01ca42b2 |
1 | // Created on: 2014-03-17 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_GlFunctions_Header |
17 | #define _OpenGl_GlFunctions_Header |
18 | |
19 | // required for correct APIENTRY definition |
20 | #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
21 | #define WIN32_LEAN_AND_MEAN |
22 | #include <windows.h> |
23 | #endif |
24 | |
25 | #ifndef APIENTRY |
26 | #define APIENTRY |
27 | #endif |
28 | #ifndef APIENTRYP |
29 | #define APIENTRYP APIENTRY * |
30 | #endif |
31 | #ifndef GLAPI |
32 | #define GLAPI extern |
33 | #endif |
34 | |
35 | // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion |
36 | #define GL_GLEXT_LEGACY |
00ea319b |
37 | #define GLX_GLXEXT_LEGACY |
01ca42b2 |
38 | |
39 | // include main OpenGL header provided with system |
40 | #if defined(__APPLE__) |
41 | #include <OpenGL/gl.h> |
42 | #include <OpenGL/glu.h> |
43 | #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors |
ca3c13d1 |
44 | #elif defined(HAVE_GLES2) || defined(__ANDROID__) |
45 | #include <GLES2/gl2.h> |
46 | //#include <GLES3/gl3.h> |
47 | |
48 | typedef double GLdouble; |
49 | typedef double GLclampd; |
25ef750e |
50 | typedef uint64_t GLuint64; |
ca3c13d1 |
51 | #define GL_NONE 0 |
52 | |
53 | // OpenGL ES 3.0+ or GL_OES_element_index_uint extension |
54 | #define GL_UNSIGNED_INT 0x1405 |
55 | |
56 | // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg |
57 | #define GL_RED 0x1903 |
58 | #define GL_R8 0x8229 |
59 | // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8 |
60 | #define GL_RGB8 0x8051 |
61 | #define GL_RGBA8 0x8058 |
bbe97edd |
62 | #define GL_LUMINANCE8 0x8040 |
ca3c13d1 |
63 | // GL_EXT_texture_format_BGRA8888 |
64 | #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop |
65 | |
66 | #define GL_R16 0x822A |
67 | #define GL_R16F 0x822D |
68 | #define GL_R32F 0x822E |
69 | #define GL_RGB16F 0x881B |
70 | #define GL_RGBA32F 0x8814 |
71 | #define GL_RGB32F 0x8815 |
72 | #define GL_RGBA16F 0x881A |
73 | #define GL_RGB16F 0x881B |
74 | #define GL_RGB4 0x804F |
75 | #define GL_RGB5 0x8050 |
76 | #define GL_RGB8 0x8051 |
77 | #define GL_RGB10 0x8052 |
78 | #define GL_RGB12 0x8053 |
79 | #define GL_RGB16 0x8054 |
80 | #define GL_RGBA8 0x8058 |
81 | #define GL_RGB10_A2 0x8059 |
82 | #define GL_RGBA12 0x805A |
83 | #define GL_RGBA16 0x805B |
84 | #define GL_ALPHA8 0x803C |
85 | #define GL_ALPHA16 0x803E |
86 | |
87 | #define GL_RG 0x8227 |
88 | #define GL_RG8 0x822B |
89 | #define GL_RG16 0x822C |
90 | #define GL_RG16F 0x822F |
91 | #define GL_RG32F 0x8230 |
92 | |
93 | // GL_OES_packed_depth_stencil |
94 | #define GL_DEPTH_STENCIL 0x84F9 |
95 | #define GL_UNSIGNED_INT_24_8 0x84FA |
96 | #define GL_DEPTH24_STENCIL8 0x88F0 |
97 | |
b86bb3df |
98 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
99 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
100 | |
ca3c13d1 |
101 | // GL_EXT_texture_filter_anisotropic |
102 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
103 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
104 | |
105 | // debug ARB extension |
106 | #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
107 | #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
108 | #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
109 | #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
110 | #define GL_DEBUG_SOURCE_API_ARB 0x8246 |
111 | #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
112 | #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
113 | #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
114 | #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
115 | #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
116 | #define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
117 | #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
118 | #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
119 | #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
120 | #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
121 | #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
122 | #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
123 | #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
124 | #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
125 | #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
126 | #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
127 | #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
128 | |
129 | // GL_EXT_texture_buffer for OpenGL ES 3.1+ |
130 | #define GL_TEXTURE_BUFFER_ARB 0x8C2A |
01ca42b2 |
131 | #else |
132 | #include <GL/gl.h> |
133 | #include <GL/glu.h> |
134 | #endif |
135 | |
da8bb41d |
136 | #if defined(__ANDROID__) |
137 | #define HAVE_EGL |
138 | #endif |
139 | |
01ca42b2 |
140 | #include <InterfaceGraphic.hxx> |
141 | #include <InterfaceGraphic_tgl_all.hxx> |
142 | #include <InterfaceGraphic_telem.hxx> |
143 | |
144 | // GL version can be defined by system gl.h header |
ca3c13d1 |
145 | #if !defined(GL_ES_VERSION_2_0) |
146 | #undef GL_VERSION_1_2 |
147 | #undef GL_VERSION_1_3 |
148 | #undef GL_VERSION_1_4 |
149 | #undef GL_VERSION_1_5 |
150 | #undef GL_VERSION_2_0 |
151 | #undef GL_VERSION_2_1 |
152 | #undef GL_VERSION_3_0 |
153 | #undef GL_VERSION_3_1 |
154 | #undef GL_VERSION_3_2 |
155 | #undef GL_VERSION_3_3 |
156 | #undef GL_VERSION_4_0 |
157 | #undef GL_VERSION_4_1 |
158 | #undef GL_VERSION_4_2 |
159 | #undef GL_VERSION_4_3 |
160 | #undef GL_VERSION_4_4 |
00ea319b |
161 | #undef GL_VERSION_4_5 |
ca3c13d1 |
162 | |
163 | // include glext.h provided by Khronos group |
164 | #include <glext.h> |
165 | #endif |
01ca42b2 |
166 | |
167 | //! Mega structure defines the complete list of OpenGL functions. |
168 | struct OpenGl_GlFunctions |
169 | { |
170 | |
ca3c13d1 |
171 | public: //! @name OpenGL ES 1.1 |
172 | |
173 | #if defined(GL_ES_VERSION_2_0) |
174 | |
175 | inline void glActiveTexture (GLenum texture) |
176 | { |
177 | ::glActiveTexture (texture); |
178 | } |
179 | |
180 | inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
181 | { |
182 | ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data); |
183 | } |
184 | |
185 | inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
186 | { |
187 | ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data); |
188 | } |
189 | |
190 | inline void glBindBuffer (GLenum target, GLuint buffer) |
191 | { |
192 | ::glBindBuffer (target, buffer); |
193 | } |
194 | |
195 | inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) |
196 | { |
197 | ::glBufferData (target, size, data, usage); |
198 | } |
199 | |
200 | inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) |
201 | { |
202 | ::glBufferSubData (target, offset, size, data); |
203 | } |
204 | |
205 | inline void glDeleteBuffers (GLsizei n, const GLuint *buffers) |
206 | { |
207 | ::glDeleteBuffers (n, buffers); |
208 | } |
209 | |
210 | inline void glDeleteTextures (GLsizei n, const GLuint *textures) |
211 | { |
212 | ::glDeleteTextures (n, textures); |
213 | } |
214 | |
215 | inline void glDepthFunc (GLenum func) |
216 | { |
217 | ::glDepthFunc (func); |
218 | } |
219 | |
220 | inline void glDepthMask (GLboolean flag) |
221 | { |
222 | ::glDepthMask (flag); |
223 | } |
224 | |
225 | inline void glDepthRangef (GLfloat n, GLfloat f) |
226 | { |
227 | ::glDepthRangef (n, f); |
228 | } |
229 | |
230 | inline void glGenBuffers (GLsizei n, GLuint *buffers) |
231 | { |
232 | ::glGenBuffers (n, buffers); |
233 | } |
234 | |
235 | inline void glGenTextures (GLsizei n, GLuint *textures) |
236 | { |
237 | ::glGenTextures (n, textures); |
238 | } |
239 | |
240 | inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) |
241 | { |
242 | ::glGetBufferParameteriv (target, pname, params); |
243 | } |
244 | |
245 | inline GLboolean glIsBuffer (GLuint buffer) |
246 | { |
247 | return ::glIsBuffer (buffer); |
248 | } |
249 | |
250 | inline void glSampleCoverage (GLfloat value, GLboolean invert) |
251 | { |
252 | ::glSampleCoverage (value, invert); |
253 | } |
254 | |
255 | inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount) |
256 | { |
257 | if (theCount == NULL |
258 | || theIndices == NULL) |
259 | { |
260 | return; |
261 | } |
262 | |
263 | for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter) |
