01ca42b2 |
1 | // Created on: 2014-03-17 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_GlFunctions_Header |
17 | #define _OpenGl_GlFunctions_Header |
18 | |
19 | // required for correct APIENTRY definition |
20 | #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
21 | #define WIN32_LEAN_AND_MEAN |
22 | #include <windows.h> |
23 | #endif |
24 | |
25 | #ifndef APIENTRY |
26 | #define APIENTRY |
27 | #endif |
28 | #ifndef APIENTRYP |
29 | #define APIENTRYP APIENTRY * |
30 | #endif |
31 | #ifndef GLAPI |
32 | #define GLAPI extern |
33 | #endif |
34 | |
35 | // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion |
36 | #define GL_GLEXT_LEGACY |
00ea319b |
37 | #define GLX_GLXEXT_LEGACY |
01ca42b2 |
38 | |
39 | // include main OpenGL header provided with system |
40 | #if defined(__APPLE__) |
41 | #include <OpenGL/gl.h> |
42 | #include <OpenGL/glu.h> |
43 | #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors |
ca3c13d1 |
44 | #elif defined(HAVE_GLES2) || defined(__ANDROID__) |
45 | #include <GLES2/gl2.h> |
46 | //#include <GLES3/gl3.h> |
47 | |
48 | typedef double GLdouble; |
49 | typedef double GLclampd; |
25ef750e |
50 | typedef uint64_t GLuint64; |
ca3c13d1 |
51 | #define GL_NONE 0 |
52 | |
53 | // OpenGL ES 3.0+ or GL_OES_element_index_uint extension |
54 | #define GL_UNSIGNED_INT 0x1405 |
55 | |
56 | // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg |
57 | #define GL_RED 0x1903 |
58 | #define GL_R8 0x8229 |
59 | // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8 |
60 | #define GL_RGB8 0x8051 |
61 | #define GL_RGBA8 0x8058 |
bbe97edd |
62 | #define GL_LUMINANCE8 0x8040 |
ca3c13d1 |
63 | // GL_EXT_texture_format_BGRA8888 |
64 | #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop |
65 | |
66 | #define GL_R16 0x822A |
67 | #define GL_R16F 0x822D |
68 | #define GL_R32F 0x822E |
69 | #define GL_RGB16F 0x881B |
70 | #define GL_RGBA32F 0x8814 |
71 | #define GL_RGB32F 0x8815 |
72 | #define GL_RGBA16F 0x881A |
73 | #define GL_RGB16F 0x881B |
74 | #define GL_RGB4 0x804F |
75 | #define GL_RGB5 0x8050 |
76 | #define GL_RGB8 0x8051 |
77 | #define GL_RGB10 0x8052 |
78 | #define GL_RGB12 0x8053 |
79 | #define GL_RGB16 0x8054 |
80 | #define GL_RGBA8 0x8058 |
81 | #define GL_RGB10_A2 0x8059 |
82 | #define GL_RGBA12 0x805A |
83 | #define GL_RGBA16 0x805B |
84 | #define GL_ALPHA8 0x803C |
85 | #define GL_ALPHA16 0x803E |
86 | |
87 | #define GL_RG 0x8227 |
88 | #define GL_RG8 0x822B |
89 | #define GL_RG16 0x822C |
90 | #define GL_RG16F 0x822F |
91 | #define GL_RG32F 0x8230 |
92 | |
93 | // GL_OES_packed_depth_stencil |
94 | #define GL_DEPTH_STENCIL 0x84F9 |
95 | #define GL_UNSIGNED_INT_24_8 0x84FA |
96 | #define GL_DEPTH24_STENCIL8 0x88F0 |
97 | |
98 | // GL_EXT_texture_filter_anisotropic |
99 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
100 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
101 | |
102 | // debug ARB extension |
103 | #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 |
104 | #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 |
105 | #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 |
106 | #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 |
107 | #define GL_DEBUG_SOURCE_API_ARB 0x8246 |
108 | #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 |
109 | #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 |
110 | #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 |
111 | #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A |
112 | #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B |
113 | #define GL_DEBUG_TYPE_ERROR_ARB 0x824C |
114 | #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D |
115 | #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E |
116 | #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F |
117 | #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 |
118 | #define GL_DEBUG_TYPE_OTHER_ARB 0x8251 |
119 | #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 |
120 | #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 |
121 | #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 |
122 | #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 |
123 | #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 |
124 | #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 |
125 | |
126 | // GL_EXT_texture_buffer for OpenGL ES 3.1+ |
127 | #define GL_TEXTURE_BUFFER_ARB 0x8C2A |
01ca42b2 |
128 | #else |
129 | #include <GL/gl.h> |
130 | #include <GL/glu.h> |
131 | #endif |
132 | |
da8bb41d |
133 | #if defined(__ANDROID__) |
134 | #define HAVE_EGL |
135 | #endif |
136 | |
01ca42b2 |
137 | #include <InterfaceGraphic.hxx> |
138 | #include <InterfaceGraphic_tgl_all.hxx> |
139 | #include <InterfaceGraphic_telem.hxx> |
140 | |
141 | // GL version can be defined by system gl.h header |
ca3c13d1 |
142 | #if !defined(GL_ES_VERSION_2_0) |
143 | #undef GL_VERSION_1_2 |
144 | #undef GL_VERSION_1_3 |
145 | #undef GL_VERSION_1_4 |
146 | #undef GL_VERSION_1_5 |
147 | #undef GL_VERSION_2_0 |
148 | #undef GL_VERSION_2_1 |
149 | #undef GL_VERSION_3_0 |
150 | #undef GL_VERSION_3_1 |
151 | #undef GL_VERSION_3_2 |
152 | #undef GL_VERSION_3_3 |
153 | #undef GL_VERSION_4_0 |
154 | #undef GL_VERSION_4_1 |
155 | #undef GL_VERSION_4_2 |
156 | #undef GL_VERSION_4_3 |
157 | #undef GL_VERSION_4_4 |
00ea319b |
158 | #undef GL_VERSION_4_5 |
ca3c13d1 |
159 | |
160 | // include glext.h provided by Khronos group |
161 | #include <glext.h> |
162 | #endif |
01ca42b2 |
163 | |
164 | //! Mega structure defines the complete list of OpenGL functions. |
165 | struct OpenGl_GlFunctions |
166 | { |
167 | |
ca3c13d1 |
168 | public: //! @name OpenGL ES 1.1 |
169 | |
170 | #if defined(GL_ES_VERSION_2_0) |
171 | |
172 | inline void glActiveTexture (GLenum texture) |
173 | { |
174 | ::glActiveTexture (texture); |
175 | } |
176 | |
177 | inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
178 | { |
179 | ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data); |
180 | } |
181 | |
182 | inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
183 | { |
184 | ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data); |
185 | } |
186 | |
187 | inline void glBindBuffer (GLenum target, GLuint buffer) |
188 | { |
189 | ::glBindBuffer (target, buffer); |
190 | } |
191 | |
192 | inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) |
193 | { |
194 | ::glBufferData (target, size, data, usage); |
195 | } |
196 | |
197 | inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) |
198 | { |
199 | ::glBufferSubData (target, offset, size, data); |
200 | } |
201 | |
202 | inline void glDeleteBuffers (GLsizei n, const GLuint *buffers) |
203 | { |
204 | ::glDeleteBuffers (n, buffers); |
205 | } |
206 | |
207 | inline void glDeleteTextures (GLsizei n, const GLuint *textures) |
208 | { |
209 | ::glDeleteTextures (n, textures); |
210 | } |
211 | |
212 | inline void glDepthFunc (GLenum func) |
213 | { |
214 | ::glDepthFunc (func); |
215 | } |
216 | |
217 | inline void glDepthMask (GLboolean flag) |
218 | { |
219 | ::glDepthMask (flag); |
220 | } |
221 | |
222 | inline void glDepthRangef (GLfloat n, GLfloat f) |
223 | { |
224 | ::glDepthRangef (n, f); |
225 | } |
226 | |
227 | inline void glGenBuffers (GLsizei n, GLuint *buffers) |
228 | { |
229 | ::glGenBuffers (n, buffers); |
230 | } |
231 | |
232 | inline void glGenTextures (GLsizei n, GLuint *textures) |
233 | { |
234 | ::glGenTextures (n, textures); |
235 | } |
236 | |
237 | inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) |
238 | { |
239 | ::glGetBufferParameteriv (target, pname, params); |
240 | } |
241 | |
242 | inline GLboolean glIsBuffer (GLuint buffer) |
243 | { |
244 | return ::glIsBuffer (buffer); |
245 | } |
246 | |
247 | inline void glSampleCoverage (GLfloat value, GLboolean invert) |
248 | { |
249 | ::glSampleCoverage (value, invert); |
250 | } |
251 | |
252 | inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount) |
253 | { |
254 | if (theCount == NULL |
255 | || theIndices == NULL) |
256 | { |
257 | return; |
258 | } |
259 | |
260 | for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter) |
261 | { |
262 | ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]); |
263 | } |
