01ca42b2 |
1 | // Created on: 2014-03-17 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_GlFunctions_Header |
17 | #define _OpenGl_GlFunctions_Header |
18 | |
19 | // required for correct APIENTRY definition |
20 | #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
21 | #define WIN32_LEAN_AND_MEAN |
22 | #include <windows.h> |
23 | #endif |
24 | |
1ce0716b |
25 | #include <Standard_Macro.hxx> |
26 | #include <Standard_TypeDef.hxx> |
27 | |
01ca42b2 |
28 | #ifndef APIENTRY |
29 | #define APIENTRY |
30 | #endif |
31 | #ifndef APIENTRYP |
32 | #define APIENTRYP APIENTRY * |
33 | #endif |
34 | #ifndef GLAPI |
35 | #define GLAPI extern |
36 | #endif |
37 | |
38 | // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion |
9fd2d2c3 |
39 | #ifndef GL_GLEXT_LEGACY |
40 | #define GL_GLEXT_LEGACY |
41 | #endif |
42 | #ifndef GLX_GLXEXT_LEGACY |
43 | #define GLX_GLXEXT_LEGACY |
44 | #endif |
01ca42b2 |
45 | |
46 | // include main OpenGL header provided with system |
47 | #if defined(__APPLE__) |
a2e4f780 |
48 | #import <TargetConditionals.h> |
42451ec0 |
49 | // macOS 10.4 deprecated OpenGL framework - suppress useless warnings |
50 | #define GL_SILENCE_DEPRECATION |
a2e4f780 |
51 | #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE |
52 | #include <OpenGLES/ES2/gl.h> |
53 | #else |
54 | #include <OpenGL/gl.h> |
a2e4f780 |
55 | #endif |
01ca42b2 |
56 | #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors |
565baee6 |
57 | #elif defined(HAVE_GLES2) || defined(OCCT_UWP) || defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__) |
1ce0716b |
58 | #if defined(_WIN32) |
59 | // Angle OpenGL ES headers do not define function prototypes even for core functions, |
60 | // however OCCT is expected to be linked against libGLESv2 |
61 | #define GL_GLEXT_PROTOTYPES |
62 | #endif |
ca3c13d1 |
63 | #include <GLES2/gl2.h> |
64 | //#include <GLES3/gl3.h> |
a2e4f780 |
65 | #else |
66 | #include <GL/gl.h> |
a2e4f780 |
67 | #endif |
ca3c13d1 |
68 | |
a2e4f780 |
69 | #if defined(GL_ES_VERSION_2_0) |
70 | // define items to unify code paths with desktop OpenGL |
ca3c13d1 |
71 | typedef double GLdouble; |
72 | typedef double GLclampd; |
25ef750e |
73 | typedef uint64_t GLuint64; |
ca3c13d1 |
74 | #define GL_NONE 0 |
75 | |
76 | // OpenGL ES 3.0+ or GL_OES_element_index_uint extension |
77 | #define GL_UNSIGNED_INT 0x1405 |
78 | |
ba00aab7 |
79 | // GL_EXT_sRGB_write_control extension for OpenGL ES |
80 | // adds GL_FRAMEBUFFER_SRGB_EXT flag as on desktop OpenGL |
81 | #define GL_FRAMEBUFFER_SRGB 0x8DB9 |
82 | |
67312b79 |
83 | #define GL_TEXTURE_BASE_LEVEL 0x813C |
84 | #define GL_TEXTURE_MAX_LEVEL 0x813D |
85 | |
3c4b62a4 |
86 | // OpenGL ES 3.1+ |
87 | #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
88 | #define GL_MAX_SAMPLES 0x8D57 |
89 | |
20aeeb7b |
90 | // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+ |
91 | #define GL_TEXTURE_BUFFER 0x8C2A |
92 | |
ca3c13d1 |
93 | // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg |
94 | #define GL_RED 0x1903 |
95 | #define GL_R8 0x8229 |
96 | // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8 |
97 | #define GL_RGB8 0x8051 |
98 | #define GL_RGBA8 0x8058 |
bbe97edd |
99 | #define GL_LUMINANCE8 0x8040 |
ca3c13d1 |
100 | // GL_EXT_texture_format_BGRA8888 |
101 | #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop |
102 | |
ba00aab7 |
103 | #define GL_SRGB 0x8C40 |
104 | #define GL_SRGB8 0x8C41 |
105 | #define GL_SRGB8_ALPHA8 0x8C43 |
106 | |
ca3c13d1 |
107 | #define GL_R16 0x822A |
108 | #define GL_R16F 0x822D |
109 | #define GL_R32F 0x822E |
110 | #define GL_RGB16F 0x881B |
111 | #define GL_RGBA32F 0x8814 |
112 | #define GL_RGB32F 0x8815 |
113 | #define GL_RGBA16F 0x881A |
114 | #define GL_RGB16F 0x881B |
115 | #define GL_RGB4 0x804F |
116 | #define GL_RGB5 0x8050 |
117 | #define GL_RGB8 0x8051 |
118 | #define GL_RGB10 0x8052 |
119 | #define GL_RGB12 0x8053 |
120 | #define GL_RGB16 0x8054 |
121 | #define GL_RGBA8 0x8058 |
122 | #define GL_RGB10_A2 0x8059 |
123 | #define GL_RGBA12 0x805A |
124 | #define GL_RGBA16 0x805B |
125 | #define GL_ALPHA8 0x803C |
126 | #define GL_ALPHA16 0x803E |
127 | |
3a9b5dc8 |
128 | #define GL_RG 0x8227 |
129 | #define GL_RG8 0x822B |
130 | #define GL_RG16 0x822C |
131 | #define GL_RG16F 0x822F |
132 | #define GL_RG32F 0x8230 |
133 | #define GL_RG_INTEGER 0x8228 |
134 | #define GL_RED_INTEGER 0x8D94 |
ca3c13d1 |
135 | |
df45f8db |
136 | #define GL_R8I 0x8231 |
137 | #define GL_R8UI 0x8232 |
138 | #define GL_R16I 0x8233 |
139 | #define GL_R16UI 0x8234 |
20aeeb7b |
140 | #define GL_R32I 0x8235 |
df45f8db |
141 | #define GL_R32UI 0x8236 |
142 | #define GL_RG8I 0x8237 |
143 | #define GL_RG8UI 0x8238 |
144 | #define GL_RG16I 0x8239 |
145 | #define GL_RG16UI 0x823A |
20aeeb7b |
146 | #define GL_RG32I 0x823B |
df45f8db |
147 | #define GL_RG32UI 0x823C |
4bcd0738 |
148 | #define GL_RG8_SNORM 0x8F95 |
df45f8db |
149 | #define GL_RGBA32UI 0x8D70 |
150 | #define GL_RGB32UI 0x8D71 |
151 | #define GL_RGBA16UI 0x8D76 |
152 | #define GL_RGB16UI 0x8D77 |
153 | #define GL_RGBA8UI 0x8D7C |
154 | #define GL_RGB8UI 0x8D7D |
20aeeb7b |
155 | #define GL_RGBA32I 0x8D82 |
df45f8db |
156 | #define GL_RGB32I 0x8D83 |
157 | #define GL_RGBA16I 0x8D88 |
158 | #define GL_RGB16I 0x8D89 |
159 | #define GL_RGBA8I 0x8D8E |
160 | #define GL_RGB8I 0x8D8F |
20aeeb7b |
161 | |
ca3c13d1 |
162 | // GL_OES_packed_depth_stencil |
163 | #define GL_DEPTH_STENCIL 0x84F9 |
164 | #define GL_UNSIGNED_INT_24_8 0x84FA |
165 | #define GL_DEPTH24_STENCIL8 0x88F0 |
565baee6 |
166 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
ca3c13d1 |
167 | |
3c4b62a4 |
168 | // OpenGL ES 3.0+ |
2e26cf76 |
169 | #define GL_DEPTH_COMPONENT24 0x81A6 |
3c4b62a4 |
170 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
171 | #define GL_DEPTH32F_STENCIL8 0x8CAD |
172 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
173 | |
b86bb3df |
174 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
175 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
ba00aab7 |
176 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
b86bb3df |
177 | |
74fb257d |
178 | #define GL_TEXTURE_3D 0x806F |
179 | #define GL_TEXTURE_WRAP_R 0x8072 |
180 | |
ca3c13d1 |
181 | // GL_EXT_texture_filter_anisotropic |
182 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
183 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
184 | |
185 | // debug ARB extension |
0deb6f04 |
186 | #define GL_DEBUG_OUTPUT 0x92E0 |
3b523c4c |
187 | #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
188 | #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
189 | #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
190 | #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
191 | #define GL_DEBUG_SOURCE_API 0x8246 |
192 | #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
193 | #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
194 | #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
195 | #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
196 | #define GL_DEBUG_SOURCE_OTHER 0x824B |
197 | #define GL_DEBUG_TYPE_ERROR 0x824C |
198 | #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
199 | #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
200 | #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
201 | #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
202 | #define GL_DEBUG_TYPE_OTHER 0x8251 |
203 | #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
204 | #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
205 | #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
206 | #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
207 | #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
208 | #define GL_DEBUG_SEVERITY_LOW 0x9148 |
a1073ae2 |
209 | |
210 | // GL_ARB_draw_buffers (GL_EXT_draw_buffers) extension |
211 | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
212 | #define GL_MAX_DRAW_BUFFERS 0x8824 |
213 | |
177781da |
214 | // OpenGL ES 3.0+ or OES_texture_half_float |
215 | #define GL_HALF_FLOAT 0x140B |
216 | #define GL_HALF_FLOAT_OES 0x8D61 |
8e0a2b19 |
217 | |
218 | // OpenGL ES 3.1+ |
219 | #define GL_COMPUTE_SHADER 0x91B9 |
220 | |
221 | // OpenGL ES 3.2+ |
222 | #define GL_GEOMETRY_SHADER 0x8DD9 |
223 | #define GL_TESS_CONTROL_SHADER 0x8E88 |
224 | #define GL_TESS_EVALUATION_SHADER 0x8E87 |
225 | #define GL_LINES_ADJACENCY 0x000A |
226 | #define GL_LINE_STRIP_ADJACENCY 0x000B |
227 | #define GL_TRIANGLES_ADJACENCY 0x000C |
228 | #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
229 | #define GL_PATCHES 0x000E |
01ca42b2 |
230 | #endif |
231 | |
565baee6 |
232 | #if !defined(HAVE_EGL) && (defined(__ANDROID__) || defined(__QNX__) || defined(__EMSCRIPTEN__) || defined(HAVE_GLES2) || defined(OCCT_UWP)) |
da8bb41d |
233 | #define HAVE_EGL |
234 | #endif |
235 | |
01ca42b2 |
236 | #include <InterfaceGraphic.hxx> |
01ca42b2 |
237 | |
238 | // GL version can be defined by system gl.h header |
ca3c13d1 |
239 | #if !defined(GL_ES_VERSION_2_0) |
240 | #undef GL_VERSION_1_2 |
241 | #undef GL_VERSION_1_3 |
242 | #undef GL_VERSION_1_4 |
243 | #undef GL_VERSION_1_5 |
244 | #undef GL_VERSION_2_0 |
245 | #undef GL_VERSION_2_1 |
246 | #undef GL_VERSION_3_0 |
247 | #undef GL_VERSION_3_1 |
248 | #undef GL_VERSION_3_2 |
249 | #undef GL_VERSION_3_3 |
250 | #undef GL_VERSION_4_0 |
251 | #undef GL_VERSION_4_1 |
252 | #undef GL_VERSION_4_2 |
253 | #undef GL_VERSION_4_3 |
254 | #undef GL_VERSION_4_4 |
00ea319b |
255 | #undef GL_VERSION_4_5 |
ca3c13d1 |
256 | |
257 | // include glext.h provided by Khronos group |
258 | #include <glext.h> |
259 | #endif |
01ca42b2 |
260 | |
261 | //! Mega structure defines the complete list of OpenGL functions. |
262 | struct OpenGl_GlFunctions |
263 | { |
264 | |
ca3c13d1 |
265 | public: //! @name OpenGL ES 1.1 |
266 | |
267 | #if defined(GL_ES_VERSION_2_0) |
268 | |
269 | inline void glActiveTexture (GLenum texture) |
270 | { |
271 | ::glActiveTexture (texture); |
272 | } |
273 | |
274 | inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
275 | { |
276 | ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data); |
277 | } |
278 | |
279 | inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
280 | { |
281 | ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data); |
282 | } |
283 | |
284 | inline void glBindBuffer (GLenum target, GLuint buffer) |
285 | { |
286 | ::glBindBuffer (target, buffer); |
287 | } |
288 | |
289 | inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) |
