 | aConvertedMaxY = Max (aConvertedMaxY, aConvertedPoints[anIdx].Y()); |
361 | } |
362 | |
363 | const Standard_Boolean isBigObject = (Abs (aConvertedMaxX - aConvertedMinX) > 2.0) // width of zoom pers. object greater than width of window |
364 | || (Abs (aConvertedMaxY - aConvertedMinY) > 2.0); // height of zoom pers. object greater than height of window |
365 | const Standard_Boolean isAlreadyInScreen = (aConvertedMinX > -1.0 && aConvertedMinX < 1.0) |
366 | && (aConvertedMaxX > -1.0 && aConvertedMaxX < 1.0) |
367 | && (aConvertedMinY > -1.0 && aConvertedMinY < 1.0) |
368 | && (aConvertedMaxY > -1.0 && aConvertedMaxY < 1.0); |
369 | if (isBigObject || isAlreadyInScreen) |
370 | { |
371 | continue; |
372 | } |
373 | |
778cd667 |
374 | const gp_Pnt aTPPoint = aStructure->TransformPersistence()->AnchorPoint(); |
50d06d8f |
375 | gp_Pnt aConvertedTPPoint = theCamera->Project (aTPPoint); |
376 | aConvertedTPPoint.SetZ (0.0); |
377 | |
378 | if (aConvertedTPPoint.Coord().Modulus() < Precision::Confusion()) |
379 | { |
380 | continue; |
381 | } |
382 | |
383 | Standard_Real aShiftX = 0.0; |
384 | if (aConvertedMinX < -1.0) |
385 | { |
386 | aShiftX = ((aConvertedMaxX < -1.0) ? (-(1.0 + aConvertedMaxX) + (aConvertedMaxX - aConvertedMinX)) : -(1.0 + aConvertedMinX)); |
387 | } |
388 | else if (aConvertedMaxX > 1.0) |
389 | { |
390 | aShiftX = ((aConvertedMinX > 1.0) ? ((aConvertedMinX - 1.0) + (aConvertedMaxX - aConvertedMinX)) : (aConvertedMaxX - 1.0)); |
391 | } |
392 | |
393 | Standard_Real aShiftY = 0.0; |
394 | if (aConvertedMinY < -1.0) |
395 | { |
396 | aShiftY = ((aConvertedMaxY < -1.0) ? (-(1.0 + aConvertedMaxY) + (aConvertedMaxY - aConvertedMinY)) : -(1.0 + aConvertedMinY)); |
397 | } |
398 | else if (aConvertedMaxY > 1.0) |
399 | { |
400 | aShiftY = ((aConvertedMinY > 1.0) ? ((aConvertedMinY - 1.0) + (aConvertedMaxY - aConvertedMinY)) : (aConvertedMaxY - 1.0)); |
401 | } |
402 | |
403 | const Standard_Real aDifX = Abs (aConvertedTPPoint.X()) - aShiftX; |
404 | const Standard_Real aDifY = Abs (aConvertedTPPoint.Y()) - aShiftY; |
405 | if (aDifX > Precision::Confusion()) |
406 | { |
407 | aMaxCoef = Max (aMaxCoef, Abs (aConvertedTPPoint.X()) / aDifX); |
408 | } |
409 | if (aDifY > Precision::Confusion()) |
410 | { |
411 | aMaxCoef = Max (aMaxCoef, Abs (aConvertedTPPoint.Y()) / aDifY); |
412 | } |
413 | } |
414 | } |
415 | |
416 | return (aMaxCoef > 0.0) ? aMaxCoef : 1.0; |
417 | } |
418 | |
419 | // ======================================================================= |
a1954302 |
420 | // function : renderAll |
421 | // purpose : |
422 | // ======================================================================= |
423 | void OpenGl_Layer::renderAll (const Handle(OpenGl_Workspace)& theWorkspace) const |
424 | { |
7c3ef2f7 |
425 | const Standard_Integer aViewId = theWorkspace->View()->Identification(); |
426 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
a1954302 |
427 | { |
7c3ef2f7 |
428 | const OpenGl_IndexedMapOfStructure& aStructures = aMapIter.Value(); |
429 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
a1954302 |
430 | { |
7c3ef2f7 |
431 | const OpenGl_Structure* aStruct = aStructIter.Value(); |
a1954302 |
432 | if (!aStruct->IsVisible()) |
433 | { |
434 | continue; |
435 | } |
a272ed94 |
436 | else if (!aStruct->ViewAffinity.IsNull() |
437 | && !aStruct->ViewAffinity->IsVisible (aViewId)) |
438 | { |
439 | continue; |
440 | } |
a1954302 |
441 | |
442 | aStruct->Render (theWorkspace); |
443 | } |
444 | } |
445 | } |
446 | |
447 | // ======================================================================= |
3fe9ce0e |
448 | // function : updateBVH |
