01ca42b2 |
1 | // Created on: 2014-03-17 |
2 | // Created by: Kirill GAVRILOV |
3 | // Copyright (c) 2014 OPEN CASCADE SAS |
4 | // |
5 | // This file is part of Open CASCADE Technology software library. |
6 | // |
7 | // This library is free software; you can redistribute it and/or modify it under |
8 | // the terms of the GNU Lesser General Public License version 2.1 as published |
9 | // by the Free Software Foundation, with special exception defined in the file |
10 | // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT |
11 | // distribution for complete text of the license and disclaimer of any warranty. |
12 | // |
13 | // Alternatively, this file may be used under the terms of Open CASCADE |
14 | // commercial license or contractual agreement. |
15 | |
16 | #ifndef _OpenGl_GlFunctions_Header |
17 | #define _OpenGl_GlFunctions_Header |
18 | |
19 | // required for correct APIENTRY definition |
20 | #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
21 | #define WIN32_LEAN_AND_MEAN |
22 | #include <windows.h> |
23 | #endif |
24 | |
25 | #ifndef APIENTRY |
26 | #define APIENTRY |
27 | #endif |
28 | #ifndef APIENTRYP |
29 | #define APIENTRYP APIENTRY * |
30 | #endif |
31 | #ifndef GLAPI |
32 | #define GLAPI extern |
33 | #endif |
34 | |
35 | // exclude modern definitions and system-provided glext.h, should be defined before gl.h inclusion |
36 | #define GL_GLEXT_LEGACY |
00ea319b |
37 | #define GLX_GLXEXT_LEGACY |
01ca42b2 |
38 | |
39 | // include main OpenGL header provided with system |
40 | #if defined(__APPLE__) |
a2e4f780 |
41 | #import <TargetConditionals.h> |
42 | #if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE |
43 | #include <OpenGLES/ES2/gl.h> |
44 | #else |
45 | #include <OpenGL/gl.h> |
a2e4f780 |
46 | #endif |
01ca42b2 |
47 | #define __X_GL_H // prevent chaotic gl.h inclusions to avoid compile errors |
d8d01f6e |
48 | #elif defined(HAVE_GLES2) || defined(__ANDROID__) || defined(__QNX__) |
ca3c13d1 |
49 | #include <GLES2/gl2.h> |
50 | //#include <GLES3/gl3.h> |
a2e4f780 |
51 | #else |
52 | #include <GL/gl.h> |
a2e4f780 |
53 | #endif |
ca3c13d1 |
54 | |
a2e4f780 |
55 | #if defined(GL_ES_VERSION_2_0) |
56 | // define items to unify code paths with desktop OpenGL |
ca3c13d1 |
57 | typedef double GLdouble; |
58 | typedef double GLclampd; |
25ef750e |
59 | typedef uint64_t GLuint64; |
ca3c13d1 |
60 | #define GL_NONE 0 |
61 | |
62 | // OpenGL ES 3.0+ or GL_OES_element_index_uint extension |
63 | #define GL_UNSIGNED_INT 0x1405 |
64 | |
3c4b62a4 |
65 | // OpenGL ES 3.1+ |
66 | #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
67 | #define GL_MAX_SAMPLES 0x8D57 |
68 | |
20aeeb7b |
69 | // OpenGL ES 3.2+ or GL_EXT_texture_buffer for OpenGL ES 3.1+ |
70 | #define GL_TEXTURE_BUFFER 0x8C2A |
71 | |
ca3c13d1 |
72 | // in core since OpenGL ES 3.0, extension GL_EXT_texture_rg |
73 | #define GL_RED 0x1903 |
74 | #define GL_R8 0x8229 |
75 | // in core since OpenGL ES 3.0, extension GL_OES_rgb8_rgba8 |
76 | #define GL_RGB8 0x8051 |
77 | #define GL_RGBA8 0x8058 |
bbe97edd |
78 | #define GL_LUMINANCE8 0x8040 |
ca3c13d1 |
79 | // GL_EXT_texture_format_BGRA8888 |
80 | #define GL_BGRA_EXT 0x80E1 // same as GL_BGRA on desktop |
81 | |
82 | #define GL_R16 0x822A |
83 | #define GL_R16F 0x822D |
84 | #define GL_R32F 0x822E |
85 | #define GL_RGB16F 0x881B |
86 | #define GL_RGBA32F 0x8814 |
87 | #define GL_RGB32F 0x8815 |
88 | #define GL_RGBA16F 0x881A |
89 | #define GL_RGB16F 0x881B |
90 | #define GL_RGB4 0x804F |
91 | #define GL_RGB5 0x8050 |
92 | #define GL_RGB8 0x8051 |
93 | #define GL_RGB10 0x8052 |
94 | #define GL_RGB12 0x8053 |
95 | #define GL_RGB16 0x8054 |
96 | #define GL_RGBA8 0x8058 |
97 | #define GL_RGB10_A2 0x8059 |
98 | #define GL_RGBA12 0x805A |
99 | #define GL_RGBA16 0x805B |
100 | #define GL_ALPHA8 0x803C |
101 | #define GL_ALPHA16 0x803E |
102 | |
103 | #define GL_RG 0x8227 |
104 | #define GL_RG8 0x822B |
105 | #define GL_RG16 0x822C |
106 | #define GL_RG16F 0x822F |
107 | #define GL_RG32F 0x8230 |
108 | |
20aeeb7b |
109 | #define GL_R32I 0x8235 |
110 | #define GL_RG32I 0x823B |
111 | #define GL_RGB32I 0x8D83 |
112 | #define GL_RGBA32I 0x8D82 |
113 | |
ca3c13d1 |
114 | // GL_OES_packed_depth_stencil |
115 | #define GL_DEPTH_STENCIL 0x84F9 |
116 | #define GL_UNSIGNED_INT_24_8 0x84FA |
117 | #define GL_DEPTH24_STENCIL8 0x88F0 |
118 | |
3c4b62a4 |
119 | // OpenGL ES 3.0+ |
2e26cf76 |
120 | #define GL_DEPTH_COMPONENT24 0x81A6 |
3c4b62a4 |
121 | #define GL_DEPTH_COMPONENT32F 0x8CAC |
122 | #define GL_DEPTH32F_STENCIL8 0x8CAD |
123 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
124 | |
b86bb3df |
125 | #define GL_READ_FRAMEBUFFER 0x8CA8 |
126 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 |
127 | |
74fb257d |
128 | #define GL_TEXTURE_3D 0x806F |
129 | #define GL_TEXTURE_WRAP_R 0x8072 |
130 | |
ca3c13d1 |
131 | // GL_EXT_texture_filter_anisotropic |
132 | #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
133 | #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
134 | |
135 | // debug ARB extension |
3b523c4c |
136 | #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
137 | #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
138 | #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
139 | #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
140 | #define GL_DEBUG_SOURCE_API 0x8246 |
141 | #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
142 | #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
143 | #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
144 | #define GL_DEBUG_SOURCE_APPLICATION 0x824A |
145 | #define GL_DEBUG_SOURCE_OTHER 0x824B |
146 | #define GL_DEBUG_TYPE_ERROR 0x824C |
147 | #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
148 | #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
149 | #define GL_DEBUG_TYPE_PORTABILITY 0x824F |
150 | #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
151 | #define GL_DEBUG_TYPE_OTHER 0x8251 |
152 | #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
153 | #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
154 | #define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
155 | #define GL_DEBUG_SEVERITY_HIGH 0x9146 |
156 | #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
157 | #define GL_DEBUG_SEVERITY_LOW 0x9148 |
01ca42b2 |
158 | #endif |
159 | |
d8d01f6e |
160 | #if defined(__ANDROID__) || defined(__QNX__) |
da8bb41d |
161 | #define HAVE_EGL |
162 | #endif |
163 | |
01ca42b2 |
164 | #include <InterfaceGraphic.hxx> |
165 | #include <InterfaceGraphic_tgl_all.hxx> |
166 | #include <InterfaceGraphic_telem.hxx> |
167 | |
168 | // GL version can be defined by system gl.h header |
ca3c13d1 |
169 | #if !defined(GL_ES_VERSION_2_0) |
170 | #undef GL_VERSION_1_2 |
171 | #undef GL_VERSION_1_3 |
172 | #undef GL_VERSION_1_4 |
173 | #undef GL_VERSION_1_5 |
174 | #undef GL_VERSION_2_0 |
175 | #undef GL_VERSION_2_1 |
176 | #undef GL_VERSION_3_0 |
177 | #undef GL_VERSION_3_1 |
178 | #undef GL_VERSION_3_2 |
179 | #undef GL_VERSION_3_3 |
180 | #undef GL_VERSION_4_0 |
181 | #undef GL_VERSION_4_1 |
182 | #undef GL_VERSION_4_2 |
183 | #undef GL_VERSION_4_3 |
184 | #undef GL_VERSION_4_4 |
00ea319b |
185 | #undef GL_VERSION_4_5 |
ca3c13d1 |
186 | |
187 | // include glext.h provided by Khronos group |
188 | #include <glext.h> |
189 | #endif |
01ca42b2 |
190 | |
191 | //! Mega structure defines the complete list of OpenGL functions. |
192 | struct OpenGl_GlFunctions |
193 | { |
194 | |
ca3c13d1 |
195 | public: //! @name OpenGL ES 1.1 |
196 | |
197 | #if defined(GL_ES_VERSION_2_0) |
198 | |
199 | inline void glActiveTexture (GLenum texture) |
200 | { |
201 | ::glActiveTexture (texture); |
202 | } |
203 | |
204 | inline void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) |
205 | { |
206 | ::glCompressedTexImage2D (target, level, internalformat, width, height, border, imageSize, data); |
207 | } |
208 | |
209 | inline void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) |
210 | { |
211 | ::glCompressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, imageSize, data); |
212 | } |
213 | |
214 | inline void glBindBuffer (GLenum target, GLuint buffer) |
215 | { |
216 | ::glBindBuffer (target, buffer); |
217 | } |
218 | |
219 | inline void glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) |
220 | { |
221 | ::glBufferData (target, size, data, usage); |
222 | } |
223 | |
224 | inline void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) |
225 | { |
226 | ::glBufferSubData (target, offset, size, data); |
227 | } |
228 | |
229 | inline void glDeleteBuffers (GLsizei n, const GLuint *buffers) |
230 | { |
231 | ::glDeleteBuffers (n, buffers); |
232 | } |
233 | |