290 | { |
291 | ::glBufferData (target, size, data, usage); |
292 | } |
293 | |
294 | inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) |
295 | { |
296 | ::glBufferSubData (target, offset, size, data); |
297 | } |
298 | |
299 | inline void glDeleteBuffers (GLsizei n, const GLuint *buffers) |
300 | { |
301 | ::glDeleteBuffers (n, buffers); |
302 | } |
303 | |
304 | inline void glDeleteTextures (GLsizei n, const GLuint *textures) |
305 | { |
306 | ::glDeleteTextures (n, textures); |
307 | } |
308 | |
309 | inline void glDepthFunc (GLenum func) |
310 | { |
311 | ::glDepthFunc (func); |
312 | } |
313 | |
314 | inline void glDepthMask (GLboolean flag) |
315 | { |
316 | ::glDepthMask (flag); |
317 | } |
318 | |
319 | inline void glDepthRangef (GLfloat n, GLfloat f) |
320 | { |
321 | ::glDepthRangef (n, f); |
322 | } |
323 | |
324 | inline void glGenBuffers (GLsizei n, GLuint *buffers) |
325 | { |
326 | ::glGenBuffers (n, buffers); |
327 | } |
328 | |
329 | inline void glGenTextures (GLsizei n, GLuint *textures) |
330 | { |
331 | ::glGenTextures (n, textures); |
332 | } |
333 | |
334 | inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) |
335 | { |
336 | ::glGetBufferParameteriv (target, pname, params); |
337 | } |
338 | |
339 | inline GLboolean glIsBuffer (GLuint buffer) |
340 | { |
341 | return ::glIsBuffer (buffer); |
342 | } |
343 | |
344 | inline void glSampleCoverage (GLfloat value, GLboolean invert) |
345 | { |
346 | ::glSampleCoverage (value, invert); |
347 | } |
348 | |
349 | inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount) |
350 | { |
351 | if (theCount == NULL |
352 | || theIndices == NULL) |
353 | { |
354 | return; |
355 | } |
356 | |
357 | for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter) |
358 | { |
359 | ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]); |
360 | } |
361 | } |
362 | |
363 | #endif |
364 | |
365 | public: //! @name OpenGL ES 2.0 |
366 | |
367 | #if defined(GL_ES_VERSION_2_0) |
368 | inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
369 | { |
370 | ::glBlendColor (red, green, blue, alpha); |
371 | } |
372 | |
373 | inline void glBlendEquation (GLenum mode) |
374 | { |
375 | ::glBlendEquation (mode); |
376 | } |
377 | |
378 | inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
379 | { |
380 | ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
381 | } |
382 | |
383 | inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
384 | { |
385 | ::glBlendEquationSeparate (modeRGB, modeAlpha); |
386 | } |
387 | |
388 | inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
389 | { |
390 | ::glStencilOpSeparate (face, sfail, dpfail, dppass); |
391 | } |
392 | |
393 | inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
394 | { |
395 | ::glStencilFuncSeparate (face, func, ref, mask); |
396 | } |
397 | |
398 | inline void glStencilMaskSeparate (GLenum face, GLuint mask) |
399 | { |
400 | ::glStencilMaskSeparate (face, mask); |
401 | } |
402 | |
403 | inline void glAttachShader (GLuint program, GLuint shader) |
404 | { |
405 | ::glAttachShader (program, shader); |
406 | } |
407 | |
408 | inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
409 | { |
410 | ::glBindAttribLocation (program, index, name); |
411 | } |
412 | |
413 | inline void glBindFramebuffer (GLenum target, GLuint framebuffer) |
414 | { |
415 | ::glBindFramebuffer (target, framebuffer); |
416 | } |
417 | |
418 | inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
419 | { |
420 | ::glBindRenderbuffer (target, renderbuffer); |
421 | } |
422 | |
423 | inline GLenum glCheckFramebufferStatus (GLenum target) |
424 | { |
425 | return ::glCheckFramebufferStatus (target); |
426 | } |
427 | |
428 | inline void glCompileShader (GLuint shader) |
429 | { |
430 | ::glCompileShader (shader); |
431 | } |
432 | |
433 | inline GLuint glCreateProgram() |
434 | { |
435 | return ::glCreateProgram(); |
436 | } |
437 | |
438 | inline GLuint glCreateShader (GLenum type) |
439 | { |
440 | return ::glCreateShader (type); |
441 | } |
442 | |
443 | inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
444 | { |
445 | ::glDeleteFramebuffers (n, framebuffers); |
446 | } |
447 | |
448 | inline void glDeleteProgram (GLuint program) |
449 | { |
450 | ::glDeleteProgram (program); |
451 | } |
452 | |
453 | inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
454 | { |
455 | ::glDeleteRenderbuffers (n, renderbuffers); |
456 | } |
457 | |
458 | inline void glDeleteShader (GLuint shader) |
459 | { |
460 | ::glDeleteShader (shader); |
461 | } |
462 | |
463 | inline void glDetachShader (GLuint program, GLuint shader) |
464 | { |
465 | ::glDetachShader (program, shader); |
466 | } |
467 | |
468 | inline void glDisableVertexAttribArray (GLuint index) |
469 | { |
470 | ::glDisableVertexAttribArray (index); |
471 | } |
472 | |
473 | inline void glEnableVertexAttribArray (GLuint index) |
474 | { |
475 | ::glEnableVertexAttribArray (index); |
476 | } |
477 | |
478 | inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
479 | { |
480 | ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer); |
481 | } |
482 | |
483 | inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
484 | { |
485 | ::glFramebufferTexture2D (target, attachment, textarget, texture, level); |
486 | } |
487 | |
488 | inline void glGenerateMipmap (GLenum target) |
489 | { |
490 | ::glGenerateMipmap (target); |
491 | } |
492 | |
493 | inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
494 | { |
495 | ::glGenFramebuffers (n, framebuffers); |
496 | } |
497 | |
498 | inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
499 | { |
500 | ::glGenRenderbuffers (n, renderbuffers); |
501 | } |
502 | |
503 | inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
504 | { |
505 | ::glGetActiveAttrib (program, index, bufSize, length, size, type, name); |
506 | } |
507 | |
508 | inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
509 | { |
510 | ::glGetActiveUniform (program, index, bufSize, length, size, type, name); |
511 | } |
512 | |
513 | inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
514 | { |
515 | ::glGetAttachedShaders (program, maxCount, count, shaders); |
516 | } |
517 | |
518 | inline GLint glGetAttribLocation (GLuint program, const GLchar *name) |
519 | { |
520 | return ::glGetAttribLocation (program, name); |
521 | } |
522 | |
523 | inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) |
524 | { |
525 | ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params); |
526 | } |
527 | |
528 | inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params) |
529 | { |
530 | ::glGetProgramiv (program, pname, params); |
531 | } |
532 | |
533 | inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
534 | { |
535 | ::glGetProgramInfoLog (program, bufSize, length, infoLog); |
536 | } |
537 | |
538 | inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) |
539 | { |
540 | ::glGetRenderbufferParameteriv (target, pname, params); |
541 | } |
542 | |
543 | inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params) |
544 | { |
545 | ::glGetShaderiv (shader, pname, params); |
546 | } |
547 | |
548 | inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
549 | { |
550 | ::glGetShaderInfoLog (shader, bufSize, length, infoLog); |
551 | } |
552 | |
553 | inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
554 | { |
555 | ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision); |
556 | } |
557 | |
558 | inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
559 | { |
560 | ::glGetShaderSource (shader, bufSize, length, source); |
561 | } |
562 | |
563 | inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params) |
564 | { |
565 | ::glGetUniformfv (program, location, params); |
566 | } |
567 | |
568 | inline void glGetUniformiv (GLuint program, GLint location, GLint* params) |
569 | { |
570 | ::glGetUniformiv (program, location, params); |
571 | } |
572 | |
573 | GLint glGetUniformLocation (GLuint program, const GLchar *name) |
574 | { |
575 | return ::glGetUniformLocation (program, name); |
576 | } |
577 | |
578 | inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) |
579 | { |
580 | ::glGetVertexAttribfv (index, pname, params); |
581 | } |
582 | |
583 | inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) |
584 | { |
585 | ::glGetVertexAttribiv (index, pname, params); |
586 | } |
587 | |
588 | inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer) |
589 | { |
590 | ::glGetVertexAttribPointerv (index, pname, pointer); |
591 | } |
592 | |
593 | inline GLboolean glIsFramebuffer (GLuint framebuffer) |
594 | { |
595 | return ::glIsFramebuffer (framebuffer); |
596 | } |
597 | |
598 | inline GLboolean glIsProgram (GLuint program) |
599 | { |
600 | return ::glIsProgram (program); |
601 | } |
602 | |
603 | inline GLboolean glIsRenderbuffer (GLuint renderbuffer) |
604 | { |
605 | return ::glIsRenderbuffer (renderbuffer); |
606 | } |
607 | |
608 | inline GLboolean glIsShader (GLuint shader) |
609 | { |
610 | return ::glIsShader (shader); |
611 | } |
612 | |
613 | inline void glLinkProgram (GLuint program) |
614 | { |
615 | ::glLinkProgram (program); |
616 | } |
617 | |
618 | inline void glReleaseShaderCompiler() |
619 | { |
620 | ::glReleaseShaderCompiler(); |
621 | } |
622 | |
623 | inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
624 | { |
625 | ::glRenderbufferStorage (target, internalformat, width, height); |
626 | } |
627 | |
628 | inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length) |
629 | { |
630 | ::glShaderBinary (count, shaders, binaryformat, binary, length); |
631 | } |
632 | |
633 | inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
634 | { |
635 | ::glShaderSource (shader, count, string, length); |
636 | } |
637 | |
638 | inline void glUniform1f (GLint location, GLfloat v0) |
639 | { |
640 | ::glUniform1f (location, v0); |
641 | } |
642 | |
643 | inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) |
644 | { |
645 | ::glUniform1fv (location, count, value); |
646 | } |
647 | |
648 | inline void glUniform1i (GLint location, GLint v0) |
649 | { |
650 | ::glUniform1i (location, v0); |
651 | } |
652 | |
653 | inline void glUniform1iv (GLint location, GLsizei count, const GLint* value) |
654 | { |
655 | ::glUniform1iv (location, count, value); |
656 | } |
657 | |
658 | inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
659 | { |
660 | ::glUniform2f (location, v0, v1); |
661 | } |