264 | } |
265 | |
266 | #endif |
267 | |
268 | public: //! @name OpenGL ES 2.0 |
269 | |
270 | #if defined(GL_ES_VERSION_2_0) |
271 | inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
272 | { |
273 | ::glBlendColor (red, green, blue, alpha); |
274 | } |
275 | |
276 | inline void glBlendEquation (GLenum mode) |
277 | { |
278 | ::glBlendEquation (mode); |
279 | } |
280 | |
281 | inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
282 | { |
283 | ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
284 | } |
285 | |
286 | inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
287 | { |
288 | ::glBlendEquationSeparate (modeRGB, modeAlpha); |
289 | } |
290 | |
291 | inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
292 | { |
293 | ::glStencilOpSeparate (face, sfail, dpfail, dppass); |
294 | } |
295 | |
296 | inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
297 | { |
298 | ::glStencilFuncSeparate (face, func, ref, mask); |
299 | } |
300 | |
301 | inline void glStencilMaskSeparate (GLenum face, GLuint mask) |
302 | { |
303 | ::glStencilMaskSeparate (face, mask); |
304 | } |
305 | |
306 | inline void glAttachShader (GLuint program, GLuint shader) |
307 | { |
308 | ::glAttachShader (program, shader); |
309 | } |
310 | |
311 | inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
312 | { |
313 | ::glBindAttribLocation (program, index, name); |
314 | } |
315 | |
316 | inline void glBindFramebuffer (GLenum target, GLuint framebuffer) |
317 | { |
318 | ::glBindFramebuffer (target, framebuffer); |
319 | } |
320 | |
321 | inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
322 | { |
323 | ::glBindRenderbuffer (target, renderbuffer); |
324 | } |
325 | |
326 | inline GLenum glCheckFramebufferStatus (GLenum target) |
327 | { |
328 | return ::glCheckFramebufferStatus (target); |
329 | } |
330 | |
331 | inline void glCompileShader (GLuint shader) |
332 | { |
333 | ::glCompileShader (shader); |
334 | } |
335 | |
336 | inline GLuint glCreateProgram() |
337 | { |
338 | return ::glCreateProgram(); |
339 | } |
340 | |
341 | inline GLuint glCreateShader (GLenum type) |
342 | { |
343 | return ::glCreateShader (type); |
344 | } |
345 | |
346 | inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
347 | { |
348 | ::glDeleteFramebuffers (n, framebuffers); |
349 | } |
350 | |
351 | inline void glDeleteProgram (GLuint program) |
352 | { |
353 | ::glDeleteProgram (program); |
354 | } |
355 | |
356 | inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
357 | { |
358 | ::glDeleteRenderbuffers (n, renderbuffers); |
359 | } |
360 | |
361 | inline void glDeleteShader (GLuint shader) |
362 | { |
363 | ::glDeleteShader (shader); |
364 | } |
365 | |
366 | inline void glDetachShader (GLuint program, GLuint shader) |
367 | { |
368 | ::glDetachShader (program, shader); |
369 | } |
370 | |
371 | inline void glDisableVertexAttribArray (GLuint index) |
372 | { |
373 | ::glDisableVertexAttribArray (index); |
374 | } |
375 | |
376 | inline void glEnableVertexAttribArray (GLuint index) |
377 | { |
378 | ::glEnableVertexAttribArray (index); |
379 | } |
380 | |
381 | inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
382 | { |
383 | ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer); |
384 | } |
385 | |
386 | inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
387 | { |
388 | ::glFramebufferTexture2D (target, attachment, textarget, texture, level); |
389 | } |
390 | |
391 | inline void glGenerateMipmap (GLenum target) |
392 | { |
393 | ::glGenerateMipmap (target); |
394 | } |
395 | |
396 | inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
397 | { |
398 | ::glGenFramebuffers (n, framebuffers); |
399 | } |
400 | |
401 | inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
402 | { |
403 | ::glGenRenderbuffers (n, renderbuffers); |
404 | } |
405 | |
406 | inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
407 | { |
408 | ::glGetActiveAttrib (program, index, bufSize, length, size, type, name); |
409 | } |
410 | |
411 | inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
412 | { |
413 | ::glGetActiveUniform (program, index, bufSize, length, size, type, name); |
414 | } |
415 | |
416 | inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
417 | { |
418 | ::glGetAttachedShaders (program, maxCount, count, shaders); |
419 | } |
420 | |
421 | inline GLint glGetAttribLocation (GLuint program, const GLchar *name) |
422 | { |
423 | return ::glGetAttribLocation (program, name); |
424 | } |
425 | |
426 | inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) |
427 | { |
428 | ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params); |
429 | } |
430 | |
431 | inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params) |
432 | { |
433 | ::glGetProgramiv (program, pname, params); |
434 | } |
435 | |
436 | inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
437 | { |
438 | ::glGetProgramInfoLog (program, bufSize, length, infoLog); |
439 | } |
440 | |
441 | inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) |
442 | { |
443 | ::glGetRenderbufferParameteriv (target, pname, params); |
444 | } |
445 | |
446 | inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params) |
447 | { |
448 | ::glGetShaderiv (shader, pname, params); |
449 | } |
450 | |
451 | inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
452 | { |
453 | ::glGetShaderInfoLog (shader, bufSize, length, infoLog); |
454 | } |
455 | |
456 | inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
457 | { |
458 | ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision); |
459 | } |
460 | |
461 | inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
462 | { |
463 | ::glGetShaderSource (shader, bufSize, length, source); |
464 | } |
465 | |
466 | inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params) |
467 | { |
468 | ::glGetUniformfv (program, location, params); |
469 | } |
470 | |
471 | inline void glGetUniformiv (GLuint program, GLint location, GLint* params) |
472 | { |
473 | ::glGetUniformiv (program, location, params); |
474 | } |
475 | |
476 | GLint glGetUniformLocation (GLuint program, const GLchar *name) |
477 | { |
478 | return ::glGetUniformLocation (program, name); |
479 | } |
480 | |
481 | inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) |
482 | { |
483 | ::glGetVertexAttribfv (index, pname, params); |
484 | } |
485 | |
486 | inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) |
487 | { |
488 | ::glGetVertexAttribiv (index, pname, params); |
489 | } |
490 | |
491 | inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer) |
492 | { |
493 | ::glGetVertexAttribPointerv (index, pname, pointer); |
494 | } |
495 | |
496 | inline GLboolean glIsFramebuffer (GLuint framebuffer) |
497 | { |
498 | return ::glIsFramebuffer (framebuffer); |
499 | } |
500 | |
501 | inline GLboolean glIsProgram (GLuint program) |
502 | { |
503 | return ::glIsProgram (program); |
504 | } |
505 | |
506 | inline GLboolean glIsRenderbuffer (GLuint renderbuffer) |
507 | { |
508 | return ::glIsRenderbuffer (renderbuffer); |
509 | } |
510 | |
511 | inline GLboolean glIsShader (GLuint shader) |
512 | { |
513 | return ::glIsShader (shader); |
514 | } |
515 | |
516 | inline void glLinkProgram (GLuint program) |
517 | { |
518 | ::glLinkProgram (program); |
519 | } |
520 | |
521 | inline void glReleaseShaderCompiler() |
522 | { |
523 | ::glReleaseShaderCompiler(); |
524 | } |
525 | |
526 | inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
527 | { |
528 | ::glRenderbufferStorage (target, internalformat, width, height); |
529 | } |
530 | |
531 | inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length) |
532 | { |
533 | ::glShaderBinary (count, shaders, binaryformat, binary, length); |
534 | } |
535 | |
536 | inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
537 | { |
538 | ::glShaderSource (shader, count, string, length); |
539 | } |
540 | |
541 | inline void glUniform1f (GLint location, GLfloat v0) |
542 | { |
543 | ::glUniform1f (location, v0); |
544 | } |
545 | |
546 | inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) |
547 | { |
548 | ::glUniform1fv (location, count, value); |
549 | } |
550 | |