234 | inline void glDeleteTextures (GLsizei n, const GLuint *textures) |
235 | { |
236 | ::glDeleteTextures (n, textures); |
237 | } |
238 | |
239 | inline void glDepthFunc (GLenum func) |
240 | { |
241 | ::glDepthFunc (func); |
242 | } |
243 | |
244 | inline void glDepthMask (GLboolean flag) |
245 | { |
246 | ::glDepthMask (flag); |
247 | } |
248 | |
249 | inline void glDepthRangef (GLfloat n, GLfloat f) |
250 | { |
251 | ::glDepthRangef (n, f); |
252 | } |
253 | |
254 | inline void glGenBuffers (GLsizei n, GLuint *buffers) |
255 | { |
256 | ::glGenBuffers (n, buffers); |
257 | } |
258 | |
259 | inline void glGenTextures (GLsizei n, GLuint *textures) |
260 | { |
261 | ::glGenTextures (n, textures); |
262 | } |
263 | |
264 | inline void glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params) |
265 | { |
266 | ::glGetBufferParameteriv (target, pname, params); |
267 | } |
268 | |
269 | inline GLboolean glIsBuffer (GLuint buffer) |
270 | { |
271 | return ::glIsBuffer (buffer); |
272 | } |
273 | |
274 | inline void glSampleCoverage (GLfloat value, GLboolean invert) |
275 | { |
276 | ::glSampleCoverage (value, invert); |
277 | } |
278 | |
279 | inline void glMultiDrawElements (GLenum theMode, const GLsizei* theCount, GLenum theType, const void* const* theIndices, GLsizei theDrawCount) |
280 | { |
281 | if (theCount == NULL |
282 | || theIndices == NULL) |
283 | { |
284 | return; |
285 | } |
286 | |
287 | for (GLsizei aBatchIter = 0; aBatchIter < theDrawCount; ++aBatchIter) |
288 | { |
289 | ::glDrawElements (theMode, theCount[aBatchIter], theType, theIndices[aBatchIter]); |
290 | } |
291 | } |
292 | |
293 | #endif |
294 | |
295 | public: //! @name OpenGL ES 2.0 |
296 | |
297 | #if defined(GL_ES_VERSION_2_0) |
298 | inline void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
299 | { |
300 | ::glBlendColor (red, green, blue, alpha); |
301 | } |
302 | |
303 | inline void glBlendEquation (GLenum mode) |
304 | { |
305 | ::glBlendEquation (mode); |
306 | } |
307 | |
308 | inline void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
309 | { |
310 | ::glBlendFuncSeparate (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); |
311 | } |
312 | |
313 | inline void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) |
314 | { |
315 | ::glBlendEquationSeparate (modeRGB, modeAlpha); |
316 | } |
317 | |
318 | inline void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) |
319 | { |
320 | ::glStencilOpSeparate (face, sfail, dpfail, dppass); |
321 | } |
322 | |
323 | inline void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) |
324 | { |
325 | ::glStencilFuncSeparate (face, func, ref, mask); |
326 | } |
327 | |
328 | inline void glStencilMaskSeparate (GLenum face, GLuint mask) |
329 | { |
330 | ::glStencilMaskSeparate (face, mask); |
331 | } |
332 | |
333 | inline void glAttachShader (GLuint program, GLuint shader) |
334 | { |
335 | ::glAttachShader (program, shader); |
336 | } |
337 | |
338 | inline void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
339 | { |
340 | ::glBindAttribLocation (program, index, name); |
341 | } |
342 | |
343 | inline void glBindFramebuffer (GLenum target, GLuint framebuffer) |
344 | { |
345 | ::glBindFramebuffer (target, framebuffer); |
346 | } |
347 | |
348 | inline void glBindRenderbuffer (GLenum target, GLuint renderbuffer) |
349 | { |
350 | ::glBindRenderbuffer (target, renderbuffer); |
351 | } |
352 | |
353 | inline GLenum glCheckFramebufferStatus (GLenum target) |
354 | { |
355 | return ::glCheckFramebufferStatus (target); |
356 | } |
357 | |
358 | inline void glCompileShader (GLuint shader) |
359 | { |
360 | ::glCompileShader (shader); |
361 | } |
362 | |
363 | inline GLuint glCreateProgram() |
364 | { |
365 | return ::glCreateProgram(); |
366 | } |
367 | |
368 | inline GLuint glCreateShader (GLenum type) |
369 | { |
370 | return ::glCreateShader (type); |
371 | } |
372 | |
373 | inline void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) |
374 | { |
375 | ::glDeleteFramebuffers (n, framebuffers); |
376 | } |
377 | |
378 | inline void glDeleteProgram (GLuint program) |
379 | { |
380 | ::glDeleteProgram (program); |
381 | } |
382 | |
383 | inline void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
384 | { |
385 | ::glDeleteRenderbuffers (n, renderbuffers); |
386 | } |
387 | |
388 | inline void glDeleteShader (GLuint shader) |
389 | { |
390 | ::glDeleteShader (shader); |
391 | } |
392 | |
393 | inline void glDetachShader (GLuint program, GLuint shader) |
394 | { |
395 | ::glDetachShader (program, shader); |
396 | } |
397 | |
398 | inline void glDisableVertexAttribArray (GLuint index) |
399 | { |
400 | ::glDisableVertexAttribArray (index); |
401 | } |
402 | |
403 | inline void glEnableVertexAttribArray (GLuint index) |
404 | { |
405 | ::glEnableVertexAttribArray (index); |
406 | } |
407 | |
408 | inline void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
409 | { |
410 | ::glFramebufferRenderbuffer (target, attachment, renderbuffertarget, renderbuffer); |
411 | } |
412 | |
413 | inline void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
414 | { |
415 | ::glFramebufferTexture2D (target, attachment, textarget, texture, level); |
416 | } |
417 | |
418 | inline void glGenerateMipmap (GLenum target) |
419 | { |
420 | ::glGenerateMipmap (target); |
421 | } |
422 | |
423 | inline void glGenFramebuffers (GLsizei n, GLuint *framebuffers) |
424 | { |
425 | ::glGenFramebuffers (n, framebuffers); |
426 | } |
427 | |
428 | inline void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) |
429 | { |
430 | ::glGenRenderbuffers (n, renderbuffers); |
431 | } |
432 | |
433 | inline void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
434 | { |
435 | ::glGetActiveAttrib (program, index, bufSize, length, size, type, name); |
436 | } |
437 | |
438 | inline void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint* size, GLenum *type, GLchar *name) |
439 | { |
440 | ::glGetActiveUniform (program, index, bufSize, length, size, type, name); |
441 | } |
442 | |
443 | inline void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) |
444 | { |
445 | ::glGetAttachedShaders (program, maxCount, count, shaders); |
446 | } |
447 | |
448 | inline GLint glGetAttribLocation (GLuint program, const GLchar *name) |
449 | { |
450 | return ::glGetAttribLocation (program, name); |
451 | } |
452 | |
453 | inline void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) |
454 | { |
455 | ::glGetFramebufferAttachmentParameteriv (target, attachment, pname, params); |
456 | } |
457 | |
458 | inline void glGetProgramiv (GLuint program, GLenum pname, GLint* params) |
459 | { |
460 | ::glGetProgramiv (program, pname, params); |
461 | } |
462 | |
463 | inline void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
464 | { |
465 | ::glGetProgramInfoLog (program, bufSize, length, infoLog); |
466 | } |
467 | |
468 | inline void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) |
469 | { |
470 | ::glGetRenderbufferParameteriv (target, pname, params); |
471 | } |
472 | |
473 | inline void glGetShaderiv (GLuint shader, GLenum pname, GLint* params) |
474 | { |
475 | ::glGetShaderiv (shader, pname, params); |
476 | } |
477 | |
478 | inline void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
479 | { |
480 | ::glGetShaderInfoLog (shader, bufSize, length, infoLog); |
481 | } |
482 | |
483 | inline void glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
484 | { |
485 | ::glGetShaderPrecisionFormat (shadertype, precisiontype, range, precision); |
486 | } |
487 | |
488 | inline void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) |
489 | { |
490 | ::glGetShaderSource (shader, bufSize, length, source); |
491 | } |
492 | |
493 | inline void glGetUniformfv (GLuint program, GLint location, GLfloat* params) |
494 | { |
495 | ::glGetUniformfv (program, location, params); |
496 | } |
497 | |
498 | inline void glGetUniformiv (GLuint program, GLint location, GLint* params) |
499 | { |
500 | ::glGetUniformiv (program, location, params); |
501 | } |
502 | |
503 | GLint glGetUniformLocation (GLuint program, const GLchar *name) |
504 | { |
505 | return ::glGetUniformLocation (program, name); |
506 | } |
507 | |
508 | inline void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) |
509 | { |
510 | ::glGetVertexAttribfv (index, pname, params); |
511 | } |
512 | |
513 | inline void glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params) |
514 | { |
515 | ::glGetVertexAttribiv (index, pname, params); |
516 | } |
517 | |
518 | inline void glGetVertexAttribPointerv (GLuint index, GLenum pname, void* *pointer) |
519 | { |
520 | ::glGetVertexAttribPointerv (index, pname, pointer); |