662 | |
663 | inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) |
664 | { |
665 | ::glUniform2fv (location, count, value); |
666 | } |
667 | |
668 | inline void glUniform2i (GLint location, GLint v0, GLint v1) |
669 | { |
670 | ::glUniform2i (location, v0, v1); |
671 | } |
672 | |
673 | inline void glUniform2iv (GLint location, GLsizei count, const GLint* value) |
674 | { |
675 | ::glUniform2iv (location, count, value); |
676 | } |
677 | |
678 | inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
679 | { |
680 | ::glUniform3f (location, v0, v1, v2); |
681 | } |
682 | |
683 | inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) |
684 | { |
685 | ::glUniform3fv (location, count, value); |
686 | } |
687 | |
688 | inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
689 | { |
690 | ::glUniform3i (location, v0, v1, v2); |
691 | } |
692 | |
693 | inline void glUniform3iv (GLint location, GLsizei count, const GLint* value) |
694 | { |
695 | ::glUniform3iv (location, count, value); |
696 | } |
697 | |
698 | inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
699 | { |
700 | ::glUniform4f (location, v0, v1, v2, v3); |
701 | } |
702 | |
703 | inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) |
704 | { |
705 | ::glUniform4fv (location, count, value); |
706 | } |
707 | |
708 | inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
709 | { |
710 | ::glUniform4i (location, v0, v1, v2, v3); |
711 | } |
712 | |
713 | inline void glUniform4iv (GLint location, GLsizei count, const GLint* value) |
714 | { |
715 | ::glUniform4iv (location, count, value); |
716 | } |
717 | |
718 | inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
719 | { |
720 | ::glUniformMatrix2fv (location, count, transpose, value); |
721 | } |
722 | |
723 | inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
724 | { |
725 | ::glUniformMatrix3fv (location, count, transpose, value); |
726 | } |
727 | |
728 | inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
729 | { |
730 | ::glUniformMatrix4fv (location, count, transpose, value); |
731 | } |
732 | |
733 | inline void glUseProgram (GLuint program) |
734 | { |
735 | ::glUseProgram (program); |
736 | } |
737 | |
738 | inline void glValidateProgram (GLuint program) |
739 | { |
740 | ::glValidateProgram (program); |
741 | } |
742 | |
743 | inline void glVertexAttrib1f (GLuint index, GLfloat x) |
744 | { |
745 | ::glVertexAttrib1f (index, x); |
746 | } |
747 | |
748 | inline void glVertexAttrib1fv (GLuint index, const GLfloat* v) |
749 | { |
750 | ::glVertexAttrib1fv (index, v); |
751 | } |
752 | |
753 | inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
754 | { |
755 | ::glVertexAttrib2f (index, x, y); |
756 | } |
757 | |
758 | inline void glVertexAttrib2fv (GLuint index, const GLfloat* v) |
759 | { |
760 | ::glVertexAttrib2fv (index, v); |
761 | } |
762 | |
763 | inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
764 | { |
765 | ::glVertexAttrib3f (index, x, y, z); |
766 | } |
767 | |
768 | inline void glVertexAttrib3fv (GLuint index, const GLfloat* v) |
769 | { |
770 | ::glVertexAttrib3fv (index, v); |
771 | } |
772 | |
773 | inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
774 | { |
775 | ::glVertexAttrib4f (index, x, y, z, w); |
776 | } |
777 | |
778 | inline void glVertexAttrib4fv (GLuint index, const GLfloat* v) |
779 | { |
780 | ::glVertexAttrib4fv (index, v); |
781 | } |
782 | |
783 | inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) |
784 | { |
785 | ::glVertexAttribPointer (index, size, type, normalized, stride, pointer); |
786 | } |
787 | |
b86bb3df |
788 | public: //! @name OpenGL ES 3.0 |
789 | |
6cde53c4 |
790 | typedef void (APIENTRY *glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
b86bb3df |
791 | glBlitFramebuffer_t glBlitFramebuffer; |
792 | |
6cde53c4 |
793 | typedef void (APIENTRY *glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data); |
74fb257d |
794 | glTexImage3D_t glTexImage3D; |
795 | |
6cde53c4 |
796 | typedef void (APIENTRY *glDrawBuffers_t)(GLsizei n, const GLenum* bufs); |
a1073ae2 |
797 | glDrawBuffers_t glDrawBuffers; |
798 | |
6cde53c4 |
799 | typedef void (APIENTRY *glGenSamplers_t)(GLsizei count, GLuint* samplers); |
cc8cbabe |
800 | glGenSamplers_t glGenSamplers; |
801 | |
6cde53c4 |
802 | typedef void (APIENTRY *glDeleteSamplers_t)(GLsizei count, const GLuint* samplers); |
cc8cbabe |
803 | glDeleteSamplers_t glDeleteSamplers; |
804 | |
6cde53c4 |
805 | typedef GLboolean (APIENTRY *glIsSampler_t)(GLuint sampler); |
cc8cbabe |
806 | glIsSampler_t glIsSampler; |
807 | |
6cde53c4 |
808 | typedef void (APIENTRY *glBindSampler_t)(GLuint unit, GLuint sampler); |
cc8cbabe |
809 | glBindSampler_t glBindSampler; |
810 | |
6cde53c4 |
811 | typedef void (APIENTRY *glSamplerParameteri_t)(GLuint sampler, GLenum pname, GLint param); |
cc8cbabe |
812 | glSamplerParameteri_t glSamplerParameteri; |
813 | |
6cde53c4 |
814 | typedef void (APIENTRY *glSamplerParameteriv_t)(GLuint sampler, GLenum pname, const GLint* param); |
cc8cbabe |
815 | glSamplerParameteriv_t glSamplerParameteriv; |
816 | |
6cde53c4 |
817 | typedef void (APIENTRY *glSamplerParameterf_t)(GLuint sampler, GLenum pname, GLfloat param); |
cc8cbabe |
818 | glSamplerParameterf_t glSamplerParameterf; |
819 | |
6cde53c4 |
820 | typedef void (APIENTRY *glSamplerParameterfv_t)(GLuint sampler, GLenum pname, const GLfloat* param); |
cc8cbabe |
821 | glSamplerParameterfv_t glSamplerParameterfv; |
822 | |
6cde53c4 |
823 | typedef void (APIENTRY *glGetSamplerParameteriv_t)(GLuint sampler, GLenum pname, GLint* params); |
cc8cbabe |
824 | glGetSamplerParameteriv_t glGetSamplerParameteriv; |
825 | |
6cde53c4 |
826 | typedef void (APIENTRY *glGetSamplerParameterfv_t)(GLuint sampler, GLenum pname, GLfloat* params); |
cc8cbabe |
827 | glGetSamplerParameterfv_t glGetSamplerParameterfv; |
828 | |
3c4b62a4 |
829 | public: //! @name OpenGL ES 3.1 |
830 | |
6cde53c4 |
831 | typedef void (APIENTRY *glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
3c4b62a4 |
832 | glTexStorage2DMultisample_t glTexStorage2DMultisample; |
833 | |
20aeeb7b |
834 | public: //! @name OpenGL ES 3.2 |
835 | |
6cde53c4 |
836 | typedef void (APIENTRY *glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer); |
20aeeb7b |
837 | glTexBuffer_t glTexBuffer; |
838 | |
0deb6f04 |
839 | public: //! @name GL_KHR_debug (optional) |
840 | |
841 | typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); |
842 | |
843 | typedef void (APIENTRYP glDebugMessageControl_t ) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); |
844 | typedef void (APIENTRYP glDebugMessageInsert_t ) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); |
845 | typedef void (APIENTRYP glDebugMessageCallback_t) (GLDEBUGPROCARB callback, const void* userParam); |
846 | typedef GLuint (APIENTRYP glGetDebugMessageLog_t ) (GLuint count, |
847 | GLsizei bufSize, |
848 | GLenum* sources, |
849 | GLenum* types, |
850 | GLuint* ids, |
851 | GLenum* severities, |
852 | GLsizei* lengths, |
853 | GLchar* messageLog); |
854 | |
855 | glDebugMessageControl_t glDebugMessageControl; |
856 | glDebugMessageInsert_t glDebugMessageInsert; |
857 | glDebugMessageCallback_t glDebugMessageCallback; |
858 | glGetDebugMessageLog_t glGetDebugMessageLog; |
859 | |
ca3c13d1 |
860 | #else // OpenGL ES vs. desktop |
861 | |
01ca42b2 |
862 | public: //! @name OpenGL 1.2 |
863 | |
864 | PFNGLBLENDCOLORPROC glBlendColor; |
865 | PFNGLBLENDEQUATIONPROC glBlendEquation; |
866 | PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; |
867 | PFNGLTEXIMAGE3DPROC glTexImage3D; |
868 | PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; |
869 | PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; |
870 | |
871 | public: //! @name OpenGL 1.3 |
872 | |
873 | PFNGLACTIVETEXTUREPROC glActiveTexture; |
874 | PFNGLSAMPLECOVERAGEPROC glSampleCoverage; |
875 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; |
876 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; |
877 | PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; |
878 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; |
879 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; |
880 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; |
881 | PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; |
882 | |
883 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; |
884 | PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; |
885 | PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; |
886 | PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; |
887 | PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; |
888 | PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; |
889 | PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; |
890 | PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; |
891 | PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; |
892 | PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; |
893 | PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; |
894 | PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; |
895 | PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; |
896 | PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; |
897 | PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; |
898 | PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; |
899 | PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; |
900 | PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; |
901 | PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; |
902 | PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; |
903 | PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; |
904 | PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; |
905 | PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; |
906 | PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; |
907 | PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; |
908 | PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; |
909 | PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; |
910 | PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; |
911 | PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; |
912 | PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; |
913 | PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; |
914 | PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; |
915 | PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; |