551 | inline void glUniform1i (GLint location, GLint v0) |
552 | { |
553 | ::glUniform1i (location, v0); |
554 | } |
555 | |
556 | inline void glUniform1iv (GLint location, GLsizei count, const GLint* value) |
557 | { |
558 | ::glUniform1iv (location, count, value); |
559 | } |
560 | |
561 | inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
562 | { |
563 | ::glUniform2f (location, v0, v1); |
564 | } |
565 | |
566 | inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) |
567 | { |
568 | ::glUniform2fv (location, count, value); |
569 | } |
570 | |
571 | inline void glUniform2i (GLint location, GLint v0, GLint v1) |
572 | { |
573 | ::glUniform2i (location, v0, v1); |
574 | } |
575 | |
576 | inline void glUniform2iv (GLint location, GLsizei count, const GLint* value) |
577 | { |
578 | ::glUniform2iv (location, count, value); |
579 | } |
580 | |
581 | inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
582 | { |
583 | ::glUniform3f (location, v0, v1, v2); |
584 | } |
585 | |
586 | inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) |
587 | { |
588 | ::glUniform3fv (location, count, value); |
589 | } |
590 | |
591 | inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
592 | { |
593 | ::glUniform3i (location, v0, v1, v2); |
594 | } |
595 | |
596 | inline void glUniform3iv (GLint location, GLsizei count, const GLint* value) |
597 | { |
598 | ::glUniform3iv (location, count, value); |
599 | } |
600 | |
601 | inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
602 | { |
603 | ::glUniform4f (location, v0, v1, v2, v3); |
604 | } |
605 | |
606 | inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) |
607 | { |
608 | ::glUniform4fv (location, count, value); |
609 | } |
610 | |
611 | inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
612 | { |
613 | ::glUniform4i (location, v0, v1, v2, v3); |
614 | } |
615 | |
616 | inline void glUniform4iv (GLint location, GLsizei count, const GLint* value) |
617 | { |
618 | ::glUniform4iv (location, count, value); |
619 | } |
620 | |
621 | inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
622 | { |
623 | ::glUniformMatrix2fv (location, count, transpose, value); |
624 | } |
625 | |
626 | inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
627 | { |
628 | ::glUniformMatrix3fv (location, count, transpose, value); |
629 | } |
630 | |
631 | inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
632 | { |
633 | ::glUniformMatrix4fv (location, count, transpose, value); |
634 | } |
635 | |
636 | inline void glUseProgram (GLuint program) |
637 | { |
638 | ::glUseProgram (program); |
639 | } |
640 | |
641 | inline void glValidateProgram (GLuint program) |
642 | { |
643 | ::glValidateProgram (program); |
644 | } |
645 | |
646 | inline void glVertexAttrib1f (GLuint index, GLfloat x) |
647 | { |
648 | ::glVertexAttrib1f (index, x); |
649 | } |
650 | |
651 | inline void glVertexAttrib1fv (GLuint index, const GLfloat* v) |
652 | { |
653 | ::glVertexAttrib1fv (index, v); |
654 | } |
655 | |
656 | inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
657 | { |
658 | ::glVertexAttrib2f (index, x, y); |
659 | } |
660 | |
661 | inline void glVertexAttrib2fv (GLuint index, const GLfloat* v) |
662 | { |
663 | ::glVertexAttrib2fv (index, v); |
664 | } |
665 | |
666 | inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
667 | { |
668 | ::glVertexAttrib3f (index, x, y, z); |
669 | } |
670 | |
671 | inline void glVertexAttrib3fv (GLuint index, const GLfloat* v) |
672 | { |
673 | ::glVertexAttrib3fv (index, v); |
674 | } |
675 | |
676 | inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
677 | { |
678 | ::glVertexAttrib4f (index, x, y, z, w); |
679 | } |
680 | |
681 | inline void glVertexAttrib4fv (GLuint index, const GLfloat* v) |
682 | { |
683 | ::glVertexAttrib4fv (index, v); |
684 | } |
685 | |
686 | inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) |
687 | { |
688 | ::glVertexAttribPointer (index, size, type, normalized, stride, pointer); |
689 | } |
690 | |
691 | #else // OpenGL ES vs. desktop |
692 | |
01ca42b2 |
693 | public: //! @name OpenGL 1.2 |
694 | |
695 | PFNGLBLENDCOLORPROC glBlendColor; |
696 | PFNGLBLENDEQUATIONPROC glBlendEquation; |
697 | PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; |
698 | PFNGLTEXIMAGE3DPROC glTexImage3D; |
699 | PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; |
700 | PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; |
701 | |
702 | public: //! @name OpenGL 1.3 |
703 | |
704 | PFNGLACTIVETEXTUREPROC glActiveTexture; |
705 | PFNGLSAMPLECOVERAGEPROC glSampleCoverage; |
706 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; |
707 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; |
708 | PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; |
709 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; |
710 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; |
711 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; |
712 | PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; |
713 | |
714 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; |
715 | PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; |
716 | PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; |
717 | PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; |
718 | PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; |
719 | PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; |
720 | PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; |
721 | PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; |
722 | PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; |
723 | PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; |
724 | PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; |
725 | PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; |
726 | PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; |
727 | PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; |
728 | PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; |
729 | PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; |
730 | PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; |
731 | PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; |
732 | PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; |
733 | PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; |
734 | PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; |
735 | PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; |
736 | PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; |
737 | PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; |
738 | PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; |
739 | PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; |
740 | PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; |
741 | PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; |
742 | PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; |
743 | PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; |
744 | PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; |
745 | PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; |
746 | PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; |
747 | PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; |
748 | PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; |
749 | PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; |
750 | PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; |
751 | |
752 | public: //! @name OpenGL 1.4 |
753 | |
754 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; |
755 | PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; |
756 | PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; |
757 | PFNGLPOINTPARAMETERFPROC glPointParameterf; |
758 | PFNGLPOINTPARAMETERFVPROC glPointParameterfv; |
759 | PFNGLPOINTPARAMETERIPROC glPointParameteri; |
760 | PFNGLPOINTPARAMETERIVPROC glPointParameteriv; |
761 | |
762 | public: //! @name OpenGL 1.5 |
763 | |
764 | PFNGLGENQUERIESPROC glGenQueries; |
765 | PFNGLDELETEQUERIESPROC glDeleteQueries; |
766 | PFNGLISQUERYPROC glIsQuery; |
767 | PFNGLBEGINQUERYPROC glBeginQuery; |
768 | PFNGLENDQUERYPROC glEndQuery; |
769 | PFNGLGETQUERYIVPROC glGetQueryiv; |
