0025017: Visualization - materials in Raytracing are messed up
[occt.git] / src / OpenGl / OpenGl_GraphicDriver.hxx
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b311480e 1// Created on: 2011-10-20
2// Created by: Sergey ZERCHANINOV
973c2be1 3// Copyright (c) 2011-2014 OPEN CASCADE SAS
b311480e 4//
973c2be1 5// This file is part of Open CASCADE Technology software library.
b311480e 6//
d5f74e42 7// This library is free software; you can redistribute it and/or modify it under
8// the terms of the GNU Lesser General Public License version 2.1 as published
973c2be1 9// by the Free Software Foundation, with special exception defined in the file
10// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
11// distribution for complete text of the license and disclaimer of any warranty.
b311480e 12//
973c2be1 13// Alternatively, this file may be used under the terms of Open CASCADE
14// commercial license or contractual agreement.
b311480e 15
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16#ifndef _OpenGl_GraphicDriver_HeaderFile
17#define _OpenGl_GraphicDriver_HeaderFile
18
19#include <Graphic3d_GraphicDriver.hxx>
20#include <Handle_OpenGl_GraphicDriver.hxx>
5e27df78 21#include <OpenGl_Context.hxx>
a174a3c5 22#include <OpenGl_PrinterContext.hxx>
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23
24#include <Standard_CString.hxx>
25
26#include <Handle_TColStd_HArray1OfByte.hxx>
27#include <Handle_TColStd_HArray1OfReal.hxx>
28#include <Quantity_PlaneAngle.hxx>
29#include <Quantity_NameOfColor.hxx>
bf75be98 30#include <Handle_OpenGl_View.hxx>
1981cb22 31#include <Handle_OpenGl_Workspace.hxx>
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32
33#include <Aspect_Display.hxx>
dc3fe572 34#include <Aspect_DisplayConnection.hxx>
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35#include <Aspect_GradientFillMethod.hxx>
36#include <Aspect_FillMethod.hxx>
37#include <Aspect_CLayer2d.hxx>
38#include <Aspect_TypeOfTriedronPosition.hxx>
39#include <Aspect_TypeOfTriedronEcho.hxx>
40#include <Aspect_Handle.hxx>
41#include <Aspect_PrintAlgo.hxx>
938d4544 42#include <gp_Ax2.hxx>
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43#include <Graphic3d_CView.hxx>
44#include <Graphic3d_CStructure.hxx>
2166f0fa 45#include <Graphic3d_CPick.hxx>
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46#include <Graphic3d_TextPath.hxx>
47#include <Graphic3d_HorizontalTextAlignment.hxx>
48#include <Graphic3d_VerticalTextAlignment.hxx>
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49#include <Graphic3d_CUserDraw.hxx>
50#include <Graphic3d_CGraduatedTrihedron.hxx>
51#include <Graphic3d_TypeOfComposition.hxx>
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52#include <Graphic3d_ExportFormat.hxx>
53#include <Graphic3d_SortType.hxx>
54#include <Graphic3d_PtrFrameBuffer.hxx>
55#include <Graphic3d_Array1OfVertex.hxx>
2166f0fa 56#include <Graphic3d_Array2OfVertex.hxx>
692613e5 57#include <Graphic3d_BufferType.hxx>
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58#include <NCollection_DataMap.hxx>
59
60class TColStd_Array1OfInteger;
61class TColStd_Array1OfReal;
62class TColStd_Array2OfReal;
63class TColStd_HArray1OfByte;
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64class Graphic3d_Vector;
65class Quantity_Color;
66class Graphic3d_Vertex;
67class Aspect_Array1OfEdge;
68class TCollection_ExtendedString;
692613e5 69class Image_PixMap;
2166f0fa 70class TColStd_HArray1OfReal;
2166f0fa 71class Handle(OpenGl_Workspace);
5e27df78 72class OpenGl_Element;
2166f0fa 73class OpenGl_Structure;
a174a3c5 74class OpenGl_Text;
2166f0fa 75
392ac980 76//! Tool class to implement consistent state counter
77//! for objects inside the same driver instance.