521 | } |
522 | |
523 | inline GLboolean glIsFramebuffer (GLuint framebuffer) |
524 | { |
525 | return ::glIsFramebuffer (framebuffer); |
526 | } |
527 | |
528 | inline GLboolean glIsProgram (GLuint program) |
529 | { |
530 | return ::glIsProgram (program); |
531 | } |
532 | |
533 | inline GLboolean glIsRenderbuffer (GLuint renderbuffer) |
534 | { |
535 | return ::glIsRenderbuffer (renderbuffer); |
536 | } |
537 | |
538 | inline GLboolean glIsShader (GLuint shader) |
539 | { |
540 | return ::glIsShader (shader); |
541 | } |
542 | |
543 | inline void glLinkProgram (GLuint program) |
544 | { |
545 | ::glLinkProgram (program); |
546 | } |
547 | |
548 | inline void glReleaseShaderCompiler() |
549 | { |
550 | ::glReleaseShaderCompiler(); |
551 | } |
552 | |
553 | inline void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
554 | { |
555 | ::glRenderbufferStorage (target, internalformat, width, height); |
556 | } |
557 | |
558 | inline void glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void* binary, GLsizei length) |
559 | { |
560 | ::glShaderBinary (count, shaders, binaryformat, binary, length); |
561 | } |
562 | |
563 | inline void glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length) |
564 | { |
565 | ::glShaderSource (shader, count, string, length); |
566 | } |
567 | |
568 | inline void glUniform1f (GLint location, GLfloat v0) |
569 | { |
570 | ::glUniform1f (location, v0); |
571 | } |
572 | |
573 | inline void glUniform1fv (GLint location, GLsizei count, const GLfloat* value) |
574 | { |
575 | ::glUniform1fv (location, count, value); |
576 | } |
577 | |
578 | inline void glUniform1i (GLint location, GLint v0) |
579 | { |
580 | ::glUniform1i (location, v0); |
581 | } |
582 | |
583 | inline void glUniform1iv (GLint location, GLsizei count, const GLint* value) |
584 | { |
585 | ::glUniform1iv (location, count, value); |
586 | } |
587 | |
588 | inline void glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
589 | { |
590 | ::glUniform2f (location, v0, v1); |
591 | } |
592 | |
593 | inline void glUniform2fv (GLint location, GLsizei count, const GLfloat* value) |
594 | { |
595 | ::glUniform2fv (location, count, value); |
596 | } |
597 | |
598 | inline void glUniform2i (GLint location, GLint v0, GLint v1) |
599 | { |
600 | ::glUniform2i (location, v0, v1); |
601 | } |
602 | |
603 | inline void glUniform2iv (GLint location, GLsizei count, const GLint* value) |
604 | { |
605 | ::glUniform2iv (location, count, value); |
606 | } |
607 | |
608 | inline void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
609 | { |
610 | ::glUniform3f (location, v0, v1, v2); |
611 | } |
612 | |
613 | inline void glUniform3fv (GLint location, GLsizei count, const GLfloat* value) |
614 | { |
615 | ::glUniform3fv (location, count, value); |
616 | } |
617 | |
618 | inline void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
619 | { |
620 | ::glUniform3i (location, v0, v1, v2); |
621 | } |
622 | |
623 | inline void glUniform3iv (GLint location, GLsizei count, const GLint* value) |
624 | { |
625 | ::glUniform3iv (location, count, value); |
626 | } |
627 | |
628 | inline void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
629 | { |
630 | ::glUniform4f (location, v0, v1, v2, v3); |
631 | } |
632 | |
633 | inline void glUniform4fv (GLint location, GLsizei count, const GLfloat* value) |
634 | { |
635 | ::glUniform4fv (location, count, value); |
636 | } |
637 | |
638 | inline void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
639 | { |
640 | ::glUniform4i (location, v0, v1, v2, v3); |
641 | } |
642 | |
643 | inline void glUniform4iv (GLint location, GLsizei count, const GLint* value) |
644 | { |
645 | ::glUniform4iv (location, count, value); |
646 | } |
647 | |
648 | inline void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
649 | { |
650 | ::glUniformMatrix2fv (location, count, transpose, value); |
651 | } |
652 | |
653 | inline void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
654 | { |
655 | ::glUniformMatrix3fv (location, count, transpose, value); |
656 | } |
657 | |
658 | inline void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
659 | { |
660 | ::glUniformMatrix4fv (location, count, transpose, value); |
661 | } |
662 | |
663 | inline void glUseProgram (GLuint program) |
664 | { |
665 | ::glUseProgram (program); |
666 | } |
667 | |
668 | inline void glValidateProgram (GLuint program) |
669 | { |
670 | ::glValidateProgram (program); |
671 | } |
672 | |
673 | inline void glVertexAttrib1f (GLuint index, GLfloat x) |
674 | { |
675 | ::glVertexAttrib1f (index, x); |
676 | } |
677 | |
678 | inline void glVertexAttrib1fv (GLuint index, const GLfloat* v) |
679 | { |
680 | ::glVertexAttrib1fv (index, v); |
681 | } |
682 | |
683 | inline void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) |
684 | { |
685 | ::glVertexAttrib2f (index, x, y); |
686 | } |
687 | |
688 | inline void glVertexAttrib2fv (GLuint index, const GLfloat* v) |
689 | { |
690 | ::glVertexAttrib2fv (index, v); |
691 | } |
692 | |
693 | inline void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) |
694 | { |
695 | ::glVertexAttrib3f (index, x, y, z); |
696 | } |
697 | |
698 | inline void glVertexAttrib3fv (GLuint index, const GLfloat* v) |
699 | { |
700 | ::glVertexAttrib3fv (index, v); |
701 | } |
702 | |
703 | inline void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
704 | { |
705 | ::glVertexAttrib4f (index, x, y, z, w); |
706 | } |
707 | |
708 | inline void glVertexAttrib4fv (GLuint index, const GLfloat* v) |
709 | { |
710 | ::glVertexAttrib4fv (index, v); |
711 | } |
712 | |
713 | inline void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer) |
714 | { |
715 | ::glVertexAttribPointer (index, size, type, normalized, stride, pointer); |
716 | } |
717 | |
b86bb3df |
718 | public: //! @name OpenGL ES 3.0 |
719 | |
720 | typedef void (*glBlitFramebuffer_t)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); |
721 | glBlitFramebuffer_t glBlitFramebuffer; |
722 | |
74fb257d |
723 | typedef void (*glTexImage3D_t)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data); |
724 | glTexImage3D_t glTexImage3D; |
725 | |
3c4b62a4 |
726 | public: //! @name OpenGL ES 3.1 |
727 | |
728 | typedef void (*glTexStorage2DMultisample_t)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); |
729 | glTexStorage2DMultisample_t glTexStorage2DMultisample; |
730 | |
20aeeb7b |
731 | public: //! @name OpenGL ES 3.2 |
732 | |
733 | typedef void (*glTexBuffer_t)(GLenum target, GLenum internalFormat, GLuint buffer); |
734 | glTexBuffer_t glTexBuffer; |
735 | |
ca3c13d1 |
736 | #else // OpenGL ES vs. desktop |
737 | |
01ca42b2 |
738 | public: //! @name OpenGL 1.2 |
739 | |
740 | PFNGLBLENDCOLORPROC glBlendColor; |
741 | PFNGLBLENDEQUATIONPROC glBlendEquation; |
742 | PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; |
743 | PFNGLTEXIMAGE3DPROC glTexImage3D; |
744 | PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; |
745 | PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; |
746 | |
747 | public: //! @name OpenGL 1.3 |
748 | |
749 | PFNGLACTIVETEXTUREPROC glActiveTexture; |
750 | PFNGLSAMPLECOVERAGEPROC glSampleCoverage; |
751 | PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; |
752 | PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; |
753 | PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; |
754 | PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; |
755 | PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; |
756 | PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; |
757 | PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; |
758 | |
759 | PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; |
760 | PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; |
761 | PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; |
762 | PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; |
763 | PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; |
764 | PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; |
765 | PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; |
766 | PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; |
767 | PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; |
768 | PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; |
769 | PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; |
770 | PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; |
771 | PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; |
772 | PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; |
773 | PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; |
774 | PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; |