264 | { |
265 | ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]); |
266 | } |
267 | } |
268 | |
269 | #endif |
270 | |
271 | public: //! @name OpenGL ES 2.0 |
272 | |
273 | #if defined(GL_ES_VERSION_2_0) |
274 | inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
275 | { |
276 | ::glBlendColor (red, green, blue, alpha); |
277 | } |
278 | |
279 | inline void glBlendEquation (GLenum mode) |
280 | { |
281 | ::glBlendEquation (mode); |
282 | } |
283 | |
284 | inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
285 | { |
286 | ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
287 | } |
288 | |
289 | inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
290 | { |
291 | ::glBlendEquationSeparate (modeRGB, modeAlpha); |
292 | } |
293 | |
294 | inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
295 | { |
296 | ::glStencilOpSeparate (face, sfail, dpfail, dppass); |
297 | } |
298 | |
299 | inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
300 | { |
301 | ::glStencilFuncSeparate (face, func, ref, mask); |
302 | } |
303 | |
304 | inline void glStencilMaskSeparate (GLenum face, GLuint mask) |
305 | { |
306 | ::glStencilMaskSeparate (face, mask); |
307 | } |
308 | |
309 | inline void glAttachShader (GLuint program, GLuint shader) |
310 | { |
311 | ::glAttachShader (program, shader); |
312 | } |
313 | |
314 | inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
315 | { |
316 | ::glBindAttribLocation (program, index, name); |
317 | } |
318 | |
319 | inline void glBindFramebuffer (GLenum target, GLuint framebuffer) |
320 | { |
321 | ::glBindFramebuffer (target, framebuffer); |
322 | } |
323 | |
324 | inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
325 | { |
326 | ::glBindRenderbuffer (target, renderbuffer); |
327 | } |
328 | |
329 | inline GLenum glCheckFramebufferStatus (GLenum target) |
330 | { |
331 | return ::glCheckFramebufferStatus (target); |
332 | } |
333 | |
334 | inline void glCompileShader (GLuint shader) |
335 | { |
336 | ::glCompileShader (shader); |
337 | } |
338 | |
339 | inline GLuint glCreateProgram() |
340 | { |
341 | return ::glCreateProgram(); |
342 | } |
343 | |
344 | inline GLuint glCreateShader (GLenum type) |
345 | { |
346 | return ::glCreateShader (type); |
347 | } |
348 | |
349 | inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
350 | { |
351 | ::glDeleteFramebuffers (n, framebuffers); |
352 | } |
353 | |
354 | inline void glDeleteProgram (GLuint program) |
355 | { |
356 | ::glDeleteProgram (program); |
357 | } |
358 | |
359 | inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
360 | { |
361 | ::glDeleteRenderbuffers (n, renderbuffers); |
362 | } |
363 | |
364 | inline void glDeleteShader (GLuint shader) |
365 | { |
366 | ::glDeleteShader (shader); |
367 | } |
368 | |
369 | inline void glDetachShader (GLuint program, GLuint shader) |
370 | { |
371 | ::glDetachShader (program, shader); |
372 | } |
373 | |
374 | inline void glDisableVertexAttribArray (GLuint index) |
375 | { |
376 | ::glDisableVertexAttribArray (index); |
377 | } |
378 | |
379 | inline void glEnableVertexAttribArray (GLuint index) |
380 | { |
381 | ::glEnableVertexAttribArray (index); |
382 | } |
383 | |
384 | inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
385 | { |
386 | ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer); |
387 | } |
388 | |
389 | inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
390 | { |
391 | ::glFramebufferTexture2D (target, attachment, textarget, texture, level); |
392 | } |
393 | |
394 | inline void glGenerateMipmap (GLenum target) |
395 | { |
396 | ::glGenerateMipmap (target); |
397 | } |
398 | |
399 | inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
400 | { |
401 | ::glGenFramebuffers (n, framebuffers); |
402 | } |
403 | |
404 | inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
405 | { |
406 | ::glGenRenderbuffers (n, renderbuffers); |
407 | } |
408 | |
409 | inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
410 | { |
411 | ::glGetActiveAttrib (program, index, bufSize, length, size, type, name); |
412 | } |
413 | |
414 | inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
415 | { |
416 | ::glGetActiveUniform (program, index, bufSize, length, size, type, name); |
417 | } |
418 | |
419 | inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
420 | { |
421 | ::glGetAttachedShaders (program, maxCount, count, shaders); |
422 | } |
423 | |
424 | inline GLint glGetAttribLocation (GLuint program, const GLchar *name) |
425 | { |
426 | return ::glGetAttribLocation (program, name); |
427 | } |
428 | |
429 | inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) |
430 | { |
431 | ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params); |
432 | } |
433 | |
434 | inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params) |
435 | { |
436 | ::glGetProgramiv (program, pname, params); |
437 | } |
438 | |
439 | inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
440 | { |
441 | ::glGetProgramInfoLog (program, bufSize, length, infoLog); |
442 | } |
443 | |
444 | inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) |
445 | { |
446 | ::glGetRenderbufferParameteriv (target, pname, params); |
447 | } |
448 | |
449 | inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params) |
450 | { |
451 | ::glGetShaderiv (shader, pname, params); |
452 | } |
453 | |
454 | inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
455 | { |
456 | ::glGetShaderInfoLog (shader, bufSize, length, infoLog); |
457 | } |
458 | |
459 | inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
460 | { |
461 | ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision); |
462 | } |
463 | |
464 | inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
465 | { |
466 | ::glGetShaderSource (shader, bufSize, length, source); |
467 | } |
468 | |
469 | inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params) |
470 | { |
471 | ::glGetUniformfv (program, location, params); |
472 | } |
473 | |
474 | inline void glGetUniformiv (GLuint program, GLint location, GLint* params) |
475 | { |
476 | ::glGetUniformiv (program, location, params); |
477 | } |
478 | |
479 | GLint glGetUniformLocation (GLuint program, const GLchar *name) |
480 | { |
481 | return ::glGetUniformLocation (program, name); |
482 | } |
483 | |
484 | inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) |
485 | { |
486 | ::glGetVertexAttribfv (index, pname, params); |
487 | } |
488 | |
489 | inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) |
490 | { |
491 | ::glGetVertexAttribiv (index, pname, params); |
492 | } |
493 | |
494 | inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer) |
495 | { |
496 | ::glGetVertexAttribPointerv (index, pname, pointer); |
497 | } |
498 | |
499 | inline GLboolean glIsFramebuffer (GLuint framebuffer) |
500 | { |
501 | return ::glIsFramebuffer (framebuffer); |
502 | } |
503 | |
504 | inline GLboolean glIsProgram (GLuint program) |
505 | { |
506 | return ::glIsProgram (program); |
507 | } |
508 | |
509 | inline GLboolean glIsRenderbuffer (GLuint renderbuffer) |
510 | { |
511 | return ::glIsRenderbuffer (renderbuffer); |
512 | } |
513 | |
514 | inline GLboolean glIsShader (GLuint shader) |
515 | { |
516 | return ::glIsShader (shader); |
517 | } |
518 | |
519 | inline void glLinkProgram (GLuint program) |
520 | { |
521 | ::glLinkProgram (program); |
522 | } |
523 | |
524 | inline void glReleaseShaderCompiler() |
525 | { |
526 | ::glReleaseShaderCompiler(); |
527 | } |
528 | |
529 | inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
530 | { |
531 | ::glRenderbufferStorage (target, internalformat, width, height); |
532 | } |
533 | |
534 | inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length) |
535 | { |
536 | ::glShaderBinary (count, shaders, binaryformat, binary, length); |
537 | } |
538 | |
539 | inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
540 | { |
541 | ::glShaderSource (shader, count, string, length); |
542 | } |
543 | |
544 | inline void glUniform1f (GLint location, GLfloat v0) |
545 | { |
546 | ::glUniform1f (location, v0); |
547 | } |
548 | |
549 | inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) |
550 | { |