78class OpenGl_StateCounter
79{
80public:
81
82 OpenGl_StateCounter() : myCounter (0) { }
83
84 Standard_Size Increment() { return ++myCounter; }
85
86private:
87
88 Standard_Size myCounter;
89};
90
ebc93ae7 91//! This class defines an OpenGl graphic driver
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92class OpenGl_GraphicDriver : public Graphic3d_GraphicDriver
93{
bf75be98 94public:
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95
96 //! Constructor
fe9fc669 97 Standard_EXPORT OpenGl_GraphicDriver (const Handle(Aspect_DisplayConnection)& theDisp);
65993a95 98
2166f0fa 99 Standard_EXPORT Standard_Integer InquireLightLimit ();
2166f0fa 100 Standard_EXPORT Standard_Integer InquireViewLimit ();
2166f0fa 101
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102public: // Methods for graphical structures
103
63bcc448 104 Standard_EXPORT void DisplayStructure (const Graphic3d_CView& theCView,
105 Graphic3d_CStructure& theCStructure,
106 const Standard_Integer thePriority);
107 Standard_EXPORT void EraseStructure (const Graphic3d_CView& theCView,
108 Graphic3d_CStructure& theCStructure);
109 Standard_EXPORT void RemoveStructure (Handle(Graphic3d_CStructure)& theCStructure);
110 Standard_EXPORT Handle(Graphic3d_CStructure) Structure (const Handle(Graphic3d_StructureManager)& theManager);
2166f0fa 111
679ecdee 112 Standard_EXPORT Standard_Boolean SetImmediateModeDrawToFront (const Graphic3d_CView& theCView,
113 const Standard_Boolean theDrawToFrontBuffer);
114 Standard_EXPORT void DisplayImmediateStructure (const Graphic3d_CView& theCView,
115 const Graphic3d_CStructure& theCStructure);
116 Standard_EXPORT void EraseImmediateStructure (const Graphic3d_CView& theCView,
117 const Graphic3d_CStructure& theCStructure);
118
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119public:
120
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121 Standard_EXPORT void ActivateView (const Graphic3d_CView& ACView);
122 Standard_EXPORT void AntiAliasing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
123 Standard_EXPORT void Background (const Graphic3d_CView& ACView);
124 Standard_EXPORT void GradientBackground (const Graphic3d_CView& ACView, const Quantity_Color& AColor1, const Quantity_Color& AColor2, const Aspect_GradientFillMethod FillStyle);
125 Standard_EXPORT void BackgroundImage (const Standard_CString FileName, const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle);
126 Standard_EXPORT void SetBgImageStyle (const Graphic3d_CView& ACView, const Aspect_FillMethod FillStyle);
127 Standard_EXPORT void SetBgGradientStyle (const Graphic3d_CView& ACView, const Aspect_GradientFillMethod FillStyle);
128 Standard_EXPORT void ClipLimit (const Graphic3d_CView& ACView, const Standard_Boolean AWait);
129 Standard_EXPORT void DeactivateView (const Graphic3d_CView& ACView);
130 Standard_EXPORT void DepthCueing (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
2166f0fa 131 Standard_EXPORT void RatioWindow (const Graphic3d_CView& ACView);
679ecdee 132 Standard_EXPORT void Redraw (const Graphic3d_CView& theCView,
133 const Aspect_CLayer2d& theCUnderLayer,
134 const Aspect_CLayer2d& theCOverLayer,
135 const Standard_Integer theX = 0,
136 const Standard_Integer theY = 0,
137 const Standard_Integer theWidth = 0,
138 const Standard_Integer theHeight = 0);
139 Standard_EXPORT void RedrawImmediate (const Graphic3d_CView& theCView,
140 const Aspect_CLayer2d& theCUnderLayer,
141 const Aspect_CLayer2d& theCOverLayer);