770 | PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; |
771 | PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; |
772 | PFNGLBINDBUFFERPROC glBindBuffer; |
773 | PFNGLDELETEBUFFERSPROC glDeleteBuffers; |
774 | PFNGLGENBUFFERSPROC glGenBuffers; |
775 | PFNGLISBUFFERPROC glIsBuffer; |
776 | PFNGLBUFFERDATAPROC glBufferData; |
777 | PFNGLBUFFERSUBDATAPROC glBufferSubData; |
778 | PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; |
779 | PFNGLMAPBUFFERPROC glMapBuffer; |
780 | PFNGLUNMAPBUFFERPROC glUnmapBuffer; |
781 | PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; |
782 | PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; |
783 | |
784 | public: //! @name OpenGL 2.0 |
785 | |
786 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; |
787 | PFNGLDRAWBUFFERSPROC glDrawBuffers; |
788 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; |
789 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; |
790 | PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; |
791 | PFNGLATTACHSHADERPROC glAttachShader; |
792 | PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; |
793 | PFNGLCOMPILESHADERPROC glCompileShader; |
794 | PFNGLCREATEPROGRAMPROC glCreateProgram; |
795 | PFNGLCREATESHADERPROC glCreateShader; |
796 | PFNGLDELETEPROGRAMPROC glDeleteProgram; |
797 | PFNGLDELETESHADERPROC glDeleteShader; |
798 | PFNGLDETACHSHADERPROC glDetachShader; |
799 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; |
800 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; |
801 | PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; |
802 | PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; |
803 | PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; |
804 | PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; |
805 | PFNGLGETPROGRAMIVPROC glGetProgramiv; |
806 | PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; |
807 | PFNGLGETSHADERIVPROC glGetShaderiv; |
808 | PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; |
809 | PFNGLGETSHADERSOURCEPROC glGetShaderSource; |
810 | PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; |
811 | PFNGLGETUNIFORMFVPROC glGetUniformfv; |
812 | PFNGLGETUNIFORMIVPROC glGetUniformiv; |
813 | PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; |
814 | PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; |
815 | PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; |
816 | PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; |
817 | PFNGLISPROGRAMPROC glIsProgram; |
818 | PFNGLISSHADERPROC glIsShader; |
819 | PFNGLLINKPROGRAMPROC glLinkProgram; |
820 | PFNGLSHADERSOURCEPROC glShaderSource; |
821 | PFNGLUSEPROGRAMPROC glUseProgram; |
822 | PFNGLUNIFORM1FPROC glUniform1f; |
823 | PFNGLUNIFORM2FPROC glUniform2f; |
824 | PFNGLUNIFORM3FPROC glUniform3f; |
825 | PFNGLUNIFORM4FPROC glUniform4f; |
826 | PFNGLUNIFORM1IPROC glUniform1i; |
827 | PFNGLUNIFORM2IPROC glUniform2i; |
828 | PFNGLUNIFORM3IPROC glUniform3i; |
829 | PFNGLUNIFORM4IPROC glUniform4i; |
830 | PFNGLUNIFORM1FVPROC glUniform1fv; |
831 | PFNGLUNIFORM2FVPROC glUniform2fv; |
832 | PFNGLUNIFORM3FVPROC glUniform3fv; |
833 | PFNGLUNIFORM4FVPROC glUniform4fv; |
834 | PFNGLUNIFORM1IVPROC glUniform1iv; |
835 | PFNGLUNIFORM2IVPROC glUniform2iv; |
836 | PFNGLUNIFORM3IVPROC glUniform3iv; |
837 | PFNGLUNIFORM4IVPROC glUniform4iv; |
838 | PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; |
839 | PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; |
840 | PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; |
841 | PFNGLVALIDATEPROGRAMPROC glValidateProgram; |
842 | PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; |
843 | PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; |
844 | PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; |
845 | PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; |
846 | PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; |
847 | PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; |
848 | PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; |
849 | PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; |
850 | PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; |
851 | PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; |
852 | PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; |
853 | PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; |
854 | PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; |
855 | PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; |
856 | PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; |
857 | PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; |
858 | PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; |
859 | PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; |
860 | PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; |
861 | PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; |
862 | PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; |
863 | PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; |
864 | PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; |
865 | PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; |
866 | PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; |
867 | PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; |
868 | PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; |
869 | PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; |
870 | PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; |
871 | PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; |
872 | PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; |
873 | PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; |
874 | PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; |
875 | PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; |
876 | PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; |
877 | PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; |
878 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; |
879 | |
880 | public: //! @name OpenGL 2.1 |
881 | |
882 | PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; |
883 | PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; |
884 | PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; |
885 | PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; |
886 | PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; |
887 | PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; |
888 | |
889 | public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core) |
890 | |
891 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
892 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
893 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
894 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
895 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
896 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
897 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
898 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
899 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
900 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
901 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
902 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; |
903 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
904 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; |
905 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
906 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; |
907 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
908 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
909 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
910 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; |
911 | |
912 | public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core) |
913 | |
914 | PFNGLBINDVERTEXARRAYPROC glBindVertexArray; |
915 | PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; |
916 | PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; |
917 | PFNGLISVERTEXARRAYPROC glIsVertexArray; |
918 | |
919 | public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core) |
920 | |
921 | PFNGLMAPBUFFERRANGEPROC glMapBufferRange; |
922 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; |
923 | |