916 | PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; |
917 | PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; |
918 | PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; |
919 | PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; |
920 | |
921 | public: //! @name OpenGL 1.4 |
922 | |
923 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; |
924 | PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; |
925 | PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; |
926 | PFNGLPOINTPARAMETERFPROC glPointParameterf; |
927 | PFNGLPOINTPARAMETERFVPROC glPointParameterfv; |
928 | PFNGLPOINTPARAMETERIPROC glPointParameteri; |
929 | PFNGLPOINTPARAMETERIVPROC glPointParameteriv; |
930 | |
931 | public: //! @name OpenGL 1.5 |
932 | |
933 | PFNGLGENQUERIESPROC glGenQueries; |
934 | PFNGLDELETEQUERIESPROC glDeleteQueries; |
935 | PFNGLISQUERYPROC glIsQuery; |
936 | PFNGLBEGINQUERYPROC glBeginQuery; |
937 | PFNGLENDQUERYPROC glEndQuery; |
938 | PFNGLGETQUERYIVPROC glGetQueryiv; |
939 | PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; |
940 | PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; |
941 | PFNGLBINDBUFFERPROC glBindBuffer; |
942 | PFNGLDELETEBUFFERSPROC glDeleteBuffers; |
943 | PFNGLGENBUFFERSPROC glGenBuffers; |
944 | PFNGLISBUFFERPROC glIsBuffer; |
945 | PFNGLBUFFERDATAPROC glBufferData; |
946 | PFNGLBUFFERSUBDATAPROC glBufferSubData; |
947 | PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; |
948 | PFNGLMAPBUFFERPROC glMapBuffer; |
949 | PFNGLUNMAPBUFFERPROC glUnmapBuffer; |
950 | PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; |
951 | PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; |
952 | |
953 | public: //! @name OpenGL 2.0 |
954 | |
955 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; |
956 | PFNGLDRAWBUFFERSPROC glDrawBuffers; |
957 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; |
958 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; |
959 | PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; |
960 | PFNGLATTACHSHADERPROC glAttachShader; |
961 | PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; |
962 | PFNGLCOMPILESHADERPROC glCompileShader; |
963 | PFNGLCREATEPROGRAMPROC glCreateProgram; |
964 | PFNGLCREATESHADERPROC glCreateShader; |
965 | PFNGLDELETEPROGRAMPROC glDeleteProgram; |
966 | PFNGLDELETESHADERPROC glDeleteShader; |
967 | PFNGLDETACHSHADERPROC glDetachShader; |
968 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; |
969 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; |
970 | PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; |
971 | PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; |
972 | PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; |
973 | PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; |
974 | PFNGLGETPROGRAMIVPROC glGetProgramiv; |
975 | PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; |
976 | PFNGLGETSHADERIVPROC glGetShaderiv; |
977 | PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; |
978 | PFNGLGETSHADERSOURCEPROC glGetShaderSource; |
979 | PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; |
980 | PFNGLGETUNIFORMFVPROC glGetUniformfv; |
981 | PFNGLGETUNIFORMIVPROC glGetUniformiv; |
982 | PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; |
983 | PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; |
984 | PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; |
985 | PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; |
986 | PFNGLISPROGRAMPROC glIsProgram; |
987 | PFNGLISSHADERPROC glIsShader; |
988 | PFNGLLINKPROGRAMPROC glLinkProgram; |
989 | PFNGLSHADERSOURCEPROC glShaderSource; |
990 | PFNGLUSEPROGRAMPROC glUseProgram; |
991 | PFNGLUNIFORM1FPROC glUniform1f; |
992 | PFNGLUNIFORM2FPROC glUniform2f; |
993 | PFNGLUNIFORM3FPROC glUniform3f; |
994 | PFNGLUNIFORM4FPROC glUniform4f; |
995 | PFNGLUNIFORM1IPROC glUniform1i; |
996 | PFNGLUNIFORM2IPROC glUniform2i; |
997 | PFNGLUNIFORM3IPROC glUniform3i; |
998 | PFNGLUNIFORM4IPROC glUniform4i; |
999 | PFNGLUNIFORM1FVPROC glUniform1fv; |
1000 | PFNGLUNIFORM2FVPROC glUniform2fv; |
1001 | PFNGLUNIFORM3FVPROC glUniform3fv; |
1002 | PFNGLUNIFORM4FVPROC glUniform4fv; |
1003 | PFNGLUNIFORM1IVPROC glUniform1iv; |
1004 | PFNGLUNIFORM2IVPROC glUniform2iv; |
1005 | PFNGLUNIFORM3IVPROC glUniform3iv; |
1006 | PFNGLUNIFORM4IVPROC glUniform4iv; |
1007 | PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; |
1008 | PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; |
1009 | PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; |
1010 | PFNGLVALIDATEPROGRAMPROC glValidateProgram; |
1011 | PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; |
1012 | PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; |
1013 | PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; |
1014 | PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; |
1015 | PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; |
1016 | PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; |
1017 | PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; |
1018 | PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; |
1019 | PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; |
1020 | PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; |
1021 | PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; |
1022 | PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; |
1023 | PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; |
1024 | PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; |
1025 | PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; |
1026 | PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; |
1027 | PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; |
1028 | PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; |
1029 | PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; |
1030 | PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; |
1031 | PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; |
1032 | PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; |
1033 | PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; |
1034 | PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; |
1035 | PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; |
1036 | PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; |
1037 | PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; |
1038 | PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; |
1039 | PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; |
1040 | PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; |
1041 | PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; |
1042 | PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; |
1043 | PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; |
1044 | PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; |
1045 | PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; |
1046 | PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; |
1047 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; |
1048 | |
1049 | public: //! @name OpenGL 2.1 |
1050 | |
1051 | PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; |
1052 | PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; |
1053 | PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; |
1054 | PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; |
1055 | PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; |
1056 | PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; |
1057 | |
1058 | public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core) |
1059 | |
1060 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
1061 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
1062 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
1063 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
1064 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
1065 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
1066 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
1067 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
1068 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
1069 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
1070 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
1071 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; |
1072 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
1073 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; |
1074 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
1075 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; |
1076 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
1077 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
1078 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
1079 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; |
1080 | |
1081 | public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core) |
1082 | |
1083 | PFNGLBINDVERTEXARRAYPROC glBindVertexArray; |
1084 | PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; |
1085 | PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; |
1086 | PFNGLISVERTEXARRAYPROC glIsVertexArray; |
1087 | |
1088 | public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core) |
1089 | |
1090 | PFNGLMAPBUFFERRANGEPROC glMapBufferRange; |
1091 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; |
1092 | |
1093 | public: //! @name OpenGL 3.0 |
1094 | |
1095 | PFNGLCOLORMASKIPROC glColorMaski; |
1096 | PFNGLGETBOOLEANI_VPROC glGetBooleani_v; |
1097 | PFNGLGETINTEGERI_VPROC glGetIntegeri_v; |
1098 | PFNGLENABLEIPROC glEnablei; |
1099 | PFNGLDISABLEIPROC glDisablei; |
1100 | PFNGLISENABLEDIPROC glIsEnabledi; |
1101 | PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; |
1102 | PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; |
1103 | PFNGLBINDBUFFERRANGEPROC glBindBufferRange; |
1104 | PFNGLBINDBUFFERBASEPROC glBindBufferBase; |
1105 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; |
1106 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; |
1107 | PFNGLCLAMPCOLORPROC glClampColor; |
1108 | PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; |
1109 | PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; |
1110 | PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; |
1111 | PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; |
1112 | PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; |
1113 | PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; |
1114 | PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; |