775 | PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; |
776 | PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; |
777 | PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; |
778 | PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; |
779 | PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; |
780 | PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; |
781 | PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; |
782 | PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; |
783 | PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; |
784 | PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; |
785 | PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; |
786 | PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; |
787 | PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; |
788 | PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; |
789 | PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; |
790 | PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; |
791 | PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; |
792 | PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; |
793 | PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; |
794 | PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; |
795 | PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; |
796 | |
797 | public: //! @name OpenGL 1.4 |
798 | |
799 | PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; |
800 | PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; |
801 | PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; |
802 | PFNGLPOINTPARAMETERFPROC glPointParameterf; |
803 | PFNGLPOINTPARAMETERFVPROC glPointParameterfv; |
804 | PFNGLPOINTPARAMETERIPROC glPointParameteri; |
805 | PFNGLPOINTPARAMETERIVPROC glPointParameteriv; |
806 | |
807 | public: //! @name OpenGL 1.5 |
808 | |
809 | PFNGLGENQUERIESPROC glGenQueries; |
810 | PFNGLDELETEQUERIESPROC glDeleteQueries; |
811 | PFNGLISQUERYPROC glIsQuery; |
812 | PFNGLBEGINQUERYPROC glBeginQuery; |
813 | PFNGLENDQUERYPROC glEndQuery; |
814 | PFNGLGETQUERYIVPROC glGetQueryiv; |
815 | PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; |
816 | PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; |
817 | PFNGLBINDBUFFERPROC glBindBuffer; |
818 | PFNGLDELETEBUFFERSPROC glDeleteBuffers; |
819 | PFNGLGENBUFFERSPROC glGenBuffers; |
820 | PFNGLISBUFFERPROC glIsBuffer; |
821 | PFNGLBUFFERDATAPROC glBufferData; |
822 | PFNGLBUFFERSUBDATAPROC glBufferSubData; |
823 | PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; |
824 | PFNGLMAPBUFFERPROC glMapBuffer; |
825 | PFNGLUNMAPBUFFERPROC glUnmapBuffer; |
826 | PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; |
827 | PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; |
828 | |
829 | public: //! @name OpenGL 2.0 |
830 | |
831 | PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; |
832 | PFNGLDRAWBUFFERSPROC glDrawBuffers; |
833 | PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; |
834 | PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; |
835 | PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; |
836 | PFNGLATTACHSHADERPROC glAttachShader; |
837 | PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; |
838 | PFNGLCOMPILESHADERPROC glCompileShader; |
839 | PFNGLCREATEPROGRAMPROC glCreateProgram; |
840 | PFNGLCREATESHADERPROC glCreateShader; |
841 | PFNGLDELETEPROGRAMPROC glDeleteProgram; |
842 | PFNGLDELETESHADERPROC glDeleteShader; |
843 | PFNGLDETACHSHADERPROC glDetachShader; |
844 | PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; |
845 | PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; |
846 | PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; |
847 | PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; |
848 | PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; |
849 | PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; |
850 | PFNGLGETPROGRAMIVPROC glGetProgramiv; |
851 | PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; |
852 | PFNGLGETSHADERIVPROC glGetShaderiv; |
853 | PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; |
854 | PFNGLGETSHADERSOURCEPROC glGetShaderSource; |
855 | PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; |
856 | PFNGLGETUNIFORMFVPROC glGetUniformfv; |
857 | PFNGLGETUNIFORMIVPROC glGetUniformiv; |
858 | PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; |
859 | PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; |
860 | PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; |
861 | PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; |
862 | PFNGLISPROGRAMPROC glIsProgram; |
863 | PFNGLISSHADERPROC glIsShader; |
864 | PFNGLLINKPROGRAMPROC glLinkProgram; |
865 | PFNGLSHADERSOURCEPROC glShaderSource; |
866 | PFNGLUSEPROGRAMPROC glUseProgram; |
867 | PFNGLUNIFORM1FPROC glUniform1f; |
868 | PFNGLUNIFORM2FPROC glUniform2f; |
869 | PFNGLUNIFORM3FPROC glUniform3f; |
870 | PFNGLUNIFORM4FPROC glUniform4f; |
871 | PFNGLUNIFORM1IPROC glUniform1i; |
872 | PFNGLUNIFORM2IPROC glUniform2i; |
873 | PFNGLUNIFORM3IPROC glUniform3i; |
874 | PFNGLUNIFORM4IPROC glUniform4i; |
875 | PFNGLUNIFORM1FVPROC glUniform1fv; |
876 | PFNGLUNIFORM2FVPROC glUniform2fv; |
877 | PFNGLUNIFORM3FVPROC glUniform3fv; |
878 | PFNGLUNIFORM4FVPROC glUniform4fv; |
879 | PFNGLUNIFORM1IVPROC glUniform1iv; |
880 | PFNGLUNIFORM2IVPROC glUniform2iv; |
881 | PFNGLUNIFORM3IVPROC glUniform3iv; |
882 | PFNGLUNIFORM4IVPROC glUniform4iv; |
883 | PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; |
884 | PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; |
885 | PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; |
886 | PFNGLVALIDATEPROGRAMPROC glValidateProgram; |
887 | PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; |
888 | PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; |
889 | PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; |
890 | PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; |
891 | PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; |
892 | PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; |
893 | PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; |
894 | PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; |
895 | PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; |
896 | PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; |
897 | PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; |
898 | PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; |
899 | PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; |
900 | PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; |
901 | PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; |
902 | PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; |
903 | PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; |
904 | PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; |
905 | PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; |
906 | PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; |
907 | PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; |
908 | PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; |
909 | PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; |
910 | PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; |
911 | PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; |
912 | PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; |
913 | PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; |
914 | PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; |
915 | PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; |
916 | PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; |
917 | PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; |
918 | PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; |
919 | PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; |
920 | PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; |
921 | PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; |
922 | PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; |
923 | PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; |
924 | |
925 | public: //! @name OpenGL 2.1 |
926 | |
927 | PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; |
928 | PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; |
929 | PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; |
930 | PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; |
931 | PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; |
932 | PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; |
933 | |
934 | public: //! @name GL_ARB_framebuffer_object (added to OpenGL 3.0 core) |
935 | |
936 | PFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
937 | PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