a1954302 |
449 | // purpose : |
450 | // ======================================================================= |
3fe9ce0e |
451 | void OpenGl_Layer::updateBVH() const |
a1954302 |
452 | { |
3fe9ce0e |
453 | if (!myIsBVHPrimitivesNeedsReset) |
454 | { |
455 | return; |
456 | } |
457 | |
458 | myBVHPrimitives.Clear(); |
459 | myBVHPrimitivesTrsfPers.Clear(); |
150ed3d5 |
460 | myAlwaysRenderedMap.Clear(); |
3fe9ce0e |
461 | myIsBVHPrimitivesNeedsReset = Standard_False; |
7c3ef2f7 |
462 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
a1954302 |
463 | { |
7c3ef2f7 |
464 | const OpenGl_IndexedMapOfStructure& aStructures = aMapIter.Value(); |
465 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
825aa485 |
466 | { |
3fe9ce0e |
467 | const OpenGl_Structure* aStruct = aStructIter.Value(); |
468 | if (aStruct->IsAlwaysRendered()) |
825aa485 |
469 | { |
150ed3d5 |
470 | aStruct->MarkAsNotCulled(); |
471 | myAlwaysRenderedMap.Add (aStruct); |
3fe9ce0e |
472 | } |
778cd667 |
473 | else if (aStruct->TransformPersistence().IsNull()) |
3fe9ce0e |
474 | { |
475 | myBVHPrimitives.Add (aStruct); |
476 | } |
477 | else |
478 | { |
479 | myBVHPrimitivesTrsfPers.Add (aStruct); |
825aa485 |
480 | } |
481 | } |
a1954302 |
482 | } |
3fe9ce0e |
483 | } |
484 | |
485 | // ======================================================================= |
486 | // function : renderTraverse |
487 | // purpose : |
488 | // ======================================================================= |
489 | void OpenGl_Layer::renderTraverse (const Handle(OpenGl_Workspace)& theWorkspace) const |
490 | { |
491 | updateBVH(); |
4ecf34cc |
492 | if (myBVHPrimitives .Size() != 0 |
493 | || myBVHPrimitivesTrsfPers.Size() != 0) |
494 | { |
495 | OpenGl_BVHTreeSelector& aSelector = theWorkspace->View()->BVHTreeSelector(); |
496 | aSelector.SetCullingDistance (myLayerSettings.CullingDistance()); |
497 | aSelector.SetCullingSize (myLayerSettings.CullingSize()); |
498 | aSelector.CacheClipPtsProjections(); |
499 | traverse (aSelector); |
500 | } |
a1954302 |
501 | |
7c3ef2f7 |
502 | const Standard_Integer aViewId = theWorkspace->View()->Identification(); |
503 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
a1954302 |
504 | { |
7c3ef2f7 |
505 | const OpenGl_IndexedMapOfStructure& aStructures = aMapIter.Value(); |
506 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
a1954302 |
507 | { |
7c3ef2f7 |
508 | const OpenGl_Structure* aStruct = aStructIter.Value(); |
3fe9ce0e |
509 | if (aStruct->IsCulled() |
510 | || !aStruct->IsVisible (aViewId)) |
a272ed94 |
511 | { |
512 | continue; |
513 | } |
a1954302 |
514 | |
515 | aStruct->Render (theWorkspace); |
516 | aStruct->ResetCullingStatus(); |
517 | } |
518 | } |
519 | } |
520 | |
521 | // ======================================================================= |
522 | // function : traverse |
523 | // purpose : |
524 | // ======================================================================= |
4ecf34cc |
525 | void OpenGl_Layer::traverse (const OpenGl_BVHTreeSelector& theSelector) const |
a1954302 |
526 | { |
f5b72419 |
527 | opencascade::handle<BVH_Tree<Standard_Real, 3> > aBVHTree; |
825aa485 |
528 | for (Standard_Integer aBVHTreeIdx = 0; aBVHTreeIdx < 2; ++aBVHTreeIdx) |
a1954302 |
529 | { |
825aa485 |
530 | const Standard_Boolean isTrsfPers = aBVHTreeIdx == 1; |
531 | if (isTrsfPers) |
a1954302 |
532 | { |
825aa485 |
533 | if (myBVHPrimitivesTrsfPers.Size() == 0) |
825aa485 |
534 | continue; |
97f937cc |
535 | |
7c3ef2f7 |
536 | const OpenGl_Mat4d& aProjection = theSelector.ProjectionMatrix(); |
537 | const OpenGl_Mat4d& aWorldView = theSelector.WorldViewMatrix(); |