924 | public: //! @name OpenGL 3.0 |
925 | |
926 | PFNGLCOLORMASKIPROC glColorMaski; |
927 | PFNGLGETBOOLEANI_VPROC glGetBooleani_v; |
928 | PFNGLGETINTEGERI_VPROC glGetIntegeri_v; |
929 | PFNGLENABLEIPROC glEnablei; |
930 | PFNGLDISABLEIPROC glDisablei; |
931 | PFNGLISENABLEDIPROC glIsEnabledi; |
932 | PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; |
933 | PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; |
934 | PFNGLBINDBUFFERRANGEPROC glBindBufferRange; |
935 | PFNGLBINDBUFFERBASEPROC glBindBufferBase; |
936 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; |
937 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; |
938 | PFNGLCLAMPCOLORPROC glClampColor; |
939 | PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; |
940 | PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; |
941 | PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; |
942 | PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; |
943 | PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; |
944 | PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; |
945 | PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; |
946 | PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; |
947 | PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; |
948 | PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; |
949 | PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; |
950 | PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; |
951 | PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; |
952 | PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; |
953 | PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; |
954 | PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; |
955 | PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; |
956 | PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; |
957 | PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; |
958 | PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; |
959 | PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; |
960 | PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; |
961 | PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; |
962 | PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; |
963 | PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; |
964 | PFNGLGETUNIFORMUIVPROC glGetUniformuiv; |
965 | PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; |
966 | PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; |
967 | PFNGLUNIFORM1UIPROC glUniform1ui; |
968 | PFNGLUNIFORM2UIPROC glUniform2ui; |
969 | PFNGLUNIFORM3UIPROC glUniform3ui; |
970 | PFNGLUNIFORM4UIPROC glUniform4ui; |
971 | PFNGLUNIFORM1UIVPROC glUniform1uiv; |
972 | PFNGLUNIFORM2UIVPROC glUniform2uiv; |
973 | PFNGLUNIFORM3UIVPROC glUniform3uiv; |
974 | PFNGLUNIFORM4UIVPROC glUniform4uiv; |
975 | PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; |
976 | PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; |
977 | PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; |
978 | PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; |
979 | PFNGLCLEARBUFFERIVPROC glClearBufferiv; |
980 | PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; |
981 | PFNGLCLEARBUFFERFVPROC glClearBufferfv; |
982 | PFNGLCLEARBUFFERFIPROC glClearBufferfi; |
983 | PFNGLGETSTRINGIPROC glGetStringi; |
984 | |
985 | public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core) |
986 | |
987 | PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; |
988 | PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; |
989 | PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; |
990 | PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; |
991 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; |
992 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; |
993 | PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; |
994 | |
995 | public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core) |
996 | |
997 | PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; |
998 | |
999 | public: //! @name OpenGL 3.1 |
1000 | |
1001 | PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; |
1002 | PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; |
1003 | PFNGLTEXBUFFERPROC glTexBuffer; |
1004 | PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; |
1005 | |
1006 | public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core) |
1007 | |
1008 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; |
1009 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; |
1010 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; |
1011 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; |
1012 | |
1013 | public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core) |
1014 | |
1015 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex; |
1016 | |
1017 | public: //! @name GL_ARB_sync (added to OpenGL 3.2 core) |
1018 | |
1019 | PFNGLFENCESYNCPROC glFenceSync; |
1020 | PFNGLISSYNCPROC glIsSync; |
1021 | PFNGLDELETESYNCPROC glDeleteSync; |
1022 | PFNGLCLIENTWAITSYNCPROC glClientWaitSync; |
1023 | PFNGLWAITSYNCPROC glWaitSync; |
1024 | PFNGLGETINTEGER64VPROC glGetInteger64v; |
1025 | PFNGLGETSYNCIVPROC glGetSynciv; |
1026 | |
1027 | public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core) |
1028 | |
1029 | PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; |
1030 | PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; |
1031 | PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; |
1032 | PFNGLSAMPLEMASKIPROC glSampleMaski; |
1033 | |
1034 | public: //! @name OpenGL 3.2 |
1035 | |
1036 | PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; |
1037 | PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; |
1038 | PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; |
1039 | |
1040 | public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core) |
1041 | |
1042 | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; |
1043 | PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; |
1044 | |
1045 | public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core) |
1046 | |
1047 | PFNGLGENSAMPLERSPROC glGenSamplers; |
1048 | PFNGLDELETESAMPLERSPROC glDeleteSamplers; |
1049 | PFNGLISSAMPLERPROC glIsSampler; |
1050 | PFNGLBINDSAMPLERPROC glBindSampler; |
1051 | PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; |
1052 | PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; |
1053 | PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; |
1054 | PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; |
1055 | PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; |
1056 | PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; |
1057 | PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; |
1058 | PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; |
1059 | PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; |
1060 | PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; |
1061 | |
1062 | public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core) |
1063 | |
1064 | PFNGLQUERYCOUNTERPROC glQueryCounter; |
1065 | PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; |
1066 | PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; |
1067 | |
1068 | public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core) |
1069 | |
1070 | PFNGLVERTEXP2UIPROC glVertexP2ui; |
1071 | PFNGLVERTEXP2UIVPROC glVertexP2uiv; |
1072 | PFNGLVERTEXP3UIPROC glVertexP3ui; |
1073 | PFNGLVERTEXP3UIVPROC glVertexP3uiv; |
1074 | PFNGLVERTEXP4UIPROC glVertexP4ui; |
1075 | PFNGLVERTEXP4UIVPROC glVertexP4uiv; |
1076 | PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; |
1077 | PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; |
1078 | PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; |
1079 | PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; |
1080 | PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; |
1081 | PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; |
1082 | PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; |
1083 | PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; |
1084 | PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; |
1085 | PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; |