551 | ::glUniform1fv (location, count, value); |
552 | } |
553 | |
554 | inline void glUniform1i (GLint location, GLint v0) |
555 | { |
556 | ::glUniform1i (location, v0); |
557 | } |
558 | |
559 | inline void glUniform1iv (GLint location, GLsizei count, const GLint* value) |
560 | { |
561 | ::glUniform1iv (location, count, value); |
562 | } |
563 | |
564 | inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
565 | { |
566 | ::glUniform2f (location, v0, v1); |
567 | } |
568 | |
569 | inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) |
570 | { |
571 | ::glUniform2fv (location, count, value); |
572 | } |
573 | |
574 | inline void glUniform2i (GLint location, GLint v0, GLint v1) |
575 | { |
576 | ::glUniform2i (location, v0, v1); |
577 | } |
578 | |
579 | inline void glUniform2iv (GLint location, GLsizei count, const GLint* value) |
580 | { |
581 | ::glUniform2iv (location, count, value); |
582 | } |
583 | |
584 | inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
585 | { |
586 | ::glUniform3f (location, v0, v1, v2); |
587 | } |
588 | |
589 | inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) |
590 | { |
591 | ::glUniform3fv (location, count, value); |
592 | } |
593 | |
594 | inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
595 | { |
596 | ::glUniform3i (location, v0, v1, v2); |
597 | } |
598 | |
599 | inline void glUniform3iv (GLint location, GLsizei count, const GLint* value) |
600 | { |
601 | ::glUniform3iv (location, count, value); |
602 | } |
603 | |
604 | inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
605 | { |
606 | ::glUniform4f (location, v0, v1, v2, v3); |
607 | } |
608 | |
609 | inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) |
610 | { |
611 | ::glUniform4fv (location, count, value); |
612 | } |
613 | |
614 | inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
615 | { |
616 | ::glUniform4i (location, v0, v1, v2, v3); |
617 | } |
618 | |
619 | inline void glUniform4iv (GLint location, GLsizei count, const GLint* value) |
620 | { |
621 | ::glUniform4iv (location, count, value); |
622 | } |
623 | |
624 | inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
625 | { |
626 | ::glUniformMatrix2fv (location, count, transpose, value); |
627 | } |
628 | |
629 | inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
630 | { |
631 | ::glUniformMatrix3fv (location, count, transpose, value); |
632 | } |
633 | |
634 | inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
635 | { |
636 | ::glUniformMatrix4fv (location, count, transpose, value); |
637 | } |
638 | |
639 | inline void glUseProgram (GLuint program) |
640 | { |
641 | ::glUseProgram (program); |
642 | } |
643 | |
644 | inline void glValidateProgram (GLuint program) |
645 | { |
646 | ::glValidateProgram (program); |
647 | } |
648 | |
649 | inline void glVertexAttrib1f (GLuint index, GLfloat x) |
650 | { |
651 | ::glVertexAttrib1f (index, x); |
652 | } |
653 | |
654 | inline void glVertexAttrib1fv (GLuint index, const GLfloat* v) |
655 | { |
656 | ::glVertexAttrib1fv (index, v); |
657 | } |
658 | |
659 | inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
660 | { |
661 | ::glVertexAttrib2f (index, x, y); |
662 | } |
663 | |
664 | inline void glVertexAttrib2fv (GLuint index, const GLfloat* v) |
665 | { |
666 | ::glVertexAttrib2fv (index, v); |
667 | } |
668 | |
669 | inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
670 | { |
671 | ::glVertexAttrib3f (index, x, y, z); |
672 | } |
673 | |
674 | inline void glVertexAttrib3fv (GLuint index, const GLfloat* v) |
675 | { |
676 | ::glVertexAttrib3fv (index, v); |
677 | } |
678 | |
679 | inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
680 | { |
681 | ::glVertexAttrib4f (index, x, y, z, w); |
682 | } |
683 | |
684 | inline void glVertexAttrib4fv (GLuint index, const GLfloat* v) |
685 | { |
686 | ::glVertexAttrib4fv (index, v); |
687 | } |
688 | |
689 | inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) |
690 | { |
691 | ::glVertexAttribPointer (index, size, type, normalized, stride, pointer); |
692 | } |
693 | |
b86bb3df |
694 | public: //! @name OpenGL ES 3.0 |
695 | |
696 | typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
697 | glBlitFramebuffer_t glBlitFramebuffer; |
698 | |
ca3c13d1 |
699 | #else // OpenGL ES vs. desktop |
700 | |
01ca42b2 |
701 | public: //! @name OpenGL 1.2 |
702 | |
703 | PFNGLBLENDCOLORPROC glBlendColor; |
704 | PFNGLBLENDEQUATIONPROC glBlendEquation; |
705 | PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; |
706 | PFNGLTEXIMAGE3DPROC glTexImage3D; |
707 | PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; |
708 | PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; |
709 | |
710 | public: //! @name OpenGL 1.3 |
711 | |
712 | PFNGLACTIVETEXTUREPROC glActiveTexture; |
713 | PFNGLSAMPLECOVERAGEPROC glSampleCoverage; |
714 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; |
715 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; |
716 | PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; |
717 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; |
718 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; |
719 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; |
720 | PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; |
721 | |
722 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; |
723 | PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; |
724 | PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; |
725 | PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; |
726 | PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; |
727 | PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; |
728 | PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; |
729 | PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; |
730 | PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; |
731 | PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; |
732 | PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; |
733 | PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; |
734 | PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; |
735 | PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; |
736 | PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; |
737 | PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; |
738 | PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; |
739 | PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; |
740 | PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; |
741 | PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; |
742 | PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; |
743 | PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; |
744 | PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; |
745 | PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; |
746 | PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; |
747 | PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; |
748 | PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; |
749 | PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; |
750 | PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; |
751 | PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; |
752 | PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; |
753 | PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; |
754 | PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; |
755 | PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; |
756 | PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; |
757 | PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; |
758 | PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; |
759 | |
760 | public: //! @name OpenGL 1.4 |
761 | |
762 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; |
763 | PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; |
764 | PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; |
765 | PFNGLPOINTPARAMETERFPROC glPointParameterf; |
766 | PFNGLPOINTPARAMETERFVPROC glPointParameterfv; |
767 | PFNGLPOINTPARAMETERIPROC glPointParameteri; |
768 | PFNGLPOINTPARAMETERIVPROC glPointParameteriv; |
769 | |
770 | public: //! @name OpenGL 1.5 |
771 | |
772 | PFNGLGENQUERIESPROC glGenQueries; |
773 | PFNGLDELETEQUERIESPROC glDeleteQueries; |