825aa485 |
538 | const Graphic3d_WorldViewProjState& aWVPState = theSelector.WorldViewProjState(); |
91d96372 |
539 | const Standard_Integer aViewportWidth = theSelector.ViewportWidth(); |
540 | const Standard_Integer aViewportHeight = theSelector.ViewportHeight(); |
541 | |
3fe9ce0e |
542 | aBVHTree = myBVHPrimitivesTrsfPers.BVH (theSelector.Camera(), aProjection, aWorldView, aViewportWidth, aViewportHeight, aWVPState); |
825aa485 |
543 | } |
544 | else |
545 | { |
546 | if (myBVHPrimitives.Size() == 0) |
825aa485 |
547 | continue; |
97f937cc |
548 | |
825aa485 |
549 | aBVHTree = myBVHPrimitives.BVH(); |
550 | } |
551 | |
552 | Standard_Integer aNode = 0; // a root node |
553 | |
554 | if (!theSelector.Intersect (aBVHTree->MinPoint (0), |
555 | aBVHTree->MaxPoint (0))) |
556 | { |
557 | continue; |
558 | } |
559 | |
f5b72419 |
560 | Standard_Integer aStack[BVH_Constants_MaxTreeDepth]; |
825aa485 |
561 | Standard_Integer aHead = -1; |
562 | for (;;) |
563 | { |
564 | if (!aBVHTree->IsOuter (aNode)) |
a1954302 |
565 | { |
f2474958 |
566 | const Standard_Integer aLeftChildIdx = aBVHTree->Child<0> (aNode); |
567 | const Standard_Integer aRightChildIdx = aBVHTree->Child<1> (aNode); |
825aa485 |
568 | const Standard_Boolean isLeftChildIn = theSelector.Intersect (aBVHTree->MinPoint (aLeftChildIdx), |
569 | aBVHTree->MaxPoint (aLeftChildIdx)); |
570 | const Standard_Boolean isRightChildIn = theSelector.Intersect (aBVHTree->MinPoint (aRightChildIdx), |
571 | aBVHTree->MaxPoint (aRightChildIdx)); |
572 | if (isLeftChildIn |
573 | && isRightChildIn) |
574 | { |
575 | aNode = myBVHIsLeftChildQueuedFirst ? aLeftChildIdx : aRightChildIdx; |
576 | aStack[++aHead] = myBVHIsLeftChildQueuedFirst ? aRightChildIdx : aLeftChildIdx; |
577 | myBVHIsLeftChildQueuedFirst = !myBVHIsLeftChildQueuedFirst; |
578 | } |
579 | else if (isLeftChildIn |
580 | || isRightChildIn) |
581 | { |
582 | aNode = isLeftChildIn ? aLeftChildIdx : aRightChildIdx; |
583 | } |
584 | else |
585 | { |
586 | if (aHead < 0) |
587 | { |
588 | break; |
589 | } |
590 | |
591 | aNode = aStack[aHead--]; |
592 | } |
a1954302 |
593 | } |
594 | else |
595 | { |
825aa485 |
596 | Standard_Integer aIdx = aBVHTree->BegPrimitive (aNode); |
4ecf34cc |
597 | const OpenGl_Structure* aStruct = isTrsfPers |
598 | ? myBVHPrimitivesTrsfPers.GetStructureById (aIdx) |
599 | : myBVHPrimitives.GetStructureById (aIdx); |
825aa485 |
600 | aStruct->MarkAsNotCulled(); |
a1954302 |
601 | if (aHead < 0) |
602 | { |
825aa485 |
603 | break; |
a1954302 |
604 | } |
605 | |
14a35e5d |
606 | aNode = aStack[aHead--]; |
a1954302 |
607 | } |
608 | } |
a1954302 |
609 | } |
610 | } |
611 | |
612 | // ======================================================================= |
613 | // function : Append |
614 | // purpose : |
615 | // ======================================================================= |
616 | Standard_Boolean OpenGl_Layer::Append (const OpenGl_Layer& theOther) |
617 | { |
618 | // the source priority list shouldn't have more priorities |
619 | const Standard_Integer aNbPriorities = theOther.NbPriorities(); |
620 | if (aNbPriorities > NbPriorities()) |
621 | { |
622 | return Standard_False; |
623 | } |
624 | |
625 | // add all structures to destination priority list |
626 | for (Standard_Integer aPriorityIter = 0; aPriorityIter < aNbPriorities; ++aPriorityIter) |
627 | { |
9f112210 |
628 | const OpenGl_IndexedMapOfStructure& aStructures = theOther.myArray (aPriorityIter); |
7c3ef2f7 |
629 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
a1954302 |
630 | { |
7c3ef2f7 |
631 | Add (aStructIter.Value(), aPriorityIter); |
a1954302 |
632 | } |