142 Standard_EXPORT void Invalidate (const Graphic3d_CView& theCView);
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143 Standard_EXPORT void RemoveView (const Graphic3d_CView& ACView);
144 Standard_EXPORT void SetLight (const Graphic3d_CView& ACView);
4269bd1b 145 Standard_EXPORT void SetClipPlanes (const Graphic3d_CView& theCView);
b5ac8292 146 Standard_EXPORT void SetCamera (const Graphic3d_CView& theCView);
2166f0fa 147 Standard_EXPORT void SetVisualisation (const Graphic3d_CView& ACView);
2166f0fa 148 Standard_EXPORT void Transparency (const Graphic3d_CView& ACView, const Standard_Boolean AFlag);
2166f0fa 149 Standard_EXPORT Standard_Boolean View (Graphic3d_CView& ACView);
2166f0fa 150 Standard_EXPORT void Environment (const Graphic3d_CView& ACView);
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151 Standard_EXPORT void ZBufferTriedronSetup (const Quantity_NameOfColor XColor = Quantity_NOC_RED, const Quantity_NameOfColor YColor = Quantity_NOC_GREEN, const Quantity_NameOfColor ZColor = Quantity_NOC_BLUE1, const Standard_Real SizeRatio = 0.8, const Standard_Real AxisDiametr = 0.05, const Standard_Integer NbFacettes = 12);
152 Standard_EXPORT void TriedronDisplay (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronPosition APosition = Aspect_TOTP_CENTER, const Quantity_NameOfColor AColor = Quantity_NOC_WHITE, const Standard_Real AScale = 0.02, const Standard_Boolean AsWireframe = Standard_True);
153 Standard_EXPORT void TriedronErase (const Graphic3d_CView& ACView);
154 Standard_EXPORT void TriedronEcho (const Graphic3d_CView& ACView, const Aspect_TypeOfTriedronEcho AType = Aspect_TOTE_NONE);
155 Standard_EXPORT void GraduatedTrihedronDisplay (const Graphic3d_CView& view, const Graphic3d_CGraduatedTrihedron& cubic);
156 Standard_EXPORT void GraduatedTrihedronErase (const Graphic3d_CView& view);
157 Standard_EXPORT void GraduatedTrihedronMinMaxValues (const Standard_ShortReal xmin, const Standard_ShortReal ymin, const Standard_ShortReal zmin, const Standard_ShortReal xmax, const Standard_ShortReal ymax, const Standard_ShortReal zmax);
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158 Standard_EXPORT void Layer (Aspect_CLayer2d& ACLayer);
159 Standard_EXPORT void RemoveLayer (const Aspect_CLayer2d& ACLayer);
160 Standard_EXPORT void BeginLayer (const Aspect_CLayer2d& ACLayer);
161 Standard_EXPORT void BeginPolygon2d ();
162 Standard_EXPORT void BeginPolyline2d ();
163 Standard_EXPORT void ClearLayer (const Aspect_CLayer2d& ACLayer);
164 Standard_EXPORT void Draw (const Standard_ShortReal X,const Standard_ShortReal Y);
165 Standard_EXPORT void Edge (const Standard_ShortReal X,const Standard_ShortReal Y);
166 Standard_EXPORT void EndLayer ();
167 Standard_EXPORT void EndPolygon2d ();
168 Standard_EXPORT void EndPolyline2d ();
169 Standard_EXPORT void Move (const Standard_ShortReal X,const Standard_ShortReal Y);
170 Standard_EXPORT void Rectangle (const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal Width,const Standard_ShortReal Height);
171 Standard_EXPORT void SetColor (const Standard_ShortReal R,const Standard_ShortReal G,const Standard_ShortReal B);
172 Standard_EXPORT void SetTransparency (const Standard_ShortReal ATransparency);
173 Standard_EXPORT void UnsetTransparency ();
174 Standard_EXPORT void SetLineAttributes (const Standard_Integer Type,const Standard_ShortReal Width);
25289ec1 175
ebc93ae7 176 //! Set text attributes for under-/overlayer.