1115 | PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; |
1116 | PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; |
1117 | PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; |
1118 | PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; |
1119 | PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; |
1120 | PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; |
1121 | PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; |
1122 | PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; |
1123 | PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; |
1124 | PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; |
1125 | PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; |
1126 | PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; |
1127 | PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; |
1128 | PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; |
1129 | PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; |
1130 | PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; |
1131 | PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; |
1132 | PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; |
1133 | PFNGLGETUNIFORMUIVPROC glGetUniformuiv; |
1134 | PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; |
1135 | PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; |
1136 | PFNGLUNIFORM1UIPROC glUniform1ui; |
1137 | PFNGLUNIFORM2UIPROC glUniform2ui; |
1138 | PFNGLUNIFORM3UIPROC glUniform3ui; |
1139 | PFNGLUNIFORM4UIPROC glUniform4ui; |
1140 | PFNGLUNIFORM1UIVPROC glUniform1uiv; |
1141 | PFNGLUNIFORM2UIVPROC glUniform2uiv; |
1142 | PFNGLUNIFORM3UIVPROC glUniform3uiv; |
1143 | PFNGLUNIFORM4UIVPROC glUniform4uiv; |
1144 | PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; |
1145 | PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; |
1146 | PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; |
1147 | PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; |
1148 | PFNGLCLEARBUFFERIVPROC glClearBufferiv; |
1149 | PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; |
1150 | PFNGLCLEARBUFFERFVPROC glClearBufferfv; |
1151 | PFNGLCLEARBUFFERFIPROC glClearBufferfi; |
1152 | PFNGLGETSTRINGIPROC glGetStringi; |
1153 | |
1154 | public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core) |
1155 | |
1156 | PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; |
1157 | PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; |
1158 | PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; |
1159 | PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; |
1160 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; |
1161 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; |
1162 | PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; |
1163 | |
1164 | public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core) |
1165 | |
1166 | PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; |
1167 | |
1168 | public: //! @name OpenGL 3.1 |
1169 | |
1170 | PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; |
1171 | PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; |
1172 | PFNGLTEXBUFFERPROC glTexBuffer; |
1173 | PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; |
1174 | |
1175 | public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core) |
1176 | |
1177 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; |
1178 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; |
1179 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; |
1180 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; |
1181 | |
1182 | public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core) |
1183 | |
1184 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex; |
1185 | |
1186 | public: //! @name GL_ARB_sync (added to OpenGL 3.2 core) |
1187 | |
1188 | PFNGLFENCESYNCPROC glFenceSync; |
1189 | PFNGLISSYNCPROC glIsSync; |
1190 | PFNGLDELETESYNCPROC glDeleteSync; |
1191 | PFNGLCLIENTWAITSYNCPROC glClientWaitSync; |
1192 | PFNGLWAITSYNCPROC glWaitSync; |
1193 | PFNGLGETINTEGER64VPROC glGetInteger64v; |
1194 | PFNGLGETSYNCIVPROC glGetSynciv; |
1195 | |
1196 | public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core) |
1197 | |
1198 | PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; |
1199 | PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; |
1200 | PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; |
1201 | PFNGLSAMPLEMASKIPROC glSampleMaski; |
1202 | |
1203 | public: //! @name OpenGL 3.2 |
1204 | |
1205 | PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; |
1206 | PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; |
1207 | PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; |
1208 | |
1209 | public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core) |
1210 | |
1211 | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; |
1212 | PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; |
1213 | |
1214 | public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core) |
1215 | |
1216 | PFNGLGENSAMPLERSPROC glGenSamplers; |
1217 | PFNGLDELETESAMPLERSPROC glDeleteSamplers; |
1218 | PFNGLISSAMPLERPROC glIsSampler; |
1219 | PFNGLBINDSAMPLERPROC glBindSampler; |
1220 | PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; |
1221 | PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; |
1222 | PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; |
1223 | PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; |
1224 | PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; |
1225 | PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; |
1226 | PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; |
1227 | PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; |
1228 | PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; |
1229 | PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; |
1230 | |
1231 | public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core) |
1232 | |
1233 | PFNGLQUERYCOUNTERPROC glQueryCounter; |
1234 | PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; |
1235 | PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; |
1236 | |
1237 | public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core) |
1238 | |
1239 | PFNGLVERTEXP2UIPROC glVertexP2ui; |
1240 | PFNGLVERTEXP2UIVPROC glVertexP2uiv; |
1241 | PFNGLVERTEXP3UIPROC glVertexP3ui; |
1242 | PFNGLVERTEXP3UIVPROC glVertexP3uiv; |
1243 | PFNGLVERTEXP4UIPROC glVertexP4ui; |
1244 | PFNGLVERTEXP4UIVPROC glVertexP4uiv; |
1245 | PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; |
1246 | PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; |
1247 | PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; |
1248 | PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; |
1249 | PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; |
1250 | PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; |
1251 | PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; |
1252 | PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; |
1253 | PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; |
1254 | PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; |
1255 | PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; |
1256 | PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; |
1257 | PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; |
1258 | PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; |
1259 | PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; |
1260 | PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; |
1261 | PFNGLNORMALP3UIPROC glNormalP3ui; |
1262 | PFNGLNORMALP3UIVPROC glNormalP3uiv; |
1263 | PFNGLCOLORP3UIPROC glColorP3ui; |
1264 | PFNGLCOLORP3UIVPROC glColorP3uiv; |
1265 | PFNGLCOLORP4UIPROC glColorP4ui; |
1266 | PFNGLCOLORP4UIVPROC glColorP4uiv; |
1267 | PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; |
1268 | PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; |
1269 | PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; |
1270 | PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; |
1271 | PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; |
1272 | PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; |
1273 | PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; |
1274 | PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; |
1275 | PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; |
1276 | PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; |
1277 | |
1278 | public: //! @name OpenGL 3.3 |
1279 | |
1280 | PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; |
1281 | |
1282 | public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core) |
1283 | |
1284 | PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; |
1285 | PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; |
1286 | |
1287 | public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core) |
1288 | |
1289 | PFNGLUNIFORM1DPROC glUniform1d; |
1290 | PFNGLUNIFORM2DPROC glUniform2d; |
1291 | PFNGLUNIFORM3DPROC glUniform3d; |
1292 | PFNGLUNIFORM4DPROC glUniform4d; |
1293 | PFNGLUNIFORM1DVPROC glUniform1dv; |
1294 | PFNGLUNIFORM2DVPROC glUniform2dv; |
1295 | PFNGLUNIFORM3DVPROC glUniform3dv; |
1296 | PFNGLUNIFORM4DVPROC glUniform4dv; |
1297 | PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; |
1298 | PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; |
1299 | PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; |
1300 | PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; |
1301 | PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; |
1302 | PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; |
1303 | PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; |
1304 | PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; |
1305 | PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; |
1306 | PFNGLGETUNIFORMDVPROC glGetUniformdv; |
1307 | |
1308 | public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core) |
1309 | |
1310 | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; |
1311 | PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; |
1312 | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; |
1313 | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; |
1314 | PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; |
1315 | PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; |
1316 | PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; |
1317 | PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; |
1318 | |
1319 | public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core) |