938 | PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
939 | PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
940 | PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
941 | PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
942 | PFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
943 | PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
944 | PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
945 | PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
946 | PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
947 | PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; |
948 | PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
949 | PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; |
950 | PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
951 | PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; |
952 | PFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
953 | PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
954 | PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
955 | PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; |
956 | |
957 | public: //! @name GL_ARB_vertex_array_object (added to OpenGL 3.0 core) |
958 | |
959 | PFNGLBINDVERTEXARRAYPROC glBindVertexArray; |
960 | PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; |
961 | PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; |
962 | PFNGLISVERTEXARRAYPROC glIsVertexArray; |
963 | |
964 | public: //! @name GL_ARB_map_buffer_range (added to OpenGL 3.0 core) |
965 | |
966 | PFNGLMAPBUFFERRANGEPROC glMapBufferRange; |
967 | PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; |
968 | |
969 | public: //! @name OpenGL 3.0 |
970 | |
971 | PFNGLCOLORMASKIPROC glColorMaski; |
972 | PFNGLGETBOOLEANI_VPROC glGetBooleani_v; |
973 | PFNGLGETINTEGERI_VPROC glGetIntegeri_v; |
974 | PFNGLENABLEIPROC glEnablei; |
975 | PFNGLDISABLEIPROC glDisablei; |
976 | PFNGLISENABLEDIPROC glIsEnabledi; |
977 | PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; |
978 | PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; |
979 | PFNGLBINDBUFFERRANGEPROC glBindBufferRange; |
980 | PFNGLBINDBUFFERBASEPROC glBindBufferBase; |
981 | PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; |
982 | PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; |
983 | PFNGLCLAMPCOLORPROC glClampColor; |
984 | PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; |
985 | PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; |
986 | PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; |
987 | PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; |
988 | PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; |
989 | PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; |
990 | PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; |
991 | PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; |
992 | PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; |
993 | PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; |
994 | PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; |
995 | PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; |
996 | PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; |
997 | PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; |
998 | PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; |
999 | PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; |
1000 | PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; |
1001 | PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; |
1002 | PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; |
1003 | PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; |
1004 | PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; |
1005 | PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; |
1006 | PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; |
1007 | PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; |
1008 | PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; |
1009 | PFNGLGETUNIFORMUIVPROC glGetUniformuiv; |
1010 | PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; |
1011 | PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; |
1012 | PFNGLUNIFORM1UIPROC glUniform1ui; |
1013 | PFNGLUNIFORM2UIPROC glUniform2ui; |
1014 | PFNGLUNIFORM3UIPROC glUniform3ui; |
1015 | PFNGLUNIFORM4UIPROC glUniform4ui; |
1016 | PFNGLUNIFORM1UIVPROC glUniform1uiv; |
1017 | PFNGLUNIFORM2UIVPROC glUniform2uiv; |
1018 | PFNGLUNIFORM3UIVPROC glUniform3uiv; |
1019 | PFNGLUNIFORM4UIVPROC glUniform4uiv; |
1020 | PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; |
1021 | PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; |
1022 | PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; |
1023 | PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; |
1024 | PFNGLCLEARBUFFERIVPROC glClearBufferiv; |
1025 | PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; |
1026 | PFNGLCLEARBUFFERFVPROC glClearBufferfv; |
1027 | PFNGLCLEARBUFFERFIPROC glClearBufferfi; |
1028 | PFNGLGETSTRINGIPROC glGetStringi; |
1029 | |
1030 | public: //! @name GL_ARB_uniform_buffer_object (added to OpenGL 3.1 core) |
1031 | |
1032 | PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; |
1033 | PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; |
1034 | PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; |
1035 | PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; |
1036 | PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; |
1037 | PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; |
1038 | PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; |
1039 | |
1040 | public: //! @name GL_ARB_copy_buffer (added to OpenGL 3.1 core) |
1041 | |
1042 | PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; |
1043 | |
1044 | public: //! @name OpenGL 3.1 |
1045 | |
1046 | PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; |
1047 | PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; |
1048 | PFNGLTEXBUFFERPROC glTexBuffer; |
1049 | PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; |
1050 | |
1051 | public: //! @name GL_ARB_draw_elements_base_vertex (added to OpenGL 3.2 core) |
1052 | |
1053 | PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; |
1054 | PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; |
1055 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; |
1056 | PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; |
1057 | |
1058 | public: //! @name GL_ARB_provoking_vertex (added to OpenGL 3.2 core) |
1059 | |
1060 | PFNGLPROVOKINGVERTEXPROC glProvokingVertex; |
1061 | |
1062 | public: //! @name GL_ARB_sync (added to OpenGL 3.2 core) |
1063 | |
1064 | PFNGLFENCESYNCPROC glFenceSync; |
1065 | PFNGLISSYNCPROC glIsSync; |
1066 | PFNGLDELETESYNCPROC glDeleteSync; |
1067 | PFNGLCLIENTWAITSYNCPROC glClientWaitSync; |
1068 | PFNGLWAITSYNCPROC glWaitSync; |
1069 | PFNGLGETINTEGER64VPROC glGetInteger64v; |
1070 | PFNGLGETSYNCIVPROC glGetSynciv; |
1071 | |
1072 | public: //! @name GL_ARB_texture_multisample (added to OpenGL 3.2 core) |
1073 | |
1074 | PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; |
1075 | PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; |
1076 | PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; |
1077 | PFNGLSAMPLEMASKIPROC glSampleMaski; |
1078 | |
1079 | public: //! @name OpenGL 3.2 |
1080 | |
1081 | PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; |
1082 | PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; |
1083 | PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; |
1084 | |
1085 | public: //! @name GL_ARB_blend_func_extended (added to OpenGL 3.3 core) |
1086 | |
1087 | PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; |
1088 | PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; |
1089 | |
1090 | public: //! @name GL_ARB_sampler_objects (added to OpenGL 3.3 core) |
1091 | |
1092 | PFNGLGENSAMPLERSPROC glGenSamplers; |
1093 | PFNGLDELETESAMPLERSPROC glDeleteSamplers; |
1094 | PFNGLISSAMPLERPROC glIsSampler; |
1095 | PFNGLBINDSAMPLERPROC glBindSampler; |
1096 | PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; |
1097 | PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; |
1098 | PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; |
1099 | PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; |
1100 | PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; |
1101 | PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; |
1102 | PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; |
1103 | PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; |
1104 | PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; |
1105 | PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; |