177 //! @param theFontName the name of the font to be used
178 //! @param theType the display type of the text
179 //! theR theG theB values define the color of decal or subtitle background
180 //! To set the color of the text you can use the SetColor method.
181 Standard_EXPORT void SetTextAttributes (const Standard_CString theFontName,
182 const Standard_Integer theType,
183 const Standard_ShortReal theR,
184 const Standard_ShortReal theG,
185 const Standard_ShortReal theB);
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186 Standard_EXPORT void Text (const Standard_CString AText,const Standard_ShortReal X,const Standard_ShortReal Y,const Standard_ShortReal AHeight);
187 Standard_EXPORT void TextSize (const Standard_CString AText,const Standard_ShortReal AHeight,Standard_ShortReal& AWidth,Standard_ShortReal& AnAscent,Standard_ShortReal& ADescent) const;
188 Standard_EXPORT void SetBackFacingModel (const Graphic3d_CView& aView);
ebc93ae7 189
190 //! Print the contents of all layers of the view to the printer.
191 //! @param thePrinterDC pass the PrinterDeviceContext (HDC)
192 //! @param theToShowBackground when set to FALSE then print the view without background color (background is white) else set to TRUE for printing with current background color
193 //! @param theFileName if != NULL, then the view will be printed to a file
194 //! @param thePrintAlgorithm select print algorithm: stretch, tile
195 //! @param theScaleFactor scaling coefficient, used internally to scale the printings accordingly to the scale factor selected in the printer properties dialog
196 //! @return Standard_True if the data is passed to the printer, otherwise Standard_False if the print operation failed due to the printer errors,
197 //! or lack of system memory. This might be related to insufficient memory or some internal errors.
198 //! All this errors are indicated by the message boxes (on level of OpenGl_GraphicDriver).
199 //! Warning: This function can reuse FBO assigned to the view, please take it into account if you use it for your purposes.
200 Standard_EXPORT Standard_Boolean Print (const Graphic3d_CView& theCView,
201 const Aspect_CLayer2d& theCUnderLayer,
202 const Aspect_CLayer2d& theCOverLayer,
203 const Aspect_Handle thePrinterDC,
204 const Standard_Boolean theToShowBackground,
205 const Standard_CString theFileName,
206 const Aspect_PrintAlgo thePrintAlgorithm = Aspect_PA_STRETCH,
207 const Standard_Real theScaleFactor = 1.0) const;
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208 Standard_EXPORT void SetDepthTestEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
209 Standard_EXPORT Standard_Boolean IsDepthTestEnabled (const Graphic3d_CView& view) const;
ebc93ae7 210
211 //! Reads depths of shown pixels of the given rectangle (glReadPixels with GL_DEPTH_COMPONENT)
2166f0fa 212 Standard_EXPORT void ReadDepths (const Graphic3d_CView& view,const Standard_Integer x,const Standard_Integer y,const Standard_Integer width,const Standard_Integer height,const Standard_Address buffer) const;
ebc93ae7 213
214 //! Generate offscreen FBO (needs OpenGL2+ hardware).
215 //! If not supported on hardware returns NULL.
2166f0fa 216 Standard_EXPORT Graphic3d_PtrFrameBuffer FBOCreate (const Graphic3d_CView& view, const Standard_Integer width, const Standard_Integer height);
ebc93ae7 217
218 //! Remove offscreen FBO
2166f0fa 219 Standard_EXPORT void FBORelease (const Graphic3d_CView& view, Graphic3d_PtrFrameBuffer& fboPtr);
ebc93ae7 220
221 //! Dump active rendering buffer into specified memory buffer.