1320 | |
1321 | PFNGLPATCHPARAMETERIPROC glPatchParameteri; |
1322 | PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; |
1323 | |
1324 | public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core) |
1325 | |
1326 | PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; |
1327 | PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; |
1328 | PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; |
1329 | PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; |
1330 | PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; |
1331 | PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; |
1332 | PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; |
1333 | |
1334 | public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core) |
1335 | |
1336 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; |
1337 | PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; |
1338 | PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; |
1339 | PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; |
1340 | |
1341 | public: //! @name OpenGL 4.0 |
1342 | |
1343 | PFNGLMINSAMPLESHADINGPROC glMinSampleShading; |
1344 | PFNGLBLENDEQUATIONIPROC glBlendEquationi; |
1345 | PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; |
1346 | PFNGLBLENDFUNCIPROC glBlendFunci; |
1347 | PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; |
1348 | |
1349 | public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core) |
1350 | |
1351 | PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; |
1352 | PFNGLSHADERBINARYPROC glShaderBinary; |
1353 | PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; |
1354 | PFNGLDEPTHRANGEFPROC glDepthRangef; |
1355 | PFNGLCLEARDEPTHFPROC glClearDepthf; |
1356 | |
1357 | public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core) |
1358 | |
1359 | PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; |
1360 | PFNGLPROGRAMBINARYPROC glProgramBinary; |
1361 | PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; |
1362 | |
1363 | public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core) |
1364 | |
1365 | PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; |
1366 | PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; |
1367 | PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; |
1368 | PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; |
1369 | PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; |
1370 | PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; |
1371 | PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; |
1372 | PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; |
1373 | PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; |
1374 | PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; |
1375 | PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; |
1376 | PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; |
1377 | PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; |
1378 | PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; |
1379 | PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; |
1380 | PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; |
1381 | PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; |
1382 | PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; |
1383 | PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; |
1384 | PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; |
1385 | PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; |
1386 | PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; |
1387 | PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; |
1388 | PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; |
1389 | PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; |
1390 | PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; |
1391 | PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; |
1392 | PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; |
1393 | PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; |
1394 | PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; |
1395 | PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; |
1396 | PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; |
1397 | PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; |
1398 | PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; |
1399 | PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; |
1400 | PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; |
1401 | PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; |
1402 | PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; |
1403 | PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; |
1404 | PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; |
1405 | PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; |
1406 | PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; |
1407 | PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; |
1408 | PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; |
1409 | PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; |
1410 | PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; |
1411 | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; |
1412 | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; |
1413 | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; |
1414 | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; |
1415 | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; |
1416 | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; |
1417 | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; |
1418 | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; |
1419 | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; |
1420 | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; |
1421 | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; |
1422 | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; |
1423 | PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; |
1424 | PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; |
1425 | |
1426 | public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core) |
1427 | |
1428 | PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; |
1429 | PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; |
1430 | PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; |
1431 | PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; |
1432 | PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; |
1433 | PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; |
1434 | PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; |
1435 | PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; |
1436 | PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; |
1437 | PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; |
1438 | |
1439 | public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core) |
1440 | |
1441 | PFNGLVIEWPORTARRAYVPROC glViewportArrayv; |
1442 | PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; |
1443 | PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; |
1444 | PFNGLSCISSORARRAYVPROC glScissorArrayv; |
1445 | PFNGLSCISSORINDEXEDPROC glScissorIndexed; |
1446 | PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; |
1447 | PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; |
1448 | PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; |
1449 | PFNGLGETFLOATI_VPROC glGetFloati_v; |
1450 | PFNGLGETDOUBLEI_VPROC glGetDoublei_v; |
1451 | |
1452 | public: //! @name OpenGL 4.1 |
1453 | |
1454 | // |
1455 | |
1456 | public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core) |
1457 | |
1458 | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; |
1459 | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; |
1460 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; |
1461 | |
1462 | public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core) |
1463 | |
1464 | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; |
1465 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; |
1466 | |
1467 | public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core) |
1468 | |
1469 | PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; |
1470 | |
1471 | public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core) |
1472 | |
1473 | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; |
1474 | |
1475 | public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core) |
1476 | |
1477 | PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; |
1478 | PFNGLMEMORYBARRIERPROC glMemoryBarrier; |
1479 | |
1480 | public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core) |
1481 | |
1482 | PFNGLTEXSTORAGE1DPROC glTexStorage1D; |
1483 | PFNGLTEXSTORAGE2DPROC glTexStorage2D; |
1484 | PFNGLTEXSTORAGE3DPROC glTexStorage3D; |
01ca42b2 |
1485 | |
1486 | public: //! @name OpenGL 4.2 |
1487 | |
1488 | public: //! @name OpenGL 4.3 |
1489 | |
1490 | PFNGLCLEARBUFFERDATAPROC glClearBufferData; |
1491 | PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; |
1492 | PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; |
1493 | PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; |
1494 | PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; |
1495 | PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; |
1496 | PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; |
1497 | PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; |
1498 | PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; |
1499 | PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; |
1500 | PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; |
1501 | PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; |
1502 | PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; |
1503 | PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; |
1504 | PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; |
1505 | PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; |
1506 | PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; |
1507 | PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; |
1508 | PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; |
1509 | PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; |
1510 | PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; |
1511 | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; |
1512 | PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; |
1513 | PFNGLTEXBUFFERRANGEPROC glTexBufferRange; |
1514 | PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; |