1106 | |
1107 | public: //! @name GL_ARB_timer_query (added to OpenGL 3.3 core) |
1108 | |
1109 | PFNGLQUERYCOUNTERPROC glQueryCounter; |
1110 | PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; |
1111 | PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; |
1112 | |
1113 | public: //! @name GL_ARB_vertex_type_2_10_10_10_rev (added to OpenGL 3.3 core) |
1114 | |
1115 | PFNGLVERTEXP2UIPROC glVertexP2ui; |
1116 | PFNGLVERTEXP2UIVPROC glVertexP2uiv; |
1117 | PFNGLVERTEXP3UIPROC glVertexP3ui; |
1118 | PFNGLVERTEXP3UIVPROC glVertexP3uiv; |
1119 | PFNGLVERTEXP4UIPROC glVertexP4ui; |
1120 | PFNGLVERTEXP4UIVPROC glVertexP4uiv; |
1121 | PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; |
1122 | PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; |
1123 | PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; |
1124 | PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; |
1125 | PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; |
1126 | PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; |
1127 | PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; |
1128 | PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; |
1129 | PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; |
1130 | PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; |
1131 | PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; |
1132 | PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; |
1133 | PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; |
1134 | PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; |
1135 | PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; |
1136 | PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; |
1137 | PFNGLNORMALP3UIPROC glNormalP3ui; |
1138 | PFNGLNORMALP3UIVPROC glNormalP3uiv; |
1139 | PFNGLCOLORP3UIPROC glColorP3ui; |
1140 | PFNGLCOLORP3UIVPROC glColorP3uiv; |
1141 | PFNGLCOLORP4UIPROC glColorP4ui; |
1142 | PFNGLCOLORP4UIVPROC glColorP4uiv; |
1143 | PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; |
1144 | PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; |
1145 | PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; |
1146 | PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; |
1147 | PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; |
1148 | PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; |
1149 | PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; |
1150 | PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; |
1151 | PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; |
1152 | PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; |
1153 | |
1154 | public: //! @name OpenGL 3.3 |
1155 | |
1156 | PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; |
1157 | |
1158 | public: //! @name GL_ARB_draw_indirect (added to OpenGL 4.0 core) |
1159 | |
1160 | PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; |
1161 | PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; |
1162 | |
1163 | public: //! @name GL_ARB_gpu_shader_fp64 (added to OpenGL 4.0 core) |
1164 | |
1165 | PFNGLUNIFORM1DPROC glUniform1d; |
1166 | PFNGLUNIFORM2DPROC glUniform2d; |
1167 | PFNGLUNIFORM3DPROC glUniform3d; |
1168 | PFNGLUNIFORM4DPROC glUniform4d; |
1169 | PFNGLUNIFORM1DVPROC glUniform1dv; |
1170 | PFNGLUNIFORM2DVPROC glUniform2dv; |
1171 | PFNGLUNIFORM3DVPROC glUniform3dv; |
1172 | PFNGLUNIFORM4DVPROC glUniform4dv; |
1173 | PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; |
1174 | PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; |
1175 | PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; |
1176 | PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; |
1177 | PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; |
1178 | PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; |
1179 | PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; |
1180 | PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; |
1181 | PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; |
1182 | PFNGLGETUNIFORMDVPROC glGetUniformdv; |
1183 | |
1184 | public: //! @name GL_ARB_shader_subroutine (added to OpenGL 4.0 core) |
1185 | |
1186 | PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; |
1187 | PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; |
1188 | PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; |
1189 | PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; |
1190 | PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; |
1191 | PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; |
1192 | PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; |
1193 | PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; |
1194 | |
1195 | public: //! @name GL_ARB_tessellation_shader (added to OpenGL 4.0 core) |
1196 | |
1197 | PFNGLPATCHPARAMETERIPROC glPatchParameteri; |
1198 | PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; |
1199 | |
1200 | public: //! @name GL_ARB_transform_feedback2 (added to OpenGL 4.0 core) |
1201 | |
1202 | PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; |
1203 | PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; |
1204 | PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; |
1205 | PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; |
1206 | PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; |
1207 | PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; |
1208 | PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; |
1209 | |
1210 | public: //! @name GL_ARB_transform_feedback3 (added to OpenGL 4.0 core) |
1211 | |
1212 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; |
1213 | PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; |
1214 | PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; |
1215 | PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; |
1216 | |
1217 | public: //! @name OpenGL 4.0 |
1218 | |
1219 | PFNGLMINSAMPLESHADINGPROC glMinSampleShading; |
1220 | PFNGLBLENDEQUATIONIPROC glBlendEquationi; |
1221 | PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; |
1222 | PFNGLBLENDFUNCIPROC glBlendFunci; |
1223 | PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; |
1224 | |
1225 | public: //! @name GL_ARB_ES2_compatibility (added to OpenGL 4.1 core) |
1226 | |
1227 | PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; |
1228 | PFNGLSHADERBINARYPROC glShaderBinary; |
1229 | PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; |
1230 | PFNGLDEPTHRANGEFPROC glDepthRangef; |
1231 | PFNGLCLEARDEPTHFPROC glClearDepthf; |
1232 | |
1233 | public: //! @name GL_ARB_get_program_binary (added to OpenGL 4.1 core) |
1234 | |
1235 | PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; |
1236 | PFNGLPROGRAMBINARYPROC glProgramBinary; |
1237 | PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; |
1238 | |
1239 | public: //! @name GL_ARB_separate_shader_objects (added to OpenGL 4.1 core) |
1240 | |
1241 | PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; |
1242 | PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; |
1243 | PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; |
1244 | PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; |
1245 | PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; |
1246 | PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; |
1247 | PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; |
1248 | PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; |
1249 | PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; |
1250 | PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; |
1251 | PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; |
1252 | PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; |
1253 | PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; |
1254 | PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; |
1255 | PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; |
1256 | PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; |
1257 | PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; |
1258 | PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; |
1259 | PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; |
1260 | PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; |
1261 | PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; |
1262 | PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; |
1263 | PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; |
1264 | PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; |
1265 | PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; |
1266 | PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; |
1267 | PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; |
1268 | PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; |