774 | PFNGLISQUERYPROC glIsQuery; |
775 | PFNGLBEGINQUERYPROC glBeginQuery; |
776 | PFNGLENDQUERYPROC glEndQuery; |
777 | PFNGLGETQUERYIVPROC glGetQueryiv; |
778 | PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; |
779 | PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; |
780 | PFNGLBINDBUFFERPROC glBindBuffer; |
781 | PFNGLDELETEBUFFERSPROC glDeleteBuffers; |
782 | PFNGLGENBUFFERSPROC glGenBuffers; |
783 | PFNGLISBUFFERPROC glIsBuffer; |
784 | PFNGLBUFFERDATAPROC glBufferData; |
785 | PFNGLBUFFERSUBDATAPROC glBufferSubData; |
786 | PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; |
787 | PFNGLMAPBUFFERPROC glMapBuffer; |
788 | PFNGLUNMAPBUFFERPROC glUnmapBuffer; |
789 | PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; |
790 | PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; |
791 | |
792 | public: //! @name OpenGL 2.0 |
793 | |
794 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; |
795 | PFNGLDRAWBUFFERSPROC glDrawBuffers; |
796 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; |
797 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; |
798 | PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; |
799 | PFNGLATTACHSHADERPROC glAttachShader; |
800 | PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; |
801 | PFNGLCOMPILESHADERPROC glCompileShader; |
802 | PFNGLCREATEPROGRAMPROC glCreateProgram; |
803 | PFNGLCREATESHADERPROC glCreateShader; |
804 | PFNGLDELETEPROGRAMPROC glDeleteProgram; |
805 | PFNGLDELETESHADERPROC glDeleteShader; |
806 | PFNGLDETACHSHADERPROC glDetachShader; |
807 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; |
808 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; |
809 | PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; |
810 | PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; |
811 | PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; |
812 | PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; |
813 | PFNGLGETPROGRAMIVPROC glGetProgramiv; |
814 | PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; |
815 | PFNGLGETSHADERIVPROC glGetShaderiv; |
816 | PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; |
817 | PFNGLGETSHADERSOURCEPROC glGetShaderSource; |
818 | PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; |
819 | PFNGLGETUNIFORMFVPROC glGetUniformfv; |
820 | PFNGLGETUNIFORMIVPROC glGetUniformiv; |
821 | PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; |
822 | PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; |
823 | PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; |
824 | PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; |
825 | PFNGLISPROGRAMPROC glIsProgram; |
826 | PFNGLISSHADERPROC glIsShader; |
827 | PFNGLLINKPROGRAMPROC glLinkProgram; |
828 | PFNGLSHADERSOURCEPROC glShaderSource; |
829 | PFNGLUSEPROGRAMPROC glUseProgram; |
830 | PFNGLUNIFORM1FPROC glUniform1f; |
831 | PFNGLUNIFORM2FPROC glUniform2f; |
832 | PFNGLUNIFORM3FPROC glUniform3f; |
833 | PFNGLUNIFORM4FPROC glUniform4f; |
834 | PFNGLUNIFORM1IPROC glUniform1i; |
835 | PFNGLUNIFORM2IPROC glUniform2i; |
836 | PFNGLUNIFORM3IPROC glUniform3i; |
837 | PFNGLUNIFORM4IPROC glUniform4i; |
838 | PFNGLUNIFORM1FVPROC glUniform1fv; |
839 | PFNGLUNIFORM2FVPROC glUniform2fv; |
840 | PFNGLUNIFORM3FVPROC glUniform3fv; |
841 | PFNGLUNIFORM4FVPROC glUniform4fv; |
842 | PFNGLUNIFORM1IVPROC glUniform1iv; |
843 | PFNGLUNIFORM2IVPROC glUniform2iv; |
844 | PFNGLUNIFORM3IVPROC glUniform3iv; |
845 | PFNGLUNIFORM4IVPROC glUniform4iv; |
846 | PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; |
847 | PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; |
848 | PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; |
849 | PFNGLVALIDATEPROGRAMPROC glValidateProgram; |
850 | PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; |
851 | PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; |
852 | PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; |
853 | PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; |
854 | PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; |
855 | PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; |
856 | PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; |
857 | PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; |
858 | PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; |
859 | PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; |
860 | PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; |
861 | PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; |
862 | PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; |
863 | PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; |
864 | PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; |
865 | PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; |
866 | PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; |
867 | PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; |
868 | PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; |
869 | PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; |
870 | PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; |
871 | PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; |
872 | PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; |
873 | PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; |
874 | PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; |
875 | PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; |
876 | PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; |
877 | PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; |
878 | PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; |
879 | PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; |
880 | PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; |
881 | PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; |
882 | PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; |
883 | PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; |
884 | PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; |
885 | PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; |
886 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; |
887 | |
888 | public: //! @name OpenGL 2.1 |
889 | |
890 | PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; |
891 | PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; |
892 | PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; |
893 | PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; |
894 | PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; |
895 | PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; |
896 | |
897 | public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core) |
898 | |
899 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
900 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
901 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
902 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
903 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
904 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
905 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
906 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
907 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
908 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
909 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
910 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; |
911 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
912 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; |
913 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
914 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; |
915 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
916 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
917 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
918 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; |
919 | |
920 | public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core) |
921 | |
922 | PFNGLBINDVERTEXARRAYPROC glBindVertexArray; |
923 | PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; |
924 | PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; |
925 | PFNGLISVERTEXARRAYPROC glIsVertexArray; |
926 | |
927 | public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core) |