1515 | PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; |
1516 | PFNGLTEXTUREVIEWPROC glTextureView; |
1517 | PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; |
1518 | PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; |
1519 | PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; |
1520 | PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; |
1521 | PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; |
1522 | PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; |
1523 | PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; |
1524 | PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; |
1525 | PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; |
1526 | PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; |
1527 | PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; |
1528 | PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; |
1529 | PFNGLOBJECTLABELPROC glObjectLabel; |
1530 | PFNGLGETOBJECTLABELPROC glGetObjectLabel; |
1531 | PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; |
1532 | PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; |
1533 | |
1534 | public: //! @name OpenGL 4.4 |
1535 | |
1536 | PFNGLBUFFERSTORAGEPROC glBufferStorage; |
1537 | PFNGLCLEARTEXIMAGEPROC glClearTexImage; |
1538 | PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; |
1539 | PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; |
1540 | PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; |
1541 | PFNGLBINDTEXTURESPROC glBindTextures; |
1542 | PFNGLBINDSAMPLERSPROC glBindSamplers; |
1543 | PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; |
1544 | PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; |
1545 | |
9491df8c |
1546 | public: //! @name OpenGL 4.5 |
1547 | |
1548 | PFNGLCLIPCONTROLPROC glClipControl; |
1549 | PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; |
1550 | PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; |
1551 | PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange; |
1552 | PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv; |
1553 | PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v; |
1554 | PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v; |
1555 | PFNGLCREATEBUFFERSPROC glCreateBuffers; |
1556 | PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage; |
1557 | PFNGLNAMEDBUFFERDATAPROC glNamedBufferData; |
1558 | PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData; |
1559 | PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData; |
1560 | PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData; |
1561 | PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData; |
1562 | PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer; |
1563 | PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange; |
1564 | PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer; |
1565 | PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange; |
1566 | PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv; |
1567 | PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v; |
1568 | PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv; |
1569 | PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData; |
1570 | PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers; |
1571 | PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer; |
1572 | PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri; |
1573 | PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture; |
1574 | PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer; |
1575 | PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer; |
1576 | PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers; |
1577 | PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer; |
1578 | PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData; |
1579 | PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData; |
1580 | PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv; |
1581 | PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv; |
1582 | PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv; |
1583 | PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi; |
1584 | PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer; |
1585 | PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus; |
1586 | PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv; |
1587 | PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv; |
1588 | PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers; |
1589 | PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage; |
1590 | PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample; |
1591 | PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv; |
1592 | PFNGLCREATETEXTURESPROC glCreateTextures; |
1593 | PFNGLTEXTUREBUFFERPROC glTextureBuffer; |
1594 | PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange; |
1595 | PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D; |
1596 | PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D; |
1597 | PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D; |
1598 | PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample; |
1599 | PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample; |
1600 | PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D; |
1601 | PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D; |
1602 | PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D; |
1603 | PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D; |
1604 | PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D; |
1605 | PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D; |
1606 | PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D; |
1607 | PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D; |
1608 | PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D; |
1609 | PFNGLTEXTUREPARAMETERFPROC glTextureParameterf; |
1610 | PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv; |
1611 | PFNGLTEXTUREPARAMETERIPROC glTextureParameteri; |
1612 | PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv; |
1613 | PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv; |
1614 | PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv; |
1615 | PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap; |
1616 | PFNGLBINDTEXTUREUNITPROC glBindTextureUnit; |
1617 | PFNGLGETTEXTUREIMAGEPROC glGetTextureImage; |
1618 | PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage; |
1619 | PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv; |
1620 | PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv; |
1621 | PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv; |
1622 | PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv; |
1623 | PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv; |
1624 | PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv; |
1625 | PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays; |
1626 | PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib; |
1627 | PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib; |
1628 | PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer; |
1629 | PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer; |
1630 | PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers; |
1631 | PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding; |
1632 | PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat; |
1633 | PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat; |
1634 | PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat; |
1635 | PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor; |
1636 | PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv; |
1637 | PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv; |
1638 | PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv; |
1639 | PFNGLCREATESAMPLERSPROC glCreateSamplers; |
1640 | PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines; |
1641 | PFNGLCREATEQUERIESPROC glCreateQueries; |
1642 | PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v; |
1643 | PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; |
1644 | PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; |
1645 | PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; |
1646 | PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; |
1647 | PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage; |
1648 | PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage; |
1649 | PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; |
1650 | PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; |
1651 | PFNGLGETNTEXIMAGEPROC glGetnTexImage; |
1652 | PFNGLGETNUNIFORMDVPROC glGetnUniformdv; |
1653 | PFNGLGETNUNIFORMFVPROC glGetnUniformfv; |
1654 | PFNGLGETNUNIFORMIVPROC glGetnUniformiv; |
1655 | PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; |
1656 | PFNGLREADNPIXELSPROC glReadnPixels; |
1657 | PFNGLGETNMAPDVPROC glGetnMapdv; |
1658 | PFNGLGETNMAPFVPROC glGetnMapfv; |
1659 | PFNGLGETNMAPIVPROC glGetnMapiv; |
1660 | PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; |
1661 | PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; |
1662 | PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; |
1663 | PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; |
1664 | PFNGLGETNCOLORTABLEPROC glGetnColorTable; |
1665 | PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; |
1666 | PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; |
1667 | PFNGLGETNHISTOGRAMPROC glGetnHistogram; |
1668 | PFNGLGETNMINMAXPROC glGetnMinmax; |
1669 | PFNGLTEXTUREBARRIERPROC glTextureBarrier; |
1670 | |
01ca42b2 |
1671 | public: //! @name GL_EXT_geometry_shader4 |
1672 | |
1673 | PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT; |
1674 | |
25ef750e |
1675 | public: //! @name GL_ARB_bindless_texture |
1676 | |
1677 | PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB; |
1678 | PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB; |
1679 | PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB; |
1680 | PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB; |
1681 | PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB; |
1682 | PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB; |
1683 | PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB; |
1684 | PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB; |
1685 | PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB; |
1686 | PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB; |
1687 | PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB; |