633 | } |
634 | |
635 | return Standard_True; |
636 | } |
637 | |
c5751993 |
638 | //======================================================================= |
7c3ef2f7 |
639 | //function : SetLayerSettings |
640 | //purpose : |
641 | //======================================================================= |
642 | void OpenGl_Layer::SetLayerSettings (const Graphic3d_ZLayerSettings& theSettings) |
643 | { |
644 | const Standard_Boolean toUpdateTrsf = !myLayerSettings.Origin().IsEqual (theSettings.Origin(), gp::Resolution()); |
645 | myLayerSettings = theSettings; |
646 | if (toUpdateTrsf) |
647 | { |
648 | for (OpenGl_ArrayOfIndexedMapOfStructure::Iterator aMapIter (myArray); aMapIter.More(); aMapIter.Next()) |
649 | { |
650 | OpenGl_IndexedMapOfStructure& aStructures = aMapIter.ChangeValue(); |
651 | for (OpenGl_IndexedMapOfStructure::Iterator aStructIter (aStructures); aStructIter.More(); aStructIter.Next()) |
652 | { |
653 | OpenGl_Structure* aStructure = const_cast<OpenGl_Structure*> (aStructIter.Value()); |
654 | aStructure->updateLayerTransformation(); |
655 | } |
656 | } |
657 | } |
658 | } |
659 | |
660 | //======================================================================= |
c5751993 |
661 | //function : Render |
a1954302 |
662 | //purpose : |
c5751993 |
663 | //======================================================================= |
a1954302 |
664 | void OpenGl_Layer::Render (const Handle(OpenGl_Workspace)& theWorkspace, |
665 | const OpenGl_GlobalLayerSettings& theDefaultSettings) const |
c5751993 |
666 | { |
7c3ef2f7 |
667 | const Graphic3d_PolygonOffset anAppliedOffsetParams = theWorkspace->AppliedPolygonOffset(); |
b3eab8ef |
668 | // myLayerSettings.ToClearDepth() is handled outside |
eae454e3 |
669 | |
c5751993 |
670 | // handle depth test |
7c3ef2f7 |
671 | if (myLayerSettings.ToEnableDepthTest()) |
c5751993 |
672 | { |
550f3b8b |
673 | // assuming depth test is enabled by default |
674 | glDepthFunc (theDefaultSettings.DepthFunc); |
c5751993 |
675 | } |
676 | else |
677 | { |
678 | glDepthFunc (GL_ALWAYS); |
679 | } |
eae454e3 |
680 | |
83da37b1 |
681 | // save environment texture |
cc8cbabe |
682 | Handle(OpenGl_TextureSet) anEnvironmentTexture = theWorkspace->EnvironmentTexture(); |
7c3ef2f7 |
683 | if (!myLayerSettings.UseEnvironmentTexture()) |
83da37b1 |
684 | { |
cc8cbabe |
685 | theWorkspace->SetEnvironmentTexture (Handle(OpenGl_TextureSet)()); |
83da37b1 |
686 | } |
687 | |
c5751993 |
688 | // handle depth offset |
7c3ef2f7 |
689 | theWorkspace->SetPolygonOffset (myLayerSettings.PolygonOffset()); |
c5751993 |
690 | |
691 | // handle depth write |
a1073ae2 |
692 | theWorkspace->UseDepthWrite() = myLayerSettings.ToEnableDepthWrite() && theDefaultSettings.DepthMask == GL_TRUE; |
eae454e3 |
693 | glDepthMask (theWorkspace->UseDepthWrite() ? GL_TRUE : GL_FALSE); |
c5751993 |
694 | |
7c3ef2f7 |
695 | const Standard_Boolean hasLocalCS = !myLayerSettings.OriginTransformation().IsNull(); |
696 | const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext(); |
697 | const Handle(Graphic3d_Camera)& aWorldCamera = theWorkspace->View()->Camera(); |
7c3ef2f7 |
698 | if (hasLocalCS) |
699 | { |
700 | // Apply local camera transformation. |
701 | // The vertex position is computed by the following formula in GLSL program: |
702 | // gl_Position = occProjectionMatrix * occWorldViewMatrix * occModelWorldMatrix * occVertex; |
703 | // where: |
704 | // occProjectionMatrix - matrix defining orthographic/perspective/stereographic projection |
705 | // occWorldViewMatrix - world-view matrix defining Camera position and orientation |