928 | |
929 | PFNGLMAPBUFFERRANGEPROC glMapBufferRange; |
930 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; |
931 | |
932 | public: //! @name OpenGL 3.0 |
933 | |
934 | PFNGLCOLORMASKIPROC glColorMaski; |
935 | PFNGLGETBOOLEANI_VPROC glGetBooleani_v; |
936 | PFNGLGETINTEGERI_VPROC glGetIntegeri_v; |
937 | PFNGLENABLEIPROC glEnablei; |
938 | PFNGLDISABLEIPROC glDisablei; |
939 | PFNGLISENABLEDIPROC glIsEnabledi; |
940 | PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; |
941 | PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; |
942 | PFNGLBINDBUFFERRANGEPROC glBindBufferRange; |
943 | PFNGLBINDBUFFERBASEPROC glBindBufferBase; |
944 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; |
945 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; |
946 | PFNGLCLAMPCOLORPROC glClampColor; |
947 | PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; |
948 | PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; |
949 | PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; |
950 | PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; |
951 | PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; |
952 | PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; |
953 | PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; |
954 | PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; |
955 | PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; |
956 | PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; |
957 | PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; |
958 | PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; |
959 | PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; |
960 | PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; |
961 | PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; |
962 | PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; |
963 | PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; |
964 | PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; |
965 | PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; |
966 | PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; |
967 | PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; |
968 | PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; |
969 | PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; |
970 | PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; |
971 | PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; |
972 | PFNGLGETUNIFORMUIVPROC glGetUniformuiv; |
973 | PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; |
974 | PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; |
975 | PFNGLUNIFORM1UIPROC glUniform1ui; |
976 | PFNGLUNIFORM2UIPROC glUniform2ui; |
977 | PFNGLUNIFORM3UIPROC glUniform3ui; |
978 | PFNGLUNIFORM4UIPROC glUniform4ui; |
979 | PFNGLUNIFORM1UIVPROC glUniform1uiv; |
980 | PFNGLUNIFORM2UIVPROC glUniform2uiv; |
981 | PFNGLUNIFORM3UIVPROC glUniform3uiv; |
982 | PFNGLUNIFORM4UIVPROC glUniform4uiv; |
983 | PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; |
984 | PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; |
985 | PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; |
986 | PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; |
987 | PFNGLCLEARBUFFERIVPROC glClearBufferiv; |
988 | PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; |
989 | PFNGLCLEARBUFFERFVPROC glClearBufferfv; |
990 | PFNGLCLEARBUFFERFIPROC glClearBufferfi; |
991 | PFNGLGETSTRINGIPROC glGetStringi; |
992 | |
993 | public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core) |
994 | |
995 | PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; |
996 | PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; |
997 | PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; |
998 | PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; |
999 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; |
1000 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; |
1001 | PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; |
1002 | |
1003 | public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core) |
1004 | |
1005 | PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; |
1006 | |
1007 | public: //! @name OpenGL 3.1 |
1008 | |
1009 | PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; |
1010 | PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; |
1011 | PFNGLTEXBUFFERPROC glTexBuffer; |
1012 | PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; |
1013 | |
1014 | public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core) |
1015 | |
1016 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; |
1017 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; |
1018 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; |
1019 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; |
1020 | |
1021 | public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core) |
1022 | |
1023 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex; |
1024 | |
1025 | public: //! @name GL_ARB_sync (added to OpenGL 3.2 core) |
1026 | |
1027 | PFNGLFENCESYNCPROC glFenceSync; |
1028 | PFNGLISSYNCPROC glIsSync; |
1029 | PFNGLDELETESYNCPROC glDeleteSync; |
1030 | PFNGLCLIENTWAITSYNCPROC glClientWaitSync; |
1031 | PFNGLWAITSYNCPROC glWaitSync; |
1032 | PFNGLGETINTEGER64VPROC glGetInteger64v; |
1033 | PFNGLGETSYNCIVPROC glGetSynciv; |
1034 | |
1035 | public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core) |
1036 | |
1037 | PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; |
1038 | PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; |
1039 | PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; |
1040 | PFNGLSAMPLEMASKIPROC glSampleMaski; |
1041 | |
1042 | public: //! @name OpenGL 3.2 |
1043 | |
1044 | PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; |
1045 | PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; |
1046 | PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; |
1047 | |
1048 | public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core) |
1049 | |
1050 | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; |
1051 | PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; |
1052 | |
1053 | public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core) |
1054 | |
1055 | PFNGLGENSAMPLERSPROC glGenSamplers; |
1056 | PFNGLDELETESAMPLERSPROC glDeleteSamplers; |
1057 | PFNGLISSAMPLERPROC glIsSampler; |
1058 | PFNGLBINDSAMPLERPROC glBindSampler; |
1059 | PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; |
1060 | PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; |
1061 | PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; |
1062 | PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; |
1063 | PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; |
1064 | PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; |
1065 | PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; |
1066 | PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; |
1067 | PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; |
1068 | PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; |
1069 | |
1070 | public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core) |
1071 | |
1072 | PFNGLQUERYCOUNTERPROC glQueryCounter; |
1073 | PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; |
1074 | PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; |
1075 | |
1076 | public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core) |
1077 | |
1078 | PFNGLVERTEXP2UIPROC glVertexP2ui; |
1079 | PFNGLVERTEXP2UIVPROC glVertexP2uiv; |
1080 | PFNGLVERTEXP3UIPROC glVertexP3ui; |
1081 | PFNGLVERTEXP3UIVPROC glVertexP3uiv; |
1082 | PFNGLVERTEXP4UIPROC glVertexP4ui; |
1083 | PFNGLVERTEXP4UIVPROC glVertexP4uiv; |
1084 | PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; |
1085 | PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; |
1086 | PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; |
1087 | PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; |
1088 | PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; |
1089 | PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; |
1090 | PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; |
1091 | PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; |