1269 | PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; |
1270 | PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; |
1271 | PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; |
1272 | PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; |
1273 | PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; |
1274 | PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; |
1275 | PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; |
1276 | PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; |
1277 | PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; |
1278 | PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; |
1279 | PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; |
1280 | PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; |
1281 | PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; |
1282 | PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; |
1283 | PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; |
1284 | PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; |
1285 | PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; |
1286 | PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; |
1287 | PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; |
1288 | PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; |
1289 | PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; |
1290 | PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; |
1291 | PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; |
1292 | PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; |
1293 | PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; |
1294 | PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; |
1295 | PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; |
1296 | PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; |
1297 | PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; |
1298 | PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; |
1299 | PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; |
1300 | PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; |
1301 | |
1302 | public: //! @name GL_ARB_vertex_attrib_64bit (added to OpenGL 4.1 core) |
1303 | |
1304 | PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; |
1305 | PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; |
1306 | PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; |
1307 | PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; |
1308 | PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; |
1309 | PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; |
1310 | PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; |
1311 | PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; |
1312 | PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; |
1313 | PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; |
1314 | |
1315 | public: //! @name GL_ARB_viewport_array (added to OpenGL 4.1 core) |
1316 | |
1317 | PFNGLVIEWPORTARRAYVPROC glViewportArrayv; |
1318 | PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; |
1319 | PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; |
1320 | PFNGLSCISSORARRAYVPROC glScissorArrayv; |
1321 | PFNGLSCISSORINDEXEDPROC glScissorIndexed; |
1322 | PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; |
1323 | PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; |
1324 | PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; |
1325 | PFNGLGETFLOATI_VPROC glGetFloati_v; |
1326 | PFNGLGETDOUBLEI_VPROC glGetDoublei_v; |
1327 | |
1328 | public: //! @name OpenGL 4.1 |
1329 | |
1330 | // |
1331 | |
1332 | public: //! @name GL_ARB_base_instance (added to OpenGL 4.2 core) |
1333 | |
1334 | PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; |
1335 | PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; |
1336 | PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; |
1337 | |
1338 | public: //! @name GL_ARB_transform_feedback_instanced (added to OpenGL 4.2 core) |
1339 | |
1340 | PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; |
1341 | PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; |
1342 | |
1343 | public: //! @name GL_ARB_internalformat_query (added to OpenGL 4.2 core) |
1344 | |
1345 | PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; |
1346 | |
1347 | public: //! @name GL_ARB_shader_atomic_counters (added to OpenGL 4.2 core) |
1348 | |
1349 | PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; |
1350 | |
1351 | public: //! @name GL_ARB_shader_image_load_store (added to OpenGL 4.2 core) |
1352 | |
1353 | PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; |
1354 | PFNGLMEMORYBARRIERPROC glMemoryBarrier; |
1355 | |
1356 | public: //! @name GL_ARB_texture_storage (added to OpenGL 4.2 core) |
1357 | |
1358 | PFNGLTEXSTORAGE1DPROC glTexStorage1D; |
1359 | PFNGLTEXSTORAGE2DPROC glTexStorage2D; |
1360 | PFNGLTEXSTORAGE3DPROC glTexStorage3D; |
01ca42b2 |
1361 | |
1362 | public: //! @name OpenGL 4.2 |
1363 | |
1364 | public: //! @name OpenGL 4.3 |
1365 | |
1366 | PFNGLCLEARBUFFERDATAPROC glClearBufferData; |
1367 | PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; |
1368 | PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; |
1369 | PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; |
1370 | PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; |
1371 | PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; |
1372 | PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; |
1373 | PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; |
1374 | PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; |
1375 | PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; |
1376 | PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; |
1377 | PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; |
1378 | PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; |
1379 | PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; |
1380 | PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; |
1381 | PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; |
1382 | PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; |
1383 | PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; |
1384 | PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; |
1385 | PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; |
1386 | PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; |
1387 | PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; |
1388 | PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; |
1389 | PFNGLTEXBUFFERRANGEPROC glTexBufferRange; |
1390 | PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; |
1391 | PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; |
1392 | PFNGLTEXTUREVIEWPROC glTextureView; |
1393 | PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; |
1394 | PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; |
1395 | PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; |
1396 | PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; |
1397 | PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; |
1398 | PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; |
1399 | PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; |
1400 | PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; |
1401 | PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; |
1402 | PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; |
1403 | PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; |
1404 | PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; |
1405 | PFNGLOBJECTLABELPROC glObjectLabel; |
1406 | PFNGLGETOBJECTLABELPROC glGetObjectLabel; |
1407 | PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; |
1408 | PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; |
1409 | |
1410 | public: //! @name OpenGL 4.4 |
1411 | |
1412 | PFNGLBUFFERSTORAGEPROC glBufferStorage; |
1413 | PFNGLCLEARTEXIMAGEPROC glClearTexImage; |
1414 | PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; |
1415 | PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; |
1416 | PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; |
1417 | PFNGLBINDTEXTURESPROC glBindTextures; |
1418 | PFNGLBINDSAMPLERSPROC glBindSamplers; |
1419 | PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; |
1420 | PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; |
1421 | |
1422 | public: //! @name GL_ARB_debug_output (optional) |
1423 | |
1424 | PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; |
1425 | PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; |
1426 | PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; |
1427 | PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; |
1428 | |
1429 | public: //! @name GL_EXT_geometry_shader4 |
1430 | |