1086 | PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; |
1087 | PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; |
1088 | PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; |
1089 | PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; |
1090 | PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; |
1091 | PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; |
1092 | PFNGLNORMALP3UIPROC glNormalP3ui; |
1093 | PFNGLNORMALP3UIVPROC glNormalP3uiv; |
1094 | PFNGLCOLORP3UIPROC glColorP3ui; |
1095 | PFNGLCOLORP3UIVPROC glColorP3uiv; |
1096 | PFNGLCOLORP4UIPROC glColorP4ui; |
1097 | PFNGLCOLORP4UIVPROC glColorP4uiv; |
1098 | PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; |
1099 | PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; |
1100 | PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; |
1101 | PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; |
1102 | PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; |
1103 | PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; |
1104 | PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; |
1105 | PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; |
1106 | PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; |
1107 | PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; |
1108 | |
1109 | public: //! @name OpenGL 3.3 |
1110 | |
1111 | PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; |
1112 | |
1113 | public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core) |
1114 | |
1115 | PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; |
1116 | PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; |
1117 | |
1118 | public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core) |
1119 | |
1120 | PFNGLUNIFORM1DPROC glUniform1d; |
1121 | PFNGLUNIFORM2DPROC glUniform2d; |
1122 | PFNGLUNIFORM3DPROC glUniform3d; |
1123 | PFNGLUNIFORM4DPROC glUniform4d; |
1124 | PFNGLUNIFORM1DVPROC glUniform1dv; |
1125 | PFNGLUNIFORM2DVPROC glUniform2dv; |
1126 | PFNGLUNIFORM3DVPROC glUniform3dv; |
1127 | PFNGLUNIFORM4DVPROC glUniform4dv; |
1128 | PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; |
1129 | PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; |
1130 | PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; |
1131 | PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; |
1132 | PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; |
1133 | PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; |
1134 | PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; |
1135 | PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; |
1136 | PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; |
1137 | PFNGLGETUNIFORMDVPROC glGetUniformdv; |
1138 | |
1139 | public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core) |
1140 | |
1141 | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; |
1142 | PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; |
1143 | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; |
1144 | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; |
1145 | PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; |
1146 | PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; |
1147 | PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; |
1148 | PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; |
1149 | |
1150 | public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core) |
1151 | |
1152 | PFNGLPATCHPARAMETERIPROC glPatchParameteri; |
1153 | PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; |
1154 | |
1155 | public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core) |
1156 | |
1157 | PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; |
1158 | PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; |
1159 | PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; |
1160 | PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; |
1161 | PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; |
1162 | PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; |
1163 | PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; |
1164 | |
1165 | public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core) |
1166 | |
1167 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; |
1168 | PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; |
1169 | PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; |
1170 | PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; |
1171 | |
1172 | public: //! @name OpenGL 4.0 |
1173 | |
1174 | PFNGLMINSAMPLESHADINGPROC glMinSampleShading; |
1175 | PFNGLBLENDEQUATIONIPROC glBlendEquationi; |
1176 | PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; |
1177 | PFNGLBLENDFUNCIPROC glBlendFunci; |
1178 | PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; |
1179 | |
1180 | public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core) |
1181 | |
1182 | PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; |
1183 | PFNGLSHADERBINARYPROC glShaderBinary; |
1184 | PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; |
1185 | PFNGLDEPTHRANGEFPROC glDepthRangef; |
1186 | PFNGLCLEARDEPTHFPROC glClearDepthf; |
1187 | |
1188 | public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core) |
1189 | |
1190 | PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; |
1191 | PFNGLPROGRAMBINARYPROC glProgramBinary; |
1192 | PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; |
1193 | |
1194 | public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core) |
1195 | |
1196 | PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; |
1197 | PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; |
1198 | PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; |
1199 | PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; |
1200 | PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; |
1201 | PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; |
1202 | PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; |
1203 | PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; |
1204 | PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; |
1205 | PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; |
1206 | PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; |
1207 | PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; |
1208 | PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; |
1209 | PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; |
1210 | PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; |
1211 | PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; |
1212 | PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; |
1213 | PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; |
1214 | PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; |
1215 | PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; |
1216 | PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; |
1217 | PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; |
1218 | PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; |
1219 | PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; |
1220 | PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; |
1221 | PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; |
1222 | PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; |
1223 | PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; |
1224 | PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; |
1225 | PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; |
1226 | PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; |
1227 | PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; |
1228 | PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; |
1229 | PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; |
1230 | PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; |
1231 | PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; |
1232 | PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; |
1233 | PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; |
1234 | PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; |
1235 | PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; |
1236 | PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; |