1092 | PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; |
1093 | PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; |
1094 | PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; |
1095 | PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; |
1096 | PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; |
1097 | PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; |
1098 | PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; |
1099 | PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; |
1100 | PFNGLNORMALP3UIPROC glNormalP3ui; |
1101 | PFNGLNORMALP3UIVPROC glNormalP3uiv; |
1102 | PFNGLCOLORP3UIPROC glColorP3ui; |
1103 | PFNGLCOLORP3UIVPROC glColorP3uiv; |
1104 | PFNGLCOLORP4UIPROC glColorP4ui; |
1105 | PFNGLCOLORP4UIVPROC glColorP4uiv; |
1106 | PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; |
1107 | PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; |
1108 | PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; |
1109 | PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; |
1110 | PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; |
1111 | PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; |
1112 | PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; |
1113 | PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; |
1114 | PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; |
1115 | PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; |
1116 | |
1117 | public: //! @name OpenGL 3.3 |
1118 | |
1119 | PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; |
1120 | |
1121 | public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core) |
1122 | |
1123 | PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; |
1124 | PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; |
1125 | |
1126 | public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core) |
1127 | |
1128 | PFNGLUNIFORM1DPROC glUniform1d; |
1129 | PFNGLUNIFORM2DPROC glUniform2d; |
1130 | PFNGLUNIFORM3DPROC glUniform3d; |
1131 | PFNGLUNIFORM4DPROC glUniform4d; |
1132 | PFNGLUNIFORM1DVPROC glUniform1dv; |
1133 | PFNGLUNIFORM2DVPROC glUniform2dv; |
1134 | PFNGLUNIFORM3DVPROC glUniform3dv; |
1135 | PFNGLUNIFORM4DVPROC glUniform4dv; |
1136 | PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; |
1137 | PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; |
1138 | PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; |
1139 | PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; |
1140 | PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; |
1141 | PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; |
1142 | PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; |
1143 | PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; |
1144 | PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; |
1145 | PFNGLGETUNIFORMDVPROC glGetUniformdv; |
1146 | |
1147 | public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core) |
1148 | |
1149 | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; |
1150 | PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; |
1151 | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; |
1152 | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; |
1153 | PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; |
1154 | PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; |
1155 | PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; |
1156 | PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; |
1157 | |
1158 | public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core) |
1159 | |
1160 | PFNGLPATCHPARAMETERIPROC glPatchParameteri; |
1161 | PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; |
1162 | |
1163 | public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core) |
1164 | |
1165 | PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; |
1166 | PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; |
1167 | PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; |
1168 | PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; |
1169 | PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; |
1170 | PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; |
1171 | PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; |
1172 | |
1173 | public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core) |
1174 | |
1175 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; |
1176 | PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; |
1177 | PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; |
1178 | PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; |
1179 | |
1180 | public: //! @name OpenGL 4.0 |
1181 | |
1182 | PFNGLMINSAMPLESHADINGPROC glMinSampleShading; |
1183 | PFNGLBLENDEQUATIONIPROC glBlendEquationi; |
1184 | PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; |
1185 | PFNGLBLENDFUNCIPROC glBlendFunci; |
1186 | PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; |
1187 | |
1188 | public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core) |
1189 | |
1190 | PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; |
1191 | PFNGLSHADERBINARYPROC glShaderBinary; |
1192 | PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; |
1193 | PFNGLDEPTHRANGEFPROC glDepthRangef; |
1194 | PFNGLCLEARDEPTHFPROC glClearDepthf; |
1195 | |
1196 | public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core) |
1197 | |
1198 | PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; |
1199 | PFNGLPROGRAMBINARYPROC glProgramBinary; |
1200 | PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; |
1201 | |
1202 | public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core) |
1203 | |
1204 | PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; |
1205 | PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; |
1206 | PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; |
1207 | PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; |
1208 | PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; |
1209 | PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; |
1210 | PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; |
1211 | PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; |
1212 | PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; |
1213 | PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; |
1214 | PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; |
1215 | PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; |
1216 | PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; |
1217 | PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; |
1218 | PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; |
1219 | PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; |
1220 | PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; |
1221 | PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; |
1222 | PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; |
1223 | PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; |
1224 | PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; |
1225 | PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; |
1226 | PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; |
1227 | PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; |
1228 | PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; |
1229 | PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; |
1230 | PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; |
1231 | PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; |
1232 | PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; |
1233 | PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; |
1234 | PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; |
1235 | PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; |
1236 | PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; |
1237 | PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; |
1238 | PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; |
1239 | PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; |
1240 | PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; |
1241 | PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; |
1242 | PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; |
1243 | PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; |