1431 | PFNGLPROGRAMPARAMETERIEXTPROC glProgramParameteriEXT; |
1432 | |
25ef750e |
1433 | public: //! @name GL_ARB_bindless_texture |
1434 | |
1435 | PFNGLGETTEXTUREHANDLEARBPROC glGetTextureHandleARB; |
1436 | PFNGLGETTEXTURESAMPLERHANDLEARBPROC glGetTextureSamplerHandleARB; |
1437 | PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glMakeTextureHandleResidentARB; |
1438 | PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glMakeTextureHandleNonResidentARB; |
1439 | PFNGLGETIMAGEHANDLEARBPROC glGetImageHandleARB; |
1440 | PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glMakeImageHandleResidentARB; |
1441 | PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glMakeImageHandleNonResidentARB; |
1442 | PFNGLUNIFORMHANDLEUI64ARBPROC glUniformHandleui64ARB; |
1443 | PFNGLUNIFORMHANDLEUI64VARBPROC glUniformHandleui64vARB; |
1444 | PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glProgramUniformHandleui64ARB; |
1445 | PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glProgramUniformHandleui64vARB; |
1446 | PFNGLISTEXTUREHANDLERESIDENTARBPROC glIsTextureHandleResidentARB; |
1447 | PFNGLISIMAGEHANDLERESIDENTARBPROC glIsImageHandleResidentARB; |
1448 | PFNGLVERTEXATTRIBL1UI64ARBPROC glVertexAttribL1ui64ARB; |
1449 | PFNGLVERTEXATTRIBL1UI64VARBPROC glVertexAttribL1ui64vARB; |
1450 | PFNGLGETVERTEXATTRIBLUI64VARBPROC glGetVertexAttribLui64vARB; |
1451 | |
01ca42b2 |
1452 | #if defined(_WIN32) |
1453 | public: //! @name wgl extensions |
1454 | |
1455 | typedef const char* (WINAPI *wglGetExtensionsStringARB_t)(HDC theDeviceContext); |
1456 | wglGetExtensionsStringARB_t wglGetExtensionsStringARB; |
1457 | |
1458 | typedef BOOL (WINAPI *wglSwapIntervalEXT_t)(int theInterval); |
1459 | wglSwapIntervalEXT_t wglSwapIntervalEXT; |
1460 | |
1461 | // WGL_ARB_pixel_format |
1462 | |
1463 | #ifndef WGL_NUMBER_PIXEL_FORMATS_ARB |
1464 | #define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 |
1465 | #define WGL_DRAW_TO_WINDOW_ARB 0x2001 |
1466 | #define WGL_DRAW_TO_BITMAP_ARB 0x2002 |
1467 | #define WGL_ACCELERATION_ARB 0x2003 |
1468 | #define WGL_NEED_PALETTE_ARB 0x2004 |
1469 | #define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 |
1470 | #define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 |
1471 | #define WGL_SWAP_METHOD_ARB 0x2007 |
1472 | #define WGL_NUMBER_OVERLAYS_ARB 0x2008 |
1473 | #define WGL_NUMBER_UNDERLAYS_ARB 0x2009 |
1474 | #define WGL_TRANSPARENT_ARB 0x200A |
1475 | #define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 |
1476 | #define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 |
1477 | #define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 |
1478 | #define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A |
1479 | #define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B |
1480 | #define WGL_SHARE_DEPTH_ARB 0x200C |
1481 | #define WGL_SHARE_STENCIL_ARB 0x200D |
1482 | #define WGL_SHARE_ACCUM_ARB 0x200E |
1483 | #define WGL_SUPPORT_GDI_ARB 0x200F |
1484 | #define WGL_SUPPORT_OPENGL_ARB 0x2010 |
1485 | #define WGL_DOUBLE_BUFFER_ARB 0x2011 |
1486 | #define WGL_STEREO_ARB 0x2012 |
1487 | #define WGL_PIXEL_TYPE_ARB 0x2013 |
1488 | #define WGL_COLOR_BITS_ARB 0x2014 |
1489 | #define WGL_RED_BITS_ARB 0x2015 |
1490 | #define WGL_RED_SHIFT_ARB 0x2016 |
1491 | #define WGL_GREEN_BITS_ARB 0x2017 |
1492 | #define WGL_GREEN_SHIFT_ARB 0x2018 |
1493 | #define WGL_BLUE_BITS_ARB 0x2019 |
1494 | #define WGL_BLUE_SHIFT_ARB 0x201A |
1495 | #define WGL_ALPHA_BITS_ARB 0x201B |
1496 | #define WGL_ALPHA_SHIFT_ARB 0x201C |
1497 | #define WGL_ACCUM_BITS_ARB 0x201D |
1498 | #define WGL_ACCUM_RED_BITS_ARB 0x201E |
1499 | #define WGL_ACCUM_GREEN_BITS_ARB 0x201F |
1500 | #define WGL_ACCUM_BLUE_BITS_ARB 0x2020 |
1501 | #define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 |
1502 | #define WGL_DEPTH_BITS_ARB 0x2022 |
1503 | #define WGL_STENCIL_BITS_ARB 0x2023 |
1504 | #define WGL_AUX_BUFFERS_ARB 0x2024 |
1505 | |
1506 | #define WGL_NO_ACCELERATION_ARB 0x2025 |
1507 | #define WGL_GENERIC_ACCELERATION_ARB 0x2026 |
1508 | #define WGL_FULL_ACCELERATION_ARB 0x2027 |
1509 | |
1510 | #define WGL_SWAP_EXCHANGE_ARB 0x2028 |
1511 | #define WGL_SWAP_COPY_ARB 0x2029 |
1512 | #define WGL_SWAP_UNDEFINED_ARB 0x202A |
1513 | |
1514 | #define WGL_TYPE_RGBA_ARB 0x202B |
1515 | #define WGL_TYPE_COLORINDEX_ARB 0x202C |
1516 | |
1517 | #endif // WGL_NUMBER_PIXEL_FORMATS_ARB |
1518 | |
1519 | // WGL_ARB_multisample |
1520 | #ifndef WGL_SAMPLE_BUFFERS_ARB |
1521 | #define WGL_SAMPLE_BUFFERS_ARB 0x2041 |
1522 | #define WGL_SAMPLES_ARB 0x2042 |
1523 | #endif |
1524 | |
1525 | // WGL_ARB_create_context_robustness |
1526 | #ifndef WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB |
1527 | #define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 |
1528 | #define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
1529 | #define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 |
1530 | #define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
1531 | #endif |
1532 | |
1533 | typedef BOOL (WINAPI *wglChoosePixelFormatARB_t) |
1534 | (HDC theDevCtx, |
1535 | const int* theIntAttribs, |
1536 | const float* theFloatAttribs, |
1537 | unsigned int theMaxFormats, |
1538 | int* theFormatsOut, |
1539 | unsigned int* theNumFormatsOut); |
1540 | wglChoosePixelFormatARB_t wglChoosePixelFormatARB; |
1541 | |
1542 | // WGL_ARB_create_context_profile |
1543 | |
1544 | #ifndef WGL_CONTEXT_MAJOR_VERSION_ARB |
1545 | #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 |
1546 | #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 |
1547 | #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 |
1548 | #define WGL_CONTEXT_FLAGS_ARB 0x2094 |
1549 | #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 |
1550 | |
1551 | // WGL_CONTEXT_FLAGS bits |
1552 | #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 |
1553 | #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 |
1554 | |
1555 | // WGL_CONTEXT_PROFILE_MASK_ARB bits |
1556 | #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 |
1557 | #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 |
1558 | #endif // WGL_CONTEXT_MAJOR_VERSION_ARB |
1559 | |
1560 | typedef HGLRC (WINAPI *wglCreateContextAttribsARB_t)(HDC theDevCtx, |
1561 | HGLRC theShareContext, |
1562 | const int* theAttribs); |
1563 | wglCreateContextAttribsARB_t wglCreateContextAttribsARB; |
1564 | |
1565 | // WGL_NV_DX_interop |
1566 | |
1567 | typedef BOOL (WINAPI *wglDXSetResourceShareHandleNV_t)(void* theObjectD3d, HANDLE theShareHandle); |
1568 | typedef HANDLE (WINAPI *wglDXOpenDeviceNV_t )(void* theDeviceD3d); |
1569 | typedef BOOL (WINAPI *wglDXCloseDeviceNV_t )(HANDLE theDeviceIOP); |
1570 | typedef HANDLE (WINAPI *wglDXRegisterObjectNV_t )(HANDLE theDeviceIOP, |
1571 | void* theObjectD3d, |
1572 | GLuint theName, |
1573 | GLenum theType, |
1574 | GLenum theAccess); |
1575 | typedef BOOL (WINAPI *wglDXUnregisterObjectNV_t)(HANDLE theDeviceIOP, |
1576 | HANDLE theObject); |
1577 | typedef BOOL (WINAPI *wglDXObjectAccessNV_t )(HANDLE theObject, |
1578 | GLenum theAccess); |
1579 | typedef BOOL (WINAPI *wglDXLockObjectsNV_t )(HANDLE theDeviceIOP, |
1580 | GLint theCount, |
1581 | HANDLE* theObjects); |
1582 | typedef BOOL (WINAPI *wglDXUnlockObjectsNV_t )(HANDLE theDeviceIOP, |
1583 | GLint theCount, |
1584 | HANDLE* theObjects); |
1585 | |
1586 | wglDXSetResourceShareHandleNV_t wglDXSetResourceShareHandleNV; |
1587 | wglDXOpenDeviceNV_t wglDXOpenDeviceNV; |
1588 | wglDXCloseDeviceNV_t wglDXCloseDeviceNV; |
1589 | wglDXRegisterObjectNV_t wglDXRegisterObjectNV; |
1590 | wglDXUnregisterObjectNV_t wglDXUnregisterObjectNV; |
1591 | wglDXObjectAccessNV_t wglDXObjectAccessNV; |
1592 | wglDXLockObjectsNV_t wglDXLockObjectsNV; |
1593 | wglDXUnlockObjectsNV_t wglDXUnlockObjectsNV; |
1594 | |
1595 | #ifndef WGL_ACCESS_READ_WRITE_NV |
1596 | #define WGL_ACCESS_READ_ONLY_NV 0x0000 |
1597 | #define WGL_ACCESS_READ_WRITE_NV 0x0001 |
1598 | #define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 |
1599 | #endif |
1600 | |
1601 | #elif defined(__APPLE__) |
1602 | public: //! @name CGL extensions |
1603 | |
1604 | #else |
1605 | public: //! @name glX extensions |
1606 | |
1607 | // GLX_EXT_swap_control |
1608 | //typedef int (*glXSwapIntervalEXT_t)(Display* theDisplay, GLXDrawable theDrawable, int theInterval); |
1609 | typedef int (*glXSwapIntervalEXT_t)(); |
1610 | glXSwapIntervalEXT_t glXSwapIntervalEXT; |
1611 | |
1612 | typedef int (*glXSwapIntervalSGI_t)(int theInterval); |
1613 | glXSwapIntervalSGI_t glXSwapIntervalSGI; |
1614 | #endif |
1615 | |
ca3c13d1 |
1616 | #endif // OpenGL ES vs. desktop |
1617 | |
01ca42b2 |
1618 | }; |
1619 | |
1620 | #endif // _OpenGl_GlFunctions_Header |