1237 | PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; |
1238 | PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; |
1239 | PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; |
1240 | PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; |
1241 | PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; |
1242 | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; |
1243 | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; |
1244 | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; |
1245 | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; |
1246 | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; |
1247 | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; |
1248 | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; |
1249 | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; |
1250 | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; |
1251 | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; |
1252 | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; |
1253 | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; |
1254 | PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; |
1255 | PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; |
1256 | |
1257 | public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core) |
1258 | |
1259 | PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; |
1260 | PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; |
1261 | PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; |
1262 | PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; |
1263 | PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; |
1264 | PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; |
1265 | PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; |
1266 | PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; |
1267 | PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; |
1268 | PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; |
1269 | |
1270 | public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core) |
1271 | |
1272 | PFNGLVIEWPORTARRAYVPROC glViewportArrayv; |
1273 | PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; |
1274 | PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; |
1275 | PFNGLSCISSORARRAYVPROC glScissorArrayv; |
1276 | PFNGLSCISSORINDEXEDPROC glScissorIndexed; |
1277 | PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; |
1278 | PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; |
1279 | PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; |
1280 | PFNGLGETFLOATI_VPROC glGetFloati_v; |
1281 | PFNGLGETDOUBLEI_VPROC glGetDoublei_v; |
1282 | |
1283 | public: //! @name OpenGL 4.1 |
1284 | |
1285 | // |
1286 | |
1287 | public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core) |
1288 | |
1289 | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; |
1290 | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; |
1291 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; |
1292 | |
1293 | public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core) |
1294 | |
1295 | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; |
1296 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; |
1297 | |
1298 | public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core) |
1299 | |
1300 | PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; |
1301 | |
1302 | public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core) |
1303 | |
1304 | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; |
1305 | |
1306 | public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core) |
1307 | |
1308 | PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; |
1309 | PFNGLMEMORYBARRIERPROC glMemoryBarrier; |
1310 | |
1311 | public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core) |
1312 | |
1313 | PFNGLTEXSTORAGE1DPROC glTexStorage1D; |
1314 | PFNGLTEXSTORAGE2DPROC glTexStorage2D; |
1315 | PFNGLTEXSTORAGE3DPROC glTexStorage3D; |
1316 | PFNGLTEXTURESTORAGE1DEXTPROC glTextureStorage1DEXT; |
1317 | PFNGLTEXTURESTORAGE2DEXTPROC glTextureStorage2DEXT; |
1318 | PFNGLTEXTURESTORAGE3DEXTPROC glTextureStorage3DEXT; |
1319 | |
1320 | public: //! @name OpenGL 4.2 |
1321 | |
1322 | public: //! @name OpenGL 4.3 |
1323 | |
1324 | PFNGLCLEARBUFFERDATAPROC glClearBufferData; |
1325 | PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; |
1326 | PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; |
1327 | PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; |
1328 | PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; |
1329 | PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; |
1330 | PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; |
1331 | PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; |
1332 | PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; |
1333 | PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; |
1334 | PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; |
1335 | PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; |
1336 | PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; |
1337 | PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; |
1338 | PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; |
1339 | PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; |
1340 | PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; |
1341 | PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; |
1342 | PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; |
1343 | PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; |
1344 | PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; |
1345 | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; |
1346 | PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; |
1347 | PFNGLTEXBUFFERRANGEPROC glTexBufferRange; |
1348 | PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; |
1349 | PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; |
1350 | PFNGLTEXTUREVIEWPROC glTextureView; |
1351 | PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; |
1352 | PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; |
1353 | PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; |
1354 | PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; |
1355 | PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; |
1356 | PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; |
1357 | PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; |
1358 | PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; |
1359 | PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; |
1360 | PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; |
1361 | PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; |
1362 | PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; |
1363 | PFNGLOBJECTLABELPROC glObjectLabel; |
1364 | PFNGLGETOBJECTLABELPROC glGetObjectLabel; |
1365 | PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; |
1366 | PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; |
1367 | |
1368 | public: //! @name OpenGL 4.4 |
1369 | |
1370 | PFNGLBUFFERSTORAGEPROC glBufferStorage; |
1371 | PFNGLCLEARTEXIMAGEPROC glClearTexImage; |
1372 | PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; |
1373 | PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; |
1374 | PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; |
1375 | PFNGLBINDTEXTURESPROC glBindTextures; |
1376 | PFNGLBINDSAMPLERSPROC glBindSamplers; |
1377 | PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; |
1378 | PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; |
1379 | |
1380 | public: //! @name GL_ARB_debug_output (optional) |
1381 | |
1382 | PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; |
1383 | PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; |
1384 | PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; |
1385 | PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; |
1386 | |
1387 | public: //! @name GL_EXT_geometry_shader4 |
1388 | |
1389 | PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT; |
1390 | |
25ef750e |
1391 | public: //! @name GL_ARB_bindless_texture |
1392 | |
1393 | PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB; |
1394 | PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB; |