1244 | PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; |
1245 | PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; |
1246 | PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; |
1247 | PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; |
1248 | PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; |
1249 | PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; |
1250 | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; |
1251 | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; |
1252 | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; |
1253 | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; |
1254 | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; |
1255 | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; |
1256 | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; |
1257 | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; |
1258 | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; |
1259 | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; |
1260 | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; |
1261 | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; |
1262 | PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; |
1263 | PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; |
1264 | |
1265 | public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core) |
1266 | |
1267 | PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; |
1268 | PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; |
1269 | PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; |
1270 | PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; |
1271 | PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; |
1272 | PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; |
1273 | PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; |
1274 | PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; |
1275 | PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; |
1276 | PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; |
1277 | |
1278 | public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core) |
1279 | |
1280 | PFNGLVIEWPORTARRAYVPROC glViewportArrayv; |
1281 | PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; |
1282 | PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; |
1283 | PFNGLSCISSORARRAYVPROC glScissorArrayv; |
1284 | PFNGLSCISSORINDEXEDPROC glScissorIndexed; |
1285 | PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; |
1286 | PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; |
1287 | PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; |
1288 | PFNGLGETFLOATI_VPROC glGetFloati_v; |
1289 | PFNGLGETDOUBLEI_VPROC glGetDoublei_v; |
1290 | |
1291 | public: //! @name OpenGL 4.1 |
1292 | |
1293 | // |
1294 | |
1295 | public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core) |
1296 | |
1297 | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; |
1298 | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; |
1299 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; |
1300 | |
1301 | public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core) |
1302 | |
1303 | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; |
1304 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; |
1305 | |
1306 | public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core) |
1307 | |
1308 | PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; |
1309 | |
1310 | public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core) |
1311 | |
1312 | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; |
1313 | |
1314 | public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core) |
1315 | |
1316 | PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; |
1317 | PFNGLMEMORYBARRIERPROC glMemoryBarrier; |
1318 | |
1319 | public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core) |
1320 | |
1321 | PFNGLTEXSTORAGE1DPROC glTexStorage1D; |
1322 | PFNGLTEXSTORAGE2DPROC glTexStorage2D; |
1323 | PFNGLTEXSTORAGE3DPROC glTexStorage3D; |
1324 | PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT; |
1325 | PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT; |
1326 | PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT; |
1327 | |
1328 | public: //! @name OpenGL 4.2 |
1329 | |
1330 | public: //! @name OpenGL 4.3 |
1331 | |
1332 | PFNGLCLEARBUFFERDATAPROC glClearBufferData; |
1333 | PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; |
1334 | PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; |
1335 | PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; |
1336 | PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; |
1337 | PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; |
1338 | PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; |
1339 | PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; |
1340 | PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; |
1341 | PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; |
1342 | PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; |
1343 | PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; |
1344 | PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; |
1345 | PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; |
1346 | PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; |
1347 | PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; |
1348 | PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; |
1349 | PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; |
1350 | PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; |
1351 | PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; |
1352 | PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; |
1353 | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; |
1354 | PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; |
1355 | PFNGLTEXBUFFERRANGEPROC glTexBufferRange; |
1356 | PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; |
1357 | PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; |
1358 | PFNGLTEXTUREVIEWPROC glTextureView; |
1359 | PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; |
1360 | PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; |
1361 | PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; |
1362 | PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; |
1363 | PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; |
1364 | PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; |
1365 | PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; |
1366 | PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; |
1367 | PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; |
1368 | PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; |
1369 | PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; |
1370 | PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; |
1371 | PFNGLOBJECTLABELPROC glObjectLabel; |
1372 | PFNGLGETOBJECTLABELPROC glGetObjectLabel; |
1373 | PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; |
1374 | PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; |
1375 | |
1376 | public: //! @name OpenGL 4.4 |
1377 | |
1378 | PFNGLBUFFERSTORAGEPROC glBufferStorage; |
1379 | PFNGLCLEARTEXIMAGEPROC glClearTexImage; |
1380 | PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; |
1381 | PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; |
1382 | PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; |
1383 | PFNGLBINDTEXTURESPROC glBindTextures; |
1384 | PFNGLBINDSAMPLERSPROC glBindSamplers; |
1385 | PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; |
1386 | PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; |
1387 | |
1388 | public: //! @name GL_ARB_debug_output (optional) |
1389 | |
1390 | PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; |
1391 | PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; |
1392 | PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; |
1393 | PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; |
1394 | |
1395 | public: //! @name GL_EXT_geometry_shader4 |
1396 | |
1397 | PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT; |
1398 | |
25ef750e |
1399 | public: //! @name GL_ARB_bindless_texture |
1400 | |
1401 | PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB; |