692613e5 222 Standard_EXPORT Standard_Boolean BufferDump (const Graphic3d_CView& theCView,
223 Image_PixMap& theImage,
224 const Graphic3d_BufferType& theBufferType);
ebc93ae7 225
2166f0fa 226 Standard_EXPORT void SetGLLightEnabled (const Graphic3d_CView& view,const Standard_Boolean isEnabled) const;
ebc93ae7 227
2166f0fa 228 Standard_EXPORT Standard_Boolean IsGLLightEnabled (const Graphic3d_CView& view) const;
ebc93ae7 229
2166f0fa 230 Standard_EXPORT Standard_Integer InquirePlaneLimit();
ebc93ae7 231
2166f0fa 232 Standard_EXPORT Standard_ShortReal DefaultTextHeight() const;
ebc93ae7 233
2166f0fa 234 Standard_EXPORT void FBOGetDimensions(const Graphic3d_CView& view,const Graphic3d_PtrFrameBuffer fboPtr,Standard_Integer& width,Standard_Integer& height,Standard_Integer& widthMax,Standard_Integer& heightMax);
ebc93ae7 235
2166f0fa 236 Standard_EXPORT void FBOChangeViewport(const Graphic3d_CView& view,Graphic3d_PtrFrameBuffer& fboPtr,const Standard_Integer width,const Standard_Integer height);
ebc93ae7 237
2166f0fa 238 Standard_EXPORT Standard_Boolean Export(const Standard_CString theFileName,const Graphic3d_ExportFormat theFormat,const Graphic3d_SortType theSortType,const Standard_Integer theWidth,const Standard_Integer theHeight,const Graphic3d_CView& theView,const Aspect_CLayer2d& theLayerUnder,const Aspect_CLayer2d& theLayerOver,const Standard_Real thePrecision = 0.005,const Standard_Address theProgressBarFunc = NULL,const Standard_Address theProgressObject = NULL);
3c3131a0 239
ebc93ae7 240 //! Add a new top-level z layer with ID theLayerId for the view. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
241 //! To add a structure to desired layer on display it is necessary to set the layer index for the structure.
242 Standard_EXPORT void AddZLayer (const Graphic3d_CView& theCView,
243 const Standard_Integer theLayerId);
244
245 //! Remove Z layer from the specified view.
246 //! All structures displayed at the moment in layer will be displayed in default layer (the bottom-level z layer).
247 //! To unset layer index from associated structures use method UnsetZLayer (...).
248 Standard_EXPORT void RemoveZLayer (const Graphic3d_CView& theCView,
249 const Standard_Integer theLayerId);
250
251 //! Unset Z layer ID for all structures.
252 //! The structure indexes will be set to default layer (the bottom-level z layer with ID = 0).
253 Standard_EXPORT void UnsetZLayer (const Standard_Integer theLayerId);
254
255 //! Change Z layer of a structure.
256 //! The new z layer ID will be used to define the associated layer for structure on display.
257 //! It is recommended to take care of redisplaying the structures already presented in view with previously set layer index.
258 //! This is usually done by viewer manager. Z layers allow drawing structures in higher layers in foreground of structures in lower layers.
259 Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
260 const Standard_Integer theLayerId);
261
262 //! Change Z layer of a structure already presented in view.
263 //! It is recommended to update z layer of already displayed structures with this method before setting new z layer index to the structure.
264 //! This is usually done by viewer manager.
265 Standard_EXPORT void ChangeZLayer (const Graphic3d_CStructure& theCStructure,
266 const Graphic3d_CView& theCView,
267 const Standard_Integer theNewLayerId);
268
269 //! Get Z layer ID of the structure. If the structure doesn't exists in graphic driver, the method returns -1.
270 Standard_EXPORT Standard_Integer GetZLayer (const Graphic3d_CStructure& theCStructure) const;
2166f0fa 271
c5751993 272 //! Sets the settings for a single Z layer of specified view.