1688 | PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB; |
1689 | PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB; |
1690 | PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB; |
1691 | PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB; |
1692 | PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB; |
1693 | |
01ca42b2 |
1694 | #if defined(_WIN32) |
1695 | public: //! @name wgl extensions |
1696 | |
1697 | typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext); |
1698 | wglGetExtensionsStringARB_t wglGetExtensionsStringARB; |
1699 | |
1700 | typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval); |
1701 | wglSwapIntervalEXT_t wglSwapIntervalEXT; |
1702 | |
1703 | // WGL_ARB_pixel_format |
1704 | |
1705 | #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB |
1706 | #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
1707 | #define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
1708 | #define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
1709 | #define WGL_ACCELERATION_ARB 0x2003 |
1710 | #define WGL_NEED_PALETTE_ARB 0x2004 |
1711 | #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
1712 | #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
1713 | #define WGL_SWAP_METHOD_ARB 0x2007 |
1714 | #define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
1715 | #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
1716 | #define WGL_TRANSPARENT_ARB 0x200A |
1717 | #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
1718 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
1719 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
1720 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
1721 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
1722 | #define WGL_SHARE_DEPTH_ARB 0x200C |
1723 | #define WGL_SHARE_STENCIL_ARB 0x200D |
1724 | #define WGL_SHARE_ACCUM_ARB 0x200E |
1725 | #define WGL_SUPPORT_GDI_ARB 0x200F |
1726 | #define WGL_SUPPORT_OPENGL_ARB 0x2010 |
1727 | #define WGL_DOUBLE_BUFFER_ARB 0x2011 |
1728 | #define WGL_STEREO_ARB 0x2012 |
1729 | #define WGL_PIXEL_TYPE_ARB 0x2013 |
1730 | #define WGL_COLOR_BITS_ARB 0x2014 |
1731 | #define WGL_RED_BITS_ARB 0x2015 |
1732 | #define WGL_RED_SHIFT_ARB 0x2016 |
1733 | #define WGL_GREEN_BITS_ARB 0x2017 |
1734 | #define WGL_GREEN_SHIFT_ARB 0x2018 |
1735 | #define WGL_BLUE_BITS_ARB 0x2019 |
1736 | #define WGL_BLUE_SHIFT_ARB 0x201A |
1737 | #define WGL_ALPHA_BITS_ARB 0x201B |
1738 | #define WGL_ALPHA_SHIFT_ARB 0x201C |
1739 | #define WGL_ACCUM_BITS_ARB 0x201D |
1740 | #define WGL_ACCUM_RED_BITS_ARB 0x201E |
1741 | #define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
1742 | #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
1743 | #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
1744 | #define WGL_DEPTH_BITS_ARB 0x2022 |
1745 | #define WGL_STENCIL_BITS_ARB 0x2023 |
1746 | #define WGL_AUX_BUFFERS_ARB 0x2024 |
1747 | |
1748 | #define WGL_NO_ACCELERATION_ARB 0x2025 |
1749 | #define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
1750 | #define WGL_FULL_ACCELERATION_ARB 0x2027 |
1751 | |
1752 | #define WGL_SWAP_EXCHANGE_ARB 0x2028 |
1753 | #define WGL_SWAP_COPY_ARB 0x2029 |
1754 | #define WGL_SWAP_UNDEFINED_ARB 0x202A |
1755 | |
1756 | #define WGL_TYPE_RGBA_ARB 0x202B |
1757 | #define WGL_TYPE_COLORINDEX_ARB 0x202C |
1758 | |
1759 | #endif // WGL_NUMBER_PIXEL_FORMATS_ARB |
1760 | |
1761 | // WGL_ARB_multisample |
1762 | #ifndef WGL_SAMPLE_BUFFERS_ARB |
1763 | #define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
1764 | #define WGL_SAMPLES_ARB 0x2042 |
1765 | #endif |
1766 | |
1767 | // WGL_ARB_create_context_robustness |
1768 | #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB |
1769 | #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 |
1770 | #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
1771 | #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 |
1772 | #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
1773 | #endif |
1774 | |
1775 | typedef BOOL (WINAPI *wglChoosePixelFormatARB_t) |
1776 | (HDC theDevCtx, |
1777 | const int* theIntAttribs, |
1778 | const float* theFloatAttribs, |
1779 | unsigned int theMaxFormats, |
1780 | int* theFormatsOut, |
1781 | unsigned int* theNumFormatsOut); |
1782 | wglChoosePixelFormatARB_t wglChoosePixelFormatARB; |
1783 | |
1784 | // WGL_ARB_create_context_profile |
1785 | |
1786 | #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB |
1787 | #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
1788 | #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
1789 | #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
1790 | #define WGL_CONTEXT_FLAGS_ARB 0x2094 |
1791 | #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
1792 | |
1793 | // WGL_CONTEXT_FLAGS bits |
1794 | #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
1795 | #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
1796 | |
1797 | // WGL_CONTEXT_PROFILE_MASK_ARB bits |
1798 | #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
1799 | #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
1800 | #endif // WGL_CONTEXT_MAJOR_VERSION_ARB |
1801 | |
1802 | typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx, |
1803 | HGLRC theShareContext, |
1804 | const int* theAttribs); |
1805 | wglCreateContextAttribsARB_t wglCreateContextAttribsARB; |
1806 | |
1807 | // WGL_NV_DX_interop |
1808 | |
1809 | typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle); |
1810 | typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d); |
1811 | typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP); |
1812 | typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP, |
1813 | void* theObjectD3d, |
1814 | GLuint theName, |
1815 | GLenum theType, |
1816 | GLenum theAccess); |
1817 | typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP, |
1818 | HANDLE theObject); |
1819 | typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject, |
1820 | GLenum theAccess); |
1821 | typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP, |
1822 | GLint theCount, |
1823 | HANDLE* theObjects); |
1824 | typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP, |
1825 | GLint theCount, |
1826 | HANDLE* theObjects); |
1827 | |
1828 | wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV; |
1829 | wglDXOpenDeviceNV_t wglDXOpenDeviceNV; |
1830 | wglDXCloseDeviceNV_t wglDXCloseDeviceNV; |
1831 | wglDXRegisterObjectNV_t wglDXRegisterObjectNV; |
1832 | wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV; |
1833 | wglDXObjectAccessNV_t wglDXObjectAccessNV; |
1834 | wglDXLockObjectsNV_t wglDXLockObjectsNV; |
1835 | wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV; |
1836 | |
1837 | #ifndef WGL_ACCESS_READ_WRITE_NV |
1838 | #define WGL_ACCESS_READ_ONLY_NV 0x0000 |
1839 | #define WGL_ACCESS_READ_WRITE_NV 0x0001 |
1840 | #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 |
1841 | #endif |
1842 | |
2eacd0b8 |
1843 | // WGL_AMD_gpu_association |
1844 | |
1845 | #ifndef WGL_GPU_VENDOR_AMD |
1846 | #define WGL_GPU_VENDOR_AMD 0x1F00 |
1847 | #define WGL_GPU_RENDERER_STRING_AMD 0x1F01 |
1848 | #define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 |
1849 | #define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 |
1850 | #define WGL_GPU_RAM_AMD 0x21A3 |
1851 | #define WGL_GPU_CLOCK_AMD 0x21A4 |
1852 | #define WGL_GPU_NUM_PIPES_AMD 0x21A5 |
1853 | #define WGL_GPU_NUM_SIMD_AMD 0x21A6 |
1854 | #define WGL_GPU_NUM_RB_AMD 0x21A7 |
1855 | #define WGL_GPU_NUM_SPI_AMD 0x21A8 |
1856 | #endif |
1857 | |
1858 | typedef UINT (WINAPI *wglGetGPUIDsAMD_t )(UINT theMaxCount, UINT* theIds); |
1859 | typedef INT (WINAPI *wglGetGPUInfoAMD_t )(UINT theId, INT theProperty, GLenum theDataType, UINT theSize, void* theData); |
1860 | typedef UINT (WINAPI *wglGetContextGPUIDAMD_t )(HGLRC theHglrc); |
1861 | wglGetGPUIDsAMD_t wglGetGPUIDsAMD; |
1862 | wglGetGPUInfoAMD_t wglGetGPUInfoAMD; |
1863 | wglGetContextGPUIDAMD_t wglGetContextGPUIDAMD; |
1864 | |
01ca42b2 |
1865 | #elif defined(__APPLE__) |
1866 | public: //! @name CGL extensions |
1867 | |
1868 | #else |
1869 | public: //! @name glX extensions |
1870 | |
1871 | // GLX_EXT_swap_control |
1872 | //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval); |
1873 | typedef int (*glXSwapIntervalEXT_t)(); |
1874 | glXSwapIntervalEXT_t glXSwapIntervalEXT; |
1875 | |
1876 | typedef int (*glXSwapIntervalSGI_t)(int theInterval); |
1877 | glXSwapIntervalSGI_t glXSwapIntervalSGI; |
26d9c835 |
1878 | |
1879 | // GLX_MESA_query_renderer |
1880 | #ifndef GLX_RENDERER_VENDOR_ID_MESA |
1881 | // for glXQueryRendererIntegerMESA() and glXQueryCurrentRendererIntegerMESA() |
1882 | #define GLX_RENDERER_VENDOR_ID_MESA 0x8183 |
1883 | #define GLX_RENDERER_DEVICE_ID_MESA 0x8184 |
1884 | #define GLX_RENDERER_VERSION_MESA 0x8185 |
1885 | #define GLX_RENDERER_ACCELERATED_MESA 0x8186 |
1886 | #define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 |
1887 | #define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 |
1888 | #define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 |
1889 | #define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A |
1890 | #define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B |
1891 | #define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C |
1892 | #define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D |
1893 | |
1894 | #define GLX_RENDERER_ID_MESA 0x818E |
1895 | #endif // GLX_RENDERER_VENDOR_ID_MESA |
1896 | |
1897 | typedef Bool (*glXQueryRendererIntegerMESA_t)(Display* theDisplay, int theScreen, |
1898 | int theRenderer, int theAttribute, |
1899 | unsigned int* theValue); |
1900 | typedef Bool (*glXQueryCurrentRendererIntegerMESA_t)(int theAttribute, unsigned int* theValue); |
1901 | typedef const char* (*glXQueryRendererStringMESA_t)(Display* theDisplay, int theScreen, |
1902 | int theRenderer, int theAttribute); |
1903 | typedef const char* (*glXQueryCurrentRendererStringMESA_t)(int theAttribute); |
1904 | |
1905 | glXQueryRendererIntegerMESA_t glXQueryRendererIntegerMESA; |
1906 | glXQueryCurrentRendererIntegerMESA_t glXQueryCurrentRendererIntegerMESA; |
1907 | glXQueryRendererStringMESA_t glXQueryRendererStringMESA; |
1908 | glXQueryCurrentRendererStringMESA_t glXQueryCurrentRendererStringMESA; |
01ca42b2 |
1909 | #endif |
1910 | |
ca3c13d1 |
1911 | #endif // OpenGL ES vs. desktop |
1912 | |
01ca42b2 |
1913 | }; |
1914 | |
1915 | #endif // _OpenGl_GlFunctions_Header |