1402 | PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB; |
1403 | PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB; |
1404 | PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB; |
1405 | PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB; |
1406 | PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB; |
1407 | PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB; |
1408 | PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB; |
1409 | PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB; |
1410 | PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB; |
1411 | PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB; |
1412 | PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB; |
1413 | PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB; |
1414 | PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB; |
1415 | PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB; |
1416 | PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB; |
1417 | |
01ca42b2 |
1418 | #if defined(_WIN32) |
1419 | public: //! @name wgl extensions |
1420 | |
1421 | typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext); |
1422 | wglGetExtensionsStringARB_t wglGetExtensionsStringARB; |
1423 | |
1424 | typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval); |
1425 | wglSwapIntervalEXT_t wglSwapIntervalEXT; |
1426 | |
1427 | // WGL_ARB_pixel_format |
1428 | |
1429 | #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB |
1430 | #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
1431 | #define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
1432 | #define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
1433 | #define WGL_ACCELERATION_ARB 0x2003 |
1434 | #define WGL_NEED_PALETTE_ARB 0x2004 |
1435 | #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
1436 | #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
1437 | #define WGL_SWAP_METHOD_ARB 0x2007 |
1438 | #define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
1439 | #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
1440 | #define WGL_TRANSPARENT_ARB 0x200A |
1441 | #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
1442 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
1443 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
1444 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
1445 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
1446 | #define WGL_SHARE_DEPTH_ARB 0x200C |
1447 | #define WGL_SHARE_STENCIL_ARB 0x200D |
1448 | #define WGL_SHARE_ACCUM_ARB 0x200E |
1449 | #define WGL_SUPPORT_GDI_ARB 0x200F |
1450 | #define WGL_SUPPORT_OPENGL_ARB 0x2010 |
1451 | #define WGL_DOUBLE_BUFFER_ARB 0x2011 |
1452 | #define WGL_STEREO_ARB 0x2012 |
1453 | #define WGL_PIXEL_TYPE_ARB 0x2013 |
1454 | #define WGL_COLOR_BITS_ARB 0x2014 |
1455 | #define WGL_RED_BITS_ARB 0x2015 |
1456 | #define WGL_RED_SHIFT_ARB 0x2016 |
1457 | #define WGL_GREEN_BITS_ARB 0x2017 |
1458 | #define WGL_GREEN_SHIFT_ARB 0x2018 |
1459 | #define WGL_BLUE_BITS_ARB 0x2019 |
1460 | #define WGL_BLUE_SHIFT_ARB 0x201A |
1461 | #define WGL_ALPHA_BITS_ARB 0x201B |
1462 | #define WGL_ALPHA_SHIFT_ARB 0x201C |
1463 | #define WGL_ACCUM_BITS_ARB 0x201D |
1464 | #define WGL_ACCUM_RED_BITS_ARB 0x201E |
1465 | #define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
1466 | #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
1467 | #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
1468 | #define WGL_DEPTH_BITS_ARB 0x2022 |
1469 | #define WGL_STENCIL_BITS_ARB 0x2023 |
1470 | #define WGL_AUX_BUFFERS_ARB 0x2024 |
1471 | |
1472 | #define WGL_NO_ACCELERATION_ARB 0x2025 |
1473 | #define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
1474 | #define WGL_FULL_ACCELERATION_ARB 0x2027 |
1475 | |
1476 | #define WGL_SWAP_EXCHANGE_ARB 0x2028 |
1477 | #define WGL_SWAP_COPY_ARB 0x2029 |
1478 | #define WGL_SWAP_UNDEFINED_ARB 0x202A |
1479 | |
1480 | #define WGL_TYPE_RGBA_ARB 0x202B |
1481 | #define WGL_TYPE_COLORINDEX_ARB 0x202C |
1482 | |
1483 | #endif // WGL_NUMBER_PIXEL_FORMATS_ARB |
1484 | |
1485 | // WGL_ARB_multisample |
1486 | #ifndef WGL_SAMPLE_BUFFERS_ARB |
1487 | #define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
1488 | #define WGL_SAMPLES_ARB 0x2042 |
1489 | #endif |
1490 | |
1491 | // WGL_ARB_create_context_robustness |
1492 | #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB |
1493 | #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 |
1494 | #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
1495 | #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 |
1496 | #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
1497 | #endif |
1498 | |
1499 | typedef BOOL (WINAPI *wglChoosePixelFormatARB_t) |
1500 | (HDC theDevCtx, |
1501 | const int* theIntAttribs, |
1502 | const float* theFloatAttribs, |
1503 | unsigned int theMaxFormats, |
1504 | int* theFormatsOut, |
1505 | unsigned int* theNumFormatsOut); |
1506 | wglChoosePixelFormatARB_t wglChoosePixelFormatARB; |
1507 | |
1508 | // WGL_ARB_create_context_profile |
1509 | |
1510 | #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB |
1511 | #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
1512 | #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
1513 | #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
1514 | #define WGL_CONTEXT_FLAGS_ARB 0x2094 |
1515 | #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
1516 | |
1517 | // WGL_CONTEXT_FLAGS bits |
1518 | #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
1519 | #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
1520 | |
1521 | // WGL_CONTEXT_PROFILE_MASK_ARB bits |
1522 | #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
1523 | #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
1524 | #endif // WGL_CONTEXT_MAJOR_VERSION_ARB |
1525 | |
1526 | typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx, |
1527 | HGLRC theShareContext, |
1528 | const int* theAttribs); |
1529 | wglCreateContextAttribsARB_t wglCreateContextAttribsARB; |
1530 | |
1531 | // WGL_NV_DX_interop |
1532 | |
1533 | typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle); |
1534 | typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d); |
1535 | typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP); |
1536 | typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP, |
1537 | void* theObjectD3d, |
1538 | GLuint theName, |
1539 | GLenum theType, |
1540 | GLenum theAccess); |
1541 | typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP, |
1542 | HANDLE theObject); |
1543 | typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject, |
1544 | GLenum theAccess); |
1545 | typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP, |
1546 | GLint theCount, |
1547 | HANDLE* theObjects); |
1548 | typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP, |
1549 | GLint theCount, |
1550 | HANDLE* theObjects); |
1551 | |
1552 | wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV; |
1553 | wglDXOpenDeviceNV_t wglDXOpenDeviceNV; |
1554 | wglDXCloseDeviceNV_t wglDXCloseDeviceNV; |
1555 | wglDXRegisterObjectNV_t wglDXRegisterObjectNV; |
1556 | wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV; |
1557 | wglDXObjectAccessNV_t wglDXObjectAccessNV; |
1558 | wglDXLockObjectsNV_t wglDXLockObjectsNV; |
1559 | wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV; |
1560 | |
1561 | #ifndef WGL_ACCESS_READ_WRITE_NV |
1562 | #define WGL_ACCESS_READ_ONLY_NV 0x0000 |
1563 | #define WGL_ACCESS_READ_WRITE_NV 0x0001 |
1564 | #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 |
1565 | #endif |
1566 | |
1567 | #elif defined(__APPLE__) |
1568 | public: //! @name CGL extensions |
1569 | |
1570 | #else |
1571 | public: //! @name glX extensions |
1572 | |
1573 | // GLX_EXT_swap_control |
1574 | //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval); |
1575 | typedef int (*glXSwapIntervalEXT_t)(); |
1576 | glXSwapIntervalEXT_t glXSwapIntervalEXT; |
1577 | |
1578 | typedef int (*glXSwapIntervalSGI_t)(int theInterval); |
1579 | glXSwapIntervalSGI_t glXSwapIntervalSGI; |
1580 | #endif |
1581 | |
ca3c13d1 |
1582 | #endif // OpenGL ES vs. desktop |
1583 | |
01ca42b2 |
1584 | }; |
1585 | |
1586 | #endif // _OpenGl_GlFunctions_Header |