1395 | PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB; |
1396 | PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB; |
1397 | PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB; |
1398 | PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB; |
1399 | PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB; |
1400 | PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB; |
1401 | PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB; |
1402 | PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB; |
1403 | PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB; |
1404 | PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB; |
1405 | PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB; |
1406 | PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB; |
1407 | PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB; |
1408 | PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB; |
1409 | |
01ca42b2 |
1410 | #if defined(_WIN32) |
1411 | public: //! @name wgl extensions |
1412 | |
1413 | typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext); |
1414 | wglGetExtensionsStringARB_t wglGetExtensionsStringARB; |
1415 | |
1416 | typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval); |
1417 | wglSwapIntervalEXT_t wglSwapIntervalEXT; |
1418 | |
1419 | // WGL_ARB_pixel_format |
1420 | |
1421 | #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB |
1422 | #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
1423 | #define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
1424 | #define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
1425 | #define WGL_ACCELERATION_ARB 0x2003 |
1426 | #define WGL_NEED_PALETTE_ARB 0x2004 |
1427 | #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
1428 | #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
1429 | #define WGL_SWAP_METHOD_ARB 0x2007 |
1430 | #define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
1431 | #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
1432 | #define WGL_TRANSPARENT_ARB 0x200A |
1433 | #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
1434 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
1435 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
1436 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
1437 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
1438 | #define WGL_SHARE_DEPTH_ARB 0x200C |
1439 | #define WGL_SHARE_STENCIL_ARB 0x200D |
1440 | #define WGL_SHARE_ACCUM_ARB 0x200E |
1441 | #define WGL_SUPPORT_GDI_ARB 0x200F |
1442 | #define WGL_SUPPORT_OPENGL_ARB 0x2010 |
1443 | #define WGL_DOUBLE_BUFFER_ARB 0x2011 |
1444 | #define WGL_STEREO_ARB 0x2012 |
1445 | #define WGL_PIXEL_TYPE_ARB 0x2013 |
1446 | #define WGL_COLOR_BITS_ARB 0x2014 |
1447 | #define WGL_RED_BITS_ARB 0x2015 |
1448 | #define WGL_RED_SHIFT_ARB 0x2016 |
1449 | #define WGL_GREEN_BITS_ARB 0x2017 |
1450 | #define WGL_GREEN_SHIFT_ARB 0x2018 |
1451 | #define WGL_BLUE_BITS_ARB 0x2019 |
1452 | #define WGL_BLUE_SHIFT_ARB 0x201A |
1453 | #define WGL_ALPHA_BITS_ARB 0x201B |
1454 | #define WGL_ALPHA_SHIFT_ARB 0x201C |
1455 | #define WGL_ACCUM_BITS_ARB 0x201D |
1456 | #define WGL_ACCUM_RED_BITS_ARB 0x201E |
1457 | #define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
1458 | #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
1459 | #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
1460 | #define WGL_DEPTH_BITS_ARB 0x2022 |
1461 | #define WGL_STENCIL_BITS_ARB 0x2023 |
1462 | #define WGL_AUX_BUFFERS_ARB 0x2024 |
1463 | |
1464 | #define WGL_NO_ACCELERATION_ARB 0x2025 |
1465 | #define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
1466 | #define WGL_FULL_ACCELERATION_ARB 0x2027 |
1467 | |
1468 | #define WGL_SWAP_EXCHANGE_ARB 0x2028 |
1469 | #define WGL_SWAP_COPY_ARB 0x2029 |
1470 | #define WGL_SWAP_UNDEFINED_ARB 0x202A |
1471 | |
1472 | #define WGL_TYPE_RGBA_ARB 0x202B |
1473 | #define WGL_TYPE_COLORINDEX_ARB 0x202C |
1474 | |
1475 | #endif // WGL_NUMBER_PIXEL_FORMATS_ARB |
1476 | |
1477 | // WGL_ARB_multisample |
1478 | #ifndef WGL_SAMPLE_BUFFERS_ARB |
1479 | #define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
1480 | #define WGL_SAMPLES_ARB 0x2042 |
1481 | #endif |
1482 | |
1483 | // WGL_ARB_create_context_robustness |
1484 | #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB |
1485 | #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 |
1486 | #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
1487 | #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 |
1488 | #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
1489 | #endif |
1490 | |
1491 | typedef BOOL (WINAPI *wglChoosePixelFormatARB_t) |
1492 | (HDC theDevCtx, |
1493 | const int* theIntAttribs, |
1494 | const float* theFloatAttribs, |
1495 | unsigned int theMaxFormats, |
1496 | int* theFormatsOut, |
1497 | unsigned int* theNumFormatsOut); |
1498 | wglChoosePixelFormatARB_t wglChoosePixelFormatARB; |
1499 | |
1500 | // WGL_ARB_create_context_profile |
1501 | |
1502 | #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB |
1503 | #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
1504 | #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
1505 | #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
1506 | #define WGL_CONTEXT_FLAGS_ARB 0x2094 |
1507 | #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
1508 | |
1509 | // WGL_CONTEXT_FLAGS bits |
1510 | #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
1511 | #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
1512 | |
1513 | // WGL_CONTEXT_PROFILE_MASK_ARB bits |
1514 | #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
1515 | #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
1516 | #endif // WGL_CONTEXT_MAJOR_VERSION_ARB |
1517 | |
1518 | typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx, |
1519 | HGLRC theShareContext, |
1520 | const int* theAttribs); |
1521 | wglCreateContextAttribsARB_t wglCreateContextAttribsARB; |
1522 | |
1523 | // WGL_NV_DX_interop |
1524 | |
1525 | typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle); |
1526 | typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d); |
1527 | typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP); |
1528 | typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP, |
1529 | void* theObjectD3d, |
1530 | GLuint theName, |
1531 | GLenum theType, |
1532 | GLenum theAccess); |
1533 | typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP, |
1534 | HANDLE theObject); |
1535 | typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject, |
1536 | GLenum theAccess); |
1537 | typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP, |
1538 | GLint theCount, |
1539 | HANDLE* theObjects); |
1540 | typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP, |
1541 | GLint theCount, |
1542 | HANDLE* theObjects); |
1543 | |
1544 | wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV; |
1545 | wglDXOpenDeviceNV_t wglDXOpenDeviceNV; |
1546 | wglDXCloseDeviceNV_t wglDXCloseDeviceNV; |
1547 | wglDXRegisterObjectNV_t wglDXRegisterObjectNV; |
1548 | wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV; |
1549 | wglDXObjectAccessNV_t wglDXObjectAccessNV; |
1550 | wglDXLockObjectsNV_t wglDXLockObjectsNV; |
1551 | wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV; |
1552 | |
1553 | #ifndef WGL_ACCESS_READ_WRITE_NV |
1554 | #define WGL_ACCESS_READ_ONLY_NV 0x0000 |
1555 | #define WGL_ACCESS_READ_WRITE_NV 0x0001 |
1556 | #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 |
1557 | #endif |
1558 | |
1559 | #elif defined(__APPLE__) |
1560 | public: //! @name CGL extensions |
1561 | |
1562 | #else |
1563 | public: //! @name glX extensions |
1564 | |
1565 | // GLX_EXT_swap_control |
1566 | //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval); |
1567 | typedef int (*glXSwapIntervalEXT_t)(); |
1568 | glXSwapIntervalEXT_t glXSwapIntervalEXT; |
1569 | |
1570 | typedef int (*glXSwapIntervalSGI_t)(int theInterval); |
1571 | glXSwapIntervalSGI_t glXSwapIntervalSGI; |
1572 | #endif |
1573 | |
ca3c13d1 |
1574 | #endif // OpenGL ES vs. desktop |
1575 | |
01ca42b2 |
1576 | }; |
1577 | |
1578 | #endif // _OpenGl_GlFunctions_Header |