273 Standard_EXPORT void SetZLayerSettings (const Graphic3d_CView& theCView,
274 const Standard_Integer theLayerId,
275 const Graphic3d_ZLayerSettings& theSettings);
276
b7cd4ba7 277 //! Changes priority of a structure within its Z layer for the specified view.
278 Standard_EXPORT void ChangePriority (const Graphic3d_CStructure& theCStructure,
279 const Graphic3d_CView& theCView,
280 const Standard_Integer theNewPriority);
281
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282public:
283
58655684 284 //! @return the visualization options
285 inline const OpenGl_Caps& Options() const
286 {
287 return *myCaps.operator->();
288 }
289
290 //! @return the visualization options
291 inline OpenGl_Caps& ChangeOptions()
292 {
293 return *myCaps.operator->();
294 }
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295
296 //! VBO usage can be forbidden by this method even if it is supported by GL driver.
297 //! Notice that disabling of VBO will cause rendering performance degradation.
298 //! Warning! This method should be called only before any primitives are displayed in GL scene!
299 Standard_EXPORT void EnableVBO (const Standard_Boolean theToTurnOn);
300
f0430952 301 //! Returns information about GPU memory usage.
302 //! Please read OpenGl_Context::MemoryInfo() for more description.
303 Standard_EXPORT Standard_Boolean MemoryInfo (Standard_Size& theFreeBytes,
304 TCollection_AsciiString& theInfo) const;
305
5e27df78 306 //! UserDraw function prototype
307 typedef OpenGl_Element* (*OpenGl_UserDrawCallback_t )(const CALL_DEF_USERDRAW* );
2166f0fa 308
5e27df78 309 //! Method to setup UserDraw callback
310 Standard_EXPORT OpenGl_UserDrawCallback_t& UserDrawCallback();
2166f0fa 311
e276548b 312public:
e276548b 313
5e27df78 314 //! Method to retrieve valid GL context.
315 //! Could return NULL-handle if no window created by this driver.
316 Standard_EXPORT const Handle(OpenGl_Context)& GetSharedContext() const;
2166f0fa 317
b7cd4ba7 318 //! Marks BVH tree for given priority list as dirty and
319 //! marks primitive set for rebuild.
320 Standard_EXPORT void InvalidateBVHData (Graphic3d_CView& theCView, const Standard_Integer theLayerId);
321
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322public:
323
324 DEFINE_STANDARD_RTTI(OpenGl_GraphicDriver)
5e27df78 325
326private:
327
58655684 328 Handle(OpenGl_Caps) myCaps;
5e27df78 329 NCollection_DataMap<Standard_Integer, Handle(OpenGl_View)> myMapOfView;
330 NCollection_DataMap<Standard_Integer, Handle(OpenGl_Workspace)> myMapOfWS;
331 NCollection_DataMap<Standard_Integer, OpenGl_Structure*> myMapOfStructure;
a174a3c5 332 mutable Handle(OpenGl_PrinterContext) myPrintContext;
5e27df78 333 OpenGl_UserDrawCallback_t myUserDrawCallback;
a174a3c5 334 OpenGl_Text* myTempText; //!< variable for compatibility (drawing text in layers)
5e27df78 335
392ac980 336public:
337
8d3f219f 338 //! State counter for OpenGl structures.
392ac980 339 OpenGl_StateCounter* GetStateCounter() const { return &myStateCounter; }
340
8d3f219f 341 //! Returns unique ID for primitive arrays.
342 const Standard_Size GetNextPrimitiveArrayUID() const { return myUIDGenerator.Increment(); }
343
392ac980 344private:
345
8d3f219f 346 mutable OpenGl_StateCounter myStateCounter; //!< State counter for OpenGl structures.
347 mutable OpenGl_StateCounter myUIDGenerator; //!< Unique ID counter for primitive arrays.
392ac980 348
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349};
350
351#endif //_OpenGl_GraphicDriver_HeaderFile