706 | // occModelWorldMatrix - model-world matrix defining Object transformation from local coordinate system to the world coordinate system |
707 | // occVertex - input vertex position |
708 | // |
709 | // Since double precision is quite expensive on modern GPUs, and not available on old hardware, |
710 | // all these values are passed with single float precision to the shader. |
711 | // As result, single precision become insufficient for handling objects far from the world origin. |
712 | // |
713 | // Several approaches can be used to solve precision issues: |
714 | // - [Broute force] migrate to double precision for all matrices and vertex position. |
715 | // This is too expensive for most hardware. |
716 | // - Store only translation part with double precision and pass it to GLSL program. |
717 | // This requires modified GLSL programs for computing transformation |
718 | // and extra packing mechanism for hardware not supporting double precision natively. |
719 | // This solution is less expensive then previous one. |
720 | // - Move translation part of occModelWorldMatrix into occWorldViewMatrix. |
721 | // The main idea here is that while moving Camera towards the object, |
722 | // Camera translation part and Object translation part will compensate each other |
723 | // to fit into single float precision. |
724 | // But this operation should be performed with double precision - this is why we are moving |
725 | // translation part of occModelWorldMatrix to occWorldViewMatrix. |
726 | // |
727 | // All approaches might be useful in different scenarios, but for the moment we consider the last one as main scenario. |
728 | // Here we do the trick: |
729 | // - OpenGl_Layer defines the Local Origin, which is expected to be the center of objects stored within it. |
730 | // This Local Origin is included into occWorldViewMatrix during rendering. |
731 | // - OpenGl_Structure defines Object local transformation occModelWorldMatrix with subtracted Local Origin of the Layer. |
732 | // This means that Object itself should be defined within either Local Transformation equal or near to Local Origin of the Layer. |
733 | theWorkspace->View()->SetLocalOrigin (myLayerSettings.Origin()); |
734 | |
735 | NCollection_Mat4<Standard_Real> aWorldView = aWorldCamera->OrientationMatrix(); |
736 | Graphic3d_TransformUtils::Translate (aWorldView, myLayerSettings.Origin().X(), myLayerSettings.Origin().Y(), myLayerSettings.Origin().Z()); |
737 | |
738 | NCollection_Mat4<Standard_ShortReal> aWorldViewF; |
739 | aWorldViewF.ConvertFrom (aWorldView); |
740 | aCtx->WorldViewState.SetCurrent (aWorldViewF); |
741 | aCtx->ShaderManager()->UpdateClippingState(); |
742 | aCtx->ShaderManager()->UpdateLightSourceState(); |
743 | } |
744 | |
c5751993 |
745 | // render priority list |
a1954302 |
746 | theWorkspace->IsCullingEnabled() ? renderTraverse (theWorkspace) : renderAll (theWorkspace); |
550f3b8b |
747 | |
7c3ef2f7 |
748 | if (hasLocalCS) |
749 | { |
750 | aCtx->ShaderManager()->RevertClippingState(); |
751 | aCtx->ShaderManager()->UpdateLightSourceState(); |
752 | |
753 | aCtx->WorldViewState.SetCurrent (aWorldCamera->OrientationMatrixF()); |
754 | theWorkspace->View() ->SetLocalOrigin (gp_XYZ (0.0, 0.0, 0.0)); |
755 | } |
756 | |
550f3b8b |
757 | // always restore polygon offset between layers rendering |
b6472664 |
758 | theWorkspace->SetPolygonOffset (anAppliedOffsetParams); |
83da37b1 |
759 | |
760 | // restore environment texture |
7c3ef2f7 |
761 | if (!myLayerSettings.UseEnvironmentTexture()) |
83da37b1 |
762 | { |
763 | theWorkspace->SetEnvironmentTexture (anEnvironmentTexture); |
764 | } |
c5751993 |
765 | } |